3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
29 /** \file blender/render/intern/source/pipeline.c
40 #include "DNA_group_types.h"
41 #include "DNA_image_types.h"
42 #include "DNA_node_types.h"
43 #include "DNA_object_types.h"
44 #include "DNA_scene_types.h"
45 #include "DNA_sequence_types.h"
46 #include "DNA_userdef_types.h"
48 #include "MEM_guardedalloc.h"
50 #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
51 #include "BKE_global.h"
52 #include "BKE_image.h"
55 #include "BKE_object.h"
56 #include "BKE_pointcache.h"
57 #include "BKE_report.h"
58 #include "BKE_scene.h"
59 #include "BKE_sequencer.h"
60 #include "BKE_utildefines.h"
61 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
64 #include "BLI_blenlib.h"
66 #include "BLI_threads.h"
67 #include "BLI_callbacks.h"
68 #include "BLI_utildefines.h"
71 #include "IMB_imbuf.h"
72 #include "IMB_imbuf_types.h"
74 #include "intern/openexr/openexr_multi.h"
76 #include "RE_pipeline.h"
79 #include "render_types.h"
80 #include "renderpipeline.h"
81 #include "renderdatabase.h"
82 #include "rendercore.h"
84 #include "initrender.h"
86 #include "pixelblending.h"
94 - movie/image file init
95 - everything that doesn't change during animation
98 - camera, world, matrices
99 - make render verts, faces, halos, strands
100 - everything can change per frame/field
104 - tiles, rect, baking
105 - layers/tiles optionally to disk or directly in Render Result
107 4) Composite Render Result
108 - also read external files etc
111 - save file or append in movie
116 /* ********* globals ******** */
118 /* here we store all renders */
122 /* commandline thread override */
124 } RenderGlobal = {{NULL, NULL}, -1};
126 /* hardcopy of current render, used while rendering for speed */
129 /* ********* alloc and free ******** */
131 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override);
133 static volatile int g_break= 0;
134 static int thread_break(void *UNUSED(arg))
139 /* default callbacks, set in each new render */
140 static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
141 static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
142 static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
143 static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
144 static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);}
145 static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
147 static void stats_background(void *UNUSED(arg), RenderStats *rs)
149 uintptr_t mem_in_use, mmap_in_use, peak_memory;
150 float megs_used_memory, mmap_used_memory, megs_peak_memory;
152 mem_in_use= MEM_get_memory_in_use();
153 mmap_in_use= MEM_get_mapped_memory_in_use();
154 peak_memory = MEM_get_peak_memory();
156 megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
157 mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
158 megs_peak_memory = (peak_memory)/(1024.0*1024.0);
160 fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
161 megs_used_memory, mmap_used_memory, megs_peak_memory);
164 fprintf(stdout, "Field %d ", rs->curfield);
166 fprintf(stdout, "Blur %d ", rs->curblur);
169 fprintf(stdout, "| %s", rs->infostr);
173 fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
175 fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
181 void RE_FreeRenderResult(RenderResult *res)
183 if(res==NULL) return;
185 while(res->layers.first) {
186 RenderLayer *rl= res->layers.first;
188 if(rl->rectf) MEM_freeN(rl->rectf);
189 /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
190 if(rl->acolrect) MEM_freeN(rl->acolrect);
191 if(rl->scolrect) MEM_freeN(rl->scolrect);
193 while(rl->passes.first) {
194 RenderPass *rpass= rl->passes.first;
195 if(rpass->rect) MEM_freeN(rpass->rect);
196 BLI_remlink(&rl->passes, rpass);
199 BLI_remlink(&res->layers, rl);
204 MEM_freeN(res->rect32);
206 MEM_freeN(res->rectz);
208 MEM_freeN(res->rectf);
210 MEM_freeN(res->text);
215 /* version that's compatible with fullsample buffers */
216 static void free_render_result(ListBase *lb, RenderResult *rr)
218 RenderResult *rrnext;
220 for(; rr; rr= rrnext) {
226 RE_FreeRenderResult(rr);
231 /* all layers except the active one get temporally pushed away */
232 static void push_render_result(Render *re)
234 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
236 /* officially pushed result should be NULL... error can happen with do_seq */
237 RE_FreeRenderResult(re->pushedresult);
239 re->pushedresult= re->result;
242 BLI_rw_mutex_unlock(&re->resultmutex);
245 /* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
246 static void pop_render_result(Render *re)
248 if(re->result==NULL) {
249 printf("pop render result error; no current result!\n");
253 if(re->pushedresult) {
254 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
256 if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
257 /* find which layer in pushedresult should be replaced */
258 SceneRenderLayer *srl;
260 RenderLayer *rl= re->result->layers.first;
263 /* render result should be empty after this */
264 BLI_remlink(&re->result->layers, rl);
266 /* reconstruct render result layers */
267 for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
269 BLI_addtail(&re->result->layers, rl);
271 rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
273 BLI_remlink(&re->pushedresult->layers, rlpush);
274 BLI_addtail(&re->result->layers, rlpush);
280 RE_FreeRenderResult(re->pushedresult);
281 re->pushedresult= NULL;
283 BLI_rw_mutex_unlock(&re->resultmutex);
287 /* NOTE: OpenEXR only supports 32 chars for layer+pass names
288 In blender we now use max 10 chars for pass, max 20 for layer */
289 static const char *get_pass_name(int passtype, int channel)
292 if(passtype == SCE_PASS_COMBINED) {
293 if(channel==-1) return "Combined";
294 if(channel==0) return "Combined.R";
295 if(channel==1) return "Combined.G";
296 if(channel==2) return "Combined.B";
299 if(passtype == SCE_PASS_Z) {
300 if(channel==-1) return "Depth";
303 if(passtype == SCE_PASS_VECTOR) {
304 if(channel==-1) return "Vector";
305 if(channel==0) return "Vector.X";
306 if(channel==1) return "Vector.Y";
307 if(channel==2) return "Vector.Z";
310 if(passtype == SCE_PASS_NORMAL) {
311 if(channel==-1) return "Normal";
312 if(channel==0) return "Normal.X";
313 if(channel==1) return "Normal.Y";
316 if(passtype == SCE_PASS_UV) {
317 if(channel==-1) return "UV";
318 if(channel==0) return "UV.U";
319 if(channel==1) return "UV.V";
322 if(passtype == SCE_PASS_RGBA) {
323 if(channel==-1) return "Color";
324 if(channel==0) return "Color.R";
325 if(channel==1) return "Color.G";
326 if(channel==2) return "Color.B";
329 if(passtype == SCE_PASS_EMIT) {
330 if(channel==-1) return "Emit";
331 if(channel==0) return "Emit.R";
332 if(channel==1) return "Emit.G";
335 if(passtype == SCE_PASS_DIFFUSE) {
336 if(channel==-1) return "Diffuse";
337 if(channel==0) return "Diffuse.R";
338 if(channel==1) return "Diffuse.G";
341 if(passtype == SCE_PASS_SPEC) {
342 if(channel==-1) return "Spec";
343 if(channel==0) return "Spec.R";
344 if(channel==1) return "Spec.G";
347 if(passtype == SCE_PASS_SHADOW) {
348 if(channel==-1) return "Shadow";
349 if(channel==0) return "Shadow.R";
350 if(channel==1) return "Shadow.G";
353 if(passtype == SCE_PASS_AO) {
354 if(channel==-1) return "AO";
355 if(channel==0) return "AO.R";
356 if(channel==1) return "AO.G";
359 if(passtype == SCE_PASS_ENVIRONMENT) {
360 if(channel==-1) return "Env";
361 if(channel==0) return "Env.R";
362 if(channel==1) return "Env.G";
365 if(passtype == SCE_PASS_INDIRECT) {
366 if(channel==-1) return "Indirect";
367 if(channel==0) return "Indirect.R";
368 if(channel==1) return "Indirect.G";
371 if(passtype == SCE_PASS_REFLECT) {
372 if(channel==-1) return "Reflect";
373 if(channel==0) return "Reflect.R";
374 if(channel==1) return "Reflect.G";
377 if(passtype == SCE_PASS_REFRACT) {
378 if(channel==-1) return "Refract";
379 if(channel==0) return "Refract.R";
380 if(channel==1) return "Refract.G";
383 if(passtype == SCE_PASS_INDEXOB) {
384 if(channel==-1) return "IndexOB";
387 if(passtype == SCE_PASS_MIST) {
388 if(channel==-1) return "Mist";
391 if(passtype == SCE_PASS_RAYHITS)
393 if(channel==-1) return "Rayhits";
394 if(channel==0) return "Rayhits.R";
395 if(channel==1) return "Rayhits.G";
401 static int passtype_from_name(char *str)
404 if(strcmp(str, "Combined")==0)
405 return SCE_PASS_COMBINED;
407 if(strcmp(str, "Depth")==0)
410 if(strcmp(str, "Vector")==0)
411 return SCE_PASS_VECTOR;
413 if(strcmp(str, "Normal")==0)
414 return SCE_PASS_NORMAL;
416 if(strcmp(str, "UV")==0)
419 if(strcmp(str, "Color")==0)
420 return SCE_PASS_RGBA;
422 if(strcmp(str, "Emit")==0)
423 return SCE_PASS_EMIT;
425 if(strcmp(str, "Diffuse")==0)
426 return SCE_PASS_DIFFUSE;
428 if(strcmp(str, "Spec")==0)
429 return SCE_PASS_SPEC;
431 if(strcmp(str, "Shadow")==0)
432 return SCE_PASS_SHADOW;
434 if(strcmp(str, "AO")==0)
437 if(strcmp(str, "Env")==0)
438 return SCE_PASS_ENVIRONMENT;
440 if(strcmp(str, "Indirect")==0)
441 return SCE_PASS_INDIRECT;
443 if(strcmp(str, "Reflect")==0)
444 return SCE_PASS_REFLECT;
446 if(strcmp(str, "Refract")==0)
447 return SCE_PASS_REFRACT;
449 if(strcmp(str, "IndexOB")==0)
450 return SCE_PASS_INDEXOB;
452 if(strcmp(str, "Mist")==0)
453 return SCE_PASS_MIST;
455 if(strcmp(str, "RayHits")==0)
456 return SCE_PASS_RAYHITS;
460 static void scene_unique_exr_name(Scene *scene, char *str, int sample)
462 char di[FILE_MAX], name[FILE_MAXFILE+MAX_ID_NAME+100], fi[FILE_MAXFILE];
464 BLI_strncpy(di, G.main->name, FILE_MAX);
