* tweak linking priorities - should help for GCC users
[blender.git] / source / gameengine / Rasterizer / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp')
5
6 incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
7
8 if env['OURPLATFORM']=='win32-vc':
9         cflags = []
10         cflags.append('/Ox')
11         env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110], compileflags = cflags )
12 else:
13         env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,110] )