correct fsf address
[blender.git] / source / gameengine / GameLogic / SCA_MouseManager.cpp
1 /**
2  * Manager for mouse events
3  *
4  *
5  * $Id$
6  *
7  * ***** BEGIN GPL LICENSE BLOCK *****
8  *
9  * This program is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * as published by the Free Software Foundation; either version 2
12  * of the License, or (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL LICENSE BLOCK *****
31  */
32
33 #ifdef HAVE_CONFIG_H
34 #include <config.h>
35 #endif
36
37 #ifdef WIN32
38 // This warning tells us about truncation of __long__ stl-generated names.
39 // It can occasionally cause DevStudio to have internal compiler warnings.
40 #pragma warning( disable : 4786 )     
41 #endif
42
43 #include "BoolValue.h"
44 #include "SCA_MouseManager.h"
45 #include "SCA_MouseSensor.h"
46 #include "IntValue.h"
47
48
49 SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr,
50                                                                    SCA_IInputDevice* mousedev)
51         :       SCA_EventManager(logicmgr, MOUSE_EVENTMGR),
52                 m_mousedevice (mousedev)
53 {
54         m_xpos = 0;
55         m_ypos = 0;
56 }
57
58
59
60 SCA_MouseManager::~SCA_MouseManager()
61 {
62 }
63
64
65
66 SCA_IInputDevice* SCA_MouseManager::GetInputDevice()
67 {
68         return m_mousedevice;
69 }
70
71
72
73 void SCA_MouseManager::NextFrame()
74 {
75         if (m_mousedevice)
76         {
77                 SG_DList::iterator<SCA_ISensor> it(m_sensors);
78                 for (it.begin();!it.end();++it)
79                 {
80                         SCA_MouseSensor* mousesensor = (SCA_MouseSensor*)(*it);
81                         // (0,0) is the Upper Left corner in our local window
82                         // coordinates
83                         if (!mousesensor->IsSuspended())
84                         {
85                                 const SCA_InputEvent& event = 
86                                         m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
87                                 int mx = event.m_eventval;
88                                 const SCA_InputEvent& event2 = 
89                                         m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
90                                 int my = event2.m_eventval;
91                                 
92                                 mousesensor->setX(mx);
93                                 mousesensor->setY(my);
94                                 
95                                 mousesensor->Activate(m_logicmgr);
96                         }
97                 }
98         }
99 }
100
101 bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
102 {
103         /* We should guard for non-mouse events maybe? A rather silly side       */
104         /* effect here is that position-change events are considered presses as  */
105         /* well.                                                                 */
106         
107         return m_mousedevice->IsPressed(inputcode);
108 }