2.5: startup.blend changes, these should all be consistent with new datablocks,
[blender.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  * Initialize Python thingies.
29  */
30
31 #include "GL/glew.h"
32
33 #ifdef WIN32
34 #pragma warning (disable : 4786)
35 #endif //WIN32
36
37 #ifndef DISABLE_PYTHON
38
39 extern "C" {
40         #include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
41         #include "mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
42         #include "geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
43         #include "bgl.h"
44         #include "blf_api.h"
45
46         #include "marshal.h" /* python header for loading/saving dicts */
47 }
48 #endif
49
50 #include "KX_PythonInit.h"
51
52 // directory header for py function getBlendFileList
53 #ifndef WIN32
54   #include <dirent.h>
55   #include <stdlib.h>
56 #else
57   #include <io.h>
58   #include "BLI_winstuff.h"
59 #endif
60
61 //python physics binding
62 #include "KX_PyConstraintBinding.h"
63
64 #include "KX_KetsjiEngine.h"
65 #include "KX_RadarSensor.h"
66 #include "KX_RaySensor.h"
67 #include "KX_ArmatureSensor.h"
68 #include "KX_SceneActuator.h"
69 #include "KX_GameActuator.h"
70 #include "KX_ParentActuator.h"
71 #include "KX_SCA_DynamicActuator.h"
72
73 #include "SCA_IInputDevice.h"
74 #include "SCA_PropertySensor.h"
75 #include "SCA_RandomActuator.h"
76 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
77 #include "SCA_PythonKeyboard.h"
78 #include "SCA_PythonMouse.h"
79 #include "KX_ConstraintActuator.h"
80 #include "KX_IpoActuator.h"
81 #include "KX_SoundActuator.h"
82 #include "KX_StateActuator.h"
83 #include "BL_ActionActuator.h"
84 #include "BL_ArmatureObject.h"
85 #include "RAS_IRasterizer.h"
86 #include "RAS_ICanvas.h"
87 #include "RAS_BucketManager.h"
88 #include "RAS_2DFilterManager.h"
89 #include "MT_Vector3.h"
90 #include "MT_Point3.h"
91 #include "ListValue.h"
92 #include "InputParser.h"
93 #include "KX_Scene.h"
94
95 #include "NG_NetworkScene.h" //Needed for sendMessage()
96
97 #include "BL_Shader.h"
98
99 #include "KX_PyMath.h"
100
101 #include "PyObjectPlus.h"
102
103 #include "KX_PythonInitTypes.h" 
104
105 /* we only need this to get a list of libraries from the main struct */
106 #include "DNA_ID.h"
107 #include "DNA_scene_types.h"
108
109 #include "PHY_IPhysicsEnvironment.h"
110 #include "BKE_main.h"
111 #include "BKE_utildefines.h"
112 #include "BKE_global.h"
113 #include "BLI_blenlib.h"
114 #include "GPU_material.h"
115 #include "MEM_guardedalloc.h"
116
117 /* for converting new scenes */
118 #include "KX_BlenderSceneConverter.h"
119 #include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
120 extern "C" {
121         #include "BLO_readfile.h"
122 }
123
124 #include "NG_NetworkScene.h" //Needed for sendMessage()
125
126 // 'local' copy of canvas ptr, for window height/width python scripts
127
128 #ifndef DISABLE_PYTHON
129
130 static RAS_ICanvas* gp_Canvas = NULL;
131 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
132 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
133
134 #endif // DISABLE_PYTHON
135
136 static KX_Scene*        gp_KetsjiScene = NULL;
137 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
138 static RAS_IRasterizer* gp_Rasterizer = NULL;
139
140 void KX_SetActiveScene(class KX_Scene* scene)
141 {
142         gp_KetsjiScene = scene;
143 }
144
145 class KX_Scene* KX_GetActiveScene()
146 {
147         return gp_KetsjiScene;
148 }
149
150 class KX_KetsjiEngine* KX_GetActiveEngine()
151 {
152         return gp_KetsjiEngine;
153 }
154
155 /* why is this in python? */
156 void    KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
157 {
158         if (gp_Rasterizer)
159                 gp_Rasterizer->DrawDebugLine(from,to,color);
160 }
161
162 #ifndef DISABLE_PYTHON
163
164 static PyObject *gp_OrigPythonSysPath= NULL;
165 static PyObject *gp_OrigPythonSysModules= NULL;
166
167 /* Macro for building the keyboard translation */
168 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
169 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
170 /* For the defines for types from logic bricks, we do stuff explicitly... */
171 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
172
173
174 // temporarily python stuff, will be put in another place later !
