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Delete all SOLID shapes at the end of the game engine. They were all being leaked!
[blender-staging.git]
/
source
/
gameengine
/
Ketsji
/
KX_ConvertPhysicsObjects.cpp
2004-05-08
Kester Maddock
Delete all SOLID shapes at the end of the game engine...
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2004-04-28
Kester Maddock
Fix: Setting objects Dynamic, then unsetting Actor...
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2004-04-16
Kester Maddock
Improved rigid body handling for non spherical bounds...
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2004-04-14
Kester Maddock
Rigid body physics for non spherical bounding objects.
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2004-04-11
Kester Maddock
1. Check material names passed to the physics engine...
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2004-03-22
Nathan Letwory
[GameEngine] Commit all Kester's changes made to the...
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2003-01-22
Kent Mein
Looks like the two definitions were inside constructors...
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2003-01-21
Kent Mein
Removed two local vars that were set and then never...
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2002-11-25
Kent Mein
Last of the config.h mods...
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2002-10-18
Norman Lin
First checkin of core ODE functionality. See OdePhysics...
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2002-10-12
Hans Lambermont
Initial revision
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