3 # ***** BEGIN GPL LICENSE BLOCK *****
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
22 # The Original Code is: all of this file.
24 # Contributor(s): Nathan Letwory.
26 # ***** END GPL LICENSE BLOCK *****
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
33 # TODO: directory copy functions are far too complicated, see:
34 # http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
36 import platform as pltfrm
38 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
39 if pltfrm.architecture()[0] == '64bit':
52 toolpath=os.path.join(".", "build_files", "scons", "tools")
54 # needed for importing tools
55 sys.path.append(toolpath)
60 EnsureSConsVersion(1,0,0)
62 # Before we do anything, let's check if we have a sane os.environ
63 if not btools.check_environ():
66 BlenderEnvironment = Blender.BlenderEnvironment
69 VERSION = btools.VERSION # This is used in creating the local config directories
70 VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
73 platform = sys.platform
77 ##### BEGIN SETUP #####
79 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
81 B.binarykind = ['blender' , 'blenderplayer']
82 ##################################
83 # target and argument validation #
84 ##################################
85 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
86 use_color = ARGUMENTS.get('BF_FANCY', '1')
90 if not use_color=='1':
93 #on defaut white Os X terminal, some colors are totally unlegible
94 if platform=='darwin':
95 B.bc.OKGREEN = '\033[34m'
96 B.bc.WARNING = '\033[36m'
99 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
100 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
101 btools.print_arguments(B.arguments, B.bc)
104 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
105 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
106 btools.print_targets(B.targets, B.bc)
108 ##########################
109 # setting up environment #
110 ##########################
112 # handling cmd line arguments & config file
115 tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
116 if tempbitness in (32, 64): # only set if 32 or 64 has been given
117 bitness = int(tempbitness)
122 B.bitness = tempbitness
125 # first check cmdline for toolset and we create env to work on
126 quickie = B.arguments.get('BF_QUICK', None)
127 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
130 B.quickdebug=string.split(quickdebug, ',')
135 B.quickie=string.split(quickie,',')
139 toolset = B.arguments.get('BF_TOOLSET', None)
140 vcver = B.arguments.get('MSVS_VERSION', '9.0')
143 print "Using " + toolset
144 if toolset=='mstoolkit':
145 env = BlenderEnvironment(ENV = os.environ)
146 env.Tool('mstoolkit', [toolpath])
148 env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
150 btools.SetupSpawn(env)
152 if bitness==64 and platform=='win32':
153 env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
155 env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
158 print "Could not create a build environment"
161 cc = B.arguments.get('CC', None)
162 cxx = B.arguments.get('CXX', None)
168 if sys.platform=='win32':
169 if env['CC'] in ['cl', 'cl.exe']:
170 platform = 'win64-vc' if bitness == 64 else 'win32-vc'
171 elif env['CC'] in ['gcc']:
172 platform = 'win64-mingw' if bitness == 64 else 'win32-mingw'
174 if 'mingw' in platform:
175 print "Setting custom spawn function"
176 btools.SetupSpawn(env)
178 env.SConscriptChdir(0)
180 # Remove major kernel version from linux platform.
181 # After Linus switched kernel to new version model this major version
182 # shouldn't take much sense for building rules.
184 if re.match('linux[0-9]+', platform):
187 crossbuild = B.arguments.get('BF_CROSS', None)
188 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
189 platform = 'linuxcross'
191 env['OURPLATFORM'] = platform
193 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
195 if os.path.exists(configfile):
196 print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
198 print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
200 if crossbuild and env['PLATFORM'] != 'win32':
201 print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
202 env.Tool('crossmingw', [toolpath])
203 # todo: determine proper libs/includes etc.
204 # Needed for gui programs, console programs should do without it
206 # Now we don't need this option to have console window
207 # env.Append(LINKFLAGS=['-mwindows'])
209 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
210 # first read platform config. B.arguments will override
211 optfiles = [configfile]
212 if os.path.exists(userconfig):
213 print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
214 optfiles += [userconfig]
216 print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
218 opts = btools.read_opts(env, optfiles, B.arguments)
221 if sys.platform=='win32':
223 env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
225 if not env['BF_FANCY']:
229 # remove install dir so old and new files are not mixed.
