blender-staging.git
6 years agoMove tests into tests/ top-level dir
Campbell Barton [Wed, 18 Jun 2014 11:44:40 +0000 (21:44 +1000)]
Move tests into tests/ top-level dir

6 years agoCode cleanup: use bool instead of int
Sergey Sharybin [Wed, 18 Jun 2014 10:05:42 +0000 (16:05 +0600)]
Code cleanup: use bool instead of int

6 years agoHopefully fix compilation with old MSVC2008/WIN32...
Bastien Montagne [Wed, 18 Jun 2014 08:31:16 +0000 (10:31 +0200)]
Hopefully fix compilation with old MSVC2008/WIN32...

6 years agoCode cleanup: replace direct operator calls with ED_object_toggle_modes
Campbell Barton [Wed, 18 Jun 2014 06:29:03 +0000 (16:29 +1000)]
Code cleanup: replace direct operator calls with ED_object_toggle_modes

6 years agoCode cleanup: de-duplicate flag check in ED_object_toggle_modes
Campbell Barton [Wed, 18 Jun 2014 06:23:50 +0000 (16:23 +1000)]
Code cleanup: de-duplicate flag check in ED_object_toggle_modes

6 years agoTransform: PET quick checks to speedup wire-only edge case
Campbell Barton [Wed, 18 Jun 2014 06:09:02 +0000 (16:09 +1000)]
Transform: PET quick checks to speedup wire-only edge case

6 years agoCode cleanup: replace 0 with OB_MODE_OBJECT
Campbell Barton [Wed, 18 Jun 2014 06:01:51 +0000 (16:01 +1000)]
Code cleanup: replace 0 with OB_MODE_OBJECT

6 years agoResolve memory leask with reports on initialization
Campbell Barton [Wed, 18 Jun 2014 05:48:38 +0000 (15:48 +1000)]
Resolve memory leask with reports on initialization

6 years agoQuiet warning
Campbell Barton [Wed, 18 Jun 2014 05:48:22 +0000 (15:48 +1000)]
Quiet warning

6 years agoTransform: PET only treat faces as connected diagonally across quads
Campbell Barton [Wed, 18 Jun 2014 05:16:01 +0000 (15:16 +1000)]
Transform: PET only treat faces as connected diagonally across quads

Was an intentional change, but worse for concave ngons, resolves T40675

6 years agoFix for weak floating-point number comparison.
Tamito Kajiyama [Wed, 18 Jun 2014 04:13:22 +0000 (13:13 +0900)]
Fix for weak floating-point number comparison.

Was causing assertion failures in MinGW-w64.

6 years agoCorrect casts for IS_EQ and other macro tweaks
Campbell Barton [Wed, 18 Jun 2014 04:00:58 +0000 (14:00 +1000)]
Correct casts for IS_EQ and other macro tweaks
- ensure GET_INT_FROM_POINTER us only used to get values
- rename STACK_POP_ELSE -> STACK_POP_DEFAULT

6 years agoFix memory leaks in subsurf
Campbell Barton [Wed, 18 Jun 2014 02:07:20 +0000 (12:07 +1000)]
Fix memory leaks in subsurf

6 years agoDisable cubins for OSX buildbot
Sergey Sharybin [Tue, 17 Jun 2014 20:29:49 +0000 (02:29 +0600)]
Disable cubins for OSX buildbot

This is a temporary solution in order to get at least
rest of the blender begin up-to-date on the buildbot.

To be able to compile cubins again we need to switch
OSX builder machine to OSX 10.8 and CUDA toolkit 6,
which might take some time, unfortunately.

6 years agoBake-API: allow custom UV to be baked
Dalai Felinto [Tue, 17 Jun 2014 15:16:02 +0000 (12:16 -0300)]
Bake-API: allow custom UV to be baked

Note: the custom UV option is only available when calling the operator
via a script. It's currently not exposed in the UI since it's intended
to be used by scripters

To test it:
bpy.ops.object.bake(type='UV', use_clear=True, uv_layer='MyNewUV')

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D546

6 years agoFix some loss of precision in BKE's unit code.
Bastien Montagne [Tue, 17 Jun 2014 14:06:12 +0000 (16:06 +0200)]
Fix some loss of precision in BKE's unit code.

