3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
34 #include "DNA_group_types.h"
35 #include "DNA_node_types.h"
36 #include "DNA_object_types.h"
37 #include "DNA_scene_types.h"
39 #include "BKE_global.h"
40 #include "BKE_image.h"
42 #include "BKE_scene.h"
43 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
45 #include "MEM_guardedalloc.h"
47 #include "BLI_arithb.h"
48 #include "BLI_blenlib.h"
49 #include "BLI_threads.h"
52 #include "IMB_imbuf.h"
53 #include "IMB_imbuf_types.h"
55 #include "intern/openexr/openexr_multi.h"
57 #include "RE_pipeline.h"
60 #include "BSE_sequence.h" /* <----------------- bad!!! */
63 #include "render_types.h"
64 #include "renderpipeline.h"
65 #include "renderdatabase.h"
66 #include "rendercore.h"
68 #include "initrender.h"
76 - movie/image file init
77 - everything that doesn't change during animation
80 - camera, world, matrices
81 - make render verts, faces, halos, strands
82 - everything can change per frame/field
87 - layers/tiles optionally to disk or directly in Render Result
89 4) Composit Render Result
90 - also read external files etc
93 - save file or append in movie
98 /* ********* globals ******** */
100 /* here we store all renders */
101 static struct ListBase RenderList= {NULL, NULL};
103 /* hardcopy of current render, used while rendering for speed */
106 //static SDL_mutex *exrtile_lock= NULL;
108 /* ********* alloc and free ******** */
111 static volatile int g_break= 0;
112 static int thread_break(void)
117 /* default callbacks, set in each new render */
118 static void result_nothing(RenderResult *rr) {}
119 static void result_rcti_nothing(RenderResult *rr, volatile struct rcti *rect) {}
120 static void stats_nothing(RenderStats *rs) {}
121 static void int_nothing(int val) {}
122 static int void_nothing(void) {return 0;}
123 static void print_error(const char *str) {printf("ERROR: %s\n", str);}
125 static void stats_background(RenderStats *rs)
127 extern int mem_in_use;
128 float megs_used_memory= mem_in_use/(1024.0*1024.0);
129 char str[400], *spos= str;
131 if(rs->convertdone) {
133 spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", G.scene->r.cfra, megs_used_memory);
136 spos+= sprintf(spos, " | %s", rs->infostr);
140 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", G.scene->id.name+2, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
142 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d La:%d", G.scene->id.name+2, rs->totvert, rs->totface, rs->totlamp);
144 printf(str); printf("\n");
148 static void free_render_result(RenderResult *res)
150 if(res==NULL) return;
152 while(res->layers.first) {
153 RenderLayer *rl= res->layers.first;
155 if(rl->rectf) MEM_freeT(rl->rectf);
156 while(rl->passes.first) {
157 RenderPass *rpass= rl->passes.first;
158 if(rpass->rect) MEM_freeT(rpass->rect);
159 BLI_remlink(&rl->passes, rpass);
162 BLI_remlink(&res->layers, rl);
167 MEM_freeT(res->rect32);
169 MEM_freeT(res->rectz);
171 MEM_freeT(res->rectf);
176 static char *get_pass_name(int passtype, int channel)
179 if(passtype == SCE_PASS_COMBINED) {
180 if(channel==0) return "Combined.R";
181 else if(channel==1) return "Combined.G";
182 else if(channel==2) return "Combined.B";
183 else return "Combined.A";
185 if(passtype == SCE_PASS_Z)
187 if(passtype == SCE_PASS_VECTOR) {
188 if(channel==0) return "Vector.X";
189 else if(channel==1) return "Vector.Y";
190 else if(channel==2) return "Vector.Z";
191 else return "Vector.W";
193 if(passtype == SCE_PASS_NORMAL) {
194 if(channel==0) return "Normal.X";
195 else if(channel==1) return "Normal.Y";
196 else return "Normal.Z";
198 if(passtype == SCE_PASS_RGBA) {
199 if(channel==0) return "Color.R";
200 else if(channel==1) return "Color.G";
201 else if(channel==2) return "Color.B";
202 else return "Color.A";
