Merged changes in the trunk up to revision 47977.
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22 from bl_ui.properties_paint_common import UnifiedPaintPanel
23
24
25 class VIEW3D_HT_header(Header):
26     bl_space_type = 'VIEW_3D'
27
28     def draw(self, context):
29         layout = self.layout
30
31         view = context.space_data
32         mode_string = context.mode
33         edit_object = context.edit_object
34         obj = context.active_object
35         toolsettings = context.tool_settings
36
37         row = layout.row(align=True)
38         row.template_header()
39
40         # Menus
41         if context.area.show_menus:
42             sub = row.row(align=True)
43
44             sub.menu("VIEW3D_MT_view")
45
46             # Select Menu
47             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
48                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
49
50             if edit_object:
51                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
52             elif obj:
53                 if mode_string not in {'PAINT_TEXTURE'}:
54                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
55                 if mode_string in {'SCULPT', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'PAINT_TEXTURE'}:
56                     sub.menu("VIEW3D_MT_brush")
57                 if mode_string == 'SCULPT':
58                     sub.menu("VIEW3D_MT_hide_mask")
59             else:
60                 sub.menu("VIEW3D_MT_object")
61
62         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
63         row = layout
64         layout.template_header_3D()
65
66         if obj:
67             # Particle edit
68             if obj.mode == 'PARTICLE_EDIT':
69                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
70
71             # Occlude geometry
72             if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
73                 row.prop(view, "use_occlude_geometry", text="")
74
75             # Proportional editing
76             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
79                 if toolsettings.proportional_edit != 'DISABLED':
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81             elif obj.mode == 'OBJECT':
82                 row = layout.row(align=True)
83                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
84                 if toolsettings.use_proportional_edit_objects:
85                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
86
87         # Snap
88         if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
89             snap_element = toolsettings.snap_element
90             row = layout.row(align=True)
91             row.prop(toolsettings, "use_snap", text="")
92             row.prop(toolsettings, "snap_element", text="", icon_only=True)
93             if snap_element != 'INCREMENT':
94                 row.prop(toolsettings, "snap_target", text="")
95                 if obj:
96                     if obj.mode in {'OBJECT', 'POSE'} and snap_element != 'VOLUME':
97                         row.prop(toolsettings, "use_snap_align_rotation", text="")
98                     elif obj.mode == 'EDIT':
99                         row.prop(toolsettings, "use_snap_self", text="")
100
101             if snap_element == 'VOLUME':
102                 row.prop(toolsettings, "use_snap_peel_object", text="")
103             elif snap_element == 'FACE':
104                 row.prop(toolsettings, "use_snap_project", text="")
105
106         # OpenGL render
107         row = layout.row(align=True)
108         row.operator("render.opengl", text="", icon='RENDER_STILL')
109         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
110         props.animation = True
111
112         # Pose
113         if obj and obj.mode == 'POSE':
114             row = layout.row(align=True)
115             row.operator("pose.copy", text="", icon='COPYDOWN')
116             row.operator("pose.paste", text="", icon='PASTEDOWN')
117             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
118             props.flipped = 1
119
120
121 # ********** Menu **********
122
123 # ********** Utilities **********
124
125
126 class ShowHideMenu():
127     bl_label = "Show/Hide"
128     _operator_name = ""
129
130     def draw(self, context):
131         layout = self.layout
132
133         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
134         layout.operator("%s.hide" % self._operator_name, text="Hide Selected").unselected = False
135         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
136
137
138 # Standard transforms which apply to all cases
139 # NOTE: this doesn't seem to be able to be used directly
140 class VIEW3D_MT_transform_base(Menu):
141     bl_label = "Transform"
142
143     # TODO: get rid of the custom text strings?
144     def draw(self, context):
145         layout = self.layout
146
147         layout.operator("transform.translate", text="Grab/Move")
148         # TODO: sub-menu for grab per axis
149         layout.operator("transform.rotate", text="Rotate")
150         # TODO: sub-menu for rot per axis
151         layout.operator("transform.resize", text="Scale")
152         # TODO: sub-menu for scale per axis
153
154         layout.separator()
155
156         layout.operator("transform.tosphere", text="To Sphere")
157         layout.operator("transform.shear", text="Shear")
158         layout.operator("transform.warp", text="Warp")
159         layout.operator("transform.push_pull", text="Push/Pull")
160
161
162 # Generic transform menu - geometry types
163 class VIEW3D_MT_transform(VIEW3D_MT_transform_base):
164     def draw(self, context):
165         # base menu
166         VIEW3D_MT_transform_base.draw(self, context)
167
168         # generic...
169         layout = self.layout
170         layout.separator()
171
172         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
173         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
174
175
176 # Object-specific extensions to Transform menu
177 class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base):
178     def draw(self, context):
179         # base menu
180         VIEW3D_MT_transform_base.draw(self, context)
181
182         # object-specific option follow...
183         layout = self.layout
184         layout.separator()
185
186         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
187         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
188
189         layout.separator()
190
191         layout.operator_context = 'EXEC_REGION_WIN'
192         layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
193
194         layout.separator()
195
196         layout.operator_context = 'EXEC_AREA'
197
198         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
199         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
200         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
201
202         layout.separator()
203
204         layout.operator("object.randomize_transform")
205         layout.operator("object.align")
206
207         layout.separator()
208
209         layout.operator("object.anim_transforms_to_deltas")
210
211
212 # Armature EditMode extensions to Transform menu
213 class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base):
214     def draw(self, context):
215         # base menu
216         VIEW3D_MT_transform_base.draw(self, context)
217
218         # armature specific extensions follow...
219         layout = self.layout
220         layout.separator()
221
222         obj = context.object
223         if (obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and
224             obj.data.draw_type in {'BBONE', 'ENVELOPE'}):
225             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
226
227         if context.edit_object and context.edit_object.type == 'ARMATURE':
228             layout.operator("armature.align")
229
230
231 class VIEW3D_MT_mirror(Menu):
232     bl_label = "Mirror"
233
234     def draw(self, context):
235         layout = self.layout
236
237         layout.operator("transform.mirror", text="Interactive Mirror")
238
239         layout.separator()
240
241         layout.operator_context = 'INVOKE_REGION_WIN'
242
243         props = layout.operator("transform.mirror", text="X Global")
244         props.constraint_axis = (True, False, False)
245         props.constraint_orientation = 'GLOBAL'
246         props = layout.operator("transform.mirror", text="Y Global")
247         props.constraint_axis = (False, True, False)
248         props.constraint_orientation = 'GLOBAL'
249         props = layout.operator("transform.mirror", text="Z Global")
250         props.constraint_axis = (False, False, True)
251         props.constraint_orientation = 'GLOBAL'
252
253         if context.edit_object:
254             layout.separator()
255
256             props = layout.operator("transform.mirror", text="X Local")
257             props.constraint_axis = (True, False, False)
258             props.constraint_orientation = 'LOCAL'
259             props = layout.operator("transform.mirror", text="Y Local")
260             props.constraint_axis = (False, True, False)
261             props.constraint_orientation = 'LOCAL'
262             props = layout.operator("transform.mirror", text="Z Local")
263             props.constraint_axis = (False, False, True)
264             props.constraint_orientation = 'LOCAL'
265
266             layout.operator("object.vertex_group_mirror")
267
268
269 class VIEW3D_MT_snap(Menu):
270     bl_label = "Snap"
271
272     def draw(self, context):
273         layout = self.layout
274
275         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
276         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
277
278         layout.separator()
279
280         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
281         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
282         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
283         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
284
285
286 class VIEW3D_MT_uv_map(Menu):
287     bl_label = "UV Mapping"
288
289     def draw(self, context):
290         layout = self.layout
291
292         layout.operator("uv.unwrap")
293
294         layout.operator_context = 'INVOKE_DEFAULT'
295         layout.operator("uv.smart_project")
296         layout.operator("uv.lightmap_pack")
297         layout.operator("uv.follow_active_quads")
298
299         layout.separator()
300
301         layout.operator_context = 'EXEC_REGION_WIN'
302         layout.operator("uv.cube_project")
303         layout.operator("uv.cylinder_project")
304         layout.operator("uv.sphere_project")
305
306         layout.separator()
307
308         layout.operator_context = 'EXEC_REGION_WIN'
309         layout.operator("uv.project_from_view").scale_to_bounds = False
310         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
311
312         layout.separator()
313
314         layout.operator("uv.reset")
315
316
317 # ********** View menus **********
318
319
320 class VIEW3D_MT_view(Menu):
321     bl_label = "View"
322
323     def draw(self, context):
324         layout = self.layout
325
326         layout.operator("view3d.properties", icon='MENU_PANEL')
327         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
328
329         layout.separator()
330
331         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
332         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
333         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
334         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
335         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
336         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
337         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
338
339         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
340
341         layout.separator()
342
343         layout.operator("view3d.view_persportho")
344
345         layout.separator()
346
347         layout.menu("VIEW3D_MT_view_navigation")
348         layout.menu("VIEW3D_MT_view_align")
349
350         layout.separator()
351
352         layout.operator_context = 'INVOKE_REGION_WIN'
353
354         layout.operator("view3d.clip_border", text="Clipping Border...")
355         layout.operator("view3d.zoom_border", text="Zoom Border...")
