blender-staging.git
11 years agosome scons command line args were not working since recent changes-
Campbell Barton [Tue, 18 Nov 2008 05:47:19 +0000 (05:47 +0000)]
some scons command line args were not working since recent changes-
 scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.

11 years agoQuatOne was so wrong is would make Hamilton cry.
Martin Poirier [Mon, 17 Nov 2008 22:13:45 +0000 (22:13 +0000)]
QuatOne was so wrong is would make Hamilton cry.

Thankfully, very little code used it, the only exception being the retarget code in etch-a-ton.

11 years agoAdded BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a python...
Campbell Barton [Mon, 17 Nov 2008 10:43:12 +0000 (10:43 +0000)]
Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a python error.

11 years agoFix compilation on OS X
Martin Poirier [Mon, 17 Nov 2008 00:54:45 +0000 (00:54 +0000)]
Fix compilation on OS X

Patch by dfelinto

11 years agoDXF-Importer: updated version v1.12 - 2008.11.16 by migius
Remigiusz Fiedler [Sun, 16 Nov 2008 23:52:29 +0000 (23:52 +0000)]
DXF-Importer: updated version v1.12 - 2008.11.16 by migius
 - remove try_finally: cause not supported in python <2.5
 - add Bezier curves bevel radius support (default 1.0)

11 years ago17973Patch by dfelinto, and also fixed a bug in 2d-filters
Hamed Zaghaghi [Sat, 15 Nov 2008 12:10:16 +0000 (12:10 +0000)]
17973Patch by dfelinto, and also fixed a bug in 2d-filters

11 years agocopy over pthread dll to the install dir with cross compiling,
Campbell Barton [Fri, 14 Nov 2008 03:21:06 +0000 (03:21 +0000)]
copy over pthread dll to the install dir with cross compiling,
eventually should copy more libs but for now this makes blenderlite work
- (used for automatic blender builds on graphicall)

11 years agoTransform Roll Fixes for editbone. Special case for rotation, we don't need to guess...
Martin Poirier [Fri, 14 Nov 2008 03:13:40 +0000 (03:13 +0000)]
Transform Roll Fixes for editbone. Special case for rotation, we don't need to guess in those case and the result is better if we use the real rotation.

11 years agoBugfix:
Joshua Leung [Fri, 14 Nov 2008 02:13:10 +0000 (02:13 +0000)]
Bugfix:

Grease Pencil crashed after duplicating a screen-area, and deleting a layer from the original screen-area. The duplication code was not reassigning some pointers.

11 years agoupdate for compiling cross compiling win32 on linux, had a lot of trouble with makesd...
Campbell Barton [Thu, 13 Nov 2008 23:12:38 +0000 (23:12 +0000)]
update for compiling cross compiling win32 on linux, had a lot of trouble with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.

11 years ago==Armature==
Martin Poirier [Thu, 13 Nov 2008 22:35:40 +0000 (22:35 +0000)]
==Armature==

Fix the roll mess in transform. Since roll is based on an automatically calculated up axis, transforming bones would mess up bone orientation. This code automatically adjusts the roll value to keep bone orientation as consistant as possible. That works all around in transform for all transformations.

Doesn't work with x-axis mirror though as that doesn't use transform elements (fixing it would be nice for later)

Most interesting is that it works with the mirror tool (obviously), so you don't have to fix all the rolls after mirroring one side of an armature.

It could be made an option if someone presents a good enough point for that, but I can't see why you'd want the previous mess instead.

NB: this also ports a utility fonction from etch-a-ton to set bone roll from an up axis.

11 years agoNormal Orientation on EditBones uses roll for Z axis.
Martin Poirier [Thu, 13 Nov 2008 21:44:32 +0000 (21:44 +0000)]
Normal Orientation on EditBones uses roll for Z axis.

11 years agoRemoved support for nested texture trees, minor ui enhancements
Robin Allen [Thu, 13 Nov 2008 09:57:11 +0000 (09:57 +0000)]
Removed support for nested texture trees, minor ui enhancements

11 years agofor scons on linux and other *nux systems
Campbell Barton [Thu, 13 Nov 2008 02:18:35 +0000 (02:18 +0000)]
for scons on linux and other *nux systems
only install locale data if international is enabled, only install fonts if freetype is enabled.

