fix for building blender as a python module,
[blender.git] / SConstruct
1 #!/usr/bin/env python
2 #
3 # ***** BEGIN GPL LICENSE BLOCK *****
4 #
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 #
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
21 #
22 # The Original Code is: all of this file.
23 #
24 # Contributor(s): Nathan Letwory.
25 #
26 # ***** END GPL LICENSE BLOCK *****
27 #
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
31 #
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
33 # TODO: directory copy functions are far too complicated, see:
34 #       http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
35
36 import platform as pltfrm
37
38 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
39 if pltfrm.architecture()[0] == '64bit':
40     bitness = 64
41 else:
42     bitness = 32
43
44 import sys
45 import os
46 import os.path
47 import string
48 import shutil
49 import glob
50 import re
51 from tempfile import mkdtemp
52
53 # store path to tools
54 toolpath=os.path.join(".", "build_files", "scons", "tools")
55
56 # needed for importing tools
57 sys.path.append(toolpath)
58
59 import Blender
60 import btools
61 import bcolors
62
63 EnsureSConsVersion(1,0,0)
64
65 # Before we do anything, let's check if we have a sane os.environ
66 if not btools.check_environ():
67     Exit()
68
69 BlenderEnvironment = Blender.BlenderEnvironment
70 B = Blender
71
72 VERSION = btools.VERSION # This is used in creating the local config directories
73 VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
74
75 ### globals ###
76 platform = sys.platform
77 quickie = None
78 quickdebug = None
79
80 ##### BEGIN SETUP #####
81
82 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
83
84 B.binarykind = ['blender' , 'blenderplayer']
85 ##################################
86 # target and argument validation #
87 ##################################
88 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
89 use_color = ARGUMENTS.get('BF_FANCY', '1')
90 if platform=='win32':
91     use_color = None
92
93 if not use_color=='1':
94     B.bc.disable()
95
96  #on defaut white Os X terminal, some colors are totally unlegible
97 if platform=='darwin':
98     B.bc.OKGREEN = '\033[34m'
99     B.bc.WARNING = '\033[36m'
100
101 # arguments
102 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
103 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
104 btools.print_arguments(B.arguments, B.bc)
105
106 # targets
107 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
108 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
109 btools.print_targets(B.targets, B.bc)
110
111 ##########################
112 # setting up environment #
113 ##########################
114
115 # handling cmd line arguments & config file
116
117 # bitness stuff
118 tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
119 if tempbitness in (32, 64): # only set if 32 or 64 has been given
120     bitness = int(tempbitness)
121
122 if bitness:
123     B.bitness = bitness
124 else: 
125     B.bitness = tempbitness
126
127
128 # first check cmdline for toolset and we create env to work on
129 quickie = B.arguments.get('BF_QUICK', None)
130 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
131
132 if quickdebug:
133     B.quickdebug=string.split(quickdebug, ',')
134 else:
135     B.quickdebug=[]
136
137 if quickie:
138     B.quickie=string.split(quickie,',')
139 else:
140     B.quickie=[]
141
142 toolset = B.arguments.get('BF_TOOLSET', None)
143 if toolset:
144     print "Using " + toolset
145     if toolset=='mstoolkit':
146         env = BlenderEnvironment(ENV = os.environ)
147         env.Tool('mstoolkit', [toolpath])
148     else:
149         env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
150         if env:
151             btools.SetupSpawn(env)
152 else:
153     if bitness==64 and platform=='win32':
154         env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
155     else:
156         env = BlenderEnvironment(ENV = os.environ)
157
158 if not env:
159     print "Could not create a build environment"
160     Exit()
161
162 cc = B.arguments.get('CC', None)
163 cxx = B.arguments.get('CXX', None)
164 if cc:
165     env['CC'] = cc
166 if cxx:
167     env['CXX'] = cxx
168
169 if sys.platform=='win32':
170     if env['CC'] in ['cl', 'cl.exe']:
171         platform = 'win64-vc' if bitness == 64 else 'win32-vc'
172     elif env['CC'] in ['gcc']:
173         platform = 'win64-mingw' if bitness == 64 else 'win32-mingw'
174
175 env.SConscriptChdir(0)
176
177 # Remove major kernel version from linux platform.