175 #include "KX_Python.h"
176 #include "SCA_PythonController.h"
177 // List of methods defined in the module
178
179 static PyObject* ErrorObject;
180 static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
181
182 static PyObject* gPyGetRandomFloat(PyObject*)
183 {
184         return PyFloat_FromDouble(MT_random());
185 }
186
187 static PyObject* gPySetGravity(PyObject*, PyObject* value)
188 {
189         MT_Vector3 vec;
190         if (!PyVecTo(value, vec))
191                 return NULL;
192
193         if (gp_KetsjiScene)
194                 gp_KetsjiScene->SetGravity(vec);
195         
196         Py_RETURN_NONE;
197 }
198
199 static char gPyExpandPath_doc[] =
200 "(path) - Converts a blender internal path into a proper file system path.\n\
201 path - the string path to convert.\n\n\
202 Use / as directory separator in path\n\
203 You can use '//' at the start of the string to define a relative path;\n\
204 Blender replaces that string by the directory of the startup .blend or runtime\n\
205 file to make a full path name (doesn't change during the game, even if you load\n\
206 other .blend).\n\
207 The function also converts the directory separator to the local file system format.";
208
209 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
210 {
211         char expanded[FILE_MAXDIR + FILE_MAXFILE];
212         char* filename;
213         
214         if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
215                 return NULL;
216
217         BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
218         BLI_path_abs(expanded, gp_GamePythonPath);
219         return PyUnicode_FromString(expanded);
220 }
221
222 static char gPyStartGame_doc[] =
223 "startGame(blend)\n\
224 Loads the blend file";
225
226 static PyObject* gPyStartGame(PyObject*, PyObject* args)
227 {
228         char* blendfile;
229
230         if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
231                 return NULL;
232
233         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
234         gp_KetsjiEngine->SetNameNextGame(blendfile);
235
236         Py_RETURN_NONE;
237 }
238
239 static char gPyEndGame_doc[] =
240 "endGame()\n\
241 Ends the current game";
242
243 static PyObject* gPyEndGame(PyObject*)
244 {
245         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
246
247         //printf("%s\n", gp_GamePythonPath);
248
249         Py_RETURN_NONE;
250 }
251
252 static char gPyRestartGame_doc[] =
253 "restartGame()\n\
254 Restarts the current game by reloading the .blend file";
255
256 static PyObject* gPyRestartGame(PyObject*)
257 {
258         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
259         gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
260
261         Py_RETURN_NONE;
262 }
263
264 static char gPySaveGlobalDict_doc[] =
265 "saveGlobalDict()\n\
266 Saves GameLogic.globalDict to a file";
267
268 static PyObject* gPySaveGlobalDict(PyObject*)
269 {
270         char marshal_path[512];
271         char *marshal_buffer = NULL;
272         unsigned int marshal_length;
273         FILE *fp = NULL;
274
275         pathGamePythonConfig(marshal_path);
276         marshal_length = saveGamePythonConfig(&marshal_buffer);
277
278         if (marshal_length && marshal_buffer)
279         {
280                 fp = fopen(marshal_path, "wb");
281
282                 if (fp)
283                 {
284                         if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
285                                 printf("Warning: could not write marshal data\n");
286
287                         fclose(fp);
288                 } else {
289                         printf("Warning: could not open marshal file\n");
290                 }
291         } else {
292                 printf("Warning: could not create marshal buffer\n");
293         }
294
295         if (marshal_buffer)
296                 delete [] marshal_buffer;
297
298         Py_RETURN_NONE;
299 }
300
301 static char gPyLoadGlobalDict_doc[] =
302 "LoadGlobalDict()\n\
303 Loads GameLogic.globalDict from a file";
304
305 static PyObject* gPyLoadGlobalDict(PyObject*)
306 {
307         char marshal_path[512];
308         char *marshal_buffer = NULL;
309         unsigned int marshal_length;
310         FILE *fp = NULL;
311         int result;
312
313         pathGamePythonConfig(marshal_path);
314
315         fp = fopen(marshal_path, "rb");
316
317         if (fp) {
318                 // obtain file size:
319                 fseek (fp, 0, SEEK_END);
320                 marshal_length = ftell(fp);
321                 rewind(fp);
322
323                 marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
324
325                 result = fread(marshal_buffer, 1, marshal_length, fp);
326
327                 if (result == marshal_length) {
328                         loadGamePythonConfig(marshal_buffer, marshal_length);
329                 } else {
330                         printf("Warning: could not read all of '%s'\n", marshal_path);
331                 }
332
333                 free(marshal_buffer);
334                 fclose(fp);
335         } else {
336                 printf("Warning: could not open '%s'\n", marshal_path);
337         }
338
339         Py_RETURN_NONE;
340 }
341
342 static char gPySendMessage_doc[] = 
343 "sendMessage(subject, [body, to, from])\n\
344 sends a message in same manner as a message actuator\
345 subject = Subject of the message\
346 body = Message body\
347 to = Name of object to send the message to\
348 from = Name of object to send the string from";
349
350 static PyObject* gPySendMessage(PyObject*, PyObject* args)
351 {
352         char* subject;
353         char* body = (char *)"";
354         char* to = (char *)"";
355         char* from = (char *)"";
356
357         if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
358                 return NULL;
359
360         gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
361
362         Py_RETURN_NONE;
363 }
364
365 // this gets a pointer to an array filled with floats
366 static PyObject* gPyGetSpectrum(PyObject*)
367 {
368         PyObject* resultlist = PyList_New(512);
369
370         for (int index = 0; index < 512; index++)
371         {
372                 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
373         }
374
375         return resultlist;
376 }
377
378
379 static PyObject* gPyStopDSP(PyObject*, PyObject* args)
380 {
381         PyErr_SetString(PyExc_RuntimeError, "no audio device available");
382         return NULL;
383         
384         Py_RETURN_NONE;
385 }
386
387 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
388 {
389         float ticrate;
390         if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
391                 return NULL;
392         
393         KX_KetsjiEngine::SetTicRate(ticrate);
394         Py_RETURN_NONE;
395 }
396
397 static PyObject* gPyGetLogicTicRate(PyObject*)
398 {
399         return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
400 }
401
402 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
403 {
404         int frame;
405         if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
406                 return NULL;
407         
408         KX_KetsjiEngine::SetMaxLogicFrame(frame);
409         Py_RETURN_NONE;
410 }
411
412 static PyObject* gPyGetMaxLogicFrame(PyObject*)
413 {
414         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
415 }
416
417 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
418 {
419         int frame;
420         if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
421                 return NULL;
422         
423         KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
424         Py_RETURN_NONE;
425 }
426
427 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
428 {
429         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
430 }
431
432 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
433 {
434         float ticrate;
435         if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
436                 return NULL;
437         
438         PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
439         Py_RETURN_NONE;
440 }
441 #if 0 // unused
442 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
443 {
444         int debugMode;
445         if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
446                 return NULL;
447         
448         PHY_GetActiveEnvironment()->setDebugMode(debugMode);
449         Py_RETURN_NONE;
450 }
451 #endif
452
453
454 static PyObject* gPyGetPhysicsTicRate(PyObject*)
455 {
456         return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
457 }
458
459 static PyObject* gPyGetAverageFrameRate(PyObject*)
460 {
461         return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
462 }
463
464 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
465 {
466         char cpath[sizeof(gp_GamePythonPath)];
467         char *searchpath = NULL;
468         PyObject* list, *value;
469         
470     DIR *dp;
471     struct dirent *dirp;
472         
473         if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
474                 return NULL;
475         
476         list = PyList_New(0);
477         
478         if (searchpath) {
479                 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
480                 BLI_path_abs(cpath, gp_GamePythonPath);
481         } else {
482                 /* Get the dir only */
483                 BLI_split_dirfile(gp_GamePythonPath, cpath, NULL);
484         }
485         
486     if((dp  = opendir(cpath)) == NULL) {
487                 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
488                 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
489                 return list;
490     }
491         
492     while ((dirp = readdir(dp)) != NULL) {
493                 if (BLI_testextensie(dirp->d_name, ".blend")) {
494                         value = PyUnicode_FromString(dirp->d_name);
495                         PyList_Append(list, value);
496                         Py_DECREF(value);
497                 }
498     }
499         
500     closedir(dp);
501     return list;
502 }
503
504 static char gPyAddScene_doc[] = 
