2 years agoUI: 3D View "View" menu reorganization
Campbell Barton [Thu, 19 Oct 2017 01:35:58 +0000 (12:35 +1100)]
UI: 3D View "View" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.

2 years agoCleanup: pep8/line length
Campbell Barton [Thu, 19 Oct 2017 00:24:01 +0000 (11:24 +1100)]
Cleanup: pep8/line length

2 years agoDocs: correct descriptions
Campbell Barton [Thu, 19 Oct 2017 00:09:27 +0000 (11:09 +1100)]
Docs: correct descriptions

2 years agoFix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.
Brecht Van Lommel [Wed, 18 Oct 2017 21:11:16 +0000 (23:11 +0200)]
Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.

2 years agoFix mistake in new ID copy code in 'no allocate' case.
Bastien Montagne [Wed, 18 Oct 2017 15:11:29 +0000 (17:11 +0200)]
Fix mistake in new ID copy code in 'no allocate' case.

Spotted by @sergey, thanks.

2 years agoFix wrong comment (leftover from dev time).
Bastien Montagne [Wed, 18 Oct 2017 14:55:33 +0000 (16:55 +0200)]
Fix wrong comment (leftover from dev time).

2 years agoCycles: Fix wrong shading when some mesh triangle has non-finite coordinate
Sergey Sharybin [Wed, 18 Oct 2017 10:19:53 +0000 (12:19 +0200)]
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate

This is fully unpredictable for artists when one damaged object makes the whole
scene to render incorrectly. This involves two main changes:

- It is not enough to check triangle bounds to be valid when building BVH.
  This is because triangle might have some finite vertices and some non-finite.

- We shouldn't add non-finite triangle area to the overall area for MIS.

2 years agoCleanup: Use const for RNA EnumPropertyItem args
Campbell Barton [Wed, 18 Oct 2017 04:07:26 +0000 (15:07 +1100)]
Cleanup: Use const for RNA EnumPropertyItem args

Practically all access to enum data is read-only.

2 years agoFix T53098, T53079: OpenCL world texture errors after recent changes.
Brecht Van Lommel [Wed, 18 Oct 2017 01:11:03 +0000 (03:11 +0200)]
Fix T53098, T53079: OpenCL world texture errors after recent changes.

2 years agoMake auto handle placement aware of cyclic extrapolation.
Alexander Gavrilov [Tue, 17 Oct 2017 16:39:10 +0000 (19:39 +0300)]
Make auto handle placement aware of cyclic extrapolation.

Cyclic extrapolation is implemented as an f-curve modifier, so this
technically violates abstraction separation and is something of a hack.
However without such behavior achieving smooth looping with cyclic
extrapolation is extremely cumbersome.

The new behavior is applied when the first modifier is Cyclic
extrapolation in Repeat or Repeat with Offset mode without
using influence, repeat count or range restrictions.

This change in behavior means that curve handles have to be updated
when the modifier is added, removed or its options change. Due to the
way code is structured, it seems it requires a helper link to the
containing curve from the modifier object.

Reviewers: aligorith

Differential Revision:

2 years agoFix T52959: Local view looses clip range on exit
Campbell Barton [Tue, 17 Oct 2017 14:40:01 +0000 (01:40 +1100)]
Fix T52959: Local view looses clip range on exit

2 years agoFix T53074: Use the pybuffer->itemsize to get the corresponding GLtype
Germano [Tue, 17 Oct 2017 14:06:52 +0000 (12:06 -0200)]
Fix T53074: Use the pybuffer->itemsize to get the corresponding GLtype

It seems that `typestr` does not always define the final size of the element. And it varies by operating system.

Then use the `typestr` only to know the itemtype is `float` type or not.

2 years agoFix T53007: OpenSubdiv + transparency = artefact/crashes
Sergey Sharybin [Tue, 17 Oct 2017 10:12:15 +0000 (12:12 +0200)]
Fix T53007: OpenSubdiv + transparency = artefact/crashes

2 years agoGPU: Report number of compressed texture formats to help nailing crahs down in the...
Sergey Sharybin [Tue, 17 Oct 2017 09:53:15 +0000 (11:53 +0200)]
GPU: Report number of compressed texture formats to help nailing crahs down in the future

2 years agoGPU: Fix memory corruption in GPU_debug on GTX1080
Sergey Sharybin [Tue, 17 Oct 2017 09:51:05 +0000 (11:51 +0200)]
GPU: Fix memory corruption in GPU_debug on GTX1080

Number of texture formats is 51, which is greater than allowed size of 32.