178 # After Linus switched kernel to new version model this major version
179 # shouldn't take much sense for building rules.
180
181 if re.match('linux[0-9]+', platform):
182     platform = 'linux'
183
184 crossbuild = B.arguments.get('BF_CROSS', None)
185 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
186     platform = 'linuxcross'
187
188 env['OURPLATFORM'] = platform
189
190 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
191
192 if os.path.exists(configfile):
193     print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
194 else:
195     print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
196
197 if crossbuild and env['PLATFORM'] != 'win32':
198     print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
199     env.Tool('crossmingw', [toolpath])
200     # todo: determine proper libs/includes etc.
201     # Needed for gui programs, console programs should do without it
202
203     # Now we don't need this option to have console window
204     # env.Append(LINKFLAGS=['-mwindows'])
205
206 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
207 # first read platform config. B.arguments will override
208 optfiles = [configfile]
209 if os.path.exists(userconfig):
210     print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
211     optfiles += [userconfig]
212 else:
213     print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
214
215 opts = btools.read_opts(env, optfiles, B.arguments)
216 opts.Update(env)
217
218 if sys.platform=='win32':
219     if bitness==64:
220         env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
221
222 if not env['BF_FANCY']:
223     B.bc.disable()
224
225
226 # remove install dir so old and new files are not mixed.
227 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
228 # TODO: perhaps we need an option (off by default) to not do this altogether...
229 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
230     scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
231     if os.path.isdir(scriptsDir):
232         print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
233         shutil.rmtree(scriptsDir)
234
235
236 SetOption('num_jobs', int(env['BF_NUMJOBS']))
237 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
238 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
239
240 if 'blenderlite' in B.targets:
241     target_env_defs = {}
242     target_env_defs['WITH_BF_GAMEENGINE'] = False
243     target_env_defs['WITH_BF_CYCLES'] = False
244     target_env_defs['WITH_BF_OPENAL'] = False
245     target_env_defs['WITH_BF_OPENEXR'] = False
246     target_env_defs['WITH_BF_OPENMP'] = False
247     target_env_defs['WITH_BF_ICONV'] = False
248     target_env_defs['WITH_BF_INTERNATIONAL'] = False
249     target_env_defs['WITH_BF_OPENJPEG'] = False
250     target_env_defs['WITH_BF_FFMPEG'] = False
251     target_env_defs['WITH_BF_QUICKTIME'] = False
252     target_env_defs['WITH_BF_REDCODE'] = False
253     target_env_defs['WITH_BF_DDS'] = False
254     target_env_defs['WITH_BF_CINEON'] = False
255     target_env_defs['WITH_BF_FRAMESERVER'] = False
256     target_env_defs['WITH_BF_HDR'] = False
257     target_env_defs['WITH_BF_ZLIB'] = False
258     target_env_defs['WITH_BF_SDL'] = False
259     target_env_defs['WITH_BF_JPEG'] = False
260     target_env_defs['WITH_BF_PNG'] = False
261     target_env_defs['WITH_BF_BULLET'] = False
262     target_env_defs['WITH_BF_BINRELOC'] = False
263     target_env_defs['BF_BUILDINFO'] = False
264     target_env_defs['WITH_BF_FLUID'] = False
265     target_env_defs['WITH_BF_OCEANSIM'] = False
266     target_env_defs['WITH_BF_SMOKE'] = False
267     target_env_defs['WITH_BF_BOOLEAN'] = False
268     target_env_defs['WITH_BF_REMESH'] = False
269     target_env_defs['WITH_BF_PYTHON'] = False
270     target_env_defs['WITH_BF_3DMOUSE'] = False
271     target_env_defs['WITH_BF_LIBMV'] = False
272
273     # Merge blenderlite, let command line to override
274     for k,v in target_env_defs.iteritems():
275         if k not in B.arguments:
276             env[k] = v
277
278 if 'cudakernels' in B.targets:
279     env['WITH_BF_CYCLES'] = True
280     env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
281     env['WITH_BF_PYTHON'] = False
282
283 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
284 if env['OURPLATFORM']=='darwin':
285     print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
286     print "Available " + env['MACOSX_SDK_CHECK']
287     if not 'Mac OS X 10.6' in env['MACOSX_SDK_CHECK']:
288         print  B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.7.sdk"
289     elif not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
290         print  B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.6.sdk"
291     else:
292         print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
293
294     # for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
295     # necessary header file lives here when installed:
296     # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
297     if env['WITH_BF_3DMOUSE'] == 1:
298         if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
299             print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
300             env['WITH_BF_3DMOUSE'] = 0
301         else:
302             env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
303             env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
304
305     # for now, Mac builders must download and install the JackOSX framework 
306     # necessary header file lives here when installed:
307     # /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h
