8 years agoBGE: adding a fix so 2D filters work properly with side-by-side stereoscopic rendering.
Mitchell Stokes [Mon, 15 Jul 2013 22:44:48 +0000 (22:44 +0000)]
BGE: adding a fix so 2D filters work properly with side-by-side stereoscopic rendering.

8 years agoBGE: Fix for [#36023] "Objects of added scene are lit by lights of current scene...
Mitchell Stokes [Mon, 15 Jul 2013 22:35:09 +0000 (22:35 +0000)]
BGE: Fix for [#36023] "Objects of added scene are lit by lights of current scene" reported by Raf Colson (raco).

The material caching now keeps a cache per scene. Before materials from different scenes were sharing the same cache.

8 years agoBGE: Adding animation culling. Armature objects will only have their poses updated...
Mitchell Stokes [Tue, 9 Jul 2013 20:50:15 +0000 (20:50 +0000)]
BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.

8 years agoBGE: Committing patch #32422 "Debug properties for added objects" by HG1.
Mitchell Stokes [Tue, 9 Jul 2013 20:06:36 +0000 (20:06 +0000)]
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.

This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.

8 years agoBGE cleanup: Getting rid of an unused variable warning in GPG_Canvas::Init().
Mitchell Stokes [Tue, 9 Jul 2013 01:42:13 +0000 (01:42 +0000)]
BGE cleanup: Getting rid of an unused variable warning in GPG_Canvas::Init().

8 years agoBGE cleanup: removing some unused code from GPC_Canvas.
Mitchell Stokes [Tue, 9 Jul 2013 01:34:23 +0000 (01:34 +0000)]
BGE cleanup: removing some unused code from GPC_Canvas.

8 years agoBGE cleanup: Removing the GamePlayer/xembed folder and associated build options....
Mitchell Stokes [Tue, 9 Jul 2013 01:24:51 +0000 (01:24 +0000)]
BGE cleanup: Removing the GamePlayer/xembed folder and associated build options. This code was very old and not used. For example web player code, look at Burster.

8 years agoBGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System...
Mitchell Stokes [Tue, 9 Jul 2013 01:18:48 +0000 (01:18 +0000)]
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.

8 years agoBGE cleanup: removing various unused code and files from GamePlayer/common.
Mitchell Stokes [Tue, 9 Jul 2013 01:14:52 +0000 (01:14 +0000)]
BGE cleanup: removing various unused code and files from GamePlayer/common.

8 years agoBGE cleanup: removing unused banner code from GPC_Canvas.
Mitchell Stokes [Tue, 9 Jul 2013 01:04:49 +0000 (01:04 +0000)]
BGE cleanup: removing unused banner code from GPC_Canvas.

8 years agoBGE cleanup: actually remove KX_PhysicsPropertiesobsolete.h from the CMakeLists.txt...
Mitchell Stokes [Tue, 9 Jul 2013 01:01:25 +0000 (01:01 +0000)]
BGE cleanup: actually remove KX_PhysicsPropertiesobsolete.h from the CMakeLists.txt instead of just commenting it out.

8 years agoBGE cleanup: removing an unused KX_PhysicsPropertiesobsolute.h file.
Mitchell Stokes [Tue, 9 Jul 2013 00:59:57 +0000 (00:59 +0000)]
BGE cleanup: removing an unused KX_PhysicsPropertiesobsolute.h file.

8 years agoCreating a BGE staging branch.
Mitchell Stokes [Tue, 9 Jul 2013 00:17:43 +0000 (00:17 +0000)]
Creating a BGE staging branch.

8 years agoDeleting the ge_dev branch so it can be rebranched and used as a staging branch.
Mitchell Stokes [Tue, 9 Jul 2013 00:16:56 +0000 (00:16 +0000)]
Deleting the ge_dev branch so it can be rebranched and used as a staging branch.

8 years agominor improvements
Campbell Barton [Tue, 9 Jul 2013 00:13:17 +0000 (00:13 +0000)]
minor improvements
- calc normals only check flag when needed.
- keymap, dont get name unless its needed.
- keymap, avoid property lookup.
- idprop debug print, include pointer, helpful for troubleshooting.

