blender-staging.git
12 years agosvn merge -r 14236:14505 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Daniel Genrich [Mon, 21 Apr 2008 21:30:50 +0000 (21:30 +0000)]
svn merge -r 14236:14505 https://svn.blender.org/svnroot/bf-blender/trunk/blender

12 years ago== SCONS ==
Andrea Weikert [Mon, 21 Apr 2008 19:24:30 +0000 (19:24 +0000)]
== SCONS ==
added new ffmpeg libraries to scons win32  msvc build.

12 years agoBug fix for 8634, 6708, and 5989
Simon Clitherow [Mon, 21 Apr 2008 15:53:32 +0000 (15:53 +0000)]
Bug fix for 8634, 6708, and 5989

This replaces the hard-coded '%PROFILE%\Application Data\..." path
with the correct language-dependant CSIDL_APPDATA.

PLEASE NOTE!

Checks for the previous location have now been REMOVED. Any data
saved in the old hard-coded location will no longer be found by
Blender (this will only affect users of non-english windows.)

The installer has been updated to help the user to migrate their data
to the new location of their choice, if necessary.

Order of preference for .blender on windows is now the following:

1) %HOME% environment var
2) Installation Directory (location of blender.exe)
3) "Current User" (CSIDL_APPDATA)
4) "All Users" (CSIDL_COMMON_APPDATA)

12 years agoFix for bug #9487: converting particle system with dupliverts
Brecht Van Lommel [Mon, 21 Apr 2008 10:15:01 +0000 (10:15 +0000)]
Fix for bug #9487: converting particle system with dupliverts
to the new system didn't work correct.

12 years agoFix for bug #9093: array modifier merging didn't work
Brecht Van Lommel [Mon, 21 Apr 2008 09:24:04 +0000 (09:24 +0000)]
Fix for bug #9093: array modifier merging didn't work
entirely correct after a recent bugfix.

12 years agoSmall fix from GSR for using pkg-config to find OpenEXR libraries
Chris Want [Mon, 21 Apr 2008 03:55:39 +0000 (03:55 +0000)]
Small fix from GSR for using pkg-config to find OpenEXR libraries

12 years agoChance wind scaling to be the same as particles
Daniel Genrich [Sun, 20 Apr 2008 21:56:49 +0000 (21:56 +0000)]
Chance wind scaling to be the same as particles

12 years agosecond attempt to fix compilation problem with 2D shaders on systems without GLExt...
Benoit Bolsee [Sun, 20 Apr 2008 21:01:13 +0000 (21:01 +0000)]
second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code

12 years agoPatch from Mario Lapin, fixes [#7394] 3ds File Import is broken
Campbell Barton [Sun, 20 Apr 2008 19:27:48 +0000 (19:27 +0000)]
Patch from Mario Lapin, fixes [#7394] 3ds File Import is broken

12 years agoCloth: Wind was working the way arround due to wrong formula, reported by nudel
Daniel Genrich [Sun, 20 Apr 2008 19:25:23 +0000 (19:25 +0000)]
Cloth: Wind was working the way arround due to wrong formula, reported by nudel

12 years agodeleting an ipo vert didnt update the object/bones position
Campbell Barton [Sun, 20 Apr 2008 18:34:30 +0000 (18:34 +0000)]
deleting an ipo vert didnt update the object/bones position

12 years agomissing check for NULL
Campbell Barton [Sun, 20 Apr 2008 18:19:15 +0000 (18:19 +0000)]
missing check for NULL

12 years ago== FFMPEG / mp3lame ==
Peter Schlaile [Sun, 20 Apr 2008 16:28:21 +0000 (16:28 +0000)]
== FFMPEG / mp3lame ==

Added libmp3lame to extern. (Ton that was the last one for this release,
promised :) )

12 years agoThe mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67)
Tom Musgrove [Sun, 20 Apr 2008 16:18:43 +0000 (16:18 +0000)]
The mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67)

12 years agoReverting new epsilons since they had bad global impact - instead just remove the...
Daniel Genrich [Sun, 20 Apr 2008 09:57:28 +0000 (09:57 +0000)]
Reverting new epsilons since they had bad global impact - instead just remove the problematic normalize() call

12 years agoFix for bug #9081: SSS preprocess should not use material or
Brecht Van Lommel [Sat, 19 Apr 2008 21:59:15 +0000 (21:59 +0000)]
Fix for bug #9081: SSS preprocess should not use material or
light overrides, since it works independent of render layers.