230 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
231 # TODO: perhaps we need an option (off by default) to not do this altogether...
232 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
233 scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
234 if os.path.isdir(scriptsDir):
235 print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
236 shutil.rmtree(scriptsDir)
239 SetOption('num_jobs', int(env['BF_NUMJOBS']))
240 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
241 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
243 if 'blenderlite' in B.targets:
245 target_env_defs['WITH_BF_GAMEENGINE'] = False
246 target_env_defs['WITH_BF_CYCLES'] = False
247 target_env_defs['WITH_BF_OPENAL'] = False
248 target_env_defs['WITH_BF_OPENEXR'] = False
249 target_env_defs['WITH_BF_OPENMP'] = False
250 target_env_defs['WITH_BF_ICONV'] = False
251 target_env_defs['WITH_BF_INTERNATIONAL'] = False
252 target_env_defs['WITH_BF_OPENJPEG'] = False
253 target_env_defs['WITH_BF_FFMPEG'] = False
254 target_env_defs['WITH_BF_QUICKTIME'] = False
255 target_env_defs['WITH_BF_REDCODE'] = False
256 target_env_defs['WITH_BF_DDS'] = False
257 target_env_defs['WITH_BF_CINEON'] = False
258 target_env_defs['WITH_BF_FRAMESERVER'] = False
259 target_env_defs['WITH_BF_HDR'] = False
260 target_env_defs['WITH_BF_ZLIB'] = False
261 target_env_defs['WITH_BF_SDL'] = False
262 target_env_defs['WITH_BF_JPEG'] = False
263 target_env_defs['WITH_BF_PNG'] = False
264 target_env_defs['WITH_BF_BULLET'] = False
265 target_env_defs['WITH_BF_BINRELOC'] = False
266 target_env_defs['BF_BUILDINFO'] = False
267 target_env_defs['WITH_BF_FLUID'] = False
268 target_env_defs['WITH_BF_OCEANSIM'] = False
269 target_env_defs['WITH_BF_SMOKE'] = False
270 target_env_defs['WITH_BF_BOOLEAN'] = False
271 target_env_defs['WITH_BF_REMESH'] = False
272 target_env_defs['WITH_BF_PYTHON'] = False
273 target_env_defs['WITH_BF_3DMOUSE'] = False
274 target_env_defs['WITH_BF_LIBMV'] = False
275 target_env_defs['WITH_BF_FREESTYLE'] = False
277 # Merge blenderlite, let command line to override
278 for k,v in target_env_defs.iteritems():
279 if k not in B.arguments:
282 if 'cudakernels' in B.targets:
283 env['WITH_BF_CYCLES'] = True
284 env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
285 env['WITH_BF_PYTHON'] = False
287 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
288 if env['OURPLATFORM']=='darwin':
289 print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
290 print "Available " + env['MACOSX_SDK_CHECK']
291 if not 'Mac OS X 10.6' in env['MACOSX_SDK_CHECK']:
292 print B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.7.sdk"
293 elif not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
294 print B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.6.sdk"
296 print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
298 if env['CXX'].startswith('clang') and env['XCODE_CUR_VER'] >= '5':
299 env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
301 # for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
302 # necessary header file lives here when installed:
303 # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
304 if env['WITH_BF_3DMOUSE'] == 1:
305 if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
306 print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
307 env['WITH_BF_3DMOUSE'] = 0
309 env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
310 env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
312 # for now, Mac builders must download and install the JackOSX framework
313 # necessary header file lives here when installed:
314 # /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h
315 if env['WITH_BF_JACK'] == 1:
316 if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
317 print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
318 env['WITH_BF_JACK'] = 0
320 env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
322 if env['WITH_BF_CYCLES_OSL'] == 1:
323 OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
324 # we need 2 variants of passing the oslexec with the force_load option, string and list type atm
325 if env['CC'][:-2].endswith('4.8'):
326 env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
328 env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
329 env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
331 # Trying to get rid of eventually clashes, we export some explicite as local symbols
332 env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
334 if env['WITH_BF_OPENMP'] == 1:
335 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
336 env['CCFLAGS'].append('/openmp')
338 if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
339 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
340 env['CCFLAGS'].append('-openmp')
342 env.Append(CCFLAGS=['-fopenmp'])
344 if env['WITH_GHOST_COCOA'] == True:
345 env.Append(CPPFLAGS=['-DGHOST_COCOA'])
347 if env['USE_QTKIT'] == True:
348 env.Append(CPPFLAGS=['-DUSE_QTKIT'])
350 #check for additional debug libnames
352 if env.has_key('BF_DEBUG_LIBS'):
353 B.quickdebug += env['BF_DEBUG_LIBS']
355 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
357 if len(B.quickdebug) > 0 and printdebug != 0:
358 print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
359 for l in B.quickdebug:
362 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
363 if env['WITH_BF_STATICCXX']:
364 if 'stdc++' in env['LLIBS']:
365 env['LLIBS'].remove('stdc++')
367 print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
369 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
370 if 'blenderplayer' in B.targets:
371 env['WITH_BF_PLAYER'] = True
373 if 'blendernogame' in B.targets:
374 env['WITH_BF_GAMEENGINE'] = False
376 # build without elbeem (fluidsim)?