465 BLI_splitdirstring(di, fi);
468 BLI_snprintf(name, sizeof(name), "%s_%s.exr", fi, scene->id.name+2);
470 BLI_snprintf(name, sizeof(name), "%s_%s%d.exr", fi, scene->id.name+2, sample);
472 BLI_make_file_string("/", str, btempdir, name);
475 static void render_unique_exr_name(Render *re, char *str, int sample)
477 scene_unique_exr_name(re->scene, str, sample);
480 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
482 const char *typestr= get_pass_name(passtype, 0);
483 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
484 int rectsize= rr->rectx*rr->recty*channels;
486 BLI_addtail(&rl->passes, rpass);
487 rpass->passtype= passtype;
488 rpass->channels= channels;
489 rpass->rectx= rl->rectx;
490 rpass->recty= rl->recty;
494 for(a=0; a<channels; a++)
495 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
501 rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
503 if(passtype==SCE_PASS_VECTOR) {
504 /* initialize to max speed */
506 for(x= rectsize-1; x>=0; x--)
507 rect[x]= PASS_VECTOR_MAX;
509 else if(passtype==SCE_PASS_Z) {
511 for(x= rectsize-1; x>=0; x--)
517 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
521 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
522 if(rpass->passtype== passtype)
527 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
531 if(rr==NULL) return NULL;
533 for(rl= rr->layers.first; rl; rl= rl->next)
534 if(strncmp(rl->name, name, RE_MAXNAME)==0)
540 /* called by main render as well for parts */
541 /* will read info from Render *re to define layers */
542 /* called in threads */
543 /* re->winx,winy is coordinate space of entire image, partrct the part within */
544 static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
548 SceneRenderLayer *srl;
549 int rectx, recty, nr;
551 rectx= partrct->xmax - partrct->xmin;
552 recty= partrct->ymax - partrct->ymin;
554 if(rectx<=0 || recty<=0)
557 rr= MEM_callocN(sizeof(RenderResult), "new render result");
560 rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
561 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
564 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
565 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
566 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
567 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
568 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
571 rr->exrhandle= IMB_exr_get_handle();
574 /* check renderdata for amount of layers */
575 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
577 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
579 if(srl->layflag & SCE_LAY_DISABLE)
582 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
583 BLI_addtail(&rr->layers, rl);
585 BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
587 rl->lay_zmask= srl->lay_zmask;
588 rl->layflag= srl->layflag;
589 rl->passflag= srl->passflag; // for debugging: srl->passflag|SCE_PASS_RAYHITS;
590 rl->pass_xor= srl->pass_xor;
591 rl->light_override= srl->light_override;
592 rl->mat_override= srl->mat_override;
597 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
598 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
599 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
600 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
603 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
605 if(srl->passflag & SCE_PASS_Z)
606 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
607 if(srl->passflag & SCE_PASS_VECTOR)
608 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
609 if(srl->passflag & SCE_PASS_NORMAL)
610 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
611 if(srl->passflag & SCE_PASS_UV)
612 render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
613 if(srl->passflag & SCE_PASS_RGBA)
614 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
615 if(srl->passflag & SCE_PASS_EMIT)
616 render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
617 if(srl->passflag & SCE_PASS_DIFFUSE)
618 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
619 if(srl->passflag & SCE_PASS_SPEC)
620 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
621 if(srl->passflag & SCE_PASS_AO)
622 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
623 if(srl->passflag & SCE_PASS_ENVIRONMENT)
624 render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
625 if(srl->passflag & SCE_PASS_INDIRECT)
626 render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
627 if(srl->passflag & SCE_PASS_SHADOW)
628 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
629 if(srl->passflag & SCE_PASS_REFLECT)
630 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
631 if(srl->passflag & SCE_PASS_REFRACT)
632 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
633 if(srl->passflag & SCE_PASS_INDEXOB)
634 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
635 if(srl->passflag & SCE_PASS_MIST)
636 render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
637 if(rl->passflag & SCE_PASS_RAYHITS)
638 render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
641 /* sss, previewrender and envmap don't do layers, so we make a default one */
642 if(rr->layers.first==NULL) {
643 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
644 BLI_addtail(&rr->layers, rl);
649 /* duplicate code... */
651 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
652 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
653 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
654 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
657 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
659 /* note, this has to be in sync with scene.c */
661 rl->layflag= 0x7FFF; /* solid ztra halo strand */
662 rl->passflag= SCE_PASS_COMBINED;
667 /* border render; calculate offset for use in compositor. compo is centralized coords */
668 rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
669 rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
674 static int render_scene_needs_vector(Render *re)
676 SceneRenderLayer *srl;
678 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
679 if(!(srl->layflag & SCE_LAY_DISABLE))
680 if(srl->passflag & SCE_PASS_VECTOR)
686 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
688 int y, ofs, copylen, tilex, tiley;
690 copylen= tilex= rrpart->rectx;
691 tiley= rrpart->recty;
693 if(rrpart->crop) { /* filters add pixel extra */
694 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
696 copylen= tilex - 2*rrpart->crop;
697 tiley -= 2*rrpart->crop;
699 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
700 target+= pixsize*ofs;
703 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
704 target+= pixsize*ofs;
707 copylen *= sizeof(float)*pixsize;
709 ofs= pixsize*rr->rectx;
711 for(y=0; y<tiley; y++) {
712 memcpy(target, tile, copylen);
718 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
719 /* no test happens here if it fits... we also assume layers are in sync */
720 /* is used within threads */
721 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
723 RenderLayer *rl, *rlp;
724 RenderPass *rpass, *rpassp;
726 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
729 if(rl->rectf && rlp->rectf)
730 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
732 /* passes are allocated in sync */
733 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
734 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
740 static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
744 int offs, partx, party;
746 BLI_lock_thread(LOCK_IMAGE);
748 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
750 if(rrpart->crop) { /* filters add pixel extra */
751 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
760 for(a=0; a<xstride; a++)
761 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
762 xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
765 /* passes are allocated in sync */
766 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
767 int a, xstride= rpassp->channels;
768 for(a=0; a<xstride; a++)
769 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
770 xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
775 party= rrpart->tilerect.ymin + rrpart->crop;
776 partx= rrpart->tilerect.xmin + rrpart->crop;
777 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
779 BLI_unlock_thread(LOCK_IMAGE);
783 static void save_empty_result_tiles(Render *re)
788 for(rr= re->result; rr; rr= rr->next) {
789 IMB_exrtile_clear_channels(rr->exrhandle);
791 for(pa= re->parts.first; pa; pa= pa->next) {
793 int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
794 int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
795 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
802 /* for passes read from files, these have names stored */
803 static char *make_pass_name(RenderPass *rpass, int chan)
805 static char name[16];
808 BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
811 name[len+1]= rpass->chan_id[chan];
817 /* filename already made absolute */
818 /* called from within UI, saves both rendered result as a file-read result */
819 void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress)
823 void *exrhandle= IMB_exr_get_handle();
825 BLI_make_existing_file(filename);
827 /* composite result */
829 IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4*rr->rectx, rr->rectf);
830 IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4*rr->rectx, rr->rectf+1);
831 IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4*rr->rectx, rr->rectf+2);
832 IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4*rr->rectx, rr->rectf+3);