12 years agoFix for bug #8963: area light + cubic shading became darker
Brecht Van Lommel [Sat, 19 Apr 2008 21:58:11 +0000 (21:58 +0000)]
Fix for bug #8963: area light + cubic shading became darker
for values > 1.0, luckily for peach this bug was not present
for other light types.

12 years agoBGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
Benoit Bolsee [Sat, 19 Apr 2008 21:15:37 +0000 (21:15 +0000)]
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties

12 years agofix BGE bug #8094: Collision sensor on child object makes the object rotate or move...
Benoit Bolsee [Sat, 19 Apr 2008 21:09:40 +0000 (21:09 +0000)]
fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast.  Collision sensor can now be set on child object without side effect.

12 years agobug since 2.45 nobody noticed, canceling retopo would move the vert.
Campbell Barton [Sat, 19 Apr 2008 19:50:46 +0000 (19:50 +0000)]
bug since 2.45 nobody noticed, canceling retopo would move the vert.

12 years agofix for own error - [#9481] Active faces won't go away.
Campbell Barton [Sat, 19 Apr 2008 19:19:39 +0000 (19:19 +0000)]
fix for own error - [#9481] Active faces won't go away.

12 years agoRemoving wrong checks before NDofTransform call.
Martin Poirier [Sat, 19 Apr 2008 17:55:35 +0000 (17:55 +0000)]
Removing wrong checks before NDofTransform call.

This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active).

12 years ago[#6932] Cal3D Exporter Distort Vertex
Campbell Barton [Sat, 19 Apr 2008 17:38:40 +0000 (17:38 +0000)]
[#6932] Cal3D Exporter Distort Vertex
Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.

12 years agofix for [#7430] No way to back out of a PupStrInput() dialog
Campbell Barton [Sat, 19 Apr 2008 11:44:09 +0000 (11:44 +0000)]
fix for [#7430] No way to back out of a PupStrInput() dialog

12 years agobugfix for [#8256] Creating proxy from linked mesh object removes materials
Campbell Barton [Sat, 19 Apr 2008 11:23:50 +0000 (11:23 +0000)]
bugfix for [#8256] Creating proxy from linked mesh object removes materials

12 years agofix for [#8236] Lens Change by driver won't update in 3d View
Campbell Barton [Sat, 19 Apr 2008 02:19:46 +0000 (02:19 +0000)]
fix for [#8236] Lens Change by driver won't update in 3d View
Lamps would not update either.

12 years agoapplied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
Campbell Barton [Fri, 18 Apr 2008 23:04:54 +0000 (23:04 +0000)]
applied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
made some other small fixes while testing. (divide by zero errors)

12 years agoBGE: fix compilation error with 2D filters on System without GL extenstion: add condi...
Benoit Bolsee [Fri, 18 Apr 2008 22:22:50 +0000 (22:22 +0000)]
BGE: fix compilation error with 2D filters on System without GL extenstion: add conditional compile statements

12 years agobugfix from Teppo Känsälä, makes moving textures up/down also move their enabled...
Campbell Barton [Fri, 18 Apr 2008 22:13:22 +0000 (22:13 +0000)]
bugfix from Teppo Känsälä, makes moving textures up/down also move their enabled state.
bug: [#9437] Moving texture up/down bug
patch: [#8938] Moving texture up/down to also move 'enabled/disabled'-status of texture

