12 years agoSketch Retargetting:
Martin Poirier [Sun, 2 Nov 2008 17:43:55 +0000 (17:43 +0000)]
Sketch Retargetting:

Use stroke normal to align roll of the retargetted bones.

Unlike stroke conversion, the final roll is not forced to point exactly to the normal. Rather, It tries to align the X or Z axis of the bones (whichever is closest) to the stroke normal. Forcing the roll can invert knees while this rightly only makes one of the joints rotation axis perpendicular.

12 years agoLots of code cleanup and some new features.
Martin Poirier [Thu, 30 Oct 2008 19:58:11 +0000 (19:58 +0000)]
Lots of code cleanup and some new features.

Clean and split editbone duplication methods for easy reuse.

Copy and retarget selected bones to stroke conversion method.

This is the start of the infamous templating system.

A simple demo video is available: and (for those who dislike ogg/theora)

12 years agomoving stuff home. first draft for template retargetting
Martin Poirier [Wed, 29 Oct 2008 21:49:58 +0000 (21:49 +0000)]
moving stuff home. first draft for template retargetting

12 years agomerge trunk 17213:17221
Martin Poirier [Wed, 29 Oct 2008 19:14:59 +0000 (19:14 +0000)]
merge trunk 17213:17221

12 years agoEditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch...
Martin Poirier [Wed, 29 Oct 2008 18:57:28 +0000 (18:57 +0000)]
EditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch array instead.

This is actually much safer than juggling values in the tmp union all the time.

12 years agoThis is a fix for coverity issue CID: 517
Kent Mein [Wed, 29 Oct 2008 17:45:02 +0000 (17:45 +0000)]
This is a fix for coverity issue CID: 517
Basically the code was referencing var[-1] it wasn't using it
but also did not need to be set in those cases.  So I moved
the assignments so it skips the -1 case.


12 years agofix for more disable python defines,
Campbell Barton [Wed, 29 Oct 2008 16:49:51 +0000 (16:49 +0000)]
fix for more disable python defines,
FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did.

12 years agomerge trunk 17122:17213
Martin Poirier [Wed, 29 Oct 2008 00:11:58 +0000 (00:11 +0000)]
merge trunk 17122:17213

12 years agomerging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled...
Martin Poirier [Tue, 28 Oct 2008 22:53:48 +0000 (22:53 +0000)]
merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here

12 years agomerge 17206:17211
Martin Poirier [Tue, 28 Oct 2008 20:26:38 +0000 (20:26 +0000)]
merge 17206:17211

12 years agoerror in DISABLE_PYTHON defines
Campbell Barton [Tue, 28 Oct 2008 20:19:25 +0000 (20:19 +0000)]
error in DISABLE_PYTHON defines

12 years agoFixes blenderplayer for dds stuff
Kent Mein [Tue, 28 Oct 2008 19:53:54 +0000 (19:53 +0000)]
Fixes blenderplayer for dds stuff


12 years agoadded scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON)
Campbell Barton [Tue, 28 Oct 2008 18:47:13 +0000 (18:47 +0000)]
added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON)

12 years agomerge 17122:17206
Martin Poirier [Tue, 28 Oct 2008 18:47:01 +0000 (18:47 +0000)]
merge 17122:17206

12 years agoAdd compile time define to disable skeleton generation and retargetting UI (disabled...
Martin Poirier [Tue, 28 Oct 2008 18:33:53 +0000 (18:33 +0000)]
Add compile time define to disable skeleton generation and retargetting UI (disabled by default).

This is done to make merging make in trunk painless.

12 years agoUpdated cmake so it has the option to use WITH_DDS
Kent Mein [Tue, 28 Oct 2008 18:33:34 +0000 (18:33 +0000)]
Updated cmake so it has the option to use WITH_DDS


12 years agobpy access to image premul was missing.
Campbell Barton [Tue, 28 Oct 2008 02:03:13 +0000 (02:03 +0000)]
bpy access to image premul was missing.

