Campbell Barton [Tue, 13 Sep 2011 10:05:30 +0000 (10:05 +0000)]
svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Tue, 13 Sep 2011 09:07:20 +0000 (09:07 +0000)]
svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Tue, 13 Sep 2011 07:19:36 +0000 (07:19 +0000)]
svn merge -r39800:39900 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Tue, 13 Sep 2011 06:39:17 +0000 (06:39 +0000)]
svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Tue, 13 Sep 2011 05:00:54 +0000 (05:00 +0000)]
fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled
Bastien Montagne [Mon, 12 Sep 2011 17:27:02 +0000 (17:27 +0000)]
Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
Campbell Barton [Mon, 12 Sep 2011 15:29:37 +0000 (15:29 +0000)]
correct bad maximum value, for wile-loop node, outside the range of a short.
Campbell Barton [Mon, 12 Sep 2011 13:59:23 +0000 (13:59 +0000)]
fix for opencollada crash with r40164, missing NULL check.
Campbell Barton [Mon, 12 Sep 2011 13:58:13 +0000 (13:58 +0000)]
fix for error linking opencollada on linux.
Nathan Letwory [Mon, 12 Sep 2011 13:20:24 +0000 (13:20 +0000)]
Fix [#28614] Collada Exporter does not export Ambient term
reported by Steiner Bernhard
ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
Campbell Barton [Mon, 12 Sep 2011 13:00:24 +0000 (13:00 +0000)]
use vector size and const args where possible (no functional change)
Nathan Letwory [Mon, 12 Sep 2011 10:57:41 +0000 (10:57 +0000)]
Code shuffle so function has only one exit point.
Miika Hamalainen [Mon, 12 Sep 2011 09:55:04 +0000 (09:55 +0000)]
Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
Sergey Sharybin [Mon, 12 Sep 2011 09:47:28 +0000 (09:47 +0000)]
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat \r as space character.
Campbell Barton [Mon, 12 Sep 2011 09:12:34 +0000 (09:12 +0000)]
fix for changing font sizes with recent utf8 speedup
Bastien Montagne [Mon, 12 Sep 2011 08:27:21 +0000 (08:27 +0000)]
Fixed "bug" #28611: Subdiv value for icosphere should not be below 1.
Benoit Bolsee [Mon, 12 Sep 2011 07:38:00 +0000 (07:38 +0000)]
Recast: attempt to fix compilation problem in Linux.
Campbell Barton [Mon, 12 Sep 2011 04:29:35 +0000 (04:29 +0000)]
- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
Campbell Barton [Mon, 12 Sep 2011 04:14:12 +0000 (04:14 +0000)]
replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
Campbell Barton [Mon, 12 Sep 2011 01:43:20 +0000 (01:43 +0000)]
cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object.
Campbell Barton [Mon, 12 Sep 2011 00:55:27 +0000 (00:55 +0000)]
quiet -Wundef warnings for cmake/gcc/elbeem
Campbell Barton [Mon, 12 Sep 2011 00:13:49 +0000 (00:13 +0000)]
fix for passing NULL to strstr() in visualkey_can_use()
Campbell Barton [Mon, 12 Sep 2011 00:00:21 +0000 (00:00 +0000)]
fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
Peter Schlaile [Sun, 11 Sep 2011 21:46:24 +0000 (21:46 +0000)]
== Sequencer ==
Fixed silly bug, that activated proxies at the wrong time.
Campbell Barton [Sun, 11 Sep 2011 15:36:11 +0000 (15:36 +0000)]
pep8 edits
Bastien Montagne [Sun, 11 Sep 2011 15:33:33 +0000 (15:33 +0000)]
Found other problems similar to bug #28619 in other primitive_add ops… Will continue to chek!
Bastien Montagne [Sun, 11 Sep 2011 15:26:46 +0000 (15:26 +0000)]
Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive.
Sergey Sharybin [Sun, 11 Sep 2011 15:17:54 +0000 (15:17 +0000)]
Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons
Benoit Bolsee [Sun, 11 Sep 2011 14:13:04 +0000 (14:13 +0000)]
Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested.
Campbell Barton [Sun, 11 Sep 2011 13:46:58 +0000 (13:46 +0000)]
fix for 'blender -E' crashing.
