Benoit Bolsee [Sun, 14 Sep 2008 19:34:06 +0000 (19:34 +0000)]
BGE patch: new Physics button and margin parameter in Logic panel. Change subversion.
The Physics button controls the creation of a physics representation
of the object when starting the game. If the button is not selected,
the object is a pure graphical object with no physics representation
and all the other physics buttons are hidden.
Selecting this button gives access to the usual physics buttons.
The physics button is enabled by default to match previous Blender
behavior.
The margin parameter allows to control the collision margin from
the UI. Previously, this parameter was only accessible through
Python. By default, the collision margin is set to 0.0 on static
objects and 0.06 on dynamic objects.
To maintain compatibility with older games, the collision margin
is set to 0.06 on all objects when loading older blend file.
Note about the collision algorithms in Bullet 2.71
--------------------------------------------------
Bullet 2.71 handles the collision margin differently than Bullet 2.53
(the previous Bullet version in Blender). The collision margin is
now kept "inside" the object for box, sphere and cylinder bound
shapes. This means that two objects bound to any of these shape will
come in close contact when colliding.
The static mesh, convex hull and cone shapes still have their
collision margin "outside" the object, which leaves a space of 1
or 2 times the collision margin between objects.
The situation with Bullet 2.53 was more complicated, generally
leading to more space between objects, except for box-box collisions.
This means that running a old game under Bullet 2.71 may cause
visual problems, especially if the objects are small. You can fix
these problems by changing some visual aspect of the objects:
center, shape, size, position of children, etc.
Benoit Bolsee [Sun, 14 Sep 2008 19:07:57 +0000 (19:07 +0000)]
Update MSVC project and fix compilation problem in VS2003 with keyframing.c
Brecht Van Lommel [Sun, 14 Sep 2008 17:59:22 +0000 (17:59 +0000)]
Fix a game engine crash with mesh objects parented to an armature
without vertex groups.
Campbell Barton [Sun, 14 Sep 2008 17:56:15 +0000 (17:56 +0000)]
scons option for linking python statically - useful for building a more compatible blenderplayer, where most games python scripts only use builtin modules anyway.
Campbell Barton [Sun, 14 Sep 2008 17:19:59 +0000 (17:19 +0000)]
fix for what looks like simple mistake, function wasnt returning any values (compiler warning) and the variable being checked to return a value was never assigned.
Andrea Weikert [Sun, 14 Sep 2008 16:22:03 +0000 (16:22 +0000)]
Bugfix: avoid crash with too long pathname.
Ken Hughes [Sun, 14 Sep 2008 14:17:44 +0000 (14:17 +0000)]
Python API
----------
Fix C90 mixed declarations and code.
Joshua Leung [Sun, 14 Sep 2008 12:41:42 +0000 (12:41 +0000)]
== Global 'Delete Key' Tool ==
The 'opposite' of the "Insert Key" tool.
- Use the hotkey Ctrl-Alt-IKEY to activate.
- Only available in 3d-view and buttons window
I've added an extra var to verify_ipo and verify_ipocurve to save having to make another duplicate of that code. Hopefully the gameengine compiles ok with this.
Ton Roosendaal [Sun, 14 Sep 2008 09:09:10 +0000 (09:09 +0000)]
Bugfix #17608
Fileselect window:
Pressing X to remove a file should not work in databrowse view.
Joshua Leung [Sun, 14 Sep 2008 05:52:57 +0000 (05:52 +0000)]
More bugfixes:
* Added missing includes
* Fixed typos in header
* Added code to get ipo for 'Available' keyingsets to work
Campbell Barton [Sun, 14 Sep 2008 05:42:05 +0000 (05:42 +0000)]
game engine didnt compile with recent keyframing changes
Campbell Barton [Sun, 14 Sep 2008 05:10:45 +0000 (05:10 +0000)]
running scripts in background mode would crash in some cases. (tested all scripts, none segfault now)
Joshua Leung [Sun, 14 Sep 2008 04:32:17 +0000 (04:32 +0000)]
== Keyframing - Cleanup of API ==
* Moved all keyframing functions to their own file (keyframing.c)
* Merged all the different keyframing options (needed, visual, fast) into a single API call. The direct benefit of this is that it allows them to be used in conjunction with each other. Also, this means that when using the IKEY, autokeying settings for these are respected too.