12 years agoBlenderstorm: idea #164: Hide useless World Shading buttons
Campbell Barton [Fri, 18 Apr 2008 21:59:54 +0000 (21:59 +0000)]
Blenderstorm: idea #164: Hide useless World Shading buttons
Simple button change

12 years agoipo transform didnt take NLA scaling into account when getting the boundbox
Campbell Barton [Fri, 18 Apr 2008 20:55:29 +0000 (20:55 +0000)]
ipo transform didnt take NLA scaling into account when getting the boundbox

12 years agoThis is an expanded patch of this:
Kent Mein [Fri, 18 Apr 2008 19:10:03 +0000 (19:10 +0000)]
This is an expanded patch of this:

[#8067] external texture plugin thread-safe modifications
Submitted By: David Anderson (davywavy)

It makes it so the "result" array is passed in, instead of a global var.
I expanded the patch so it will play nice with older plugins  that are not
thread safe as well.

I also updated the existing plugins in the release, so they are thread safe.

---------------  What do people think of this.... ------------------
This should maybe be talked about in the functionality board or something,
but what do people think of adding in default texture/sequence plugins.
or making a seperate tree like lib for plugins.

The reason I ask is we have had a couple of upgrades to the plugin system.
(supporting float buffers for sequencer, and this one for textures)

http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of
plugins I just make sure they work with the latest version.  This is
getting messy.  I haven't upgraded a lot of them to use floats (I know,
I'm lazy, and now this will also make modifications to the plugins)
It would be nice to have some of the standard ones under revision control.

We also seem to be having an explosion of platforms supported.  It would
be nice to have platform maintainers compiling plugins as well for releases.
(Its getting to be more work for me to keep up with things...)

I'll go back to my corner now and be quite. ;)

Kent

12 years agoFluid: got to the real problem of the issue --> wrong float epsilon resulted in norma...
Daniel Genrich [Fri, 18 Apr 2008 18:25:11 +0000 (18:25 +0000)]
Fluid: got to the real problem of the issue --> wrong float epsilon resulted in normalizing a vector to fail, reverted other change from today

12 years agoYesterday was not my day. Forgot about end of string.
Kent Mein [Fri, 18 Apr 2008 14:25:36 +0000 (14:25 +0000)]
Yesterday was not my day.  Forgot about end of string.

Kent

12 years agoFluid bugfix [#8395] [#6200]: this should solve the popping/inconsistency/flickering...
Daniel Genrich [Fri, 18 Apr 2008 14:12:42 +0000 (14:12 +0000)]
Fluid bugfix [#8395] [#6200]: this should solve the popping/inconsistency/flickering issue with fluids, please give feedback :)

12 years agoMore changes to GET_INT_FROM_POINTER and SET_INT_IN_POINTER to get rid of
Ken Hughes [Fri, 18 Apr 2008 00:21:40 +0000 (00:21 +0000)]
More changes to GET_INT_FROM_POINTER and SET_INT_IN_POINTER to get rid of
other warnings that only occurred with 64bit systems.  Wish I'd known about
these macros earlier!

12 years agoUsed GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit...
Campbell Barton [Thu, 17 Apr 2008 21:14:55 +0000 (21:14 +0000)]
Used GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit os's
Also use Py_ssize_t which we might need to define for older python's

12 years agoI can't spell ;)
Kent Mein [Thu, 17 Apr 2008 20:29:57 +0000 (20:29 +0000)]
I can't spell ;)
(typo fix in the comments)

Kent

12 years agomilkshape3d model importer, can import a textured model with materials and animation
Campbell Barton [Thu, 17 Apr 2008 20:15:37 +0000 (20:15 +0000)]
milkshape3d model importer, can import a textured model with materials and animation

12 years agoChange scons so OpenMP library is appended at end of linkage line with other
Ken Hughes [Thu, 17 Apr 2008 19:01:00 +0000 (19:01 +0000)]
Change scons so OpenMP library is appended at end of linkage line with other
libraries (fixes a problem with statically linking OpenMP).