Joerg Mueller [Sun, 11 Sep 2011 12:24:11 +0000 (12:24 +0000)]
Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
Campbell Barton [Sun, 11 Sep 2011 10:35:26 +0000 (10:35 +0000)]
move maxseq define into DNA.
Campbell Barton [Sun, 11 Sep 2011 10:23:26 +0000 (10:23 +0000)]
speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.
gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
Thomas Dinges [Sun, 11 Sep 2011 10:00:43 +0000 (10:00 +0000)]
Game Engine:
Fixed some more abbreviations in the UI.
Dalai Felinto [Sun, 11 Sep 2011 08:21:26 +0000 (08:21 +0000)]
partial fix for blenderplayer linking problems (decast retour)
This fix the problem of linking the extern components for the KX module.
The remaining linking issues are related to actual bad level access so the fix is a bit more complex.
Remaining linking issues (osx cmake gcc)
###########
Undefined symbols:
"_buildNavMeshDataByDerivedMesh", referenced from:
KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
_applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
"_polyIsConvex", referenced from:
_applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
"_polyNumVerts", referenced from:
KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
"_polyFindVertex", referenced from:
KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
############
Campbell Barton [Sun, 11 Sep 2011 08:12:16 +0000 (08:12 +0000)]
speedup font drawing:
for ascii characters in a utf8 string use glyph_ascii_table lookup rather than call blf_glyph_search(), otherwise fallback to blf_utf8_next() and blf_glyph_search().
Campbell Barton [Sun, 11 Sep 2011 07:06:21 +0000 (07:06 +0000)]
fix for error in own commit r40108.
Campbell Barton [Sun, 11 Sep 2011 06:41:09 +0000 (06:41 +0000)]
replace magic numbers for flags for uiSetRoundBox();
Dalai Felinto [Sun, 11 Sep 2011 05:54:07 +0000 (05:54 +0000)]
bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode
http://projects.blender.org/tracker/?func=detail&aid=28167&group_id=9&atid=306
Game Actuator (restart or load a new file) will not keep some settings alive (as
we had in 2.49).
In 2.49 the solution used was to use Blender globals (G.fileflags) to get/set
those settings. That was causing the blender file to change if you change the
material mode from the game.
In 2.5 this never worked, and the implementation was buggy (it's relying in the
scene settings, which get reset ever time we restart/load a new file).
My idea for fixing this is to create a new struct (GlobalSettings) where we
store any setting to be preserver during the course of the game. This is
specially important for options that require the game to restart/load new file
(graphic ones). But it later can be expanded to support other things such as
audio settings (e.g. volume), ...
I'm also planning to expand it for stereo and dome settings, but I prefer to
first get this committed and then build a new patch on top of that.
I had some problems in finding a correct way for build/link the blenderplayer
changes, so although it's working I'm not sure this is the best code (e.g. I
couldn't make forward declaration to work in GPG_Application.h for the struct
GlobalSettings so I ended up including KX_KetsjiEngine.h)
[note: I talked with Brecht and he find this is an ok solution. He implemented
it originally so it's good to have his go. However I still think there must be a way to make forward declaration to work. I will see with other devs if there is a better solution]
[also I'm likely renaming glsl to flags later if there are more settings stored in the flags to be used. But for now we are only handling glsl flags]
Campbell Barton [Sun, 11 Sep 2011 05:50:44 +0000 (05:50 +0000)]
use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. clanup some unrelated odd formatting in draw_rotation_guide.
Campbell Barton [Sun, 11 Sep 2011 05:10:27 +0000 (05:10 +0000)]
draw grid lines in 1 loop rather then 2.
Campbell Barton [Sun, 11 Sep 2011 04:56:32 +0000 (04:56 +0000)]
change grid floor loop
- split out axis drawing into its own loop (makes it more readable)
- left GRID_MIN_PX at 1.0 by mistake last commit.
Campbell Barton [Sun, 11 Sep 2011 04:31:09 +0000 (04:31 +0000)]
simple changes to grid drawing logic.
- make ortho grid drawing use vertex arrays
- make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line.
- make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason).