When converting text to value, units' "value" had only 6 digits of precision,
leading to annoying loss of precision esp. when mixing big and small units
(like e.g. miles and inches).

6 years agoAdd a first basic set of tests for the new bpy.utils.units module/API
Bastien Montagne [Tue, 17 Jun 2014 14:04:48 +0000 (16:04 +0200)]
Add a first basic set of tests for the new bpy.utils.units module/API

Only contains 'LENGTH' type tests currently.

6 years agoNew python API for units handling.
Bastien Montagne [Tue, 17 Jun 2014 14:03:40 +0000 (16:03 +0200)]
New python API for units handling.

Exposes all supported unit systems & types, and to_value()/to_string() functions.

Reviewed and enhanced by CampbellBarton, many thanks!

Differential Revision: https://developer.blender.org/D416

6 years agoBLI: Add two helpers to search a given string in an array of strings.
Bastien Montagne [Tue, 17 Jun 2014 13:58:07 +0000 (15:58 +0200)]
BLI: Add two helpers to search a given string in an array of strings.

6 years agoFix T40620: BGE Python - Ray sensor has wrong axis constants
Campbell Barton [Tue, 17 Jun 2014 12:13:44 +0000 (22:13 +1000)]
Fix T40620: BGE Python - Ray sensor has wrong axis constants

6 years agoFix for bad NULL check
Campbell Barton [Tue, 17 Jun 2014 12:04:20 +0000 (22:04 +1000)]
Fix for bad NULL check

6 years agoSupport for building without Python
Campbell Barton [Tue, 17 Jun 2014 11:52:04 +0000 (21:52 +1000)]
Support for building without Python

6 years agoRemove redundant check
Campbell Barton [Tue, 17 Jun 2014 08:52:39 +0000 (18:52 +1000)]
Remove redundant check

6 years agoFix T40638: Crash in Particle System, Connect Hair
Sergey Sharybin [Tue, 17 Jun 2014 08:58:23 +0000 (14:58 +0600)]
Fix T40638: Crash in Particle System, Connect Hair

6 years agoCorrect argument name
Campbell Barton [Tue, 17 Jun 2014 07:33:57 +0000 (17:33 +1000)]
Correct argument name

6 years agoCycles: only use -fno-rtti with OSL (conflicts with -fsanitize=vptr)
Campbell Barton [Tue, 17 Jun 2014 06:00:16 +0000 (16:00 +1000)]
Cycles: only use -fno-rtti with OSL (conflicts with -fsanitize=vptr)

6 years agoCorrect menu name
Campbell Barton [Tue, 17 Jun 2014 05:27:59 +0000 (15:27 +1000)]
Correct menu name

6 years agoFix T40639: operators ignore win.cursor_warp()
Campbell Barton [Tue, 17 Jun 2014 04:10:18 +0000 (14:10 +1000)]
Fix T40639: operators ignore win.cursor_warp()

6 years agoBGE: New Property sensor evaluation types
Jorge Bernal [Tue, 3 Jun 2014 20:20:59 +0000 (13:20 -0700)]
BGE: New Property sensor evaluation types

This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.

Reviewers: dfelinto, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D476

6 years agoCycles: Slight modification to the previous commit
Sergey Sharybin [Mon, 16 Jun 2014 19:00:43 +0000 (01:00 +0600)]
Cycles: Slight modification to the previous commit

This way util_simd.cpp would not require modifications
if/when SSE2 is suddenly supported on 32bit platforms.

This also allowed to unleash some issues with util_simd.h
related on the fact that there size_t and int are actually
the same types.