12 years agoMy last commit for the sscanf buffer overflow did not really fix the
Kent Mein [Thu, 17 Apr 2008 15:41:06 +0000 (15:41 +0000)]
My last commit for the sscanf buffer overflow did not really fix the
problem.  Now the fixed length strings are limited in the sscanf so
it should be much better now.

Kent

12 years agoBugfix for [#8962] Blender crashes on joining meshes with python
Campbell Barton [Thu, 17 Apr 2008 14:10:40 +0000 (14:10 +0000)]
Bugfix for [#8962] Blender crashes on joining meshes with python
blenders screen needs initializing before running python scripts when not in background mode.

12 years agoFix for bug #9075: the crash with stars rendering was not
Brecht Van Lommel [Thu, 17 Apr 2008 12:11:15 +0000 (12:11 +0000)]
Fix for bug #9075: the crash with stars rendering was not
completely fixed yet.

12 years agoMot importer from ZanQdo
Campbell Barton [Thu, 17 Apr 2008 08:43:22 +0000 (08:43 +0000)]
Mot importer from ZanQdo

12 years agoPatch from GSR that a) fixes a whole bunch of GPL/BL license
Chris Want [Wed, 16 Apr 2008 22:40:48 +0000 (22:40 +0000)]
Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!

12 years agoZanQdo fixed exporting of mot files
Campbell Barton [Wed, 16 Apr 2008 20:03:59 +0000 (20:03 +0000)]
ZanQdo fixed exporting of mot files

12 years agoBGE: SetCamera actuator tool tip updated to reflect new feature: ...Leave empty to...
Benoit Bolsee [Wed, 16 Apr 2008 18:58:11 +0000 (18:58 +0000)]
BGE: SetCamera actuator tool tip updated to reflect new feature: ...Leave empty to refer to self object

12 years agoBGE: Fix restitution: object will now bounce according to material restitution setting
Benoit Bolsee [Wed, 16 Apr 2008 18:47:36 +0000 (18:47 +0000)]
BGE: Fix restitution: object will now bounce according to material restitution setting

12 years agoThis is a patch from the FreeBSD people:
Kent Mein [Wed, 16 Apr 2008 17:53:09 +0000 (17:53 +0000)]
This is a patch from the FreeBSD people:
http://www.freebsd.org/cgi/cvsweb.cgi/ports/graphics/blender/files/patch-source_blender_blenlib_intern-storage.c

Kent

12 years agoThis patch spawns from this game engine issue:
Kent Mein [Wed, 16 Apr 2008 17:40:59 +0000 (17:40 +0000)]
This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit

Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install  glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent

12 years ago== Action Editor - Group Colours for Channels ==
Joshua Leung [Wed, 16 Apr 2008 11:02:08 +0000 (11:02 +0000)]
== Action Editor - Group Colours for Channels ==

It is now possible for Action Channels to be displayed using the colour of its group. The colour for an Action Group is only set when it is auto-created by keyframing (controls to tweak this may/may-not be added, time permitting).

To enable the display of these colours, the View -> 'Use Group Colors' must be enabled. However, this is disabled by default.

12 years agoFix for bug #9017: crash in stars rendering.
Brecht Van Lommel [Wed, 16 Apr 2008 09:08:02 +0000 (09:08 +0000)]
Fix for bug #9017: crash in stars rendering.

12 years agoreplace magic numbers with constants for (G.vd->persp), view naming was also using...
Campbell Barton [Wed, 16 Apr 2008 08:48:49 +0000 (08:48 +0000)]
replace magic numbers with constants for (G.vd->persp), view naming was also using persp as a flag which worked but isnt correct.

12 years agoBugfix #8948: Transformation constraint - destination rotation is in radians
Joshua Leung [Wed, 16 Apr 2008 07:33:54 +0000 (07:33 +0000)]
Bugfix #8948: Transformation constraint - destination rotation is in radians

Unfortunately, my previous fixes here to get gears working resulted in this problem. The flip side of that was that gears worked for quite a few cases.