12 years agoPython API
Ken Hughes [Tue, 28 Oct 2008 00:01:20 +0000 (00:01 +0000)]
Python API
Bugfix #17911: Mesh.getFromObject() incorrectly decremented the mesh's
material user refcount when the material was linked to the object.

12 years agoSketching: Gesture to flip stroke (circular arc intersecting the stroke twice).
Martin Poirier [Mon, 27 Oct 2008 23:25:08 +0000 (23:25 +0000)]
Sketching: Gesture to flip stroke (circular arc intersecting the stroke twice).

Some name cleanup.

12 years agoface transp option CLIP wasnt added to the py api.
Campbell Barton [Mon, 27 Oct 2008 15:47:58 +0000 (15:47 +0000)]
face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.

12 years agoFix for crash reading a peach file, chubbychestnut.blend. A do_versions
Brecht Van Lommel [Mon, 27 Oct 2008 15:22:55 +0000 (15:22 +0000)]
Fix for crash reading a peach file, chubbychestnut.blend. A do_versions
conversion was reading the mtex array in a library linked material. It
is however not guaranteed that direct_link_* was called  on the material
yet, so the array pointer is not always valid and it can crash.

12 years agoBugfixes:
Joshua Leung [Sun, 26 Oct 2008 09:41:59 +0000 (09:41 +0000)]

* #17900 - IK Constraint was not included regardless of what Visual-Keying method was used
* Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted
* No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu)

12 years agofix for [#17895] Python-generated Curves can't be beveled
Campbell Barton [Sun, 26 Oct 2008 08:06:48 +0000 (08:06 +0000)]
fix for [#17895] Python-generated Curves can't be beveled
radius and weight's values were not initialized for nurbs curves

for 2.48a just use set radius from curve specials menu to work around this.

12 years agoSnapping sketch to bone was using untransformed head/tail. Fixed.
Martin Poirier [Wed, 22 Oct 2008 20:30:02 +0000 (20:30 +0000)]
Snapping sketch to bone was using untransformed head/tail. Fixed.

12 years agoGesture for delete selected (experimental): figure 8 (gesture crossing on itself...
Martin Poirier [Wed, 22 Oct 2008 20:17:11 +0000 (20:17 +0000)]
Gesture for delete selected (experimental): figure 8 (gesture crossing on itself twice)

12 years agoCorrect handler for floating panel (close button wouldn't work)
Martin Poirier [Wed, 22 Oct 2008 18:08:06 +0000 (18:08 +0000)]
Correct handler for floating panel (close button wouldn't work)
Redraw event on floating panel buttons
Correct limit for Number of Fixed subdivision button
Fix off by one error in fixed subdivision loop.

12 years agodefault opengl static locations was to try /usr/libGL.a, use the oprngl lib path...
Campbell Barton [Wed, 22 Oct 2008 16:43:38 +0000 (16:43 +0000)]
default opengl static locations was to try /usr/libGL.a, use the oprngl lib path instead - /usr/X11R6/lib/libGL.a

12 years agoMissing NULL check causes crash on Ikey when no active object.
Ton Roosendaal [Wed, 22 Oct 2008 16:13:30 +0000 (16:13 +0000)]
Missing NULL check causes crash on Ikey when no active object.
Error is bad enough to go for a retag... hrmf!

Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!

12 years agoNew splash c file (now gimp png) and bumped version to 2.48.1 to make it
Ton Roosendaal [Wed, 22 Oct 2008 11:50:12 +0000 (11:50 +0000)]
New splash c file (now gimp png) and bumped version to 2.48.1 to make it
even a bit more clear.

After this commit we'll tag svn (gasp!) and then go build!

12 years agoPart one of the release update commit
Ton Roosendaal [Wed, 22 Oct 2008 11:48:26 +0000 (11:48 +0000)]
Part one of the release update commit

12 years ago* Minor cleanup of SCons files
Nathan Letwory [Wed, 22 Oct 2008 11:28:10 +0000 (11:28 +0000)]
* Minor cleanup of SCons files

- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly

12 years agoadded an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside...
Campbell Barton [Wed, 22 Oct 2008 08:21:43 +0000 (08:21 +0000)]
added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.