11 years ago2 utility functions added for projection painting.
Campbell Barton [Wed, 12 Nov 2008 22:35:58 +0000 (22:35 +0000)]
2 utility functions added for projection painting.
* BLI_linklist_index() - to get an items index in a  LinkList
* BLI_memarena_use_malloc() - BLI_memarena_use_calloc alredy existed but there was no way to switch back to malloc.

also added texnodes to cmake

11 years ago== MSVC projectfiles ==
Andrea Weikert [Wed, 12 Nov 2008 21:03:42 +0000 (21:03 +0000)]
== MSVC projectfiles ==
update for texture nodes

11 years agofix bad level call in texture nodes
Andrea Weikert [Wed, 12 Nov 2008 21:02:45 +0000 (21:02 +0000)]
fix bad level call in texture nodes
BIF_preview_changed wasn't needed after all.

11 years agoAdded stubs to fix linker errors in texnodes
Robin Allen [Wed, 12 Nov 2008 20:11:54 +0000 (20:11 +0000)]
Added stubs to fix linker errors in texnodes

11 years agoBah, two more files!
Ton Roosendaal [Wed, 12 Nov 2008 19:14:46 +0000 (19:14 +0000)]
Bah, two more files!

11 years agoPatch #7897 Texture Nodes!
Ton Roosendaal [Wed, 12 Nov 2008 19:03:50 +0000 (19:03 +0000)]
Patch #7897 Texture Nodes!

Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!

I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node

A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual

On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
  (as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
  output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
  should not show. NodeTree should ignore other nodetrees to keep things sane
  for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
  superior antialising of checkers/bricks.

General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I
rather wait for a solid and very well thought out design proposal for this,
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)

11 years agoset default path to the version that creates a working binary of Blender, when buildi...
Nathan Letwory [Wed, 12 Nov 2008 16:04:14 +0000 (16:04 +0000)]
set default path to the version that creates a working binary of Blender, when building with mingw. Now there is no need to do extra copying/config changing

11 years agoChange the LCG_DIR usage to BF_name_LIBPATH where possible. FFMPEG can't be done...
Nathan Letwory [Wed, 12 Nov 2008 07:48:53 +0000 (07:48 +0000)]
Change the LCG_DIR usage to BF_name_LIBPATH where possible. FFMPEG can't be done like that yet, needs some extra thought to handle differences between vc and mingw setup

11 years agoRemove BGE defines from highest level and define only there where needed. This preven...
Nathan Letwory [Tue, 11 Nov 2008 22:48:47 +0000 (22:48 +0000)]
Remove BGE defines from highest level and define only there where needed. This prevents scons from doing complete rebuilds when toggling BGE related options.

11 years agoprevious commits showed that the absolute path problem was even deeper. This should...
Nathan Letwory [Tue, 11 Nov 2008 21:37:53 +0000 (21:37 +0000)]
previous commits showed that the absolute path problem was even deeper. This should fix yet again some of the problems with giving them to BF_BUILDDIR

11 years agospaces -> tabs
Nathan Letwory [Tue, 11 Nov 2008 20:47:45 +0000 (20:47 +0000)]
spaces -> tabs

11 years agofix for another place where absolute paths for BF_BUILDDIR where a problem (generatin...
Nathan Letwory [Tue, 11 Nov 2008 20:46:46 +0000 (20:46 +0000)]
fix for another place where absolute paths for BF_BUILDDIR where a problem (generating results in the wrong place)

11 years agofix problem with giving absolute paths to BF_BUILDDIR
Nathan Letwory [Tue, 11 Nov 2008 20:26:53 +0000 (20:26 +0000)]
fix problem with giving absolute paths to BF_BUILDDIR

11 years agoFix typo that prevented CC_WARN from being added to build commands
Nathan Letwory [Tue, 11 Nov 2008 20:01:45 +0000 (20:01 +0000)]
Fix typo that prevented CC_WARN from being added to build commands

11 years agoMSVC90 project files: Tune projects build order to allow error-free build from clean...
Benoit Bolsee [Tue, 11 Nov 2008 16:48:34 +0000 (16:48 +0000)]
MSVC90 project files: Tune projects build order to allow error-free build from clean state.