Alas, it is not to be... The bug is now fixed, but gears no longer work any more. Sadly, there is not much I can do about this.

12 years agomistake in adding Ipo Extend mode menu
Campbell Barton [Wed, 16 Apr 2008 07:27:42 +0000 (07:27 +0000)]
mistake in adding Ipo Extend mode menu

12 years agoBugfix: editmode mesh transform was doing slow x-axis mirror
Brecht Van Lommel [Tue, 15 Apr 2008 18:07:04 +0000 (18:07 +0000)]
Bugfix: editmode mesh transform was doing slow x-axis mirror
computations with the option disabled. Also small memory usage
optimization for vertex groups.

12 years agoThis fixes a Buffer Overflow Vulnerability reported by
Kent Mein [Tue, 15 Apr 2008 15:52:18 +0000 (15:52 +0000)]
This fixes a Buffer Overflow Vulnerability reported by
 Secunia Research

SAID: SA29818 (http://secunia.com/advisories/29818/)
Credit: Stefan Cornelius, Secunia Research

The old code trys to do a sscanf %s %d %s %d from a line in the
image file.

Now it copies over that line to a max buffer of size 540 chars before doing
the sscanf.
(I just picked a constant that was siginficatly large)

It also checks to see if it gets all 4 values if not return NULL.

Kent

12 years agolock view area wasnt working when all bones were de-selected
Campbell Barton [Tue, 15 Apr 2008 15:29:32 +0000 (15:29 +0000)]
lock view area wasnt working when all bones were de-selected

12 years agoadded a E as a key shortcut to IPO Extend Mode
Campbell Barton [Tue, 15 Apr 2008 14:34:57 +0000 (14:34 +0000)]
added a E as a key shortcut to IPO Extend Mode

12 years agoIpo View Option - Loc View Area - stops using each ipo's view area when changing...
Campbell Barton [Tue, 15 Apr 2008 14:15:56 +0000 (14:15 +0000)]
Ipo View Option - Loc View Area - stops using each ipo's view area when changing ipo's.

12 years agoBug #8950: dependency cycles weren't always printed correct. For
Brecht Van Lommel [Tue, 15 Apr 2008 13:07:56 +0000 (13:07 +0000)]
Bug #8950: dependency cycles weren't always printed correct. For
debugging, also added a name for each dependency relation, and when
a cycle is detected it now prints the full cycle to the console.

12 years agomade sculpt axis locking use local/global space (using the transform space)
Campbell Barton [Tue, 15 Apr 2008 09:20:13 +0000 (09:20 +0000)]
made sculpt axis locking use local/global space (using the transform space)
also added some checks for sculpt mixing with other modes (was possible to mix sculpt+posemode)

12 years agoBGE fix: keep reference count consist on source object when replicating property...
Benoit Bolsee [Mon, 14 Apr 2008 22:45:28 +0000 (22:45 +0000)]
BGE fix: keep reference count consist on source object when replicating property copy actuator

12 years agoterrain sculpting enhancements, axis locking and brush strength multiply by grid
Campbell Barton [Mon, 14 Apr 2008 21:37:23 +0000 (21:37 +0000)]
terrain sculpting enhancements, axis locking and brush strength multiply by grid

12 years agofix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won...
Benoit Bolsee [Mon, 14 Apr 2008 20:54:20 +0000 (20:54 +0000)]
fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow.

This bug fix is made of two parts:
1) It's now possible to dynamically add a camera.
2) Empty camera name on a SetCamera actuator now points to the actuator's parent object if this object is a camera.
This trick is useful to make current a dynamically created camera: just add a SetCamera actuator on the camera itself and leave the name empty. Later, when the camera is added in the scene with an AddObject actuator, either directly or via a parent object, you just need to activate the actuator to make the newly created camera current. If you set a name on a SetCamera actuator, it will always point to the original camera, even after replication.