12 years agomake sure BPY_Err_Handle clears python errors, even if the exception cant be printed...
Campbell Barton [Wed, 22 Oct 2008 07:09:15 +0000 (07:09 +0000)]
make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python)

12 years ago* comment fix
Nathan Letwory [Wed, 22 Oct 2008 07:02:30 +0000 (07:02 +0000)]
* comment fix

12 years ago(no commit message)
Joilnen Leite [Wed, 22 Oct 2008 05:35:23 +0000 (05:35 +0000)]

12 years ago(no commit message)
Joilnen Leite [Wed, 22 Oct 2008 05:33:45 +0000 (05:33 +0000)]

12 years agomissing undo for vgroup operations, countall was running twice from select/deselect...
Campbell Barton [Wed, 22 Oct 2008 04:42:00 +0000 (04:42 +0000)]
missing undo for vgroup operations, countall was running twice from select/deselect and DAG_object_flush_update isnt needed for changed selections.

12 years agofix for [#17878] Scripts operating on blender objects don't clear memory after a...
Campbell Barton [Wed, 22 Oct 2008 03:10:00 +0000 (03:10 +0000)]
fix for [#17878] Scripts operating on blender objects don't clear memory after a crash
This is an interesting bug since it is likely the cause of many other suspicious python crashes in blender.

sys.last_traceback would store references to PyObjects at the point of the crash.
it would only free these when sys.last_traceback was set again or on exit.

This caused many crashes in the BGE while testing since python would end up freeing invalid game objects -
When running scripts with errors, Blender would crash every 2-5 runs - in my test just now it crashed after 4 trys.

It could also segfault blender, when (for eg) you run a script that has objects referenced. then load a new file and run another script that raises an error.
In this case all the invalid Blender-Object's user counts would be decremented, even though none of the pointers were still valid.

12 years agoadd a way for external scripts to call X3D/VRML importer and deal with unknown node...
Campbell Barton [Tue, 21 Oct 2008 23:14:40 +0000 (23:14 +0000)]
add a way for external scripts to call X3D/VRML importer and deal with unknown node types.

12 years agoPatch from Timothy Baldridge
Nathan Letwory [Tue, 21 Oct 2008 23:07:09 +0000 (23:07 +0000)]
Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c

12 years agoFixed Subdivision method (subdivide in a set number of bones).
Martin Poirier [Tue, 21 Oct 2008 22:38:32 +0000 (22:38 +0000)]
Fixed Subdivision method (subdivide in a set number of bones).

Subdivision method cleanup (reuse more code)

12 years agoAuto Roll:
Martin Poirier [Tue, 21 Oct 2008 17:59:56 +0000 (17:59 +0000)]
Auto Roll:

Bone roll to face the screen on painted strokes.

12 years agoDraw subdivision preview for quick strokes and selected strokes (those that would...
Martin Poirier [Tue, 21 Oct 2008 16:40:42 +0000 (16:40 +0000)]
Draw subdivision preview for quick strokes and selected strokes (those that would be converted).

Preview can be slightly off for quick strokes since subdivision will be affected by stroke smoothing applied only when a continuous stroke is finished.

12 years agoFix for bug #17881: with SSS disabled, SSS materials didn't
Brecht Van Lommel [Tue, 21 Oct 2008 14:46:00 +0000 (14:46 +0000)]
Fix for bug #17881: with SSS disabled, SSS materials didn't
render textures, related to other recent bugfix for baking.

12 years ago* improvement for CSizeof
Nathan Letwory [Tue, 21 Oct 2008 10:38:24 +0000 (10:38 +0000)]
* improvement for CSizeof
  - instead of fiddling around with strings, just compare pointers. (It's a good thing we have ideasman_42)

12 years agomore python 2.3 compat, should be the last of it.
Campbell Barton [Tue, 21 Oct 2008 09:08:46 +0000 (09:08 +0000)]
more python 2.3 compat, should be the last of it.