505 "addScene(name, [overlay])\n\
506 adds a scene to the game engine\n\
507 name = Name of the scene\n\
508 overlay = Overlay or underlay";
509 static PyObject* gPyAddScene(PyObject*, PyObject* args)
510 {
511         char* name;
512         int overlay = 1;
513         
514         if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
515                 return NULL;
516         
517         gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
518
519         Py_RETURN_NONE;
520 }
521
522 static const char *gPyGetCurrentScene_doc =
523 "getCurrentScene()\n"
524 "Gets a reference to the current scene.\n";
525 static PyObject* gPyGetCurrentScene(PyObject* self)
526 {
527         return gp_KetsjiScene->GetProxy();
528 }
529
530 static const char *gPyGetSceneList_doc =
531 "getSceneList()\n"
532 "Return a list of converted scenes.\n";
533 static PyObject* gPyGetSceneList(PyObject* self)
534 {
535         KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
536         PyObject* list;
537         KX_SceneList* scenes = m_engine->CurrentScenes();
538         int numScenes = scenes->size();
539         int i;
540         
541         list = PyList_New(numScenes);
542         
543         for (i=0;i<numScenes;i++)
544         {
545                 KX_Scene* scene = scenes->at(i);
546                 PyList_SET_ITEM(list, i, scene->GetProxy());
547         }
548
549         return list;
550 }
551
552 static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
553 {
554         gp_KetsjiScene->GetSceneConverter()->PrintStats();
555         Py_RETURN_NONE;
556 }
557
558 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
559 {
560 #define pprint(x) std::cout << x << std::endl;
561         bool count=0;
562         bool support=0;
563         pprint("Supported Extensions...");
564         pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
565         count = 1;
566
567         support= GLEW_ARB_vertex_shader;
568         pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
569         count = 1;
570         if(support){
571                 pprint(" ----------Details----------");
572                 int max=0;
573                 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
574                 pprint("  Max uniform components." << max);
575
576                 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
577                 pprint("  Max varying floats." << max);
578
579                 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
580                 pprint("  Max vertex texture units." << max);
581         
582                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
583                 pprint("  Max combined texture units." << max);
584                 pprint("");
585         }
586
587         support=GLEW_ARB_fragment_shader;
588         pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
589         count = 1;
590         if(support){
591                 pprint(" ----------Details----------");
592                 int max=0;
593                 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
594                 pprint("  Max uniform components." << max);
595                 pprint("");
596         }
597
598         support = GLEW_ARB_texture_cube_map;
599         pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
600         count = 1;
601         if(support){
602                 pprint(" ----------Details----------");
603                 int size=0;
604                 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
605                 pprint("  Max cubemap size." << size);
606                 pprint("");
607         }
608
609         support = GLEW_ARB_multitexture;
610         count = 1;
611         pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
612         if(support){
613                 pprint(" ----------Details----------");
614                 int units=0;
615                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
616                 pprint("  Max texture units available.  " << units);
617                 pprint("");
618         }
619
620         pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
621         count = 1;
622
623         if(!count)
624                 pprint("No extenstions are used in this build");
625
626         Py_RETURN_NONE;
627 }
628
629 static PyObject *gLibLoad(PyObject*, PyObject* args)
630 {
631         KX_Scene *kx_scene= gp_KetsjiScene;
632         char *path;
633         char *group;
634         char *err_str= NULL;
635         
636         if (!PyArg_ParseTuple(args,"ss:LibLoad",&path, &group))
637                 return NULL;
638
639         if(kx_scene->GetSceneConverter()->LinkBlendFile(path, group, kx_scene, &err_str)) {
640                 Py_RETURN_TRUE;
641         }
642         
643         if(err_str) {
644                 PyErr_SetString(PyExc_ValueError, err_str);
645                 return NULL;
646         }
647         
648         Py_RETURN_FALSE;
649 }
650
651 static PyObject *gLibNew(PyObject*, PyObject* args)
652 {
653         KX_Scene *kx_scene= gp_KetsjiScene;
654         char *path;
655         char *group;
656         char *name;
657         PyObject *names;
658         int idcode;
659
660         if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
661                 return NULL;
662         
663         if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
664         {
665                 PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
666                 return NULL;
667         }
668         
669         idcode= BLO_idcode_from_name(group);
670         if(idcode==0) {
671                 PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
672                 return NULL;
673         }
674         
675         Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
676         kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
677         strncpy(maggie->name, path, sizeof(maggie->name)-1);
678         
679         /* Copy the object into main */
680         if(idcode==ID_ME) {
681                 PyObject *ret= PyList_New(0);
682                 PyObject *item;
683                 for(int i= 0; i < PyList_GET_SIZE(names); i++) {
684                         name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
685                         if(name) {
686                                 RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
687                                 if(meshobj) {
688                                         KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
689                                         item= meshproxy->NewProxy(true);
690                                         PyList_Append(ret, item);
691                                         Py_DECREF(item);
692                                 }
693                         }
694                         else {
695                                 PyErr_Clear(); /* wasnt a string, ignore for now */
696                         }
697                 }
698                 
699                 return ret;
700         }
701         else {
702                 PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
703                 return NULL;
704         }
705         
706         Py_RETURN_NONE;
707 }
708
709 static PyObject *gLibFree(PyObject*, PyObject* args)
710 {
711         KX_Scene *kx_scene= gp_KetsjiScene;
712         char *path;
713
714         if (!PyArg_ParseTuple(args,"s:LibFree",&path))
715                 return NULL;
716
717         if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
718         {
719                 Py_RETURN_TRUE;
720         }
721         else {
722                 Py_RETURN_FALSE;
723         }
724 }
725
726 static PyObject *gLibList(PyObject*, PyObject* args)
727 {
728         vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
729         int i= 0;
730         PyObject *list= PyList_New(dynMaggie.size());
731         
732         for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
733         {
734                 PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
735         }
736         
737         return list;
738 }
739
740 static struct PyMethodDef game_methods[] = {
741         {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
742         {"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
743         {"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
744         {"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
745         {"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
746         {"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
747         {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
748         {"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
749         {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
750         {"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
751         {"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
752         {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
753         {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
754         {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
755         {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
756         {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
757         {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
758         {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
759         {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
760         {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
761         {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
762         {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
763         {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
764         {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
765         {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
766         {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
767         {"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine stastics"},
768         
769         /* library functions */
770         {"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS, (const char *)""},
