switch language in User Preference's System page. with some known switch failure...
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /*
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2007 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 /** \file blender/windowmanager/intern/wm_init_exit.c
30  *  \ingroup wm
31  */
32
33
34 #include <stdlib.h>
35 #include <stdio.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "MEM_CacheLimiterC-Api.h"
40
41 #include "IMB_imbuf_types.h"
42 #include "IMB_imbuf.h"
43
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46 #include "DNA_userdef_types.h"
47 #include "DNA_windowmanager_types.h"
48
49 #include "BKE_blender.h"
50 #include "BKE_context.h"
51 #include "BKE_screen.h"
52 #include "BKE_curve.h"
53 #include "BKE_displist.h"
54 #include "BKE_DerivedMesh.h"
55 #include "BKE_font.h"
56 #include "BKE_global.h"
57 #include "BKE_library.h"
58 #include "BKE_main.h"
59 #include "BKE_mball.h"
60 #include "BKE_report.h"
61
62 #include "BKE_packedFile.h"
63 #include "BKE_sequencer.h" /* free seq clipboard */
64 #include "BKE_material.h" /* clear_matcopybuf */
65
66 #include "BLI_blenlib.h"
67 #include "BLI_winstuff.h"
68
69 #include "RE_pipeline.h"                /* RE_ free stuff */
70
71 #ifdef WITH_PYTHON
72 #include "BPY_extern.h"
73 #endif
74
75 #ifdef WITH_GAMEENGINE
76 #include "BL_System.h"
77 #endif
78 #include "GHOST_Path-api.h"
79 #include "GHOST_C-api.h"
80
81 #include "RNA_define.h"
82 #include "RNA_access.h"
83
84 #include "WM_api.h"
85 #include "WM_types.h"
86
87 #include "wm_cursors.h"
88 #include "wm_event_system.h"
89 #include "wm.h"
90 #include "wm_files.h"
91 #include "wm_window.h"
92
93 #include "ED_armature.h"
94 #include "ED_keyframing.h"
95 #include "ED_node.h"
96 #include "ED_render.h"
97 #include "ED_space_api.h"
98 #include "ED_screen.h"
99 #include "ED_util.h"
100
101 #include "UI_interface.h"
102 #include "BLF_api.h"
103
104 #include "GPU_buffers.h"
105 #include "GPU_extensions.h"
106 #include "GPU_draw.h"
107
108 #include "BKE_depsgraph.h"
109 #include "BKE_sound.h"
110
111 static void wm_init_reports(bContext *C)
112 {
113         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
114 }
115 static void wm_free_reports(bContext *C)
116 {
117         BKE_reports_clear(CTX_wm_reports(C));
118 }
119
120 int wm_start_with_console = 0;
121
122 /* only called once, for startup */
123 void WM_init(bContext *C, int argc, const char **argv)
124 {
125         ListBase wmbase;
126         if (!G.background) {
127                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
128                 wm_init_cursor_data();
129         }
130         GHOST_CreateSystemPaths();
131         BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
132         BLF_lang_init();
133         // use default settings
134         BLF_lang_encoding("");
135         /* get the default database, plus a wm */
136         WM_read_homefile(C, NULL, G.factory_startup, &wmbase);
137         BLF_lang_set(NULL);
138
139         RNA_types_init_gettext();
140
141         wm_operatortype_init();
142
143         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
144         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
145         DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
146
147         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
148
149         ED_file_init();                 /* for fsmenu */
150         ED_init_node_butfuncs();
151
152         WM_read_homefile_proc(C, &wmbase);
153         /* note: there is a bug where python needs initializing before loading the
154          * startup.blend because it may contain PyDrivers. It also needs to be after
155          * initializing space types and other internal data.
156          *
157          * However cant redo this at the moment. Solution is to load python
158          * before WM_read_homefile() or make py-drivers check if python is running.
