Nathan Letwory [Thu, 24 Jun 2004 07:29:15 +0000 (07:29 +0000)]
* missing include paths added for debug configuration
Nathan Letwory [Thu, 24 Jun 2004 07:02:55 +0000 (07:02 +0000)]
* updated the msvc 7 projectfile of yafray for the plugin support
Roel Spruit [Wed, 23 Jun 2004 22:11:57 +0000 (22:11 +0000)]
Added another Sequence effect: the wellknown Glow effect.
Ton Roosendaal [Wed, 23 Jun 2004 18:48:55 +0000 (18:48 +0000)]
Feature requests:
- usage of relative paths "//" now can be controlled with a button in the
fileselect header
- relative path support added for linked Library files
Note: in oops window you can see the library file names, select the last
icon button in header to show the blocks.
Simon Clitherow [Wed, 23 Jun 2004 18:43:25 +0000 (18:43 +0000)]
Committing the NSIS installer script changes used for the 2.33a release.
- numerous bug fixes and improvements, that are far too numerous
to mention here!
- In addition, the new python scripts have been added to the file list,
bringing it up-to-date (for now!).
Roel Spruit [Wed, 23 Jun 2004 18:22:51 +0000 (18:22 +0000)]
- Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you)
- Sweep effect updates after you change the type of sweep now.
Nathan Letwory [Wed, 23 Jun 2004 14:56:30 +0000 (14:56 +0000)]
* Syntax error on line 1050 prevented scons from starting the compile process.
* Corrected some indenting
Kester Maddock [Wed, 23 Jun 2004 12:13:09 +0000 (12:13 +0000)]
Fix a compile error in data conversion: double declaration of some vertex attributes.
Kester Maddock [Wed, 23 Jun 2004 01:12:11 +0000 (01:12 +0000)]
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)
Ton Roosendaal [Tue, 22 Jun 2004 14:35:35 +0000 (14:35 +0000)]
Report 1387 (todo)
Added consistant zoom in ipo, oops, sound, sequencer, nla, action. This
conforming the new user setting too (cont, dolly, scale).
Ton Roosendaal [Tue, 22 Jun 2004 12:59:53 +0000 (12:59 +0000)]
Fixed another oldie; when loading file the totals counter (as displayed in
info header) didn't update. Also removed convention it counts from active
window-layer, now it uses scene layer.
Ton Roosendaal [Tue, 22 Jun 2004 12:02:19 +0000 (12:02 +0000)]
Little feat request: the rendertime disappeared from header after a
rendering; now it's a permanent part of it.
Jacques Guignot [Tue, 22 Jun 2004 11:38:58 +0000 (11:38 +0000)]
added a new function to the World module : GetActive(), which returns the world associated to the scene, or None if no such world exists
Jiri Hnidek [Mon, 21 Jun 2004 20:32:07 +0000 (20:32 +0000)]
- Scripts:
small update of ideasman's obj import/export scripts (added support for smooth faces)
Ton Roosendaal [Mon, 21 Jun 2004 17:58:53 +0000 (17:58 +0000)]
Report #1391
The work i did end of may on render normals (displacemap especially)
caused refraction code to work wrong... took a while to find out, but
just removed a couple of lines too much.
Added clear comment there what it is, and what danger of removing is!
Ton Roosendaal [Mon, 21 Jun 2004 16:07:50 +0000 (16:07 +0000)]
Report #1376
Rayshadow didn't use lamp option 'layer' correctly. Objects not in
lamp-layer now also don't get shadows (nor light).
Ton Roosendaal [Mon, 21 Jun 2004 14:40:31 +0000 (14:40 +0000)]
Fix: creating a Mesh primitive UV Sphere, used a remove doubles to get
rid of the seam (it's a Spin command!). The threshold value for remove
was set on 0.01, giving too easy errors. Now its 0.0001
Willian Padovani Germano [Mon, 21 Jun 2004 12:01:23 +0000 (12:01 +0000)]
- Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both). The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
Alejandro Conty Estevez [Mon, 21 Jun 2004 08:17:05 +0000 (08:17 +0000)]
These are changes sent by Luis_F who got this working on win32. Only applies
to that platform and fixes a problem findind yafray dll's
Ton Roosendaal [Sat, 19 Jun 2004 18:23:22 +0000 (18:23 +0000)]
Bug fix 1326
When changing subsurf level, in shaded mode, and with Mesh that has more
users... the shaded displist of the other meshes are corrupt, potentially
causing crash.