771         {"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
772         {"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
773         {"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
774         
775         {NULL, (PyCFunction) NULL, 0, NULL }
776 };
777
778 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
779 {
780         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
781 }
782
783
784
785 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
786 {
787         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
788 }
789
790
791
792 // temporarility visibility thing, will be moved to rasterizer/renderer later
793 bool gUseVisibilityTemp = false;
794
795 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
796 {
797         int visible;
798         if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
799                 return NULL;
800         
801         gUseVisibilityTemp = (visible != 0);
802         Py_RETURN_NONE;
803 }
804
805
806
807 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
808 {
809         int visible;
810         if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
811                 return NULL;
812         
813         if (visible)
814         {
815                 if (gp_Canvas)
816                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
817         } else
818         {
819                 if (gp_Canvas)
820                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
821         }
822         
823         Py_RETURN_NONE;
824 }
825
826
827
828 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
829 {
830         int x,y;
831         if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
832                 return NULL;
833         
834         if (gp_Canvas)
835                 gp_Canvas->SetMousePosition(x,y);
836         
837         Py_RETURN_NONE;
838 }
839
840 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
841 {
842         float sep;
843         if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
844                 return NULL;
845
846         if (!gp_Rasterizer) {
847                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
848                 return NULL;
849         }
850         
851         gp_Rasterizer->SetEyeSeparation(sep);
852         
853         Py_RETURN_NONE;
854 }
855
856 static PyObject* gPyGetEyeSeparation(PyObject*)
857 {
858         if (!gp_Rasterizer) {
859                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
860                 return NULL;
861         }
862         
863         return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
864 }
865
866 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
867 {
868         float focus;
869         if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
870                 return NULL;
871         
872         if (!gp_Rasterizer) {
873                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
874                 return NULL;
875         }
876
877         gp_Rasterizer->SetFocalLength(focus);
878         
879         Py_RETURN_NONE;
880 }
881
882 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
883 {
884         if (!gp_Rasterizer) {
885                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
886                 return NULL;
887         }
888         
889         return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
890         
891         Py_RETURN_NONE;
892 }
893
894 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
895 {
896         
897         MT_Vector4 vec;
898         if (!PyVecTo(value, vec))
899                 return NULL;
900         
901         if (gp_Canvas)
902         {
903                 gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
904         }
905         Py_RETURN_NONE;
906 }
907
908
909
910 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
911 {
912         
913         MT_Vector3 vec;
914         if (!PyVecTo(value, vec))
915                 return NULL;
916         
917         if (!gp_Rasterizer) {
918                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
919                 return NULL;
920         }       
921         gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
922         
923         Py_RETURN_NONE;
924 }
925
926 static PyObject* gPyDisableMist(PyObject*)
927 {
928         
929         if (!gp_Rasterizer) {
930                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
931                 return NULL;
932         }       
933         gp_Rasterizer->DisableFog();
934         
935         Py_RETURN_NONE;
936 }
937
938
939 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
940 {
941
942         float miststart;
943         if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
944                 return NULL;
945         
946         if (!gp_Rasterizer) {
947                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
948                 return NULL;
949         }
950         
951         gp_Rasterizer->SetFogStart(miststart);
952         
953         Py_RETURN_NONE;
954 }
955
956
957
958 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
959 {
960
961         float mistend;
962         if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
963                 return NULL;
964         
965         if (!gp_Rasterizer) {
966                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
967                 return NULL;
968         }
969         
970         gp_Rasterizer->SetFogEnd(mistend);
971         
972         Py_RETURN_NONE;
973 }
974
975
976 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
977 {
978         
979         MT_Vector3 vec;
980         if (!PyVecTo(value, vec))
981                 return NULL;
982         
983         if (!gp_Rasterizer) {
984                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
985                 return NULL;
986         }       
987         gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
988         
989         Py_RETURN_NONE;
990 }
991
992
993
994
995 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
996 {
997         char* filename;
998         if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
999                 return NULL;
1000         
1001         if (gp_Canvas)
1002         {
1003                 gp_Canvas->MakeScreenShot(filename);
1004         }
1005         
1006         Py_RETURN_NONE;
1007 }
1008
1009 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
1010 {
1011         float motionblurvalue;
1012         if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
1013                 return NULL;
1014         
1015         if (!gp_Rasterizer) {
1016                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
1017                 return NULL;
1018         }
1019         
1020         gp_Rasterizer->EnableMotionBlur(motionblurvalue);
1021         
1022         Py_RETURN_NONE;
1023 }
1024
1025 static PyObject* gPyDisableMotionBlur(PyObject*)
1026 {
1027         if (!gp_Rasterizer) {
1028                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
1029                 return NULL;
1030         }
1031         
1032         gp_Rasterizer->DisableMotionBlur();
1033         
1034         Py_RETURN_NONE;
1035 }
1036
1037 int getGLSLSettingFlag(char *setting)
1038 {
1039         if(strcmp(setting, "lights") == 0)
1040                 return GAME_GLSL_NO_LIGHTS;
1041         else if(strcmp(setting, "shaders") == 0)
1042                 return GAME_GLSL_NO_SHADERS;
1043         else if(strcmp(setting, "shadows") == 0)
1044                 return GAME_GLSL_NO_SHADOWS;
1045         else if(strcmp(setting, "ramps") == 0)
1046                 return GAME_GLSL_NO_RAMPS;
1047         else if(strcmp(setting, "nodes") == 0)
1048                 return GAME_GLSL_NO_NODES;
1049         else if(strcmp(setting, "extra_textures") == 0)
1050                 return GAME_GLSL_NO_EXTRA_TEX;
1051         else
1052                 return -1;
1053 }
1054
1055 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
1056                                                                                         PyObject* args,
1057                                                                                         PyObject*)
1058 {
1059         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1060         char *setting;
1061         int enable, flag, sceneflag;
1062
1063         if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
1064                 return NULL;
1065         
1066         flag = getGLSLSettingFlag(setting);
1067         
1068         if  (flag==-1) {
1069                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
1070                 return NULL;
1071         }
1072
1073         sceneflag= gm->flag;
1074         
1075         if (enable)
1076                 gm->flag &= ~flag;
1077         else
1078                 gm->flag |= flag;
1079
1080         /* display lists and GLSL materials need to be remade */
1081         if(sceneflag != gm->flag) {
1082                 GPU_materials_free();
1083                 if(gp_KetsjiEngine) {
1084                         KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
1085                         KX_SceneList::iterator it;
1086
1087                         for(it=scenes->begin(); it!=scenes->end(); it++)
1088                                 if((*it)->GetBucketManager()) {
1089                                         (*it)->GetBucketManager()->ReleaseDisplayLists();
1090                                         (*it)->GetBucketManager()->ReleaseMaterials();
1091                                 }
1092                 }
1093         }
1094
1095         Py_RETURN_NONE;
1096 }
1097
1098 static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
1099                                                                          PyObject* args, 
1100                                                                          PyObject*)
1101 {
1102         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1103         char *setting;
1104         int enabled = 0, flag;
1105
1106         if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
1107                 return NULL;