- add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
Campbell Barton [Sun, 11 Sep 2011 02:50:01 +0000 (02:50 +0000)]
minor edits / cleanup - no functional changes.
- use 'const float *' and array size in some function declarations.
- replace macros for BLI_math functions INPF, VECCOPY, VECADD etc.
- remove unused VertRen.clip struct member.
- remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3().
- use vertex arrays for drawing clipping background in the 3D viewport.
Campbell Barton [Sun, 11 Sep 2011 00:08:07 +0000 (00:08 +0000)]
cmake edits to navmesh so includes are not added unless the game engines enabled.
Campbell Barton [Sat, 10 Sep 2011 23:06:44 +0000 (23:06 +0000)]
added section about editmode switching to gotchas
Sergey Sharybin [Sat, 10 Sep 2011 16:46:30 +0000 (16:46 +0000)]
Fix #28609: UV Sphere Operator Panel allow Segments and Ring to be manually set to 0
Set hard min for segments and rings to 3.
Lower values doesn't make real sense and can only confuse.
Sergey Sharybin [Sat, 10 Sep 2011 14:55:14 +0000 (14:55 +0000)]
Fixed for navmesh on FreeBSD. Oatch by sambler, thanks!
Sergey Sharybin [Sat, 10 Sep 2011 14:28:34 +0000 (14:28 +0000)]
Change priority for editor util library. Gave linking errors here.
Campbell Barton [Sat, 10 Sep 2011 14:28:13 +0000 (14:28 +0000)]
spelling corrections from Philippe Casteleyn
Sergey Sharybin [Sat, 10 Sep 2011 14:12:15 +0000 (14:12 +0000)]
Another set of fixes for recats: osx uses different order of arguments for sort_r
and it's callback.
Also do not use char constants like 'NAVM' which is casting to int.
And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
Campbell Barton [Sat, 10 Sep 2011 12:07:16 +0000 (12:07 +0000)]
use vertex arrays for wireframe octahedral bone drawing.
Campbell Barton [Sat, 10 Sep 2011 09:38:38 +0000 (09:38 +0000)]
fix for building with collada and some other warnings
Thomas Dinges [Sat, 10 Sep 2011 09:21:46 +0000 (09:21 +0000)]
Navigation Mesh Modifier:
* Fix scons define for operator append
* Don't use abbreviations in the UI.
Thomas Dinges [Sat, 10 Sep 2011 09:06:42 +0000 (09:06 +0000)]
MSVC build fix by MiikaH for NAVMESH. Thanks! :)
Thomas Dinges [Sat, 10 Sep 2011 08:43:11 +0000 (08:43 +0000)]
Recast & Detour UI:
* Panels showed up even if in non game engine mode, polls were missing!
Thomas Dinges [Sat, 10 Sep 2011 08:29:50 +0000 (08:29 +0000)]
Small comment change, when built without Fluids.
Thomas Dinges [Sat, 10 Sep 2011 08:25:03 +0000 (08:25 +0000)]
Compile fix for scons:
* Don't compile with navmesh_conversion.cpp if Game engine is disabled.
Bastien Montagne [Sat, 10 Sep 2011 07:58:42 +0000 (07:58 +0000)]
Fixing bugs after Recast & Detour branch merge
*The eModifierType_NavMesh enum define was added before WeightVG ones, in ModifierType, breaking file load for WeightVG modifier. New modifier should always be added at the end of that enum!
Thomas Dinges [Sat, 10 Sep 2011 07:14:35 +0000 (07:14 +0000)]
NAVMESH Modifier was not alphabetical correct in the modifier list, as the others.
Campbell Barton [Sat, 10 Sep 2011 04:21:58 +0000 (04:21 +0000)]
disable navmesh feature when building without the game engine.
Campbell Barton [Sat, 10 Sep 2011 03:42:45 +0000 (03:42 +0000)]
fixed linking with CMake
Campbell Barton [Sat, 10 Sep 2011 03:07:26 +0000 (03:07 +0000)]
recast and detour patch now builds again with GCC
- rearrange structs to work for 64bit
- define all vars before goto's
- ifdefs for qsort_r/qsort_s
- dont cast pointers to int only for NULL checks
- dont printf STR_String directly, get the char pointer from it
also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
Campbell Barton [Sat, 10 Sep 2011 01:39:21 +0000 (01:39 +0000)]
fix own mistake in recent commit, was using glIndexPointer incorrectly.
