10 years ago- particle drawing was using invalid memory with weights.
Campbell Barton [Fri, 15 Jan 2010 17:28:00 +0000 (17:28 +0000)]
- particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);

10 years agoa new generic invoke function - WM_enum_search_invoke()
Campbell Barton [Fri, 15 Jan 2010 17:23:16 +0000 (17:23 +0000)]
a new generic invoke function - WM_enum_search_invoke()
This can search operators enum property.

Make proxy menu could easily get too big. use the new search popup.

10 years agofix for compiler error, probably unlikely but if 'v' is NULL it could crash.
Campbell Barton [Fri, 15 Jan 2010 17:19:01 +0000 (17:19 +0000)]
fix for compiler error, probably unlikely but if 'v' is NULL it could crash.

10 years agoConsole:
Thomas Dinges [Fri, 15 Jan 2010 17:00:37 +0000 (17:00 +0000)]
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)

10 years agobugfix [#20688] Mesh with no materials fails to export UV layout
Campbell Barton [Fri, 15 Jan 2010 12:21:33 +0000 (12:21 +0000)]
bugfix [#20688] Mesh with no materials fails to export UV layout

10 years agoReverting changes made in r25940 with the NLA unmapping.
Joshua Leung [Fri, 15 Jan 2010 10:34:39 +0000 (10:34 +0000)]
Reverting changes made in r25940 with the NLA unmapping.

The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.

I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.

10 years ago[#20685] Fixed: cleaned up descriptions, removed unrelated comments in code
Campbell Barton [Fri, 15 Jan 2010 10:02:02 +0000 (10:02 +0000)]
[#20685] Fixed: cleaned up descriptions, removed unrelated comments in code
from Jaevixa McNomera (jaevixa)

10 years ago* don't copy .pyc files
Nathan Letwory [Fri, 15 Jan 2010 09:59:42 +0000 (09:59 +0000)]
* don't copy .pyc files

10 years agoFix [#20437] Impossible to load "voxel data" sequence file from
Matt Ebb [Fri, 15 Jan 2010 07:26:38 +0000 (07:26 +0000)]
Fix [#20437] Impossible to load "voxel data" sequence file from
texture panel (field missing?)

10 years ago* Fix two issues:
Nathan Letwory [Fri, 15 Jan 2010 07:04:00 +0000 (07:04 +0000)]
* Fix two issues:
   - makesrna would crash on Windows with this malloc business (writing wrong places).
   - The one malloc never got freed (apart from not being MEM_callocN - which should be used instead of vanilla malloc/calloc!)

10 years agoFix [#20129] emulate numpad
Matt Ebb [Fri, 15 Jan 2010 06:17:28 +0000 (06:17 +0000)]
Fix [#20129] emulate numpad

Converted Command+LMB to send a RMB click event on Mac OS X, if Emulate 3 Button Mouse is switched on.

Also fixes for previous commit, didn't all go through.

10 years agoTweaked/added poll functions to prevent operators that require
Matt Ebb [Fri, 15 Jan 2010 06:10:05 +0000 (06:10 +0000)]
Tweaked/added poll functions to prevent operators that require
a 3D View from being used outside the 3D View (i.e. the info header
search button)

10 years agoFix [#20514] In sculpting mode is possible to use page down/up to exceed the actual...
Matt Ebb [Fri, 15 Jan 2010 05:00:02 +0000 (05:00 +0000)]
Fix [#20514] In sculpting mode is possible to use page down/up to exceed the actual multiresolution level

10 years agoAdding back cursor to center menu entry that was mistakingly removed by an unnamed...
Martin Poirier [Fri, 15 Jan 2010 01:21:56 +0000 (01:21 +0000)]
Adding back cursor to center menu entry that was mistakingly removed by an unnamed person.

10 years agoTransform Constraints: When axis is quasi perpendicular to the screen (within 5 degre...
Martin Poirier [Fri, 15 Jan 2010 00:35:21 +0000 (00:35 +0000)]
Transform Constraints: When axis is quasi perpendicular to the screen (within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage.

10 years agofix for possible crash with the boundbox of a mesh used when freed.
Campbell Barton [Thu, 14 Jan 2010 23:59:13 +0000 (23:59 +0000)]
fix for possible crash with the boundbox of a mesh used when freed.