12 years agoPatch #8034: "soft" option for halos, which avoids ugly intersections
Brecht Van Lommel [Mon, 14 Apr 2008 19:48:14 +0000 (19:48 +0000)]
Patch #8034: "soft" option for halos, which avoids ugly intersections
with geometry, and makes halos look more volumetric.

Patch contributed by Markus Ilmola, thanks!

12 years agoFix for bug #7903 and #8960: arealight giving black borders and not
Brecht Van Lommel [Mon, 14 Apr 2008 15:40:32 +0000 (15:40 +0000)]
Fix for bug #7903 and #8960: arealight giving black borders and not
working correct with translucency. Removed a check that presumably
is an optimization, but can't work correct and also gives no noticable
performance difference in my tests.

12 years agoFix for bug #8957: undo lost scenes assigned to screens.
Brecht Van Lommel [Mon, 14 Apr 2008 13:09:08 +0000 (13:09 +0000)]
Fix for bug #8957: undo lost scenes assigned to screens.

12 years agoAttempted fix for bug #8349: QMC raytracing being very slow on some
Brecht Van Lommel [Mon, 14 Apr 2008 10:14:59 +0000 (10:14 +0000)]
Attempted fix for bug #8349: QMC raytracing being very slow on some
computers, probably due to slow multithreaded malloc. Now each render
thread keeps a list of qmc samplers that it fills as needed while
rendering (since it is hard to predict the actual amount needed in
advance due to ray recursion).

12 years agoBugfix: modifier buttons in the particle panel were locked unnecessarily
Brecht Van Lommel [Mon, 14 Apr 2008 10:09:44 +0000 (10:09 +0000)]
Bugfix: modifier buttons in the particle panel were locked unnecessarily
with edited hair.

12 years agominor output button layout changes for touch/no overwrite/extension/set
Campbell Barton [Mon, 14 Apr 2008 08:51:10 +0000 (08:51 +0000)]
minor output button layout changes for touch/no overwrite/extension/set

12 years ago== Transform ==
Martin Poirier [Sun, 13 Apr 2008 20:09:44 +0000 (20:09 +0000)]
== Transform ==

adding missing init on handleEvent callback

12 years agoUV Editing
Campbell Barton [Sun, 13 Apr 2008 19:42:39 +0000 (19:42 +0000)]
UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points.
* Moved some draw options out of the View menu into the View panel.
* Changed header buttons to make Vert/Face modes less confusing.

12 years ago== FFMPEG ==
Peter Schlaile [Sun, 13 Apr 2008 18:50:16 +0000 (18:50 +0000)]
== FFMPEG ==

Added flash video menu entries. (Encoder was compiled in anyways)

12 years ago== FFMPEG ==
Peter Schlaile [Sun, 13 Apr 2008 17:45:56 +0000 (17:45 +0000)]
== FFMPEG ==

Added XVid to trunk. Again: only works with scons.

12 years ago== FFMPEG ==
Peter Schlaile [Sun, 13 Apr 2008 15:17:06 +0000 (15:17 +0000)]
== FFMPEG ==

Added H264-encoding support using libx264.

Beware: it currently only works with scons and it needs nasm or yasm as
an additional dependency!

12 years ago* Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.
Campbell Barton [Sun, 13 Apr 2008 15:14:32 +0000 (15:14 +0000)]
* Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.
* Added fromDupli MTex setting to python api
* Shift+RMB was setting the active face in the UV view.
* Armature scripts menu was broken

12 years ago-> Bevel transform crash fix
Geoffrey Bantle [Sun, 13 Apr 2008 05:51:13 +0000 (05:51 +0000)]
-> Bevel transform crash fix

Transinfo transform event callback is not cleared once
a transform event is over, this casued handleEventBevel
to dereference a null pointer. Added a check for this,
but it seems the callbacks should be set to NULL when
transform loop is done?

