Nathan Letwory [Sun, 24 Oct 2010 12:45:47 +0000 (12:45 +0000)]
Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this).
Campbell Barton [Sun, 24 Oct 2010 08:06:19 +0000 (08:06 +0000)]
rna rename: use_inherit_rotate -> use_inherit_rotation, noticed _rotate is not used like this much elsewhere in rna.
Damien Plisson [Sun, 24 Oct 2010 07:55:56 +0000 (07:55 +0000)]
Collada : header files order dependency was making osx compile fail
Campbell Barton [Sun, 24 Oct 2010 07:02:19 +0000 (07:02 +0000)]
bugfix [#24357] Font folder can be specified but is not opened
- open operator was incorrectly checking if the font path was set.
- rna ID editable check was also incorrect, checking the ID name rather then the filename.
- use define FO_BUILTIN_NAME rather then "<builtin>".
Campbell Barton [Sun, 24 Oct 2010 06:16:44 +0000 (06:16 +0000)]
bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.
Campbell Barton [Sun, 24 Oct 2010 03:57:07 +0000 (03:57 +0000)]
Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors).
but external libs which we don't maintain & generated code will have -Werror removed.
This is GCC only, MSVC can be added easily.
Nicholas Bishop [Sun, 24 Oct 2010 02:02:37 +0000 (02:02 +0000)]
Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in object mode."
* Re-added code to draw loose edge
Guillermo S. Romero [Sun, 24 Oct 2010 00:09:23 +0000 (00:09 +0000)]
Fully disable AUD's FFTW3 usage.
Campbell Barton [Sat, 23 Oct 2010 16:03:31 +0000 (16:03 +0000)]
warning fixes.
Campbell Barton [Sat, 23 Oct 2010 15:40:13 +0000 (15:40 +0000)]
CMake options to disable Decimate and Boolean Modifiers: WITH_MOD_BOOLEAN, WITH_MOD_DECIMATE, renamed WITH_FLUID to WITH_MOD_FLUID
Campbell Barton [Sat, 23 Oct 2010 15:14:54 +0000 (15:14 +0000)]
Remove msvc build files which are not needed anymore.
Campbell Barton [Sat, 23 Oct 2010 12:09:24 +0000 (12:09 +0000)]
fix for implicit declaration
Brecht Van Lommel [Sat, 23 Oct 2010 10:41:28 +0000 (10:41 +0000)]
Fix #24363: trying to separate mesh with shape keys didn't display warning
when it failed due to there being shape keys.
Campbell Barton [Sat, 23 Oct 2010 10:06:40 +0000 (10:06 +0000)]
rename rna property Bone.use_hinge to use_inherit_rotate because use_hinge was inverted - Enabled by default but not a hinge.
this also matches 'use_inherit_scale'
Campbell Barton [Sat, 23 Oct 2010 04:18:53 +0000 (04:18 +0000)]
- CMake now only uses SOURCE_GROUP with MSVC lib configuration, saves recursive header search when not using msvc.
- uv layout export wasn't setting the default filename.
Campbell Barton [Sat, 23 Oct 2010 04:05:55 +0000 (04:05 +0000)]
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Nathan Letwory [Fri, 22 Oct 2010 22:58:12 +0000 (22:58 +0000)]
Fix [#24337] Create vertex (and faces and edges) with "Control+LMB" doesn't works!
Reported by Lluc Romaní Brasó
Some of my earlier changes to the modifier handling code accidently sent out new events for modifier keys when they where held down (repeat).
Also lay foundation for shift+numpad handling.
Janne Karhu [Fri, 22 Oct 2010 22:31:40 +0000 (22:31 +0000)]
Fix for [#24361] Only first frame is working with glow in Render Animation using Video Editing - Effect - Glow
Doug Hammond [Fri, 22 Oct 2010 18:55:10 +0000 (18:55 +0000)]
Add release/scripts/modules/extensions_framework (formerly known as exporter_framework).
Nathan Letwory [Fri, 22 Oct 2010 14:04:54 +0000 (14:04 +0000)]
Include BLI_storage.h where zlib.h is also included. Some systems need _LARGESOURCE64_FILE defined for zlib to not throw errors.
