rename and negate DISABLE_PYTHON --> WITH_PYTHON
[blender.git] / source / gameengine / GameLogic / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
5
6 incs = '. #/source/kernel/gen_system #/intern/string'
7 incs += ' #/source/gameengine/Expressions #/intern/moto/include'
8 incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
9
10 defs = []
11
12 if env['WITH_BF_SDL']:
13     incs += ' ' + env['BF_SDL_INC']
14 else:
15     defs.append('DISABLE_SDL')
16
17 if env['WITH_BF_PYTHON']:
18     incs += ' ' + env['BF_PYTHON_INC']
19     defs.append('WITH_PYTHON')
20
21 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
22     if env['BF_DEBUG']:
23         defs.append('_DEBUG')
24
25 if env['WITH_BF_CXX_GUARDEDALLOC']:
26     defs.append('WITH_CXX_GUARDEDALLOC')
27     incs += ' #/intern/guardedalloc'
28
29 env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])