204 if(passtype == SCE_PASS_DIFFUSE) {
205 if(channel==0) return "Diffuse.R";
206 else if(channel==1) return "Diffuse.G";
207 else return "Diffuse.B";
209 if(passtype == SCE_PASS_SPEC) {
210 if(channel==0) return "Spec.R";
211 else if(channel==1) return "Spec.G";
212 else return "Spec.B";
214 if(passtype == SCE_PASS_SHADOW) {
215 if(channel==0) return "Shadow.R";
216 else if(channel==1) return "Shadow.G";
217 else return "Shadow.B";
219 if(passtype == SCE_PASS_AO) {
220 if(channel==0) return "AO.R";
221 else if(channel==1) return "AO.G";
224 if(passtype == SCE_PASS_RAY) {
225 if(channel==0) return "Ray.R";
226 else if(channel==1) return "Ray.G";
232 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
234 char *typestr= get_pass_name(passtype, 0);
235 RenderPass *rpass= MEM_callocT(sizeof(RenderPass), typestr);
236 int rectsize= rr->rectx*rr->recty*channels;
238 BLI_addtail(&rl->passes, rpass);
239 rpass->passtype= passtype;
240 rpass->channels= channels;
244 for(a=0; a<channels; a++)
245 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a));
248 if(passtype==SCE_PASS_VECTOR) {
252 /* initialize to max speed */
253 rect= rpass->rect= MEM_mapallocT(sizeof(float)*rectsize, typestr);
254 for(x= rectsize-1; x>=0; x--)
255 rect[x]= PASS_VECTOR_MAX;
258 rpass->rect= MEM_mapallocT(sizeof(float)*rectsize, typestr);
262 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
266 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
267 if(rpass->passtype== passtype)
273 /* called by main render as well for parts */
274 /* will read info from Render *re to define layers */
275 /* called in threads */
276 /* re->winx,winy is coordinate space of entire image, partrct the part within */
277 static RenderResult *new_render_result(volatile Render *re, rcti *partrct, int crop)
281 SceneRenderLayer *srl;
282 int rectx, recty, nr;
284 rectx= partrct->xmax - partrct->xmin;
285 recty= partrct->ymax - partrct->ymin;
287 if(rectx<=0 || recty<=0)
290 rr= MEM_callocT(sizeof(RenderResult), "new render result");
293 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
296 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
297 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
298 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
299 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
300 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
302 /* this flag needs cleared immediate after result was made */
303 if(re->flag & R_FILEBUFFER) {
304 rr->exrhandle= IMB_exr_get_handle();
307 /* check renderdata for amount of layers */
308 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
310 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
313 rl= MEM_callocT(sizeof(RenderLayer), "new render layer");
314 BLI_addtail(&rr->layers, rl);
316 strcpy(rl->name, srl->name);
318 rl->layflag= srl->layflag;
319 rl->passflag= srl->passflag;
322 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R");
323 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G");
324 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B");
325 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A");
328 rl->rectf= MEM_mapallocT(rectx*recty*sizeof(float)*4, "Combined rgba");
330 if(srl->passflag & SCE_PASS_Z)
331 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
332 if(srl->passflag & SCE_PASS_VECTOR)
333 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
334 if(srl->passflag & SCE_PASS_NORMAL)
335 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
336 if(srl->passflag & SCE_PASS_RGBA)
337 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
338 if(srl->passflag & SCE_PASS_DIFFUSE)
339 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
340 if(srl->passflag & SCE_PASS_SPEC)
341 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
342 if(srl->passflag & SCE_PASS_SHADOW)