377 if env['WITH_BF_FLUID'] == 1:
378 env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
380 # build with ocean sim?
381 if env['WITH_BF_OCEANSIM'] == 1:
382 env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
383 env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
386 if btools.ENDIAN == "big":
387 env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
389 env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
391 # TODO, make optional (as with CMake)
392 env['CPPFLAGS'].append('-DWITH_AUDASPACE')
393 env['CPPFLAGS'].append('-DWITH_AVI')
394 env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT')
395 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
396 env['CPPFLAGS'].append('-D_ALLOW_KEYWORD_MACROS')
398 if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
399 env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
401 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
402 B.root_build_dir = env['BF_BUILDDIR']
403 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
404 if not B.root_build_dir[-1]==os.sep:
405 B.root_build_dir += os.sep
406 if not B.doc_build_dir[-1]==os.sep:
407 B.doc_build_dir += os.sep
409 # We do a shortcut for clean when no quicklist is given: just delete
410 # builddir without reading in SConscripts
412 if 'clean' in B.targets:
415 if not quickie and do_clean:
416 if os.path.exists(B.doc_build_dir):
417 print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
418 dirs = os.listdir(B.doc_build_dir)
420 if os.path.isdir(B.doc_build_dir + entry) == 1:
421 print "clean dir %s"%(B.doc_build_dir+entry)
422 shutil.rmtree(B.doc_build_dir+entry)
424 print "remove file %s"%(B.doc_build_dir+entry)
425 os.remove(B.root_build_dir+entry)
426 if os.path.exists(B.root_build_dir):
427 print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
428 dirs = os.listdir(B.root_build_dir)
430 if os.path.isdir(B.root_build_dir + entry) == 1:
431 print "clean dir %s"%(B.root_build_dir+entry)
432 shutil.rmtree(B.root_build_dir+entry)
434 print "remove file %s"%(B.root_build_dir+entry)
435 os.remove(B.root_build_dir+entry)
436 for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
437 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
438 if os.path.exists(confile):
439 print "clean file %s"%confile
440 if os.path.isdir(confile):
441 for root, dirs, files in os.walk(confile):
443 os.remove(os.path.join(root, name))
446 print B.bc.OKGREEN+'...done'+B.bc.ENDC
448 print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
452 # ensure python header is found since detection can fail, this could happen
453 # with _any_ library but since we used a fixed python version this tends to
454 # be most problematic.
455 if env['WITH_BF_PYTHON']:
456 found_python_h = found_pyconfig_h = False
457 for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
458 py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
459 if os.path.exists(py_h):
460 found_python_h = True
461 py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
462 if os.path.exists(py_h):
463 found_pyconfig_h = True
465 if not (found_python_h and found_pyconfig_h):
466 print("""\nMissing: Python.h and/or pyconfig.h in "%s"
467 Set 'BF_PYTHON_INC' to point to valid include path(s),
468 containing Python.h and pyconfig.h for Python version "%s".