And: small improvement in select-outline: when drawtype-extra Wire is set,
it skips it. Not needed, looked a bit ugly.
Ton Roosendaal [Sat, 19 Jun 2004 17:35:37 +0000 (17:35 +0000)]
Fixed error in previous commit, that skipped drawing non-basis Mballs.
Thanks Jiri for pointing me to it!
New: removed frontbuffer draw of selected object for solid/shaded mode.
It serves no purpose anymore.
Ton Roosendaal [Sat, 19 Jun 2004 14:37:25 +0000 (14:37 +0000)]
Tooltips:
- lowered tooltip-update delay loop to 0.02 sec (was 0.05), which showed
up 'trails' while going over pulldowns with tooltips
- changed tooltip calculation for size, it was drawing the labels far too
large (height). Made sure text prints in middle too.
- by default tooltips print 12 pixels below button now
Ton Roosendaal [Sat, 19 Jun 2004 12:25:28 +0000 (12:25 +0000)]
Popular request: the floating panels (NKEY) now close on a 2nd NKEY command.
This for all current NKEY menus by default. Can be standard for each hotkey
controlled Panel from now on; use toggle_blockhandler() for it.
Another popular request: hotkey enabled Panels now optionally reopen on
the previous location, instead of under mouse. This option "Pinned" is a
user option now. Optional for later; have it as per-panel option... dunno!
The last request, close on mouse-exit, won't be implemented, this intrudes
with Panel consistancy, and is pretty OK solved with NKEY-NKEY now.
Ton Roosendaal [Sat, 19 Jun 2004 09:35:23 +0000 (09:35 +0000)]
- added Font object to have outlines on Solid draw + selection
- Font object didn't support draw xtra wire yet
- removed drawing the circles from MBall object, except in editmode
- little cleanup in draw_object() call, it had a weird exception for
mball drawing
Roel Spruit [Fri, 18 Jun 2004 22:53:06 +0000 (22:53 +0000)]
added a new Sequence Effect: Sweep.
this consists of 22 different ways to sweep from 1 strip to another. For you windows lovers: it's like "Blinds" in Powerpoint :)
- in the NKEY menu you can choose which type you want perform, vertical, horizontal, in/out etc. it's too much to decribe.
Credits for this go to Kent 'Sirdude" Mein who coded the sequence plugin I stole the code from.
To allow certain sequence effects to have settings, I also added a "varstr" void pointer to the Sequence DNA, that can point to a special struct for each effect. This is similar to how plugins are handles.
more neat effects to come....
Roel Spruit [Fri, 18 Jun 2004 21:13:33 +0000 (21:13 +0000)]
I thought I added this include path for yafray to the msvc files already......o well, here it is again. it couldn't find RE-callbacks.h
Johnny Matthews [Fri, 18 Jun 2004 20:04:39 +0000 (20:04 +0000)]
This patch makes the vertex loop select tool only select edges which are part of 2 faces, this cleans up some incorrect selections the tool was making around areas in the mesh where faces had been deleted.
closes bug 1343
guitarGeek
Johnny Matthews [Fri, 18 Jun 2004 17:50:49 +0000 (17:50 +0000)]
This is a bandaid for a logic error in select_vertex_loop() that prevents an infinite loop in some cases. A fix for the logic error will come when I find the error :)
guitarGeek
Roel Spruit [Fri, 18 Jun 2004 15:04:27 +0000 (15:04 +0000)]
Added the possibillity of naming sequence strips in the sequence editor. previously this was not possible for all types.
- Change the name of a strip in the NKEY menu of the strip.
- If a strip HAS a name, it will be displayed in the strip, instead of all that garbage that was previously there (image locations, lengths, whatever)
Still TODO: while adding new effects to the sequencer I will also add this for effect strips. at the moment it's not clear yet what should go in the NKEY menu.
Ton Roosendaal [Thu, 17 Jun 2004 18:31:42 +0000 (18:31 +0000)]
Scene.c: added missing code to copy base to object flag
Drawobject.c: added wireframe outline for selected solid objects. needs
some feedback though, at my system it is quite slow.