343 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
344 if(srl->passflag & SCE_PASS_AO)
345 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
346 if(srl->passflag & SCE_PASS_RAY)
347 render_layer_add_pass(rr, rl, 3, SCE_PASS_RAY);
350 /* previewrender and envmap don't do layers, so we make a default one */
351 if(rr->layers.first==NULL) {
352 rl= MEM_callocT(sizeof(RenderLayer), "new render layer");
353 BLI_addtail(&rr->layers, rl);
355 rl->rectf= MEM_mapallocT(rectx*recty*sizeof(float)*4, "prev/env float rgba");
357 /* note, this has to be in sync with scene.c */
359 rl->layflag= 0x7FFF; /* solid ztra halo strand */
360 rl->passflag= SCE_PASS_COMBINED;
368 static int render_result_needs_vector(Render *re)
370 if(re->r.scemode & R_DOCOMP) {
373 for(rl= re->result->layers.first; rl; rl= rl->next)
374 if(rl->passflag & SCE_PASS_VECTOR)
380 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
382 int y, ofs, copylen, tilex, tiley;
384 copylen= tilex= rrpart->rectx;
385 tiley= rrpart->recty;
387 if(rrpart->crop) { /* filters add pixel extra */
388 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
390 copylen= tilex - 2*rrpart->crop;
391 tiley -= 2*rrpart->crop;
393 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
394 target+= pixsize*ofs;
397 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
398 target+= pixsize*ofs;
401 copylen *= sizeof(float)*pixsize;
403 ofs= pixsize*rr->rectx;
405 for(y=0; y<tiley; y++) {
406 memcpy(target, tile, copylen);
412 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
413 /* no test happens here if it fits... we also assume layers are in sync */
414 /* is used within threads */
415 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
417 RenderLayer *rl, *rlp;
418 RenderPass *rpass, *rpassp;
420 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
423 if(rl->rectf && rlp->rectf)
424 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
426 /* passes are allocated in sync */
427 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
428 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
434 static void save_render_result_tile(volatile Render *re, RenderPart *pa)
436 RenderResult *rrpart= pa->result;
439 int offs, partx, party;
441 // if(exrtile_lock) SDL_mutexP(exrtile_lock);
443 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
445 if(rrpart->crop) { /* filters add pixel extra */
446 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
455 for(a=0; a<xstride; a++)
456 IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
457 xstride, xstride*pa->rectx, rlp->rectf+a + xstride*offs);
460 /* passes are allocated in sync */
461 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
462 int a, xstride= rpassp->channels;
463 for(a=0; a<xstride; a++)
464 IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
465 xstride, xstride*pa->rectx, rpassp->rect+a + xstride*offs);
470 party= rrpart->tilerect.ymin + rrpart->crop;
471 partx= rrpart->tilerect.xmin + rrpart->crop;
473 IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
475 // if(exrtile_lock) SDL_mutexV(exrtile_lock);
479 static void read_render_result(Render *re)
483 void *exrhandle= IMB_exr_get_handle();
486 free_render_result(re->result);
487 re->result= new_render_result(re, &re->disprect, 0);
489 IMB_exr_begin_read(exrhandle, "/tmp/render.exr", &rectx, &recty);
490 if(rectx!=re->result->rectx || recty!=re->result->recty) {
491 printf("error in reading render result\n");
494 for(rl= re->result->layers.first; rl; rl= rl->next) {
499 for(a=0; a<xstride; a++)
500 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
501 xstride, xstride*rectx, rl->rectf+a);
504 /* passes are allocated in sync */
505 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
506 int a, xstride= rpass->channels;
507 for(a=0; a<xstride; a++)