835 /* add layers/passes and assign channels */
836 for(rl= rr->layers.first; rl; rl= rl->next) {
841 for(a=0; a<xstride; a++)
842 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
843 xstride, xstride*rr->rectx, rl->rectf+a);
846 /* passes are allocated in sync */
847 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
848 int a, xstride= rpass->channels;
849 for(a=0; a<xstride; a++) {
851 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
852 xstride, xstride*rr->rectx, rpass->rect+a);
854 IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
855 xstride, xstride*rr->rectx, rpass->rect+a);
860 IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress);
862 IMB_exr_write_channels(exrhandle);
863 IMB_exr_close(exrhandle);
866 /* callbacks for RE_MultilayerConvert */
867 static void *ml_addlayer_cb(void *base, char *str)
869 RenderResult *rr= base;
872 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
873 BLI_addtail(&rr->layers, rl);
875 BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
878 static void ml_addpass_cb(void *UNUSED(base), void *lay, char *str, float *rect, int totchan, char *chan_id)
880 RenderLayer *rl= lay;
881 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
884 BLI_addtail(&rl->passes, rpass);
885 rpass->channels= totchan;
887 rpass->passtype= passtype_from_name(str);
888 if(rpass->passtype==0) printf("unknown pass %s\n", str);
889 rl->passflag |= rpass->passtype;
891 BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
892 /* channel id chars */
893 for(a=0; a<totchan; a++)
894 rpass->chan_id[a]= chan_id[a];
899 /* from imbuf, if a handle was returned we convert this to render result */
900 RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty)
902 RenderResult *rr= MEM_callocN(sizeof(RenderResult), "loaded render result");
909 IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
911 for(rl=rr->layers.first; rl; rl=rl->next) {
915 for(rpass=rl->passes.first; rpass; rpass=rpass->next) {
924 /* called in end of render, to add names to passes... for UI only */
925 static void renderresult_add_names(RenderResult *rr)
930 for(rl= rr->layers.first; rl; rl= rl->next)
931 for(rpass= rl->passes.first; rpass; rpass= rpass->next)
932 BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
935 /* called for reading temp files, and for external engines */
936 static int read_render_result_from_file(const char *filename, RenderResult *rr)
940 void *exrhandle= IMB_exr_get_handle();
943 if(IMB_exr_begin_read(exrhandle, filename, &rectx, &recty)==0) {
944 printf("failed being read %s\n", filename);
945 IMB_exr_close(exrhandle);
949 if(rr == NULL || rectx!=rr->rectx || recty!=rr->recty) {
951 printf("error in reading render result: dimensions don't match\n");
953 printf("error in reading render result: NULL result pointer\n");
954 IMB_exr_close(exrhandle);
958 for(rl= rr->layers.first; rl; rl= rl->next) {
963 for(a=0; a<xstride; a++)
964 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
965 xstride, xstride*rectx, rl->rectf+a);
968 /* passes are allocated in sync */
969 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
970 int a, xstride= rpass->channels;
971 for(a=0; a<xstride; a++)
972 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
973 xstride, xstride*rectx, rpass->rect+a);
977 IMB_exr_read_channels(exrhandle);
978 renderresult_add_names(rr);
981 IMB_exr_close(exrhandle);
986 /* only for temp buffer files, makes exact copy of render result */
987 static void read_render_result(Render *re, int sample)
991 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
993 RE_FreeRenderResult(re->result);
994 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
996 render_unique_exr_name(re, str, sample);
997 printf("read exr tmp file: %s\n", str);
999 if(!read_render_result_from_file(str, re->result))
1000 printf("cannot read: %s\n", str);
1002 BLI_rw_mutex_unlock(&re->resultmutex);
1005 /* *************************************************** */
1007 Render *RE_GetRender(const char *name)
1011 /* search for existing renders */
1012 for(re= RenderGlobal.renderlist.first; re; re= re->next)
1013 if(strncmp(re->name, name, RE_MAXNAME)==0)
1019 /* if you want to know exactly what has been done */
1020 RenderResult *RE_AcquireResultRead(Render *re)
1023 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1030 RenderResult *RE_AcquireResultWrite(Render *re)
1033 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1040 void RE_SwapResult(Render *re, RenderResult **rr)
1042 /* for keeping render buffers */
1044 SWAP(RenderResult*, re->result, *rr);
1049 void RE_ReleaseResult(Render *re)
1052 BLI_rw_mutex_unlock(&re->resultmutex);
1055 /* displist.c util.... */
1056 Scene *RE_GetScene(Render *re)
1063 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
1065 RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
1070 return rr->layers.first;
1074 /* fill provided result struct with what's currently active or done */
1075 void RE_AcquireResultImage(Render *re, RenderResult *rr)
1077 memset(rr, 0, sizeof(RenderResult));
1080 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1085 rr->rectx= re->result->rectx;
1086 rr->recty= re->result->recty;
1088 rr->rectf= re->result->rectf;
1089 rr->rectz= re->result->rectz;
1090 rr->rect32= re->result->rect32;
1093 rl= render_get_active_layer(re, re->result);
1097 rr->rectf= rl->rectf;
1099 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
1102 rr->have_combined= (re->result->rectf != NULL);
1103 rr->layers= re->result->layers;
1108 void RE_ReleaseResultImage(Render *re)
1111 BLI_rw_mutex_unlock(&re->resultmutex);
1114 /* caller is responsible for allocating rect in correct size! */
1115 void RE_ResultGet32(Render *re, unsigned int *rect)
1119 RE_AcquireResultImage(re, &rres);
1122 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
1123 else if(rres.rectf) {
1124 float *fp= rres.rectf;
1125 int tot= rres.rectx*rres.recty;
1126 char *cp= (char *)rect;
1128 if (re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
1129 /* Finally convert back to sRGB rendered image */
1130 for(;tot>0; tot--, cp+=4, fp+=4) {
1131 cp[0] = FTOCHAR(linearrgb_to_srgb(fp[0]));
1132 cp[1] = FTOCHAR(linearrgb_to_srgb(fp[1]));
1133 cp[2] = FTOCHAR(linearrgb_to_srgb(fp[2]));
1134 cp[3] = FTOCHAR(fp[3]);
1138 /* Color management is off : no conversion necessary */
1139 for(;tot>0; tot--, cp+=4, fp+=4) {
1140 cp[0] = FTOCHAR(fp[0]);
1141 cp[1] = FTOCHAR(fp[1]);
1142 cp[2] = FTOCHAR(fp[2]);
1143 cp[3] = FTOCHAR(fp[3]);
1149 /* else fill with black */
1150 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
1152 RE_ReleaseResultImage(re);
1155 RenderStats *RE_GetStats(Render *re)
1160 Render *RE_NewRender(const char *name)
1164 /* only one render per name exists */
1165 re= RE_GetRender(name);
1168 /* new render data struct */
1169 re= MEM_callocN(sizeof(Render), "new render");
1170 BLI_addtail(&RenderGlobal.renderlist, re);
1171 strncpy(re->name, name, RE_MAXNAME);
1172 BLI_rw_mutex_init(&re->resultmutex);
1175 RE_InitRenderCB(re);
1177 /* init some variables */
1183 /* called for new renders and when finishing rendering so
1184 * we calways have valid callbacks on a render */
1185 void RE_InitRenderCB(Render *re)
1187 /* set default empty callbacks */
1188 re->display_init= result_nothing;
1189 re->display_clear= result_nothing;
1190 re->display_draw= result_rcti_nothing;
1191 re->progress= float_nothing;
1192 re->test_break= default_break;
1193 re->error= print_error;
1195 re->stats_draw= stats_background;
1197 re->stats_draw= stats_nothing;
1198 /* clear callback handles */
1199 re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
1202 /* only call this while you know it will remove the link too */
1203 void RE_FreeRender(Render *re)
1205 BLI_rw_mutex_end(&re->resultmutex);
1207 free_renderdata_tables(re);
1208 free_sample_tables(re);
1210 RE_FreeRenderResult(re->result);
1211 RE_FreeRenderResult(re->pushedresult);
1213 BLI_remlink(&RenderGlobal.renderlist, re);
1218 void RE_FreeAllRender(void)
1220 while(RenderGlobal.renderlist.first) {
1221 RE_FreeRender(RenderGlobal.renderlist.first);
1225 /* ********* initialize state ******** */
1228 /* what doesn't change during entire render sequence */
1229 /* disprect is optional, if NULL it assumes full window render */
1230 void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect)
1232 re->ok= TRUE; /* maybe flag */
1234 re->i.starttime= PIL_check_seconds_timer();
1235 re->r= *rd; /* hardcopy */
1240 re->disprect= *disprect;
1241 re->rectx= disprect->xmax-disprect->xmin;
1242 re->recty= disprect->ymax-disprect->ymin;
1245 re->disprect.xmin= re->disprect.ymin= 0;
1246 re->disprect.xmax= winx;
1247 re->disprect.ymax= winy;
1252 if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
1253 (re->rectx < 16 || re->recty < 16) )) {
1254 re->error(re->erh, "Image too small");
1259 if((re->r.mode & (R_OSA))==0)
1260 re->r.scemode &= ~R_FULL_SAMPLE;
1263 if(re->r.scemode & R_FULL_SAMPLE)
1264 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
1266 /* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
1267 if(re->r.mode & R_BORDER)
1269 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1273 /* can't do this without openexr support */
1274 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1277 /* fullsample wants uniform osa levels */
1278 if(source && (re->r.scemode & R_FULL_SAMPLE)) {
1279 /* but, if source has no full sample we disable it */