Alejandro Conty Estevez [Thu, 17 Jun 2004 16:34:27 +0000 (16:34 +0000)]
NaN makefile fix for yafray dir and typo corrected on "xml" button tooltip
Alejandro Conty Estevez [Thu, 17 Jun 2004 11:24:30 +0000 (11:24 +0000)]
These are changes necessary for building with msvc in a near future.
Just making sure memory is always allocated and freed in the same
binary object, which seems to be mandatory on msvc if you don't have
the comercial version. If you are using this code you need to
syncronize with yafray cvs also, or it won't work. Binaries for os x
are updated in the link I gave in my last commit.
Roel Spruit [Wed, 16 Jun 2004 20:47:17 +0000 (20:47 +0000)]
added files for yafray plugin export to msvc 6 projectfiles
Ton Roosendaal [Wed, 16 Jun 2004 20:25:56 +0000 (20:25 +0000)]
Added Panel support in Sequence window, and converted old Nkey menu for it.
Alejandro Conty Estevez [Wed, 16 Jun 2004 18:44:12 +0000 (18:44 +0000)]
New export through plugin scheme for yafray. It is working on linux and mac os x
Needs latest yafray, you can get it from cvs, but I have also binaries
for os x here:
http://www.coala.uniovi.es/~jandro/noname/downloads/yafray-0.0.6-3.pkg.zip
To use it, go to yafray panels (global settings) and uncheck the "xml" button.
That would tell the export code to avoid xml export and use the yafray plugin
instead. You'll see the render being draw while running and you can even stop it
with ESC key.
Since I'm sure problems will appear, expect updates soon.
Remember: does not work on win32
Ton Roosendaal [Wed, 16 Jun 2004 13:31:32 +0000 (13:31 +0000)]
Restored oldstyle zoom in/out, and added a new userpref for denoting zoom
types:
- Continue: is default, old style
- Dolly: is like previous, but not continuous
- Scale: is the new method. Name is based on fact it scales view
Kester Maddock [Wed, 16 Jun 2004 11:34:45 +0000 (11:34 +0000)]
Replace all glFinish() with glFlush().
This is supposed to fix gradual slowdown of Blender interface on ATI cards.
Willian Padovani Germano [Wed, 16 Jun 2004 01:18:57 +0000 (01:18 +0000)]
- New Blender.Draw method by Campbell Barton (Cam / ideasman):
PupStrInput, a wrapper for the Blender String popup (thanks!)
- Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9
There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them).
- Doc updates, minor updates elsewhere.
Jacques Guignot [Tue, 15 Jun 2004 16:17:25 +0000 (16:17 +0000)]
updated documentation
Jiri Hnidek [Tue, 15 Jun 2004 09:45:29 +0000 (09:45 +0000)]
- some bug fix: some vert tVerts and normals are seperated by
1/2/3 OR 1//2//3
- some files for testing could be found at: http://e-learning.vslib.cz/hnidek/misc/objs/
Willian Padovani Germano [Tue, 15 Jun 2004 04:16:30 +0000 (04:16 +0000)]
- New script:
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
just testing, if this path proves useful other functions will be added and made general, for objects, etc.
Jiri Hnidek [Mon, 14 Jun 2004 20:51:09 +0000 (20:51 +0000)]
- Campbell Barton's (AKA Ideasman) obj importer script (some split improvements)
- I added support of material and texture import (.mtl files) Textures are assigned to faces and materials too.
Jean-Luc Peurière [Mon, 14 Jun 2004 18:52:56 +0000 (18:52 +0000)]
rewind of previous commit as some experiment bad problems.
This means that bug #1292 is alive again unless you define MT_NDEBUG
which I doubt many do.
Matt Ebb [Mon, 14 Jun 2004 13:07:53 +0000 (13:07 +0000)]
* Floating panel cosmetic tweaks
* Minor language/label cleanups I missed first time around.
Jacques Guignot [Mon, 14 Jun 2004 09:24:50 +0000 (09:24 +0000)]
added a [get/set]Range function.
Updated documentation accordingly.
(suggested by Stephane SOPPERA, tks!)