Thomas Dinges [Fri, 9 Sep 2011 22:47:26 +0000 (22:47 +0000)]
Fixing bugs after Recast & Detour branch merge!!
* The new NAVMESH Modifier did not show any buttons, console printed errors instead!
* Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
* Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
* Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh)
* Code cleanup, removed unnescecary code.
* bpy.types.Panel > Panel
Guillermo S. Romero [Fri, 9 Sep 2011 22:02:12 +0000 (22:02 +0000)]
SVN maintenance.
Benoit Bolsee [Fri, 9 Sep 2011 21:28:56 +0000 (21:28 +0000)]
BGE: merge Recast & Detour branch (sock-2010-nicks).
Add navigation mesh capability to the BGE, both by logic bricks and python.
Add tools to creation navigation mesh in the creator:
- manualy
- automatically from existing mesh with "object.create_navmesh" operator
- automatically from existing mesh with "Navigation mesh" modifier
Editing navigation mesh is possible via special modifier edit mode.
Creation and modification of Navigation mesh is also possible at runtime in the BGE.
Documentation at http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs
Warning: No upgrade is provided for blend files created under the branch.
If you load a blend with navigation data created with a branch
build, it will likely crash blender or behave incorrectly.
Benoit Bolsee [Fri, 9 Sep 2011 19:30:33 +0000 (19:30 +0000)]
svn merge -r 40061:40078 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Campbell Barton [Fri, 9 Sep 2011 14:44:36 +0000 (14:44 +0000)]
use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%).
Sergey Sharybin [Fri, 9 Sep 2011 14:04:33 +0000 (14:04 +0000)]
[#28595] Select similar edges by face angles ignores z component of normal angles
Patch provided by Andrew Wiggin (ender79). Thanks!
Campbell Barton [Fri, 9 Sep 2011 13:46:47 +0000 (13:46 +0000)]
warning fixes
Sergey Sharybin [Fri, 9 Sep 2011 13:42:22 +0000 (13:42 +0000)]
Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
Campbell Barton [Fri, 9 Sep 2011 13:37:17 +0000 (13:37 +0000)]
error (case insensitive search replace)
Campbell Barton [Fri, 9 Sep 2011 13:10:18 +0000 (13:10 +0000)]
replace magic numbers with defines to make the interface source more readable.
only functional change is the uiWidgetBase struct stored up to 64 verts, changed this to 36 since thats the most that is used atm, added assert if this ever changes.
Joshua Leung [Fri, 9 Sep 2011 13:02:15 +0000 (13:02 +0000)]
Hotkey tweaks: Start/End frame jumping back to Shift-Left/Right
I'd moved them to Ctrl-Shift-Left/Right having thought that they were
for some reason now conflicting with some other hotkeys. Apparently
not.
Joshua Leung [Fri, 9 Sep 2011 12:46:07 +0000 (12:46 +0000)]
Patch [#23443] Change outliner filter into search
Shane Ambler (sambler) for this 12-month vintage!
From description:
One thing with the outliner filter box is it only filters items that
are currently visible. To find what you want you need to manually
expand a few levels so that what you want to find is visible.
This small patch expands items when filtering is done - effectively
turning it into a search.
Currently this does not alter the datablocks view as expanding all
entries takes waaaay tooooo long.
I prevent the expansion of RNA entries for userprefs which prevents
infinite recursion but the datablocks list is just too big for this
approach. I think it would need a custom outliner_build_tree for a
full search.
Benoit Bolsee [Fri, 9 Sep 2011 12:37:56 +0000 (12:37 +0000)]
forgot to resolve one conflict in previous merge
Nathan Letwory [Fri, 9 Sep 2011 12:23:45 +0000 (12:23 +0000)]
Apply small patch by Shane Ambler:
* inline of math funcs for Apple PPC
* eltopo big/little endian ifdef
Benoit Bolsee [Fri, 9 Sep 2011 12:21:41 +0000 (12:21 +0000)]
svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Benoit Bolsee [Fri, 9 Sep 2011 11:55:38 +0000 (11:55 +0000)]
GPU: add gpu python module with export_shader() function to export GLSL shader.
shader = gpu.export_shader(scene,material)
Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data.