508 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
509 xstride, xstride*rectx, rpass->rect+a);
513 printf("before read\n");
514 IMB_exr_read_channels(exrhandle);
515 printf("after read\n");
518 IMB_exr_close(exrhandle);
521 /* *************************************************** */
523 Render *RE_GetRender(const char *name)
527 /* search for existing renders */
528 for(re= RenderList.first; re; re= re->next) {
529 if(strncmp(re->name, name, RE_MAXNAME)==0) {
536 /* if you want to know exactly what has been done */
537 RenderResult *RE_GetResult(Render *re)
544 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
546 if(re->r.scemode & R_SINGLE_LAYER)
547 return rr->layers.first;
549 return BLI_findlink(&rr->layers, re->r.actlay);
554 /* fill provided result struct with what's currently active or done */
555 void RE_GetResultImage(Render *re, RenderResult *rr)
557 memset(rr, 0, sizeof(RenderResult));
559 if(re && re->result) {
562 rr->rectx= re->result->rectx;
563 rr->recty= re->result->recty;
565 rr->rectf= re->result->rectf;
566 rr->rectz= re->result->rectz;
567 rr->rect32= re->result->rect32;
570 rl= render_get_active_layer(re, re->result);
574 rr->rectf= rl->rectf;
576 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
581 #define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
582 /* caller is responsible for allocating rect in correct size! */
583 void RE_ResultGet32(Render *re, unsigned int *rect)
587 RE_GetResultImage(re, &rres);
589 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
590 else if(rres.rectf) {
591 float *fp= rres.rectf;
592 int tot= rres.rectx*rres.recty;
593 char *cp= (char *)rect;
595 for(;tot>0; tot--, cp+=4, fp+=4) {
596 cp[0] = FTOCHAR(fp[0]);
597 cp[1] = FTOCHAR(fp[1]);
598 cp[2] = FTOCHAR(fp[2]);
599 cp[3] = FTOCHAR(fp[3]);
603 /* else fill with black */
604 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
608 RenderStats *RE_GetStats(Render *re)
613 Render *RE_NewRender(const char *name)
617 /* only one render per name exists */
618 re= RE_GetRender(name);
620 BLI_remlink(&RenderList, re);
624 /* new render data struct */
625 re= MEM_callocT(sizeof(Render), "new render");
626 BLI_addtail(&RenderList, re);
627 strncpy(re->name, name, RE_MAXNAME);
629 /* set default empty callbacks */
630 re->display_init= result_nothing;
631 re->display_clear= result_nothing;
632 re->display_draw= result_rcti_nothing;
633 re->timecursor= int_nothing;
634 re->test_break= void_nothing;
635 re->test_return= void_nothing;
636 re->error= print_error;
638 re->stats_draw= stats_background;
640 re->stats_draw= stats_nothing;
642 /* init some variables */
648 /* only call this while you know it will remove the link too */
649 void RE_FreeRender(Render *re)
652 free_renderdata_tables(re);
653 free_sample_tables(re);
655 free_render_result(re->result);
657 BLI_remlink(&RenderList, re);
662 void RE_FreeAllRender(void)
664 while(RenderList.first) {
665 RE_FreeRender(RenderList.first);
669 /* ********* initialize state ******** */
672 /* what doesn't change during entire render sequence */
673 /* disprect is optional, if NULL it assumes full window render */
674 void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect)
676 re->ok= TRUE; /* maybe flag */
678 re->i.starttime= PIL_check_seconds_timer();
679 re->r= *rd; /* hardcopy */
684 re->disprect= *disprect;
685 re->rectx= disprect->xmax-disprect->xmin;
686 re->recty= disprect->ymax-disprect->ymin;
689 re->disprect.xmin= re->disprect.xmax= 0;
690 re->disprect.xmax= winx;
691 re->disprect.ymax= winy;
696 if(re->rectx < 2 || re->recty < 2) {
697 re->error("Image too small");
701 /* check state variables, osa? */
702 if(re->r.mode & (R_OSA|R_MBLUR)) {
704 if(re->osa>16) re->osa= 16;
708 /* always call, checks for gamma, gamma tables and jitter too */