356
357         layout.separator()
358
359         layout.operator("view3d.layers", text="Show All Layers").nr = 0
360
361         layout.separator()
362
363         layout.operator("view3d.localview", text="View Global/Local")
364         layout.operator("view3d.view_selected")
365         layout.operator("view3d.view_all")
366
367         layout.separator()
368
369         layout.operator("screen.animation_play", text="Playback Animation")
370
371         layout.separator()
372
373         layout.operator("screen.area_dupli")
374         layout.operator("screen.region_quadview")
375         layout.operator("screen.screen_full_area")
376
377
378 class VIEW3D_MT_view_navigation(Menu):
379     bl_label = "Navigation"
380
381     def draw(self, context):
382         layout = self.layout
383
384         layout.operator_enum("view3d.view_orbit", "type")
385
386         layout.separator()
387
388         layout.operator_enum("view3d.view_pan", "type")
389
390         layout.separator()
391
392         layout.operator("view3d.zoom", text="Zoom In").delta = 1
393         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
394         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
395
396         layout.separator()
397
398         layout.operator("view3d.fly")
399
400
401 class VIEW3D_MT_view_align(Menu):
402     bl_label = "Align View"
403
404     def draw(self, context):
405         layout = self.layout
406
407         layout.menu("VIEW3D_MT_view_align_selected")
408
409         layout.separator()
410
411         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
412         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
413         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
414         layout.operator("view3d.view_selected")
415         layout.operator("view3d.view_center_cursor")
416
417         layout.separator()
418
419         layout.operator("view3d.view_lock_to_active")
420         layout.operator("view3d.view_lock_clear")
421
422
423 class VIEW3D_MT_view_align_selected(Menu):
424     bl_label = "Align View to Selected"
425
426     def draw(self, context):
427         layout = self.layout
428
429         props = layout.operator("view3d.viewnumpad", text="Top")
430         props.align_active = True
431         props.type = 'TOP'
432         props = layout.operator("view3d.viewnumpad", text="Bottom")
433         props.align_active = True
434         props.type = 'BOTTOM'
435         props = layout.operator("view3d.viewnumpad", text="Front")
436         props.align_active = True
437         props.type = 'FRONT'
438         props = layout.operator("view3d.viewnumpad", text="Back")
439         props.align_active = True
440         props.type = 'BACK'
441         props = layout.operator("view3d.viewnumpad", text="Right")
442         props.align_active = True
443         props.type = 'RIGHT'
444         props = layout.operator("view3d.viewnumpad", text="Left")
445         props.align_active = True
446         props.type = 'LEFT'
447
448
449 class VIEW3D_MT_view_cameras(Menu):
450     bl_label = "Cameras"
451
452     def draw(self, context):
453         layout = self.layout
454
455         layout.operator("view3d.object_as_camera")
456         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
457
458 # ********** Select menus, suffix from context.mode **********
459
460
461 class VIEW3D_MT_select_object(Menu):
462     bl_label = "Select"
463
464     def draw(self, context):
465         layout = self.layout
466
467         layout.operator("view3d.select_border")
468         layout.operator("view3d.select_circle")
469
470         layout.separator()
471
472         layout.operator("object.select_all").action = 'TOGGLE'
473         layout.operator("object.select_all", text="Inverse").action = 'INVERT'
474         layout.operator("object.select_random", text="Random")
475         layout.operator("object.select_mirror", text="Mirror")
476         layout.operator("object.select_by_layer", text="Select All by Layer")
477         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
478         layout.operator("object.select_camera", text="Select Camera")
479
480         layout.separator()
481
482         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
483         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
484         layout.operator("object.select_pattern", text="Select Pattern...")
485
486
487 class VIEW3D_MT_select_pose(Menu):
488     bl_label = "Select"
489
490     def draw(self, context):
491         layout = self.layout
492
493         layout.operator("view3d.select_border")
494
495         layout.separator()
496
497         layout.operator("pose.select_all").action = 'TOGGLE'
498         layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
499         layout.operator("pose.select_flip_active", text="Flip Active")
500         layout.operator("pose.select_constraint_target", text="Constraint Target")
501         layout.operator("pose.select_linked", text="Linked")
502
503         layout.separator()
504
505         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
506         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
507
508         layout.separator()
509
510         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
511         props.extend = True
512         props.direction = 'PARENT'
513
514         props = layout.operator("pose.select_hierarchy", text="Extend Child")
515         props.extend = True
516         props.direction = 'CHILD'
517
518         layout.separator()
519
520         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
521         layout.operator("object.select_pattern", text="Select Pattern...")
522
523
524 class VIEW3D_MT_select_particle(Menu):
525     bl_label = "Select"
526
527     def draw(self, context):
528         layout = self.layout
529
530         layout.operator("view3d.select_border")
531
532         layout.separator()
533
534         layout.operator("particle.select_all").action = 'TOGGLE'
535         layout.operator("particle.select_linked")
536         layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
537
538         layout.separator()
539
540         layout.operator("particle.select_more")
541         layout.operator("particle.select_less")
542
543         layout.separator()
544
545         layout.operator("particle.select_roots", text="Roots")
546         layout.operator("particle.select_tips", text="Tips")
547
548
549 class VIEW3D_MT_select_edit_mesh(Menu):
550     bl_label = "Select"
551
552     def draw(self, context):
553         layout = self.layout
554
555         layout.operator("view3d.select_border")
556         layout.operator("view3d.select_circle")
557
558         layout.separator()
559
560         layout.operator("mesh.select_all").action = 'TOGGLE'
561         layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
562
563         layout.separator()
564
565         layout.operator("mesh.select_random", text="Random")
566         layout.operator("mesh.select_nth", text="Every N Number of Verts")
567         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
568         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
569         layout.operator("mesh.select_interior_faces", text="Interior Faces")
570         layout.operator("mesh.select_axis", text="Side of Active")
571
572         layout.separator()
573
574         layout.operator("mesh.select_by_number_vertices", text="By Number of Verts")
575         if context.scene.tool_settings.mesh_select_mode[2] == False:
576             layout.operator("mesh.select_non_manifold", text="Non Manifold")
577         layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges")
578         layout.operator("mesh.select_similar", text="Similar")
579
580         layout.separator()
581
582         layout.operator("mesh.select_less", text="Less")
583         layout.operator("mesh.select_more", text="More")
584
585         layout.separator()
586
587         layout.operator("mesh.select_mirror", text="Mirror")
588
589         layout.operator("mesh.select_linked", text="Linked")
590         layout.operator("mesh.select_vertex_path", text="Vertex Path")
591         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
592         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
593
594         layout.separator()
595
596         layout.operator("mesh.loop_to_region")
597         layout.operator("mesh.region_to_loop")
598
599
600 class VIEW3D_MT_select_edit_curve(Menu):
601     bl_label = "Select"
602
603     def draw(self, context):
604         layout = self.layout
605
606         layout.operator("view3d.select_border")
607         layout.operator("view3d.select_circle")
608
609         layout.separator()
610
611         layout.operator("curve.select_all").action = 'TOGGLE'
612         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
613         layout.operator("curve.select_random")
614         layout.operator("curve.select_nth", text="Every Nth Number of Points")
615         layout.operator("curve.select_linked", text="Select Linked")
616
617         layout.separator()
618
619         layout.operator("curve.de_select_first")
620         layout.operator("curve.de_select_last")
621         layout.operator("curve.select_next")
622         layout.operator("curve.select_previous")
623
624         layout.separator()
625
626         layout.operator("curve.select_more")
627         layout.operator("curve.select_less")
628
629
630 class VIEW3D_MT_select_edit_surface(Menu):
631     bl_label = "Select"
632
633     def draw(self, context):
634         layout = self.layout
635
636         layout.operator("view3d.select_border")
637         layout.operator("view3d.select_circle")
638
639         layout.separator()
640
641         layout.operator("curve.select_all").action = 'TOGGLE'
642         layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
643         layout.operator("curve.select_random")
644         layout.operator("curve.select_nth", text="Every Nth Number of Points")
645         layout.operator("curve.select_linked", text="Select Linked")
646
647         layout.separator()
648
649         layout.operator("curve.select_row")
650
651         layout.separator()
652
653         layout.operator("curve.select_more")
654         layout.operator("curve.select_less")
655
656
657 class VIEW3D_MT_select_edit_metaball(Menu):
658     bl_label = "Select"
659
660     def draw(self, context):
661         layout = self.layout
662
663         layout.operator("view3d.select_border")
664
665         layout.separator()
666
667         layout.operator("mball.select_all").action = 'TOGGLE'
668         layout.operator("mball.select_all", text="Inverse").action = 'INVERT'
669
670         layout.separator()
671
672         layout.operator("mball.select_random_metaelems")
673
674
675 class VIEW3D_MT_select_edit_lattice(Menu):
676     bl_label = "Select"
677
678     def draw(self, context):
679         layout = self.layout
680
681         layout.operator("view3d.select_border")
682
683         layout.separator()
684
685         layout.operator("lattice.select_all").action = 'TOGGLE'
686         layout.operator("lattice.select_all", text="Inverse").action = 'INVERT'
687
688
689 class VIEW3D_MT_select_edit_armature(Menu):
690     bl_label = "Select"
691
692     def draw(self, context):
693         layout = self.layout
694
695         layout.operator("view3d.select_border")
696
697         layout.separator()
698
699         layout.operator("armature.select_all").action = 'TOGGLE'
700         layout.operator("armature.select_all", text="Inverse").action = 'INVERT'
701
702         layout.separator()
703
704         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
705         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
706
707         layout.separator()
708
709         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
710         props.extend = True
711         props.direction = 'PARENT'
712
713         props = layout.operator("armature.select_hierarchy", text="Extend Child")
714         props.extend = True
715         props.direction = 'CHILD'
716
717         layout.operator("object.select_pattern", text="Select Pattern...")
718
719
720 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
721     bl_label = "Select"
722
723     def draw(self, context):
724         # layout = self.layout
725
726         # TODO
727         # see view3d_select_faceselmenu
728         pass
729
730 # ********** Object menu **********
731
732
733 class VIEW3D_MT_object(Menu):
734     bl_context = "objectmode"
735     bl_label = "Object"
736
737     def draw(self, context):
738         layout = self.layout
739
740         layout.operator("ed.undo")
741         layout.operator("ed.redo")
742         layout.operator("ed.undo_history")
743
744         layout.separator()
745
746         layout.menu("VIEW3D_MT_transform_object")
747         layout.menu("VIEW3D_MT_mirror")
748         layout.menu("VIEW3D_MT_object_clear")
749         layout.menu("VIEW3D_MT_object_apply")
750         layout.menu("VIEW3D_MT_snap")
751
752         layout.separator()
753
754         layout.menu("VIEW3D_MT_object_animation")
755
756         layout.separator()
757
758         layout.operator("object.duplicate_move")
759         layout.operator("object.duplicate_move_linked")
760         layout.operator("object.delete", text="Delete...")