159          * Will try fix when the crash can be repeated. - campbell. */
160
161 #ifdef WITH_PYTHON
162         BPY_context_set(C); /* necessary evil */
163         BPY_python_start(argc, argv);
164
165         BPY_driver_reset();
166         BPY_app_handlers_reset();
167         BPY_modules_load_user(C);
168 #else
169         (void)argc; /* unused */
170         (void)argv; /* unused */
171 #endif
172
173         if (!G.background && !wm_start_with_console)
174                 GHOST_toggleConsole(3);
175
176         wm_init_reports(C); /* reports cant be initialized before the wm */
177
178         if (!G.background) {
179                 GPU_extensions_init();
180                 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
181                 GPU_set_anisotropic(U.anisotropic_filter);
182         
183                 UI_init();
184         }
185         
186         clear_matcopybuf();
187         ED_render_clear_mtex_copybuf();
188
189         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
190                 
191         ED_preview_init_dbase();
192         
193         G.ndofdevice = -1;      /* XXX bad initializer, needs set otherwise buttons show! */
194         
195         WM_read_history();
196
197         /* allow a path of "", this is what happens when making a new file */
198         /*
199         if(G.main->name[0] == 0)
200                 BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
201         */
202
203         BLI_strncpy(G.lib, G.main->name, FILE_MAX);
204 }
205
206 void WM_init_splash(bContext *C)
207 {
208         if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
209                 wmWindowManager *wm= CTX_wm_manager(C);
210                 wmWindow *prevwin= CTX_wm_window(C);
211         
212                 if(wm->windows.first) {
213                         CTX_wm_window_set(C, wm->windows.first);
214                         WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
215                         CTX_wm_window_set(C, prevwin);
216                 }
217         }
218 }
219
220 static ScrArea *biggest_view3d(bContext *C)
221 {
222         bScreen *sc= CTX_wm_screen(C);
223         ScrArea *sa, *big= NULL;
224         int size, maxsize= 0;
225
226         for(sa= sc->areabase.first; sa; sa= sa->next) {
227                 if(sa->spacetype==SPACE_VIEW3D) {
228                         size= sa->winx * sa->winy;
229                         if(size > maxsize) {
230                                 maxsize= size;
231                                 big= sa;
232                         }
233                 }
234         }
235         return big;
236 }
237
238 int WM_init_game(bContext *C)
239 {
240         wmWindowManager *wm= CTX_wm_manager(C);
241         wmWindow* win;
242
243         ScrArea *sa;
244         ARegion *ar= NULL;
245
246         Scene *scene= CTX_data_scene(C);
247
248         if (!scene) {
249                 // XXX, this should not be needed.
250                 Main *bmain = CTX_data_main(C);
251                 scene= bmain->scene.first;
252         }
253
254         win = wm->windows.first;
255
256         //first to get a valid window
257         if(win)
258                 CTX_wm_window_set(C, win);
259
260         sa = biggest_view3d(C);
261         ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
262
263         // if we have a valid 3D view
264         if (sa && ar) {
265                 ARegion *arhide;
266
267                 CTX_wm_area_set(C, sa);
268                 CTX_wm_region_set(C, ar);
269
270                 /* disable quad view */
271                 if(ar->alignment == RGN_ALIGN_QSPLIT)
272                         WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
273
274                 /* toolbox, properties panel and header are hidden */
275                 for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
276                         if(arhide->regiontype != RGN_TYPE_WINDOW) {
277                                 if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
278                                         ED_region_toggle_hidden(C, arhide);
279                                 }
280                         }
281                 }
282
283                 /* full screen the area */
284                 if(!sa->full) {
285                         ED_screen_full_toggle(C, win, sa);
286                 }
287
288                 /* Fullscreen */
289                 if(scene->gm.fullscreen) {
290                         WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
291                         wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
292                         ar->winx = ar->winrct.xmax + 1;
293                         ar->winy = ar->winrct.ymax + 1;
294                 }
295                 else
296                 {
297                         GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
298                         ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
299                         ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
300                         ar->winx = ar->winrct.xmax + 1;
301                         ar->winy = ar->winrct.ymax + 1;
302                         GHOST_DisposeRectangle(rect);
303                 }
304
305                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
306
307                 return 1;
308         }
309         else
310         {
311                 ReportTimerInfo *rti;
312
313                 BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
314
315                 /* After adding the report to the global list, reset the report timer. */
316                 WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
317
318                 /* Records time since last report was added */
319                 wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
320
321                 rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
322                 wm->reports.reporttimer->customdata = rti;
323         }
324         return 0;
325 }
326
327 /* free strings of open recent files */
328 static void free_openrecent(void)
329 {
330         struct RecentFile *recent;
331         
332         for(recent = G.recent_files.first; recent; recent=recent->next)
333                 MEM_freeN(recent->filepath);
334         
335         BLI_freelistN(&(G.recent_files));
336 }
337
338
339 /* bad stuff*/
340
341 extern wchar_t *copybuf;
342 extern wchar_t *copybufinfo;
343
344         // XXX copy/paste buffer stuff...