12 years agoMade octree size always available since its used for baking.
Campbell Barton [Sat, 12 Apr 2008 22:17:23 +0000 (22:17 +0000)]
Made octree size always available since its used for baking.
Documented obscure environment variables

12 years agoFix for bug #8927: halo blending with solid has poor antialiasing,
Brecht Van Lommel [Sat, 12 Apr 2008 21:44:08 +0000 (21:44 +0000)]
Fix for bug #8927: halo blending with solid has poor antialiasing,
which as far as I can see is an old issue, but with FSA it is quite
simple to do better.

12 years agofix BGE bug #8880: blenderplayer closing when esc is pressed
Benoit Bolsee [Sat, 12 Apr 2008 21:18:58 +0000 (21:18 +0000)]
fix BGE bug #8880: blenderplayer closing when esc is pressed

ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC.
In this case, the game designer must arrange for an alternative way to quit the game.

12 years agoerror in last commit. also use smaller fonts in the sequencer for frame numbers,...
Campbell Barton [Sat, 12 Apr 2008 20:36:35 +0000 (20:36 +0000)]
error in last commit. also use smaller fonts in the sequencer for frame numbers, number string was too long.

12 years agoactive face can now be unselected, also extrude and copy keep the active face.
Campbell Barton [Sat, 12 Apr 2008 19:56:53 +0000 (19:56 +0000)]
active face can now be unselected, also extrude and copy keep the active face.

12 years agoFix for bug #8463: object texture mapping for duplis was changed to
Brecht Van Lommel [Sat, 12 Apr 2008 18:44:03 +0000 (18:44 +0000)]
Fix for bug #8463: object texture mapping for duplis was changed to
act as if the object was in its original position, instead of being
different for all instances. However, this is desired behavior in
some cases and so breaks compatibility. Now it only does the new
behavior when enabling the "From Original" option.

12 years agoFix for bug #8936: particle system crash with vertex groups and
Brecht Van Lommel [Sat, 12 Apr 2008 18:15:10 +0000 (18:15 +0000)]
Fix for bug #8936: particle system crash with vertex groups and
zero vertices in a mesh.

12 years agoFix for bug #7100: when rendering on solaris, pressing esc could
Brecht Van Lommel [Sat, 12 Apr 2008 17:34:48 +0000 (17:34 +0000)]
Fix for bug #7100: when rendering on solaris, pressing esc could
kill the process. Some time ago SIGVTALRM was replaced with SIGALRM
to solve issues on linux, but this signal can kill the process on
solaris, so now it uses SIGVTALRM again there.

12 years agoFix or bug #8712: transparency + sss gave too bright results.
Brecht Van Lommel [Sat, 12 Apr 2008 16:31:29 +0000 (16:31 +0000)]
Fix or bug #8712: transparency + sss gave too bright results.

12 years agoremoved blenders backup feature.
Campbell Barton [Sat, 12 Apr 2008 15:03:47 +0000 (15:03 +0000)]
removed blenders backup feature.
 sprintf(str, "/bin/su root -c 'cd %s; /bin/tar cf - \"%s\" | (/bin/cd %s; /bin/tar xf -)'", from, file, to);
 return system(str);

This would ask for a password in blenders terminal, in ubuntu there is no root user...
If this feature is added back it should be written in a much nicer way.

Also made HKey toggle hidden files in the file selector.

12 years agoFix for bug #8934: parenting or connecting armature bones didn't really
Brecht Van Lommel [Sat, 12 Apr 2008 14:53:29 +0000 (14:53 +0000)]
Fix for bug #8934: parenting or connecting armature bones didn't really
sync tip and root selection intuitively.

12 years agoFix for bug #6753: metaballs instanced by a particle system did not
Brecht Van Lommel [Sat, 12 Apr 2008 14:30:17 +0000 (14:30 +0000)]
Fix for bug #6753: metaballs instanced by a particle system did not
refresh properly, also fixed a memory leak.