709 make_sample_tables(re);
711 /* initialize render result */
712 free_render_result(re->result);
713 re->result= new_render_result(re, &re->disprect, 0);
715 /* single layer render disables composit */
716 if(re->r.scemode & R_SINGLE_LAYER)
717 re->r.scemode &= ~R_DOCOMP;
721 void RE_SetDispRect (struct Render *re, rcti *disprect)
723 re->disprect= *disprect;
724 re->rectx= disprect->xmax-disprect->xmin;
725 re->recty= disprect->ymax-disprect->ymin;
727 /* initialize render result */
728 free_render_result(re->result);
729 re->result= new_render_result(re, &re->disprect, 0);
732 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
736 re->viewplane= *viewplane;
737 re->clipsta= clipsta;
738 re->clipend= clipend;
740 i_window(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
743 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
747 re->viewplane= *viewplane;
748 re->clipsta= clipsta;
749 re->clipend= clipend;
750 re->r.mode |= R_ORTHO;
752 i_ortho(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
755 void RE_SetView(Render *re, float mat[][4])
758 Mat4CpyMat4(re->viewmat, mat);
759 Mat4Invert(re->viewinv, re->viewmat);
762 /* image and movie output has to move to either imbuf or kernel */
763 void RE_display_init_cb(Render *re, void (*f)(RenderResult *rr))
767 void RE_display_clear_cb(Render *re, void (*f)(RenderResult *rr))
769 re->display_clear= f;
771 void RE_display_draw_cb(Render *re, void (*f)(RenderResult *rr, volatile rcti *rect))
776 void RE_stats_draw_cb(Render *re, void (*f)(RenderStats *rs))
780 void RE_timecursor_cb(Render *re, void (*f)(int))
785 void RE_test_break_cb(Render *re, int (*f)(void))
789 void RE_test_return_cb(Render *re, int (*f)(void))
793 void RE_error_cb(Render *re, void (*f)(const char *str))
799 /* ********* add object data (later) ******** */
801 /* object is considered fully prepared on correct time etc */
802 /* includes lights */
803 void RE_AddObject(Render *re, Object *ob)
808 /* *************************************** */
810 static void *do_part_thread(void *pa_v)
812 RenderPart *pa= pa_v;
814 /* need to return nicely all parts on esc */
815 if(R.test_break()==0) {
817 pa->result= new_render_result(&R, &pa->disprect, pa->crop);
820 zbufshadeDA_tile(pa);
824 /* merge too on break! */
825 if(R.result->exrhandle)
826 save_render_result_tile(&R, pa);
828 merge_render_result(R.result, pa->result);
836 /* returns with render result filled, not threaded */
837 static void render_tile_processor(Render *re, int firsttile)
844 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
845 re->stats_draw(&re->i);
846 re->i.starttime= PIL_check_seconds_timer();
853 /* assuming no new data gets added to dbase... */
856 for(pa= re->parts.first; pa; pa= pa->next) {
858 re->i.partsdone++; /* was reset in initparts */
865 if(!re->test_break()) {
866 re->display_draw(pa->result, NULL);
870 free_render_result(pa->result);
878 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
879 re->stats_draw(&re->i);
884 static RenderPart *find_next_part(Render *re)
886 RenderPart *pa, *best= NULL;
887 int centx=re->winx/2, centy=re->winy/2, tot=1;
888 int mindist, distx, disty;
890 /* find center of rendered parts, image center counts for 1 too */
891 for(pa= re->parts.first; pa; pa= pa->next) {
893 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
894 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
901 /* closest of the non-rendering parts */
902 mindist= re->winx*re->winy;
903 for(pa= re->parts.first; pa; pa= pa->next) {
904 if(pa->ready==0 && pa->nr==0) {
905 distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
906 disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
907 distx= (int)sqrt(distx*distx + disty*disty);
917 static void print_part_stats(Render *re, RenderPart *pa)