11 years agoAdjusted scons files so disabling quicktime, python and sdl also removes their includ...
Campbell Barton [Tue, 11 Nov 2008 14:14:22 +0000 (14:14 +0000)]
Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.

11 years agoattempt to make executing an external command work with python 2.4 & 2.5, it seems...
Campbell Barton [Tue, 11 Nov 2008 08:21:09 +0000 (08:21 +0000)]
attempt to make executing an external command work with python 2.4 & 2.5, it seems that only py 2.6 wanted list args for subprocess.Popen

11 years agofix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin
Campbell Barton [Tue, 11 Nov 2008 05:03:03 +0000 (05:03 +0000)]
fix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin

11 years agoremoved some warnings
Campbell Barton [Tue, 11 Nov 2008 04:42:15 +0000 (04:42 +0000)]
removed some warnings

11 years agoMedian center didn't use TD_NOCENTER properly, making it work incorrectly with hinge...
Martin Poirier [Tue, 11 Nov 2008 03:12:31 +0000 (03:12 +0000)]
Median center didn't use TD_NOCENTER properly, making it work incorrectly with hinge bones (and with chain rotations).

11 years agobicubic_interpolation function was re-calculating a variable it didnt need to - ...
Campbell Barton [Tue, 11 Nov 2008 01:13:05 +0000 (01:13 +0000)]
bicubic_interpolation function was re-calculating a variable it didnt need to - (was calling 32 pow()'s per pixel, now only 8 - approx 3-4x speedup on my system).

11 years agoVideoTexture: support VideoTexture in blenderplayer
Benoit Bolsee [Mon, 10 Nov 2008 22:17:40 +0000 (22:17 +0000)]
VideoTexture: support VideoTexture in blenderplayer

11 years agoChain rotations for objects and pose bones (for teamto)
Martin Poirier [Mon, 10 Nov 2008 21:23:54 +0000 (21:23 +0000)]
Chain rotations for objects and pose bones (for teamto)

This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once.

Notes:
[1] This could be expended to other transformations if needed.
[2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)

11 years agoAdd MSVC90 project files - part 3. Extern and Intern projects are merged in projectfi...
Benoit Bolsee [Mon, 10 Nov 2008 21:22:22 +0000 (21:22 +0000)]
Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008.

11 years agoAdd MSVC90 project files - part 2.
Benoit Bolsee [Mon, 10 Nov 2008 16:09:25 +0000 (16:09 +0000)]
Add MSVC90 project files - part 2.

11 years agoAdd MSVC90 project files - part 1.
Benoit Bolsee [Mon, 10 Nov 2008 15:36:58 +0000 (15:36 +0000)]
Add MSVC90 project files - part 1.

11 years agomissing comma made scons arg BF_CXX_LIB_STATIC not work
Campbell Barton [Mon, 10 Nov 2008 13:36:44 +0000 (13:36 +0000)]
missing comma made scons arg BF_CXX_LIB_STATIC not work

11 years agoBugfix #17965
Ton Roosendaal [Mon, 10 Nov 2008 10:05:09 +0000 (10:05 +0000)]
Bugfix #17965

Most Surface (NURBS) tools in buttons didn't add undo pushes.

11 years agoPatch #17971 by Nathan Vegdahl:
Matt Ebb [Mon, 10 Nov 2008 05:42:07 +0000 (05:42 +0000)]
Patch #17971 by Nathan Vegdahl:
Makes colorband GUI display proper color interpolation

(for real this time)

11 years agoVideoTexture: Preserve alpha channel if present in video, images and sequences. Bette...
Benoit Bolsee [Sun, 9 Nov 2008 21:42:30 +0000 (21:42 +0000)]
VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video.

11 years ago* add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function...
Nathan Letwory [Sun, 9 Nov 2008 21:00:49 +0000 (21:00 +0000)]
* add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries.
  - this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
    it easier to use, since you don't have to remember the exact names

* Update documentation to mention scons-local.