Campbell Barton [Fri, 22 Oct 2010 13:02:41 +0000 (13:02 +0000)]
bpy.props: replace common error checks with macros, ugly but better then duplicates.
Campbell Barton [Fri, 22 Oct 2010 12:35:31 +0000 (12:35 +0000)]
change to Nathan's fix which also works with empty material slots.
Nathan Letwory [Fri, 22 Oct 2010 11:51:10 +0000 (11:51 +0000)]
Export UV Layout to PNG would fail if original mesh didn't have materials assigned.
Reported in #blender.fi by Mats Holmberg
Joshua Leung [Fri, 22 Oct 2010 11:38:10 +0000 (11:38 +0000)]
Bugfix #20708: segmented bones don't work well with spline IK
There was a slight discreptancy between the tail values calculated on the spline before the head was displaced for the "chain offset" option and after this operation. However, only the original version got set.
This small difference resulted in B-Bones thinking that the endpoints of the bones were in places that they were not in, hence causing the curly patterns observed in the report.
Nathan Letwory [Fri, 22 Oct 2010 10:18:58 +0000 (10:18 +0000)]
index for openmp loop needs to be signed int.
Nathan Letwory [Fri, 22 Oct 2010 10:17:55 +0000 (10:17 +0000)]
Add some missing const's
Campbell Barton [Fri, 22 Oct 2010 06:25:14 +0000 (06:25 +0000)]
[#21331] Pose snap not working in some cases
The bone option 'Local Location' (flag BONE_NO_LOCAL_LOCATION) makes the location apply differently so snap to cursor failed for pose bones.
Campbell Barton [Fri, 22 Oct 2010 06:00:12 +0000 (06:00 +0000)]
fix for BGE define in recent math changes.
Campbell Barton [Fri, 22 Oct 2010 03:56:50 +0000 (03:56 +0000)]
Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
Campbell Barton [Fri, 22 Oct 2010 03:27:01 +0000 (03:27 +0000)]
eulO_to_quat wasn't functional for XZY, YXZ, ZYX rotation orders.
it also modified the input rotation value which isn't expected for these functions.
Campbell Barton [Fri, 22 Oct 2010 01:06:21 +0000 (01:06 +0000)]
fix for warnings & detecting opensource nouveau drivers.
Campbell Barton [Fri, 22 Oct 2010 00:29:56 +0000 (00:29 +0000)]
bugfix/workaround for ../../radeon/radeon_cs_gem.c:181: cs_gem_write_reloc: Assertion `boi->space_accounted' failed. [#656100]
reported on launchpad.
calling glClear(GL_COLOR_BUFFER_BIT); was crashing blender,
since this is only used to blank the window before its drawn, disable for opensource ATI drivers.
Campbell Barton [Thu, 21 Oct 2010 22:45:54 +0000 (22:45 +0000)]
fix warnings
Campbell Barton [Thu, 21 Oct 2010 22:30:34 +0000 (22:30 +0000)]
limit adjustment from AlexKu, subdiv smooth soft limit of 1.
Nathan Letwory [Thu, 21 Oct 2010 18:13:43 +0000 (18:13 +0000)]
Wrong check for platform accidently put /WX to non-msvc toolchains too.
Janne Karhu [Thu, 21 Oct 2010 17:00:38 +0000 (17:00 +0000)]
Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
Campbell Barton [Thu, 21 Oct 2010 13:33:51 +0000 (13:33 +0000)]
bugfix [#24331] EdgeSlide not as flawless as 2.49's
ensure minimum mouse distance for sliding edge verts else it becomes unusable.
Campbell Barton [Thu, 21 Oct 2010 11:20:44 +0000 (11:20 +0000)]
bugfix [#24342] Wrong Bubble description when creation add-on without python comment on class
Nathan Letwory [Thu, 21 Oct 2010 11:19:15 +0000 (11:19 +0000)]
Fix [#24348] Release confirm confusing
Reported by Dennis Dillert
A bit clearer wording.
Nathan Letwory [Thu, 21 Oct 2010 11:15:57 +0000 (11:15 +0000)]
Don't use CS_CLASSDC after all. Makes drawing multiple windows funky.