761         layout.operator("object.proxy_make", text="Make Proxy...")
762         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
763         layout.operator("object.make_dupli_face")
764         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
765         layout.menu("VIEW3D_MT_make_single_user")
766
767         layout.separator()
768
769         layout.menu("VIEW3D_MT_object_parent")
770         layout.menu("VIEW3D_MT_object_track")
771         layout.menu("VIEW3D_MT_object_group")
772         layout.menu("VIEW3D_MT_object_constraints")
773
774         layout.separator()
775
776         layout.menu("VIEW3D_MT_object_quick_effects")
777
778         layout.separator()
779
780         layout.menu("VIEW3D_MT_object_game")
781
782         layout.separator()
783
784         layout.operator("object.join")
785
786         layout.separator()
787
788         layout.operator("object.move_to_layer", text="Move to Layer...")
789         layout.menu("VIEW3D_MT_object_showhide")
790
791         layout.operator_menu_enum("object.convert", "target")
792
793
794 class VIEW3D_MT_object_animation(Menu):
795     bl_label = "Animation"
796
797     def draw(self, context):
798         layout = self.layout
799
800         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
801         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
802         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
803
804         layout.separator()
805
806         layout.operator("nla.bake", text="Bake Action...")
807
808
809 class VIEW3D_MT_object_clear(Menu):
810     bl_label = "Clear"
811
812     def draw(self, context):
813         layout = self.layout
814
815         layout.operator("object.location_clear", text="Location")
816         layout.operator("object.rotation_clear", text="Rotation")
817         layout.operator("object.scale_clear", text="Scale")
818         layout.operator("object.origin_clear", text="Origin")
819
820
821 class VIEW3D_MT_object_specials(Menu):
822     bl_label = "Specials"
823
824     @classmethod
825     def poll(cls, context):
826         # add more special types
827         return context.object
828
829     def draw(self, context):
830         layout = self.layout
831
832         obj = context.object
833         if obj.type == 'CAMERA':
834             layout.operator_context = 'INVOKE_REGION_WIN'
835
836             if obj.data.type == 'PERSP':
837                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
838                 props.data_path_iter = "selected_editable_objects"
839                 props.data_path_item = "data.lens"
840                 props.input_scale = 0.1
841                 if obj.data.lens_unit == 'MILLIMETERS':
842                     props.header_text = "Camera Lens Angle: %.1fmm"
843                 else:
844                     props.header_text = "Camera Lens Angle: %.1f\u00B0"
845
846             else:
847                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
848                 props.data_path_iter = "selected_editable_objects"
849                 props.data_path_item = "data.ortho_scale"
850                 props.input_scale = 0.01
851                 props.header_text = "Camera Lens Scale: %.3f"
852
853             if not obj.data.dof_object:
854                 #layout.label(text="Test Has DOF obj");
855                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
856                 props.data_path_iter = "selected_editable_objects"
857                 props.data_path_item = "data.dof_distance"
858                 props.input_scale = 0.02
859                 props.header_text = "DOF Distance: %.3f"
860
861         if obj.type in {'CURVE', 'FONT'}:
862             layout.operator_context = 'INVOKE_REGION_WIN'
863
864             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
865             props.data_path_iter = "selected_editable_objects"
866             props.data_path_item = "data.extrude"
867             props.input_scale = 0.01
868             props.header_text = "Extrude Size: %.3f"
869
870             props = layout.operator("wm.context_modal_mouse", text="Width Size")
871             props.data_path_iter = "selected_editable_objects"
872             props.data_path_item = "data.offset"
873             props.input_scale = 0.01
874             props.header_text = "Width Size: %.3f"
875
876         if obj.type == 'EMPTY':
877             layout.operator_context = 'INVOKE_REGION_WIN'
878
879             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
880             props.data_path_iter = "selected_editable_objects"
881             props.data_path_item = "empty_draw_size"
882             props.input_scale = 0.01
883             props.header_text = "Empty Draw Size: %.3f"
884
885         if obj.type == 'LAMP':
886             layout.operator_context = 'INVOKE_REGION_WIN'
887
888             props = layout.operator("wm.context_modal_mouse", text="Energy")
889             props.data_path_iter = "selected_editable_objects"
890             props.data_path_item = "data.energy"
891             props.header_text = "Lamp Energy: %.3f"
892
893             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
894                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
895                 props.data_path_iter = "selected_editable_objects"
896                 props.data_path_item = "data.distance"
897                 props.input_scale = 0.1
898                 props.header_text = "Lamp Falloff Distance: %.1f"
899
900             if obj.data.type == 'SPOT':
901                 layout.separator()
902                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
903                 props.data_path_iter = "selected_editable_objects"
904                 props.data_path_item = "data.spot_size"
905                 props.input_scale = 0.01
906                 props.header_text = "Spot Size: %.2f"
907
908                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
909                 props.data_path_iter = "selected_editable_objects"
910                 props.data_path_item = "data.spot_blend"
911                 props.input_scale = -0.01
912                 props.header_text = "Spot Blend: %.2f"
913
914                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
915                 props.data_path_iter = "selected_editable_objects"
916                 props.data_path_item = "data.shadow_buffer_clip_start"
917                 props.input_scale = 0.05
918                 props.header_text = "Clip Start: %.2f"
919
920                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
921                 props.data_path_iter = "selected_editable_objects"
922                 props.data_path_item = "data.shadow_buffer_clip_end"
923                 props.input_scale = 0.05
924                 props.header_text = "Clip End: %.2f"
925
926         layout.separator()
927
928         props = layout.operator("object.isolate_type_render")
929         props = layout.operator("object.hide_render_clear_all")
930
931
932 class VIEW3D_MT_object_apply(Menu):
933     bl_label = "Apply"
934
935     def draw(self, context):
936         layout = self.layout
937
938         props = layout.operator("object.transform_apply", text="Location")
939         props.location, props.rotation, props.scale = True, False, False
940
941         props = layout.operator("object.transform_apply", text="Rotation")
942         props.location, props.rotation, props.scale = False, True, False
943
944         props = layout.operator("object.transform_apply", text="Scale")
945         props.location, props.rotation, props.scale = False, False, True
946         props = layout.operator("object.transform_apply", text="Rotation & Scale")
947         props.location, props.rotation, props.scale = False, True, True
948
949         layout.separator()
950
951         layout.operator("object.visual_transform_apply", text="Visual Transform")
952         layout.operator("object.duplicates_make_real")
953
954
955 class VIEW3D_MT_object_parent(Menu):
956     bl_label = "Parent"
957
958     def draw(self, context):
959         layout = self.layout
960
961         layout.operator_menu_enum("object.parent_set", "type", text="Set")
962         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
963
964
965 class VIEW3D_MT_object_track(Menu):
966     bl_label = "Track"
967
968     def draw(self, context):
969         layout = self.layout
970
971         layout.operator_menu_enum("object.track_set", "type", text="Set")
972         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
973
974
975 class VIEW3D_MT_object_group(Menu):
976     bl_label = "Group"
977
978     def draw(self, context):
979         layout = self.layout
980
981         layout.operator("group.create")
982         layout.operator("group.objects_remove")
983
984         layout.separator()
985
986         layout.operator("group.objects_add_active")
987         layout.operator("group.objects_remove_active")
988
989
990 class VIEW3D_MT_object_constraints(Menu):
991     bl_label = "Constraints"
992
993     def draw(self, context):
994         layout = self.layout
995
996         layout.operator("object.constraint_add_with_targets")
997         layout.operator("object.constraints_copy")
998         layout.operator("object.constraints_clear")
999
1000
1001 class VIEW3D_MT_object_quick_effects(Menu):
1002     bl_label = "Quick Effects"
1003
1004     def draw(self, context):
1005         layout = self.layout
1006
1007         layout.operator("object.quick_fur")
1008         layout.operator("object.quick_explode")
1009         layout.operator("object.quick_smoke")
1010         layout.operator("object.quick_fluid")
1011
1012
1013 class VIEW3D_MT_object_showhide(Menu):
1014     bl_label = "Show/Hide"
1015
1016     def draw(self, context):
1017         layout = self.layout
1018
1019         layout.operator("object.hide_view_clear", text="Show Hidden")
1020         layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
1021         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
1022
1023
1024 class VIEW3D_MT_make_single_user(Menu):
1025     bl_label = "Make Single User"
1026
1027     def draw(self, context):
1028         layout = self.layout
1029
1030         props = layout.operator("object.make_single_user", text="Object")
1031         props.object = True
1032
1033         props = layout.operator("object.make_single_user", text="Object & Data")
1034         props.object = props.obdata = True
1035
1036         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
1037         props.object = props.obdata = props.material = props.texture = True
1038
1039         props = layout.operator("object.make_single_user", text="Materials+Tex")
1040         props.material = props.texture = True
1041
1042         props = layout.operator("object.make_single_user", text="Object Animation")
1043         props.animation = True
1044
1045
1046 class VIEW3D_MT_make_links(Menu):
1047     bl_label = "Make Links"
1048
1049     def draw(self, context):
1050         layout = self.layout
1051
1052         if(len(bpy.data.scenes) > 10):
1053             layout.operator_context = 'INVOKE_DEFAULT'
1054             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
1055         else:
1056             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
1057
1058         layout.operator_enum("object.make_links_data", "type")  # inline
1059
1060         layout.operator("object.join_uvs")  # stupid place to add this!