10 years agopatch [#20673] Fixed descriptions in Torus mesh controls, and added some requested...
Campbell Barton [Thu, 14 Jan 2010 22:45:56 +0000 (22:45 +0000)]
patch [#20673] Fixed descriptions in Torus mesh controls, and added some requested controls
from Jaevixa McNomera (jaevixa)

10 years agoText Editor: Add an option "Tabs as Spaces".
Dalai Felinto [Thu, 14 Jan 2010 21:30:51 +0000 (21:30 +0000)]
Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)

10 years agoCtrl+RMB select in the dope-sheet wasnt working, this nlabackup stuff isnt being...
Campbell Barton [Thu, 14 Jan 2010 20:48:25 +0000 (20:48 +0000)]
Ctrl+RMB select in the dope-sheet wasnt working, this nlabackup stuff isnt being done for select-all so not sure why its there, commented it out for now.
Aligorith, please check.

10 years ago[#20672] TimeLine (arrows will not proceed animation)
Martin Poirier [Thu, 14 Jan 2010 19:53:26 +0000 (19:53 +0000)]
[#20672] TimeLine (arrows will not proceed animation)

RNA notifiers don't have a window and didn't get picked up correctly by the animation redraw system. If there's no window defined in a scene notifier, handle it anyway if the scene matches (or if there aren't any).

10 years ago[#19978] Can not switch view with keymaps while emulate numpad is activated; in modes...
Martin Poirier [Thu, 14 Jan 2010 18:15:12 +0000 (18:15 +0000)]
[#19978] Can not switch view with keymaps while emulate numpad is activated; in modes other than object and edit

Was caused by event emulation (numpad and mmb) happening separately at each level of the keymap, so brush selection was latching on the event before it had time to test emulated values with view navigation entries (at a lower level in the hierarchy).

After discussion with Matt, decided that event emulation should be done at the root of the event loop, replacing the event with the emulated values. This is much more predictable and more logical as far as event emulation goes.

10 years agoMkey toggles mask while in vertex/texture/weight paint mode.
Campbell Barton [Thu, 14 Jan 2010 18:11:10 +0000 (18:11 +0000)]
Mkey toggles mask while in vertex/texture/weight paint mode.
remove unused operator property

10 years agoimprove volume preserving puff to shape the end strands of the hair in relation to...
Campbell Barton [Thu, 14 Jan 2010 16:14:24 +0000 (16:14 +0000)]
improve volume preserving puff to shape the end strands of the hair in relation to the underlying form of the head.

10 years agoCocoa : fix for modifiers keys handling upon application switching
Damien Plisson [Thu, 14 Jan 2010 16:01:05 +0000 (16:01 +0000)]
Cocoa : fix for modifiers keys handling upon application switching

- fix race condition between applicationBecomeActive, and WindowBecomeKey events that discarded the modifiers keys status change event message
- workaround for a 10.6 bug that made the Cmd (oskey) modifier erroneously on.

10 years agouv layout svg files were not importing into inkscape or firefox (gimp worked)
Campbell Barton [Thu, 14 Jan 2010 14:33:05 +0000 (14:33 +0000)]
uv layout svg files were not importing into inkscape or firefox (gimp worked)

10 years agoUV layout
Campbell Barton [Thu, 14 Jan 2010 14:26:39 +0000 (14:26 +0000)]
UV layout
- set the width of the line to be 1 pixel
- add the object name onto the blendfile name.

10 years agoJoin as UVs.... (copies matching UVs to another object with the same topology)
Campbell Barton [Thu, 14 Jan 2010 14:06:27 +0000 (14:06 +0000)]
Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.

10 years agoLittle fun feature for SCons users: set BF_LINE_OVERWRITE=True in your user-config...
Nathan Letwory [Thu, 14 Jan 2010 13:42:15 +0000 (13:42 +0000)]
Little fun feature for SCons users: set BF_LINE_OVERWRITE=True in your or on command-line when BF_QUIET=True. This will reuse the same line of the previous compile message (Compiling ==>...). Warnings and other messages will still go on their own lines. Remember to set BF_LINE_OVERWRITE=False when you are redirecting the build output to a file

10 years agoweight paint without shading when in wire view. use stipple wire to help show where...
Campbell Barton [Thu, 14 Jan 2010 12:51:17 +0000 (12:51 +0000)]
weight paint without shading when in wire view. use stipple wire to help show where verts are.
only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode.

