Merge of itasc branch. Project files, scons and cmake should be working. Makefile...
[blender.git] / projectfiles_vc9 / gameengine / converter / KX_converter.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>\r
2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="9,00"\r
5         Name="KX_converter"\r
6         ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"\r
7         RootNamespace="KX_converter"\r
8         TargetFrameworkVersion="131072"\r
9         >\r
10         <Platforms>\r
11                 <Platform\r
12                         Name="Win32"\r
13                 />\r
14         </Platforms>\r
15         <ToolFiles>\r
16         </ToolFiles>\r
17         <Configurations>\r
18                 <Configuration\r
19                         Name="3D Plugin Debug|Win32"\r
20                         OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"\r
21                         IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"\r
22                         ConfigurationType="4"\r
23                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
24                         UseOfMFC="0"\r
25                         ATLMinimizesCRunTimeLibraryUsage="false"\r
26                         CharacterSet="2"\r
27                         >\r
28                         <Tool\r
29                                 Name="VCPreBuildEventTool"\r
30                         />\r
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35                                 Name="VCXMLDataGeneratorTool"\r
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46                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin"\r
47                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"\r
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52                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\KX_converter.pch"\r
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55                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"\r
56                                 WarningLevel="2"\r
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66                                 PreprocessorDefinitions="_DEBUG"\r
67                                 Culture="1033"\r
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70                                 Name="VCPreLinkEventTool"\r
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72                         <Tool\r
73                                 Name="VCLibrarianTool"\r
74                                 OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_converter.lib"\r
75                                 SuppressStartupBanner="true"\r
76                         />\r
77                         <Tool\r
78                                 Name="VCALinkTool"\r
79                         />\r
80                         <Tool\r
81                                 Name="VCXDCMakeTool"\r
82                         />\r
83                         <Tool\r
84                                 Name="VCBscMakeTool"\r
85                         />\r
86                         <Tool\r
87                                 Name="VCFxCopTool"\r
88                         />\r
89                         <Tool\r
90                                 Name="VCPostBuildEventTool"\r
91                         />\r
92                 </Configuration>\r
93                 <Configuration\r
94                         Name="Blender Release|Win32"\r
95                         OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"\r
96                         IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"\r
97                         ConfigurationType="4"\r
98                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
99                         UseOfMFC="0"\r
100                         ATLMinimizesCRunTimeLibraryUsage="false"\r
101                         CharacterSet="2"\r
102                         >\r
103                         <Tool\r
104                                 Name="VCPreBuildEventTool"\r
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116                                 Name="VCMIDLTool"\r
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120                                 Optimization="2"\r
121                                 InlineFunctionExpansion="1"\r
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123                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"\r
124                                 StringPooling="true"\r
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126                                 EnableFunctionLevelLinking="true"\r
127                                 DefaultCharIsUnsigned="true"\r
128                                 RuntimeTypeInfo="true"\r
129                                 UsePrecompiledHeader="0"\r
130                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\KX_converter.pch"\r
131                                 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\"\r
132                                 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\"\r
133                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\"\r
134                                 WarningLevel="2"\r
135                                 SuppressStartupBanner="true"\r
136                                 CompileAs="0"\r
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139                                 Name="VCManagedResourceCompilerTool"\r
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142                                 Name="VCResourceCompilerTool"\r
143                                 PreprocessorDefinitions="NDEBUG"\r
144                                 Culture="1033"\r
145                         />\r
146                         <Tool\r
147                                 Name="VCPreLinkEventTool"\r
148                         />\r
149                         <Tool\r
150                                 Name="VCLibrarianTool"\r
151                                 OutputFile="..\..\..\..\build\msvc_9\libs\KX_converter.lib"\r
152                                 SuppressStartupBanner="true"\r
153                         />\r
154                         <Tool\r
155                                 Name="VCALinkTool"\r
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158                                 Name="VCXDCMakeTool"\r
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161                                 Name="VCBscMakeTool"\r
162                         />\r
163                         <Tool\r
164                                 Name="VCFxCopTool"\r
165                         />\r
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167                                 Name="VCPostBuildEventTool"\r
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169                 </Configuration>\r
170                 <Configuration\r
171                         Name="Blender Debug|Win32"\r
172                         OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"\r
173                         IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"\r
174                         ConfigurationType="4"\r
175                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
176                         UseOfMFC="0"\r
177                         ATLMinimizesCRunTimeLibraryUsage="false"\r
178                         CharacterSet="2"\r
179                         >\r
180                         <Tool\r
181                                 Name="VCPreBuildEventTool"\r
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193                                 Name="VCMIDLTool"\r
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196                                 Name="VCCLCompilerTool"\r
197                                 Optimization="0"\r
198                                 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin"\r
199                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"\r
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203                                 UsePrecompiledHeader="0"\r
204                                 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\KX_converter.pch"\r
205                                 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"\r
206                                 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"\r
207                                 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"\r
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230                                 Name="VCALinkTool"\r
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242                                 Name="VCPostBuildEventTool"\r
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247                         OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll"\r
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