1061
1062
1063 class VIEW3D_MT_object_game(Menu):
1064     bl_label = "Game"
1065
1066     def draw(self, context):
1067         layout = self.layout
1068
1069         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
1070         layout.operator("object.game_physics_copy", text="Copy Physics Properties")
1071
1072         layout.separator()
1073
1074         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
1075         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1076         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1077
1078         layout.separator()
1079
1080         layout.operator("object.game_property_clear")
1081
1082
1083 # ********** Brush menu **********
1084 class VIEW3D_MT_brush(Menu):
1085     bl_label = "Brush"
1086
1087     def draw(self, context):
1088         layout = self.layout
1089
1090         settings = UnifiedPaintPanel.paint_settings(context)
1091         brush = settings.brush
1092
1093         ups = context.tool_settings.unified_paint_settings
1094         layout.prop(ups, "use_unified_size", text="Unified Size")
1095         layout.prop(ups, "use_unified_strength", text="Unified Strength")
1096         layout.separator()
1097
1098         # brush paint modes
1099         layout.menu("VIEW3D_MT_brush_paint_modes")
1100
1101         # brush tool
1102         if context.sculpt_object:
1103             layout.operator("brush.reset")
1104             layout.prop_menu_enum(brush, "sculpt_tool")
1105         elif context.image_paint_object:
1106             layout.prop_menu_enum(brush, "image_tool")
1107         elif context.vertex_paint_object or context.weight_paint_object:
1108             layout.prop_menu_enum(brush, "vertex_tool")
1109
1110         # skip if no active brush
1111         if not brush:
1112             return
1113
1114         # TODO: still missing a lot of brush options here
1115
1116         # sculpt options
1117         if context.sculpt_object:
1118
1119             sculpt_tool = brush.sculpt_tool
1120
1121             layout.separator()
1122             layout.operator_menu_enum("brush.curve_preset", "shape", text='Curve Preset')
1123             layout.separator()
1124
1125             if sculpt_tool != 'GRAB':
1126                 layout.prop_menu_enum(brush, "stroke_method")
1127
1128                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1129                     layout.prop_menu_enum(brush, "direction")
1130
1131                 if sculpt_tool == 'LAYER':
1132                     layout.prop(brush, "use_persistent")
1133                     layout.operator("sculpt.set_persistent_base")
1134
1135
1136 class VIEW3D_MT_brush_paint_modes(Menu):
1137     bl_label = "Enabled Modes"
1138
1139     def draw(self, context):
1140         layout = self.layout
1141
1142         settings = UnifiedPaintPanel.paint_settings(context)
1143         brush = settings.brush
1144
1145         layout.prop(brush, "use_paint_sculpt", text="Sculpt")
1146         layout.prop(brush, "use_paint_vertex", text="Vertex Paint")
1147         layout.prop(brush, "use_paint_weight", text="Weight Paint")
1148         layout.prop(brush, "use_paint_image", text="Texture Paint")
1149
1150 # ********** Vertex paint menu **********
1151
1152
1153 class VIEW3D_MT_paint_vertex(Menu):
1154     bl_label = "Paint"
1155
1156     def draw(self, context):
1157         layout = self.layout
1158
1159         layout.operator("ed.undo")
1160         layout.operator("ed.redo")
1161
1162         layout.separator()
1163
1164         layout.operator("paint.vertex_color_set")
1165         layout.operator("paint.vertex_color_dirt")
1166
1167
1168 class VIEW3D_MT_hook(Menu):
1169     bl_label = "Hooks"
1170
1171     def draw(self, context):
1172         layout = self.layout
1173         layout.operator_context = 'EXEC_AREA'
1174         layout.operator("object.hook_add_newob")
1175         layout.operator("object.hook_add_selob")
1176
1177         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1178             layout.separator()
1179             layout.operator_menu_enum("object.hook_assign", "modifier")
1180             layout.operator_menu_enum("object.hook_remove", "modifier")
1181             layout.separator()
1182             layout.operator_menu_enum("object.hook_select", "modifier")
1183             layout.operator_menu_enum("object.hook_reset", "modifier")
1184             layout.operator_menu_enum("object.hook_recenter", "modifier")
1185
1186
1187 class VIEW3D_MT_vertex_group(Menu):
1188     bl_label = "Vertex Groups"
1189
1190     def draw(self, context):
1191         layout = self.layout
1192         layout.operator_context = 'EXEC_AREA'
1193         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1194
1195         ob = context.active_object
1196         if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex):
1197             if ob.vertex_groups.active:
1198                 layout.separator()
1199                 layout.operator("object.vertex_group_assign", text="Assign to Active Group").new = False
1200                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group").all = False
1201                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1202                 layout.separator()
1203
1204         if ob.vertex_groups.active:
1205             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1206             layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
1207             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1208
1209 # ********** Weight paint menu **********
1210
1211
1212 class VIEW3D_MT_paint_weight(Menu):
1213     bl_label = "Weights"
1214
1215     def draw(self, context):
1216         layout = self.layout
1217
1218         layout.operator("ed.undo")
1219         layout.operator("ed.redo")
1220         layout.operator("ed.undo_history")
1221
1222         layout.separator()
1223
1224         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1225         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1226
1227         layout.separator()
1228
1229         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1230         layout.operator("object.vertex_group_normalize", text="Normalize")
1231         layout.operator("object.vertex_group_mirror", text="Mirror")
1232         layout.operator("object.vertex_group_invert", text="Invert")
1233         layout.operator("object.vertex_group_clean", text="Clean")
1234         layout.operator("object.vertex_group_levels", text="Levels")
1235         layout.operator("object.vertex_group_blend", text="Blend")
1236         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1237
1238         layout.separator()
1239
1240         layout.operator("paint.weight_set")
1241
1242 # ********** Sculpt menu **********
1243
1244
1245 class VIEW3D_MT_sculpt(Menu):
1246     bl_label = "Sculpt"
1247
1248     def draw(self, context):
1249         layout = self.layout
1250
1251         toolsettings = context.tool_settings
1252         sculpt = toolsettings.sculpt
1253
1254         layout.operator("ed.undo")
1255         layout.operator("ed.redo")
1256
1257         layout.separator()
1258
1259         layout.prop(sculpt, "use_symmetry_x")
1260         layout.prop(sculpt, "use_symmetry_y")
1261         layout.prop(sculpt, "use_symmetry_z")
1262         layout.separator()
1263         layout.prop(sculpt, "lock_x")
1264         layout.prop(sculpt, "lock_y")
1265         layout.prop(sculpt, "lock_z")
1266
1267         layout.separator()
1268         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1269         layout.prop(sculpt, "show_low_resolution")
1270         layout.prop(sculpt, "show_brush")
1271         layout.prop(sculpt, "use_deform_only")
1272
1273
1274 class VIEW3D_MT_hide_mask(Menu):
1275     bl_label = "Hide/Mask"
1276
1277     def draw(self, context):
1278         layout = self.layout
1279
1280         op = layout.operator("paint.hide_show", text="Show All")
1281         op.action = 'SHOW'
1282         op.area = 'ALL'
1283
1284         op = layout.operator("paint.hide_show", text="Hide Bounding Box")
1285         op.action = 'HIDE'
1286         op.area = 'INSIDE'
1287
1288         op = layout.operator("paint.hide_show", text="Show Bounding Box")
1289         op.action = 'SHOW'
1290         op.area = 'INSIDE'
1291
1292         op = layout.operator("paint.hide_show", text="Hide Masked")
1293         op.area = 'MASKED'
1294         op.action = 'HIDE'
1295
1296         layout.separator()
1297
1298         op = layout.operator("paint.mask_flood_fill", text="Invert Mask")
1299         op.mode = 'INVERT'
1300
1301         op = layout.operator("paint.mask_flood_fill", text="Fill Mask")
1302         op.mode = 'VALUE'
1303         op.value = 1
1304
1305         op = layout.operator("paint.mask_flood_fill", text="Clear Mask")
1306         op.mode = 'VALUE'
1307         op.value = 0
1308
1309
1310 # ********** Particle menu **********
1311
1312
1313 class VIEW3D_MT_particle(Menu):
1314     bl_label = "Particle"
1315
1316     def draw(self, context):
1317         layout = self.layout
1318
1319         particle_edit = context.tool_settings.particle_edit
1320
1321         layout.operator("ed.undo")
1322         layout.operator("ed.redo")
1323         layout.operator("ed.undo_history")
1324
1325         layout.separator()
1326
1327         layout.operator("particle.mirror")
1328
1329         layout.separator()
1330
1331         layout.operator("particle.remove_doubles")
1332         layout.operator("particle.delete")
1333
1334         if particle_edit.select_mode == 'POINT':
1335             layout.operator("particle.subdivide")
1336
1337         layout.operator("particle.rekey")
1338         layout.operator("particle.weight_set")
1339
1340         layout.separator()
1341
1342         layout.menu("VIEW3D_MT_particle_showhide")
1343
1344
1345 class VIEW3D_MT_particle_specials(Menu):
1346     bl_label = "Specials"
1347
1348     def draw(self, context):
1349         layout = self.layout
1350         particle_edit = context.tool_settings.particle_edit
1351
1352         layout.operator("particle.rekey")
1353
1354         layout.separator()
1355         if particle_edit.select_mode == 'POINT':
1356             layout.operator("particle.subdivide")
1357             layout.operator("particle.select_roots")
1358             layout.operator("particle.select_tips")
1359
1360         layout.operator("particle.remove_doubles")
1361
1362
1363 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1364     _operator_name = "particle"
1365
1366 # ********** Pose Menu **********
1367
1368
1369 class VIEW3D_MT_pose(Menu):
1370     bl_label = "Pose"
1371
1372     def draw(self, context):
1373         layout = self.layout
1374
1375         layout.operator("ed.undo")
1376         layout.operator("ed.redo")
1377         layout.operator("ed.undo_history")
1378
1379         layout.separator()
1380
1381         layout.menu("VIEW3D_MT_transform_armature")
1382
1383         layout.menu("VIEW3D_MT_pose_transform")
1384         layout.menu("VIEW3D_MT_pose_apply")
1385
1386         layout.menu("VIEW3D_MT_snap")
1387
1388         layout.separator()
1389
1390         layout.menu("VIEW3D_MT_object_animation")
1391
1392         layout.separator()
1393
1394         layout.menu("VIEW3D_MT_pose_slide")
1395         layout.menu("VIEW3D_MT_pose_propagate")
1396
1397         layout.separator()
1398
1399         layout.operator("pose.copy")
1400         layout.operator("pose.paste")
1401         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1402
1403         layout.separator()
1404
1405         layout.menu("VIEW3D_MT_pose_library")
1406         layout.menu("VIEW3D_MT_pose_motion")
1407         layout.menu("VIEW3D_MT_pose_group")
1408
1409         layout.separator()
1410
1411         layout.menu("VIEW3D_MT_object_parent")
1412         layout.menu("VIEW3D_MT_pose_ik")
1413         layout.menu("VIEW3D_MT_pose_constraints")
1414
1415         layout.separator()
1416
1417         layout.operator_context = 'EXEC_AREA'
1418         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1419         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1420         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1421
1422         layout.operator("pose.flip_names")
1423
1424         layout.operator("pose.quaternions_flip")
1425
1426         layout.separator()
1427
1428         layout.operator_context = 'INVOKE_AREA'
1429         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1430         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1431
1432         layout.separator()
1433
1434         layout.menu("VIEW3D_MT_pose_showhide")
1435         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1436
1437
1438 class VIEW3D_MT_pose_transform(Menu):
1439     bl_label = "Clear Transform"
1440
1441     def draw(self, context):
1442         layout = self.layout
1443
1444         layout.operator("pose.transforms_clear", text="All")
1445
1446         layout.separator()
1447
1448         layout.operator("pose.loc_clear", text="Location")
1449         layout.operator("pose.rot_clear", text="Rotation")
1450         layout.operator("pose.scale_clear", text="Scale")
1451
1452         layout.separator()
1453
1454         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1455
1456
1457 class VIEW3D_MT_pose_slide(Menu):
1458     bl_label = "In-Betweens"
1459
1460     def draw(self, context):
1461         layout = self.layout
1462
1463         layout.operator("pose.push")
1464         layout.operator("pose.relax")
1465         layout.operator("pose.breakdown")
1466
1467
1468 class VIEW3D_MT_pose_propagate(Menu):
1469     bl_label = "Propagate"
1470
1471     def draw(self, context):
1472         layout = self.layout
1473
1474         layout.operator("pose.propagate").mode = 'WHILE_HELD'
1475
1476         layout.separator()
1477
1478         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1479         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1480
1481         layout.separator()
1482
1483         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1484
1485
1486 class VIEW3D_MT_pose_library(Menu):
1487     bl_label = "Pose Library"
1488
1489     def draw(self, context):
1490         layout = self.layout
1491
1492         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1493
1494         layout.separator()
1495
1496         layout.operator("poselib.pose_add", text="Add Pose...")