10 years agospelling errors, no real changes to code.
Campbell Barton [Thu, 14 Jan 2010 10:59:42 +0000 (10:59 +0000)]
spelling errors, no real changes to code.

10 years agono-functional change - use interpolation functions where possible.
Campbell Barton [Thu, 14 Jan 2010 10:58:03 +0000 (10:58 +0000)]
no-functional change - use interpolation functions where possible.

10 years agoFix mistake in recent commit, typed in wrong number for bitflag
Brecht Van Lommel [Thu, 14 Jan 2010 10:57:24 +0000 (10:57 +0000)]
Fix mistake in recent commit, typed in wrong number for bitflag
causing various issues with constraints and duplis.

10 years agoUV operator template
Campbell Barton [Thu, 14 Jan 2010 10:50:58 +0000 (10:50 +0000)]
UV operator template

10 years agoFix [#20671] No access to creating textures for a material
Matt Ebb [Thu, 14 Jan 2010 10:43:53 +0000 (10:43 +0000)]
Fix [#20671] No access to creating textures for a material

Caused by my previous commit here.

10 years agoFix [#20029] Text input fields with dropdown list bugs
Matt Ebb [Thu, 14 Jan 2010 09:56:41 +0000 (09:56 +0000)]
Fix [#20029] Text input fields with dropdown list bugs

10 years agoenable smooth shading of particle colors in particle editmode, for weight painting...
Campbell Barton [Thu, 14 Jan 2010 09:01:57 +0000 (09:01 +0000)]
enable smooth shading of particle colors in particle editmode, for weight painting and selection.

10 years agoparticle weight brush back (mostly the same as in 2.4x), needed to control long hairs...
Campbell Barton [Thu, 14 Jan 2010 08:53:10 +0000 (08:53 +0000)]
particle weight brush back (mostly the same as in 2.4x), needed to control long hairs movement.

10 years ago* Added an 'enable manipulator' operator, with boolean properties for each of
Matt Ebb [Thu, 14 Jan 2010 05:29:25 +0000 (05:29 +0000)]
* Added an 'enable manipulator' operator, with boolean properties for each of
translate/rotate/scale, for people to bind to shortcut keys.

wm.context_set doesn't work well here since it just toggles each component on/off.

Fixes [#19730] Missing/conflicting keymaps for "Change Manipulator Mode" function

Good defaults for this can be decided on for an updated 2.5 key layout.

10 years agoctrl +/- should be in default keymap for 3d view zoom in/out, probably other views too
Joseph Eagar [Thu, 14 Jan 2010 05:22:16 +0000 (05:22 +0000)]
ctrl +/- should be in default keymap for 3d view zoom in/out, probably other views too

10 years agoFix for previous properties editor crash, only remove ui handlers
Matt Ebb [Thu, 14 Jan 2010 05:21:20 +0000 (05:21 +0000)]
Fix for previous properties editor crash, only remove ui handlers
on new screens. Was preventing openGL render and possibly other
things from working

10 years agoChanged 3D View menu Duplicate Linked to use the same
Matt Ebb [Thu, 14 Jan 2010 04:36:27 +0000 (04:36 +0000)]
Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).

10 years agoShow the image ID template too for 3D View BG image
Matt Ebb [Thu, 14 Jan 2010 04:25:06 +0000 (04:25 +0000)]
Show the image ID template too for 3D View BG image

10 years agoFix [#19932] When reducing panels vertically the scrollbar should not continue redraw in
Matt Ebb [Thu, 14 Jan 2010 04:16:45 +0000 (04:16 +0000)]
Fix [#19932] When reducing panels vertically the scrollbar should not continue redraw in
opposite direction

10 years agorenamed view_center to view_selected in view3d menu code
Joseph Eagar [Thu, 14 Jan 2010 02:51:17 +0000 (02:51 +0000)]
renamed view_center to view_selected in view3d menu code

10 years agofixed missing buttons if no bg image
Joseph Eagar [Thu, 14 Jan 2010 02:41:08 +0000 (02:41 +0000)]
fixed missing buttons if no bg image

10 years agoview3d bg image now updates on frame change, and the panel for it properly draws...
Joseph Eagar [Thu, 14 Jan 2010 02:16:45 +0000 (02:16 +0000)]
view3d bg image now updates on frame change, and the panel for it properly draws an image user template.  someone else might want to look over the UI stuff, hopefully it's ok.  also added some ffmpeg .dlls to the SConscript to install.