308     if env['WITH_BF_JACK'] == 1:
309         if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
310             print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
311             env['WITH_BF_JACK'] = 0
312         else:
313             env.Append(LINKFLAGS=['-L/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
314
315     if env['WITH_BF_CYCLES_OSL'] == 1:  
316         OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
317         # we need 2 variants of passing the oslexec with the force_load option, string and list type atm
318         env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
319         env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
320
321     # Trying to get rid of eventually clashes, we export some explicite as local symbols                
322     env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
323
324 if env['WITH_BF_OPENMP'] == 1:
325         if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
326                 env['CCFLAGS'].append('/openmp')
327         else:
328             if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
329                 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
330                 env['CCFLAGS'].append('-openmp')
331             else:
332                 env.Append(CCFLAGS=['-fopenmp']) 
333
334 if env['WITH_GHOST_COCOA'] == True:
335     env.Append(CPPFLAGS=['-DGHOST_COCOA']) 
336
337 if env['USE_QTKIT'] == True:
338     env.Append(CPPFLAGS=['-DUSE_QTKIT'])
339
340 #check for additional debug libnames
341
342 if env.has_key('BF_DEBUG_LIBS'):
343     B.quickdebug += env['BF_DEBUG_LIBS']
344
345 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
346
347 if len(B.quickdebug) > 0 and printdebug != 0:
348     print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
349     for l in B.quickdebug:
350         print "\t" + l
351
352 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
353 if env['WITH_BF_STATICCXX']:
354     if 'stdc++' in env['LLIBS']:
355         env['LLIBS'].remove('stdc++')
356     else:
357         print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
358
359 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
360 if 'blenderplayer' in B.targets:
361     env['WITH_BF_PLAYER'] = True
362
363 if 'blendernogame' in B.targets:
364     env['WITH_BF_GAMEENGINE'] = False
365
366 # build without elbeem (fluidsim)?
367 if env['WITH_BF_FLUID'] == 1:
368     env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
369
370 # build with ocean sim?
371 if env['WITH_BF_OCEANSIM'] == 1:
372     env['WITH_BF_FFTW3']  = 1  # ocean needs fftw3 so enable it 
373     env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
374
375
376 if btools.ENDIAN == "big":
377     env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
378 else:
379     env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
380
381 # TODO, make optional (as with CMake)
382 env['CPPFLAGS'].append('-DWITH_AUDASPACE')
383 env['CPPFLAGS'].append('-DWITH_AVI')
384 env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT')
385
386 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
387 B.root_build_dir = env['BF_BUILDDIR']
388 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
389 if not B.root_build_dir[-1]==os.sep:
390     B.root_build_dir += os.sep
391 if not B.doc_build_dir[-1]==os.sep:
392     B.doc_build_dir += os.sep
393
394 # We do a shortcut for clean when no quicklist is given: just delete
395 # builddir without reading in SConscripts
396 do_clean = None
397 if 'clean' in B.targets:
398     do_clean = True
399
400 if not quickie and do_clean:
401     if os.path.exists(B.doc_build_dir):
402         print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
403         dirs = os.listdir(B.doc_build_dir)
404         for entry in dirs:
405             if os.path.isdir(B.doc_build_dir + entry) == 1:
406                 print "clean dir %s"%(B.doc_build_dir+entry)
407                 shutil.rmtree(B.doc_build_dir+entry)
408             else: # remove file
409                 print "remove file %s"%(B.doc_build_dir+entry)
410                 os.remove(B.root_build_dir+entry)
411     if os.path.exists(B.root_build_dir):
412         print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
413         dirs = os.listdir(B.root_build_dir)
414         for entry in dirs:
415             if os.path.isdir(B.root_build_dir + entry) == 1:
416                 print "clean dir %s"%(B.root_build_dir+entry)
417                 shutil.rmtree(B.root_build_dir+entry)
418             else: # remove file
419                 print "remove file %s"%(B.root_build_dir+entry)
420                 os.remove(B.root_build_dir+entry)
421         for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
422                 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
423             if os.path.exists(confile):
424                 print "clean file %s"%confile
425                 if os.path.isdir(confile):
426                     for root, dirs, files in os.walk(confile):
427                         for name in files:
428                             os.remove(os.path.join(root, name))
429                 else:
430                     os.remove(confile)
431         print B.bc.OKGREEN+'...done'+B.bc.ENDC
432     else:
433         print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
434     Exit()
435
436
437 # ensure python header is found since detection can fail, this could happen
438 # with _any_ library but since we used a fixed python version this tends to
439 # be most problematic.
