fixed spacing in the headers to get rid of some warnings and some other
[blender.git] / source / gameengine / Physics / Sumo / include / solid_types.h
1 #ifndef SOLID_TYPES_H
2 #define SOLID_TYPES_H
3
4 #define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
5     
6 typedef double        DT_Scalar;        
7 typedef unsigned int  DT_Count;
8 typedef unsigned int  DT_Index;
9 typedef unsigned int  DT_Size;
10
11 typedef DT_Scalar DT_Vector3[3]; 
12 typedef DT_Scalar DT_Quaternion[4]; 
13
14 #endif
15