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[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / ARB_multitexture.h
1 #ifndef __ARB_MULTITEXTURE_H__
2 #define __ARB_MULTITEXTURE_H__
3
4 /* 
5 */
6
7 /* ----------------------------------------------------------------------------
8         GL_ARB_multitexture
9 ---------------------------------------------------------------------------- */
10 #ifdef GL_ARB_multitexture
11         #define GL_TEXTURE0_ARB                   0x84C0
12         #define GL_TEXTURE1_ARB                   0x84C1
13         #define GL_TEXTURE2_ARB                   0x84C2
14         #define GL_TEXTURE3_ARB                   0x84C3
15         #define GL_TEXTURE4_ARB                   0x84C4
16         #define GL_TEXTURE5_ARB                   0x84C5
17         #define GL_TEXTURE6_ARB                   0x84C6
18         #define GL_TEXTURE7_ARB                   0x84C7
19         #define GL_TEXTURE8_ARB                   0x84C8
20         #define GL_TEXTURE9_ARB                   0x84C9
21         #define GL_TEXTURE10_ARB                  0x84CA
22         #define GL_ACTIVE_TEXTURE_ARB             0x84E0
23         #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
24         #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
25 #endif
26
27
28 /* ----------------------------------------------------------------------------
29         GL_ARB_texture_env_combine
30 ---------------------------------------------------------------------------- */
31 #ifdef GL_ARB_texture_env_combine
32         #define GL_COMBINE_ARB                    0x8570
33         #define GL_COMBINE_RGB_ARB                0x8571
34         #define GL_COMBINE_ALPHA_ARB              0x8572
35         #define GL_SOURCE0_RGB_ARB                0x8580
36         #define GL_SOURCE1_RGB_ARB                0x8581
37         #define GL_SOURCE2_RGB_ARB                0x8582
38         #define GL_SOURCE0_ALPHA_ARB              0x8588
39         #define GL_SOURCE1_ALPHA_ARB              0x8589
40         #define GL_SOURCE2_ALPHA_ARB              0x858A
41         #define GL_OPERAND0_RGB_ARB               0x8590
42         #define GL_OPERAND1_RGB_ARB               0x8591
43         #define GL_OPERAND2_RGB_ARB               0x8592
44         #define GL_OPERAND0_ALPHA_ARB             0x8598
45         #define GL_OPERAND1_ALPHA_ARB             0x8599
46         #define GL_OPERAND2_ALPHA_ARB             0x859A
47         #define GL_RGB_SCALE_ARB                  0x8573
48         #define GL_ADD_SIGNED_ARB                 0x8574
49         #define GL_INTERPOLATE_ARB                0x8575
50         #define GL_SUBTRACT_ARB                   0x84E7
51         #define GL_CONSTANT_ARB                   0x8576
52         #define GL_PRIMARY_COLOR_ARB              0x8577
53         #define GL_PREVIOUS_ARB                   0x8578
54 #endif
55
56 /* ----------------------------------------------------------------------------
57         GL_ARB_texture_cube_map
58 ---------------------------------------------------------------------------- */
59 #ifdef GL_ARB_texture_cube_map
60         #define GL_NORMAL_MAP_ARB                 0x8511
61         #define GL_REFLECTION_MAP_ARB             0x8512
62         #define GL_TEXTURE_CUBE_MAP_ARB           0x8513
63         #define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
64         #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
65         #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
66         #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
67         #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
68         #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
69         #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
70         #define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
71         #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
72 #endif
73
74 /* ----------------------------------------------------------------------------
75         GL_ARB_shader_objects
76 ---------------------------------------------------------------------------- */
77 #ifdef GL_ARB_shader_objects
78         #define GL_PROGRAM_OBJECT_ARB             0x8B40
79         #define GL_SHADER_OBJECT_ARB              0x8B48
80         #define GL_OBJECT_TYPE_ARB                0x8B4E
81         #define GL_OBJECT_SUBTYPE_ARB             0x8B4F
82         #define GL_FLOAT_VEC2_ARB                 0x8B50
83         #define GL_FLOAT_VEC3_ARB                 0x8B51
84         #define GL_FLOAT_VEC4_ARB                 0x8B52
85         #define GL_INT_VEC2_ARB                   0x8B53
86         #define GL_INT_VEC3_ARB                   0x8B54
87         #define GL_INT_VEC4_ARB                   0x8B55
88         #define GL_BOOL_ARB                       0x8B56
89         #define GL_BOOL_VEC2_ARB                  0x8B57
90         #define GL_BOOL_VEC3_ARB                  0x8B58
91         #define GL_BOOL_VEC4_ARB                  0x8B59
92         #define GL_FLOAT_MAT2_ARB                 0x8B5A
93         #define GL_FLOAT_MAT3_ARB                 0x8B5B
94         #define GL_FLOAT_MAT4_ARB                 0x8B5C
95         #define GL_SAMPLER_1D_ARB                 0x8B5D
96         #define GL_SAMPLER_2D_ARB                 0x8B5E
97         #define GL_SAMPLER_3D_ARB                 0x8B5F
98         #define GL_SAMPLER_CUBE_ARB               0x8B60
99         #define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
100         #define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
101         #define GL_SAMPLER_2D_RECT_ARB            0x8B63
102         #define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
103         #define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
104         #define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
105         #define GL_OBJECT_LINK_STATUS_ARB         0x8B82
106         #define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
107         #define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
108         #define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
109         #define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
110         #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
111         #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
112 #endif
113
114 /* ----------------------------------------------------------------------------
115         GL_ARB_vertex_shader
116 ---------------------------------------------------------------------------- */
117 #ifdef GL_ARB_vertex_shader
118         #define GL_VERTEX_SHADER_ARB              0x8B31
119         #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
120         #define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
121         #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
122         #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
123         #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
124         #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
125 #endif
126
127
128 /* ----------------------------------------------------------------------------
129         GL_ARB_fragment_shader
130 ---------------------------------------------------------------------------- */
131 #ifdef GL_ARB_fragment_shader
132         #define GL_FRAGMENT_SHADER_ARB            0x8B30
133         #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
134         #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
135 #endif
136
137
138 /* ----------------------------------------------------------------------------
139         GL_ARB_depth_texture
140 ---------------------------------------------------------------------------- */
141 #ifndef GL_ARB_depth_texture
142         #define GL_DEPTH_COMPONENT16_ARB          0x81A5
143         #define GL_DEPTH_COMPONENT24_ARB          0x81A6
144         #define GL_DEPTH_COMPONENT32_ARB          0x81A7
145         #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
146         #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
147 #endif
148
149
150 #endif//__ARB_MULTITEXTURE_H__