8 years agofix [#35806] Unable to check "Correct UVs" option in "Loop Cut and Slide" (Keymap...
Campbell Barton [Tue, 9 Jul 2013 00:08:18 +0000 (00:08 +0000)]
fix [#35806] Unable to check "Correct UVs" option in "Loop Cut and Slide" (Keymap Editor)

8 years agoFix #36064: cycles direct/indirect light passes with materials that have zero
Brecht Van Lommel [Mon, 8 Jul 2013 23:31:45 +0000 (23:31 +0000)]
Fix #36064: cycles direct/indirect light passes with materials that have zero
RGB color components gave non-grey results when you might no expect it.

What happens is that some of the color channels are zero in the direct light
pass because their channel is zero in the color pass. The direct light pass is
defined as lighting divided by the color pass, and we can't divide by zero. We
do a division after all samples are added together to ensure that multiplication
in the compositor gives the exact combined pass even with antialiasing, DoF, ..

Found a simple tweak here, instead of setting such channels to zero it will set
it to the average of other non-zero color channels, which makes the results look
like the expected grey.

8 years agomove keymap ui into modules, its not loaded on startup anymore.
Campbell Barton [Mon, 8 Jul 2013 22:57:51 +0000 (22:57 +0000)]
move keymap ui into modules, its not loaded on startup anymore.

8 years agoFix #35969: blender internal and cycles not updating mesh while in edit mode.
Brecht Van Lommel [Mon, 8 Jul 2013 22:41:14 +0000 (22:41 +0000)]
Fix #35969: blender internal and cycles not updating mesh while in edit mode.
Patch for blender internal made by Campbell.

8 years agoFix #36063: cycles 3D viewport was incorrectly influenced by blender internal
Brecht Van Lommel [Mon, 8 Jul 2013 22:41:12 +0000 (22:41 +0000)]
Fix #36063: cycles 3D viewport was incorrectly influenced by blender internal
material halo settings.

8 years agoFix #35979, #35937, #35739: undo crashes and missing updates with blender
Brecht Van Lommel [Mon, 8 Jul 2013 22:26:10 +0000 (22:26 +0000)]
Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly:

* Stop 3D viewport render and free database before undo.
* Accumulate update flags rather than replace them each time it rerenders, to
  avoid previous updates getting lost.
* Don't check against Render struct view parameters for changes, those are set
  in the job thread which might not run before the next update call.

8 years agoFix #36059: region overlap did not show scopes overlapping in the image editor.
Brecht Van Lommel [Mon, 8 Jul 2013 18:27:32 +0000 (18:27 +0000)]
Fix #36059: region overlap did not show scopes overlapping in the image editor.
It's only enabled for some particular regions, this one makes sense to show.

8 years agoFix #35960, #36044: blender internal viewport rendering crash while editing data.
Brecht Van Lommel [Mon, 8 Jul 2013 17:56:51 +0000 (17:56 +0000)]
Fix #35960, #36044: blender internal viewport rendering crash while editing data.
Now the viewport rendering thread will lock the main thread while it is exporting
objects to render data. This is not ideal if you have big scenes that might block
the UI, but Cycles does the same, and it's fairly quick because the same evaluated
mesh can be used as for viewport drawing. It's the only way to get things stable
until the thread safe dependency graph is here.

This adds a mechanism to the job system for jobs to lock the main thread, using a
new 'ticket mutex lock' which is a mutex lock that gives priority to the first
thread that tries to lock the mutex.

Still to solve: undo/redo crashes.

8 years agoAttempt to fix #35057, disable threading if diameter of the brush
Antony Riakiotakis [Mon, 8 Jul 2013 15:35:53 +0000 (15:35 +0000)]
Attempt to fix #35057, disable threading if diameter of the brush
becomes too small. Typically this would happen if the number of buckets
is clipped to the maximum value. This avoids thread overhead.