1280 if((source->r.scemode & R_FULL_SAMPLE)==0)
1281 re->r.scemode &= ~R_FULL_SAMPLE;
1283 re->r.osa= re->osa= source->osa;
1286 /* check state variables, osa? */
1287 if(re->r.mode & (R_OSA)) {
1289 if(re->osa>16) re->osa= 16;
1295 int index = BLI_findindex(&re->r.layers, srl);
1297 re->r.actlay = index;
1298 re->r.scemode |= R_SINGLE_LAYER;
1302 /* always call, checks for gamma, gamma tables and jitter too */
1303 make_sample_tables(re);
1305 /* if preview render, we try to keep old result */
1306 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1308 if(re->r.scemode & R_PREVIEWBUTS) {
1309 if(re->result && re->result->rectx==re->rectx && re->result->recty==re->recty);
1311 RE_FreeRenderResult(re->result);
1317 /* make empty render result, so display callbacks can initialize */
1318 RE_FreeRenderResult(re->result);
1319 re->result= MEM_callocN(sizeof(RenderResult), "new render result");
1320 re->result->rectx= re->rectx;
1321 re->result->recty= re->recty;
1324 BLI_rw_mutex_unlock(&re->resultmutex);
1326 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
1327 re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
1329 re->mblur_offs = re->field_offs = 0.f;
1331 RE_init_threadcount(re);
1334 /* part of external api, not called for regular render pipeline */
1335 void RE_SetDispRect (struct Render *re, rcti *disprect)
1337 re->disprect= *disprect;
1338 re->rectx= disprect->xmax-disprect->xmin;
1339 re->recty= disprect->ymax-disprect->ymin;
1341 /* initialize render result */
1342 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1344 RE_FreeRenderResult(re->result);
1345 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1347 BLI_rw_mutex_unlock(&re->resultmutex);
1350 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
1354 re->viewplane= *viewplane;
1355 re->clipsta= clipsta;
1356 re->clipend= clipend;
1357 re->r.mode &= ~R_ORTHO;
1359 perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1363 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
1367 re->viewplane= *viewplane;
1368 re->clipsta= clipsta;
1369 re->clipend= clipend;
1370 re->r.mode |= R_ORTHO;
1372 orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1375 void RE_SetView(Render *re, float mat[][4])
1378 copy_m4_m4(re->viewmat, mat);
1379 invert_m4_m4(re->viewinv, re->viewmat);
1382 /* image and movie output has to move to either imbuf or kernel */
1383 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1385 re->display_init= f;
1388 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1390 re->display_clear= f;
1393 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
1395 re->display_draw= f;
1398 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
1403 void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
1409 void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
1415 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
1420 void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str))
1427 /* ********* add object data (later) ******** */
1429 /* object is considered fully prepared on correct time etc */
1430 /* includes lights */
1431 void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
1436 /* *************************************** */
1438 static int render_display_draw_enabled(Render *re)
1440 /* don't show preprocess for previewrender sss */
1442 return !(re->r.scemode & R_PREVIEWBUTS);
1447 /* allocate osa new results for samples */
1448 static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
1453 return new_render_result(re, partrct, crop, RR_USEMEM);
1455 for(a=0; a<re->osa; a++) {
1456 RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
1457 BLI_addtail(lb, rr);
1465 /* the main thread call, renders an entire part */
1466 static void *do_part_thread(void *pa_v)
1468 RenderPart *pa= pa_v;
1470 /* need to return nicely all parts on esc */
1471 if(R.test_break(R.tbh)==0) {
1473 if(!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
1474 pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
1476 pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
1479 zbufshade_sss_tile(pa);
1481 zbufshadeDA_tile(pa);
1485 /* merge too on break! */
1486 if(R.result->exrhandle) {
1487 RenderResult *rr, *rrpart;
1489 for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
1490 save_render_result_tile(rr, rrpart);
1493 else if(render_display_draw_enabled(&R)) {
1494 /* on break, don't merge in result for preview renders, looks nicer */
1495 if(R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS));
1496 else merge_render_result(R.result, pa->result);
1505 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
1506 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
1507 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
1508 float panorama_pixel_rot(Render *re)
1510 float psize, phi, xfac;
1511 float borderfac= (float)(re->disprect.xmax - re->disprect.xmin) / (float)re->winx;
1513 /* size of 1 pixel mapped to viewplane coords */
1514 psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)(re->winx);
1515 /* angle of a pixel */
1516 phi= atan(psize/re->clipsta);
1518 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
1519 xfac= borderfac*((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
1520 xfac= atan(0.5f*xfac/re->clipsta);
1521 /* and how much the same viewplane angle is wrapped */
1522 psize= 0.5f*phi*((float)re->partx);
1524 /* the ratio applied to final per-pixel angle */
1530 /* call when all parts stopped rendering, to find the next Y slice */
1531 /* if slice found, it rotates the dbase */
1532 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
1534 RenderPart *pa, *best= NULL;
1538 /* most left part of the non-rendering parts */
1539 for(pa= re->parts.first; pa; pa= pa->next) {
1540 if(pa->ready==0 && pa->nr==0) {
1541 if(pa->disprect.xmin < *minx) {
1543 *minx= pa->disprect.xmin;
1549 float phi= panorama_pixel_rot(re);
1551 R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
1552 R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)(re->winx);
1554 /* shift viewplane */
1555 R.viewplane.xmin = viewplane->xmin + R.panodxv;
1556 R.viewplane.xmax = viewplane->xmax + R.panodxv;
1557 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
1558 copy_m4_m4(R.winmat, re->winmat);
1560 /* rotate database according to part coordinates */
1561 project_renderdata(re, projectverto, 1, -R.panodxp*phi, 1);
1562 R.panosi= sin(R.panodxp*phi);
1563 R.panoco= cos(R.panodxp*phi);
1568 static RenderPart *find_next_part(Render *re, int minx)
1570 RenderPart *pa, *best= NULL;
1572 /* long long int's needed because of overflow [#24414] */
1573 long long int centx=re->winx/2, centy=re->winy/2, tot=1;
1574 long long int mindist= (long long int)re->winx * (long long int)re->winy;
1576 /* find center of rendered parts, image center counts for 1 too */
1577 for(pa= re->parts.first; pa; pa= pa->next) {
1579 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
1580 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
1587 /* closest of the non-rendering parts */
1588 for(pa= re->parts.first; pa; pa= pa->next) {
1589 if(pa->ready==0 && pa->nr==0) {
1590 long long int distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
1591 long long int disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
1592 distx= (long long int)sqrt(distx*distx + disty*disty);
1594 if(re->r.mode & R_PANORAMA) {
1595 if(pa->disprect.xmin==minx) {
1610 static void print_part_stats(Render *re, RenderPart *pa)
1614 BLI_snprintf(str, sizeof(str), "%s, Part %d-%d", re->scene->id.name+2, pa->nr, re->i.totpart);
1616 re->stats_draw(re->sdh, &re->i);
1617 re->i.infostr= NULL;
1620 /* make osa new results for samples */
1621 static RenderResult *new_full_sample_buffers_exr(Render *re)
1625 for(a=0; a<re->osa; a++) {
1626 RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
1627 BLI_addtail(&re->fullresult, rr);
1631 return re->fullresult.first;
1634 static void threaded_tile_processor(Render *re)
1637 RenderPart *pa, *nextpa;
1638 rctf viewplane= re->viewplane;
1639 int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
1641 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1643 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
1644 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
1645 RE_FreeRenderResult(re->result);
1647 if(re->sss_points && render_display_draw_enabled(re))
1648 re->result= new_render_result(re, &re->disprect, 0, 0);
1649 else if(re->r.scemode & R_FULL_SAMPLE)
1650 re->result= new_full_sample_buffers_exr(re);
1652 re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
1655 BLI_rw_mutex_unlock(&re->resultmutex);
1657 if(re->result==NULL)
1660 /* warning; no return here without closing exr file */
1664 if(re->result->exrhandle) {
1668 for(rr= re->result; rr; rr= rr->next) {
1669 render_unique_exr_name(re, str, rr->sample_nr);
1671 printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
1672 IMB_exrtile_begin_write(rr->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
1676 BLI_init_threads(&threads, do_part_thread, re->r.threads);
1678 /* assuming no new data gets added to dbase... */
1681 /* set threadsafe break */
1682 R.test_break= thread_break;
1684 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
1685 if(re->r.mode & R_PANORAMA)
1686 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1688 nextpa= find_next_part(re, 0);
1692 if(re->test_break(re->tbh))
1694 else if(nextpa && BLI_available_threads(&threads)) {