470 Example: python scons/scons.py BF_PYTHON_INC=../Python/include
471 """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
475 if not os.path.isdir ( B.root_build_dir):
476 os.makedirs ( B.root_build_dir )
477 os.makedirs ( B.root_build_dir + 'source' )
478 os.makedirs ( B.root_build_dir + 'intern' )
479 os.makedirs ( B.root_build_dir + 'extern' )
480 os.makedirs ( B.root_build_dir + 'lib' )
481 os.makedirs ( B.root_build_dir + 'bin' )
482 # # Docs not working with epy anymore
483 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
484 # os.makedirs ( B.doc_build_dir )
486 ###################################
487 # Ensure all data files are valid #
488 ###################################
489 if not os.path.isdir ( B.root_build_dir + 'data_headers'):
490 os.makedirs ( B.root_build_dir + 'data_headers' )
491 if not os.path.isdir ( B.root_build_dir + 'data_sources'):
492 os.makedirs ( B.root_build_dir + 'data_sources' )
494 env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
495 env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
496 def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
498 FILE_FROM = FILE_FROM.replace("/", "\\")
499 FILE_TO = FILE_TO.replace("/", "\\")
501 # first check if we need to bother.
502 if os.path.exists(FILE_TO):
503 if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
506 print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
507 fpin = open(FILE_FROM, "rb")
508 fpin.seek(0, os.SEEK_END)
512 fpout = open(FILE_TO, "w")
513 fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
514 fpout.write("char %s[] = {\n" % VAR_NAME)
521 fpout.write("%3d," % ord(fpin.read(1)))
522 fpout.write("\n 0};\n\n")
527 def data_to_c_simple(FILE_FROM):
528 filename_only = os.path.basename(FILE_FROM)
529 FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
530 VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
532 data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
535 if B.targets != ['cudakernels']:
536 data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
537 B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
538 "datatoc_COM_OpenCLKernels_cl")
540 data_to_c_simple("release/datafiles/startup.blend")
541 data_to_c_simple("release/datafiles/preview.blend")
542 data_to_c_simple("release/datafiles/preview_cycles.blend")
545 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
546 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
547 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
548 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
549 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
550 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
551 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
552 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
553 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
556 data_to_c_simple("release/datafiles/bfont.pfb")
557 data_to_c_simple("release/datafiles/bfont.ttf")
558 data_to_c_simple("release/datafiles/bmonofont.ttf")
560 data_to_c_simple("release/datafiles/splash.png")
561 data_to_c_simple("release/datafiles/blender_icons16.png")
562 data_to_c_simple("release/datafiles/blender_icons32.png")
563 data_to_c_simple("release/datafiles/prvicons.png")
565 data_to_c_simple("release/datafiles/brushicons/add.png")
566 data_to_c_simple("release/datafiles/brushicons/blob.png")
567 data_to_c_simple("release/datafiles/brushicons/blur.png")
568 data_to_c_simple("release/datafiles/brushicons/clay.png")
569 data_to_c_simple("release/datafiles/brushicons/claystrips.png")
570 data_to_c_simple("release/datafiles/brushicons/clone.png")
571 data_to_c_simple("release/datafiles/brushicons/crease.png")
572 data_to_c_simple("release/datafiles/brushicons/darken.png")
573 data_to_c_simple("release/datafiles/brushicons/draw.png")
574 data_to_c_simple("release/datafiles/brushicons/fill.png")
575 data_to_c_simple("release/datafiles/brushicons/flatten.png")
576 data_to_c_simple("release/datafiles/brushicons/grab.png")
577 data_to_c_simple("release/datafiles/brushicons/inflate.png")
578 data_to_c_simple("release/datafiles/brushicons/layer.png")
579 data_to_c_simple("release/datafiles/brushicons/lighten.png")
580 data_to_c_simple("release/datafiles/brushicons/mask.png")
581 data_to_c_simple("release/datafiles/brushicons/mix.png")
582 data_to_c_simple("release/datafiles/brushicons/multiply.png")
583 data_to_c_simple("release/datafiles/brushicons/nudge.png")
584 data_to_c_simple("release/datafiles/brushicons/pinch.png")
585 data_to_c_simple("release/datafiles/brushicons/scrape.png")
586 data_to_c_simple("release/datafiles/brushicons/smear.png")
587 data_to_c_simple("release/datafiles/brushicons/smooth.png")
588 data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
589 data_to_c_simple("release/datafiles/brushicons/soften.png")
590 data_to_c_simple("release/datafiles/brushicons/subtract.png")
591 data_to_c_simple("release/datafiles/brushicons/texdraw.png")
592 data_to_c_simple("release/datafiles/brushicons/thumb.png")
593 data_to_c_simple("release/datafiles/brushicons/twist.png")
594 data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
596 data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