11 years ago* typo fix
Nathan Letwory [Sat, 8 Nov 2008 13:39:37 +0000 (13:39 +0000)]
* typo fix

11 years ago=== BPy API ===
Nathan Letwory [Sat, 8 Nov 2008 13:38:21 +0000 (13:38 +0000)]
=== BPy API ===
* add two optional arguments to control click step and precision of Number buttons.

11 years ago* use msvc proposed names when building on win32
Nathan Letwory [Sat, 8 Nov 2008 12:01:55 +0000 (12:01 +0000)]
* use msvc proposed names when building on win32

11 years agoVideoTexture: forgot to commit MSVC project file, strange that nobody noticed...
Benoit Bolsee [Fri, 7 Nov 2008 20:13:07 +0000 (20:13 +0000)]
VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...

11 years ago* fix typo found by brecht
Nathan Letwory [Fri, 7 Nov 2008 19:49:55 +0000 (19:49 +0000)]
* fix typo found by brecht

11 years ago[#17958] Windows path fix for image_edit.py script.
Campbell Barton [Fri, 7 Nov 2008 15:16:30 +0000 (15:16 +0000)]
[#17958] Windows path fix for image_edit.py script.
Modified to work in linux too,  on my system subprocess.Popen(appstring) only works when appstring is a list.

Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.

11 years agoVideoTexture: VideoTexture.materialID() can now take texture image name.
Benoit Bolsee [Fri, 7 Nov 2008 10:54:32 +0000 (10:54 +0000)]
VideoTexture: VideoTexture.materialID() can now take texture image name.

You can specify a image name (starting with 'IM') instead of a material
name in VideoTexture.materialID() and return the material ID matching
this texture.
The advantage of this method is that is works with blender material
and UV texture. In case of UV texture, it grabs the internal material
corresponding to the faces that are assigned to this texture. In case
of blender material, it grabs the material that has an image texture
matching the name as first texture channel.
In both cases, the texture id used in VideoTexture.Texture() should be 0.

Ex:

matID = VideoTexture.materialID(obj,'IMvideo.png')
GameLogic.video = VideoTexture.Texture(obj, matID, 0)

11 years agoVideoTexture: comment was misplaced after previous commit.
Benoit Bolsee [Thu, 6 Nov 2008 23:52:47 +0000 (23:52 +0000)]
VideoTexture: comment was misplaced after previous commit.

11 years agoBugfix #17524
Diego Borghetti [Thu, 6 Nov 2008 18:49:53 +0000 (18:49 +0000)]
Bugfix #17524

 The problem is that the audio_fill_seq function try to load the hd file
if the sequence don't have it, but it join the two string (directory path +
file path) without the / (Linux... \ Windows), so the result is a wrong path.

 I change the the strncpy and strncat function for a BLI_join_dirfile (like
the reload_sequence_new_file) and all work fine now.

 Also note that the "them go" that Luca report is (or what happen here) the
ctrl+z function, and now both case work fine here.

(interesting.. date from Feb 05.. 2006 ;)

11 years agoVideoTexture: fix compile error when FFmpeg is disabled.
Benoit Bolsee [Thu, 6 Nov 2008 16:01:17 +0000 (16:01 +0000)]
VideoTexture: fix compile error when FFmpeg is disabled.

11 years ago* While making changes to btools.py and Blender.py, I completely forgot about the...
Nathan Letwory [Thu, 6 Nov 2008 00:28:26 +0000 (00:28 +0000)]
* While making changes to btools.py and Blender.py, I completely forgot about the name changes.
  Here they are.

  Platform managers, double check that the compiler flag options still work.

11 years agoChange remaining Copy() to Clone()
Nathan Letwory [Wed, 5 Nov 2008 23:23:04 +0000 (23:23 +0000)]
Change remaining Copy() to Clone()

11 years agoVideoTexture: new VideoTexture.ImageFFmpeg to load and reload images.
Benoit Bolsee [Wed, 5 Nov 2008 21:53:22 +0000 (21:53 +0000)]
VideoTexture: new VideoTexture.ImageFFmpeg to load and reload images.