10 years agoFix URL to new py API docs
Matt Ebb [Thu, 14 Jan 2010 02:13:08 +0000 (02:13 +0000)]
Fix URL to new py API docs

10 years agoMissing notifiers in some transform orientations operators.
Martin Poirier [Thu, 14 Jan 2010 02:06:08 +0000 (02:06 +0000)]
Missing notifiers in some transform orientations operators.

Also, nice harmless typo (only because KM_SHIFT|KM_CLICK (1|3) == KM_SHIFT|KM_CTRL (1|2))

10 years agoFix [#20663] Mouse cursor icon changes back to default in edit mode
Matt Ebb [Thu, 14 Jan 2010 01:47:25 +0000 (01:47 +0000)]
Fix [#20663] Mouse cursor icon changes back to default in edit mode

Seemed simple but actually turned out to be quite complex.

ND_MODE notifier was being misused, changed to ND_TOOLSETTINGS

Note: Although the fix itself doesn't involve this much, debugging uncovered
that listeners can't rely on notifier->swinid to be correct, since notifiers can
now be added from RNA without a region context.

10 years agoFix for saved animation image sequence renders being too dark
Matt Ebb [Thu, 14 Jan 2010 00:03:58 +0000 (00:03 +0000)]
Fix for saved animation image sequence renders being too dark
(caused by my recent color management commit)

10 years agoFix [#19902] sculpt brush texture not accessible when the object has no material
Matt Ebb [Wed, 13 Jan 2010 23:12:48 +0000 (23:12 +0000)]
Fix [#19902] sculpt brush texture not accessible when the object has no material

Texture handling really needs deeper improvement, this fix doesn't really help for
other situations like modifiers, but solves the inconvenient case of sculpting with
no material at least.

10 years ago[#20583] Snap Cursor to Center and more View edits
Martin Poirier [Wed, 13 Jan 2010 22:17:56 +0000 (22:17 +0000)]
[#20583] Snap Cursor to Center and more View edits

Patches by Jonathan Smith (jaydez)

Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).

10 years ago[#20112] User Preferences window causes a crash
Martin Poirier [Wed, 13 Jan 2010 21:37:13 +0000 (21:37 +0000)]
[#20112] User Preferences window causes a crash

Opened preference window caused a crash (context pointing to freed screen) when Load UI was turned off.

10 years ago- when the image is available export the SVG with the pixel width and height, saves...
Campbell Barton [Wed, 13 Jan 2010 19:53:34 +0000 (19:53 +0000)]
- when the image is available export the SVG with the pixel width and height, saves typing into the gimp each time.
- option to only export selected faces.
- add in some metadata from the scene

10 years agoMakefiles: add -DNAN_BUILDINFO to CPPFLAGS in windowmanager/intern when building...
Stefan Gartner [Wed, 13 Jan 2010 19:48:34 +0000 (19:48 +0000)]
Makefiles: add -DNAN_BUILDINFO to CPPFLAGS in windowmanager/intern when building with NAN_BUILDINFO

10 years agoPatch [#20588] Adding multisample support to Win32 Ghost - by Mitchell Stokes (Moguri)
Nathan Letwory [Wed, 13 Jan 2010 19:02:13 +0000 (19:02 +0000)]
Patch [#20588]  Adding multisample support to Win32 Ghost - by Mitchell Stokes (Moguri)

Note: AA is still disabled due to AA creating problems for selection tools. If you must, set AA to 2 or 4 in wm_window.c where the GHOST window is created (line 317).

10 years agoUV Layout export, writes an SVG, uses material colors.
Campbell Barton [Wed, 13 Jan 2010 19:00:18 +0000 (19:00 +0000)]
UV Layout export, writes an SVG, uses material colors.

10 years agoUV mirror tool (copies UVs from one side of the mesh to the other)
Campbell Barton [Wed, 13 Jan 2010 17:58:26 +0000 (17:58 +0000)]
UV mirror tool (copies UVs from one side of the mesh to the other)
WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.