1108         
1109         flag = getGLSLSettingFlag(setting);
1110         
1111         if  (flag==-1) {
1112                 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
1113                 return NULL;
1114         }
1115
1116         enabled = ((gm->flag & flag) != 0);
1117         return PyLong_FromSsize_t(enabled);
1118 }
1119
1120 #define KX_TEXFACE_MATERIAL                             0
1121 #define KX_BLENDER_MULTITEX_MATERIAL    1
1122 #define KX_BLENDER_GLSL_MATERIAL                2
1123
1124 static PyObject* gPySetMaterialType(PyObject*,
1125                                                                         PyObject* args,
1126                                                                         PyObject*)
1127 {
1128         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1129         int type;
1130
1131         if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
1132                 return NULL;
1133
1134         if(type == KX_BLENDER_GLSL_MATERIAL)
1135                 gm->matmode= GAME_MAT_GLSL;
1136         else if(type == KX_BLENDER_MULTITEX_MATERIAL)
1137                 gm->matmode= GAME_MAT_MULTITEX;
1138         else if(type == KX_TEXFACE_MATERIAL)
1139                 gm->matmode= GAME_MAT_TEXFACE;
1140         else {
1141                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
1142                 return NULL;
1143         }
1144
1145         Py_RETURN_NONE;
1146 }
1147
1148 static PyObject* gPyGetMaterialType(PyObject*)
1149 {
1150         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1151         int flag;
1152
1153         if(gm->matmode == GAME_MAT_GLSL)
1154                 flag = KX_BLENDER_GLSL_MATERIAL;
1155         else if(gm->matmode == GAME_MAT_MULTITEX)
1156                 flag = KX_BLENDER_MULTITEX_MATERIAL;
1157         else
1158                 flag = KX_TEXFACE_MATERIAL;
1159         
1160         return PyLong_FromSsize_t(flag);
1161 }
1162
1163 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
1164 {
1165         PyObject* ob_from;
1166         PyObject* ob_to;
1167         PyObject* ob_color;
1168
1169         if (!gp_Rasterizer) {
1170                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
1171                 return NULL;
1172         }
1173
1174         if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
1175                 return NULL;
1176
1177         MT_Vector3 from;
1178         MT_Vector3 to;
1179         MT_Vector3 color;
1180         if (!PyVecTo(ob_from, from))
1181                 return NULL;
1182         if (!PyVecTo(ob_to, to))
1183                 return NULL;
1184         if (!PyVecTo(ob_color, color))
1185                 return NULL;
1186
1187         gp_Rasterizer->DrawDebugLine(from,to,color);
1188         
1189         Py_RETURN_NONE;
1190 }
1191
1192 static struct PyMethodDef rasterizer_methods[] = {
1193   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
1194    METH_VARARGS, "getWindowWidth doc"},
1195    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
1196    METH_VARARGS, "getWindowHeight doc"},
1197   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
1198         METH_VARARGS, "make Screenshot doc"},
1199    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
1200    METH_VARARGS, "enableVisibility doc"},
1201         {"showMouse",(PyCFunction) gPyShowMouse,
1202    METH_VARARGS, "showMouse(bool visible)"},
1203    {"setMousePosition",(PyCFunction) gPySetMousePosition,
1204    METH_VARARGS, "setMousePosition(int x,int y)"},
1205   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
1206         {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
1207  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
1208  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
1209   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
1210   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
1211   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
1212   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
1213
1214   
1215   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
1216   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
1217   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
1218   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
1219   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
1220    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
1221   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
1222    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
1223   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
1224    METH_VARARGS, "set the state of a GLSL material setting"},
1225   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
1226    METH_VARARGS, "get the state of a GLSL material setting"},
1227   {"drawLine", (PyCFunction) gPyDrawLine,
1228    METH_VARARGS, "draw a line on the screen"},
1229   { NULL, (PyCFunction) NULL, 0, NULL }
1230 };
1231
1232 // Initialization function for the module (*must* be called initGameLogic)
1233
1234 static char GameLogic_module_documentation[] =
1235 "This is the Python API for the game engine of GameLogic"
1236 ;
1237
1238 static char Rasterizer_module_documentation[] =
1239 "This is the Python API for the game engine of Rasterizer"
1240 ;
1241
1242 static struct PyModuleDef GameLogic_module_def = {
1243         {}, /* m_base */
1244         "GameLogic",  /* m_name */
1245         GameLogic_module_documentation,  /* m_doc */
1246         0,  /* m_size */
1247         game_methods,  /* m_methods */
1248         0,  /* m_reload */
1249         0,  /* m_traverse */
1250         0,  /* m_clear */
1251         0,  /* m_free */
1252 };
1253
1254 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
1255 {
1256         PyObject* m;
1257         PyObject* d;
1258         PyObject* item; /* temp PyObject* storage */
1259         
1260         gp_KetsjiEngine = engine;
1261         gp_KetsjiScene = scene;
1262
1263         gUseVisibilityTemp=false;
1264         
1265         PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
1266         
1267         /* Use existing module where possible
1268          * be careful not to init any runtime vars after this */
1269         m = PyImport_ImportModule( "GameLogic" );
1270         if(m) {
1271                 Py_DECREF(m);
1272                 return m;
1273         }
1274         else {
1275                 PyErr_Clear();
1276                 // Create the module and add the functions      
1277                 m = PyModule_Create(&GameLogic_module_def);
1278                 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1279         }
1280         
1281         // Add some symbolic constants to the module
1282         d = PyModule_GetDict(m);
1283         
1284         // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1285         // for now its safe to make sure it exists for other areas such as the web plugin
1286         
1287         PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1288
1289         // Add keyboard and mouse attributes to this module
1290         SCA_PythonKeyboard* pykeyb = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
1291         PyDict_SetItemString(d, "keyboard", pykeyb->NewProxy(true));
1292
1293         SCA_PythonMouse* pymouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
1294         PyDict_SetItemString(d, "mouse", pymouse->NewProxy(true));
1295
1296         ErrorObject = PyUnicode_FromString("GameLogic.error");
1297         PyDict_SetItemString(d, "error", ErrorObject);
1298         Py_DECREF(ErrorObject);
1299         
1300         // XXXX Add constants here
1301         /* To use logic bricks, we need some sort of constants. Here, we associate */
1302         /* constants and sumbolic names. Add them to dictionary d.                 */
1303
1304         /* 1. true and false: needed for everyone                                  */
1305         KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
1306         KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1307
1308         /* 2. Property sensor                                                      */
1309         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1310         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1311         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1312         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1313         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1314
1315         /* 3. Constraint actuator                                                  */
1316         /* XXX, TODO NXBGE, move constants names from KX_ACT_CONSTRAINT_foo to KX_CONSTRAINTACT_foo */
1317         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1318         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1319         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1320         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1321         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1322         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1323         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1324         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1325         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
1326         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1327         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1328         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
1329         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1330         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1331         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1332         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1333         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1334         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1335         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1336         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1337         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1338         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1339         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1340         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1341         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1342         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1343         KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1344