2 years agoAdded alpha channel check to Alembic unit test
Sybren A. Stüvel [Tue, 17 Oct 2017 08:59:02 +0000 (10:59 +0200)]
Added alpha channel check to Alembic unit test

It was broken due to 823bcf1689a3dbd44dd77b2c8ea46b9b54073c46, which added
alpha information and thus changed tuple size from 3 to 4 items.

2 years agoWM: move gesture operator callbacks into own file
Campbell Barton [Tue, 17 Oct 2017 04:09:29 +0000 (15:09 +1100)]
WM: move gesture operator callbacks into own file

`wm_operators.c` is near 5k LOC with lots of mixed functionality,
extract gesture callbacks since they aren't closely related.

2 years agoCleanup: use 'e' prefix for enum typedefs
Campbell Barton [Tue, 17 Oct 2017 02:43:10 +0000 (13:43 +1100)]
Cleanup: use 'e' prefix for enum typedefs

Convention was only followed loosely,
apply to DNA where changes aren't likely to conflict.

(Skipped ModifierType for eg).

2 years agoWM: immediate line-gesture activation on tweak
Campbell Barton [Tue, 17 Oct 2017 01:37:26 +0000 (12:37 +1100)]
WM: immediate line-gesture activation on tweak

Matches border-gesture behavior,
needed for binding bisect to tweak event.

2 years agoKnife Tool: add wait_for_event option
Campbell Barton [Tue, 17 Oct 2017 00:50:59 +0000 (11:50 +1100)]
Knife Tool: add wait_for_event option

2 years agoReplace freeing checks with MEM_SAFE_FREE
Joshua Leung [Mon, 16 Oct 2017 11:44:20 +0000 (00:44 +1300)]
Replace freeing checks with MEM_SAFE_FREE

2 years agoWM: refactor gestures for use as tools
Campbell Barton [Mon, 16 Oct 2017 10:58:51 +0000 (21:58 +1100)]
WM: refactor gestures for use as tools

Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").

Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.

2 years agoFix T53054: Parentless bone + IK crashes
Campbell Barton [Mon, 16 Oct 2017 11:20:34 +0000 (22:20 +1100)]
Fix T53054: Parentless bone + IK crashes

2 years agoCleanup: modal operator border callback names
Campbell Barton [Mon, 16 Oct 2017 06:01:28 +0000 (17:01 +1100)]
Cleanup: modal operator border callback names

Use same convention as all others.
Remove 'select' since these are used for zoom as well.

2 years agoWM: store modal operator last-properties
Campbell Barton [Mon, 16 Oct 2017 05:35:22 +0000 (16:35 +1100)]
WM: store modal operator last-properties

Avoids modal operators needing to explicitly store them.

2 years agoWM: Don't save mouse-paths to operator history
Campbell Barton [Mon, 16 Oct 2017 05:11:04 +0000 (16:11 +1100)]
WM: Don't save mouse-paths to operator history

In preparation for modal operators storing their properties,
no need to keep mouse-paths around.

Also use generic function for lasso properties.

2 years agoWM: remove hard-coded circle radius memory
Campbell Barton [Mon, 16 Oct 2017 04:32:09 +0000 (15:32 +1100)]
WM: remove hard-coded circle radius memory

Replace with operator type 'last_properties'.

Also use generic function for circle gesture properties.

2 years agoEvent System: Prevent mouse motion in click events
Campbell Barton [Mon, 16 Oct 2017 03:19:03 +0000 (14:19 +1100)]
Event System: Prevent mouse motion in click events

Don't convert mouse button events to click if they include dragging.
Double-click events already checked for this.