921 sprintf(str, "Part %d-%d", pa->nr, re->i.totpart);
923 re->stats_draw(&re->i);
927 static void threaded_tile_processor(Render *re)
930 RenderPart *pa, *nextpa;
931 RenderResult *rr= re->result;
932 int maxthreads, rendering=1, counter= 1, drawtimer=0, hasdrawn;
940 IMB_exrtile_begin_write(rr->exrhandle, "/tmp/render.exr", rr->rectx, rr->recty, rr->rectx/re->r.xparts, rr->recty/re->r.yparts);
941 // exrtile_lock = SDL_CreateMutex();
944 if(re->r.mode & R_THREADS) maxthreads= 2;
948 BLI_init_threads(&threads, do_part_thread, maxthreads);
950 /* assuming no new data gets added to dbase... */
953 /* set threadsafe break */
954 R.test_break= thread_break;
956 /* timer loop demands to sleep when no parts are left */
957 nextpa= find_next_part(re);
961 if(nextpa && BLI_available_threads(&threads) && !re->test_break()) {
963 nextpa->nr= counter++; /* for nicest part, and for stats */
964 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
965 BLI_insert_thread(&threads, nextpa);
967 nextpa= find_next_part(re);
974 /* check for ready ones to display, and if we need to continue */
977 for(pa= re->parts.first; pa; pa= pa->next) {
980 BLI_remove_thread(&threads, pa);
982 re->display_draw(pa->result, NULL);
983 print_part_stats(re, pa);
985 free_render_result(pa->result);
993 if(pa->nr && pa->result && drawtimer>20) {
994 re->display_draw(pa->result, &pa->result->renrect);
1002 /* on break, wait for all slots to get freed */
1003 if( (g_break=re->test_break()) && BLI_available_threads(&threads)==maxthreads)
1009 // if(exrtile_lock) SDL_DestroyMutex(exrtile_lock);
1010 IMB_exr_close(rr->exrhandle);
1011 read_render_result(re);
1014 /* unset threadsafety */
1017 BLI_end_threads(&threads);
1021 /* currently only called by preview renders */
1022 void RE_TileProcessor(Render *re, int firsttile)
1025 threaded_tile_processor(re);
1027 render_tile_processor(re, firsttile);
1031 /* ************ This part uses API, for rendering Blender scenes ********** */
1033 void render_one_frame(Render *re)
1036 // re->cfra= cfra; /* <- unused! */
1038 /* make render verts/faces/halos/lamps */
1039 if(render_result_needs_vector(re))
1040 RE_Database_FromScene_Vectors(re, re->scene);
1042 RE_Database_FromScene(re, re->scene, 1);
1044 threaded_tile_processor(re);
1045 //render_tile_processor(re, 0);
1047 /* free all render verts etc */
1048 RE_Database_Free(re);
1051 /* accumulates osa frames */
1052 static void do_render_blurred(Render *re, float frame)
1057 /* interleaves 2 frames */
1058 static void do_render_fields(Render *re)
1063 static void do_render_scene_node(Render *re, Scene *sce, int cfra)
1065 Render *resc= RE_NewRender(sce->id.name+2);
1069 /* makes render result etc */
1070 RE_InitState(resc, &sce->r, re->winx, re->winy, &re->disprect);
1072 /* this to enable this scene to create speed vectors */
1073 resc->r.scemode |= R_DOCOMP;
1075 /* now use renderdata and camera to set viewplane */
1076 if(sce->camera==NULL) return;
1077 RE_SetCamera(resc, sce->camera);
1079 /* still unsure entity this... */
1082 /* ensure scene has depsgraph, base flags etc OK. Warning... also sets G.scene */
1085 /* copy callbacks */
1086 resc->display_draw= re->display_draw;
1087 resc->test_break= re->test_break;
1088 resc->stats_draw= re->stats_draw;
1090 if(resc->r.mode & R_FIELDS)
1091 do_render_fields(resc);
1092 else if(resc->r.mode & R_MBLUR)
1093 do_render_blurred(resc, resc->r.cfra);
1095 render_one_frame(resc);
1099 static void ntree_render_scenes(Render *re)
1102 int cfra= re->scene->r.cfra;
1104 if(re->scene->nodetree==NULL) return;
1106 /* check for render-result nodes using other scenes, we tag them LIB_DOIT */
1107 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
1108 if(node->type==CMP_NODE_R_RESULT) {
1110 if(node->id != (ID *)re->scene)
1111 node->id->flag |= LIB_DOIT;