345 extern void free_anim_copybuf(void); 
346 extern void free_anim_drivers_copybuf(void); 
347 extern void free_fmodifiers_copybuf(void); 
348 extern void free_posebuf(void); 
349 extern void free_datatoc_bunifont_ttf(void);
350
351 /* called in creator.c even... tsk, split this! */
352 void WM_exit(bContext *C)
353 {
354         wmWindow *win;
355
356         sound_exit();
357
358
359         /* first wrap up running stuff, we assume only the active WM is running */
360         /* modal handlers are on window level freed, others too? */
361         /* note; same code copied in wm_files.c */
362         if(C && CTX_wm_manager(C)) {
363                 
364                 WM_jobs_stop_all(CTX_wm_manager(C));
365                 
366                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
367                         
368                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
369                         WM_event_remove_handlers(C, &win->handlers);
370                         WM_event_remove_handlers(C, &win->modalhandlers);
371                         ED_screen_exit(C, win, win->screen);
372                 }
373         }
374         wm_operatortype_free();
375         wm_dropbox_free();
376         WM_menutype_free();
377         
378         /* all non-screen and non-space stuff editors did, like editmode */
379         if(C)
380                 ED_editors_exit(C);
381
382 //      XXX     
383 //      BIF_GlobalReebFree();
384 //      BIF_freeRetarget();
385         BIF_freeTemplates(C);
386         
387         free_ttfont(); /* bke_font.h */
388         free_datatoc_bunifont_ttf(); /* bunifont.ttf.c */
389         free_openrecent();
390         
391         BKE_freecubetable();
392         
393         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
394
395         if(C && CTX_wm_manager(C))
396                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
397
398         seq_free_clipboard(); /* sequencer.c */
399                 
400         free_blender();                         /* blender.c, does entire library and spacetypes */
401 //      free_matcopybuf();
402         free_anim_copybuf();
403         free_anim_drivers_copybuf();
404         free_fmodifiers_copybuf();
405         free_posebuf();
406
407         BLF_exit();
408         
409         ANIM_keyingset_infos_exit();
410         
411         RE_FreeAllRender();
412         RE_engines_exit();
413         
414 //      free_txt_data();
415         
416
417 #ifdef WITH_PYTHON
418         /* XXX - old note */
419         /* before free_blender so py's gc happens while library still exists */
420         /* needed at least for a rare sigsegv that can happen in pydrivers */
421
422         /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
423          * so decref'ing them after python ends causes bad problems every time
424          * the pyDriver bug can be fixed if it happens again we can deal with it then */
425         BPY_python_end();
426 #endif
427
428         GPU_global_buffer_pool_free();
429         GPU_free_unused_buffers();
430         GPU_extensions_exit();
431         
432 //      if (copybuf) MEM_freeN(copybuf);
433 //      if (copybufinfo) MEM_freeN(copybufinfo);
434         if (!G.background) {
435                 BKE_undo_save_quit();   // saves quit.blend if global undo is on
436         }
437         BKE_reset_undo(); 
438         
439         ED_file_exit(); /* for fsmenu */
440
441         UI_exit();
442         BKE_userdef_free();
443
444         RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
445         
446         wm_ghost_exit();
447
448         CTX_free(C);
449 #ifdef WITH_GAMEENGINE
450         SYS_DeleteSystem(SYS_GetSystem());
451 #endif
452         
453         GHOST_DisposeSystemPaths();
454
455         if(MEM_get_memory_blocks_in_use()!=0) {
456                 printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use());
457                 MEM_printmemlist();
458         }
459         wm_autosave_delete();
460         
461         printf("\nBlender quit\n");
462         
463 #ifdef WIN32   
464         /* ask user to press enter when in debug mode */
465         if(G.f & G_DEBUG) {
466                 printf("press enter key to exit...\n\n");
467                 getchar();
468         }
469 #endif 
470         exit(G.afbreek==1);
471 }
472