A better fix might be to do bucket-brush intersection on main thread and
dispatch threads to process bucket hits as they become available. This
way only one thread at most would end up being used in such cases
anyway. A better task scheduler is needed for that though, leaving for
after GSOC.

8 years agofix/improve normal calculation, noticed when checking on the previous bugfix.
Campbell Barton [Mon, 8 Jul 2013 13:30:11 +0000 (13:30 +0000)]
fix/improve normal calculation, noticed when checking on the previous bugfix.
- normals depended on the meshes rotation, so you could rotate Suzzane and in some cases one of the eye normals would be flipped.
- normals depended on the meshes placement in relation to the meshes center, now find the outer most face by each face-island center.

8 years agoFix bevel bugs 34445 and 35109, copying over edge data.
Howard Trickey [Mon, 8 Jul 2013 13:02:21 +0000 (13:02 +0000)]
Fix bevel bugs 34445 and 35109, copying over edge data.

The bugs were about not respecting edge smoothness and
not respecting edge crease.  This change copies the
edge attributes from a beveled edge to the two outside
edges of the bevel.

8 years agoFix #36024. This part fixes user counting for node editor trees. The user count previ...
Lukas Toenne [Mon, 8 Jul 2013 11:38:11 +0000 (11:38 +0000)]
Fix #36024. This part fixes user counting for node editor trees. The user count previously would only work correctly for node trees which are part of material, scene, etc. or linked by group nodes. Any
custom pynodes tree edited directly as library data would get a 0 user count on reload and subsequently not be saved. Now the node space follows the same pattern as the image space: the node tree(s) user
count gets incremented on file load and opening in the editor ensures a real user. This leads to 1 "unreal" user for the editor (dropped on reload), but seems to be the only viable solution atm.

8 years agoPartial fix for #36024, don't always reset the node editor tree pointer if the type...
Lukas Toenne [Mon, 8 Jul 2013 11:38:09 +0000 (11:38 +0000)]
Partial fix for #36024, don't always reset the node editor tree pointer if the type is undefined. This can happen if the tree type is defined by addon or script, in which case the tree type would be unknown the first time the context is checked, but registered right afterward. Also unknown tree types are handled fine, they just display dummy nodes in red warning color.

8 years agoremove unused normal-recalc flags.
Campbell Barton [Mon, 8 Jul 2013 08:56:46 +0000 (08:56 +0000)]
remove unused normal-recalc flags.

8 years agomove normal recalculation into its own source file.
Campbell Barton [Mon, 8 Jul 2013 08:50:04 +0000 (08:50 +0000)]
move normal recalculation into its own source file.

8 years agoFix #36042: Subdividing a cyclic spline shifts start/end points
Sergey Sharybin [Mon, 8 Jul 2013 08:02:37 +0000 (08:02 +0000)]
Fix #36042: Subdividing a cyclic spline shifts start/end points

Issue goes back to 2.4x days at least (but very much likely the
issue is even older). It's caused by subdivision code was starting
to iterate points from previous one, which shifted all the points
by one.

Reshuffled code so now iteration starts from first spline point.

Thanks to Campbell for review and tests! :)

8 years agofix [#36043] Missing Tooltip for Excluded Paths field of Auto Run Python Scripts...
Campbell Barton [Mon, 8 Jul 2013 07:40:32 +0000 (07:40 +0000)]
fix [#36043] Missing Tooltip for Excluded Paths field of Auto Run Python Scripts in User Preferences -> File

also select more/less were flipped for mesh menu compared to everywhere else.

8 years agore-arrange space_userpref_keymap, no need to use a subclass here, just import the...
Campbell Barton [Mon, 8 Jul 2013 07:25:33 +0000 (07:25 +0000)]
re-arrange space_userpref_keymap, no need to use a subclass here, just import the module and call draw_keymaps().

- making this change now because some addons developers are interested in showing keymap UI in their addons prefs and using the class involved making a fake class instance which isnt needed.