Jacques Guignot [Mon, 14 Jun 2004 08:55:45 +0000 (08:55 +0000)]
updated Metaball doc
Jacques Guignot [Sun, 13 Jun 2004 21:26:50 +0000 (21:26 +0000)]
added a new function to the Metaball module, (tks Jiri!) : getMetaElemList
added a new class : metaelem class
Jean-Luc Peurière [Sun, 13 Jun 2004 21:11:10 +0000 (21:11 +0000)]
changed MT_NDEBUG macro to a MT_DEBUG one and reversed defines
So now by default, assert is not used in moto code.
If you want to use assert (and stop blender if one fail),
define MT_DEBUG.
solve bug #1292 and better fix for #1260
Ton Roosendaal [Sun, 13 Jun 2004 19:30:56 +0000 (19:30 +0000)]
Bug 1335
Displace mapping + Map-Input using Object wasn't working. This caused
by the inverse matrix of an Object potentially not being calculated when
displace was calculated.
Solved by moving imat calculus to the top of the main function.
Yafray note: the convention to hack out all transformations from
renderconverter could be implemented more elegant, by moving this to
the yafray section (and just matrix-transform back). Makes code less
unreadable, but also support displacement then (and might solve other
errors).
Ton Roosendaal [Sun, 13 Jun 2004 17:40:25 +0000 (17:40 +0000)]
Bug 1349
Envmap render error; when no (f10) envmap option was used, it could give
a 'stripe' effect based on a non-initialized global value. Only happens
for transparant layers...
Ton Roosendaal [Sun, 13 Jun 2004 10:18:32 +0000 (10:18 +0000)]
Fix for #1355
Recalculate normals (mesh editmode) had some weak points, as demonstrated
in the bug report sample file. It appeared to be 2 aspects that could be
simply fixed:
- for calculation of the most outer face (to set normal outside) it used
a manhattan distance. making it real distance helped quite some
- but most important: the routine only took triangles into account, which
didn't work proper with very irregular quads, especially with non-flat
quads. It now calculates both trias in a quad individually.
Willian Padovani Germano [Sat, 12 Jun 2004 20:46:24 +0000 (20:46 +0000)]
New script:
Ben Omari contributed a DirectX 8 Exporter (thanks!). It will probably be updated before 2.34, as some of the other bundled scripts.
Joseph Gilbert [Fri, 11 Jun 2004 13:21:32 +0000 (13:21 +0000)]
- update to MSVC6 for Property support
Joseph Gilbert [Fri, 11 Jun 2004 13:19:48 +0000 (13:19 +0000)]
- update to MSVC7 for Property support
Joseph Gilbert [Fri, 11 Jun 2004 13:17:36 +0000 (13:17 +0000)]
- update to SCons for Property support
Joseph Gilbert [Fri, 11 Jun 2004 13:15:50 +0000 (13:15 +0000)]
- new internal Property module
- Object support for add/remove/modify object Properties
Willian Padovani Germano [Fri, 11 Jun 2004 09:17:49 +0000 (09:17 +0000)]
Script menus:
-- new try so that scripts place their guis and file selectors in proper places:
should be ok now for any but the really weirdest screen layouts, will be updated when scripts are added to other menus in the interface.
Matt Ebb [Fri, 11 Jun 2004 02:39:22 +0000 (02:39 +0000)]
* Added a spot for scripts to register themselves in the Help menu
* Gave the spiffy new 'System Information' script a new home there
Matt Ebb [Fri, 11 Jun 2004 02:12:37 +0000 (02:12 +0000)]
* Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.
* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
Willian Padovani Germano [Thu, 10 Jun 2004 15:14:49 +0000 (15:14 +0000)]
- small updates to scripts and bpython docs, also fixed two warnings;
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
Willian Padovani Germano [Thu, 10 Jun 2004 03:27:46 +0000 (03:27 +0000)]
Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;
Interface (scripts):
- changed behavior for which win is chosen for script guis:
Now there's a smarter order, guis will use either:
- Scripts win
- Buttons win (if not a script from groups Wizards or Utils)
- Text win
- Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
Kent Mein [Wed, 9 Jun 2004 19:49:43 +0000 (19:49 +0000)]
This fix is thanks to: hangman4 (Thomas Power)
Basically needed a fflush on the file after all of the writing.
This closes out 1080
Kent
Kent Mein [Wed, 9 Jun 2004 19:27:48 +0000 (19:27 +0000)]
Fixed part of write a bmp file, its still truncating the image slightly
however this fixes another problem. (Basically the offset wasn't
being computed correctly.