* Implemented 'keyingsets' system (instead of directly calling insertkey on relevant channels), which is easier to maintain and cleaner. A keyingset basically defines all the channels that can be keyframed together. This paves the way for custom keyingsets sometime down the track (and also for quick-insert keyframes for previously used keyingset).
Menus for choosing the keying set to use are generated automatically from the definitions.
Brecht Van Lommel [Sun, 14 Sep 2008 03:51:51 +0000 (03:51 +0000)]
Fix for bug #5758 and #17585: armatures with IK constraint did not
work in the game player, now the IK lib is linked into the player.
Makefiles/Scons/CMake buildsystems have been updated.
Fix materials nodes to work in the game player.
Brecht Van Lommel [Sun, 14 Sep 2008 01:10:45 +0000 (01:10 +0000)]
Fix for bug #7097: blender multitexture materials in the game engine
player did not enable mipmapping when falling back to texfaces.
Also commented out code that disabled mipmapping in the player on
Mac OS X. If that is a workaround for a bug it is a really poor one,
and hopefully fixed now since this code is from 2002 or earlier.
Brecht Van Lommel [Sun, 14 Sep 2008 00:32:18 +0000 (00:32 +0000)]
Various game engine fixes:
* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
Letterbox with bars, the latter doesn't make sense then.
Janne Karhu [Sat, 13 Sep 2008 21:06:22 +0000 (21:06 +0000)]
Fix for #11740 - Reactor particles do not render in animation.
- Particle data was deleted when the current frame was outside the baked range. Reactor particles need this data to store birth and death times.
Brecht Van Lommel [Sat, 13 Sep 2008 19:19:51 +0000 (19:19 +0000)]
Game engine: added Rasterizer.get/setMaterialMode to set texface,
multitexture or glsl materials. This does not affect existing
scenes, only newly created ones.
Janne Karhu [Sat, 13 Sep 2008 18:09:41 +0000 (18:09 +0000)]
Particle collisions upgrade:
- Particle now use the deflector objects collision modifier data to collide with deflectors and as a result can now use the velocity of the colliding object for more realistic collisions.
- Dynamic rotations are also quite a bit more realistic and are related to the friction setting of the deflector (to get any dynamic rotations there has to be some friction). This is largely due to the separate handling of rolling friction (approximated to be 1% of normal sliding friction).
- Collisions should be a bit faster on complex deflectors due to the tree structure used by the collision modifier.
- Collision should also generally be a bit more accurate.
To be noted: Only the average velocity of individual deflector faces is used, so collisions with rotating or deforming objects can't be handled accurately - this would require much more complex calculations. Subdividing the deflector object surface to smaller faces can help with this as the individual face velocities become more linear.
Benoit Bolsee [Sat, 13 Sep 2008 16:03:11 +0000 (16:03 +0000)]
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.
Brecht Van Lommel [Sat, 13 Sep 2008 14:21:06 +0000 (14:21 +0000)]
Fix to make blenderplayer compile with makefiles on Mac OS X. It worked
on Linux already, I think there is a difference in the linker.
Campbell Barton [Sat, 13 Sep 2008 12:07:36 +0000 (12:07 +0000)]
bullet wasnt building on 64bit linux
Benoit Bolsee [Sat, 13 Sep 2008 11:46:07 +0000 (11:46 +0000)]
BGE patch: fix transform bug on compound shape: child shape didn't take into account parent inverse node. Fix scaling bug on instantiation of compound shape: child shape didn't have correct shape. Note: global scaling doesn't work on compound shape (limitation of Bullet); don't set any scale on the top dynamic object.
Campbell Barton [Sat, 13 Sep 2008 11:43:01 +0000 (11:43 +0000)]
return dummy python values when no joystick is present
Benoit Bolsee [Sat, 13 Sep 2008 11:41:52 +0000 (11:41 +0000)]
Update MSVC project files for latest bullet revision
Campbell Barton [Sat, 13 Sep 2008 08:22:55 +0000 (08:22 +0000)]
32 sounds max would crash on windows because the openal limit is 24, tested an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option.