8 years agoedit on own commit r57801, don't check the size of dynamic arrays
Campbell Barton [Mon, 8 Jul 2013 01:28:43 +0000 (01:28 +0000)]
edit on own commit r57801, don't check the size of dynamic arrays

8 years agofix [#36047] Recalculate normals produces faulty normals on certain simple meshes
Campbell Barton [Mon, 8 Jul 2013 00:51:30 +0000 (00:51 +0000)]
fix [#36047] Recalculate normals produces faulty normals on certain simple meshes

The mesh in the report had 3 faces-user-edges, resolve the problem by not walking over these edges.
also don't recurse anymore (avoids realloc's).

8 years agoArrempt to fix Cycles compilation with Clang
Sergey Sharybin [Sun, 7 Jul 2013 18:29:57 +0000 (18:29 +0000)]
Arrempt to fix Cycles compilation with Clang

Issue is caused by missing sse flags for Clang compilers,
this flags only was set for GNU C compilers.

Added if branch for Clang now, which contains the same
flags apart from -mfpmath=sse, This is because Clang was
claiming it's unused argument.

Probably OSX would need some further checks since it's
also using Clang. I've got no idea why it could have
worked for OSX before..

8 years agoFix for Bug #35970: Freestyle + Particles = Crash.
Tamito Kajiyama [Sun, 7 Jul 2013 17:24:30 +0000 (17:24 +0000)]
Fix for Bug #35970: Freestyle + Particles = Crash.

The crash was caused by a reference of freed memory in add_halo_flare() that relied
on the global variable R to retrieve a list of objects.  The value of this variable
is invalidated by a nested execution of the Blender Internal renderer for Freestyle
stroke rendering, leading to the documented memory reference issue.

8 years agoFix for incorrect clipping of Freestyle strokes when the viewport preview is used.
Tamito Kajiyama [Sun, 7 Jul 2013 15:29:00 +0000 (15:29 +0000)]
Fix for incorrect clipping of Freestyle strokes when the viewport preview is used.

8 years agoBugfix [35841] WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut
Joshua Leung [Sun, 7 Jul 2013 12:53:15 +0000 (12:53 +0000)]
Bugfix [35841] WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut
keys in menus (or tooltips) for properties they are used to toggle/cycle through

Some properties can be toggled using hotkeys via WM_OT_context_* operators, but
these hotkeys aren't really shown anywhere obvious like other hotkeys (i.e.
they're not shown in tooltips or menus). Although it is possible to look these
up in the userprefs/keymaps editor, it is quite tricky doing so, and most users
would just assume that since no shortcut is displayed, there simply isn't one at

This commit introduces a slightly hacky fix which basically amounts to checking
if a property can be set by any of the few operators which are used for this
purpose. In order to keep this from being too sluggish, I've currently limited
this to only working on Editor (e.g. "Show Seconds" in Anim Editors) and
ToolSettings (e.g. "Use Proportional Edit") properties.

There are still some corner cases that would be nice to solve too (i.e. the
Pivot Type enum menu/dropdown should really be able to show the hotkeys which
have been assigned for each of those items, since they're by-and-large quite
hidden and obscure), though being able to show some of these is perhaps better
than not showing any!

8 years agoFix #36037: cycles from dupli generated texture coordinates were wrong, should
Brecht Van Lommel [Sun, 7 Jul 2013 10:39:56 +0000 (10:39 +0000)]
Fix #36037: cycles from dupli generated texture coordinates were wrong, should
have been normalized to 0..1 range.

8 years agoFix #36038: Auto Keying warning message is clamped in Japanese
Sv. Lockal [Sat, 6 Jul 2013 20:42:24 +0000 (20:42 +0000)]
Fix #36038: Auto Keying warning message is clamped in Japanese

8 years agofix [#36022] inconsistent naming for new images
Campbell Barton [Sat, 6 Jul 2013 08:10:41 +0000 (08:10 +0000)]
fix [#36022] inconsistent naming for new images

8 years agofix for crash deleting the world when viewport preview is used.
Campbell Barton [Sat, 6 Jul 2013 07:34:38 +0000 (07:34 +0000)]
fix for crash deleting the world when viewport preview is used.

