12e7f3ee516da3bfca981354edef22a755b2583c
[blender.git] / source / blender / draw / engines / gpencil / shaders / gpencil_edit_point_vert.glsl
1 uniform mat4 ModelMatrix;
2
3 in vec3 pos;
4 in vec4 color;
5 in float size;
6
7 out vec4 finalColor;
8 out float finalThickness;
9
10 void main()
11 {
12   gl_Position = point_object_to_ndc(pos);
13   finalColor = color;
14   finalThickness = size;
15 }