440 if env['WITH_BF_PYTHON']:
441     found_python_h = found_pyconfig_h = False
442     for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
443         py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
444         if os.path.exists(py_h):
445             found_python_h = True
446         py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
447         if os.path.exists(py_h):
448             found_pyconfig_h = True
449
450     if not (found_python_h and found_pyconfig_h):
451         print("""\nMissing: Python.h and/or pyconfig.h in "%s"
452          Set 'BF_PYTHON_INC' to point to valid include path(s),
453          containing Python.h and pyconfig.h for Python version "%s".
454
455          Example: python scons/scons.py BF_PYTHON_INC=../Python/include
456               """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
457         Exit()
458
459
460 if not os.path.isdir ( B.root_build_dir):
461     os.makedirs ( B.root_build_dir )
462     os.makedirs ( B.root_build_dir + 'source' )
463     os.makedirs ( B.root_build_dir + 'intern' )
464     os.makedirs ( B.root_build_dir + 'extern' )
465     os.makedirs ( B.root_build_dir + 'lib' )
466     os.makedirs ( B.root_build_dir + 'bin' )
467 # # Docs not working with epy anymore
468 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
469 #     os.makedirs ( B.doc_build_dir )
470
471 ###################################
472 # Ensure all data files are valid #
473 ###################################
474 if not os.path.isdir ( B.root_build_dir + 'data_headers'):
475     os.makedirs ( B.root_build_dir + 'data_headers' )
476 if not os.path.isdir ( B.root_build_dir + 'data_sources'):
477     os.makedirs ( B.root_build_dir + 'data_sources' )
478 # use for includes
479 env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
480 env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
481 def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
482     if os.sep == "\\":
483         FILE_FROM = FILE_FROM.replace("/", "\\")
484         FILE_TO   = FILE_TO.replace("/", "\\")
485
486     # first check if we need to bother.
487     if os.path.exists(FILE_TO):
488         if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
489             return
490
491     print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
492     fpin = open(FILE_FROM, "rb")
493     fpin.seek(0, os.SEEK_END)
494     size = fpin.tell()
495     fpin.seek(0)
496
497     fpout = open(FILE_TO, "w")
498     fpout.write("int  %s_size = %d;\n" % (VAR_NAME, size))
499     fpout.write("char %s[] = {\n" % VAR_NAME)
500
501     while size > 0:
502         size -= 1
503         if size % 32 == 31:
504             fpout.write("\n")
505
506         fpout.write("%3d," % ord(fpin.read(1)))
507     fpout.write("\n  0};\n\n")
508
509     fpin.close()
510     fpout.close()
511
512 def data_to_c_simple(FILE_FROM):
513         filename_only = os.path.basename(FILE_FROM)
514         FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
515         VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
516         
517         data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
518         
519
520 data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
521           B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
522           "datatoc_COM_OpenCLKernels_cl")
523
524 data_to_c_simple("release/datafiles/startup.blend")
525 data_to_c_simple("release/datafiles/preview.blend")
526 data_to_c_simple("release/datafiles/preview_cycles.blend")
527
528 # --- glsl ---
529 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
530 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
531 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
532 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
533 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
534 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
535 data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
536
537 # --- blender ---
538 data_to_c_simple("release/datafiles/bfont.pfb")
539 data_to_c_simple("release/datafiles/bfont.ttf")
540 data_to_c_simple("release/datafiles/bmonofont.ttf")
541
542 data_to_c_simple("release/datafiles/splash.png")
543 data_to_c_simple("release/datafiles/blender_icons16.png")
544 data_to_c_simple("release/datafiles/blender_icons32.png")
545 data_to_c_simple("release/datafiles/prvicons.png")
546
547 data_to_c_simple("release/datafiles/brushicons/add.png")
548 data_to_c_simple("release/datafiles/brushicons/blob.png")
549 data_to_c_simple("release/datafiles/brushicons/blur.png")
550 data_to_c_simple("release/datafiles/brushicons/clay.png")
551 data_to_c_simple("release/datafiles/brushicons/claystrips.png")
552 data_to_c_simple("release/datafiles/brushicons/clone.png")
553 data_to_c_simple("release/datafiles/brushicons/crease.png")
554 data_to_c_simple("release/datafiles/brushicons/darken.png")
555 data_to_c_simple("release/datafiles/brushicons/draw.png")
556 data_to_c_simple("release/datafiles/brushicons/fill.png")
557 data_to_c_simple("release/datafiles/brushicons/flatten.png")
558 data_to_c_simple("release/datafiles/brushicons/grab.png")
559 data_to_c_simple("release/datafiles/brushicons/inflate.png")