597 data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
598 data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
599 data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
600 data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
601 data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
602 data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
603 data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
604 data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
605 data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
606 data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
607 data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
608 data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
609 data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
610 data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
611 data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
612 data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
613 data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
614 data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
615 data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
616 data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
617 data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
618 data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
619 data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
621 ##### END DATAFILES ##########
623 Help(opts.GenerateHelpText(env))
625 # default is new quieter output, but if you need to see the
626 # commands, do 'scons BF_QUIET=0'
627 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
629 B.set_quiet_output(env)
634 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
635 env.SConsignFile(B.root_build_dir+'scons-signatures')
638 ##### END SETUP ##########
642 VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
643 SConscript(B.root_build_dir+'/source/SConscript')
644 VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
645 SConscript(B.root_build_dir+'/intern/SConscript')
646 VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
647 SConscript(B.root_build_dir+'/extern/SConscript')
649 # now that we have read all SConscripts, we know what
650 # libraries will be built. Create list of
651 # libraries to give as objects to linking phase
653 for tp in B.possible_types:
654 if (not tp == 'player') and (not tp == 'player2'):
655 mainlist += B.create_blender_liblist(env, tp)
657 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
658 B.propose_priorities()
660 dobj = B.buildinfo(env, "dynamic") + B.resources
661 creob = B.creator(env)
662 thestatlibs, thelibincs = B.setup_staticlibs(env)
663 thesyslibs = B.setup_syslibs(env)
665 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
666 env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
667 if env['WITH_BF_PLAYER']:
668 playerlist = B.create_blender_liblist(env, 'player')
669 playerlist += B.create_blender_liblist(env, 'player2')
670 playerlist += B.create_blender_liblist(env, 'intern')
671 playerlist += B.create_blender_liblist(env, 'extern')
672 env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
674 ##### Now define some targets
677 #------------ INSTALL
681 if env['OURPLATFORM']=='darwin':
682 for prg in B.program_list:
683 bundle = '%s.app' % prg[0]
684 bundledir = os.path.dirname(bundle)
685 for dp, dn, df in os.walk(bundle):
690 dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
691 source=[dp+os.sep+f for f in df]
692 blenderinstall.append(env.Install(dir=dir,source=source))
694 blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
696 #-- local path = config files in install dir: installdir\VERSION
697 #- dont do config and scripts for darwin, it is already in the bundle
700 datafilestargetlist = []
705 if env['OURPLATFORM']!='darwin':
706 dotblenderinstall = []
707 for targetdir,srcfile in zip(dottargetlist, dotblendlist):
708 td, tf = os.path.split(targetdir)
709 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
710 for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
711 td, tf = os.path.split(targetdir)
712 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
714 if env['WITH_BF_PYTHON']:
715 #-- local/VERSION/scripts
716 scriptpaths=['release/scripts']
717 for scriptpath in scriptpaths:
718 for dp, dn, df in os.walk(scriptpath):
723 if '__pycache__' in dn: # py3.2 cache dir
724 dn.remove('__pycache__')
726 # only for testing builds
727 if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
728 dn.remove('addons_contrib')
730 # do not install freestyle if disabled
731 if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
732 dn.remove("freestyle")
734 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
735 dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
737 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
738 # To ensure empty dirs are created too
739 if len(source)==0 and not os.path.exists(dir):
740 env.Execute(Mkdir(dir))
741 scriptinstall.append(env.Install(dir=dir,source=source))
742 if env['WITH_BF_CYCLES']:
744 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
745 source=os.listdir('intern/cycles/blender/addon')
746 if '.svn' in source: source.remove('.svn')
