2 * Copyright 2011-2017 Blender Foundation
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 ccl_device_inline void kernel_filter_construct_gramian(int x, int y,
24 const ccl_global float *ccl_restrict buffer,
25 const ccl_global float *ccl_restrict transform,
28 ccl_global float *XtWX,
29 ccl_global float3 *XtWY,
36 int p_offset = y *w + x;
37 int q_offset = (y+dy)*w + (x+dx);
40 const int stride = storage_stride;
43 (void) storage_stride;
46 #ifdef __KERNEL_CUDA__
47 ccl_local float shared_design_row[(DENOISE_FEATURES+1)*CCL_MAX_LOCAL_SIZE];
48 ccl_local_param float *design_row = shared_design_row + localIdx*(DENOISE_FEATURES+1);
50 float design_row[DENOISE_FEATURES+1];
53 float3 q_color = filter_get_color(buffer + q_offset, pass_stride);
55 /* If the pixel was flagged as an outlier during prefiltering, skip it. */
56 if(ccl_get_feature(buffer + q_offset, 0) < 0.0f) {
60 filter_get_design_row_transform(make_int2(x, y), buffer + p_offset,
61 make_int2(x+dx, y+dy), buffer + q_offset,
62 pass_stride, *rank, design_row, transform, stride);
64 math_trimatrix_add_gramian_strided(XtWX, (*rank)+1, design_row, weight, stride);
65 math_vec3_add_strided(XtWY, (*rank)+1, design_row, weight * q_color, stride);
68 ccl_device_inline void kernel_filter_finalize(int x, int y, int w, int h,
69 ccl_global float *buffer,
72 ccl_global float *XtWX,
73 ccl_global float3 *XtWY,
78 const int stride = storage_stride;
81 (void) storage_stride;
84 /* The weighted average of pixel colors (essentially, the NLM-filtered image).
85 * In case the solution of the linear model fails due to numerical issues,
86 * fall back to this value. */
87 float3 mean_color = XtWY[0]/XtWX[0];
89 math_trimatrix_vec3_solve(XtWX, XtWY, (*rank)+1, stride);
91 float3 final_color = XtWY[0];
92 if(!isfinite3_safe(final_color)) {
93 final_color = mean_color;
96 ccl_global float *combined_buffer = buffer + (y*buffer_params.y + x + buffer_params.x)*buffer_params.z;
97 final_color *= sample;
99 final_color.x += combined_buffer[buffer_params.w+0];
100 final_color.y += combined_buffer[buffer_params.w+1];
101 final_color.z += combined_buffer[buffer_params.w+2];
103 combined_buffer[0] = final_color.x;
104 combined_buffer[1] = final_color.y;
105 combined_buffer[2] = final_color.z;