560 data_to_c_simple("release/datafiles/brushicons/layer.png")
561 data_to_c_simple("release/datafiles/brushicons/lighten.png")
562 data_to_c_simple("release/datafiles/brushicons/mask.png")
563 data_to_c_simple("release/datafiles/brushicons/mix.png")
564 data_to_c_simple("release/datafiles/brushicons/multiply.png")
565 data_to_c_simple("release/datafiles/brushicons/nudge.png")
566 data_to_c_simple("release/datafiles/brushicons/pinch.png")
567 data_to_c_simple("release/datafiles/brushicons/scrape.png")
568 data_to_c_simple("release/datafiles/brushicons/smear.png")
569 data_to_c_simple("release/datafiles/brushicons/smooth.png")
570 data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
571 data_to_c_simple("release/datafiles/brushicons/soften.png")
572 data_to_c_simple("release/datafiles/brushicons/subtract.png")
573 data_to_c_simple("release/datafiles/brushicons/texdraw.png")
574 data_to_c_simple("release/datafiles/brushicons/thumb.png")
575 data_to_c_simple("release/datafiles/brushicons/twist.png")
576 data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
577
578 data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
579 data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
580 data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
581 data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
582 data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
583 data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
584 data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
585 data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
586 data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
587 data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
588 data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
589 data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
590 data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
591 data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
592 data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
593 data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
594 data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
595 data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
596 data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
597 data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
598 data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
599 data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
600 data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
601 data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
602
603 ##### END DATAFILES ##########
604
605 Help(opts.GenerateHelpText(env))
606
607 # default is new quieter output, but if you need to see the
608 # commands, do 'scons BF_QUIET=0'
609 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
610 if env['BF_QUIET']:
611     B.set_quiet_output(env)
612 else:
613     if toolset=='msvc':
614         B.msvc_hack(env)
615
616 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
617 env.SConsignFile(B.root_build_dir+'scons-signatures')
618 B.init_lib_dict()
619
620 ##### END SETUP ##########
621
622 Export('env')
623
624 VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
625 SConscript(B.root_build_dir+'/source/SConscript')
626 VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
627 SConscript(B.root_build_dir+'/intern/SConscript')
628 VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
629 SConscript(B.root_build_dir+'/extern/SConscript')
630
631 # now that we have read all SConscripts, we know what
632 # libraries will be built. Create list of
633 # libraries to give as objects to linking phase
634 mainlist = []
635 for tp in B.possible_types:
636     if (not tp == 'player') and (not tp == 'player2'):
637         mainlist += B.create_blender_liblist(env, tp)
638
639 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
640     B.propose_priorities()
641
642 dobj = B.buildinfo(env, "dynamic") + B.resources
643 creob = B.creator(env)
644 thestatlibs, thelibincs = B.setup_staticlibs(env)
645 thesyslibs = B.setup_syslibs(env)
646
647 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
648     env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
649 if env['WITH_BF_PLAYER']:
650     playerlist = B.create_blender_liblist(env, 'player')
651     playerlist += B.create_blender_liblist(env, 'player2')
652     playerlist += B.create_blender_liblist(env, 'intern')
653     playerlist += B.create_blender_liblist(env, 'extern')
654     env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
655
656 ##### Now define some targets
657
658
659 #------------ INSTALL
660
661 #-- binaries
662 blenderinstall = []
663 if  env['OURPLATFORM']=='darwin':
664     for prg in B.program_list:
665         bundle = '%s.app' % prg[0]
666         bundledir = os.path.dirname(bundle)
667         for dp, dn, df in os.walk(bundle):
668             if '.svn' in dn:
669                 dn.remove('.svn')
670             if '_svn' in dn:
671                 dn.remove('_svn')
672             dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
673             source=[dp+os.sep+f for f in df]
674             blenderinstall.append(env.Install(dir=dir,source=source))
675 else:
676     blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
677
678 #-- local path = config files in install dir: installdir\VERSION
679 #- dont do config and scripts for darwin, it is already in the bundle
680 dotblendlist = []
681 datafileslist = []
682 datafilestargetlist = []
683 dottargetlist = []
684 scriptinstall = []
685 cubininstall = []
686
687 if env['OURPLATFORM']!='darwin':
688     dotblenderinstall = []
689     for targetdir,srcfile in zip(dottargetlist, dotblendlist):
690         td, tf = os.path.split(targetdir)
691         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
692     for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
693         td, tf = os.path.split(targetdir)
694         dotblenderinstall.append(env.Install(dir=td, source=srcfile))
695
696     if env['WITH_BF_PYTHON']:
697         #-- local/VERSION/scripts
698         scriptpaths=['release/scripts']
699         for scriptpath in scriptpaths:
700             for dp, dn, df in os.walk(scriptpath):
701                 if '.svn' in dn:
702                     dn.remove('.svn')
703                 if '_svn' in dn:
704                     dn.remove('_svn')
705                 if '__pycache__' in dn:  # py3.2 cache dir
706                     dn.remove('__pycache__')
707
708                 # only for testing builds
709                 if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
710                     dn.remove('addons_contrib')
711
712                 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
713                 dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
714
715                 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
716                 # To ensure empty dirs are created too
717                 if len(source)==0 and not os.path.exists(dir):
718                     env.Execute(Mkdir(dir))
719                 scriptinstall.append(env.Install(dir=dir,source=source))
720         if env['WITH_BF_CYCLES']:
721             # cycles python code
722             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
723             source=os.listdir('intern/cycles/blender/addon')
724             if '.svn' in source: source.remove('.svn')
725             if '_svn' in source: source.remove('_svn')
726             if '__pycache__' in source: source.remove('__pycache__')
727             source=['intern/cycles/blender/addon/'+s for s in source]
728             scriptinstall.append(env.Install(dir=dir,source=source))
729
730             # cycles kernel code
731             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
732             source=os.listdir('intern/cycles/kernel')
733             if '.svn' in source: source.remove('.svn')
734             if '_svn' in source: source.remove('_svn')
735             if '__pycache__' in source: source.remove('__pycache__')
736             source.remove('kernel.cpp')
737             source.remove('CMakeLists.txt')
738             source.remove('svm')
739             source.remove('closure')
740             source.remove('shaders')
741             source.remove('osl')
742             source=['intern/cycles/kernel/'+s for s in source]
743             source.append('intern/cycles/util/util_color.h')
744             source.append('intern/cycles/util/util_math.h')
745             source.append('intern/cycles/util/util_transform.h')
746             source.append('intern/cycles/util/util_types.h')
747             scriptinstall.append(env.Install(dir=dir,source=source))
748             # svm
749             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
750             source=os.listdir('intern/cycles/kernel/svm')
751             if '.svn' in source: source.remove('.svn')
752             if '_svn' in source: source.remove('_svn')
753             if '__pycache__' in source: source.remove('__pycache__')
754             source=['intern/cycles/kernel/svm/'+s for s in source]
755             scriptinstall.append(env.Install(dir=dir,source=source))
756             # closure
757             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
758             source=os.listdir('intern/cycles/kernel/closure')
759             if '.svn' in source: source.remove('.svn')
760             if '_svn' in source: source.remove('_svn')
761             if '__pycache__' in source: source.remove('__pycache__')
762             source=['intern/cycles/kernel/closure/'+s for s in source]
763             scriptinstall.append(env.Install(dir=dir,source=source))
764
765             # licenses
766             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
767             source=os.listdir('intern/cycles/doc/license')
768             if '.svn' in source: source.remove('.svn')
769             if '_svn' in source: source.remove('_svn')
770             if '__pycache__' in source: source.remove('__pycache__')
771             source.remove('CMakeLists.txt')
772             source=['intern/cycles/doc/license/'+s for s in source]
773             scriptinstall.append(env.Install(dir=dir,source=source))
774
775     if env['WITH_BF_CYCLES']:
776         # cuda binaries
777         if env['WITH_BF_CYCLES_CUDA_BINARIES']:
778             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