6 years agoCycles: Fix compilation error on 32bit platforms
Sergey Sharybin [Mon, 16 Jun 2014 18:22:10 +0000 (00:22 +0600)]
Cycles: Fix compilation error on 32bit platforms

6 years agoFix T40646: Knife project fails with clipping
Campbell Barton [Mon, 16 Jun 2014 17:53:02 +0000 (03:53 +1000)]
Fix T40646: Knife project fails with clipping

6 years agoFix for knife when in ortho camera view
Campbell Barton [Mon, 16 Jun 2014 17:48:01 +0000 (03:48 +1000)]
Fix for knife when in ortho camera view

6 years agoCycles: Fix compilation error on platforms without SSE2
Sergey Sharybin [Mon, 16 Jun 2014 17:34:50 +0000 (23:34 +0600)]
Cycles: Fix compilation error on platforms without SSE2

6 years agoUse ARRAY_SIZE to replace (sizeof(a) / sizeof(*a))
Campbell Barton [Mon, 16 Jun 2014 16:47:57 +0000 (02:47 +1000)]
Use ARRAY_SIZE to replace (sizeof(a) / sizeof(*a))

6 years agoQuiet warning
Campbell Barton [Mon, 16 Jun 2014 16:08:10 +0000 (02:08 +1000)]
Quiet warning

6 years agoBugfix: Units for time translate transforms (action/nla editors) was messed up
Joshua Leung [Mon, 16 Jun 2014 09:44:08 +0000 (21:44 +1200)]
Bugfix: Units for time translate transforms (action/nla editors) was messed up

When autosnap mode was nearest frame or nearest marker, this was incorrectly
converting the units to seconds, making this display unusable for anything.

6 years agoFeature Request T40643: Animation channels can be renamed by double-clicking on them too
Joshua Leung [Mon, 16 Jun 2014 09:04:42 +0000 (21:04 +1200)]
Feature Request T40643: Animation channels can be renamed by double-clicking on them too

6 years agoNeed to consider blender-v* a release branch, not just blender-
Sergey Sharybin [Mon, 16 Jun 2014 09:16:18 +0000 (15:16 +0600)]
Need to consider blender-v* a release branch, not just blender-

This is because of blender-tiles branch we've got..

6 years agoForgot this in previous commit
Sergey Sharybin [Mon, 16 Jun 2014 09:13:01 +0000 (15:13 +0600)]
Forgot this in previous commit

6 years agoMake blender-* branches not being displayed on the splash
Sergey Sharybin [Mon, 16 Jun 2014 08:58:56 +0000 (14:58 +0600)]
Make blender-* branches not being displayed on the splash

6 years agoI'd tend to declare dead code is forbidden
Sergey Sharybin [Mon, 16 Jun 2014 08:08:22 +0000 (14:08 +0600)]
I'd tend to declare dead code is forbidden

All this code blocks commented out with UNUSED comment are
really useless.

6 years agoFix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in Japanese
Sergey Sharybin [Mon, 16 Jun 2014 07:59:46 +0000 (13:59 +0600)]
Fix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in Japanese

Update submodules to v2.71-rc1, it got lost on re-tag leading to wrong addons
and translations used in RC1.

6 years agoAdd missing dependency to CMake's msgfmt
Sergey Sharybin [Mon, 16 Jun 2014 07:21:33 +0000 (13:21 +0600)]
Add missing dependency to CMake's msgfmt

This could have lead to situation when CMake wouldn't re-generate
.mo file from changed .po file.

6 years agoCode cleanup: move editfont drawing into its own function.
Campbell Barton [Mon, 16 Jun 2014 07:22:41 +0000 (17:22 +1000)]
Code cleanup: move editfont drawing into its own function.

6 years agoObject Drawing: minor refactor, don't check glsl in wire-mode
Campbell Barton [Mon, 16 Jun 2014 07:12:08 +0000 (17:12 +1000)]
Object Drawing: minor refactor, don't check glsl in wire-mode

also don't call glBlendFunc for hidden objects.

6 years agoFix T40648: Bevel Tool - Amount value slider maximum does not adapt to Amount Type...
Bastien Montagne [Mon, 16 Jun 2014 07:03:26 +0000 (09:03 +0200)]
Fix T40648: Bevel Tool - Amount value slider maximum does not adapt to Amount Type settings automaticly.