Benoit Bolsee [Sat, 13 Sep 2008 08:10:50 +0000 (08:10 +0000)]
Adapt MSVC project files for latest lib/windows configuration (update lib/windows first).
Benoit Bolsee [Sat, 13 Sep 2008 08:05:16 +0000 (08:05 +0000)]
Update MSVC project file for latest Bullet revision. Remove compound patch as it is now included in Bullet trunk.
Erwin Coumans [Sat, 13 Sep 2008 07:06:43 +0000 (07:06 +0000)]
Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
Erwin Coumans [Sat, 13 Sep 2008 05:24:52 +0000 (05:24 +0000)]
avoid crash when game engine returns to Blender, and OpenAL sources haven't been initialized properly for some reason.
Brecht Van Lommel [Fri, 12 Sep 2008 16:06:17 +0000 (16:06 +0000)]
Fixes for game engine runtime on Mac OS X, there were issues
working with relative paths. Still doesn't work optimal, since
paths are relative to game.blend which is in the app bundle
under Contents/Resources, so other files need to be moved there
manually at the moment.
Ton Roosendaal [Fri, 12 Sep 2008 15:26:00 +0000 (15:26 +0000)]
Bugfixes in SDL joystick, apparently it gives NULLs in OSX.
Daniel Genrich [Fri, 12 Sep 2008 14:09:44 +0000 (14:09 +0000)]
merging bullet 2.71 to trunk --> svn merge -r16334:16486 https://svn.blender.org/svnroot/bf-blender/branches/sim_physics
Campbell Barton [Fri, 12 Sep 2008 13:26:49 +0000 (13:26 +0000)]
typo in recent commit
Campbell Barton [Fri, 12 Sep 2008 13:24:22 +0000 (13:24 +0000)]
made max sounds playable at once 32 rather then 16. (demo release background music would turn off otherwise)
made selecting sound samples keep the relative path setting.
Daniel Genrich [Fri, 12 Sep 2008 13:15:52 +0000 (13:15 +0000)]
Bugfix [#17609] Complex particles crash II - related to #17592
Daniel Genrich [Fri, 12 Sep 2008 12:58:08 +0000 (12:58 +0000)]
svn merge -r 16453:16485 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Daniel Genrich [Fri, 12 Sep 2008 12:33:55 +0000 (12:33 +0000)]
Correct half of rev16483, which does typecasts which are not nice on Win64 plattform
Joshua Leung [Fri, 12 Sep 2008 05:54:39 +0000 (05:54 +0000)]
IPO Editor - Zoom view to area
The Shift-B hotkey can now be used to access this tool.
Ken Hughes [Fri, 12 Sep 2008 05:27:02 +0000 (05:27 +0000)]
Add some typecasts for intptr_t and uintptr_t value to fix gcc warnings.
Diego Borghetti [Fri, 12 Sep 2008 05:14:57 +0000 (05:14 +0000)]
Fix segmentation fault in ipo transform.
The NLA_IPO_SCALED define don't check if we have a Ipo Space open,
so in some case (like when you move a rig with locrot key) when
the function make_ipokey_transform is called, Blender crash.
Ken Hughes [Fri, 12 Sep 2008 05:02:06 +0000 (05:02 +0000)]
Python API
----------
Patch #17481: added Material attributes for missing colorbands controls:
* material.colorbandDiffuseInput
* material.colorbandDiffuseMethod
* material.colorbandDiffuseFactor
* material.colorbandSpecularInput
* material.colorbandSpecularMethod
* material.colorbandSpecularFactor
Contributed by Emilio José Encinas Mir (asfhy). Thanks!
Ken Hughes [Fri, 12 Sep 2008 02:23:52 +0000 (02:23 +0000)]
Python API
----------
Second and final part of MTex API changes. Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.
Campbell Barton [Fri, 12 Sep 2008 02:15:16 +0000 (02:15 +0000)]
save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf
Use this in YoFrankie to save keyboard layout and graphics quality settings.
Ken Hughes [Thu, 11 Sep 2008 23:50:22 +0000 (23:50 +0000)]
Python API
----------
Add description for missing parameter in Mesh.MFaceSeq.extend() documentation.