10 years agoCocoa : properly distinguish mouse from multitouch trackpad scroll events
Damien Plisson [Wed, 13 Jan 2010 17:43:42 +0000 (17:43 +0000)]
Cocoa : properly distinguish mouse from multitouch trackpad scroll events

Mighty mouse trackball now fires proper wheel events (and not trackpad pan ones)

10 years agolink markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no...
Campbell Barton [Wed, 13 Jan 2010 14:39:08 +0000 (14:39 +0000)]
link markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no menu in timeline for this)
needed for linking in scenes and copying markers about

10 years agoMerge -c 25963 from COLLADA branch into trunk.
Arystanbek Dyussenov [Wed, 13 Jan 2010 12:51:07 +0000 (12:51 +0000)]
Merge -c 25963 from COLLADA branch into trunk.

10 years agocheck if the layer exists rather then getting the array.
Campbell Barton [Wed, 13 Jan 2010 12:17:21 +0000 (12:17 +0000)]
check if the layer exists rather then getting the array.

10 years agofix crash for projection painting with subsurf or multires, while drawing the verts...
Campbell Barton [Wed, 13 Jan 2010 12:16:10 +0000 (12:16 +0000)]
fix crash for projection painting with subsurf or multires, while drawing the verts & faces were bening freed.

10 years agoRNA NLA update function was wrong, taking the scene as a PointerRNA
Campbell Barton [Wed, 13 Jan 2010 12:15:04 +0000 (12:15 +0000)]
RNA NLA update function was wrong, taking the scene as a PointerRNA

10 years agoFix rendering of normal maps, was broken by new bump mapping.
Brecht Van Lommel [Wed, 13 Jan 2010 11:37:08 +0000 (11:37 +0000)]
Fix rendering of normal maps, was broken by new bump mapping.

10 years agonode uninitialized memory valgrind found while looking into crash.
Campbell Barton [Wed, 13 Jan 2010 08:39:32 +0000 (08:39 +0000)]
node uninitialized memory valgrind found while looking into crash.

10 years agomakesrna was failing because of a buffer overrun from an error in r25949
Campbell Barton [Wed, 13 Jan 2010 08:12:57 +0000 (08:12 +0000)]
makesrna was failing because of a buffer overrun from an error in r25949

10 years agoFix: wasn't able to rename node group nodetree name, or access the nodetree at all...
Matt Ebb [Wed, 13 Jan 2010 06:35:12 +0000 (06:35 +0000)]
Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you
can switch between them too.

Wrapped group nodes in RNA as part of this.

10 years agoDon't loop forever.
Martin Poirier [Wed, 13 Jan 2010 04:27:10 +0000 (04:27 +0000)]
Don't loop forever.

10 years agoFix [#20614] renaming certain things in outliner->datablocks makes blender unresponsi...
Matt Ebb [Wed, 13 Jan 2010 03:36:08 +0000 (03:36 +0000)]
Fix [#20614] renaming certain things in outliner->datablocks makes blender unresponsive to keystrokes

Outliner isn't able to rename things in datablocks view, disabled it from the UI.

10 years agoFix [#20557] animated node values haven't effect while render animatiĆ³n
Matt Ebb [Wed, 13 Jan 2010 03:21:55 +0000 (03:21 +0000)]
Fix [#20557] animated node values haven't effect while render animatiĆ³n

Was only updating the animation system for the render process - if scene render was skipped
(as is the case for comp trees without renderlayer nodes) then the animation system wouldn't

Added in an update here, Aligorith, maybe you'd like to doublecheck.

10 years agoFix for Martin's fix, caused file selector to stop working.
Matt Ebb [Wed, 13 Jan 2010 02:59:42 +0000 (02:59 +0000)]
Fix for Martin's fix, caused file selector to stop working.

Fileselect handlers are added to window's modalhandlers, and contain references to
other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now.

10 years agoFix [#20655] wrong button shading
Matt Ebb [Wed, 13 Jan 2010 02:01:34 +0000 (02:01 +0000)]
Fix [#20655] wrong button shading

Also restored copy/paste for color swatches

10 years agoFix [#20649] when header is on top of 3D View and all regions are collapsed, expansio...
Matt Ebb [Wed, 13 Jan 2010 00:43:59 +0000 (00:43 +0000)]
Fix [#20649] when header is on top of 3D View and all regions are collapsed, expansion icons overlap

10 years agoAdding .glsl and .data to the Text filtering in the File editor (with Andrea's aval)
Dalai Felinto [Wed, 13 Jan 2010 00:15:17 +0000 (00:15 +0000)]
Adding .glsl and .data to the Text filtering in the File editor (with Andrea's aval)
(.data is what we use by default as a dome mesh warp format, btw)

10 years ago[#20093] Consistent Crash in properties window
Martin Poirier [Tue, 12 Jan 2010 23:30:19 +0000 (23:30 +0000)]
[#20093] Consistent Crash in properties window

Fun bug, took me the better part of the day to track down.