2 years agoCleanup: simplify lasso reallocation
Campbell Barton [Mon, 16 Oct 2017 02:18:50 +0000 (13:18 +1100)]
Cleanup: simplify lasso reallocation

Remove unneeded define, double allocations when increasing.

2 years agoCleanup: rename gesture mode to is_active
Campbell Barton [Mon, 16 Oct 2017 02:01:09 +0000 (13:01 +1100)]
Cleanup: rename gesture mode to is_active

Wasn't obvious what this did at a glance.

2 years agoCode cleanup: deduplicate primitive refit code.
Brecht Van Lommel [Fri, 13 Oct 2017 17:36:10 +0000 (18:36 +0100)]
Code cleanup: deduplicate primitive refit code.

2 years agoFix bad 'poll' prop callback API doc.
Bastien Montagne [Sun, 15 Oct 2017 18:38:29 +0000 (20:38 +0200)]
Fix bad 'poll' prop callback API doc.

This was added to all prop types, when it is only available for Pointer ones.

2 years agoFix OpenCL performance regression after cubic interpolation.
Brecht Van Lommel [Sun, 15 Oct 2017 15:40:01 +0000 (17:40 +0200)]
Fix OpenCL performance regression after cubic interpolation.

Reorganize code to reduce register pressure.

2 years agoEdit Mesh/Curve: Median center for click extrude
Campbell Barton [Sat, 14 Oct 2017 08:22:44 +0000 (19:22 +1100)]
Edit Mesh/Curve: Median center for click extrude

Was using bound-box center which depends on rotation.

2 years agoAdd some basic 4K render presets.
Bastien Montagne [Sat, 14 Oct 2017 08:07:02 +0000 (10:07 +0200)]
Add some basic 4K render presets.

This difinition is becomming rather common now, time to add it to our
collection imho (requested in T53064).

2 years agoEdit Mesh: click extrude, ensure inverse matrix
Campbell Barton [Sat, 14 Oct 2017 07:43:02 +0000 (18:43 +1100)]
Edit Mesh: click extrude, ensure inverse matrix

Relied on this being set elsewhere which isn't assured.

2 years agoCorrect bezier curve assert
Campbell Barton [Sat, 14 Oct 2017 06:54:43 +0000 (17:54 +1100)]
Correct bezier curve assert

Bezier curves should have v-points zero'd.

2 years agoCleanup: use const for events
Campbell Barton [Sat, 14 Oct 2017 06:29:54 +0000 (17:29 +1100)]
Cleanup: use const for events

2 years agoHide "Confirm on Release" button from transfor redo options
Julian Eisel [Fri, 13 Oct 2017 23:07:31 +0000 (01:07 +0200)]
Hide "Confirm on Release" button from transfor redo options

Hide-flag wasn't set so option shows up in keymap editor. But seems like
that flag is ignored there by now anyway.

2 years agoFix T53052: ID decrement error when deleting a scene, either python or GUI.
Bastien Montagne [Thu, 12 Oct 2017 13:54:43 +0000 (15:54 +0200)]
Fix T53052: ID decrement error when deleting a scene, either python or GUI.

User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.

2 years agoFix T52999: floating (popup) panels/menus could jump around screen in some cases.
Bastien Montagne [Thu, 12 Oct 2017 12:43:45 +0000 (14:43 +0200)]
Fix T52999: floating (popup) panels/menus could jump around screen in some cases.

Would happen during panel's refresh drawing, if drawing code had to adjust
final panel position compared to the initial one computed based on the
mouse coordinates, and user had dragged the floating panel around.

Issue fixed by adjusting stored mouse coordinates once final panel
position is known, such that they would directly generate those
coordinates. that way, the basic offset applied to those stored mouse
coordinates during panel dragging is valid, and recreating panel based
on those won't make it jump in screen.

Note that panel will still jump in case user dragged it partially out of
view - we could prevent that, but imho it's better to keep that
behavior, since redraw can generate a popup of different size, which
could end up with a totally out-of-view one...

Hopefully this fix does not break anything else!

2 years agoDocs: add note for bmesh face_split_edgenet
Campbell Barton [Thu, 12 Oct 2017 11:46:04 +0000 (22:46 +1100)]
Docs: add note for bmesh face_split_edgenet

2 years agoFix T53048: OSL Volume is broken in Blender 2.79
Sergey Sharybin [Wed, 11 Oct 2017 10:21:26 +0000 (15:21 +0500)]
Fix T53048: OSL Volume is broken in Blender 2.79

Was a mistake in optimization commit which was disconnecting closures and nodes
which does not make sense for volume output.

OSL script we can't ignore and can't currently know in advance if it's a proper
volume shader or not. So we never disconnect OSL nodes from volume output.

This is a good candidate for corrective release.

2 years agoCycles: Speedup up tangent space calculation
Sergey Sharybin [Fri, 25 Aug 2017 20:26:04 +0000 (22:26 +0200)]
Cycles: Speedup up tangent space calculation

This patch goes away form using C++ RNA during tangent space calculation which
avoids quite a bit of overhead. Now all calculation is done using data which
already exists in ccl::Mesh. This means, tangent space is now calculated from
triangles, which doesn't seem to be any different (at least as far as regression
tests are concerned).

One of the positive sides is that this change makes it possible to move tangent
space calculation from blender/ to render/ so we will have Cycles standalone
supporting tangent space.

Reviewers: brecht, lukasstockner97, campbellbarton

Differential Revision:

2 years agoCycles: Add utility function to calculate triangle's normal
Sergey Sharybin [Tue, 10 Oct 2017 08:12:06 +0000 (13:12 +0500)]
Cycles: Add utility function to calculate triangle's normal

2 years agoCycles: Add utility function to remove given attribute
Sergey Sharybin [Fri, 25 Aug 2017 20:51:44 +0000 (22:51 +0200)]
Cycles: Add utility function to remove given attribute

2 years agoCycles: Fix possible race condition when initializing devices list
Sergey Sharybin [Wed, 11 Oct 2017 07:48:19 +0000 (12:48 +0500)]
Cycles: Fix possible race condition when initializing devices list

2 years agoCycles tests: Don't proint braces for empty status
Sergey Sharybin [Tue, 10 Oct 2017 14:58:37 +0000 (19:58 +0500)]
Cycles tests: Don't proint braces for empty status

2 years agoFix T53040: Vertex paint, texure & symmetry fail
Campbell Barton [Tue, 10 Oct 2017 12:23:53 +0000 (23:23 +1100)]
Fix T53040: Vertex paint, texure & symmetry fail

Removed old logic for brush texture which was being applied twice.

2 years agoVertex Paint: add back missing VertProjHandle free
Campbell Barton [Tue, 10 Oct 2017 11:32:30 +0000 (22:32 +1100)]
Vertex Paint: add back missing VertProjHandle free

Also avoid passing large struct as value.

2 years agoCorrect logic for vertex paint smear
Campbell Barton [Tue, 10 Oct 2017 09:25:11 +0000 (20:25 +1100)]
Correct logic for vertex paint smear

Swapping gave values from the state before the last.
Thanks to @angavrilov for spotting.

2 years agoFix Sculpt 2D falloff, missing brush caused crash
Campbell Barton [Tue, 10 Oct 2017 08:49:31 +0000 (19:49 +1100)]
Fix Sculpt 2D falloff, missing brush caused crash

2 years agoCycles: Fix compilation of sm_20 and sm_21 kernels
Sergey Sharybin [Tue, 10 Oct 2017 07:26:02 +0000 (12:26 +0500)]
Cycles: Fix compilation of sm_20 and sm_21 kernels

Was broken since the bicubic commit for GPU support.

2 years agoRecent check for navigation missed NULL check
Campbell Barton [Mon, 9 Oct 2017 15:43:56 +0000 (02:43 +1100)]
Recent check for navigation missed NULL check

2 years agoUI: VSE strip menu reorganization
Aaron Carlisle [Mon, 9 Oct 2017 02:47:05 +0000 (13:47 +1100)]
UI: VSE strip menu reorganization

Add Inputs and Transform submenus.

2 years agoCycles: schedule more work for non-display and compute preemption CUDA cards.
Brecht Van Lommel [Sun, 8 Oct 2017 17:08:44 +0000 (19:08 +0200)]
Cycles: schedule more work for non-display and compute preemption CUDA cards.

This change affects CUDA GPUs not connected to a display or connected to a
display but supporting compute preemption so that the display does not
freeze. I couldn't find an official list, but compute preemption seems to be
only supported with GTX 1070+ and Linux (not GTX 1060- or Windows).

This helps improve small tile rendering performance further if there are
sufficient samples x number of pixels in a single tile to keep the GPU busy.

2 years agoFix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.
Mathieu Menuet [Sun, 8 Oct 2017 16:20:55 +0000 (18:20 +0200)]
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.

Best guess is that cuInit() somehow interferes with the AMD graphics driver
on Windows, and switching the initialization order to do OpenCL first seems
to solve the issue.

2 years agoFix potential string buffer overruns.
Bastien Montagne [Sun, 8 Oct 2017 14:08:00 +0000 (16:08 +0200)]
Fix potential string buffer overruns.

Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...

2 years agoCode refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
Brecht Van Lommel [Sun, 8 Oct 2017 02:32:25 +0000 (04:32 +0200)]
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.

2 years agoCleanup: --help text
Campbell Barton [Sun, 8 Oct 2017 07:46:26 +0000 (18:46 +1100)]
Cleanup: --help text

Sync with manual

2 years agoCMake: Re-order PYTHON_VERSION check
Campbell Barton [Sun, 8 Oct 2017 03:00:42 +0000 (14:00 +1100)]
CMake: Re-order PYTHON_VERSION check

Missing paths would error first.

2 years agoCycles: OpenCL bicubic and tricubic texture interpolation support.
Brecht Van Lommel [Sun, 8 Oct 2017 00:36:05 +0000 (02:36 +0200)]
Cycles: OpenCL bicubic and tricubic texture interpolation support.

2 years agoFix incorrect MIS with principled BSDF and specular roughness 0.
Brecht Van Lommel [Sat, 7 Oct 2017 19:43:36 +0000 (21:43 +0200)]
Fix incorrect MIS with principled BSDF and specular roughness 0.

2 years ago[cmake] Add minimum python version check to cmake to prevent later build errors.
Ray Molenkamp [Sat, 7 Oct 2017 13:57:19 +0000 (07:57 -0600)]
[cmake] Add minimum python version check to cmake to prevent later build errors.

2 years agoCode cleanup: simplify cmake kernel install.
Brecht Van Lommel [Sat, 7 Oct 2017 12:08:02 +0000 (14:08 +0200)]
Code cleanup: simplify cmake kernel install.

2 years agoCycles: CUDA bicubic and tricubic texture interpolation support.
Brecht Van Lommel [Sat, 7 Oct 2017 00:15:12 +0000 (02:15 +0200)]
Cycles: CUDA bicubic and tricubic texture interpolation support.

While cubic interpolation is quite expensive on the CPU compared to linear
interpolation, the difference on the GPU is quite small.

2 years agoCode refactor: make texture code more consistent between devices.
Brecht Van Lommel [Fri, 6 Oct 2017 19:47:41 +0000 (21:47 +0200)]
Code refactor: make texture code more consistent between devices.

* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.

2 years agoActually force accumulate mode for the Smear brush in weight/vertex paint.
Alexander Gavrilov [Sat, 7 Oct 2017 10:53:54 +0000 (13:53 +0300)]
Actually force accumulate mode for the Smear brush in weight/vertex paint.

Just removing the checkbox from UI isn't enough for proper behavior.

2 years agoMake weight paint blur thread safe, and fix smear ignoring mirror.
Alexander Gavrilov [Sat, 7 Oct 2017 09:45:21 +0000 (12:45 +0300)]
Make weight paint blur thread safe, and fix smear ignoring mirror.

Instead of trying to be clever with swaps and lazy updating the weight
data, simply recalculate one single array. To improve performance, use
threading for that.

2 years agoCycles: Fix possible race condition when generating Beckmann table
Sergey Sharybin [Fri, 6 Oct 2017 16:06:15 +0000 (21:06 +0500)]
Cycles: Fix possible race condition when generating Beckmann table

Two issues here:

- Checking table size to be non-zero is not a proper way to go here. This is
  because we first resize the table and then fill it in. So it was possible that
  non-initialized table was used.