747 if '_svn' in source: source.remove('_svn')
748 if '__pycache__' in source: source.remove('__pycache__')
749 source=['intern/cycles/blender/addon/'+s for s in source]
750 scriptinstall.append(env.Install(dir=dir,source=source))
753 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
754 source=os.listdir('intern/cycles/kernel')
755 if '.svn' in source: source.remove('.svn')
756 if '_svn' in source: source.remove('_svn')
757 if '__pycache__' in source: source.remove('__pycache__')
758 source.remove('kernel.cpp')
759 source.remove('CMakeLists.txt')
761 source.remove('closure')
762 source.remove('shaders')
764 source=['intern/cycles/kernel/'+s for s in source]
765 source.append('intern/cycles/util/util_color.h')
766 source.append('intern/cycles/util/util_math.h')
767 source.append('intern/cycles/util/util_transform.h')
768 source.append('intern/cycles/util/util_types.h')
769 scriptinstall.append(env.Install(dir=dir,source=source))
771 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
772 source=os.listdir('intern/cycles/kernel/svm')
773 if '.svn' in source: source.remove('.svn')
774 if '_svn' in source: source.remove('_svn')
775 if '__pycache__' in source: source.remove('__pycache__')
776 source=['intern/cycles/kernel/svm/'+s for s in source]
777 scriptinstall.append(env.Install(dir=dir,source=source))
779 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
780 source=os.listdir('intern/cycles/kernel/closure')
781 if '.svn' in source: source.remove('.svn')
782 if '_svn' in source: source.remove('_svn')
783 if '__pycache__' in source: source.remove('__pycache__')
784 source=['intern/cycles/kernel/closure/'+s for s in source]
785 scriptinstall.append(env.Install(dir=dir,source=source))
788 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
789 source=os.listdir('intern/cycles/doc/license')
790 if '.svn' in source: source.remove('.svn')
791 if '_svn' in source: source.remove('_svn')
792 if '__pycache__' in source: source.remove('__pycache__')
793 source.remove('CMakeLists.txt')
794 source=['intern/cycles/doc/license/'+s for s in source]
795 scriptinstall.append(env.Install(dir=dir,source=source))
797 if env['WITH_BF_CYCLES']:
799 if env['WITH_BF_CYCLES_CUDA_BINARIES']:
800 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
801 for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
802 kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
803 cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
804 cubininstall.append(env.Install(dir=dir,source=cubin_file))
807 if env['WITH_BF_CYCLES_OSL']:
808 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
810 osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
811 oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
813 headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
814 source=['intern/cycles/kernel/shaders/'+s for s in headers]
815 scriptinstall.append(env.Install(dir=dir,source=source))
817 for f in os.listdir(osl_source_dir):
818 if f.endswith('.osl'):
819 oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
820 scriptinstall.append(env.Install(dir=dir,source=oso_file))
822 if env['WITH_BF_OCIO']:
823 colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
825 for dp, dn, df in os.walk(colormanagement):
831 dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
832 dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
834 source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
836 # To ensure empty dirs are created too
838 env.Execute(Mkdir(dir))
840 scriptinstall.append(env.Install(dir=dir,source=source))
842 if env['WITH_BF_INTERNATIONAL']:
843 internationalpaths=['release' + os.sep + 'datafiles']
845 def check_path(path, member):
846 return (member in path.split(os.sep))
848 for intpath in internationalpaths:
849 for dp, dn, df in os.walk(intpath):
855 # we only care about release/datafiles/fonts, release/datafiles/locales
856 if check_path(dp, "fonts") or check_path(dp, "locale"):
861 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
862 dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
864 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
865 # To ensure empty dirs are created too
867 env.Execute(Mkdir(dir))
868 scriptinstall.append(env.Install(dir=dir,source=source))
871 if env['OURPLATFORM']=='linux':
875 for tp, tn, tf in os.walk('release/freedesktop/icons'):
881 iconlist.append(os.path.join(tp, f))
882 icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
885 for targetdir,srcfile in zip(icontargetlist, iconlist):
886 td, tf = os.path.split(targetdir)
887 iconinstall.append(env.Install(dir=td, source=srcfile))
889 scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py'))
891 # dlls for linuxcross
892 # TODO - add more libs, for now this lets blenderlite run
893 if env['OURPLATFORM']=='linuxcross':
894 dir=env['BF_INSTALLDIR']
897 if env['WITH_BF_OPENMP']:
898 source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
900 scriptinstall.append(env.Install(dir=dir, source=source))
904 for tp, tn, tf in os.walk('release/text'):
910 textlist.append(tp+os.sep+f)
913 textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
914 if env['WITH_BF_INTERNATIONAL']:
915 textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt']