This is for bug: 1080
Kent
Kent Mein [Tue, 8 Jun 2004 15:47:19 +0000 (15:47 +0000)]
updated NAN_PYTHON_VERSION to 2.3 for all platforms...
Solaris and a bunch of the others were out of date....
I guess we should change them back for platforms that don't work out
with 2.3 but I'm guessing that things will get updated better this way
then asking everyone to update their own platforms.
Kent
Jacques Guignot [Tue, 8 Jun 2004 07:27:37 +0000 (07:27 +0000)]
new function for the Metaball objects : addMetaelem, which allows users to create Metaballs from python.
modified doc/Metaball.py to add this function
modified Object.c to allow the creation of Metaball objects
Willian Padovani Germano [Tue, 8 Jun 2004 05:43:00 +0000 (05:43 +0000)]
Scripts: Campbell (ideasman) donated two more scripts: bvh motion capture import/export (thanks!).
Willian Padovani Germano [Tue, 8 Jun 2004 04:43:40 +0000 (04:43 +0000)]
Scripts: Campbell (ideasman) updated his obj wavefront scripts.
Willian Padovani Germano [Tue, 8 Jun 2004 04:41:02 +0000 (04:41 +0000)]
BPython docs: small formatting fixes, basically, so that epydoc can generate dvi, ps and pdf versions.
Kester Maddock [Mon, 7 Jun 2004 11:57:10 +0000 (11:57 +0000)]
Add the separate spec colour definitions!
Kester Maddock [Mon, 7 Jun 2004 11:03:12 +0000 (11:03 +0000)]
Python updates:
Added scene module
Kester Maddock [Mon, 7 Jun 2004 11:01:31 +0000 (11:01 +0000)]
Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
Kester Maddock [Mon, 7 Jun 2004 10:10:13 +0000 (10:10 +0000)]
Correct blenderplayer target for sys.platform == win32
Willian Padovani Germano [Mon, 7 Jun 2004 01:34:15 +0000 (01:34 +0000)]
Bundled scripts:
-starting updates and new additions for Blender 2.34:
Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules. This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules. It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.
Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.
BPython:
-added two new script menu groups: Tools and Utils. We still need to find places elsewhere in the gui where the groups can be put.
Kester Maddock [Mon, 7 Jun 2004 00:57:31 +0000 (00:57 +0000)]
Scons build fixes from lukep:
Remove Physics libraries from non gameblender builds
Add Quicktime to player
From Chris Keith:
Remove Quicktime framework (MacOSX!) on Windows builds.
Stephen Swaney [Sun, 6 Jun 2004 22:42:51 +0000 (22:42 +0000)]
Replace deprecated methods from old api:
PythonReturnErrorObject
PythonIncRef
Fix some compiler warnings about missing initializers
in method tables.
Stephen Swaney [Sun, 6 Jun 2004 19:42:12 +0000 (19:42 +0000)]
patch for bug #1347. IpoCurve.evaluate() missing/disappeared.
Contributed by Philip Wainwright.
Chris Want [Sat, 5 Jun 2004 14:59:30 +0000 (14:59 +0000)]
Fixing something else broken broke: The fix for "no action == crash"
prevented rvk editing to work in the action window.
Please not that "if (act) {" (Does the object have an action? Currently
only true for some armatures) and "if (key) {" (does the object have
rvk's keys? Currently only true for meshes) are never both true at the
same time so in the following snippet, the function foo_key() never gets
executed:
if (act) {
if (key) {
foo_key();
else
foo_bar();
}
}
Better is this:
if (key) {
foo_key();
else if (act) {
foo_bar();
}
Chris Want [Sat, 5 Jun 2004 14:46:38 +0000 (14:46 +0000)]
Fixing something broken broke: ICON_BLOCKBUT_CORNER is not defined
anywhere.
Matt Ebb [Sat, 5 Jun 2004 07:13:05 +0000 (07:13 +0000)]
* Fixed a crash in the action window when attempting to manipulate keys with no action loaded.
This addresses bug #1354 - Thanks to gabio for the report
Matt Ebb [Sat, 5 Jun 2004 06:52:14 +0000 (06:52 +0000)]
* Better error checking with apply deformation / make duplis real in the toolbox (blame it on ugly apply_object() )
Addresses bug #1348, thanks wavk for the report
Matt Ebb [Sat, 5 Jun 2004 05:55:15 +0000 (05:55 +0000)]
* Big, mundane clean up and edit of (error/ok/etc)
messages and pupmenu()s. Edited spelling and grammar,
stylistic consistency, etc.