8 years agofix [#36027] Close gap shifts clip leaves keyframes behind
Campbell Barton [Sat, 6 Jul 2013 07:21:08 +0000 (07:21 +0000)]
fix [#36027] Close gap shifts clip leaves keyframes behind

8 years agoremove dummy menu which WM_OT_context_menu_enum needed, use popup menu directly instead.
Campbell Barton [Sat, 6 Jul 2013 03:04:48 +0000 (03:04 +0000)]
remove dummy menu which WM_OT_context_menu_enum needed, use popup menu directly instead.

8 years agofix for writing past array end with loop filling.
Campbell Barton [Sat, 6 Jul 2013 02:20:39 +0000 (02:20 +0000)]
fix for writing past array end with loop filling.

8 years agoonly make dynamic paint tag normals as dirty if it moves vertices.
Campbell Barton [Sat, 6 Jul 2013 01:42:45 +0000 (01:42 +0000)]
only make dynamic paint tag normals as dirty if it moves vertices.

8 years agoChanged default setting for transfer weights to Group:All
Gaia Clary [Fri, 5 Jul 2013 09:34:17 +0000 (09:34 +0000)]
Changed default setting for transfer weights to Group:All

8 years agofix [#35989] bridge tool flip mash
Campbell Barton [Fri, 5 Jul 2013 08:45:42 +0000 (08:45 +0000)]
fix [#35989] bridge tool flip mash
open edge loops were calculating flipping incorrectly.

8 years agofix [#36005] viewport rendering crashes blender
Campbell Barton [Fri, 5 Jul 2013 07:53:22 +0000 (07:53 +0000)]
fix [#36005] viewport rendering crashes blender

8 years agofix [#36014] Individual Origin Translation across Normal Orientation doesn't work...
Campbell Barton [Fri, 5 Jul 2013 05:52:49 +0000 (05:52 +0000)]
fix [#36014] Individual Origin Translation across Normal Orientation doesn't work properly.
makes boundary edges use predictable orientation.

8 years agofix [#35987] bevel gives nan vertices
Campbell Barton [Fri, 5 Jul 2013 00:30:00 +0000 (00:30 +0000)]
fix [#35987] bevel gives nan vertices
The line intersection function bevel uses could give nan intersections.

8 years agocorrect typo in previous commit & minor changes.
Campbell Barton [Fri, 5 Jul 2013 00:13:14 +0000 (00:13 +0000)]
correct typo in previous commit & minor changes.

8 years agofix [#35977] Bake Action doesn't work properly
Campbell Barton [Thu, 4 Jul 2013 23:52:02 +0000 (23:52 +0000)]
fix [#35977] Bake Action doesn't work properly

there are cases where you want to use visual-keying but not remove constraints, also it wasnt obvious that clearing constraints used a different method of keyframing.
So split these into 2 options.

8 years agofix for [#35911] wasn't complete, while weigths would show in editmode, weights that...
Campbell Barton [Thu, 4 Jul 2013 22:24:39 +0000 (22:24 +0000)]
fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't.

8 years agoAdded generic function to Sync pose bone with active vgroup. For use in Weight Paint...
Gaia Clary [Thu, 4 Jul 2013 21:49:48 +0000 (21:49 +0000)]
Added generic function to Sync pose bone with active vgroup. For use in Weight Paint and Vertex Paint

8 years agoreplaced OPERATOR_CANCELLED by OPERATOR_FINISHED to get the redo panel for Transfer...
Gaia Clary [Thu, 4 Jul 2013 20:33:52 +0000 (20:33 +0000)]
replaced OPERATOR_CANCELLED by OPERATOR_FINISHED to get the redo panel for Transfer Weights

8 years agoPartial fix for Bug #35695: Freestyle produces extra line across an object with point...
Tamito Kajiyama [Thu, 4 Jul 2013 20:24:22 +0000 (20:24 +0000)]
Partial fix for Bug #35695: Freestyle produces extra line across an object with pointed areas.