12 years agoFix for bug #5862: crash rendering to quicktime h.264. This would need
Brecht Van Lommel [Sat, 12 Apr 2008 13:49:00 +0000 (13:49 +0000)]
Fix for bug #5862: crash rendering to quicktime h.264. This would need
an upgrade to the new quicktime api to work, but that's not really
compatible with rendering out frames sequentially. For now it sets the
compression to minimum quality, which doesn't need seeking forward and
backwards.

12 years agoFix for bug #8932: crash converting old particle system.
Brecht Van Lommel [Sat, 12 Apr 2008 13:00:01 +0000 (13:00 +0000)]
Fix for bug #8932: crash converting old particle system.

12 years agoFix for bug #8930: issue removing temporary pointcache directory on windows.
Brecht Van Lommel [Sat, 12 Apr 2008 12:56:49 +0000 (12:56 +0000)]
Fix for bug #8930: issue removing temporary pointcache directory on windows.

12 years agosimple fix for "Unable to make version backup" warning when saving files. missing...
Campbell Barton [Sat, 12 Apr 2008 10:55:10 +0000 (10:55 +0000)]
simple fix for "Unable to make version backup" warning when saving files. missing a return.

For *nix sustems, recent physics pointcache refactor uses stdio.h's remove() rather then system("rm -f ...") for removing files, since it was a lot slower for removing pointcache.

Ton used the system command because there was some problem using remove() ~6years back, but he cant remember why, (maybe its not a problem now)

Simple error, remove wasn't returning a value, but keep an eye out for problems removing files, and if anyone can reproduce the "Unable to make version backup" problem when saving, we should look into it.

Also added a note about using # in the output path for blenders command line help text.

12 years agofix BGE patch #7892: dRot motion is reversed on non-dynamic objects
Benoit Bolsee [Fri, 11 Apr 2008 21:19:00 +0000 (21:19 +0000)]
fix BGE patch #7892: dRot motion is reversed on non-dynamic objects

Positive dRot motion actuator will now make the dynamic and non-dynamic objects rotate counter-clock wise.

12 years agoMoved initialization of vertex flags up a bit in the subdivide
Chris Want [Fri, 11 Apr 2008 20:46:12 +0000 (20:46 +0000)]
Moved initialization of vertex flags up a bit in the subdivide
routine because they were trumping a fix I had made earlier
to deal with subdivide smooth and mirror modifiers.

Campbell, could you please check that this commit is compatible
with the results you were expecting from commit 14227? Here
is the log of that commit:

http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/editmesh_tools.c?root=bf-blender&view=log#rev14227

12 years agoMake blenderplayer link to binreloc on linux.
Chris Want [Fri, 11 Apr 2008 19:58:54 +0000 (19:58 +0000)]
Make blenderplayer link to binreloc on linux.

12 years agoThis is patch [#8531] Change gamma node max value
Kent Mein [Fri, 11 Apr 2008 18:07:27 +0000 (18:07 +0000)]
This is patch [#8531] Change gamma node max value

Submitted By:
Stephane SOPPERA (soppera)

It just increases the max value for gamma correction to 10f.  Which
as noted in the patch is the same as the Gimp's color level tool.

Kent

12 years agoChanged BLI_convertstringcode to replace any number of hashes with the frame number.
Campbell Barton [Fri, 11 Apr 2008 15:47:21 +0000 (15:47 +0000)]
Changed BLI_convertstringcode to replace any number of hashes with the frame number.

somefile_##.png -> somefile_01.png
somefile_########-image.png -> somefile_00000001-image.png

Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed.

To use this function from the python api use scene.render.getFrameFilename()

12 years agoFix for bug #8920: particles reactor crash and memory leak.
Brecht Van Lommel [Fri, 11 Apr 2008 12:29:29 +0000 (12:29 +0000)]
Fix for bug #8920: particles reactor crash and memory leak.