1696 nextpa->nr= counter++; /* for nicest part, and for stats */
1697 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
1698 BLI_insert_thread(&threads, nextpa);
1700 nextpa= find_next_part(re, minx);
1702 else if(re->r.mode & R_PANORAMA) {
1703 if(nextpa==NULL && BLI_available_threads(&threads)==re->r.threads)
1704 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1715 /* check for ready ones to display, and if we need to continue */
1718 for(pa= re->parts.first; pa; pa= pa->next) {
1721 BLI_remove_thread(&threads, pa);
1724 if(render_display_draw_enabled(re))
1725 re->display_draw(re->ddh, pa->result, NULL);
1726 print_part_stats(re, pa);
1728 free_render_result(&pa->fullresult, pa->result);
1731 re->progress(re->prh, re->i.partsdone / (float)re->i.totpart);
1737 if(pa->nr && pa->result && drawtimer>20) {
1738 if(render_display_draw_enabled(re))
1739 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
1747 /* on break, wait for all slots to get freed */
1748 if( (g_break=re->test_break(re->tbh)) && BLI_available_threads(&threads)==re->r.threads)
1753 if(re->result->exrhandle) {
1756 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1757 save_empty_result_tiles(re);
1759 for(rr= re->result; rr; rr= rr->next) {
1760 IMB_exr_close(rr->exrhandle);
1761 rr->exrhandle= NULL;
1764 free_render_result(&re->fullresult, re->result);
1767 BLI_rw_mutex_unlock(&re->resultmutex);
1769 read_render_result(re, 0);
1772 /* unset threadsafety */
1775 BLI_end_threads(&threads);
1777 re->viewplane= viewplane; /* restore viewplane, modified by pano render */
1780 /* currently only called by preview renders and envmap */
1781 void RE_TileProcessor(Render *re)
1783 threaded_tile_processor(re);
1786 /* ************ This part uses API, for rendering Blender scenes ********** */
1788 static int external_render_3d(Render *re, int do_all);
1790 static void do_render_3d(Render *re)
1793 if(external_render_3d(re, 0))
1798 // re->cfra= cfra; /* <- unused! */
1799 re->scene->r.subframe = re->mblur_offs + re->field_offs;
1801 /* lock drawing in UI during data phase */
1803 re->draw_lock(re->dlh, 1);
1805 /* make render verts/faces/halos/lamps */
1806 if(render_scene_needs_vector(re))
1807 RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
1809 RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
1811 /* clear UI drawing locks */
1813 re->draw_lock(re->dlh, 0);
1815 threaded_tile_processor(re);
1817 /* do left-over 3d post effects (flares) */
1818 if(re->flag & R_HALO)
1819 if(!re->test_break(re->tbh))
1822 /* free all render verts etc */
1823 RE_Database_Free(re);
1825 re->scene->r.subframe = 0.f;
1828 /* called by blur loop, accumulate RGBA key alpha */
1829 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
1831 float mfac= 1.0f - blurfac;
1832 int a, b, stride= 4*rr->rectx;
1833 int len= stride*sizeof(float);
1835 for(a=0; a<rr->recty; a++) {
1837 memcpy(rectf, rectf1, len);
1840 float *rf= rectf, *rf1= rectf1;
1842 for( b= rr->rectx; b>0; b--, rf+=4, rf1+=4) {
1845 else if(rf[3]<0.01f) {
1849 rf[3]= blurfac*rf1[3];
1852 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1853 rf[1]= mfac*rf[1] + blurfac*rf1[1];
1854 rf[2]= mfac*rf[2] + blurfac*rf1[2];
1855 rf[3]= mfac*rf[3] + blurfac*rf1[3];
1864 /* called by blur loop, accumulate renderlayers */
1865 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1867 float mfac= 1.0f - blurfac;
1868 int a, b, stride= channels*rr->rectx;
1869 int len= stride*sizeof(float);
1871 for(a=0; a<rr->recty; a++) {
1873 memcpy(rectf, rectf1, len);
1876 float *rf= rectf, *rf1= rectf1;
1878 for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
1879 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1888 /* called by blur loop, accumulate renderlayers */
1889 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1891 RenderLayer *rl, *rl1;
1892 RenderPass *rpass, *rpass1;
1894 rl1= brr->layers.first;
1895 for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
1898 if(rl->rectf && rl1->rectf) {
1900 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1902 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1905 /* passes are allocated in sync */
1906 rpass1= rl1->passes.first;
1907 for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
1908 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1913 /* main blur loop, can be called by fields too */
1914 static void do_render_blur_3d(Render *re)
1918 int blur= re->r.mblur_samples;
1920 /* create accumulation render result */
1921 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1923 /* do the blur steps */
1925 re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
1927 re->i.curblur= re->r.mblur_samples-blur; /* stats */
1931 blurfac= 1.0f/(float)(re->r.mblur_samples-blur);
1933 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1934 if(re->test_break(re->tbh)) break;
1938 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1939 RE_FreeRenderResult(re->result);
1941 BLI_rw_mutex_unlock(&re->resultmutex);
1943 re->mblur_offs = 0.0f;
1944 re->i.curblur= 0; /* stats */
1946 /* weak... the display callback wants an active renderlayer pointer... */
1947 re->result->renlay= render_get_active_layer(re, re->result);
1948 re->display_draw(re->ddh, re->result, NULL);
1952 /* function assumes rectf1 and rectf2 to be half size of rectf */
1953 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1955 int a, stride= channels*rr->rectx;
1956 int len= stride*sizeof(float);
1958 for(a=0; a<rr->recty; a+=2) {
1959 memcpy(rectf, rectf1, len);
1962 memcpy(rectf, rectf2, len);
1968 /* merge render results of 2 fields */
1969 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
1971 RenderLayer *rl, *rl1, *rl2;
1972 RenderPass *rpass, *rpass1, *rpass2;
1974 rl1= rr1->layers.first;
1975 rl2= rr2->layers.first;
1976 for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
1979 if(rl->rectf && rl1->rectf && rl2->rectf)
1980 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
1982 /* passes are allocated in sync */
1983 rpass1= rl1->passes.first;
1984 rpass2= rl2->passes.first;
1985 for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
1986 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
1992 /* interleaves 2 frames */
1993 static void do_render_fields_3d(Render *re)
1995 Object *camera= RE_GetCamera(re);
1996 RenderResult *rr1, *rr2= NULL;
1998 /* no render result was created, we can safely halve render y */
2001 re->disprect.ymin /= 2;
2002 re->disprect.ymax /= 2;
2004 re->i.curfield= 1; /* stats */
2006 /* first field, we have to call camera routine for correct aspect and subpixel offset */
2007 RE_SetCamera(re, camera);
2008 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2009 do_render_blur_3d(re);
2013 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2016 BLI_rw_mutex_unlock(&re->resultmutex);
2019 if(!re->test_break(re->tbh)) {
2021 re->i.curfield= 2; /* stats */
2023 re->flag |= R_SEC_FIELD;
2024 if((re->r.mode & R_FIELDSTILL)==0) {
2025 re->field_offs = 0.5f;
2027 RE_SetCamera(re, camera);
2028 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2029 do_render_blur_3d(re);
2032 re->flag &= ~R_SEC_FIELD;
2034 re->field_offs = 0.0f;
2039 /* allocate original height new buffers */
2042 re->disprect.ymin *= 2;
2043 re->disprect.ymax *= 2;
2045 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2046 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2049 if(re->r.mode & R_ODDFIELD)
2050 merge_renderresult_fields(re->result, rr2, rr1);
2052 merge_renderresult_fields(re->result, rr1, rr2);
2054 RE_FreeRenderResult(rr2);
2057 RE_FreeRenderResult(rr1);
2059 re->i.curfield= 0; /* stats */
2061 /* weak... the display callback wants an active renderlayer pointer... */
2062 re->result->renlay= render_get_active_layer(re, re->result);
2064 BLI_rw_mutex_unlock(&re->resultmutex);
2066 re->display_draw(re->ddh, re->result, NULL);
2069 /* main render routine, no compositing */
2070 static void do_render_fields_blur_3d(Render *re)
2072 Object *camera= RE_GetCamera(re);
2073 /* also check for camera here */
2074 if(camera == NULL) {
2075 printf("ERROR: Cannot render, no camera\n");
2080 /* now use renderdata and camera to set viewplane */
2081 RE_SetCamera(re, camera);
2083 if(re->r.mode & R_FIELDS)
2084 do_render_fields_3d(re);
2085 else if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2086 do_render_blur_3d(re);
2090 /* when border render, check if we have to insert it in black */
2092 if(re->r.mode & R_BORDER) {
2093 if((re->r.mode & R_CROP)==0) {
2096 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2098 /* sub-rect for merge call later on */
2099 re->result->tilerect= re->disprect;
2101 /* this copying sequence could become function? */
2102 /* weak is: it chances disprect from border */
2103 re->disprect.xmin= re->disprect.ymin= 0;
2104 re->disprect.xmax= re->winx;
2105 re->disprect.ymax= re->winy;
2106 re->rectx= re->winx;
2107 re->recty= re->winy;
2109 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2111 merge_render_result(rres, re->result);
2112 RE_FreeRenderResult(re->result);
2115 /* weak... the display callback wants an active renderlayer pointer... */
2116 re->result->renlay= render_get_active_layer(re, re->result);
2118 BLI_rw_mutex_unlock(&re->resultmutex);
2120 re->display_init(re->dih, re->result);
2121 re->display_draw(re->ddh, re->result, NULL);
2124 /* set offset (again) for use in compositor, disprect was manipulated. */
2133 /* within context of current Render *re, render another scene.
