Initial revision
[blender.git] / source / gameengine / Converter / BL_BlenderDataConversion.h
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  */
32 #ifndef __BLENDER_CONVERT
33 #define __BLENDER_CONVERT
34
35 #include "STR_String.h"
36 #include "KX_Python.h"
37 #include "KX_PhysicsEngineEnums.h"
38
39 class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
40
41 void BL_ConvertBlenderObjects(struct Main* maggie,
42                                                           const STR_String& scenename,
43                                                           class KX_Scene* kxscene,
44                                                           class KX_KetsjiEngine* ketsjiEngine,
45                                                           e_PhysicsEngine       physics_engine,
46                                                           PyObject* pythondictionary,
47                                                           class SCA_IInputDevice* keydev,
48                                                           class RAS_IRenderTools* rendertools,
49                                                           class RAS_ICanvas* canvas, 
50                                                           class KX_BlenderSceneConverter* sceneconverter, 
51                                                           bool alwaysUseExpandFraming
52                                                           );
53
54 #endif // __BLENDER_CONVERT