2.5 / SCons / BGE
[blender.git] / source / gameengine / Physics / common / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp'
5
6 incs = '. ../Dummy #intern/moto/include'
7
8 env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 90] )