Joshua Leung [Thu, 21 Oct 2010 10:28:06 +0000 (10:28 +0000)]
Changes to "evaluation time" for Curves:
After discussions with Campbell regarding #24336 and #24309, we've decided to make this property for curves to only get set when an F-Curve explicitly animates it.
As a consequence...
- ALL OLD FILES using follow-path constraints that depended on this changed behaviour will currently need manual patching to add an appropriate F-Curve
- Ctrl-P (Parenting to Curves -> Follow Path option) will now automatically create such F-Curves mimicking the old behaviour so that creating camera-following-path setups still works smoothly.
- Directly adding a Follow Path constraint bypasses this, so you'll need to manually add such F-Curves if you need them.
The main problem with the old approach was that there were many cases in which curve data could get added but the ctime would be incorrect until a frame change (i.e. on render) flushed this.
Campbell Barton [Thu, 21 Oct 2010 09:19:52 +0000 (09:19 +0000)]
tweaks to external libs to get rid of warnings.
Campbell Barton [Thu, 21 Oct 2010 09:02:21 +0000 (09:02 +0000)]
bugfix [#24347] Fly mode: Immediately after pressing Shift+F, keys W and S work, keys A, D, R and F do not
Nathan Letwory [Thu, 21 Oct 2010 08:32:53 +0000 (08:32 +0000)]
/WX enabled for MSVC in CMake too.
Warning fixes.
Nathan Letwory [Thu, 21 Oct 2010 07:48:51 +0000 (07:48 +0000)]
Same warning suppression as with SCons
Nathan Letwory [Thu, 21 Oct 2010 07:39:18 +0000 (07:39 +0000)]
Enable /WX in blenkernel
Silence warnings
Campbell Barton [Thu, 21 Oct 2010 07:38:09 +0000 (07:38 +0000)]
fix [#24339] Auto Depth, makes viewport lag.
The problem is the opensource nvidia nouveau drivers are slow running glReadPixels(), was hanging on memcpy().
However for autodepth its not needed to update the entire 3D view depths, so added view3d_update_depths_rect() to get the depths for a smaller area.
Nathan Letwory [Thu, 21 Oct 2010 07:29:15 +0000 (07:29 +0000)]
Include BLI_math.h instead of math.h.
Silence a warning.
Nathan Letwory [Thu, 21 Oct 2010 07:21:34 +0000 (07:21 +0000)]
Silence warning about macro redefinition
Nathan Letwory [Thu, 21 Oct 2010 07:18:38 +0000 (07:18 +0000)]
Use one device context for our window class.
Nathan Letwory [Thu, 21 Oct 2010 07:16:02 +0000 (07:16 +0000)]
* Use HWND_DESKTOP as parent for Blender Windows.
* Reorder freeing of OpenGL context code.
Nathan Letwory [Thu, 21 Oct 2010 07:14:31 +0000 (07:14 +0000)]
Enable /WX on Windows.
Campbell Barton [Thu, 21 Oct 2010 04:21:09 +0000 (04:21 +0000)]
fix for fix [#24344] crash on adding new image when composite is open and there is no Nodetree
also use const prefix in solidify modifier where possible.
Campbell Barton [Thu, 21 Oct 2010 01:55:39 +0000 (01:55 +0000)]
use custom data mask defines, no functional changes.
Campbell Barton [Thu, 21 Oct 2010 01:10:22 +0000 (01:10 +0000)]
remove unused args for some modifiers, no functional change.
Campbell Barton [Thu, 21 Oct 2010 01:08:12 +0000 (01:08 +0000)]
improved fix for [#24267] Hook fails after Solidify
Rather then have the modifier calculate ORIGINDEX weather its needed or not (incorrect if it wasn't the first modifier on the stack),
create ORIGINDEX layer initially if any of the modifiers use it.
This way hook also works after Mirror and Screw modifiers which have the ORIGINDEX layer copied implicitly with DM_copy_vert_data().
This wasn't possible to check for before because this flag was always enabled so it would be passed to DM_set_only_copy().
Now just add the flag whenever calling DM_set_only_copy().
Nicholas Bishop [Wed, 20 Oct 2010 23:13:12 +0000 (23:13 +0000)]
Partial fix for bug #24341, "Problems running blender headless"
* Fixed the random file popping up.