1345         /* 4. Ipo actuator, simple part                                            */
1346         KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
1347         KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1348         KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1349         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1350         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1351         KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1352
1353         /* 5. Random distribution types                                            */
1354         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1355         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1356         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1357         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1358         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1359         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1360         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1361         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1362         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1363         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1364
1365         /* 6. Sound actuator                                                      */
1366         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1367         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1368         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1369         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1370         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1371         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1372
1373         /* 7. Action actuator                                                                                                      */
1374         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
1375         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
1376         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
1377         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
1378         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
1379         
1380         /*8. GL_BlendFunc */
1381         KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1382         KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1383         KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1384         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1385         KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1386         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1387         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1388         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1389         KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1390         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1391         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1392
1393
1394         /* 9. UniformTypes */
1395         KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1396         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1397         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1398         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1399         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1400         KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1401         KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1402         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1403         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1404         KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1405         KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1406         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1407         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1408         KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1409         KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1410
1411         /* 10 state actuator */
1412         KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1413         KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1414         KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1415         KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1416         KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1417         KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1418         KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1419         KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1420         KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1421         KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1422         KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1423         KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1424         KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1425         KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1426         KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1427         KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1428         KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1429         KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1430         KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1431         KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1432         KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1433         KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1434         KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1435         KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1436         KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1437         KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1438         KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1439         KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1440         KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1441         KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1442         
1443         /* All Sensors */
1444         KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
1445         KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
1446         KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
1447         KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
1448         
1449         /* Radar Sensor */
1450         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1451         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1452         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1453         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1454         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1455         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1456
1457         /* Ray Sensor */
1458         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1459         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1460         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1461         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1462         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1463         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1464
1465         /* Dynamic actuator */
1466         KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1467         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1468         KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1469         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1470         KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1471
1472         /* Input & Mouse Sensor */
1473         KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1474         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1475         KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1476         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1477         
1478         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1479         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1480         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1481
1482         /* 2D Filter Actuator */
1483         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1484         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1485         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1486         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1487         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1488         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1489         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1490         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1491         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1492         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1493         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1494         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1495         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1496         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1497         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1498
1499         /* Sound Actuator */
1500         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1501         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1502         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1503         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1504         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1505         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1506
1507         /* State Actuator */
1508         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1509         KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1510         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1511         KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1512
1513         /* Game Actuator Modes */