  Trickery with using temporary memory and then doing table.swap() might work,
  but we can not guarantee that table size will be set after the data pointer.

- Mutex guard was useless, because every thread was using own mutex. Need to
  make mutex guard static so all threads are using same mutex.

2 years agoCycles: Cleanup, indendation
Sergey Sharybin [Fri, 6 Oct 2017 14:33:59 +0000 (19:33 +0500)]
Cycles: Cleanup, indendation

2 years agoFix T53012: Shadow catcher creates artifacts on contact area
Sergey Sharybin [Fri, 6 Oct 2017 12:27:34 +0000 (17:27 +0500)]
Fix T53012: Shadow catcher creates artifacts on contact area

The issue was caused by light sample being evaluated to nan at some point.
This is root of the cause which is to be fixed, but is very hard to trace down
especially via ssh (the issue only happens on AVX2 release build). Will give it
a closer look when back to my AVX2 machine.

For until then this is a good check to have anyway, it corresponds to what's
happening in regular radiance sum.

2 years agoCycles: Cleanup, indentation and wrapping
Sergey Sharybin [Fri, 6 Oct 2017 11:54:37 +0000 (16:54 +0500)]
Cycles: Cleanup, indentation and wrapping

2 years agoCleanup: Math lib naming (use v3 suffix)
Campbell Barton [Fri, 6 Oct 2017 10:05:34 +0000 (21:05 +1100)]
Cleanup: Math lib naming (use v3 suffix)

2 years agoSequencer: Cleanup, use more BLI utilities where possible
Sergey Sharybin [Fri, 6 Oct 2017 10:00:22 +0000 (15:00 +0500)]
Sequencer: Cleanup, use more BLI utilities where possible

2 years agoSequencer: Use BLI math functions where possible
Sergey Sharybin [Fri, 6 Oct 2017 09:36:26 +0000 (14:36 +0500)]
Sequencer: Use BLI math functions where possible

2 years agoSequencer: Avoid re-calculation index offset multiple times
Sergey Sharybin [Fri, 6 Oct 2017 09:32:17 +0000 (14:32 +0500)]
Sequencer: Avoid re-calculation index offset multiple times

2 years agoSequencer: Use funciton instead of macr oto avoid argument re-evaluation
Sergey Sharybin [Fri, 6 Oct 2017 09:25:37 +0000 (14:25 +0500)]
Sequencer: Use funciton instead of macr oto avoid argument re-evaluation

2 years agoFix T52940: VSE Glow Effect Strip on transparent images has no blur
Sergey Sharybin [Fri, 6 Oct 2017 09:20:03 +0000 (14:20 +0500)]
Fix T52940: VSE Glow Effect Strip on transparent images has no blur

2 years agoError in falloff_angle range in last commit
Campbell Barton [Fri, 6 Oct 2017 09:20:15 +0000 (20:20 +1100)]
Error in falloff_angle range in last commit

2 years agoVertex Paint: move normal falloff into the brush
Campbell Barton [Fri, 6 Oct 2017 09:11:17 +0000 (20:11 +1100)]
Vertex Paint: move normal falloff into the brush

All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.

2 years agoVertex Paint: use view normal w/ 2D falloff
Campbell Barton [Fri, 6 Oct 2017 08:10:33 +0000 (19:10 +1100)]
Vertex Paint: use view normal w/ 2D falloff

When projecting to the view, cull faces pointing
away from the view normal.

2 years agoVertex Paint: use brush front-face setting
Campbell Barton [Fri, 6 Oct 2017 07:57:37 +0000 (18:57 +1100)]
Vertex Paint: use brush front-face setting

Follow sculpt mode more closely by using the brush front-face option.

2 years agoSculpt: use tube falloff when calculating normals
Campbell Barton [Fri, 6 Oct 2017 07:29:54 +0000 (18:29 +1100)]
Sculpt: use tube falloff when calculating normals

Also apply 2D clamping for other tools when the option is set.