* Don't write to the history file in background mode, because ghost won't give us the right directory in that case
Campbell Barton [Wed, 20 Oct 2010 13:51:37 +0000 (13:51 +0000)]
fix for fix [#24336] evaluation time - curve has no effect
committed r32598 to fix [#24309] Reloading file with incorrect path location.
Setting the curves ctime when updating the object data overrode the animated value.
For now just set the ctime on newly added curves with will work as the user expects in most cases.
This is weak design IMHO because the ctime value can be set to anything but is reset on changing frames even if its not keyed.
With curves created via python or linked in this can still result in a bad ctime value.
Campbell Barton [Wed, 20 Oct 2010 12:33:00 +0000 (12:33 +0000)]
Quiet compiler warnings.
Campbell Barton [Wed, 20 Oct 2010 12:11:09 +0000 (12:11 +0000)]
fix for -Wunused-value
Campbell Barton [Wed, 20 Oct 2010 09:18:55 +0000 (09:18 +0000)]
[#24267] Hook fails after Solidify
Solidify modifier wasn't assigning origindex values.
- BLI_math.h array functions: range_vni(), mul_vn_fl(), mul_vn_vn_fl(), add_vn_vn(), fill_vni().
- define 'AT' as __FILE__ ":" STRINGIFY(__LINE__), useful for quick debug prints.
Campbell Barton [Wed, 20 Oct 2010 04:12:01 +0000 (04:12 +0000)]
bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows are Open
also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type.
In this case there is a view3d area listener that needs to draw all WINDOW regions.
Mitchell Stokes [Wed, 20 Oct 2010 02:47:53 +0000 (02:47 +0000)]
stubs.c update for revision 32607, which introduced the BLC ED_space_image_paint_update().
Nicholas Bishop [Wed, 20 Oct 2010 01:17:18 +0000 (01:17 +0000)]
== Sculpt ==
Fixed bug #22634, sculpting/multires and wireframe display mode glitches
* Changed ccgdm edge drawing to always use face griddata rather than edge data, since edge data is not updated during sculpting.
Nicholas Bishop [Wed, 20 Oct 2010 00:42:19 +0000 (00:42 +0000)]
== Paint ==
Fixed bug #24239, "Fkey doesn't work in image paint unless also in 3D texture paint"
* Fixed brush cursor not showing when painting in the image editor without 3d texture painting enabled
* Fixed fkey not working when not in 3d texture paint
Note:
This does not handle showing the brush cursor when reloading a file saved with image painting on but 3d texture painting off. The method used for object paint modes doesn't apply quite the same here, so I left that alone for now.
Nathan Letwory [Tue, 19 Oct 2010 22:17:34 +0000 (22:17 +0000)]
Fix [#21294] Bad object drawing and crash when rendering
Reported and patched by Shane Ambler.
Took the opportunity to silence warnings in readfile.c. For Windows in SCons I enabled /WX
for blenloader. This means that all enabled warnings will throw errors from now on.
Andrea Weikert [Tue, 19 Oct 2010 18:59:15 +0000 (18:59 +0000)]
compile fixes on windows for quicktime.
* solved two "'blah' undefined, assuming extern returning int" 'warnings' that jesterKing now changed to be reported as errors (thanks! :))
Janne Karhu [Tue, 19 Oct 2010 17:45:19 +0000 (17:45 +0000)]
Fix for [#24262] Segmentation attempting to render *NEED MOER INFO*
Janne Karhu [Tue, 19 Oct 2010 16:10:30 +0000 (16:10 +0000)]
Fix for [#24293] Shadow pass is wrong
* The problem is that shadow pass is derived from the diffuse pass as
shad = shad'/diff, where shad' = shad*diff. In cases where diff is
0 and the division can't be done shad is left as shad' (=0).
* This all works just fine until the diffuse color is 0 on just one
channel (no red in material color for example). In this case the shadow
pass is left as 0 too regardless of the existence of an actual shadow,
so the end result is a colored shadow!
* The only real solution is to use the original shadow intensity to
determine if there actually is a shadow or not. This is now stored in
shr->shad[3] from the lamp shadow calculation.