Happens because maximizing swaps spacedata lists between the old area and the newly created maximized area (this one being empty) while ui handlers are still hanging with references to the first area (then trying to access spacedata when handled). And then only if a maximizing operator was run before the UI realign timer event from the previous maximize was handled (fun, I told you).

After discussion with Matt on irc, we decided the best way to deal with that was to remove ui handlers that reference areas of a screen that is no longer used. That solution reflects the fact that the bug is more general that the reproducing steps would lead to believe. There's also absolutely no reason to run UI handlers on invisible areas.

10 years agoNLA: fix keyframes getting messed up when making strips longer. For drawing
Brecht Van Lommel [Tue, 12 Jan 2010 21:20:09 +0000 (21:20 +0000)]
NLA: fix keyframes getting messed up when making strips longer. For drawing
and other operations the nla mapping would be applied to the curves, but not
restored correctly. The unmap function was not the inverse of the map function,
and it's not clear to me it's even possible to make it so due to repeat, so
now the old coordinates are backed up in a list and then restored afterwards.

10 years agoBugfix: drivers on constraint properties could get set to invalid when
Brecht Van Lommel [Tue, 12 Jan 2010 19:51:26 +0000 (19:51 +0000)]
Bugfix: drivers on constraint properties could get set to invalid when
transforming, due to the evaluation of the object transform without
constraints, and the driver not finding the property.

Constraints are now disabled in a way that should avoid this problem

10 years agoMath lib: added normalize_v3_v3 in addition to normalize_v3.
Brecht Van Lommel [Tue, 12 Jan 2010 19:47:54 +0000 (19:47 +0000)]
Math lib: added normalize_v3_v3 in addition to normalize_v3.

10 years agoRNA: warning fixes.
Brecht Van Lommel [Tue, 12 Jan 2010 19:47:31 +0000 (19:47 +0000)]
RNA: warning fixes.

10 years agoRaytrace: only print debug info when running with -d option.
Brecht Van Lommel [Tue, 12 Jan 2010 19:45:01 +0000 (19:45 +0000)]
Raytrace: only print debug info when running with -d option.

10 years ago[#19960] When Loop Cutting, no Edge Sliding in Face Select Mode, but works in other...
Martin Poirier [Tue, 12 Jan 2010 19:44:23 +0000 (19:44 +0000)]
[#19960] When Loop Cutting, no Edge Sliding in Face Select Mode, but works in other Select Modes

Force edge select (internally) when running edge slide.

10 years agoFix for custom shapes getting lost on proxy armature bones.
Brecht Van Lommel [Tue, 12 Jan 2010 18:56:39 +0000 (18:56 +0000)]
Fix for custom shapes getting lost on proxy armature bones.

10 years ago- bugfix [#20654] the property edge_face_count of the Mesh-Object does not work
Campbell Barton [Tue, 12 Jan 2010 18:33:21 +0000 (18:33 +0000)]
- bugfix [#20654] the property edge_face_count of the Mesh-Object does not work
- remove unneeded particle function

10 years agoProxy Protection Fixes
Brecht Van Lommel [Tue, 12 Jan 2010 17:08:28 +0000 (17:08 +0000)]
Proxy Protection Fixes

* Mostly revert #24880: Transform Locks affecting animation system. This
  was implemented as a feature request from Nathan but was not the
  intended functionality, and actually gives problems instead. The transform
  locks should really only affect what the user can do, not if the property
  can be animated internally.
* Revert #25868: fix for lib linked scenes not animating. This was needed
  due to the above feature, but meant that all lib linked properties were
  editable in the UI.
* Make bone properties of on proxy-protected layers not editable. They will
  be overriden on reload/redo like lib linked data, so should not be edited.

10 years agoparticle puff, volume option.
Campbell Barton [Tue, 12 Jan 2010 16:35:34 +0000 (16:35 +0000)]
particle puff, volume option.