1497         layout.operator("poselib.pose_rename", text="Rename Pose...")
1498         layout.operator("poselib.pose_remove", text="Remove Pose...")
1499
1500
1501 class VIEW3D_MT_pose_motion(Menu):
1502     bl_label = "Motion Paths"
1503
1504     def draw(self, context):
1505         layout = self.layout
1506
1507         layout.operator("pose.paths_calculate", text="Calculate")
1508         layout.operator("pose.paths_clear", text="Clear")
1509
1510
1511 class VIEW3D_MT_pose_group(Menu):
1512     bl_label = "Bone Groups"
1513
1514     def draw(self, context):
1515         layout = self.layout
1516         layout.operator("pose.group_add")
1517         layout.operator("pose.group_remove")
1518
1519         layout.separator()
1520
1521         layout.operator("pose.group_assign")
1522         layout.operator("pose.group_unassign")
1523
1524
1525 class VIEW3D_MT_pose_ik(Menu):
1526     bl_label = "Inverse Kinematics"
1527
1528     def draw(self, context):
1529         layout = self.layout
1530
1531         layout.operator("pose.ik_add")
1532         layout.operator("pose.ik_clear")
1533
1534
1535 class VIEW3D_MT_pose_constraints(Menu):
1536     bl_label = "Constraints"
1537
1538     def draw(self, context):
1539         layout = self.layout
1540
1541         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1542         layout.operator("pose.constraints_copy")
1543         layout.operator("pose.constraints_clear")
1544
1545
1546 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1547     _operator_name = "pose"
1548
1549
1550 class VIEW3D_MT_pose_apply(Menu):
1551     bl_label = "Apply"
1552
1553     def draw(self, context):
1554         layout = self.layout
1555
1556         layout.operator("pose.armature_apply")
1557         layout.operator("pose.visual_transform_apply")
1558
1559
1560 class VIEW3D_MT_pose_specials(Menu):
1561     bl_label = "Specials"
1562
1563     def draw(self, context):
1564         layout = self.layout
1565         layout.operator("pose.select_constraint_target")
1566         layout.operator("pose.flip_names")
1567         layout.operator("pose.paths_calculate")
1568         layout.operator("pose.paths_clear")
1569         layout.operator("pose.user_transforms_clear")
1570         layout.operator("pose.user_transforms_clear", text="Clear User Transforms (All)").only_selected = False
1571         layout.operator("pose.relax")
1572
1573         layout.separator()
1574
1575         layout.operator_menu_enum("pose.autoside_names", "axis")
1576
1577
1578 class BoneOptions:
1579     def draw(self, context):
1580         layout = self.layout
1581
1582         options = [
1583             "show_wire",
1584             "use_deform",
1585             "use_envelope_multiply",
1586             "use_inherit_rotation",
1587             "use_inherit_scale",
1588         ]
1589
1590         if context.mode == 'EDIT_ARMATURE':
1591             bone_props = bpy.types.EditBone.bl_rna.properties
1592             data_path_iter = "selected_bones"
1593             opt_suffix = ""
1594             options.append("lock")
1595         else:  # pose-mode
1596             bone_props = bpy.types.Bone.bl_rna.properties
1597             data_path_iter = "selected_pose_bones"
1598             opt_suffix = "bone."
1599
1600         for opt in options:
1601             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1602             props.data_path_iter = data_path_iter
1603             props.data_path_item = opt_suffix + opt
1604             props.type = self.type
1605
1606
1607 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1608     bl_label = "Toggle Bone Options"
1609     type = 'TOGGLE'
1610
1611
1612 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1613     bl_label = "Enable Bone Options"
1614     type = 'ENABLE'
1615
1616
1617 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1618     bl_label = "Disable Bone Options"
1619     type = 'DISABLE'
1620
1621 # ********** Edit Menus, suffix from ob.type **********
1622
1623
1624 class VIEW3D_MT_edit_mesh(Menu):
1625     bl_label = "Mesh"
1626
1627     def draw(self, context):
1628         layout = self.layout
1629
1630         toolsettings = context.tool_settings
1631
1632         layout.operator("ed.undo")
1633         layout.operator("ed.redo")
1634         layout.operator("ed.undo_history")
1635
1636         layout.separator()
1637
1638         layout.menu("VIEW3D_MT_transform")
1639         layout.menu("VIEW3D_MT_mirror")
1640         layout.menu("VIEW3D_MT_snap")
1641
1642         layout.separator()
1643
1644         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1645
1646         layout.separator()
1647
1648         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1649         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1650         layout.operator("mesh.duplicate_move")
1651         layout.menu("VIEW3D_MT_edit_mesh_delete")
1652         layout.menu("VIEW3D_MT_edit_mesh_dissolve")
1653
1654         layout.separator()
1655
1656         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1657         layout.menu("VIEW3D_MT_edit_mesh_edges")
1658         layout.menu("VIEW3D_MT_edit_mesh_faces")
1659         layout.menu("VIEW3D_MT_edit_mesh_normals")
1660
1661         layout.separator()
1662
1663         layout.prop(toolsettings, "use_mesh_automerge")
1664         layout.prop_menu_enum(toolsettings, "proportional_edit")
1665         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1666
1667         layout.separator()
1668
1669         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1670
1671
1672 class VIEW3D_MT_edit_mesh_specials(Menu):
1673     bl_label = "Specials"
1674
1675     def draw(self, context):
1676         layout = self.layout
1677
1678         layout.operator_context = 'INVOKE_REGION_WIN'
1679
1680         layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
1681         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1682         layout.operator("mesh.merge", text="Merge...")