Note: The best solution would probably be to calculate the shadow pass on
it's own and not to derive it from the diffuse pass, but I didn't dare to
start messing up the shading code totally.
Campbell Barton [Tue, 19 Oct 2010 15:35:46 +0000 (15:35 +0000)]
[#24325] Texture painting using selected faces mask
draw a subtle grey over unselected faces rather then coloring selected faces which got in the way of seeing the colors while painting.
Campbell Barton [Tue, 19 Oct 2010 14:11:46 +0000 (14:11 +0000)]
bugfix [#24324] Wrong center for scaling Bezier Curve's handles
slight change to how transform calculates the center of each bezier handle selection.
- selecting both handles but not the knot now uses the mid point between the 2, before it used the handle.
- selecting 1 handle of a curve was still setting td->center to be the knot, now use the handles location only if its selected.
Campbell Barton [Tue, 19 Oct 2010 13:04:40 +0000 (13:04 +0000)]
[#24307] 3d Viewport Mini 3D Axis changes color when alter 3d grid theme color
Drawing the view axis went to a lot of trouble to create a color which didnt look very good if the grid had a color other then grey set.
Simplify the function and just use the same colors as the manipulator, also use 2px fixed line width.
Campbell Barton [Tue, 19 Oct 2010 12:21:57 +0000 (12:21 +0000)]
bugfix [#24309] Reloading file with incorrect path location.
the cu->ctime was never set if the frame wasnt changed, so adding a curve and parenting could be done without a frame change leaving the cu->ctime value at zero.
changing the frame or rendering after this would make the parent relationship jump.
Set the curve->ctime in object_handle_update(), this way its set on file load and when linking in new curves.
Another option is to do this when parenting but probably this would miss other cases where its needed.
Janne Karhu [Tue, 19 Oct 2010 11:51:31 +0000 (11:51 +0000)]
Fix for [#24299] Changing Curves on rendered Pass scewes pass up seriously ;-)
* The number of pass channels wasn't taken properly into account when applying curves.
Campbell Barton [Tue, 19 Oct 2010 11:39:37 +0000 (11:39 +0000)]
rename anim.c -> anim_movie.c since we have an anim.c in blenkernel too, it confused debuggers in some cases.
Campbell Barton [Tue, 19 Oct 2010 11:15:08 +0000 (11:15 +0000)]
Cancelling rotation on axis/angle object rotation didnt restore the original rotation.
also commented drotAxis/Angle since its not used yet.
Campbell Barton [Tue, 19 Oct 2010 10:32:02 +0000 (10:32 +0000)]
bugfix [#24322] Rotating objects with Axis+Angle mode fails.
Janne Karhu [Tue, 19 Oct 2010 10:26:53 +0000 (10:26 +0000)]
Fix for [#24313] Displacement modifier is not respecting animated texture channels.
Janne Karhu [Tue, 19 Oct 2010 10:17:19 +0000 (10:17 +0000)]
Fix for [#24319] Removing a cloth or softbody simulation in paticle mode problem
Campbell Barton [Tue, 19 Oct 2010 09:50:43 +0000 (09:50 +0000)]
fix for exceptions in recent commit.
Nathan Letwory [Tue, 19 Oct 2010 09:38:56 +0000 (09:38 +0000)]
Fix [#20277] Bug with Continuous Grab on Windows
Reported by Alex Glawion
When we have a maximized window we need to take into account
that there are no borders.
Janne Karhu [Tue, 19 Oct 2010 09:28:38 +0000 (09:28 +0000)]
Fix for bugs [#24316] Changing particles path step in particle mode makes lines invisible and [#24318] Particle lines disappear if view particles are enabled.
Campbell Barton [Tue, 19 Oct 2010 08:35:30 +0000 (08:35 +0000)]
patch [#24320] Fix for [#24311] Copy and Paste
from Alexander Kuznetsov (alexk)
This check was dubious to begin with, if it causes more problems it should be removed.
Campbell Barton [Tue, 19 Oct 2010 07:23:34 +0000 (07:23 +0000)]
[#24270] RNA Properties with long Variable Names
disallow registering RNA with names longer then 31 chars.