12 years agoDuplicating bones in EditMode didn't set the custom-shape and bone-groups too.
Joshua Leung [Tue, 21 Oct 2008 08:53:39 +0000 (08:53 +0000)]
Duplicating bones in EditMode didn't set the custom-shape and bone-groups too.

12 years agoBugfix:
Joshua Leung [Tue, 21 Oct 2008 08:30:02 +0000 (08:30 +0000)]

"Warning: binarysearch_bezt_index encountered invalid array" errors were being displayed in the console. Was caused by 3d-view show-keyframe for infostring stuff, when an IPO being checked had no keyframes.

12 years ago* Add some missing docu for Blender.Types
Nathan Letwory [Tue, 21 Oct 2008 08:27:38 +0000 (08:27 +0000)]
* Add some missing docu for Blender.Types
* Fix potential crash in CSizeof()

12 years agoBugfixes:
Joshua Leung [Tue, 21 Oct 2008 08:00:19 +0000 (08:00 +0000)]

- Adding constraint using button in panel still didn't update Armature Editing buttons properly.
- Minor code tidying of earlier bugfix for armatures
- 'For Transform' option for Limit constraints is now only taken into account for constraints that are enabled.

12 years ago#17873: "switch direction" for bones can cause infinite loop
Joshua Leung [Tue, 21 Oct 2008 01:40:47 +0000 (01:40 +0000)]
#17873: "switch direction" for bones can cause infinite loop

Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)

12 years ago[#17873] "switch direction" for bones can cause infinite loop
Martin Poirier [Tue, 21 Oct 2008 01:11:18 +0000 (01:11 +0000)]
[#17873] "switch direction" for bones can cause infinite loop

Stop the infinite loop, but it could be loosing parent relations that it kept before. Aligorith needs to review.

12 years agopy 2.3 compat for lightwave_import and wizard_curve2tree
Campbell Barton [Tue, 21 Oct 2008 00:21:02 +0000 (00:21 +0000)]
py 2.3 compat for lightwave_import and wizard_curve2tree

12 years agorenamed WITH_BF_BPYDOC to WITH_BF_DOCS, added SConscript for building BGE docs too.
Campbell Barton [Mon, 20 Oct 2008 23:21:01 +0000 (23:21 +0000)]
renamed WITH_BF_BPYDOC to WITH_BF_DOCS, added SConscript for building BGE docs too.

12 years agoAdd undo push for quick strokes conversion
Martin Poirier [Mon, 20 Oct 2008 20:16:33 +0000 (20:16 +0000)]
Add undo push for quick strokes conversion

12 years agoQuick Strokes option
Martin Poirier [Mon, 20 Oct 2008 18:55:09 +0000 (18:55 +0000)]
Quick Strokes option

When turned on, edit mode armature act as usual, but LMB can be directly used to paint strokes or poly lines which will be directly converted to bones once ended (with RMB).

Esc now cancels the current stroke instead of ending it (more useful with quick strokes).

Video online:

12 years agofix for [#17871] PLY file import: blender seems to loose vertex color information
Campbell Barton [Mon, 20 Oct 2008 13:36:18 +0000 (13:36 +0000)]
fix for [#17871] PLY file import: blender seems to loose vertex color information
use Mesh rather then NMesh

12 years ago=== Blender Python API ===
Nathan Letwory [Mon, 20 Oct 2008 12:33:31 +0000 (12:33 +0000)]
=== Blender Python API ===

After some discussion with Campbell, changed the way cstruct sizeof is fetched.

Moved DataSize() to Blender.Types.CSizeof(Blendertype). Supported types return sizeof(data struct), otherwise -1.