1683         layout.operator("mesh.remove_doubles")
1684         layout.operator("mesh.hide", text="Hide").unselected = False
1685         layout.operator("mesh.reveal", text="Reveal")
1686         layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT'
1687         layout.operator("mesh.flip_normals")
1688         layout.operator("mesh.vertices_smooth", text="Smooth")
1689         layout.operator("mesh.inset")
1690         layout.operator("mesh.bevel", text="Bevel")
1691         layout.operator("mesh.bridge_edge_loops")
1692         layout.operator("mesh.faces_shade_smooth")
1693         layout.operator("mesh.faces_shade_flat")
1694         layout.operator("mesh.blend_from_shape")
1695         layout.operator("mesh.shape_propagate_to_all")
1696         layout.operator("mesh.select_vertex_path")
1697         layout.operator("mesh.sort_elements")
1698
1699
1700 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1701     bl_label = "Mesh Select Mode"
1702
1703     def draw(self, context):
1704         layout = self.layout
1705
1706         layout.operator_context = 'INVOKE_REGION_WIN'
1707
1708         props = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1709         props.value = "(True, False, False)"
1710         props.data_path = "tool_settings.mesh_select_mode"
1711
1712         props = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1713         props.value = "(False, True, False)"
1714         props.data_path = "tool_settings.mesh_select_mode"
1715
1716         props = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1717         props.value = "(False, False, True)"
1718         props.data_path = "tool_settings.mesh_select_mode"
1719
1720
1721 class VIEW3D_MT_edit_mesh_extrude(Menu):
1722     bl_label = "Extrude"
1723
1724     _extrude_funcs = {
1725         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1726         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1727         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1728         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1729     }
1730
1731     @staticmethod
1732     def extrude_options(context):
1733         mesh = context.object.data
1734         select_mode = context.tool_settings.mesh_select_mode
1735
1736         menu = []
1737         if mesh.total_face_sel:
1738             menu += ['REGION', 'FACE']
1739         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1740             menu += ['EDGE']
1741         if mesh.total_vert_sel and select_mode[0]:
1742             menu += ['VERT']
1743
1744         # should never get here
1745         return menu
1746
1747     def draw(self, context):
1748         layout = self.layout
1749         layout.operator_context = 'INVOKE_REGION_WIN'
1750
1751         for menu_id in self.extrude_options(context):
1752             self._extrude_funcs[menu_id](layout)
1753
1754
1755 class VIEW3D_MT_edit_mesh_vertices(Menu):
1756     bl_label = "Vertices"
1757
1758     def draw(self, context):
1759         layout = self.layout
1760         layout.operator_context = 'INVOKE_REGION_WIN'
1761
1762         layout.operator("mesh.merge")
1763         layout.operator("mesh.rip_move")
1764         layout.operator("mesh.split")
1765         layout.operator_menu_enum("mesh.separate", "type")
1766         layout.operator("mesh.vert_connect")
1767         layout.operator("mesh.vert_slide")
1768
1769         layout.separator()
1770
1771         layout.operator("mesh.vertices_smooth")
1772         layout.operator("mesh.remove_doubles")
1773         layout.operator("mesh.sort_elements", text="Sort Vertices").elements = {"VERT"}
1774
1775         layout.operator("mesh.select_vertex_path")
1776
1777         layout.operator("mesh.blend_from_shape")
1778
1779         layout.operator("object.vertex_group_blend")
1780         layout.operator("mesh.shape_propagate_to_all")
1781
1782         layout.separator()
1783
1784         layout.menu("VIEW3D_MT_vertex_group")
1785         layout.menu("VIEW3D_MT_hook")
1786
1787
1788 class VIEW3D_MT_edit_mesh_edges(Menu):
1789     bl_label = "Edges"
1790
1791     def draw(self, context):
1792         layout = self.layout
1793         layout.operator_context = 'INVOKE_REGION_WIN'
1794
1795         layout.operator("mesh.edge_face_add")
1796         layout.operator("mesh.subdivide")
1797
1798         layout.separator()
1799
1800         layout.operator("transform.edge_crease")
1801         layout.operator("transform.edge_bevelweight")
1802
1803         layout.separator()
1804
1805         layout.operator("mesh.mark_seam").clear = False
1806         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1807
1808         layout.separator()
1809
1810         layout.operator("mesh.mark_sharp").clear = False
1811         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1812
1813         layout.separator()
1814
1815         layout.operator("mesh.mark_freestyle_edge").clear = False
1816         layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
1817
1818         layout.separator()
1819
1820         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1821         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1822
1823         layout.separator()
1824
1825         layout.operator("mesh.bevel")
1826         layout.operator("mesh.edge_split")
1827         layout.operator("mesh.bridge_edge_loops")
1828         layout.operator("mesh.sort_elements", text="Sort Edges").elements = {"EDGE"}
1829
1830         layout.separator()
1831
1832         layout.operator("TRANSFORM_OT_edge_slide")
1833         layout.operator("TRANSFORM_OT_edge_crease")
1834         layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
1835
1836         #~ uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1837         #~ uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1838
1839         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1840
1841         layout.operator("mesh.loop_to_region")
1842         layout.operator("mesh.region_to_loop")
1843
1844
1845 class VIEW3D_MT_edit_mesh_faces(Menu):
1846     bl_label = "Faces"
1847     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1848
1849     def draw(self, context):
1850         layout = self.layout
1851         layout.operator_context = 'INVOKE_REGION_WIN'
1852
1853         layout.operator("mesh.flip_normals")
1854         layout.operator("mesh.edge_face_add")
1855         layout.operator("mesh.fill")
1856         layout.operator("mesh.beautify_fill")
1857         layout.operator("mesh.inset")
1858         layout.operator("mesh.bevel")
1859         layout.operator("mesh.solidify")
1860         layout.operator("mesh.wireframe")
1861         layout.operator("mesh.sort_elements", text="Sort Faces").elements = {"FACE"}
1862
1863         layout.separator()
1864
1865         layout.operator("mesh.mark_freestyle_face").clear = False
1866         layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
1867
1868         layout.separator()
1869
1870         layout.operator("mesh.quads_convert_to_tris")
1871         layout.operator("mesh.tris_convert_to_quads")
1872
1873         layout.separator()
1874
1875         layout.operator("mesh.faces_shade_smooth")
1876         layout.operator("mesh.faces_shade_flat")
1877
1878         layout.separator()
1879
1880         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1881         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1882
1883         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1884
1885         layout.separator()
1886
1887         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1888         layout.operator("mesh.uvs_reverse")
1889         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1890         layout.operator("mesh.colors_reverse")
1891
1892
1893 class VIEW3D_MT_edit_mesh_normals(Menu):
1894     bl_label = "Normals"
1895
1896     def draw(self, context):
1897         layout = self.layout
1898
1899         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False
1900         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1901
1902         layout.separator()
1903
1904         layout.operator("mesh.flip_normals")
1905
1906
1907 class VIEW3D_MT_edit_mesh_delete(Menu):
1908     bl_label = "Delete"
1909
1910     def draw(self, context):
1911         layout = self.layout
1912
1913         layout.operator_enum("mesh.delete", "type")
1914
1915         layout.separator()
1916
1917         layout.operator("mesh.dissolve")
1918         layout.operator("mesh.edge_collapse")
1919         layout.operator("mesh.delete_edgeloop", text="Edge Loop")
1920
1921
1922 class VIEW3D_MT_edit_mesh_dissolve(Menu):
1923     bl_label = "Dissolve"
1924
1925     def draw(self, context):
1926         layout = self.layout
1927
1928         layout.operator("mesh.dissolve")
1929
1930         layout.separator()
1931
1932         layout.operator_enum("mesh.dissolve", "type")
1933
1934         layout.separator()
1935
1936         layout.operator("mesh.dissolve_limited")
1937
1938
1939 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1940     _operator_name = "mesh"
1941
1942 # Edit Curve
1943 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1944
1945
1946 def draw_curve(self, context):
1947     layout = self.layout
1948
1949     toolsettings = context.tool_settings
1950
1951     layout.menu("VIEW3D_MT_transform")
1952     layout.menu("VIEW3D_MT_mirror")
1953     layout.menu("VIEW3D_MT_snap")
1954
1955     layout.separator()
1956
1957     layout.operator("curve.extrude_move")
1958     layout.operator("curve.duplicate_move")
1959     layout.operator("curve.separate")
1960     layout.operator("curve.make_segment")
1961     layout.operator("curve.cyclic_toggle")
1962     layout.operator("curve.delete", text="Delete...")
1963
1964     layout.separator()
1965
1966     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1967     layout.menu("VIEW3D_MT_edit_curve_segments")
1968
1969     layout.separator()
1970
1971     layout.prop_menu_enum(toolsettings, "proportional_edit")
1972     layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
1973
1974     layout.separator()
1975
1976     layout.menu("VIEW3D_MT_edit_curve_showhide")
1977
1978
1979 class VIEW3D_MT_edit_curve(Menu):
1980     bl_label = "Curve"
1981
1982     draw = draw_curve
1983
1984
1985 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1986     bl_label = "Control Points"
1987
1988     def draw(self, context):
1989         layout = self.layout
1990
1991         edit_object = context.edit_object
1992
1993         if edit_object.type == 'CURVE':
1994             layout.operator("transform.tilt")
1995             layout.operator("curve.tilt_clear")
1996             layout.operator("curve.separate")
1997
1998             layout.separator()
1999
2000             layout.operator_menu_enum("curve.handle_type_set", "type")
2001
2002             layout.separator()
2003
2004         layout.menu("VIEW3D_MT_hook")
2005
2006
2007 class VIEW3D_MT_edit_curve_segments(Menu):
2008     bl_label = "Segments"
2009
2010     def draw(self, context):
2011         layout = self.layout
2012
2013         layout.operator("curve.subdivide")
2014         layout.operator("curve.switch_direction")
2015
2016
2017 class VIEW3D_MT_edit_curve_specials(Menu):
2018     bl_label = "Specials"
2019
2020     def draw(self, context):
2021         layout = self.layout
2022
2023         layout.operator("curve.subdivide")
2024         layout.operator("curve.switch_direction")
2025         layout.operator("curve.spline_weight_set")
2026         layout.operator("curve.radius_set")
2027         layout.operator("curve.smooth")
2028         layout.operator("curve.smooth_radius")
2029
2030
2031 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
2032     _operator_name = "curve"
2033
2034
2035 class VIEW3D_MT_edit_surface(Menu):
2036     bl_label = "Surface"
2037
2038     draw = draw_curve
2039
2040
2041 class VIEW3D_MT_edit_font(Menu):
2042     bl_label = "Text"
2043
2044     def draw(self, context):
2045         layout = self.layout
2046
2047         layout.operator("font.file_paste")
2048
2049         layout.separator()
2050
2051         layout.menu("VIEW3D_MT_edit_text_chars")
2052
2053         layout.separator()
2054
2055         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
2056         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
2057         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
2058         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
2059
2060
2061 class VIEW3D_MT_edit_text_chars(Menu):
2062     bl_label = "Special Characters"
2063
2064     def draw(self, context):
2065         layout = self.layout
2066
2067         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
2068         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
2069
2070         layout.separator()
2071
2072         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
2073         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
2074         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
2075         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
2076         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
2077         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
2078         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
2079         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
2080         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
2081
2082         layout.separator()
2083
2084         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
2085         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
2086         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
2087
2088         layout.separator()
2089
2090         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
2091         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
2092         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
2093
2094
2095 class VIEW3D_MT_edit_meta(Menu):
2096     bl_label = "Metaball"
2097
2098     def draw(self, context):
2099         layout = self.layout
2100
2101         toolsettings = context.tool_settings
2102
2103         layout.operator("ed.undo")
2104         layout.operator("ed.redo")
2105         layout.operator("ed.undo_history")
2106
2107         layout.separator()
2108
2109         layout.menu("VIEW3D_MT_transform")
2110         layout.menu("VIEW3D_MT_mirror")
2111         layout.menu("VIEW3D_MT_snap")
2112
2113         layout.separator()
2114
2115         layout.operator("mball.delete_metaelems", text="Delete...")