The FFmpeg library allows to load image files. Although it is possible
to load images using the VideoFFmpeg class, it is not very efficient.
The new class VideoTexture.ImageFFmpeg is dedicated to image management.

Constructor:
-----------
VideoTexture.ImageFFmpeg('image_file_name')
  Opens the file but does not load the texture yet.
  The file name can also be a network address. It can also be a video
  file name; in that case only the first image is loaded.

Methods:
-------
refresh(True)
  Loads the image to texture.
  You just need to call it once, the file is automatically closed after
  that and calling refresh() again will have no effect.

reload('new_file_name')
  Reloads the image (if new_file_name is omitted) or loads a new image.
  The file is opened but the texture is not updated yet, you need
  to call refresh() once to load the texture.

Attributes:
----------
status
  returns the image status:
    2 : file opened, texture not loaded
    3 : file closed, texture loaded

image
  returns the image data as a string of RGBA pixel

size
  returns the image size [x,y]

scale
  get/set the scale flag.
  If the scale flag is False, the image is rescale to texture format
  using gluScaleImage() function, slow but good quality.
  If the scale flag is True, the image is rescaled using a fast but
  less accurate algorithm.

flip
  get/set Y-flip flag.
  Set to True by default as FFmpeg always provides the image upside down

filter
  get/set filter(s) on the image.

Example:

11 years agoVideoTexture: fixing a crash when loading an image as a video file - yes it works...
Benoit Bolsee [Wed, 5 Nov 2008 17:38:31 +0000 (17:38 +0000)]
VideoTexture: fixing a crash when loading an image as a video file - yes it works, provided that you don't set repeat and also no need to refresh all the time.

11 years agoVideoTexture: Add support for GLSL. FIx small printout bug in Exception printout
Benoit Bolsee [Wed, 5 Nov 2008 13:22:10 +0000 (13:22 +0000)]
VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout

11 years agouniform end-of-line format and set svn:eol-style property to "native" for all scripts
Remigiusz Fiedler [Wed, 5 Nov 2008 11:42:34 +0000 (11:42 +0000)]
uniform end-of-line format and set svn:eol-style property to "native" for all scripts

11 years ago* Updated the 'Consolidate into one image' script to support alpha
Matt Ebb [Wed, 5 Nov 2008 04:48:08 +0000 (04:48 +0000)]
* Updated the 'Consolidate into one image' script to support alpha

11 years ago* doing some warning cleaning
Nathan Letwory [Tue, 4 Nov 2008 23:46:01 +0000 (23:46 +0000)]
* doing some warning cleaning
* accidently left priority tests around.

11 years ago* enable openjpeg building for win32/msvc
Nathan Letwory [Tue, 4 Nov 2008 23:04:15 +0000 (23:04 +0000)]
* enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.

11 years ago=== SCons ===
Nathan Letwory [Tue, 4 Nov 2008 22:46:43 +0000 (22:46 +0000)]
=== SCons ===

* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
  I changed the default config files, but do double-check your user-config files, esp. if you did
  a full copy of an old default platform config

11 years ago* Changed the constant colorband interpolation to work left->right,
Matt Ebb [Tue, 4 Nov 2008 22:16:57 +0000 (22:16 +0000)]
* Changed the constant colorband interpolation to work left->right,
 rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png

11 years ago* remove redundant comment
Nathan Letwory [Tue, 4 Nov 2008 21:14:54 +0000 (21:14 +0000)]
* remove redundant comment

11 years agoVideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add...
Benoit Bolsee [Tue, 4 Nov 2008 12:04:59 +0000 (12:04 +0000)]
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter.

11 years agoVideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python...
Benoit Bolsee [Tue, 4 Nov 2008 09:21:27 +0000 (09:21 +0000)]
VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object.

11 years agoSimple warning fixes
Andre Susano Pinto [Tue, 4 Nov 2008 01:05:44 +0000 (01:05 +0000)]
Simple warning fixes

11 years agoAdded a new interpolation type for colorbands: Constant
Matt Ebb [Tue, 4 Nov 2008 00:15:27 +0000 (00:15 +0000)]
Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png

11 years agoAdd's GSR's INT64_C fix and removes dos line endings...
Kent Mein [Mon, 3 Nov 2008 23:35:41 +0000 (23:35 +0000)]
Add's GSR's INT64_C fix and removes dos line endings...