The full documentation is under sphinx.
Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
Campbell Barton [Fri, 9 Sep 2011 11:54:13 +0000 (11:54 +0000)]
workaround for msvc not supporting variable length args in macros.
Brecht Van Lommel [Fri, 9 Sep 2011 10:15:14 +0000 (10:15 +0000)]
Fix #28392: some selection operators were working in linked scenes, others not.
This allows all object selection operators now, useful for inspecting the scene.
Campbell Barton [Fri, 9 Sep 2011 01:29:53 +0000 (01:29 +0000)]
- turn RNA_warning into a macro which includes the function name (was being written in manually but had incorrect func names in places).
- add __func__ define to BLI_utildefines.h for MSVC.
Guillermo S. Romero [Fri, 9 Sep 2011 00:46:00 +0000 (00:46 +0000)]
SVN maintenance.
Campbell Barton [Thu, 8 Sep 2011 23:59:47 +0000 (23:59 +0000)]
bpy api - add new page for best-practice (so Thomas has something to point to when kicking devs for writing shoddy UI layouts)
Sergey Sharybin [Thu, 8 Sep 2011 19:05:52 +0000 (19:05 +0000)]
Forgot to add FFmpeg DLLs list to linuxcross config.
Brecht Van Lommel [Thu, 8 Sep 2011 13:22:26 +0000 (13:22 +0000)]
Fix #28310: import of key configuration with modal keymap not working.
Brecht Van Lommel [Thu, 8 Sep 2011 12:53:01 +0000 (12:53 +0000)]
Modifiers: put uv project and vertex weight modifiers in separate category,
couldn't really think of a good name for it, suggestions welcome.
Thomas Dinges [Thu, 8 Sep 2011 11:12:25 +0000 (11:12 +0000)]
Modifier UV Project UI:
* Code cleanup.
Thomas Dinges [Thu, 8 Sep 2011 11:08:22 +0000 (11:08 +0000)]
Vertex Weight UI:
* Remove check for ob.type mesh, this is done on RNA Level and not needed here
* Removed unnecessary row declaration
Campbell Barton [Thu, 8 Sep 2011 10:15:27 +0000 (10:15 +0000)]
correction to docs.
Campbell Barton [Thu, 8 Sep 2011 09:48:41 +0000 (09:48 +0000)]
correct fix for #28558
Sergey Sharybin [Thu, 8 Sep 2011 09:46:31 +0000 (09:46 +0000)]
Fix #28545: User Preferences - System Tab - Reset All To Default Values on OpenGL Lights
Added default direction to light.
Bastien Montagne [Thu, 8 Sep 2011 07:36:59 +0000 (07:36 +0000)]
Vertex Weight Proximity: minor updates and fixes.
*Updated UI code (replaced “row columns” by splits ;) ).
*Clamped global influence to [0.0, 1.0] range!
*Added/edited some tooltips for Proximity.
*Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist.
*Moved mapping before masking in Proximity, much more sensible this way!
Lukas Toenne [Thu, 8 Sep 2011 07:05:27 +0000 (07:05 +0000)]
Fixed potential issue in mirrored loop node sockets. These are currently not used, but clang pointed this out.
Lukas Toenne [Thu, 8 Sep 2011 07:01:29 +0000 (07:01 +0000)]
Minor fixes for some unfounded clang warnings.
Lukas Toenne [Thu, 8 Sep 2011 06:14:03 +0000 (06:14 +0000)]
Shader node tree exec data cannot use the exec->nodetree before it is initialized.
Campbell Barton [Thu, 8 Sep 2011 05:42:44 +0000 (05:42 +0000)]
fix for misc py errors + some pep8 edits.
Campbell Barton [Thu, 8 Sep 2011 03:57:11 +0000 (03:57 +0000)]
patch from Uncle_Entity on IRC for fedora/collada
Campbell Barton [Thu, 8 Sep 2011 02:14:24 +0000 (02:14 +0000)]
attempt to have a threadsafe version of PyC_ExceptionBuffer didnt work with UI script errors, reverting r39886.