Update to the VC7 projectfiles.
[blender-staging.git] / source / gameengine /
2006-04-17 Erwin CoumansBullet physics: fixed some accuracy problem (square...
2006-04-17 Erwin Coumansadded support for 'Ghost' object and collision sensor...
2006-04-14 Erwin Coumansenabled ipo in combination with physics (no friction...
2006-04-14 Erwin Coumansdon't use hull testing code by default
2006-04-13 Erwin Coumansa lot of work in a few small changes to improve penetra...
2006-04-11 Erwin Coumansapplied Charlies patch, reverted some GLSL shader stuff...
2006-04-06 Erwin Coumansadded hinge constraint support to Bullet physics
2006-04-05 Erwin Coumansfixed two issues that hinder linux build
2006-04-03 Erwin Coumansmade some gfx debug code win32 specific
2006-04-02 Erwin Coumanscommented out some asserts that don't work multiplatform
2006-04-02 Erwin Coumansapplied Charlies patch for game engine graphics. displa...
2006-04-01 Erwin Coumansmore Bullet physics improvements, mainly stability...
2006-03-29 Erwin Coumansmore physics work: fixed some deactivation bug, improve...
2006-03-27 Erwin CoumansSynchronized Bullet physics to latest version.
2006-03-24 Kent Meina bunch of small warnings fixes:
2006-02-22 Chris WantSome issues compiling on Irix:
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2006-02-21 Erwin Coumansexposed a few more tuning paramters
2006-02-21 Erwin Coumansenabled vehicle/updated scons file (Makefile/projectfil...
2006-02-21 Erwin CoumansReorganized Bullet physics files, added preliminary...
2006-02-14 Jean-Luc Peurièreadded proper casts to get things compiling with gcc...
2006-02-13 Erwin Coumansmore vehicle preparation and some bullet collision...
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2006-02-13 Erwin Coumansgameplayer will use blender materials automatically
2006-02-07 Nathan Letwory==SCons==
2006-02-04 Nathan Letwory== SCons ==
2006-01-30 Kent MeinAdded KX_VehicleWrapper.cpp
2006-01-30 Erwin Coumansadded more game-engine physics vehicle infrastructure.
2006-01-30 Erwin Coumansprepared physics/game engine infrastructure for vehicle...
2006-01-30 Kent MeinMore simple fixes to cleanup warnings and what not:
2006-01-29 Brecht Van LommelUse ALsizei/GLsizei to fix compile errors on mac /...
2006-01-29 Kent MeinFix some of Stealth Apprent's warnings/errors and some...
2006-01-28 Chris WantThe code from the orange branch has now been copied...
2006-01-28 Ton RoosendaalOrange: replaced obsolete IMB_rectop() with IMB_rectcpy...
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-18 Erwin Coumansassert caused compile problems too :(
2006-01-18 Erwin Coumansfixed an ordering issue caused by previous commit
2006-01-18 Erwin Coumansattempt to fix reported problems with glsl shader on...
2006-01-16 Jean-Luc Peurièreafter much suffering, got GE build and work almost...
2006-01-16 Erwin Coumansfixed a runtime problem with stl container usage, as...
2006-01-15 Erwin Coumansmore graphics patches from Snailrose,
2006-01-12 Kent Meinconvert IMB_rectop to IMB_rectcpy since IMB_rectop...
2006-01-12 Kent MeinKen's 64bit patches weren't merged over to orange for...
2006-01-12 Erwin Coumansrenamed some variables to make the timing in the game...
2006-01-12 Erwin Coumansoverlooked IMB_imbuf.h was already included inside...
2006-01-12 Erwin Coumansuncommented include "IMB_imbuf.h", it is needed?
2006-01-11 Hans LambermontAt least FreeBSD needs to know where to find gl.h
2006-01-11 Erwin Coumansattempt to avoid nameclashes (although it is already...
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-10 Erwin Coumansapplied patch from snailrose, related to multi-platform...
2006-01-09 Kent MeinAnother small gameengine build tweak. Included a missi...
2006-01-08 Erwin Coumansmore linux game engine work. hopefully works now!
2006-01-08 Erwin CoumansGot the armatures, GLSL shaders and other snailrose...
2006-01-07 Erwin Coumansremoved testing code
2006-01-07 Erwin Coumansmore work to get armatures/blender materials to work...
2006-01-06 Erwin Coumansuse relative paths to avoid including extra folder
2006-01-06 Kent Meinchanged the size of some local vars for 64bit linux.
2006-01-06 Erwin Coumansfixed copy/paste bug in physicscontroller applyforce...
2006-01-06 Erwin Coumansremoved extra characters
2006-01-06 Erwin Coumansdisable game engine and gameplayer for all platforms...
2006-01-06 Kent MeinAdded current directory to includes so it could find...
2006-01-06 Kent MeinHeaderfile had wrong Capatalization.
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2006-01-05 Kent MeinLots of stupid warning fixes:
2006-01-04 Ton RoosendaalWednesday sync orange with bf-blender
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2006-01-01 Erwin CoumansSome rigidbody dynamics fixes (scaling again) to make...
2005-12-31 Erwin Coumansmore game engine bug-fixes, hooked up 'formfactor'...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-12-20 Erwin CoumansForgot to add 'ForgetReference' for game-python objects.
2005-12-19 Ton RoosendaalOrange: monday merger with bf-blender (loadsa bugfixes).
2005-12-18 Jean-Luc Peurièreapplying Volker Mische engine patch
2005-12-17 Ton RoosendaalSaturday merger of bf-blender in orange branch.
2005-12-14 Ton RoosendaalAnother merger of Orange branch with bf-blender, it...
2005-12-14 Ton RoosendaalWednesday merger of Orange branch and bf-blender
2005-12-13 Ton RoosendaalTuesday merger of Orange branch with bf-blender
2005-12-11 Ton RoosendaalSunday merger of orange branch with bf-blender
2005-12-06 Ton RoosendaalOrange: tuesday sync with bf-blender
2005-12-04 Ton RoosendaalSunday sync of Orange with bf-blender
2005-12-02 Ton RoosendaalFriday merge of bf-blender into orange branch.
2005-12-01 Ton RoosendaalJust copied over changes in engine, from bf-blender...
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalCleanup & preparation commit for getting Armatures...
2005-11-28 Erwin Coumansapplied the 64-bit pointer patch submitted by Ken Hughes
2005-11-11 Erwin Coumansfixed raysensor, hooked up a few more bullet method...
2005-11-06 Erwin Coumansminor cleanup. Todo: Does 'testhandles' need to be...
2005-10-30 Erwin Coumanswhen recording physics keyframes, always run at a fixed...
2005-10-23 Erwin Coumansupdated SConstruct and Makefile so that if you compile...
2005-10-10 Ton RoosendaalAck! Recently the get_ipocurve was added in the game...
2005-09-14 Chris WantGetting blender to compile for IRIX, in particular:
2005-08-23 Erwin Coumansdon't need Object.h
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-22 Erwin Coumans- prepared for automatic game physics -> animation...
2005-08-21 Ton RoosendaalTemporal; make compiling happy. :)
2005-08-18 Chris Wantspack() is no longer used in the blender core, so I...
2005-08-18 Chris WantSupport for 'Bullet' in the Makefiles. Enable with:
2005-08-18 Chris WantThe name of an included header had the capitalization...
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