Benoit Bolsee [Thu, 11 Sep 2008 20:16:30 +0000 (20:16 +0000)]
Repair rayCast part 2: return correct polygon information and true normal
Benoit Bolsee [Thu, 11 Sep 2008 20:09:07 +0000 (20:09 +0000)]
Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
Ton Roosendaal [Thu, 11 Sep 2008 16:50:34 +0000 (16:50 +0000)]
Bugfix #14033
Option for Image render "Clip" gave wrong alphas on the edge of image.
Ton Roosendaal [Thu, 11 Sep 2008 16:37:53 +0000 (16:37 +0000)]
Bugfix 12478
Border render didnt work for ANIM render.
Campbell Barton [Thu, 11 Sep 2008 14:58:13 +0000 (14:58 +0000)]
BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None.
Brecht Van Lommel [Thu, 11 Sep 2008 13:00:54 +0000 (13:00 +0000)]
Bugfix: saved game engine runtimes failed to load library .blend
files with relative paths.
Brecht Van Lommel [Thu, 11 Sep 2008 11:30:32 +0000 (11:30 +0000)]
Fix for bug #17602: 32 bit bmp files were read with red and blue swapped.
Brecht Van Lommel [Thu, 11 Sep 2008 10:17:17 +0000 (10:17 +0000)]
Fix for bug #17593: glsl crash using a texture node without a
texture assigned.
Joshua Leung [Thu, 11 Sep 2008 06:17:21 +0000 (06:17 +0000)]
Compiler warning fixes (mingw)
Campbell Barton [Thu, 11 Sep 2008 01:51:45 +0000 (01:51 +0000)]
BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around.
buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots.
Ken Hughes [Wed, 10 Sep 2008 23:22:12 +0000 (23:22 +0000)]
Tools
---------
Fix user counting for particles. id.us was not being decremented when using
the browser to replace current particle system.
Campbell Barton [Wed, 10 Sep 2008 22:49:11 +0000 (22:49 +0000)]
removed debug print
Ken Hughes [Wed, 10 Sep 2008 21:37:22 +0000 (21:37 +0000)]
Scripts
-------
Removed empty parenthesis from class definitions, causes a syntax error in
Python 2.4 (reported by Sanne on IRC, thanks!)
Daniel Genrich [Wed, 10 Sep 2008 15:51:10 +0000 (15:51 +0000)]
Bugfix [#17594] separated mesh crash
Daniel Genrich [Wed, 10 Sep 2008 15:25:06 +0000 (15:25 +0000)]
Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes?
Kent Mein [Wed, 10 Sep 2008 15:07:20 +0000 (15:07 +0000)]
This is patch:
[#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps
It just updates the dds stuff.
Provided by Amorilia
Kent
Brecht Van Lommel [Wed, 10 Sep 2008 13:02:58 +0000 (13:02 +0000)]
Fix for bug #8132: on Mac OS X 10.5 with Nvidia cards drawing
background images and node previews goes wrong. The exact cause
of that is not sure, may be a driver bug, workaround is to fall
back to another slower function.
Joshua Leung [Wed, 10 Sep 2008 12:04:20 +0000 (12:04 +0000)]
Bugfix:
There were too many undo events being added for IPO Editor when selecting items with the mouse. Removed deselectall_editipo()'s undo push, as it was never called standalone anyway.
Joshua Leung [Wed, 10 Sep 2008 11:45:42 +0000 (11:45 +0000)]
Bugfix #17495: IPO curve handles go haywire
When editing IPO curve handles on a curve that belongs to a NLA-strip with repeat != 1 and 'AutoMerge Keyframes' on, the scaling correction was causing more problems than it was worth.
