Merge of itasc branch. Project files, scons and cmake should be working. Makefile...
[blender.git] / projectfiles_vc9 / gameengine / gameplayer / ghost / GP_ghost.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>\r
2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="9,00"\r
5         Name="blenderplayer"\r
6         ProjectGUID="{3D310C60-6771-48E4-BCCA-D2718CDED898}"\r
7         RootNamespace="GP_ghost"\r
8         TargetFrameworkVersion="131072"\r
9         >\r
10         <Platforms>\r
11                 <Platform\r
12                         Name="Win32"\r
13                 />\r
14         </Platforms>\r
15         <ToolFiles>\r
16         </ToolFiles>\r
17         <Configurations>\r
18                 <Configuration\r
19                         Name="BlenderPlayer Debug|Win32"\r
20                         OutputDirectory="..\..\..\..\bin\debug"\r
21                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug"\r
22                         ConfigurationType="1"\r
23                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
24                         UseOfMFC="0"\r
25                         ATLMinimizesCRunTimeLibraryUsage="false"\r
26                         CharacterSet="2"\r
27                         >\r
28                         <Tool\r
29                                 Name="VCPreBuildEventTool"\r
30                         />\r
31                         <Tool\r
32                                 Name="VCCustomBuildTool"\r
33                         />\r
34                         <Tool\r
35                                 Name="VCXMLDataGeneratorTool"\r
36                         />\r
37                         <Tool\r
38                                 Name="VCWebServiceProxyGeneratorTool"\r
39                         />\r
40                         <Tool\r
41                                 Name="VCMIDLTool"\r
42                                 TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"\r
43                         />\r
44                         <Tool\r
45                                 Name="VCCLCompilerTool"\r
46                                 Optimization="0"\r
47                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"\r
48                                 PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG;WITH_FFMPEG"\r
49                                 BasicRuntimeChecks="3"\r
50                                 RuntimeLibrary="1"\r
51                                 UsePrecompiledHeader="0"\r
52                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"\r
53                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"\r
54                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"\r
55                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"\r
56                                 WarningLevel="2"\r
57                                 SuppressStartupBanner="true"\r
58                                 DebugInformationFormat="3"\r
59                                 CompileAs="0"\r
60                         />\r
61                         <Tool\r
62                                 Name="VCManagedResourceCompilerTool"\r
63                         />\r
64                         <Tool\r
65                                 Name="VCResourceCompilerTool"\r
66                                 PreprocessorDefinitions="_DEBUG"\r
67                                 Culture="1033"\r
68                         />\r
69                         <Tool\r
70                                 Name="VCPreLinkEventTool"\r
71                         />\r
72                         <Tool\r
73                                 Name="VCLinkerTool"\r
74                                 AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"\r
75                                 AdditionalDependencies="ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"\r
76                                 ShowProgress="0"\r
77                                 OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"\r
78                                 LinkIncremental="2"\r
79                                 SuppressStartupBanner="true"\r
80                                 AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"\r
81                                 IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"\r
82                                 GenerateDebugInformation="true"\r
83                                 ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"\r
84                                 SubSystem="1"\r
85                                 RandomizedBaseAddress="1"\r
86                                 DataExecutionPrevention="0"\r
87                         />\r
88                         <Tool\r
89                                 Name="VCALinkTool"\r
90                         />\r
91                         <Tool\r
92                                 Name="VCManifestTool"\r
93                         />\r
94                         <Tool\r
95                                 Name="VCXDCMakeTool"\r
96                         />\r
97                         <Tool\r
98                                 Name="VCBscMakeTool"\r
99                         />\r
100                         <Tool\r
101                                 Name="VCFxCopTool"\r
102                         />\r
103                         <Tool\r
104                                 Name="VCAppVerifierTool"\r
105                         />\r
106                         <Tool\r
107                                 Name="VCPostBuildEventTool"\r
108                                 CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"\r
109                         />\r
110                 </Configuration>\r
111                 <Configuration\r
112                         Name="BlenderPlayer Release|Win32"\r
113                         OutputDirectory="..\..\..\..\bin"\r
114                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost"\r
115                         ConfigurationType="1"\r
116                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
117                         UseOfMFC="0"\r
118                         ATLMinimizesCRunTimeLibraryUsage="false"\r
119                         CharacterSet="2"\r
120                         >\r
121                         <Tool\r
122                                 Name="VCPreBuildEventTool"\r
123                         />\r
124                         <Tool\r
125                                 Name="VCCustomBuildTool"\r
126                         />\r
127                         <Tool\r
128                                 Name="VCXMLDataGeneratorTool"\r
129                         />\r
130                         <Tool\r
131                                 Name="VCWebServiceProxyGeneratorTool"\r
132                         />\r
133                         <Tool\r
134                                 Name="VCMIDLTool"\r
135                                 TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"\r
136                         />\r
137                         <Tool\r
138                                 Name="VCCLCompilerTool"\r
139                                 Optimization="2"\r
140                                 InlineFunctionExpansion="1"\r
141                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"\r
142                                 PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE;WITH_FFMPEG"\r
143                                 StringPooling="true"\r
144                                 RuntimeLibrary="0"\r
145                                 EnableFunctionLevelLinking="true"\r