779             for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
780                 kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
781                 cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
782                 cubininstall.append(env.Install(dir=dir,source=cubin_file))
783
784         # osl shaders
785         if env['WITH_BF_CYCLES_OSL']:
786             dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
787
788             osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
789             oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
790
791             headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
792             source=['intern/cycles/kernel/shaders/'+s for s in headers]
793             scriptinstall.append(env.Install(dir=dir,source=source))
794
795             for f in os.listdir(osl_source_dir):
796                 if f.endswith('.osl'):
797                     oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
798                     scriptinstall.append(env.Install(dir=dir,source=oso_file))
799
800     if env['WITH_BF_OCIO']:
801         colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
802
803         for dp, dn, df in os.walk(colormanagement):
804             if '.svn' in dn:
805                 dn.remove('.svn')
806             if '_svn' in dn:
807                 dn.remove('_svn')
808
809             dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
810             dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
811
812             source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
813
814             # To ensure empty dirs are created too
815             if len(source) == 0:
816                 env.Execute(Mkdir(dir))
817
818             scriptinstall.append(env.Install(dir=dir,source=source))
819
820     if env['WITH_BF_INTERNATIONAL']:
821         internationalpaths=['release' + os.sep + 'datafiles']
822
823         def check_path(path, member):
824             return (member in path.split(os.sep))
825
826         for intpath in internationalpaths:
827             for dp, dn, df in os.walk(intpath):
828                 if '.svn' in dn:
829                     dn.remove('.svn')
830                 if '_svn' in dn:
831                     dn.remove('_svn')
832
833                 # we only care about release/datafiles/fonts, release/datafiles/locales
834                 if check_path(dp, "fonts") or check_path(dp, "locale"):
835                     pass
836                 else:
837                     continue
838
839                 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
840                 dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
841
842                 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
843                 # To ensure empty dirs are created too
844                 if len(source)==0:
845                     env.Execute(Mkdir(dir))
846                 scriptinstall.append(env.Install(dir=dir,source=source))
847
848 #-- icons
849 if env['OURPLATFORM']=='linux':
850     iconlist = []
851     icontargetlist = []
852
853     for tp, tn, tf in os.walk('release/freedesktop/icons'):
854         if '.svn' in tn:
855             tn.remove('.svn')
856         if '_svn' in tn:
857             tn.remove('_svn')
858         for f in tf:
859             iconlist.append(os.path.join(tp, f))
860             icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
861
862     iconinstall = []
863     for targetdir,srcfile in zip(icontargetlist, iconlist):
864         td, tf = os.path.split(targetdir)
865         iconinstall.append(env.Install(dir=td, source=srcfile))
866
867 # dlls for linuxcross
868 # TODO - add more libs, for now this lets blenderlite run
869 if env['OURPLATFORM']=='linuxcross':
870     dir=env['BF_INSTALLDIR']
871     source = []
872
873     if env['WITH_BF_OPENMP']:
874         source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
875
876     scriptinstall.append(env.Install(dir=dir, source=source))
877
878 textlist = []
879 texttargetlist = []
880 for tp, tn, tf in os.walk('release/text'):
881     if '.svn' in tn:
882         tn.remove('.svn')
883     if '_svn' in tn:
884         tn.remove('_svn')
885     for f in tf:
886         textlist.append(tp+os.sep+f)
887
888 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
889
890 if  env['OURPLATFORM']=='darwin':
891         allinstall = [blenderinstall, textinstall]
892 elif env['OURPLATFORM']=='linux':
893         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall]
894 else:
895         allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall]
896
897 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
898     dllsources = []
899
900     dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
901     # Used when linking to libtiff was dynamic
902     # keep it here until compilation on all platform would be ok
903     # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
904
905     if env['OURPLATFORM'] != 'linuxcross':
906         # pthreads library is already added
907         dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
908
909     if env['WITH_BF_SDL']:
910         if env['OURPLATFORM'] == 'win64-vc':
911             pass # we link statically already to SDL on win64
912         else:
913             dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
914
915     if env['WITH_BF_PYTHON']:
916         if env['BF_DEBUG']:
917             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
918         else:
919             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
920
921     if env['WITH_BF_ICONV']:
922         if env['OURPLATFORM'] == 'win64-vc':
923             pass # we link statically to iconv on win64
924         elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
925             #gettext for MinGW and cross-compilation is compiled staticly
926             dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
927
928     if env['WITH_BF_OPENAL']:
929         dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
930         dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
931
932     if env['WITH_BF_SNDFILE']:
933         dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
934
935     if env['WITH_BF_FFMPEG']:
936         dllsources += env['BF_FFMPEG_DLL'].split()
937
938     # Since the thumb handler is loaded by Explorer, architecture is
939     # strict: the x86 build fails on x64 Windows. We need to ship
940     # both builds in x86 packages.
941     if bitness == 32:
942         dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
943     dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
944
945     if env['WITH_BF_OCIO']:
946         if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
947             dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll')
948
949         else:
950             dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
951                         
952     dllsources.append('#source/icons/blender.exe.manifest')
953
954     windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
955     allinstall += windlls
956
957 if env['OURPLATFORM'] == 'win64-mingw':
958     dllsources = []
959
960     if env['WITH_BF_PYTHON']:
961         if env['BF_DEBUG']:
962             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
963         else:
964             dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
965
966     if env['WITH_BF_FFMPEG']:
967         dllsources += env['BF_FFMPEG_DLL'].split()
968
969     if env['WITH_BF_OPENAL']:
970         dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
971         dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
972
973     if env['WITH_BF_SNDFILE']:
974         dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
975
976     if env['WITH_BF_SDL']:
977         dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
978
979     if(env['WITH_BF_OPENMP']):
980         dllsources.append('${LCGDIR}/binaries/libgomp-1.dll')
981                 
982     if env['WITH_BF_OCIO']:
983         dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
984
985     dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
986     dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll')
987     dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll')
988     dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll')
989     dllsources.append('#source/icons/blender.exe.manifest')
990
991     windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
992     allinstall += windlls
993
994 installtarget = env.Alias('install', allinstall)
995 bininstalltarget = env.Alias('install-bin', blenderinstall)
996
997 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
998 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
999 nsisalias = env.Alias('nsis', nsiscmd)
1000
1001 if 'blender' in B.targets:
1002     blenderexe= env.Alias('blender', B.program_list)
1003     Depends(blenderexe,installtarget)
1004
1005 if env['WITH_BF_PLAYER']:
1006     blenderplayer = env.Alias('blenderplayer', B.program_list)
1007     Depends(blenderplayer,installtarget)
1008
1009 if not env['WITH_BF_GAMEENGINE']:
1010     blendernogame = env.Alias('blendernogame', B.program_list)
1011     Depends(blendernogame,installtarget)
1012
1013 if 'blenderlite' in B.targets:
1014     blenderlite = env.Alias('blenderlite', B.program_list)
1015     Depends(blenderlite,installtarget)
1016
1017 Depends(nsiscmd, allinstall)
1018
1019 buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
1020 buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
1021 buildslave_alias = env.Alias('buildslave', buildslave_cmd)
1022
1023 Depends(buildslave_cmd, allinstall)
1024
1025 cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print)
1026 cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action)
1027 cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd)
1028
1029 cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel')
1030 cuda_kernels = []
1031
1032 for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
1033     cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin')
1034     cuda_kernels.append(cubin)
1035
1036 Depends(cudakernels_cmd, cuda_kernels)
1037 Depends(cudakernels_cmd, cubininstall)
1038
1039 Default(B.program_list)
1040
1041 if not env['WITHOUT_BF_INSTALL']:
1042         Default(installtarget)
1043