When combing long hair  it will often end up with no volume (flat on the head like its wet).
a way to fix this is to use the puff tool however when applied points at the root only this just gives a bit of volume at the roots and the rest of the hair stays flat.

This option moves the unselected parts of the hair without applying the puff tool to them, giving volume to the hair whilst preserving the desired style.

10 years agobugfix for particle editmode operators from (Janne Karhu)
Campbell Barton [Tue, 12 Jan 2010 16:29:05 +0000 (16:29 +0000)]
bugfix for particle editmode operators from (Janne Karhu)
psys_get_particle_on_path was taking dynamics into account, making subdivide add points in odd places.

10 years agobugfix for puff brush, it wasnt working if the object had any transformation.
Campbell Barton [Tue, 12 Jan 2010 14:52:09 +0000 (14:52 +0000)]
bugfix for puff brush, it wasnt working if the object had any transformation.
some dna comments too.

10 years agoCocoa : activate multitouch trackpad features only on equipped macbooks
Damien Plisson [Tue, 12 Jan 2010 14:12:44 +0000 (14:12 +0000)]
Cocoa : activate multitouch trackpad features only on equipped macbooks

10 years agorename free_group to free_group_objects since it doesnt free the group its self.
Campbell Barton [Tue, 12 Jan 2010 13:42:13 +0000 (13:42 +0000)]
rename free_group to free_group_objects since it doesnt free the group its self.

10 years agolast commit was no good since pe_get_current was running recalc_emitter_field on...
Campbell Barton [Tue, 12 Jan 2010 13:40:29 +0000 (13:40 +0000)]
last commit was no good since pe_get_current was running recalc_emitter_field on mousemove and poll() functions.
run on entering particle editmode only.

10 years agoparticle edit
Campbell Barton [Tue, 12 Jan 2010 13:20:49 +0000 (13:20 +0000)]
particle edit
the emitter field wasnt recalculated on entering on editmode.
this meant you could use the puff brush in particle edit, move mesh verts, go back into particle edit... And the mesh data from the previous mesh would still be used.

10 years agoMade the color ramp template more compact, and made the position field an RNA item.
William Reynish [Tue, 12 Jan 2010 12:08:23 +0000 (12:08 +0000)]
Made the color ramp template more compact, and made the position field an RNA item.

10 years agoFix #20641, #20645. Someone forgot to update scripts ;)
Arystanbek Dyussenov [Tue, 12 Jan 2010 11:21:42 +0000 (11:21 +0000)]
Fix #20641, #20645. Someone forgot to update scripts ;)

10 years ago[#20646] 2.5 does not load python scripts with multiple dots in the filename
Campbell Barton [Tue, 12 Jan 2010 10:04:03 +0000 (10:04 +0000)]
[#20646] 2.5 does not load python scripts with multiple dots in the filename
- not a bug so add a warning if people add scripts with invalid names like this.

10 years agoCMake fix for windows build
Damien Plisson [Tue, 12 Jan 2010 08:46:38 +0000 (08:46 +0000)]
CMake fix for windows build

Patch by Guillaume Lecocq. Thx!

10 years agoFix [#20556] Shear hotkey not matching keymap
Matt Ebb [Tue, 12 Jan 2010 08:30:01 +0000 (08:30 +0000)]
Fix [#20556] Shear hotkey not matching keymap

Select Sharp Edges was conflicting with it, fixed by removing it's shortcut,
- if people use it frequently, they can easy add it back with a RMB click.

10 years agoFix [#19920] long list in outliner+renaming
Matt Ebb [Tue, 12 Jan 2010 08:18:15 +0000 (08:18 +0000)]
Fix [#19920] long list in outliner+renaming

10 years agoRenamed toolbar to Tool Shelf all over
Matt Ebb [Tue, 12 Jan 2010 07:50:14 +0000 (07:50 +0000)]
Renamed toolbar to Tool Shelf all over

10 years agoPartial fix for [#19926] clicks "fall through" when stacking nodes
Matt Ebb [Tue, 12 Jan 2010 07:07:51 +0000 (07:07 +0000)]
Partial fix for [#19926] clicks "fall through" when stacking nodes

This still isn't ideal, but a bit better than before, it just tweaks the order of
block processing so that at least the buttons on top of other buttons get processed first.

The actual fix will be quite tricky, not sure about how best to do that so far..