2116         layout.operator("mball.duplicate_metaelems")
2117
2118         layout.separator()
2119
2120         layout.prop_menu_enum(toolsettings, "proportional_edit")
2121         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
2122
2123         layout.separator()
2124
2125         layout.menu("VIEW3D_MT_edit_meta_showhide")
2126
2127
2128 class VIEW3D_MT_edit_meta_showhide(Menu):
2129     bl_label = "Show/Hide"
2130
2131     def draw(self, context):
2132         layout = self.layout
2133
2134         layout.operator("mball.reveal_metaelems", text="Show Hidden")
2135         layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False
2136         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
2137
2138
2139 class VIEW3D_MT_edit_lattice(Menu):
2140     bl_label = "Lattice"
2141
2142     def draw(self, context):
2143         layout = self.layout
2144
2145         toolsettings = context.tool_settings
2146
2147         layout.menu("VIEW3D_MT_transform")
2148         layout.menu("VIEW3D_MT_mirror")
2149         layout.menu("VIEW3D_MT_snap")
2150
2151         layout.separator()
2152
2153         layout.operator("lattice.make_regular")
2154
2155         layout.separator()
2156
2157         layout.prop_menu_enum(toolsettings, "proportional_edit")
2158         layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
2159
2160
2161 class VIEW3D_MT_edit_armature(Menu):
2162     bl_label = "Armature"
2163
2164     def draw(self, context):
2165         layout = self.layout
2166
2167         edit_object = context.edit_object
2168         arm = edit_object.data
2169
2170         layout.menu("VIEW3D_MT_transform_armature")
2171         layout.menu("VIEW3D_MT_mirror")
2172         layout.menu("VIEW3D_MT_snap")
2173         layout.menu("VIEW3D_MT_edit_armature_roll")
2174
2175         layout.separator()
2176
2177         layout.operator("armature.extrude_move")
2178
2179         if arm.use_mirror_x:
2180             layout.operator("armature.extrude_forked")
2181
2182         layout.operator("armature.duplicate_move")
2183         layout.operator("armature.merge")
2184         layout.operator("armature.fill")
2185         layout.operator("armature.delete")
2186         layout.operator("armature.separate")
2187
2188         layout.separator()
2189
2190         layout.operator("armature.subdivide", text="Subdivide")
2191         layout.operator("armature.switch_direction", text="Switch Direction")
2192
2193         layout.separator()
2194
2195         layout.operator_context = 'EXEC_AREA'
2196         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2197         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2198         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2199         layout.operator("armature.flip_names")
2200
2201         layout.separator()
2202
2203         layout.operator_context = 'INVOKE_DEFAULT'
2204         layout.operator("armature.armature_layers")
2205         layout.operator("armature.bone_layers")
2206
2207         layout.separator()
2208
2209         layout.menu("VIEW3D_MT_edit_armature_parent")
2210
2211         layout.separator()
2212
2213         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
2214
2215
2216 class VIEW3D_MT_armature_specials(Menu):
2217     bl_label = "Specials"
2218
2219     def draw(self, context):
2220         layout = self.layout
2221
2222         layout.operator_context = 'INVOKE_REGION_WIN'
2223
2224         layout.operator("armature.subdivide", text="Subdivide")
2225         layout.operator("armature.switch_direction", text="Switch Direction")
2226
2227         layout.separator()
2228
2229         layout.operator_context = 'EXEC_REGION_WIN'
2230         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
2231         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2232         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2233         layout.operator("armature.flip_names", text="Flip Names")
2234
2235
2236 class VIEW3D_MT_edit_armature_parent(Menu):
2237     bl_label = "Parent"
2238
2239     def draw(self, context):
2240         layout = self.layout
2241
2242         layout.operator("armature.parent_set", text="Make")
2243         layout.operator("armature.parent_clear", text="Clear")
2244
2245
2246 class VIEW3D_MT_edit_armature_roll(Menu):
2247     bl_label = "Bone Roll"
2248
2249     def draw(self, context):
2250         layout = self.layout
2251
2252         layout.operator_menu_enum("armature.calculate_roll", "type")
2253
2254         layout.separator()
2255
2256         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2257
2258 # ********** Panel **********
2259
2260
2261 class VIEW3D_PT_view3d_properties(Panel):
2262     bl_space_type = 'VIEW_3D'
2263     bl_region_type = 'UI'
2264     bl_label = "View"
2265
2266     @classmethod
2267     def poll(cls, context):
2268         view = context.space_data
2269         return (view)
2270
2271     def draw(self, context):
2272         layout = self.layout
2273
2274         view = context.space_data
2275
2276         col = layout.column()
2277         col.active = bool(view.region_3d.view_perspective != 'CAMERA' or
2278                           view.region_quadview)
2279         col.prop(view, "lens")
2280         col.label(text="Lock to Object:")
2281         col.prop(view, "lock_object", text="")
2282         lock_object = view.lock_object
2283         if lock_object:
2284             if lock_object.type == 'ARMATURE':
2285                 col.prop_search(view, "lock_bone", lock_object.data,
2286                                 "edit_bones" if lock_object.mode == 'EDIT'
2287                                              else "bones",
2288                                 text="")
2289         else:
2290             col.prop(view, "lock_cursor", text="Lock to Cursor")
2291
2292         col = layout.column()
2293         col.prop(view, "lock_camera")
2294
2295         col = layout.column(align=True)
2296         col.label(text="Clip:")
2297         col.prop(view, "clip_start", text="Start")
2298         col.prop(view, "clip_end", text="End")
2299
2300         subcol = col.column()
2301         subcol.enabled = not view.lock_camera_and_layers
2302         subcol.label(text="Local Camera:")
2303         subcol.prop(view, "camera", text="")
2304
2305
2306 class VIEW3D_PT_view3d_cursor(Panel):
2307     bl_space_type = 'VIEW_3D'
2308     bl_region_type = 'UI'
2309     bl_label = "3D Cursor"
2310
2311     @classmethod
2312     def poll(cls, context):
2313         view = context.space_data
2314         return (view is not None)
2315
2316     def draw(self, context):
2317         layout = self.layout
2318
2319         view = context.space_data
2320         layout.column().prop(view, "cursor_location", text="Location")
2321
2322
2323 class VIEW3D_PT_view3d_name(Panel):
2324     bl_space_type = 'VIEW_3D'
2325     bl_region_type = 'UI'
2326     bl_label = "Item"
2327
2328     @classmethod
2329     def poll(cls, context):
2330         return (context.space_data and context.active_object)
2331
2332     def draw(self, context):
2333         layout = self.layout
2334
2335         ob = context.active_object
2336         row = layout.row()
2337         row.label(text="", icon='OBJECT_DATA')
2338         row.prop(ob, "name", text="")
2339
2340         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2341             bone = context.active_bone
2342             if bone:
2343                 row = layout.row()
2344                 row.label(text="", icon='BONE_DATA')
2345                 row.prop(bone, "name", text="")
2346
2347
2348 class VIEW3D_PT_view3d_display(Panel):
2349     bl_space_type = 'VIEW_3D'
2350     bl_region_type = 'UI'
2351     bl_label = "Display"
2352     bl_options = {'DEFAULT_CLOSED'}
2353
2354     @classmethod
2355     def poll(cls, context):
2356         view = context.space_data
2357         return (view)
2358
2359     def draw(self, context):
2360         layout = self.layout
2361
2362         view = context.space_data
2363         scene = context.scene
2364         gs = scene.game_settings
2365         ob = context.object
2366
2367         col = layout.column()
2368         col.prop(view, "show_only_render")
2369
2370         col = layout.column()
2371         display_all = not view.show_only_render
2372         col.active = display_all
2373         col.prop(view, "show_outline_selected")
2374         col.prop(view, "show_all_objects_origin")
2375         col.prop(view, "show_relationship_lines")
2376         if ob and ob.type == 'MESH':
2377             mesh = ob.data
2378             col.prop(mesh, "show_all_edges")
2379
2380         col = layout.column()
2381         col.active = display_all
2382         split = col.split(percentage=0.55)
2383         split.prop(view, "show_floor", text="Grid Floor")
2384
2385         row = split.row(align=True)
2386         row.prop(view, "show_axis_x", text="X", toggle=True)
2387         row.prop(view, "show_axis_y", text="Y", toggle=True)
2388         row.prop(view, "show_axis_z", text="Z", toggle=True)
2389
2390         sub = col.column(align=True)
2391         sub.active = (display_all and view.show_floor)
2392         sub.prop(view, "grid_lines", text="Lines")
2393         sub.prop(view, "grid_scale", text="Scale")
2394         subsub = sub.column(align=True)
2395         subsub.active = scene.unit_settings.system == 'NONE'
2396         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2397
2398         if not scene.render.use_shading_nodes:
2399             col = layout.column()
2400             col.label(text="Shading:")
2401             col.prop(gs, "material_mode", text="")
2402             col.prop(view, "show_textured_solid")
2403
2404         col.prop(view, "show_backface_culling")            
2405
2406         layout.separator()
2407
2408         region = view.region_quadview
2409
2410         layout.operator("screen.region_quadview", text="Toggle Quad View")
2411
2412         if region:
2413             col = layout.column()
2414             col.prop(region, "lock_rotation")
2415             row = col.row()
2416             row.enabled = region.lock_rotation
2417             row.prop(region, "show_sync_view")
2418             row = col.row()
2419             row.enabled = region.lock_rotation and region.show_sync_view
2420             row.prop(region, "use_box_clip")
2421
2422
2423 class VIEW3D_PT_view3d_motion_tracking(Panel):
2424     bl_space_type = 'VIEW_3D'
2425     bl_region_type = 'UI'
2426     bl_label = "Motion Tracking"
2427     bl_options = {'DEFAULT_CLOSED'}
2428
2429     @classmethod
2430     def poll(cls, context):
2431         view = context.space_data
2432         return (view)
2433
2434     def draw_header(self, context):
2435         view = context.space_data
2436