6 years agoFix T40617: Ortho view selects objects behind camera
Campbell Barton [Mon, 16 Jun 2014 06:55:57 +0000 (16:55 +1000)]
Fix T40617: Ortho view selects objects behind camera

6 years agoFix Python fails to execute text-blocks including non-mbcs chars (T35176, D595)
Tamito Kajiyama [Mon, 16 Jun 2014 05:24:19 +0000 (15:24 +1000)]
Fix Python fails to execute text-blocks including non-mbcs chars (T35176, D595)

6 years agoFreestyle: Python API docstring updates.
Tamito Kajiyama [Mon, 16 Jun 2014 01:11:37 +0000 (10:11 +0900)]
Freestyle: Python API docstring updates.

6 years agoD545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.
Tamito Kajiyama [Mon, 16 Jun 2014 00:56:58 +0000 (09:56 +0900)]
D545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.

This revision extends the Freestyle Python API to make for style module writing
easier.

- freestyle.types.Stroke: A proper support for reversed() is implemented.  It
works the same with other Python sequence objects (returns an iterator starting
from the end).  This is in effect equivalent to Stroke.stroke_vertices_end().

- freestyle.types.StrokeVertexIterator: An incremented, decremented and reversed
method are added.  The first two methods return a new StrokeVertexIterator
object that has been incremented and decremented, respectively. The reversed
method returns a new StrokeVertexIterator object that will traverse stroke
vertices in the opposite direction.

- freestyle.types.Interface0DIterator: Its constructor now accepts a Stroke
object to create an Interface0DIterator that traverses stroke vertices.  This is
in effect equivalent to Stroke.vertices_begin().  The new API makes stroke
shaders involving function calls much simpler as illustrated below:

  # in the old API
  it = stroke.stroke_vertices_begin()
  for vert in it:
      result = somefunc(Interface0DIterator(it))

  # in the new API
  it = Interface0DIterator(stroke)
  for vert in it:
      result = somefunc(it)

Differential Revision: https://developer.blender.org/D545

Reviewers: kjym3

6 years agoCurve: remove unused displist members
Campbell Barton [Sun, 15 Jun 2014 04:56:59 +0000 (14:56 +1000)]
Curve: remove unused displist members

6 years agoCurve: replace calloc with malloc for values immediately written into
Campbell Barton [Sun, 15 Jun 2014 04:36:33 +0000 (14:36 +1000)]
Curve: replace calloc with malloc for values immediately written into

6 years agoCurve: use zero length array for BevList for less confusing syntax
Campbell Barton [Sun, 15 Jun 2014 04:23:23 +0000 (14:23 +1000)]
Curve: use zero length array for BevList for less confusing syntax

6 years agoCode cleanup: comments
Campbell Barton [Sun, 15 Jun 2014 02:15:28 +0000 (12:15 +1000)]
Code cleanup: comments

6 years agoText Editor: dropping id's now paste in Python data path (like pyconsole)
Campbell Barton [Sun, 15 Jun 2014 02:09:18 +0000 (12:09 +1000)]
Text Editor: dropping id's now paste in Python data path (like pyconsole)

6 years ago* Fix OpenCL after uchar4 commit.
Thomas Dinges [Sat, 14 Jun 2014 23:09:35 +0000 (01:09 +0200)]
* Fix OpenCL after uchar4 commit.

6 years agoFix T40007 Bevel tool resets after getting to 1.
Howard Trickey [Sat, 14 Jun 2014 21:42:06 +0000 (17:42 -0400)]
Fix T40007 Bevel tool resets after getting to 1.

If the side of a beveled edge hit another vertex, the offset
amount reset to zero. This was the result of commit rB1582dd5e4d7c
which clamped the amount to zero to avoid creating spikes with
obtuse angles. Now we clamp the amount to the closest end of
the edge to where the amount wants to be.
Also fixes the first part of T40365.