1113 node->id->flag &= ~LIB_DOIT;
1118 /* now foreach render-result node tagged we do a full render */
1119 /* results are stored in a way compisitor will find it */
1120 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
1121 if(node->type==CMP_NODE_R_RESULT) {
1122 if(node->id && node->id != (ID *)re->scene) {
1123 if(node->id->flag & LIB_DOIT) {
1124 do_render_scene_node(re, (Scene *)node->id, cfra);
1125 node->id->flag &= ~LIB_DOIT;
1131 /* still the global... */
1132 if(G.scene!=re->scene)
1133 set_scene_bg(re->scene);
1137 /* helper call to detect if theres a render-result node */
1138 int composite_needs_render(Scene *sce)
1140 bNodeTree *ntree= sce->nodetree;
1143 if(ntree==NULL) return 1;
1144 if(sce->use_nodes==0) return 1;
1146 for(node= ntree->nodes.first; node; node= node->next) {
1147 if(node->type==CMP_NODE_R_RESULT)
1148 if(node->id==NULL || node->id!=&sce->id)
1154 /* bad call... need to think over proper method still */
1155 static void render_composit_stats(char *str)
1162 static void do_render_final(Render *re)
1164 /* we set start time here, for main Blender loops */
1165 re->i.starttime= PIL_check_seconds_timer();
1167 if(re->r.scemode & R_DOSEQ) {
1168 if (!re->result->rect32) {
1169 re->result->rect32= MEM_callocT(sizeof(int)*re->rectx*re->recty, "do_render_final rectot");
1171 if(!re->test_break())
1172 do_render_seq(re->result, re->r.cfra);
1175 bNodeTree *ntree= re->scene->nodetree;
1177 if(composite_needs_render(re->scene)) {
1178 /* save memory... free all cached images */
1179 ntreeFreeCache(ntree);
1181 /* now use renderdata and camera to set viewplane */
1182 RE_SetCamera(re, re->scene->camera);
1184 if(re->r.mode & R_FIELDS)
1185 do_render_fields(re);
1186 else if(re->r.mode & R_MBLUR)
1187 do_render_blurred(re, re->scene->r.cfra);
1189 render_one_frame(re);
1192 if(!re->test_break() && ntree) {
1193 ntreeCompositTagRender(ntree);
1194 ntreeCompositTagAnimated(ntree);
1196 if(re->r.scemode & R_DOCOMP) {
1197 /* checks if there are render-result nodes that need scene */
1198 ntree_render_scenes(re);
1200 if(!re->test_break()) {
1201 ntree->stats_draw= render_composit_stats;
1202 /* in case it was never initialized */
1203 R.stats_draw= re->stats_draw;
1205 ntreeCompositExecTree(ntree, &re->r, G.background==0);
1206 ntree->stats_draw= NULL;
1213 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
1214 re->stats_draw(&re->i);
1216 re->display_draw(re->result, NULL);
1220 static int is_rendering_allowed(Render *re)
1223 /* forbidden combinations */
1224 if(re->r.mode & R_PANORAMA) {
1225 if(re->r.mode & R_BORDER) {
1226 re->error("No border supported for Panorama");
1229 if(re->r.yparts>1) {
1230 re->error("No Y-Parts supported for Panorama");
1233 if(re->r.mode & R_ORTHO) {
1234 re->error("No Ortho render possible for Panorama");
1239 if(re->r.mode & R_BORDER) {
1240 if(re->r.border.xmax <= re->r.border.xmin ||
1241 re->r.border.ymax <= re->r.border.ymin) {
1242 re->error("No border area selected.");
1247 if(re->r.xparts*re->r.yparts>=2 && (re->r.mode & R_MOVIECROP) && (re->r.mode & R_BORDER)) {
1248 re->error("Combination of border, crop and parts not allowed");
1252 if(re->r.yparts>1 && (re->r.mode & R_PANORAMA)) {
1253 re->error("No Y-Parts supported for Panorama");
1257 /* check valid camera */
1258 if(re->scene->camera==NULL)
1259 re->scene->camera= scene_find_camera(re->scene);
1260 if(re->scene->camera==NULL) {
1261 re->error("No camera");
1269 /* evaluating scene options for general Blender render */
1270 static int render_initialize_from_scene(Render *re, Scene *scene)
1275 /* r.xsch and r.ysch has the actual view window size
1276 r.border is the clipping rect */
1278 /* calculate actual render result and display size */
1279 winx= (scene->r.size*scene->r.xsch)/100;
