Merge of itasc branch. Project files, scons and cmake should be working. Makefile...
[blender.git] / projectfiles_vc9 / gameengine / physics / PHY_Physics / PHY_Physics.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>\r
2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="9,00"\r
5         Name="PHY_Physics"\r
6         ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"\r
7         RootNamespace="PHY_Physics"\r
8         TargetFrameworkVersion="131072"\r
9         >\r
10         <Platforms>\r
11                 <Platform\r
12                         Name="Win32"\r
13                 />\r
14         </Platforms>\r
15         <ToolFiles>\r
16         </ToolFiles>\r
17         <Configurations>\r
18                 <Configuration\r
19                         Name="Blender Debug|Win32"\r
20                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"\r
21                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"\r
22                         ConfigurationType="4"\r
23                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
24                         UseOfMFC="0"\r
25                         ATLMinimizesCRunTimeLibraryUsage="false"\r
26                         CharacterSet="2"\r
27                         >\r
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29                                 Name="VCPreBuildEventTool"\r
30                         />\r
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32                                 Name="VCCustomBuildTool"\r
33                         />\r
34                         <Tool\r
35                                 Name="VCXMLDataGeneratorTool"\r
36                         />\r
37                         <Tool\r
38                                 Name="VCWebServiceProxyGeneratorTool"\r
39                         />\r
40                         <Tool\r
41                                 Name="VCMIDLTool"\r
42                         />\r
43                         <Tool\r
44                                 Name="VCCLCompilerTool"\r
45                                 Optimization="0"\r
46                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"\r
47                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"\r
48                                 BasicRuntimeChecks="3"\r
49                                 RuntimeLibrary="1"\r
50                                 UsePrecompiledHeader="0"\r
51                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"\r
52                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"\r
53                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"\r
54                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"\r
55                                 WarningLevel="2"\r
56                                 SuppressStartupBanner="true"\r
57                                 DebugInformationFormat="3"\r
58                                 CompileAs="0"\r
59                         />\r
60                         <Tool\r
61                                 Name="VCManagedResourceCompilerTool"\r
62                         />\r
63                         <Tool\r
64                                 Name="VCResourceCompilerTool"\r
65                                 PreprocessorDefinitions="_DEBUG"\r
66                                 Culture="1033"\r
67                         />\r
68                         <Tool\r
69                                 Name="VCPreLinkEventTool"\r
70                         />\r
71                         <Tool\r
72                                 Name="VCLibrarianTool"\r
73                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\PHY_Physics.lib"\r
74                                 SuppressStartupBanner="true"\r
75                         />\r
76                         <Tool\r
77                                 Name="VCALinkTool"\r
78                         />\r
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80                                 Name="VCXDCMakeTool"\r
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85                         <Tool\r
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88                         <Tool\r
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90                         />\r
91                 </Configuration>\r
92                 <Configuration\r
93                         Name="Blender Release|Win32"\r
94                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"\r
95                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"\r
96                         ConfigurationType="4"\r
97                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
98                         UseOfMFC="0"\r
99                         ATLMinimizesCRunTimeLibraryUsage="false"\r
100                         CharacterSet="2"\r
101                         >\r
102                         <Tool\r
103                                 Name="VCPreBuildEventTool"\r
104                         />\r
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106                                 Name="VCCustomBuildTool"\r
107                         />\r
108                         <Tool\r
109                                 Name="VCXMLDataGeneratorTool"\r
110                         />\r
111                         <Tool\r
112                                 Name="VCWebServiceProxyGeneratorTool"\r
113                         />\r
114                         <Tool\r
115                                 Name="VCMIDLTool"\r
116                         />\r
117                         <Tool\r
118                                 Name="VCCLCompilerTool"\r
119                                 Optimization="2"\r
120                                 InlineFunctionExpansion="1"\r
121                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"\r
122                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"\r
123                                 StringPooling="true"\r
124                                 RuntimeLibrary="0"\r
125                                 EnableFunctionLevelLinking="true"\r
126                                 DefaultCharIsUnsigned="true"\r
127                                 UsePrecompiledHeader="0"\r
128                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"\r
129                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"\r
130                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"\r
131                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"\r
132                                 WarningLevel="2"\r
133                                 SuppressStartupBanner="true"\r
134                                 CompileAs="0"\r
135                         />\r
136                         <Tool\r
137                                 Name="VCManagedResourceCompilerTool"\r
138                         />\r
139                         <Tool\r
140                                 Name="VCResourceCompilerTool"\r
141                                 PreprocessorDefinitions="NDEBUG"\r
142                                 Culture="1033"\r
143                         />\r
144                         <Tool\r
145                                 Name="VCPreLinkEventTool"\r
146                         />\r
147                         <Tool\r
148                                 Name="VCLibrarianTool"\r
149                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"\r
150                                 SuppressStartupBanner="true"\r
151                         />\r
152                         <Tool\r
153                                 Name="VCALinkTool"\r
154                         />\r
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156                                 Name="VCXDCMakeTool"\r
157                         />\r
158                         <Tool\r
159                                 Name="VCBscMakeTool"\r
160                         />\r
161                         <Tool\r
162                                 Name="VCFxCopTool"\r
163                         />\r
164                         <Tool\r
165                                 Name="VCPostBuildEventTool"\r
166                         />\r
167                 </Configuration>\r
168                 <Configuration\r
169                         Name="3D Plugin Release|Win32"\r
170                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"\r
171                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll"\r