Kent

11 years agoAdded Lattice vgroup support to shrinkwrap and simple deform modifier.
Andre Susano Pinto [Mon, 3 Nov 2008 23:17:36 +0000 (23:17 +0000)]
Added Lattice vgroup support to shrinkwrap and simple deform modifier.

11 years agoMoving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error...
Martin Poirier [Mon, 3 Nov 2008 13:33:11 +0000 (13:33 +0000)]
Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer)

11 years agoBugfix #17921
Ton Roosendaal [Mon, 3 Nov 2008 13:00:39 +0000 (13:00 +0000)]
Bugfix #17921

ALT+select face-loop on mesh with hidden faces ignored the hidden part.
Also caused errors on deleting faces that way.

11 years agoVideoTexture: fix compile error with GLint in ImageViewport under osx, part 2
Benoit Bolsee [Sun, 2 Nov 2008 18:41:24 +0000 (18:41 +0000)]
VideoTexture: fix compile error with GLint in ImageViewport under osx, part 2

11 years agoVideoTexture: fix compile error with GLint in ImageViewport under osx.
Benoit Bolsee [Sun, 2 Nov 2008 18:31:54 +0000 (18:31 +0000)]
VideoTexture: fix compile error with GLint in ImageViewport under osx.

11 years agoMakefile fixes for compiling with new videotexture code.
Ton Roosendaal [Sun, 2 Nov 2008 18:12:45 +0000 (18:12 +0000)]
Makefile fixes for compiling with new videotexture code.

Also: buttons for logic, controllers, didn't line up correct when
multiple objects were selected (too little space)

11 years agoBugfix #17942
Ton Roosendaal [Sun, 2 Nov 2008 18:05:11 +0000 (18:05 +0000)]
Bugfix #17942

Python dict error: when trying to access a Bone via a key, and the key
was not found, a wrong error message got printed. Fix provided by
reporter Gregor Riepl. Thanks!

11 years agoVideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3
Benoit Bolsee [Sun, 2 Nov 2008 18:02:31 +0000 (18:02 +0000)]
VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3

11 years agoQuiet ffmpeg log by default. No more ugly stream info in console.
Martin Poirier [Sun, 2 Nov 2008 16:28:34 +0000 (16:28 +0000)]
Quiet ffmpeg log by default. No more ugly stream info in console.

Starting Blender with -d turns info logging back on.

11 years agoDisable completely OpenAL if WITH_OPENAL is OFF
Enrico Fracasso [Sun, 2 Nov 2008 15:16:17 +0000 (15:16 +0000)]
Disable completely OpenAL if WITH_OPENAL is OFF

11 years agoAdded bf_videotex to unix libraries (linking error)
Enrico Fracasso [Sun, 2 Nov 2008 14:54:44 +0000 (14:54 +0000)]
Added bf_videotex to unix libraries (linking error)

11 years agoInclude path for numpy no longer needed.
Martin Poirier [Sun, 2 Nov 2008 14:36:32 +0000 (14:36 +0000)]
Include path for numpy no longer needed.

11 years agoBugfix #17902
Ton Roosendaal [Sun, 2 Nov 2008 14:03:47 +0000 (14:03 +0000)]
Bugfix #17902

Black dots appearing in mirroring 3d beveled curves, when using orco
texture coords. Appeared there was memory read just outside of the
allocation.

11 years agopython25.zip wasn't copied using cmake. Should fix win64 python e.g. "import random...
Daniel Genrich [Sun, 2 Nov 2008 12:50:11 +0000 (12:50 +0000)]
python25.zip wasn't copied using cmake. Should fix win64 python e.g. "import random" problem

11 years agoBugfix #17920
Ton Roosendaal [Sun, 2 Nov 2008 12:27:25 +0000 (12:27 +0000)]
Bugfix #17920

When entering a wrong expression (or garbish) in a Nkey panel button,
the cursor jumps to the place where the button was clicked. On failure
the button could return a B_NOP, not a 0