Sergey Sharybin [Tue, 19 Oct 2010 07:10:12 +0000 (07:10 +0000)]
Fix #24321: duplicate of multiresolution modifier error
Nathan Letwory [Tue, 19 Oct 2010 05:47:22 +0000 (05:47 +0000)]
Remove BLI_bfile.c from build process. It is unused, and currently throws error C4013
(ie. previous commit works sweetly ;)
Nathan Letwory [Tue, 19 Oct 2010 05:42:31 +0000 (05:42 +0000)]
Make C4013 throw a warning
-> 'function' undefined; assuming extern returning int
Campbell Barton [Tue, 19 Oct 2010 05:36:16 +0000 (05:36 +0000)]
bugfix with applying the object matrix with negative scales.
--- fixes report by ronan ducluzeau
Scale default cube on X axis to -1.
Rotate it on X axis to 33°.
Parent cube to lamp.
Clear parent and keep offset.
Cube's scaling value on X axis pass from -1 to 1
Cube's rotation value on Z axis pass from 0° to 180°
Nathan Letwory [Tue, 19 Oct 2010 05:21:28 +0000 (05:21 +0000)]
Set defaults for compile and link flags to lists.
Nathan Letwory [Tue, 19 Oct 2010 05:00:36 +0000 (05:00 +0000)]
* Enable compile and link flags to build info also on Windows and in SCons.
* Added build_system SCons or CMake
* Write the new build info also to system-info.txt
Campbell Barton [Tue, 19 Oct 2010 04:29:05 +0000 (04:29 +0000)]
Using unsigned int from own commit r32425 broke tiling image textures in imagetexture.c.
Most formats use unsigned int, but practically its unlikely to be a problem to use int.
Campbell Barton [Tue, 19 Oct 2010 04:25:16 +0000 (04:25 +0000)]
fix for implicit declaration, not sure why this happens but OpenSuse 11.1 wouldn't build.
Campbell Barton [Tue, 19 Oct 2010 02:50:00 +0000 (02:50 +0000)]
Disable LCMS by default for scons.
Campbell Barton [Tue, 19 Oct 2010 02:41:09 +0000 (02:41 +0000)]
bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with offset
Nicholas Bishop [Tue, 19 Oct 2010 01:57:15 +0000 (01:57 +0000)]
== Sculpt ==
Fixed bug #24111, "Mirror clipping not working while sculpting a mirrored mesh"
* Mirror modifiers can handle multiple-axis mirroring, updated sculpt to work with that
* Marked the "axis" field of MirrorModifierData deprecated, since it looks like bitflags are supposed to be used now
Campbell Barton [Tue, 19 Oct 2010 01:48:03 +0000 (01:48 +0000)]
bugfix [#24289] bpy.ops.object.select_name() is broken
Campbell Barton [Tue, 19 Oct 2010 01:24:09 +0000 (01:24 +0000)]
patch by Elia Sarti, adding selectable_objects and selectable_bases to the screen context, allowing some operators to run from the console which previously only worked in the 3D view.
Campbell Barton [Tue, 19 Oct 2010 01:21:22 +0000 (01:21 +0000)]
use unsigned int for all layers.
Nathan Letwory [Mon, 18 Oct 2010 22:37:21 +0000 (22:37 +0000)]
Add Toggle System Console entry to Help menu on Windows systems.
Nathan Letwory [Mon, 18 Oct 2010 20:41:52 +0000 (20:41 +0000)]
Add operator for toggling cmd box on Windows.
Use through search menu (Toggle System Console) or
call bpy.ops.wm.toggle_console().
This is based on patch [#6927] Optional Console for Windows
by Fahrezal Effendi, submitted on July 10th, 2007 (!)
This paves the way for adding a command-line option to Blender to
toggle this cmd console, and for having a user preference option
for this. Command-line option I haven't added yet, as there seemed
to be problems with Python interpreter initialization (read: crashes).
This works by redirecting stdout and stderr to blenderlog.txt in user
temp directory (most likely %TEMP%\blenderlog.txt). When python problem
is fixed we can use this to always redirect stdout and stderr to this
logfile, making it also easier for us to ask users for this file in
bugreports.