* tweak linking priorities - should help for GCC users
[blender.git] / source / gameengine / SceneGraph / SConscript
1 #!/usr/bin/python
2
3 Import ('env')
4
5 sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp'
6
7 incs = '. #intern/moto/include'
8
9 env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['game','player'], priority=[50,125] )