6 years agoUI: refactor text cache to use zero length arrays
Campbell Barton [Sat, 14 Jun 2014 18:06:44 +0000 (04:06 +1000)]
UI: refactor text cache to use zero length arrays

also correct some bad casts

6 years agoBLI_gsqueue: refactor to use zero length array
Campbell Barton [Sat, 14 Jun 2014 18:30:32 +0000 (04:30 +1000)]
BLI_gsqueue: refactor to use zero length array

6 years agoBLI_gsqueue: use size_t for elem_size (was casting all over)
Campbell Barton [Sat, 14 Jun 2014 17:48:22 +0000 (03:48 +1000)]
BLI_gsqueue: use size_t for elem_size (was casting all over)

6 years agoUI: Add support for popups to refresh their layput (D578)
Campbell Barton [Sat, 14 Jun 2014 15:40:15 +0000 (01:40 +1000)]
UI: Add support for popups to refresh their layput (D578)

This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.

6 years agoFix for last commit, forgot changes in Cycles itself.
Thomas Dinges [Sat, 14 Jun 2014 14:14:36 +0000 (16:14 +0200)]
Fix for last commit, forgot changes in Cycles itself.

6 years agoFix T40609: Wrong WS between word and '?' (no space in english typography in those...
Bastien Montagne [Sat, 14 Jun 2014 13:58:12 +0000 (15:58 +0200)]
Fix T40609: Wrong WS between word and '?' (no space in english typography in those cases).

6 years agoCycles: Don't show "Sharp" distribution in the Anisotropic node.
Thomas Dinges [Sat, 14 Jun 2014 13:44:58 +0000 (15:44 +0200)]
Cycles: Don't show "Sharp" distribution in the Anisotropic node.

6 years agoExpose Weigth tools for edit mode
gaiaclary [Sat, 14 Jun 2014 13:18:46 +0000 (15:18 +0200)]
Expose Weigth tools for edit mode

Most weight tools also work in edit mode.
This change exposes all applicable tools
within a separate weight tool panel
in the tools tab of the tool shelf

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D592

6 years agoCycles: glossy and anisotropic BSDF changes
Brecht Van Lommel [Sun, 8 Jun 2014 10:46:12 +0000 (12:46 +0200)]
Cycles: glossy and anisotropic BSDF changes

* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been
  removed because other distributions are superior.
* GGX is now the default distribution for all glossy and anisotropic nodes,
  since it looks good, has low noise and is fast to evaluate.
* Ashikhmin-Shirley is now available in the Glossy BSDF.

6 years agoCycles: internal code support for anisotropic Beckmann and GGX reflection
Brecht Van Lommel [Tue, 3 Jun 2014 22:39:42 +0000 (00:39 +0200)]
Cycles: internal code support for anisotropic Beckmann and GGX reflection

Based on:

Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
E. Heitz, Research Report 2014

6 years agoCycles: Ashikhmin-Shirley anisotropic BSDF
Karsten Schwenk [Sun, 8 Jun 2014 10:16:28 +0000 (12:16 +0200)]
Cycles: Ashikhmin-Shirley anisotropic BSDF

* Ashikhmin-Shirley anisotropic BSDF was added as closure
* Anisotropic BSDF node now has two distributions

Reviewers: brecht, dingto

Differential Revision: https://developer.blender.org/D549

6 years agoCycles: improved importance sampling for Beckmann and GGX glossy
Brecht Van Lommel [Thu, 29 May 2014 11:32:16 +0000 (13:32 +0200)]
Cycles: improved importance sampling for Beckmann and GGX glossy

Samples render slower than before, but hopefully this is made up for with
reduced noise in most cases. The main slowdown comes from samples that would
previously be wasted and turn out black, which are now continued.

GGX sampling is about the same speed as before, while for Beckmann it is slower
still. Perhaps optimizations are still possible there, but didn't find anything
easy.

Code from this paper, which comes with sample code:

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
E. Heitz and E. d'Eon, EGSR 2014

Differential Revision: https://developer.blender.org/D572

6 years agoCycles: volume sampling method can now be set per material/world.
Brecht Van Lommel [Sat, 7 Jun 2014 16:47:14 +0000 (18:47 +0200)]
Cycles: volume sampling method can now be set per material/world.

This gives you "Multiple Importance", "Distance" and "Equiangular" choices.