2134 it uses current render image size and disprect, but doesn't execute composite
2136 static void render_scene(Render *re, Scene *sce, int cfra)
2138 Render *resc= RE_NewRender(sce->id.name);
2139 int winx= re->winx, winy= re->winy;
2143 scene_camera_switch_update(sce);
2145 /* exception: scene uses own size (unfinished code) */
2147 winx= (sce->r.size*sce->r.xsch)/100;
2148 winy= (sce->r.size*sce->r.ysch)/100;
2152 RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
2154 /* still unsure entity this... */
2155 resc->main= re->main;
2157 resc->lay= sce->lay;
2159 /* ensure scene has depsgraph, base flags etc OK */
2160 set_scene_bg(re->main, sce);
2162 /* copy callbacks */
2163 resc->display_draw= re->display_draw;
2165 resc->test_break= re->test_break;
2167 resc->stats_draw= re->stats_draw;
2170 do_render_fields_blur_3d(resc);
2173 /* helper call to detect if this scene needs a render, or if there's a any render layer to render */
2174 static int composite_needs_render(Scene *sce, int this_scene)
2176 bNodeTree *ntree= sce->nodetree;
2179 if(ntree==NULL) return 1;
2180 if(sce->use_nodes==0) return 1;
2181 if((sce->r.scemode & R_DOCOMP)==0) return 1;
2183 for(node= ntree->nodes.first; node; node= node->next) {
2184 if(node->type==CMP_NODE_R_LAYERS)
2185 if(this_scene==0 || node->id==NULL || node->id==&sce->id)
2191 static void tag_scenes_for_render(Render *re)
2196 for(sce= re->main->scene.first; sce; sce= sce->id.next)
2197 sce->id.flag &= ~LIB_DOIT;
2199 if(RE_GetCamera(re) && composite_needs_render(re->scene, 1))
2200 re->scene->id.flag |= LIB_DOIT;
2202 if(re->scene->nodetree==NULL) return;
2204 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
2205 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2206 if(node->type==CMP_NODE_R_LAYERS) {
2208 if(node->id != (ID *)re->scene)
2209 node->id->flag |= LIB_DOIT;
2216 static void ntree_render_scenes(Render *re)
2219 int cfra= re->scene->r.cfra;
2220 int restore_scene= 0;
2222 if(re->scene->nodetree==NULL) return;
2224 tag_scenes_for_render(re);
2226 /* now foreach render-result node tagged we do a full render */
2227 /* results are stored in a way compisitor will find it */
2228 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2229 if(node->type==CMP_NODE_R_LAYERS) {
2230 if(node->id && node->id != (ID *)re->scene) {
2231 if(node->id->flag & LIB_DOIT) {
2232 Scene *scene = (Scene*)node->id;
2234 render_scene(re, scene, cfra);
2235 restore_scene= (scene != re->scene);
2236 node->id->flag &= ~LIB_DOIT;
2238 NodeTagChanged(re->scene->nodetree, node);
2244 /* restore scene if we rendered another last */
2246 set_scene_bg(re->main, re->scene);
2249 /* bad call... need to think over proper method still */
2250 static void render_composit_stats(void *UNUSED(arg), char *str)
2253 R.stats_draw(R.sdh, &R.i);
2258 /* reads all buffers, calls optional composite, merges in first result->rectf */
2259 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
2261 float *rectf, filt[3][3];
2264 /* interaction callbacks */
2266 ntree->stats_draw= render_composit_stats;
2267 ntree->test_break= re->test_break;
2268 ntree->progress= re->progress;
2269 ntree->sdh= re->sdh;
2270 ntree->tbh= re->tbh;
2271 ntree->prh= re->prh;
2274 /* filtmask needs it */
2277 /* we accumulate in here */
2278 rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
2280 for(sample=0; sample<re->r.osa; sample++) {
2285 /* enable full sample print */
2286 R.i.curfsa= sample+1;
2288 /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
2289 /* also function below assumes this */
2291 tag_scenes_for_render(re);
2292 for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
2293 if(re1->scene->id.flag & LIB_DOIT) {
2294 if(re1->r.scemode & R_FULL_SAMPLE) {
2296 read_render_result(re1, sample);
2297 ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
2304 ntreeCompositTagRender(re->scene);
2305 ntreeCompositTagAnimated(ntree);
2307 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2310 /* ensure we get either composited result or the active layer */
2311 RE_AcquireResultImage(re, &rres);
2313 /* accumulate with filter, and clip */
2315 mask_array(mask, filt);
2317 for(y=0; y<re->recty; y++) {
2318 float *rf= rectf + 4*y*re->rectx;
2319 float *col= rres.rectf + 4*y*re->rectx;
2321 for(x=0; x<re->rectx; x++, rf+=4, col+=4) {
2322 /* clamping to 1.0 is needed for correct AA */
2323 if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
2324 if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
2325 if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
2327 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
2331 RE_ReleaseResultImage(re);
2334 if(sample!=re->osa-1) {
2335 /* weak... the display callback wants an active renderlayer pointer... */
2336 re->result->renlay= render_get_active_layer(re, re->result);
2337 re->display_draw(re->ddh, re->result, NULL);
2340 if(re->test_break(re->tbh))
2344 /* clear interaction callbacks */
2346 ntree->stats_draw= NULL;
2347 ntree->test_break= NULL;
2348 ntree->progress= NULL;
2349 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2352 /* disable full sample print */
2355 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2356 if(re->result->rectf)
2357 MEM_freeN(re->result->rectf);
2358 re->result->rectf= rectf;
2359 BLI_rw_mutex_unlock(&re->resultmutex);
2362 /* called externally, via compositor */
2363 void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
2368 /* default start situation */
2374 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
2376 /* tag scenes unread */
2377 for(scene= re->main->scene.first; scene; scene= scene->id.next)
2378 scene->id.flag |= LIB_DOIT;
2380 for(node= ntree->nodes.first; node; node= node->next) {
2381 if(node->type==CMP_NODE_R_LAYERS) {
2382 Scene *nodescene= (Scene *)node->id;
2384 if(nodescene==NULL) nodescene= sce;
2385 if(nodescene->id.flag & LIB_DOIT) {
2386 nodescene->r.mode |= R_OSA; /* render struct needs tables */
2387 RE_ReadRenderResult(sce, nodescene);
2388 nodescene->id.flag &= ~LIB_DOIT;
2393 /* own render result should be read/allocated */
2394 if(re->scene->id.flag & LIB_DOIT) {
2395 RE_ReadRenderResult(re->scene, re->scene);
2396 re->scene->id.flag &= ~LIB_DOIT;
2399 /* and now we can draw (result is there) */
2400 re->display_init(re->dih, re->result);
2401 re->display_clear(re->dch, re->result);
2403 do_merge_fullsample(re, ntree);
2406 /* returns fully composited render-result on given time step (in RenderData) */
2407 static void do_render_composite_fields_blur_3d(Render *re)
2409 bNodeTree *ntree= re->scene->nodetree;
2410 int update_newframe=0;
2412 /* INIT seeding, compositor can use random texture */
2413 BLI_srandom(re->r.cfra);
2415 if(composite_needs_render(re->scene, 1)) {
2416 /* save memory... free all cached images */
2417 ntreeFreeCache(ntree);
2419 do_render_fields_blur_3d(re);
2422 /* ensure new result gets added, like for regular renders */
2423 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2425 RE_FreeRenderResult(re->result);
2426 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2428 BLI_rw_mutex_unlock(&re->resultmutex);
2430 /* scene render process already updates animsys */
2431 update_newframe = 1;
2434 /* swap render result */
2435 if(re->r.scemode & R_SINGLE_LAYER)
2436 pop_render_result(re);
2438 if(!re->test_break(re->tbh)) {
2441 ntreeCompositTagRender(re->scene);
2442 ntreeCompositTagAnimated(ntree);
2445 if(ntree && re->r.scemode & R_DOCOMP) {
2446 /* checks if there are render-result nodes that need scene */
2447 if((re->r.scemode & R_SINGLE_LAYER)==0)
2448 ntree_render_scenes(re);
2450 if(!re->test_break(re->tbh)) {
2451 ntree->stats_draw= render_composit_stats;
2452 ntree->test_break= re->test_break;
2453 ntree->progress= re->progress;
2454 ntree->sdh= re->sdh;
2455 ntree->tbh= re->tbh;
2456 ntree->prh= re->prh;
2458 /* in case it was never initialized */
2460 R.stats_draw= re->stats_draw;
2462 if (update_newframe)