11 years agoFix for two proxy + undo related crashes:
Brecht Van Lommel [Sun, 2 Nov 2008 00:25:39 +0000 (00:25 +0000)]
Fix for two proxy + undo related crashes:

* When making a proxy, the lib linked IPO driver was also changed to
  point to the proxy object, and after undo this local proxy object
  was replaced so the pointer became invalid. In fact it is not needed
  at all to change this because the IPO code maps the pointer to the
  local proxy object already.
* Undoing the make proxy operation would crash because the proxy_from
  pointer in the library linked object would still point to the removed
  object. Now it clears all these pointers before undo, because on each
  undo memory file read they will be set again anyway.

11 years agoVideoTexture: remove numpy dependency.
Benoit Bolsee [Sat, 1 Nov 2008 22:28:27 +0000 (22:28 +0000)]
VideoTexture: remove numpy dependency.

11 years agoVideoTexture: fix NULL pointer crash when material name is not found.
Benoit Bolsee [Sat, 1 Nov 2008 20:18:15 +0000 (20:18 +0000)]
VideoTexture: fix NULL pointer crash when material name is not found.

11 years agoAdding include path for numpy to sconscript. There must be a better way to do this.
Martin Poirier [Sat, 1 Nov 2008 17:44:12 +0000 (17:44 +0000)]
Adding include path for numpy to sconscript. There must be a better way to do this.

11 years agoVideoTexture: typo in linux code
Benoit Bolsee [Sat, 1 Nov 2008 17:26:34 +0000 (17:26 +0000)]
VideoTexture: typo in linux code

11 years agoVideoTexture: AVFormatContext::pb is not a pointer for avformat library older than...
Benoit Bolsee [Sat, 1 Nov 2008 17:15:17 +0000 (17:15 +0000)]
VideoTexture: AVFormatContext::pb is not a pointer for avformat library older than 52 (linux uses 51)

11 years agoBug #17912: fix for some SSS floating point precision issues, and also
Brecht Van Lommel [Sat, 1 Nov 2008 17:07:24 +0000 (17:07 +0000)]
Bug #17912: fix for some SSS floating point precision issues, and also
fix a divide by zero in the subsurf code found in the process.

11 years agoGetting video texture closer to compiling under linux
Martin Poirier [Sat, 1 Nov 2008 17:06:36 +0000 (17:06 +0000)]
Getting video texture closer to compiling under linux

11 years agoBugfix #17913
Ton Roosendaal [Sat, 1 Nov 2008 16:09:36 +0000 (16:09 +0000)]
Bugfix #17913

Bah... fix for envmaps just before 2.48 release gave good looking envmaps
only when there was no sky involved...

The alpha in environment maps should be reset to 255... something that was
never done before, but also didn't show errors until other fixes in image
rendering were done.

11 years agoVideo Texture: missing newlines at the end of several files.
Benoit Bolsee [Sat, 1 Nov 2008 15:58:49 +0000 (15:58 +0000)]
Video Texture: missing newlines at the end of several files.

11 years agoVideo Texture: remove support for capture device, the linux ffmpeg repository is...
Benoit Bolsee [Sat, 1 Nov 2008 15:42:03 +0000 (15:42 +0000)]
Video Texture: remove support for capture device, the linux ffmpeg repository is not ready yet.

11 years agoPatch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:
Brecht Van Lommel [Sat, 1 Nov 2008 14:00:16 +0000 (14:00 +0000)]
Patch 17909: 2D Filter texture coordinates changes, by Dalai Felinto:

* The second opengl texture coordinate (gl_TexCoord[1]) are now filled
  in as well, and will give canvas coordinates from 0.0 to 1.0. The
  first texture coordinates still give the coordinates in the texture
  that is being used, which may not match the canvas exactly, so both
  coordinates are needed.
* Also optimization to allow using smaller texture sizes with multiple
  smaller viewports.
* Print the detailed GLSL shader errors (once), for easier debugging.

11 years agoBGE Video Texture: fix constant initializer problem with Exception description. Unifo...
Benoit Bolsee [Sat, 1 Nov 2008 12:48:46 +0000 (12:48 +0000)]
BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending.