2 * Adapted from Open Shading Language with this license:
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7 * Modifications Copyright 2011, Blender Foundation.
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33 #include <OpenImageIO/fmath.h>
35 #include <OSL/genclosure.h>
37 #include "osl_closures.h"
43 class BSSRDFCubicClosure : public BSSRDFClosure {
50 static inline T pow3(const T &x) { return x * x * x; }
53 static inline T pow5(const T &x) { T x2 = x * x; return x2 * x2 * x; }
55 BSSRDFCubicClosure() {}
59 // pre-compute some terms
61 for (int i = 0; i < 3; i++) {
62 m_scale[i] = m_radius[i] > 0 ? 4 / pow5(m_radius[i]) : 0;
63 m_max_radius = std::max(m_max_radius, m_radius[i]);
67 bool mergeable(const ClosurePrimitive *other) const {
68 const BSSRDFCubicClosure *comp = (const BSSRDFCubicClosure *)other;
69 return m_radius == comp->m_radius && BSSRDFClosure::mergeable(other);
72 size_t memsize() const { return sizeof(*this); }
74 const char *name() const { return "bssrdf_cubic"; }
76 void print_on(std::ostream &out) const
78 out << name() << " ((" << m_radius[0] << ", " << m_radius[1] << ", " << m_radius[2] << "), ("
79 << m_scale[0] << ", " << m_scale[1] << ", " << m_scale[2] << "))";
82 Color3 eval(float r) const
84 return Color3((r < m_radius.x) ? pow3(m_radius.x - r) * m_scale.x : 0,
85 (r < m_radius.y) ? pow3(m_radius.y - r) * m_scale.y : 0,
86 (r < m_radius.z) ? pow3(m_radius.z - r) * m_scale.z : 0);
89 float max_radius() const
97 ClosureParam closure_bssrdf_cubic_params[] = {
98 CLOSURE_COLOR_PARAM(BSSRDFCubicClosure, m_radius),
99 CLOSURE_STRING_KEYPARAM("label"),
100 CLOSURE_FINISH_PARAM(BSSRDFCubicClosure)
103 CLOSURE_PREPARE(closure_bssrdf_cubic_prepare, BSSRDFCubicClosure)