Daniel Genrich [Wed, 10 Sep 2008 11:42:07 +0000 (11:42 +0000)]
Implement softbody function for modifier_depeends_on_time()
Daniel Genrich [Wed, 10 Sep 2008 11:40:30 +0000 (11:40 +0000)]
Bugfix [#12033] Cloth and Softbody don't work with Object Actions (fix pointed out by Aligorith. Ton: You might like to look over this)
Daniel Genrich [Wed, 10 Sep 2008 11:38:19 +0000 (11:38 +0000)]
Bugfix [#17592] Complex particle system crash
Daniel Genrich [Wed, 10 Sep 2008 10:53:38 +0000 (10:53 +0000)]
svn merge -r 16411:16453 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Brecht Van Lommel [Wed, 10 Sep 2008 09:51:06 +0000 (09:51 +0000)]
Fix for bug #17589: removing a lamp in the game engine with glsl
materials did not work correct.
Campbell Barton [Wed, 10 Sep 2008 03:34:08 +0000 (03:34 +0000)]
2 gamelogic templates, one with example functions and comments, another minimal template for those who know the api.
Campbell Barton [Wed, 10 Sep 2008 01:17:03 +0000 (01:17 +0000)]
BPY merge from apricot branch.
work around non unix line endings using pythons execfile() function rather then loading the binary data and manually stripping the line endings.
Benoit Bolsee [Tue, 9 Sep 2008 22:40:10 +0000 (22:40 +0000)]
BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
Daniel Genrich [Tue, 9 Sep 2008 21:46:19 +0000 (21:46 +0000)]
Bugfix for [#17363] Edge selection mode + knife twice = latter cut doesn't do anything
Benoit Bolsee [Tue, 9 Sep 2008 21:15:30 +0000 (21:15 +0000)]
Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
Ken Hughes [Tue, 9 Sep 2008 20:52:18 +0000 (20:52 +0000)]
Python API
----------
Bugfix #14425. Particle.Get() could return a list of invalid items. The API
still needs more work, but for now throw an NotImplemented exception.
Brecht Van Lommel [Tue, 9 Sep 2008 20:19:00 +0000 (20:19 +0000)]
Fix for bug #14775: memorblock end corrupt print, needed to allocate
one byte more for the align menu string 0 terminator.
Brecht Van Lommel [Tue, 9 Sep 2008 20:09:54 +0000 (20:09 +0000)]
Fix for bug #17588: crash with ctrl+a and no active object.
Brecht Van Lommel [Tue, 9 Sep 2008 20:00:57 +0000 (20:00 +0000)]
Fix for bug #17443: make bone heat weighting solve a bit less
sensitive to poorly shaped geometry, should succeed solving
in more cases now.
Daniel Genrich [Tue, 9 Sep 2008 18:44:10 +0000 (18:44 +0000)]
Bugfix for [#17329] Bevel Weights are lost after Subsurf
Brecht Van Lommel [Tue, 9 Sep 2008 17:27:01 +0000 (17:27 +0000)]
Fix for bug #12132: vector blur with fast moving objects does
not give a smooth fallof. there's no correct fix possible due
to a lack of information, but this manually adds a smoother
falloff, overestimating the contribution of foregroud pixels
instead of becoming transparent.
Daniel Genrich [Tue, 9 Sep 2008 16:38:08 +0000 (16:38 +0000)]
Bugfix #17562: array fit to curve isnt working
Brecht Van Lommel [Tue, 9 Sep 2008 15:15:01 +0000 (15:15 +0000)]
Fix for bug #17402: IK influence blending with pole targets
didn't give smooth transition. Now it blends the result of
IK solving in that case.
Brecht Van Lommel [Tue, 9 Sep 2008 14:16:54 +0000 (14:16 +0000)]
Fix for bug #17580: crash rendering instanced objects with
halo material attach to the object instead of the mesh.
Also for bug #13489: avoid a crash rendering with invalid
active vcol layer, most likely caused by a bug that was
already fixed.
Ton Roosendaal [Tue, 9 Sep 2008 13:35:38 +0000 (13:35 +0000)]
Bugfix #13592
Sequencer, Time, Sound windows were drawing frame numbers double when
too far zoomed in.
Ton Roosendaal [Tue, 9 Sep 2008 12:51:22 +0000 (12:51 +0000)]
Bugfix #13596
Wrong popup on single-user particles, it said "make local".
Ton Roosendaal [Tue, 9 Sep 2008 12:00:38 +0000 (12:00 +0000)]
Bugfix #13653
Autosave disable didn't work.