1514         KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1515         KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1516         KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1517         KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1518         KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1519         KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1520
1521         /* Scene Actuator Modes */
1522         KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1523         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1524         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1525         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1526         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1527         KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1528         KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1529         KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1530
1531         /* Parent Actuator Modes */
1532         KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1533         KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1534
1535         /* BL_ArmatureConstraint type */
1536         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
1537         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
1538         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
1539         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
1540         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
1541         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
1542         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
1543         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
1544         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
1545         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
1546         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
1547         /* BL_ArmatureConstraint ik_type */
1548         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
1549         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
1550         /* BL_ArmatureConstraint ik_mode */
1551         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
1552         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
1553         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
1554         /* BL_ArmatureConstraint ik_flag */
1555         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
1556         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
1557         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
1558         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
1559         /* KX_ArmatureSensor type */
1560         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
1561         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
1562         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
1563         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
1564         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
1565
1566         /* BL_ArmatureActuator type */
1567         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
1568         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
1569         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
1570         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
1571         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
1572
1573         /* BL_Armature Channel rotation_mode */
1574         KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
1575         KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
1576         KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
1577         KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
1578         KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
1579         KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
1580         KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
1581
1582         // Check for errors
1583         if (PyErr_Occurred())
1584     {
1585                 Py_FatalError("can't initialize module GameLogic");
1586     }
1587
1588         return m;
1589 }
1590
1591 // Python Sandbox code
1592 // override builtin functions import() and open()
1593
1594
1595 PyObject *KXpy_open(PyObject *self, PyObject *args) {
1596         PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
1597         return NULL;
1598 }
1599
1600 PyObject *KXpy_file(PyObject *self, PyObject *args) {
1601         PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
1602         return NULL;
1603 }
1604
1605 PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
1606         PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
1607         return NULL;
1608 }
1609
1610 PyObject *KXpy_compile(PyObject *self, PyObject *args) {
1611         PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
1612         return NULL;
1613 }
1614
1615 PyObject *KXpy_import(PyObject *self, PyObject *args)
1616 {
1617         char *name;
1618         int found;
1619         PyObject *globals = NULL;
1620         PyObject *locals = NULL;
1621         PyObject *fromlist = NULL;
1622         PyObject *l, *m, *n;
1623         int level; /* not used yet */
1624         
1625         if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
1626                 &name, &globals, &locals, &fromlist, &level))
1627             return NULL;
1628
1629         /* check for builtin modules */
1630         m = PyImport_AddModule("sys");
1631         l = PyObject_GetAttrString(m, "builtin_module_names");
1632         n = PyUnicode_FromString(name);
1633         
1634         if (PySequence_Contains(l, n)) {
1635                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1636         }
1637
1638         /* quick hack for GamePython modules 
1639                 TODO: register builtin modules properly by ExtendInittab */
1640         if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
1641                 !strcmp(name, "Rasterizer") || !strcmp(name, "mathutils") || !strcmp(name, "bgl") || !strcmp(name, "geometry")) {
1642                 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1643         }
1644         
1645         /* Import blender texts as python modules */
1646         m= bpy_text_import_name(name, &found);
1647         if (m)
1648                 return m;
1649         
1650         if(found==0) /* if its found but could not import then it has its own error */
1651                 PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
1652         
1653         return NULL;
1654
1655 }
1656
1657 PyObject *KXpy_reload(PyObject *self, PyObject *args) {
1658         
1659         /* Used to be sandboxed, bettet to allow importing of internal text only */ 
1660 #if 0
1661         PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
1662         return NULL;
1663 #endif
1664         int found;
1665         PyObject *module = NULL;
1666         PyObject *newmodule = NULL;
1667
1668         /* check for a module arg */
1669         if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
1670                 return NULL;
1671         
1672         newmodule= bpy_text_reimport( module, &found );
1673         if (newmodule)
1674                 return newmodule;
1675         
1676         if (found==0) /* if its found but could not import then it has its own error */
1677                 PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
1678         
1679         return newmodule;
1680 }
1681
1682 /* override python file type functions */
1683 #if 0
1684 static int
1685 file_init(PyObject *self, PyObject *args, PyObject *kwds)
1686 {
1687         KXpy_file(NULL, NULL);
1688         return -1;
1689 }
1690
1691 static PyObject *
1692 file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
1693 {
1694         return KXpy_file(NULL, NULL);
1695 }
1696 #endif
1697
1698 static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
1699 static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
1700 static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
1701 static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
1702 static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
1703
1704 static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
1705
1706 //static PyObject *g_oldopen = 0;
1707 //static PyObject *g_oldimport = 0;
1708 //static int g_security = 0;
1709
1710 static void setSandbox(TPythonSecurityLevel level)
1711 {
1712     PyObject *m = PyImport_AddModule("__builtin__");
1713     PyObject *d = PyModule_GetDict(m);
1714         PyObject *item;
1715         switch (level) {
1716         case psl_Highest:
1717                 //if (!g_security) {
1718                         //g_oldopen = PyDict_GetItemString(d, "open");
1719         
1720                         // functions we cant trust
1721                         PyDict_SetItemString(d, "open", item=PyCFunction_New(meth_open, NULL));                 Py_DECREF(item);
1722                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(meth_reload, NULL));             Py_DECREF(item);
1723                         PyDict_SetItemString(d, "file", item=PyCFunction_New(meth_file, NULL));                 Py_DECREF(item);
1724                         PyDict_SetItemString(d, "execfile", item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
1725                         PyDict_SetItemString(d, "compile", item=PyCFunction_New(meth_compile, NULL));           Py_DECREF(item);
1726                         
1727                         // our own import
1728                         PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
1729                         //g_security = level;
1730                         
1731                         // Overiding file dosnt stop it being accessed if your sneaky
1732                         //    f =  [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
1733                         //    f.write('...')
1734                         // so overwrite the file types functions. be very careful here still, since python uses python.
1735                         // ps - python devs frown deeply upon this.