2463 scene_update_for_newframe(re->main, re->scene, re->lay);
2465 if(re->r.scemode & R_FULL_SAMPLE)
2466 do_merge_fullsample(re, ntree);
2468 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2471 ntree->stats_draw= NULL;
2472 ntree->test_break= NULL;
2473 ntree->progress= NULL;
2474 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2477 else if(re->r.scemode & R_FULL_SAMPLE)
2478 do_merge_fullsample(re, NULL);
2481 /* weak... the display callback wants an active renderlayer pointer... */
2482 re->result->renlay= render_get_active_layer(re, re->result);
2483 re->display_draw(re->ddh, re->result, NULL);
2486 static void renderresult_stampinfo(Render *re)
2490 /* this is the basic trick to get the displayed float or char rect from render result */
2491 RE_AcquireResultImage(re, &rres);
2492 BKE_stamp_buf(re->scene, RE_GetCamera(re), (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
2493 RE_ReleaseResultImage(re);
2496 static int seq_render_active(Render *re)
2503 if (!(re->r.scemode & R_DOSEQ) || !ed || !ed->seqbase.first)
2506 for (seq= ed->seqbase.first; seq; seq= seq->next) {
2507 if (seq->type != SEQ_SOUND)
2514 static void do_render_seq(Render * re)
2516 static int recurs_depth = 0;
2518 RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
2519 int cfra = re->r.cfra;
2520 SeqRenderData context;
2524 if(recurs_depth==0) {
2525 /* otherwise sequencer animation isnt updated */
2526 BKE_animsys_evaluate_all_animation(re->main, (float)cfra); // XXX, was BKE_curframe(re->scene)
2531 context = seq_new_render_data(re->main, re->scene,
2532 re->result->rectx, re->result->recty,
2535 ibuf = give_ibuf_seq(context, cfra, 0);
2541 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2544 if(ibuf->rect_float) {
2546 rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
2548 /* color management: when off ensure rectf is non-lin, since thats what the internal
2549 * render engine delivers */
2550 if(re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
2551 if(ibuf->profile == IB_PROFILE_LINEAR_RGB)
2552 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2554 srgb_to_linearrgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2558 if(ibuf->profile != IB_PROFILE_LINEAR_RGB)
2559 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2561 linearrgb_to_srgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2564 /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
2565 can hang around when sequence render has rendered a 32 bits one before */
2567 MEM_freeN(rr->rect32);
2571 else if(ibuf->rect) {
2573 rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2575 memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
2577 /* if (ibuf->zbuf) { */
2578 /* if (R.rectz) freeN(R.rectz); */
2579 /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
2582 /* Same things as above, old rectf can hang around from previous render. */
2584 MEM_freeN(rr->rectf);
2589 if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
2590 Editing * ed = re->scene->ed;
2592 free_imbuf_seq(re->scene, &ed->seqbase, TRUE, TRUE);
2595 IMB_freeImBuf(ibuf);
2598 /* render result is delivered empty in most cases, nevertheless we handle all cases */
2600 memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
2601 else if (rr->rect32)
2602 memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
2604 rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2607 BLI_rw_mutex_unlock(&re->resultmutex);
2609 /* just in case this flag went missing at some point */
2610 re->r.scemode |= R_DOSEQ;
2613 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
2615 /* main loop: doing sequence + fields + blur + 3d render + compositing */
2616 static void do_render_all_options(Render *re)
2618 scene_camera_switch_update(re->scene);
2620 re->i.starttime= PIL_check_seconds_timer();
2622 /* ensure no images are in memory from previous animated sequences */
2623 BKE_image_all_free_anim_ibufs(re->r.cfra);
2625 if(external_render_3d(re, 1)) {
2626 /* in this case external render overrides all */
2628 else if(seq_render_active(re)) {
2629 /* note: do_render_seq() frees rect32 when sequencer returns float images */
2630 if(!re->test_break(re->tbh))
2633 re->stats_draw(re->sdh, &re->i);
2634 re->display_draw(re->ddh, re->result, NULL);
2637 do_render_composite_fields_blur_3d(re);
2641 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2642 renderresult_add_names(re->result);
2643 BLI_rw_mutex_unlock(&re->resultmutex);
2645 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
2647 re->stats_draw(re->sdh, &re->i);
2649 /* stamp image info here */
2650 if((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
2651 renderresult_stampinfo(re);
2652 re->display_draw(re->ddh, re->result, NULL);
2656 static int check_valid_camera(Scene *scene, Object *camera_override)
2660 if (camera_override == NULL && scene->camera == NULL)
2661 scene->camera= scene_find_camera(scene);
2663 if(scene->r.scemode&R_DOSEQ) {
2665 Sequence *seq= scene->ed->seqbase.first;
2670 if(seq->type == SEQ_SCENE) {
2671 if(!seq->scene_camera) {
2672 if(!seq->scene->camera && !scene_find_camera(seq->scene)) {
2673 if(seq->scene == scene) {
2674 /* for current scene camera could be unneeded due to compisite nodes */
2677 /* for other scenes camera is necessary */
2689 if(check_comp) { /* no sequencer or sequencer depends on compositor */
2690 if(scene->r.scemode&R_DOCOMP && scene->use_nodes) {
2691 bNode *node= scene->nodetree->nodes.first;
2694 if(node->type == CMP_NODE_R_LAYERS) {
2695 Scene *sce= node->id ? (Scene*)node->id : scene;
2697 if(!sce->camera && !scene_find_camera(sce)) {
2698 /* all render layers nodes need camera */
2706 return (camera_override != NULL || scene->camera != NULL);
2713 int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, void (*error)(void *handle, const char *str))
2715 SceneRenderLayer *srl;
2717 if(scene->r.mode & R_BORDER) {
2718 if(scene->r.border.xmax <= scene->r.border.xmin ||
2719 scene->r.border.ymax <= scene->r.border.ymin) {
2720 error(erh, "No border area selected.");
2725 if(scene->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2728 scene_unique_exr_name(scene, str, 0);
2730 if (BLI_is_writable(str)==0) {
2731 error(erh, "Can not save render buffers, check the temp default path");
2735 /* no fullsample and edge */
2736 if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
2737 error(erh, "Full Sample doesn't support Edge Enhance");
2743 scene->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2745 if(scene->r.scemode & R_DOCOMP) {
2746 if(scene->use_nodes) {
2747 bNodeTree *ntree= scene->nodetree;
2751 error(erh, "No Nodetree in Scene");
2755 for(node= ntree->nodes.first; node; node= node->next)
2756 if(node->type==CMP_NODE_COMPOSITE)
2760 error(erh, "No Render Output Node in Scene");
2764 if(scene->r.scemode & R_FULL_SAMPLE) {
2765 if(composite_needs_render(scene, 0)==0) {
2766 error(erh, "Full Sample AA not supported without 3d rendering");
2773 /* check valid camera, without camera render is OK (compo, seq) */
2774 if(!check_valid_camera(scene, camera_override)) {
2775 error(erh, "No camera");
2779 /* get panorama & ortho, only after camera is set */
2780 object_camera_mode(&scene->r, camera_override ? camera_override : scene->camera);
2782 /* forbidden combinations */
2783 if(scene->r.mode & R_PANORAMA) {
2784 if(scene->r.mode & R_ORTHO) {
2785 error(erh, "No Ortho render possible for Panorama");
2790 /* layer flag tests */
2791 if(scene->r.scemode & R_SINGLE_LAYER) {
2792 srl= BLI_findlink(&scene->r.layers, scene->r.actlay);
2793 /* force layer to be enabled */
2794 srl->layflag &= ~SCE_LAY_DISABLE;
2797 for(srl= scene->r.layers.first; srl; srl= srl->next)
2798 if(!(srl->layflag & SCE_LAY_DISABLE))
2801 error(erh, "All RenderLayers are disabled");
2806 if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
2807 error(erh, "Unknown render engine set");
2814 static void validate_render_settings(Render *re)