What multiple importance sampling does is make things more robust to certain
types of noise at the cost of a bit more noise in cases where the individual
strategies are always better.

So if you've got a pretty dense volume that's lit from far away then distance
sampling is usually more efficient. If you've got a light inside or near the
volume then equiangular sampling is better. If you have a combination of both,
then the multiple importance sampling will be better.

6 years agoCycles: volume light sampling
Brecht Van Lommel [Fri, 4 Apr 2014 14:45:49 +0000 (16:45 +0200)]
Cycles: volume light sampling

* Volume multiple importace sampling support to combine equiangular and distance
  sampling, for both homogeneous and heterogeneous volumes.

* Branched path "Sample All Direct Lights" and "Sample All Indirect Lights" now
  apply to volumes as well as surfaces.

Implementation note:

For simplicity this is all done with decoupled ray marching, the only case we do
not use decoupled is for distance only sampling with one light sample. The
homogeneous case should still compile on the GPU because it only requires fixed
size storage, but the heterogeneous case will be trickier to get working.

6 years agoCycles code refactor: move some surface and volume path code to separate files.
Brecht Van Lommel [Fri, 4 Apr 2014 12:35:30 +0000 (14:35 +0200)]
Cycles code refactor: move some surface and volume path code to separate files.

6 years agoCycles code refactor: deduplicate and symmetrize some path tracing code.
Brecht Van Lommel [Fri, 4 Apr 2014 12:21:35 +0000 (14:21 +0200)]
Cycles code refactor: deduplicate and symmetrize some path tracing code.

6 years agoCycles code refactor: minor changes to light emission code.
Brecht Van Lommel [Thu, 3 Apr 2014 20:43:56 +0000 (22:43 +0200)]
Cycles code refactor: minor changes to light emission code.

6 years agoFix T40610. This is a critical bug caused by own bugfix that does not
Antony Riakiotakis [Sat, 14 Jun 2014 11:30:22 +0000 (14:30 +0300)]
Fix T40610. This is a critical bug caused by own bugfix that does not
allow editing any object type without bounding boxes.

This should be included in the final release!

6 years agoFix compilation in cycles
Antony Riakiotakis [Sat, 14 Jun 2014 10:54:11 +0000 (13:54 +0300)]
Fix compilation in cycles

6 years agoCode cleanup: Avoid duplicate functions for vector combination/separation in SVM.
Thomas Dinges [Sat, 14 Jun 2014 10:28:49 +0000 (12:28 +0200)]
Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.

Differential Revision: https://developer.blender.org/D597

6 years agoBLI_dynstr: use function attributes and move comments into C file
Campbell Barton [Sat, 14 Jun 2014 08:40:48 +0000 (18:40 +1000)]
BLI_dynstr: use function attributes and move comments into C file

6 years agoUI: use BLI_strdup to store the original string.
Campbell Barton [Sat, 14 Jun 2014 08:32:18 +0000 (18:32 +1000)]
UI: use BLI_strdup to store the original string.

6 years agoSkin Modifier: use BLI_bitmap to tag edges
Campbell Barton [Sat, 14 Jun 2014 08:24:41 +0000 (18:24 +1000)]
Skin Modifier: use BLI_bitmap to tag edges

6 years agoUI: uiContextActivePropertyHandle wasn't passing the event to the uiBlockHandleFunc
Campbell Barton [Sat, 14 Jun 2014 08:14:53 +0000 (18:14 +1000)]
UI: uiContextActivePropertyHandle wasn't passing the event to the uiBlockHandleFunc

6 years agoBLI_rand: add BLI_rng_get_float_unit_v2
Campbell Barton [Sat, 14 Jun 2014 08:12:19 +0000 (18:12 +1000)]
BLI_rand: add BLI_rng_get_float_unit_v2

6 years agoEditmesh: remove redundant normal calculation call for subdivide
Campbell Barton [Sat, 14 Jun 2014 07:55:07 +0000 (17:55 +1000)]
Editmesh: remove redundant normal calculation call for subdivide