The reported problem is a visual artefact (extra lines) generated by
ChainingIterators.pySketchyChainingIterator used for sketchy chaining with the Same Object
option disabled in the Parameter Editor mode.  The issue is caused by an inconsistency in
the internal data structure (i.e., view map).  For now this fatal error condition is addressed
to avoid visually incorrect results.  Another fix will follow to address the cause of the
internal inconsistency.

8 years agoedit on r57996, no need to use for loop.
Campbell Barton [Thu, 4 Jul 2013 20:07:00 +0000 (20:07 +0000)]
edit on r57996, no need to use for loop.

8 years agomissed change needed in r58003, wasn't selecting source group properly.
Campbell Barton [Thu, 4 Jul 2013 19:45:11 +0000 (19:45 +0000)]
missed change needed in r58003, wasn't selecting source group properly.

8 years agochanges to weight paint transfer
Campbell Barton [Thu, 4 Jul 2013 19:34:49 +0000 (19:34 +0000)]
changes to weight paint transfer
- Use the active group of the active (target) object (not the active group of the other, unselected object)
- Ensure the active group doesnt change from the one that was set originally.
- defgroup_find_name was doing redundant lookup on its self.

8 years agoFix #36010: missing 3D view header redraw when assigning shortcut key to
Brecht Van Lommel [Thu, 4 Jul 2013 19:29:04 +0000 (19:29 +0000)]
Fix #36010: missing 3D view header redraw when assigning shortcut key to
mesh automerge.

8 years agocorrect bad use of bool for cursor arg.
Campbell Barton [Thu, 4 Jul 2013 18:58:00 +0000 (18:58 +0000)]
correct bad use of bool for cursor arg.

8 years agoFix #35957: blender internal viewport render did not do correct color management
Brecht Van Lommel [Thu, 4 Jul 2013 18:17:02 +0000 (18:17 +0000)]
Fix #35957: blender internal viewport render did not do correct color management
for image textures.

8 years agoFix non-conditional out-of-bounds memory access in DoubleEdgeMask node
Sv. Lockal [Thu, 4 Jul 2013 17:57:03 +0000 (17:57 +0000)]
Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node

8 years agoFix #35997: add armature > single bone, then change location or rotation would
Brecht Van Lommel [Thu, 4 Jul 2013 14:59:26 +0000 (14:59 +0000)]
Fix #35997: add armature > single bone, then change location or rotation would
move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.

8 years agoFix #36001: crashing copying long strings in text buttons.
Brecht Van Lommel [Thu, 4 Jul 2013 14:37:38 +0000 (14:37 +0000)]
Fix #36001: crashing copying long strings in text buttons.

8 years agoRevert revision 57896 to fix Make Local > All with multi user datablocks. It's
Brecht Van Lommel [Thu, 4 Jul 2013 14:11:42 +0000 (14:11 +0000)]
Revert revision 57896 to fix Make Local > All with multi user datablocks. It's
causing problems with link/append, needs some deeper changes but it's too close
to release for that.

8 years agoFix #36006: appending some datablock types (e.g. node groups) did not work, they
Brecht Van Lommel [Thu, 4 Jul 2013 13:03:08 +0000 (13:03 +0000)]
Fix #36006: appending some datablock types (e.g. node groups) did not work, they
were always linked after a recent bugfix.

8 years agoFix #35994: shape key mirror without topology did not properly work after
Brecht Van Lommel [Thu, 4 Jul 2013 11:37:32 +0000 (11:37 +0000)]
Fix #35994: shape key mirror without topology did not properly work after
doing mirror with topology.

8 years agoRemove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
Brecht Van Lommel [Thu, 4 Jul 2013 11:28:52 +0000 (11:28 +0000)]
Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
with other applications launching SDL applications from Blender.

