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BGE: Adding two new functions to bge.render to allow users to change the anisotropic...
[blender-staging.git]
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source
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gameengine
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Rasterizer
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CMakeLists.txt
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RAS_2DFilterManager.cpp
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RAS_2DFilterManager.h
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RAS_BucketManager.cpp
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RAS_BucketManager.h
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RAS_CameraData.h
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RAS_Deformer.h
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RAS_FramingManager.cpp
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RAS_FramingManager.h
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RAS_ICanvas.h
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RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
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RAS_IRenderTools.cpp
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RAS_IRenderTools.h
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RAS_LightObject.h
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RAS_MaterialBucket.cpp
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RAS_MaterialBucket.h
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RAS_MeshObject.cpp
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RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_OpenGLFilters
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RAS_OpenGLRasterizer
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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RAS_texmatrix.cpp
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SConscript
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