I added the guidelines and rationale that I used to the
CMS here:
http://www.blender3d.org/cms/Language_and_terminology.338.0.html
Next step is to get icons in there, to make it easier to see
at a glance what sort of message (and how much attention
should be paid to it, or if it can be dismissed with a flick
of the mouse, eg. boring remove doubles notifications)
mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
Kester Maddock [Fri, 4 Jun 2004 12:58:46 +0000 (12:58 +0000)]
blenderplayer target for SCons.
Would someone on MacOSX please check the bundle creation.
Stephen Swaney [Fri, 4 Jun 2004 07:52:06 +0000 (07:52 +0000)]
In Object.select() make the selected object the active object.
Update by Campbell Barton to his previous patch.
Kester Maddock [Fri, 4 Jun 2004 03:04:56 +0000 (03:04 +0000)]
Compile fixes for gcc 3.4
Kester Maddock [Fri, 4 Jun 2004 03:00:13 +0000 (03:00 +0000)]
Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
Kester Maddock [Fri, 4 Jun 2004 02:10:58 +0000 (02:10 +0000)]
Fix bug #1334: Crash with Python/GameEngine when the script has syntax errors.
When Python compile fails (eg syntax errors) skip the execute stage.
Kent Mein [Thu, 3 Jun 2004 19:59:34 +0000 (19:59 +0000)]
deleted redefinition of var that is passed in.
Kent
Stephen Swaney [Thu, 3 Jun 2004 16:23:51 +0000 (16:23 +0000)]
bugfix #1345. Curve.isNurb() segfault fixed.
Matt Ebb [Thu, 3 Jun 2004 14:30:12 +0000 (14:30 +0000)]
* Tiny almost-insignificant tweak to the curvature of button drawing
Matt Ebb [Thu, 3 Jun 2004 14:29:14 +0000 (14:29 +0000)]
* Added 'Transform' menus to Ipo, OOPS, Action, NLA, and
Sequence spaces
* And a few small tweaks
Kent Mein [Thu, 3 Jun 2004 14:26:44 +0000 (14:26 +0000)]
Cam's patch to enable parenting in the OOPS menu.
Kent
Kester Maddock [Wed, 2 Jun 2004 13:34:58 +0000 (13:34 +0000)]
Fix for MSVC compiler. ;-)
Kester Maddock [Wed, 2 Jun 2004 13:17:39 +0000 (13:17 +0000)]
Do a databrowse window for sound actuators when necessary.
Kester Maddock [Wed, 2 Jun 2004 12:43:27 +0000 (12:43 +0000)]
Updates to GamePython Reference.
Added Actuator documentation.
Stephen Swaney [Wed, 2 Jun 2004 06:19:56 +0000 (06:19 +0000)]
new Object.select() and Object.isSelected() methods to manipulate the
selection state of Objects.
Contributed by Campbell Barton.
Chris Want [Mon, 31 May 2004 13:21:33 +0000 (13:21 +0000)]
Fix for the IK Assertion bug when the IK constraint on a bone
points to the armature that owns the bone and the subtarget
bone for the constraint is invalid.
Thanks to Stephane Soppera for tracking this one down.
Kester Maddock [Mon, 31 May 2004 13:06:04 +0000 (13:06 +0000)]
Use epydoc for generating game python reference (like the bpython guys)
Ton Roosendaal [Mon, 31 May 2004 12:08:50 +0000 (12:08 +0000)]
Limit for Normalise() call was 0.
000000001 or so. This is still far too
big, since a float can go to 10^-37. And, this value is still squared, so
a square root will not frustrate it.
Limit now is 10^-35, fixing disappearing faces in extreme small object
thats extreme close to a camera. (thanks OOPz!)
Jiri Hnidek [Sun, 30 May 2004 14:12:14 +0000 (14:12 +0000)]
- added some "Transform Properties" for MetaElem (Metaball in edit mode, N key). It is locx, loxy, locz, dx, dy, dz and stiffness
Kester Maddock [Sun, 30 May 2004 11:09:46 +0000 (11:09 +0000)]
Added Python module for Lights.
Added attributes to the vertex class.