At the time this was added the game engine joystick code was unnecessarily
initializing the SDL video subsystem, and looking at the SDL source code that's
the only place this environment variable is read. That doesn't happen anymore,
though we do have WITH_GHOST_SDL now. But the environment variable is set after
GHOST has been initialized, otherwise this code would have actually broken that.

8 years agorename poll functions from r57986, also no need to count the list to check if its...
Campbell Barton [Thu, 4 Jul 2013 09:31:33 +0000 (09:31 +0000)]
rename poll functions from r57986, also no need to count the list to check if its empty.

8 years agorigidbody: Code clenup
Sergej Reich [Thu, 4 Jul 2013 08:52:27 +0000 (08:52 +0000)]
rigidbody: Code clenup

Remove duplicate null check.

8 years agorigidbody: Remove constraint when removing one of it's objects
Sergej Reich [Thu, 4 Jul 2013 08:52:24 +0000 (08:52 +0000)]
rigidbody: Remove constraint when removing one of it's objects

This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.

Fixes: [#35995] Delete crash on specific scene (Physics)
8 years agoMoved 'vgroups exist' check into operator poll functions of weight tools
Gaia Clary [Thu, 4 Jul 2013 08:47:42 +0000 (08:47 +0000)]
Moved 'vgroups exist' check into operator poll functions of weight tools

8 years agofix [#35998] Crash when trying rename Driver in Outliner
Campbell Barton [Thu, 4 Jul 2013 04:57:04 +0000 (04:57 +0000)]
fix [#35998] Crash when trying rename Driver in Outliner
remove unused script define

8 years agostop adding groups from changing the active group with weight transfer, add BKE_defgr...
Campbell Barton [Thu, 4 Jul 2013 03:56:18 +0000 (03:56 +0000)]
stop adding groups from changing the active group with weight transfer, add BKE_defgroup_new function.

8 years agofix [#35984] no way to know if a datablock is in editmode
Campbell Barton [Wed, 3 Jul 2013 22:57:00 +0000 (22:57 +0000)]
fix [#35984] no way to know if a datablock is in editmode

the report explains the issue in detail, but basically you couldn't know if a mesh was in editmode without checking all the objects that use it.
add `is_editmode` readonly property for all datatypes which support editmode.

also make rna fail to build on implicit function declarations.

8 years agofixes/edits to wright transfer
Campbell Barton [Wed, 3 Jul 2013 21:29:30 +0000 (21:29 +0000)]
fixes/edits to wright transfer
- poll function now checks for a mesh.
- other selected lattices would crash, check for meshes there too.
- better reporting when transfer fails.
- remove feature to sync with active bone after transfer, other tools don't do this (we could make into a generic function if its needed).

8 years agoremove checks for active object in the weight panel, this is incorrect for weight...
Campbell Barton [Wed, 3 Jul 2013 21:07:41 +0000 (21:07 +0000)]
remove checks for active object in the weight panel, this is incorrect for weight transfer and we better rely on operators poll functions.

8 years agoFix bevel crash bug 35990. Sometimes no face to interpolate from.
Howard Trickey [Wed, 3 Jul 2013 20:52:31 +0000 (20:52 +0000)]
Fix bevel crash bug 35990. Sometimes no face to interpolate from.

8 years agoFix #35992: crash using make links > animation data between empty and mesh object.
Brecht Van Lommel [Wed, 3 Jul 2013 20:37:09 +0000 (20:37 +0000)]
Fix #35992: crash using make links > animation data between empty and mesh object.

8 years agoFix #35991: show warning message to when trying to edit driven values in number buttons.
Brecht Van Lommel [Wed, 3 Jul 2013 20:37:07 +0000 (20:37 +0000)]
Fix #35991: show warning message to when trying to edit driven values in number buttons.

8 years agoFix Weight Paint(Weight-Transfer): active vgroup does not match active bone when...
Gaia Clary [Wed, 3 Jul 2013 20:31:38 +0000 (20:31 +0000)]
Fix Weight Paint(Weight-Transfer): active vgroup does not match active bone when new vgroups where created during transfer

8 years agoFix #35935: make links > groups, which copies group membership between objects,
Brecht Van Lommel [Wed, 3 Jul 2013 17:16:24 +0000 (17:16 +0000)]
Fix #35935: make links > groups, which copies group membership between objects,
would also copy object dupligroups (next item in the menu).

