* tweak linking priorities - should help for GCC users
[blender.git] / source / gameengine / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 SConscript(['BlenderRoutines/SConscript',
5                         'Converter/SConscript',
6                         'Expressions/SConscript',
7                         'GameLogic/SConscript',
8                         'Ketsji/SConscript',
9                         'Ketsji/KXNetwork/SConscript',
10                         'Network/SConscript',
11                         'Network/LoopBackNetwork/SConscript',
12                         'Physics/common/SConscript',
13                         'Physics/Dummy/SConscript',
14                         'Rasterizer/SConscript',
15                         'Rasterizer/RAS_OpenGLRasterizer/SConscript',
16                         'SceneGraph/SConscript',
17                         'Physics/Bullet/SConscript',
18                         'Physics/Sumo/SConscript'
19                         ])
20
21 if env['WITH_BF_PLAYER']:
22         SConscript(['GamePlayer/SConscript'])
23
24 #if user_options_dict['USE_PHYSICS'] == 'solid':
25 #       SConscript(['Physics/Sumo/SConscript'])
26 #elif user_options_dict['USE_PHYSICS'] == 'ode':
27 #       SConscript(['Physics/BlOde/SConscript'])