1280 winy= (scene->r.size*scene->r.ysch)/100;
1281 // if(scene->r.mode & R_PANORAMA)
1282 // winx*= scene->r.xparts;
1284 /* only in movie case we render smaller part */
1285 if(scene->r.mode & R_BORDER) {
1286 disprect.xmin= scene->r.border.xmin*winx;
1287 disprect.xmax= scene->r.border.xmax*winx;
1289 disprect.ymin= scene->r.border.ymin*winy;
1290 disprect.ymax= scene->r.border.ymax*winy;
1293 disprect.xmin= disprect.ymin= 0;
1294 disprect.xmax= winx;
1295 disprect.ymax= winy;
1298 /* if(G.rt) re->flag |= R_FILEBUFFER; */
1299 RE_InitState(re, &scene->r, winx, winy, &disprect);
1300 re->flag &= ~R_FILEBUFFER;
1303 if(!is_rendering_allowed(re))
1306 re->display_init(re->result);
1307 re->display_clear(re->result);
1312 /* general Blender frame render call */
1313 void RE_BlenderFrame(Render *re, Scene *scene, int frame)
1315 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
1316 /* is also set by caller renderwin.c */
1319 if(render_initialize_from_scene(re, scene)) {
1320 do_render_final(re);
1325 static void do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh)
1327 char name[FILE_MAXDIR+FILE_MAXFILE];
1330 RE_GetResultImage(re, &rres);
1332 /* write movie or image */
1333 if(BKE_imtype_is_movie(scene->r.imtype)) {
1335 /* note; the way it gets 32 bits rects is weak... */
1336 if(rres.rect32==NULL) {
1337 rres.rect32= MEM_mapallocT(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
1340 RE_ResultGet32(re, rres.rect32);
1341 mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
1343 MEM_freeT(rres.rect32);
1345 printf("Append frame %d", scene->r.cfra);
1347 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
1350 BKE_makepicstring(name, (scene->r.cfra));
1352 /* if not exists, BKE_write_ibuf makes one */
1353 ibuf->rect= rres.rect32;
1354 ibuf->rect_float= rres.rectf;
1355 ibuf->zbuf_float= rres.rectz;
1357 /* float factor for random dither, imbuf takes care of it */
1358 ibuf->dither= scene->r.dither_intensity;
1360 ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
1363 printf("Render error: cannot save %s\n", name);
1367 else printf("Saved: %s", name);
1369 /* optional preview images for exr */
1370 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
1371 if(BLI_testextensie(name, ".exr"))
1372 name[strlen(name)-4]= 0;
1373 BKE_add_image_extension(name, R_JPEG90);
1375 BKE_write_ibuf(ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
1376 printf("Saved: %s", name);
1379 /* imbuf knows which rects are not part of ibuf */
1380 IMB_freeImBuf(ibuf);
1383 BLI_timestr(re->i.lastframetime, name);
1384 printf(" Time: %s\n", name);
1385 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
1388 /* saves images to disk */
1389 void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
1391 bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
1392 int cfrao= scene->r.cfra;
1394 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
1395 /* is also set by caller renderwin.c */
1398 if(!render_initialize_from_scene(re, scene))
1401 /* confusing... scene->r or re->r? make a decision once! */
1402 if(BKE_imtype_is_movie(scene->r.imtype))
1403 mh->start_movie(&scene->r, re->rectx, re->recty);
1405 if (mh->get_next_frame) {
1406 while (!(G.afbreek == 1)) {
1407 int nf = mh->get_next_frame();
1408 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
1410 re->r.cfra= scene->r.cfra; /* weak.... */
1412 do_render_final(re);
1414 if(re->test_break() == 0) {
1415 do_write_image_or_movie(re, scene, mh);
1420 for(scene->r.cfra= sfra;
1421 scene->r.cfra<=efra; scene->r.cfra++) {
1422 re->r.cfra= scene->r.cfra; /* weak.... */
1424 do_render_final(re);
1426 if(re->test_break() == 0) {
1427 do_write_image_or_movie(re, scene, mh);
1430 if(G.afbreek==1) break;
1435 if(BKE_imtype_is_movie(scene->r.imtype))
1438 scene->r.cfra= cfrao;