2 years agoSculpt: clamp normal to plane w/ projected falloff
Campbell Barton [Fri, 6 Oct 2017 06:38:56 +0000 (17:38 +1100)]
Sculpt: clamp normal to plane w/ projected falloff

Allows for editing outlines w/o pushing geometry towards/away from
the view.

2 years agoFix ruler access from search pop-up
Campbell Barton [Fri, 6 Oct 2017 06:12:25 +0000 (17:12 +1100)]
Fix ruler access from search pop-up

D2831 by @1xundoredo

2 years agoCleanup: style
Campbell Barton [Fri, 6 Oct 2017 05:56:41 +0000 (16:56 +1100)]
Cleanup: style

2 years agoFix T52514: don't clear filename when dropping directory path in file browser.
Brecht Van Lommel [Thu, 5 Oct 2017 22:18:57 +0000 (00:18 +0200)]
Fix T52514: don't clear filename when dropping directory path in file browser.

2 years agoFix T52998: disabled menu entries responding to key shortcuts.
Brecht Van Lommel [Thu, 5 Oct 2017 15:46:22 +0000 (17:46 +0200)]
Fix T52998: disabled menu entries responding to key shortcuts.

2 years agoFix T53002: Batch-Generate Previews generate empty or none image for large objects.
Bastien Montagne [Thu, 5 Oct 2017 16:12:10 +0000 (18:12 +0200)]
Fix T53002: Batch-Generate Previews generate empty or none image for large objects.

Camera clipping was left to default values, which won't work well for
very large (or small) objects. Now recompute valid clipping start/end
based on boundingbox of rendered data, and final location of camera.

2 years agoFix T53001: more workarounds for crash in AMD compiler with recent drivers.
Brecht Van Lommel [Thu, 5 Oct 2017 14:41:41 +0000 (16:41 +0200)]
Fix T53001: more workarounds for crash in AMD compiler with recent drivers.

2 years agoCode refactor: split displace/background into separate kernels, remove luma.
Brecht Van Lommel [Thu, 5 Oct 2017 13:17:09 +0000 (15:17 +0200)]
Code refactor: split displace/background into separate kernels, remove luma.

2 years agoSculpt Mode: 2D falloff option
Campbell Barton [Thu, 5 Oct 2017 13:18:11 +0000 (00:18 +1100)]
Sculpt Mode: 2D falloff option

This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.

Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.

2 years agoVertex Paint: apply when cursor isn't over faces
Campbell Barton [Thu, 5 Oct 2017 10:16:25 +0000 (21:16 +1100)]
Vertex Paint: apply when cursor isn't over faces

This behavior makes more sense for sculpt, less so for painting.
Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` -
similar to ray-cast except it finds the closest point on the surface.

2 years agoCleanup: rename dist -> depth
Campbell Barton [Thu, 5 Oct 2017 10:06:04 +0000 (21:06 +1100)]
Cleanup: rename dist -> depth

Prepare to add code that stores distance to the ray, avoid confusion.

2 years agoCleanup: remove unused struct member
Campbell Barton [Thu, 5 Oct 2017 06:52:05 +0000 (17:52 +1100)]
Cleanup: remove unused struct member

Merged with soc-2016-pbvh-painting, no longer needed.

2 years agoDisable cursor drawing while navigating
Campbell Barton [Thu, 5 Oct 2017 06:35:46 +0000 (17:35 +1100)]
Disable cursor drawing while navigating

Was performing ray-casts in sculpt mode on every update.

2 years agoFix sculpt secondary color missing some brushes
Campbell Barton [Thu, 5 Oct 2017 01:57:24 +0000 (12:57 +1100)]
Fix sculpt secondary color missing some brushes

D2841 by @uvwxyz w/ edits

2 years agoCleanup: use bool for brush checks
Campbell Barton [Thu, 5 Oct 2017 01:51:36 +0000 (12:51 +1100)]
Cleanup: use bool for brush checks

2 years agoFix brush reset (missing notifier)
Campbell Barton [Thu, 5 Oct 2017 01:32:24 +0000 (12:32 +1100)]
Fix brush reset (missing notifier)

D2843 by @uvwxyz