To quickly check what types are supported:

import Blender.Types as bt
x = dir(bt)
for t in x:
if t[0] != '_':
s = 'bt.CSizeof(bt.' + t + ')'
print t,"=", eval(s)

12 years agoAnother constraint panel (in Armature Editing Panels) bugfix. This time, when adding...
Joshua Leung [Mon, 20 Oct 2008 09:35:07 +0000 (09:35 +0000)]
Another constraint panel (in Armature Editing Panels) bugfix. This time, when adding a new constraint using vertical layout.

12 years agoA few warnings missed in previous sweep
Joshua Leung [Mon, 20 Oct 2008 09:24:25 +0000 (09:24 +0000)]
A few warnings missed in previous sweep

12 years agoReduced number of MSVC compiler warnings (mostly just casting issues).
Joshua Leung [Mon, 20 Oct 2008 06:39:08 +0000 (06:39 +0000)]
Reduced number of MSVC compiler warnings (mostly just casting issues).

12 years ago- Bugfix: 'Hide' button for PoseMode bones (in Editing Buttons) was setting the ...
Joshua Leung [Mon, 20 Oct 2008 04:53:49 +0000 (04:53 +0000)]
- Bugfix: 'Hide' button for PoseMode bones (in Editing Buttons) was setting the 'Mult' flag instead
- Tidied up comments in Action Editor code a bit

12 years agomerge 16951:17122
Martin Poirier [Mon, 20 Oct 2008 00:48:10 +0000 (00:48 +0000)]
merge 16951:17122

12 years agoMerge 16964:17122
Martin Poirier [Mon, 20 Oct 2008 00:27:33 +0000 (00:27 +0000)]
Merge 16964:17122

12 years agoAdding undo push and redraw for convert calls.
Martin Poirier [Mon, 20 Oct 2008 00:04:40 +0000 (00:04 +0000)]
Adding undo push and redraw for convert calls.

12 years agoFixed overlapping panels in Armature Buttons that resulted after adding a constraint...
Joshua Leung [Sun, 19 Oct 2008 23:52:28 +0000 (23:52 +0000)]
Fixed overlapping panels in Armature Buttons that resulted after adding a constraint/IK using the hotkeys.

12 years ago=== Blender Python API ===
Nathan Letwory [Sun, 19 Oct 2008 23:20:17 +0000 (23:20 +0000)]
=== Blender Python API ===

* add DataSize() to module level
  with this one can get datablock struct size.

12 years agoforgot to add removeRenderLayer() documentation
Nathan Letwory [Sun, 19 Oct 2008 22:09:45 +0000 (22:09 +0000)]
forgot to add removeRenderLayer() documentation

12 years ago=== SCons ===
Nathan Letwory [Sun, 19 Oct 2008 22:01:46 +0000 (22:01 +0000)]
=== SCons ===

[#17867] Adds option to SCONS to generate Python API documentation

Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.

To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.

12 years ago=== Blender Python API ===
Nathan Letwory [Sun, 19 Oct 2008 21:39:50 +0000 (21:39 +0000)]
=== Blender Python API ===
* fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with, just fix passRadiosiy and passRadiosiyXOR)
* add some docs on RenderLayer API
* fix some copy/paste leftover in

12 years agoAdded WITH_BF_NOBLENDER to scons so that blenderplayer can be compiler by itself...
Ken Hughes [Sun, 19 Oct 2008 21:25:17 +0000 (21:25 +0000)]
Added WITH_BF_NOBLENDER to scons so that blenderplayer can be compiler by itself (false by default).  Also added dependency for 'blender' on command line;  seems 'blender' was intended to be a target, but would give the error "Do not know how to make target `blender' ".

12 years agomodified OBJ import and export UI's to be less confusing with nicer layout. removed...
Campbell Barton [Sun, 19 Oct 2008 15:53:22 +0000 (15:53 +0000)]
modified OBJ import and export UI's to be less confusing with nicer layout. removed an unneeded workaround in fbx export.