Note however that a disabled autosave only gets active on saving the
user settings, and loading blender again. This is a timer that gets
set on startup. I didn't code a kill timer. :)
Ton Roosendaal [Tue, 9 Sep 2008 11:40:29 +0000 (11:40 +0000)]
Bugfix #13675
Edge render made star render disappear. Wrong Z value comparing...
(2 year old bug!)
Campbell Barton [Tue, 9 Sep 2008 10:58:58 +0000 (10:58 +0000)]
wasnt using icon buttons correctly
Ton Roosendaal [Tue, 9 Sep 2008 10:16:09 +0000 (10:16 +0000)]
Bugfix #13837
Tonemap didn't correctly accept any buffer type.
The coder who added this should check this fix! Any node coder maybe...
Ken Hughes [Mon, 8 Sep 2008 23:39:32 +0000 (23:39 +0000)]
Python API
----------
Add access to MTex objects from Lamps and Worlds (first pass). Since the
MTex structure is slightly difference between materials, lamps, and worlds,
a field is added to the BPy MTex object to distinquish which type it wraps.
Attempting to access attributes which are unique to materials for lamp or
world MTex objects throw an exception. The next pass will implement MTex
attributes which are specific to Lamps and Worlds.
A new attribute (textures) is added to each module. It is compatible with
the previous Material.getTextures(), which returns a tuple of either MTex
objects or None. Surprised we never added an attribute for this before in
all the changes and refactoring.
Ton Roosendaal [Mon, 8 Sep 2008 15:15:00 +0000 (15:15 +0000)]
Bugfix #17566
Modifier buttons: now check properly for external lib data, modifiers are
on object only. Only "Apply" is locked now.
Ton Roosendaal [Mon, 8 Sep 2008 13:04:10 +0000 (13:04 +0000)]
Bugfix #17375
Crash on converting object to other type, and replace object.
Deleting should trigger a new depsgraph.
Oldie bug!
Joshua Leung [Mon, 8 Sep 2008 12:36:49 +0000 (12:36 +0000)]
Grease Pencil - Defaults Cleanups:
* Made new layers default to having thickness of 3, and opacity of 0.9. These values seem to be used more often.
* Newly added Grease Pencil blocks will now be expanded by default in the Action Editor
* Added support for Image Editor grease-pencil blocks to the Action Editor
* Added version-patching for missing colours used by the info-string for GPencil.
Joshua Leung [Mon, 8 Sep 2008 12:06:40 +0000 (12:06 +0000)]
Bugfix:
Grease Pencil panel now updates correctly in Sequencer
Ton Roosendaal [Mon, 8 Sep 2008 11:13:34 +0000 (11:13 +0000)]
Bug #17317
Vertexpaint mode: option "paint mask" (Fkey) missed redraw for buttons
Ton Roosendaal [Mon, 8 Sep 2008 10:31:00 +0000 (10:31 +0000)]
Bugfix #17305
3d window didn't refresh correctly when loading a new background image.
Fix by Ken Hughes. :)
Joshua Leung [Mon, 8 Sep 2008 06:49:19 +0000 (06:49 +0000)]
View 3D - Improvements for Info Drawing:
The little info string beside the mini-axis (in bottom left corner) is now more useful when animating fullscreen. ZanQdo feature request.
* Info string is drawn in yellow when there is a keyframe on this frame.
Hopefully this doesn't introduce any major slowdowns, as it does do a search for keyframes for every redraw.
* Name of first marker that occurs on the current frame is now also shown (in angled brackets). No angle brackets are shown if no marker.
* Info string is also shown when there is no active object.
Daniel Genrich [Sun, 7 Sep 2008 20:46:54 +0000 (20:46 +0000)]
Bugfix for #17572 Boids Particles Crash
Daniel Genrich [Sun, 7 Sep 2008 20:18:26 +0000 (20:18 +0000)]
Bug [#17454] Wave modifier crash, fix provided by Banlu Kemiyatorn
Benoit Bolsee [Sun, 7 Sep 2008 19:58:37 +0000 (19:58 +0000)]
BGE bug #17574 fixed: GE Text input doesn't register in 2.47. Force registration of keyboard sensor with no link as this is typically the setting for key logging.