917 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
919 if env['OURPLATFORM']=='darwin':
920 allinstall = [blenderinstall, textinstall]
921 elif env['OURPLATFORM']=='linux':
922 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall]
924 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall]
926 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
929 # Used when linking to libtiff was dynamic
930 # keep it here until compilation on all platform would be ok
931 # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
933 if env['OURPLATFORM'] != 'linuxcross':
934 # pthreads library is already added
935 dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
937 if env['WITH_BF_SDL']:
938 if env['OURPLATFORM'] == 'win64-vc':
939 pass # we link statically already to SDL on win64
941 dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
943 if env['WITH_BF_PYTHON']:
945 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
947 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
949 if env['WITH_BF_ICONV']:
950 if env['OURPLATFORM'] == 'win64-vc':
951 pass # we link statically to iconv on win64
952 elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
953 #gettext for MinGW and cross-compilation is compiled staticly
954 dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
956 if env['WITH_BF_OPENAL']:
957 dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
958 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
961 dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
963 if env['WITH_BF_SNDFILE']:
964 dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
966 if env['WITH_BF_FFMPEG']:
967 dllsources += env['BF_FFMPEG_DLL'].split()
969 # Since the thumb handler is loaded by Explorer, architecture is
970 # strict: the x86 build fails on x64 Windows. We need to ship
971 # both builds in x86 packages.
973 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
974 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
976 if env['WITH_BF_OCIO']:
977 if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
978 dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll')
981 dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
983 dllsources.append('#source/icons/blender.exe.manifest')
985 windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
986 allinstall += windlls
988 if env['OURPLATFORM'] == 'win64-mingw':
991 if env['WITH_BF_PYTHON']:
993 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
995 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
997 if env['WITH_BF_FFMPEG']:
998 dllsources += env['BF_FFMPEG_DLL'].split()
1000 if env['WITH_BF_OPENAL']:
1001 dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
1002 dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
1004 if env['WITH_BF_SNDFILE']:
1005 dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
1007 if env['WITH_BF_SDL']:
1008 dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
1010 if(env['WITH_BF_OPENMP']):
1011 dllsources.append('${LCGDIR}/binaries/libgomp-1.dll')
1013 if env['WITH_BF_OCIO']:
1014 dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
1016 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
1017 dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll')
1018 dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll')
1019 dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll')
1020 dllsources.append('#source/icons/blender.exe.manifest')
1022 windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
1023 allinstall += windlls
1025 installtarget = env.Alias('install', allinstall)
1026 bininstalltarget = env.Alias('install-bin', blenderinstall)
1028 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
1029 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
1030 nsisalias = env.Alias('nsis', nsiscmd)
1032 if 'blender' in B.targets:
1033 blenderexe= env.Alias('blender', B.program_list)
1034 Depends(blenderexe,installtarget)
1036 if env['WITH_BF_PLAYER']:
1037 blenderplayer = env.Alias('blenderplayer', B.program_list)
1038 Depends(blenderplayer,installtarget)
1040 if not env['WITH_BF_GAMEENGINE']:
1041 blendernogame = env.Alias('blendernogame', B.program_list)
1042 Depends(blendernogame,installtarget)
1044 if 'blenderlite' in B.targets:
1045 blenderlite = env.Alias('blenderlite', B.program_list)
1046 Depends(blenderlite,installtarget)
1048 Depends(nsiscmd, allinstall)
1050 buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
1051 buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
1052 buildslave_alias = env.Alias('buildslave', buildslave_cmd)
1054 Depends(buildslave_cmd, allinstall)
1056 cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print)
1057 cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action)
1058 cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd)
1060 cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel')
1063 for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
1064 cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin')
1065 cuda_kernels.append(cubin)
1067 Depends(cudakernels_cmd, cuda_kernels)
1068 Depends(cudakernels_cmd, cubininstall)
1070 Default(B.program_list)
1072 if not env['WITHOUT_BF_INSTALL']:
1073 Default(installtarget)