12 years ago* small code change from Split to env.Glob()
Nathan Letwory [Sun, 19 Oct 2008 13:51:52 +0000 (13:51 +0000)]
* small code change from Split to env.Glob()

12 years ago=== BPy API ===
Nathan Letwory [Sun, 19 Oct 2008 13:48:37 +0000 (13:48 +0000)]
=== BPy API ===
* Add read access for octree resolution

12 years agoonly set the SDL audio driver to alsa when not running in background mode and when...
Campbell Barton [Sun, 19 Oct 2008 06:12:11 +0000 (06:12 +0000)]
only set the SDL audio driver to alsa when not running in background mode and when blender is compiled with SDL.

12 years agosource/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for...
Campbell Barton [Sun, 19 Oct 2008 04:02:37 +0000 (04:02 +0000)]
source/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for overlapping strings.
source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char.
source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized
source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()

12 years agoFew tiny cleanups in Action Editor code (comments only)
Joshua Leung [Sun, 19 Oct 2008 03:41:49 +0000 (03:41 +0000)]
Few tiny cleanups in Action Editor code (comments only)

12 years agoSelf intersection detection for gestures.
Martin Poirier [Sun, 19 Oct 2008 03:33:53 +0000 (03:33 +0000)]
Self intersection detection for gestures.

Two new gestures:

- Merge: remove cuts on a stroke (gesture is a circle around the cuts to remove). The encircled points are changed to continuous points.
- Convert: convert selected strokes to bones (gesture is a stroke that loops back on itself once).

Note that all those different gestures are experimental. First, to get a good hang on recognition. Second, to try different things.

12 years agoAlt-C and Del/X for convert and delete (no confirmation, no undo, LIVE ON THE EDGE!)
Martin Poirier [Sun, 19 Oct 2008 00:35:00 +0000 (00:35 +0000)]
Alt-C and Del/X for convert and delete (no confirmation, no undo, LIVE ON THE EDGE!)

Fix bug with mouse selection (would selected last stroke when clicking in empty space).

12 years agoDelete Gesture:
Martin Poirier [Sat, 18 Oct 2008 23:54:09 +0000 (23:54 +0000)]
Delete Gesture:

2 segments gesture, going back and forth over a stroke (intersecting twice, angle between segments > 120). Can delete more than one stroke at once. Stroke crossed only once are not deleted.

12 years agoGesture recognition:
Martin Poirier [Sat, 18 Oct 2008 22:16:42 +0000 (22:16 +0000)]
Gesture recognition:
- straight segments are extracted from the strock
- Cut gesture is now on straight strokes only

Trim Gesture:
- Two segments gesture. First segment indicates where the cut is, second indicates which side to trim.

Gesture / Stroke intersection bugfix: better code to deal with perspective (this is very brute force still).

12 years agoBGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has been identi...
Benoit Bolsee [Sat, 18 Oct 2008 18:37:58 +0000 (18:37 +0000)]
BGE bug #17858 fixed: [SHOWSTOPPER]  BGE Memory leak. The memory leak has been identified and fixed in bullet.

12 years agopatch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some...
Campbell Barton [Sat, 18 Oct 2008 13:33:27 +0000 (13:33 +0000)]
patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes.

12 years agoAdded joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp
Campbell Barton [Sat, 18 Oct 2008 13:23:30 +0000 (13:23 +0000)]
Added joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp
patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored.
Made own edits, removed videoscape and added curve and armature specials.

12 years ago* Fixed eekadoodle problem where faces with a zero index vert in the wrong place...
Campbell Barton [Sat, 18 Oct 2008 09:04:25 +0000 (09:04 +0000)]
* Fixed eekadoodle problem where faces with a zero index vert in the wrong place would reotate the UVs and VCols incorrectly
* Fixed an error that made IndexedLineSet and IndexedPointSet not load for x3d's
* Added support for opening gzip x3d/wrl files

12 years agoSkeleton Sketching
Martin Poirier [Fri, 17 Oct 2008 21:52:50 +0000 (21:52 +0000)]
Skeleton Sketching

Cut gesture: drawing a line with RMB adds exact points (joints in the final skeleton) on strokes. Can cut multiple strokes at once as long as it cuts each one only once (this could be changed).