2816 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2817 /* no osa + fullsample won't work... */
2819 re->r.scemode &= ~R_FULL_SAMPLE;
2820 } else re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2823 static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
2827 baker.main = re->main;
2828 baker.scene = scene;
2832 baker.anim_init = 1;
2833 baker.quick_step = 1;
2834 baker.break_test = re->test_break;
2835 baker.break_data = re->tbh;
2836 baker.progressbar = NULL;
2838 BKE_ptcache_bake(&baker);
2840 /* evaluating scene options for general Blender render */
2841 static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int anim, int anim_init)
2846 /* r.xsch and r.ysch has the actual view window size
2847 r.border is the clipping rect */
2849 /* calculate actual render result and display size */
2850 winx= (scene->r.size*scene->r.xsch)/100;
2851 winy= (scene->r.size*scene->r.ysch)/100;
2853 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2854 if(scene->r.mode & R_BORDER) {
2855 disprect.xmin= scene->r.border.xmin*winx;
2856 disprect.xmax= scene->r.border.xmax*winx;
2858 disprect.ymin= scene->r.border.ymin*winy;
2859 disprect.ymax= scene->r.border.ymax*winy;
2862 disprect.xmin= disprect.ymin= 0;
2863 disprect.xmax= winx;
2864 disprect.ymax= winy;
2869 re->camera_override= camera_override;
2872 /* not too nice, but it survives anim-border render */
2874 re->disprect= disprect;
2878 /* check all scenes involved */
2879 tag_scenes_for_render(re);
2882 * Disabled completely for now,
2883 * can be later set as render profile option
2884 * and default for background render.
2887 /* make sure dynamics are up to date */
2888 update_physics_cache(re, scene, anim_init);
2891 if(srl || scene->r.scemode & R_SINGLE_LAYER)
2892 push_render_result(re);
2894 RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
2895 if(!re->ok) /* if an error was printed, abort */
2898 /* initstate makes new result, have to send changed tags around */
2899 ntreeCompositTagRender(re->scene);
2901 validate_render_settings(re);
2903 re->display_init(re->dih, re->result);
2904 re->display_clear(re->dch, re->result);
2909 /* general Blender frame render call */
2910 void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
2912 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2915 scene->r.cfra= frame;
2917 if(render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
2918 MEM_reset_peak_memory();
2920 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2922 do_render_all_options(re);
2924 if(write_still && !G.afbreek) {
2925 if(BKE_imtype_is_movie(scene->r.imtype)) {
2926 /* operator checks this but incase its called from elsewhere */
2927 printf("Error: cant write single images with a movie format!\n");
2930 char name[FILE_MAX];
2931 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
2933 /* reports only used for Movie */
2934 do_write_image_or_movie(re, scene, NULL, NULL, name);
2938 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2945 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override)
2947 char name[FILE_MAX];
2949 Object *camera= RE_GetCamera(re);
2952 RE_AcquireResultImage(re, &rres);
2954 /* write movie or image */
2955 if(BKE_imtype_is_movie(scene->r.imtype)) {
2957 /* note; the way it gets 32 bits rects is weak... */
2958 if(rres.rect32==NULL) {
2959 rres.rect32= MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
2962 RE_ResultGet32(re, (unsigned int *)rres.rect32);
2963 ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports);
2965 MEM_freeN(rres.rect32);
2967 printf("Append frame %d", scene->r.cfra);
2971 BLI_strncpy(name, name_override, sizeof(name));
2973 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
2975 if(re->r.imtype==R_MULTILAYER) {
2977 RE_WriteRenderResult(re->result, name, scene->r.quality);
2978 printf("Saved: %s", name);
2982 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0);
2984 /* if not exists, BKE_write_ibuf makes one */
2985 ibuf->rect= (unsigned int *)rres.rect32;
2986 ibuf->rect_float= rres.rectf;
2987 ibuf->zbuf_float= rres.rectz;
2989 /* float factor for random dither, imbuf takes care of it */
2990 ibuf->dither= scene->r.dither_intensity;
2992 /* prepare to gamma correct to sRGB color space */
2993 if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
2994 /* sequence editor can generate 8bpc render buffers */
2996 ibuf->profile = IB_PROFILE_SRGB;
2997 if (ELEM(scene->r.imtype, R_OPENEXR, R_RADHDR))
2998 IMB_float_from_rect(ibuf);
3000 ibuf->profile = IB_PROFILE_LINEAR_RGB;
3004 /* color -> greyscale */
3005 /* editing directly would alter the render view */
3006 if(scene->r.planes == 8) {
3007 ImBuf *ibuf_bw= IMB_dupImBuf(ibuf);
3008 IMB_color_to_bw(ibuf_bw);
3009 IMB_freeImBuf(ibuf);
3013 ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
3016 printf("Render error: cannot save %s\n", name);
3018 else printf("Saved: %s", name);
3020 /* optional preview images for exr */
3021 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
3022 if(BLI_testextensie(name, ".exr"))
3023 name[strlen(name)-4]= 0;
3024 BKE_add_image_extension(name, R_JPEG90);
3026 BKE_write_ibuf_stamp(scene, camera, ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
3027 printf("\nSaved: %s", name);
3030 /* imbuf knows which rects are not part of ibuf */
3031 IMB_freeImBuf(ibuf);
3035 RE_ReleaseResultImage(re);
3037 BLI_timestr(re->i.lastframetime, name);
3038 printf(" Time: %s\n", name);
3039 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
3044 /* saves images to disk */
3045 void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
3047 bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
3048 int cfrao= scene->r.cfra;
3051 /* do not fully call for each frame, it initializes & pops output window */
3052 if(!render_initialize_from_main(re, bmain, scene, NULL, camera_override, lay, 0, 1))
3055 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
3056 /* is also set by caller renderwin.c */
3059 if(BKE_imtype_is_movie(scene->r.imtype))
3060 if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports))
3063 if (mh->get_next_frame) {
3064 while (!(G.afbreek == 1)) {
3065 int nf = mh->get_next_frame(&re->r, reports);
3066 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
3067 scene->r.cfra = re->r.cfra = nf;
3069 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
3071 do_render_all_options(re);
3073 if(re->test_break(re->tbh) == 0) {
3074 if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
3078 if(G.afbreek == 0) {
3079 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
3083 if(re->test_break(re->tbh))
3088 for(nfra= sfra, scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
3089 char name[FILE_MAX];
3091 /* only border now, todo: camera lens. (ton) */
3092 render_initialize_from_main(re, bmain, scene, NULL, camera_override, lay, 1, 0);
3094 if(nfra!=scene->r.cfra) {
3096 * Skip this frame, but update for physics and particles system.
3097 * From convertblender.c:
3098 * in localview, lamps are using normal layers, objects only local bits.
3100 unsigned int updatelay;
3102 if(re->lay & 0xFF000000)
3103 updatelay= re->lay & 0xFF000000;
3107 scene_update_for_newframe(bmain, scene, updatelay);
3113 /* Touch/NoOverwrite options are only valid for image's */
3114 if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
3115 if(scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
3116 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
3118 if(scene->r.mode & R_NO_OVERWRITE && BLI_exist(name)) {
3119 printf("skipping existing frame \"%s\"\n", name);
3122 if(scene->r.mode & R_TOUCH && !BLI_exist(name)) {
3123 BLI_make_existing_file(name); /* makes the dir if its not there */
3128 re->r.cfra= scene->r.cfra; /* weak.... */
3130 /* run callbacs before rendering, before the scene is updated */
3131 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
3134 do_render_all_options(re);
3136 if(re->test_break(re->tbh) == 0) {