8 years agoFix #35933: setting shortcut keys in object mode menu didn't work correct.
Brecht Van Lommel [Wed, 3 Jul 2013 17:11:33 +0000 (17:11 +0000)]
Fix #35933: setting shortcut keys in object mode menu didn't work correct.

8 years agoFix #35986: "Full sample AA not supported without 3d rendering" message was
Brecht Van Lommel [Wed, 3 Jul 2013 17:02:09 +0000 (17:02 +0000)]
Fix #35986: "Full sample AA not supported without 3d rendering" message was
displayed even with antialiasing disabled.

8 years agoWeight Paint: Enable Transfer Weights tool for Obejcts with no Vertex Groups
Gaia Clary [Wed, 3 Jul 2013 15:57:30 +0000 (15:57 +0000)]
Weight Paint: Enable Transfer Weights tool for Obejcts with no Vertex Groups

8 years agoFix deadlock in coordinate wrapping operation with zero dimension
Sergey Sharybin [Wed, 3 Jul 2013 15:33:14 +0000 (15:33 +0000)]
Fix deadlock in coordinate wrapping operation with zero dimension

8 years agoFix crash when getting active ID from a node tree with missing groups
Sergey Sharybin [Wed, 3 Jul 2013 15:33:11 +0000 (15:33 +0000)]
Fix crash when getting active ID from a node tree with missing groups

8 years agoFix #35974: smoke flow force field icon missing in add menu.
Brecht Van Lommel [Wed, 3 Jul 2013 12:22:46 +0000 (12:22 +0000)]
Fix #35974: smoke flow force field icon missing in add menu.

8 years agofix [#35975] "Select Linked" = "Select All" in Weight Paint mode?
Campbell Barton [Wed, 3 Jul 2013 09:53:06 +0000 (09:53 +0000)]
fix [#35975] "Select Linked" = "Select All" in Weight Paint mode?
looks like this was broken since bmesh merge.

8 years agoupdate doxygen congfig and tweaks to warnings when running doxygen.
Campbell Barton [Wed, 3 Jul 2013 04:47:50 +0000 (04:47 +0000)]
update doxygen congfig and tweaks to warnings when running doxygen.

8 years agoreduce imports on startup
Campbell Barton [Wed, 3 Jul 2013 01:20:32 +0000 (01:20 +0000)]
reduce imports on startup

8 years agofix for own error in 57226, broke subsurf-uv
Campbell Barton [Tue, 2 Jul 2013 21:47:42 +0000 (21:47 +0000)]
fix for own error in 57226, broke subsurf-uv

8 years agoFix cycles world ray visibility not working correct with multiple importance
Brecht Van Lommel [Tue, 2 Jul 2013 21:03:16 +0000 (21:03 +0000)]
Fix cycles world ray visibility not working correct with multiple importance

8 years agostyle cleanup
Campbell Barton [Tue, 2 Jul 2013 20:36:52 +0000 (20:36 +0000)]
style cleanup

8 years agoFix #35966: remesh modifier + particle use modifier stack option did not work
Brecht Van Lommel [Tue, 2 Jul 2013 19:17:34 +0000 (19:17 +0000)]
Fix #35966: remesh modifier + particle use modifier stack option did not work
well together.

8 years agoFix #35964: viewport render not updating with linking materials with ctrl+L.
Brecht Van Lommel [Tue, 2 Jul 2013 17:21:40 +0000 (17:21 +0000)]
Fix #35964: viewport render not updating with linking materials with ctrl+L.

8 years agoFix #35958: texture timeout with value 0 not preserved when saving user preferences.
Brecht Van Lommel [Tue, 2 Jul 2013 16:02:56 +0000 (16:02 +0000)]
Fix #35958: texture timeout with value 0 not preserved when saving user preferences.