Shape of the gesture doesn't matter, but eventually it would be straight lines shapes for cuts.

12 years agox3d and vrml importer for loading thes files as static scenes. x3d needs a full pytho...
Campbell Barton [Fri, 17 Oct 2008 19:06:24 +0000 (19:06 +0000)]
x3d and vrml importer for loading thes files as static scenes. x3d needs a full python install. VRML97 files can be imported without python.

for details on what is supported see

12 years agoFix for bug #17829: with ATI drivers, GLSL shadows crashed on physics
Brecht Van Lommel [Fri, 17 Oct 2008 13:36:40 +0000 (13:36 +0000)]
Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physics
'show pivot' drawing in the viewport. Also added checks for some other
cases where this could happen.

12 years agoFix for imagepaint soften tool giving a bit too dark results,
Brecht Van Lommel [Fri, 17 Oct 2008 13:34:20 +0000 (13:34 +0000)]
Fix for imagepaint soften tool giving a bit too dark results,
due to poor float-to-char conversion.

12 years agoBGE bug fix (continuation of previous bug fix):
Benoit Bolsee [Fri, 17 Oct 2008 09:24:35 +0000 (09:24 +0000)]
BGE bug fix (continuation of previous bug fix):
- Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference.
- Don't record collision on inactive sensor.
  This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors.
  The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated).

12 years agoBugfixes for sketching with multiple 3d view (correct update and poly line preview...
Martin Poirier [Fri, 17 Oct 2008 04:17:16 +0000 (04:17 +0000)]
Bugfixes for sketching with multiple 3d view (correct update and poly line preview in all views).

Fixed a bug with correlation conversion (matrix application wasn't done at the correct place).

12 years agoBGE showstopper bug fix:
Benoit Bolsee [Thu, 16 Oct 2008 23:33:40 +0000 (23:33 +0000)]
BGE showstopper bug fix:
- Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject().
- Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references.
- Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway).

12 years agoFirst draft for sketching gestures.
Martin Poirier [Thu, 16 Oct 2008 21:48:35 +0000 (21:48 +0000)]
First draft for sketching gestures.
Destures are done with RMB drag
ESC can now also be used to end a polyline.

12 years ago[#17845] View Snapping causes background grid confusion
Martin Poirier [Thu, 16 Oct 2008 21:43:25 +0000 (21:43 +0000)]
[#17845] View Snapping causes background grid confusion

view needs to be reset while moving to take care of view snapping properly.

12 years agoColor fade out to indicate the direction of a stroke.
Martin Poirier [Wed, 15 Oct 2008 21:25:42 +0000 (21:25 +0000)]
Color fade out to indicate the direction of a stroke.

12 years agoSubdivision schemes for continuous strokes:
Martin Poirier [Wed, 15 Oct 2008 19:31:32 +0000 (19:31 +0000)]
Subdivision schemes for continuous strokes:

Subdivide in equal length bones
Subdivide by correlation (linearity limits)

Code borrowed in parts from the skeleton generator. Will be eventually reuse code more efficiently.

12 years agovrml exporting with images was broken.
Campbell Barton [Tue, 14 Oct 2008 23:43:08 +0000 (23:43 +0000)]
vrml exporting with images was broken.

12 years agocleanup epydoc errors
Campbell Barton [Tue, 14 Oct 2008 22:31:10 +0000 (22:31 +0000)]
cleanup epydoc errors

12 years ago== windows installer ==
Andrea Weikert [Tue, 14 Oct 2008 20:27:37 +0000 (20:27 +0000)]
== windows installer ==
small update for release 2.48 - no need to re-tag

12 years agoConvert and Delete only selected strokes.
Martin Poirier [Tue, 14 Oct 2008 20:03:21 +0000 (20:03 +0000)]
Convert and Delete only selected strokes.
Convert no longer remove converted strokes.
Akey -> select all/deselect all strokes