6 years agoUI: remove OpenGL calls from ED_region_init, now handled elsewhere
Campbell Barton [Sat, 14 Jun 2014 07:40:33 +0000 (17:40 +1000)]
UI: remove OpenGL calls from ED_region_init, now handled elsewhere

6 years agoReplace sqrt with hypot for wipe-effect & transform code
Campbell Barton [Sat, 14 Jun 2014 07:27:50 +0000 (17:27 +1000)]
Replace sqrt with hypot for wipe-effect & transform code

6 years agoMath Lib: mat3_to_eulo2 & mat3_to_eul2 mixed float/double differently
Campbell Barton [Sat, 14 Jun 2014 07:10:46 +0000 (17:10 +1000)]
Math Lib: mat3_to_eulo2 & mat3_to_eul2 mixed float/double differently

replace sqrt with hypotf to avoid precision loss instead

6 years agoQuiet warning in Cycles
Campbell Barton [Sat, 14 Jun 2014 07:00:15 +0000 (17:00 +1000)]
Quiet warning in Cycles

6 years agoRename 'Extend Vertex' to be clear it operates on many vertices
Campbell Barton [Sat, 14 Jun 2014 06:15:38 +0000 (16:15 +1000)]
Rename 'Extend Vertex' to be clear it operates on many vertices

6 years agoComment unused macro
Campbell Barton [Sat, 14 Jun 2014 06:16:32 +0000 (16:16 +1000)]
Comment unused macro

6 years agoPolyfill2d: use kd-tree
Campbell Barton [Wed, 11 Jun 2014 00:17:22 +0000 (10:17 +1000)]
Polyfill2d: use kd-tree

Simple search for intersections became slow for larger concave ngons (100+)
Tested to work with ngons up to 75k sides, performance is approx ~6x faster then scanfill.

This is a 2D version of BLI_kdtree with modifications:
- nodes can be removed
- an index -> node map is stored (especially for tessellation)

6 years agoPolyfill2d: avoid calculating polygon winding (its known in all cases)
Campbell Barton [Fri, 13 Jun 2014 21:22:39 +0000 (07:22 +1000)]
Polyfill2d: avoid calculating polygon winding (its known in all cases)

6 years agoPolyfill2d: Switch directions on concave triangles
Campbell Barton [Wed, 11 Jun 2014 00:14:40 +0000 (10:14 +1000)]
Polyfill2d: Switch directions on concave triangles

Better topology and minor speedup

6 years agoPolyfill2d: replace array with linklist, faster resizing
Campbell Barton [Sat, 31 May 2014 12:25:39 +0000 (22:25 +1000)]
Polyfill2d: replace array with linklist, faster resizing

approx 4.0x speedup

6 years agoCycles: Add support for uchar4 attributes.
Thomas Dinges [Fri, 13 Jun 2014 21:40:39 +0000 (23:40 +0200)]
Cycles: Add support for uchar4 attributes.

* Added support for uchar4 attributes to Cycles' attribute system.
* This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats).
* GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer.

Part of my GSoC 2014.

6 years agoAttempt to fix sign conversion error happening on buildbot
Sergey Sharybin [Fri, 13 Jun 2014 21:34:30 +0000 (03:34 +0600)]
Attempt to fix sign conversion error happening on buildbot

6 years agoImplement GLSL code for XYZ nodes.
Thomas Dinges [Fri, 13 Jun 2014 21:23:35 +0000 (23:23 +0200)]
Implement GLSL code for XYZ nodes.

6 years agoFollow up for previous commit: need to tweak args for scons as well
Sergey Sharybin [Fri, 13 Jun 2014 21:09:31 +0000 (03:09 +0600)]
Follow up for previous commit: need to tweak args for scons as well

6 years agoOSX: update codesigning rules to 2.71
Jens Verwiebe [Fri, 13 Jun 2014 21:08:49 +0000 (23:08 +0200)]
OSX: update codesigning rules to 2.71

6 years agoCycles: Fix compilation error of AVX2 kernel with GCC/Clang
Sergey Sharybin [Fri, 13 Jun 2014 21:00:32 +0000 (03:00 +0600)]
Cycles: Fix compilation error of AVX2 kernel with GCC/Clang