146                                 DefaultCharIsUnsigned="true"\r
147                                 UsePrecompiledHeader="0"\r
148                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\GP_ghost.pch"\r
149                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"\r
150                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"\r
151                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"\r
152                                 WarningLevel="2"\r
153                                 SuppressStartupBanner="true"\r
154                                 CompileAs="0"\r
155                         />\r
156                         <Tool\r
157                                 Name="VCManagedResourceCompilerTool"\r
158                         />\r
159                         <Tool\r
160                                 Name="VCResourceCompilerTool"\r
161                                 PreprocessorDefinitions="NDEBUG"\r
162                                 Culture="1033"\r
163                         />\r
164                         <Tool\r
165                                 Name="VCPreLinkEventTool"\r
166                         />\r
167                         <Tool\r
168                                 Name="VCLinkerTool"\r
169                                 AdditionalOptions="/MACHINE:I386"\r
170                                 AdditionalDependencies="odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"\r
171                                 OutputFile="..\..\..\..\bin\blenderplayer.exe"\r
172                                 LinkIncremental="1"\r
173                                 SuppressStartupBanner="true"\r
174                                 AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"\r
175                                 IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"\r
176                                 GenerateDebugInformation="true"\r
177                                 ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"\r
178                                 SubSystem="1"\r
179                                 RandomizedBaseAddress="1"\r
180                                 DataExecutionPrevention="0"\r
181                         />\r
182                         <Tool\r
183                                 Name="VCALinkTool"\r
184                         />\r
185                         <Tool\r
186                                 Name="VCManifestTool"\r
187                         />\r
188                         <Tool\r
189                                 Name="VCXDCMakeTool"\r
190                         />\r
191                         <Tool\r
192                                 Name="VCBscMakeTool"\r
193                         />\r
194                         <Tool\r
195                                 Name="VCFxCopTool"\r
196                         />\r
197                         <Tool\r
198                                 Name="VCAppVerifierTool"\r
199                         />\r
200                         <Tool\r
201                                 Name="VCPostBuildEventTool"\r
202                                 CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"\r
203                         />\r
204                 </Configuration>\r
205         </Configurations>\r
206         <References>\r
207         </References>\r
208         <Files>\r
209                 <Filter\r
210                         Name="Source Files"\r
211                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
212                         >\r
213                         <File\r
214                                 RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"\r
215                                 >\r
216                         </File>\r
217                         <File\r
218                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"\r
219                                 >\r
220                         </File>\r
221                         <File\r
222                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"\r
223                                 >\r
224                         </File>\r
225                         <File\r
226                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"\r
227                                 >\r
228                         </File>\r
229                         <File\r
230                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"\r
231                                 >\r
232                         </File>\r
233                         <File\r
234                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"\r
235                                 >\r
236                         </File>\r
237                         <File\r
238                                 RelativePath="..\..\..\..\source\icons\winplayer.rc"\r
239                                 >\r
240                                 <FileConfiguration\r
241                                         Name="BlenderPlayer Debug|Win32"\r
242                                         >\r
243                                         <Tool\r
244                                                 Name="VCResourceCompilerTool"\r
245                                                 AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"\r
246                                         />\r
247                                 </FileConfiguration>\r
248                                 <FileConfiguration\r
249                                         Name="BlenderPlayer Release|Win32"\r
250                                         >\r
251                                         <Tool\r
252                                                 Name="VCResourceCompilerTool"\r
253                                                 AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"\r
254                                         />\r
255                                 </FileConfiguration>\r
256                         </File>\r
257                 </Filter>\r
258                 <Filter\r
259                         Name="Header Files"\r
260                         Filter="h;hpp;hxx;hm;inl"\r
261                         >\r
262                         <File\r
263                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"\r
264                                 >\r
265                         </File>\r
266                         <File\r
267                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"\r
268                                 >\r
269                         </File>\r
270                         <File\r
271                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"\r
272                                 >\r
273                         </File>\r
274                         <File\r
275                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"\r
276                                 >\r
277                         </File>\r
278                 </Filter>\r
279                 <Filter\r
280                         Name="Resource Files"\r
281                         Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"\r
282                         >\r
283                         <File\r
284                                 RelativePath="..\..\..\..\source\icons\winplayer.ico"\r
285                                 >\r
286                         </File>\r
287                 </Filter>\r
288                 <File\r
289                         RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"\r
290                         >\r
291                 </File>\r
292         </Files>\r
293         <Globals>\r
294         </Globals>\r
295 </VisualStudioProject>\r