2437         self.layout.prop(view, "show_reconstruction", text="")
2438
2439     def draw(self, context):
2440         layout = self.layout
2441
2442         view = context.space_data
2443
2444         col = layout.column()
2445         col.active = view.show_reconstruction
2446         col.prop(view, "show_bundle_names")
2447         col.prop(view, "show_camera_path")
2448         col.label(text="Tracks:")
2449         col.prop(view, "tracks_draw_type", text="")
2450         col.prop(view, "tracks_draw_size", text="Size")
2451
2452
2453 class VIEW3D_PT_view3d_meshdisplay(Panel):
2454     bl_space_type = 'VIEW_3D'
2455     bl_region_type = 'UI'
2456     bl_label = "Mesh Display"
2457
2458     @classmethod
2459     def poll(cls, context):
2460         # The active object check is needed because of local-mode
2461         return (context.active_object and (context.mode == 'EDIT_MESH'))
2462
2463     def draw(self, context):
2464         layout = self.layout
2465
2466         mesh = context.active_object.data
2467
2468         col = layout.column()
2469         col.label(text="Overlays:")
2470         col.prop(mesh, "show_edges", text="Edges")
2471         col.prop(mesh, "show_faces", text="Faces")
2472         col.prop(mesh, "show_edge_crease", text="Creases")
2473         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2474         col.prop(mesh, "show_edge_seams", text="Seams")
2475         col.prop(mesh, "show_edge_sharp", text="Sharp")
2476         col.prop(mesh, "show_freestyle_edge_marks", text="Freestyle Edge Marks")
2477         col.prop(mesh, "show_freestyle_face_marks", text="Freestyle Face Marks")
2478
2479         col.separator()
2480         col.label(text="Normals:")
2481         row = col.row()
2482         sub = row.row(align=True)
2483         sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
2484         sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
2485         row.prop(context.scene.tool_settings, "normal_size", text="Size")
2486
2487         col.separator()
2488         col.label(text="Numerics:")
2489         col.prop(mesh, "show_extra_edge_length")
2490         col.prop(mesh, "show_extra_face_angle")
2491         col.prop(mesh, "show_extra_face_area")
2492         if bpy.app.debug:
2493             col.prop(mesh, "show_extra_indices")
2494
2495
2496 class VIEW3D_PT_view3d_curvedisplay(Panel):
2497     bl_space_type = 'VIEW_3D'
2498     bl_region_type = 'UI'
2499     bl_label = "Curve Display"
2500
2501     @classmethod
2502     def poll(cls, context):
2503         editmesh = context.mode == 'EDIT_CURVE'
2504         return (editmesh)
2505
2506     def draw(self, context):
2507         layout = self.layout
2508
2509         curve = context.active_object.data
2510
2511         col = layout.column()
2512         col.label(text="Overlays:")
2513         col.prop(curve, "show_handles", text="Handles")
2514         col.prop(curve, "show_normal_face", text="Normals")
2515         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2516
2517
2518 class VIEW3D_PT_background_image(Panel):
2519     bl_space_type = 'VIEW_3D'
2520     bl_region_type = 'UI'
2521     bl_label = "Background Images"
2522     bl_options = {'DEFAULT_CLOSED'}
2523
2524     def draw_header(self, context):
2525         view = context.space_data
2526
2527         self.layout.prop(view, "show_background_images", text="")
2528
2529     def draw(self, context):
2530         layout = self.layout
2531
2532         view = context.space_data
2533
2534         col = layout.column()
2535         col.operator("view3d.background_image_add", text="Add Image")
2536
2537         for i, bg in enumerate(view.background_images):
2538             layout.active = view.show_background_images
2539             box = layout.box()
2540             row = box.row(align=True)
2541             row.prop(bg, "show_expanded", text="", emboss=False)
2542             if bg.source == 'IMAGE' and bg.image:
2543                 row.prop(bg.image, "name", text="", emboss=False)
2544             elif bg.source == 'MOVIE_CLIP' and bg.clip:
2545                 row.prop(bg.clip, "name", text="", emboss=False)
2546             else:
2547                 row.label(text="Not Set")
2548
2549             if bg.show_background_image:
2550                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
2551             else:
2552                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
2553
2554             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2555
2556             box.prop(bg, "view_axis", text="Axis")
2557
2558             if bg.show_expanded:
2559                 row = box.row()
2560                 row.prop(bg, "source", expand=True)
2561
2562                 has_bg = False
2563                 if bg.source == 'IMAGE':
2564                     row = box.row()
2565                     row.template_ID(bg, "image", open="image.open")
2566                     if (bg.image):
2567                         box.template_image(bg, "image", bg.image_user, compact=True)
2568                         has_bg = True
2569
2570                 elif bg.source == 'MOVIE_CLIP':
2571                     box.prop(bg, 'use_camera_clip')
2572
2573                     column = box.column()
2574                     column.active = not bg.use_camera_clip
2575                     column.template_ID(bg, "clip", open="clip.open")
2576
2577                     if bg.clip:
2578                         column.template_movieclip(bg, "clip", compact=True)
2579
2580                     if bg.use_camera_clip or bg.clip:
2581                         has_bg = True
2582
2583                     column = box.column()
2584                     column.active = has_bg
2585                     column.prop(bg.clip_user, "proxy_render_size", text="")
2586                     column.prop(bg.clip_user, "use_render_undistorted")
2587
2588                 if has_bg:
2589                     col = box.column()
2590                     col.prop(bg, "opacity", slider=True)
2591
2592                     rowsub = col.row()
2593                     rowsub.prop(bg, "draw_depth", expand=True)
2594
2595                     if bg.view_axis in {'CAMERA', 'ALL'}:
2596                         rowsub = col.row()
2597                         rowsub.prop(bg, "frame_method", expand=True)
2598
2599                     row = col.row(align=True)
2600                     row.prop(bg, "offset_x", text="X")
2601                     row.prop(bg, "offset_y", text="Y")
2602
2603                     if bg.view_axis != 'CAMERA':
2604                         col.prop(bg, "size")
2605
2606
2607 class VIEW3D_PT_transform_orientations(Panel):
2608     bl_space_type = 'VIEW_3D'
2609     bl_region_type = 'UI'
2610     bl_label = "Transform Orientations"
2611     bl_options = {'DEFAULT_CLOSED'}
2612
2613     @classmethod
2614     def poll(cls, context):
2615         view = context.space_data
2616         return (view)
2617
2618     def draw(self, context):
2619         layout = self.layout
2620
2621         view = context.space_data
2622         orientation = view.current_orientation
2623
2624         row = layout.row(align=True)
2625         row.prop(view, "transform_orientation", text="")
2626         row.operator("transform.create_orientation", text="", icon='ZOOMIN')
2627
2628         if orientation:
2629             row = layout.row(align=True)
2630             row.prop(orientation, "name", text="")
2631             row.operator("transform.delete_orientation", text="", icon="X")
2632
2633
2634 class VIEW3D_PT_etch_a_ton(Panel):
2635     bl_space_type = 'VIEW_3D'
2636     bl_region_type = 'UI'
2637     bl_label = "Skeleton Sketching"
2638     bl_options = {'DEFAULT_CLOSED'}
2639
2640     @classmethod
2641     def poll(cls, context):
2642         scene = context.space_data
2643         ob = context.active_object
2644         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2645
2646     def draw_header(self, context):
2647         layout = self.layout
2648         toolsettings = context.scene.tool_settings
2649
2650         layout.prop(toolsettings, "use_bone_sketching", text="")
2651
2652     def draw(self, context):
2653         layout = self.layout
2654         toolsettings = context.scene.tool_settings
2655
2656         col = layout.column()
2657
2658         col.prop(toolsettings, "use_etch_quick")
2659         col.prop(toolsettings, "use_etch_overdraw")
2660
2661         col.prop(toolsettings, "etch_convert_mode")
2662
2663         if toolsettings.etch_convert_mode == 'LENGTH':
2664             col.prop(toolsettings, "etch_length_limit")
2665         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2666             col.prop(toolsettings, "etch_adaptive_limit")
2667         elif toolsettings.etch_convert_mode == 'FIXED':
2668             col.prop(toolsettings, "etch_subdivision_number")
2669         elif toolsettings.etch_convert_mode == 'RETARGET':
2670             col.prop(toolsettings, "etch_template")
2671             col.prop(toolsettings, "etch_roll_mode")
2672             col.prop(toolsettings, "use_etch_autoname")
2673             col.prop(toolsettings, "etch_number")
2674             col.prop(toolsettings, "etch_side")
2675
2676         col.operator("sketch.convert", text="Convert")
2677
2678
2679 class VIEW3D_PT_context_properties(Panel):
2680     bl_space_type = 'VIEW_3D'
2681     bl_region_type = 'UI'
2682     bl_label = "Properties"
2683     bl_options = {'DEFAULT_CLOSED'}
2684
2685     def _active_context_member(context):
2686         obj = context.object
2687         if obj:
2688             mode = obj.mode
2689             if mode == 'POSE':
2690                 return "active_pose_bone"
2691             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2692                 return "active_bone"
2693             else:
2694                 return "object"
2695
2696         return ""
2697
2698     @classmethod
2699     def poll(cls, context):
2700         member = cls._active_context_member(context)
2701         if member:
2702             context_member = getattr(context, member)
2703             return context_member and context_member.keys()
2704
2705         return False
2706
2707     def draw(self, context):
2708         import rna_prop_ui
2709         member = VIEW3D_PT_context_properties._active_context_member(context)
2710
2711         if member:
2712             # Draw with no edit button
2713             rna_prop_ui.draw(self.layout, context, member, object, False)
2714
2715
2716 def register():
2717     bpy.utils.register_module(__name__)
2718
2719
2720 def unregister():
2721     bpy.utils.unregister_module(__name__)
2722
2723 if __name__ == "__main__":
2724     register()
2725
2726 if __name__ == "__main__":  # only for live edit.
2727     bpy.utils.register_module(__name__)