172                         ConfigurationType="4"\r
173                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
174                         UseOfMFC="0"\r
175                         ATLMinimizesCRunTimeLibraryUsage="false"\r
176                         CharacterSet="2"\r
177                         >\r
178                         <Tool\r
179                                 Name="VCPreBuildEventTool"\r
180                         />\r
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182                                 Name="VCCustomBuildTool"\r
183                         />\r
184                         <Tool\r
185                                 Name="VCXMLDataGeneratorTool"\r
186                         />\r
187                         <Tool\r
188                                 Name="VCWebServiceProxyGeneratorTool"\r
189                         />\r
190                         <Tool\r
191                                 Name="VCMIDLTool"\r
192                         />\r
193                         <Tool\r
194                                 Name="VCCLCompilerTool"\r
195                                 InlineFunctionExpansion="1"\r
196                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"\r
197                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"\r
198                                 StringPooling="true"\r
199                                 RuntimeLibrary="2"\r
200                                 EnableFunctionLevelLinking="true"\r
201                                 DefaultCharIsUnsigned="true"\r
202                                 UsePrecompiledHeader="0"\r
203                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\PHY_Physics.pch"\r
204                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"\r
205                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"\r
206                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\"\r
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210                         />\r
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215                                 Name="VCResourceCompilerTool"\r
216                                 PreprocessorDefinitions="NDEBUG"\r
217                                 Culture="1033"\r
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219                         <Tool\r
220                                 Name="VCPreLinkEventTool"\r
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224                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Physics.lib"\r
225                                 SuppressStartupBanner="true"\r
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228                                 Name="VCALinkTool"\r
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231                                 Name="VCXDCMakeTool"\r
232                         />\r
233                         <Tool\r
234                                 Name="VCBscMakeTool"\r
235                         />\r
236                         <Tool\r
237                                 Name="VCFxCopTool"\r
238                         />\r
239                         <Tool\r
240                                 Name="VCPostBuildEventTool"\r
241                         />\r
242                 </Configuration>\r
243                 <Configuration\r
244                         Name="3D Plugin Debug|Win32"\r
245                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"\r
246                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug"\r
247                         ConfigurationType="4"\r
248                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
249                         UseOfMFC="0"\r
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255                         />\r
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257                                 Name="VCCustomBuildTool"\r
258                         />\r
259                         <Tool\r
260                                 Name="VCXMLDataGeneratorTool"\r
261                         />\r
262                         <Tool\r
263                                 Name="VCWebServiceProxyGeneratorTool"\r
264                         />\r
265                         <Tool\r
266                                 Name="VCMIDLTool"\r
267                         />\r
268                         <Tool\r
269                                 Name="VCCLCompilerTool"\r
270                                 Optimization="0"\r
271                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"\r
272                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"\r
273                                 BasicRuntimeChecks="3"\r
274                                 RuntimeLibrary="3"\r
275                                 UsePrecompiledHeader="0"\r
276                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"\r
277                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"\r
278                                 ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"\r
279                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"\r
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283                                 CompileAs="0"\r
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285                         <Tool\r
286                                 Name="VCManagedResourceCompilerTool"\r
287                         />\r
288                         <Tool\r
289                                 Name="VCResourceCompilerTool"\r
290                                 PreprocessorDefinitions="_DEBUG"\r
291                                 Culture="1033"\r
292                         />\r
293                         <Tool\r
294                                 Name="VCPreLinkEventTool"\r
295                         />\r
296                         <Tool\r
297                                 Name="VCLibrarianTool"\r
298                                 OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Physics.lib"\r
299                                 SuppressStartupBanner="true"\r
300                         />\r
301                         <Tool\r
302                                 Name="VCALinkTool"\r
303                         />\r
304                         <Tool\r
305                                 Name="VCXDCMakeTool"\r
306                         />\r
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308                                 Name="VCBscMakeTool"\r
309                         />\r
310                         <Tool\r
311                                 Name="VCFxCopTool"\r
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314                                 Name="VCPostBuildEventTool"\r
315                         />\r
316                 </Configuration>\r
317                 <Configuration\r
318                         Name="BlenderPlayer Debug|Win32"\r
319                         OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"\r
320                         IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"\r
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322                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
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328                                 Name="VCPreBuildEventTool"\r
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331                                 Name="VCCustomBuildTool"\r
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334                                 Name="VCXMLDataGeneratorTool"\r
335                         />\r
336                         <Tool\r
337                                 Name="VCWebServiceProxyGeneratorTool"\r
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340                                 Name="VCMIDLTool"\r
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345                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"\r
346                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"\r
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348                                 RuntimeLibrary="1"\r
349                                 UsePrecompiledHeader="0"\r
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351                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"\r
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420                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"\r
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