1736         
1737                         /* this could mess up pythons internals, if we are serious about sandboxing
1738                          * issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
1739 #if 0
1740                         PyFile_Type.tp_init = file_init;
1741                         PyFile_Type.tp_new = file_new;
1742 #endif
1743                 //}
1744                 break;
1745         /*
1746         case psl_Lowest:
1747                 if (g_security) {
1748                         PyDict_SetItemString(d, "open", g_oldopen);
1749                         PyDict_SetItemString(d, "__import__", g_oldimport);
1750                         g_security = level;
1751                 }
1752         */
1753         default:
1754                         /* Allow importing internal text, from bpy_internal_import.py */
1755                         PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL));         Py_DECREF(item);
1756                         PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL));     Py_DECREF(item);
1757                 break;
1758         }
1759 }
1760
1761 /* Explanation of 
1762  * 
1763  * - backupPySysObjects()               : stores sys.path in gp_OrigPythonSysPath
1764  * - initPySysObjects(main)     : initializes the blendfile and library paths
1765  * - restorePySysObjects()              : restores sys.path from gp_OrigPythonSysPath
1766  * 
1767  * These exist so the current blend dir "//" can always be used to import modules from.
1768  * the reason we need a few functions for this is that python is not only used by the game engine
1769  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1770  * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1771  * 
1772  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1773  * with all its lib paths are added to the sys path.
1774  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1775  */
1776
1777 /**
1778  * So we can have external modules mixed with our blend files.
1779  */
1780 static void backupPySysObjects(void)
1781 {
1782         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1783         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1784         
1785         /* paths */
1786         Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1787         gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1788         
1789         /* modules */
1790         Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1791         gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1792         
1793 }
1794
1795 /* for initPySysObjects only,
1796  * takes a blend path and adds a scripts dir from it
1797  *
1798  * "/home/me/foo.blend" -> "/home/me/scripts"
1799  */
1800 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1801 {
1802         PyObject *item;
1803         char expanded[FILE_MAXDIR + FILE_MAXFILE];
1804         
1805         BLI_split_dirfile(filename, expanded, NULL); /* get the dir part of filename only */
1806         BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1807         BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1808         item= PyUnicode_FromString(expanded);
1809         
1810 //      printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1811         
1812         if(PySequence_Index(sys_path, item) == -1) {
1813                 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1814                 PyList_Insert(sys_path, 0, item);
1815         }
1816         
1817         Py_DECREF(item);
1818 }
1819 static void initPySysObjects(Main *maggie)
1820 {
1821         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1822         
1823         if (gp_OrigPythonSysPath==NULL) {
1824                 /* backup */
1825                 backupPySysObjects();
1826         }
1827         else {
1828                 /* get the original sys path when the BGE started */
1829                 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1830         }
1831         
1832         Library *lib= (Library *)maggie->library.first;
1833         
1834         while(lib) {
1835                 /* lib->name wont work in some cases (on win32),
1836                  * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1837                 initPySysObjects__append(sys_path, lib->filepath);
1838                 lib= (Library *)lib->id.next;
1839         }
1840         
1841         initPySysObjects__append(sys_path, gp_GamePythonPath);
1842         
1843 //      fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1844 //      PyObject_Print(sys_path, stderr, 0);
1845 }
1846
1847 static void restorePySysObjects(void)
1848 {
1849         if (gp_OrigPythonSysPath==NULL)
1850                 return;
1851         
1852         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1853         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1854
1855         /* paths */
1856         PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1857         Py_DECREF(gp_OrigPythonSysPath);
1858         gp_OrigPythonSysPath= NULL;
1859         
1860         /* modules */
1861         PyDict_Clear(sys_mods);
1862         PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1863         Py_DECREF(gp_OrigPythonSysModules);
1864         gp_OrigPythonSysModules= NULL;  
1865         
1866         
1867 //      fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1868 //      PyObject_Print(sys_path, stderr, 0);
1869 }
1870
1871 /**
1872  * Python is not initialised.
1873  */
1874 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1875 {
1876         /* Yet another gotcha in the py api
1877          * Cant run PySys_SetArgv more then once because this adds the
1878          * binary dir to the sys.path each time.
1879          * Id have thaught python being totally restarted would make this ok but
1880          * somehow it remembers the sys.path - Campbell
1881          */
1882         static bool first_time = true;
1883         
1884 #if 0 // TODO - py3
1885         STR_String pname = progname;
1886         Py_SetProgramName(pname.Ptr());
1887 #endif
1888         Py_NoSiteFlag=1;
1889         Py_FrozenFlag=1;
1890         Py_Initialize();
1891         
1892         if(argv && first_time) { /* browser plugins dont currently set this */
1893                 // Until python support ascii again, we use our own.
1894                 // PySys_SetArgv(argc, argv);
1895                 int i;
1896                 PyObject *py_argv= PyList_New(argc);
1897
1898                 for (i=0; i<argc; i++)
1899                         PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
1900
1901                 PySys_SetObject("argv", py_argv);
1902                 Py_DECREF(py_argv);
1903         }
1904         
1905         setSandbox(level);
1906         initPyTypes();
1907         
1908         bpy_import_main_set(maggie);
1909         
1910         initPySysObjects(maggie);
1911         
1912         first_time = false;
1913         
1914         PyObjectPlus::ClearDeprecationWarning();
1915         
1916         PyObject* moduleobj = PyImport_AddModule("__main__");
1917         return PyModule_GetDict(moduleobj);
1918 }
1919
1920 void exitGamePlayerPythonScripting()
1921 {       
1922         /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1923         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1924         
1925         Py_Finalize();
1926         bpy_import_main_set(NULL);
1927         PyObjectPlus::ClearDeprecationWarning();
1928 }
1929
1930
1931
1932 /**
1933  * Python is already initialized.
1934  */
1935 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1936 {
1937 #if 0 // XXX TODO Py3
1938         STR_String pname = progname;
1939         Py_SetProgramName(pname.Ptr());
1940 #endif
1941         Py_NoSiteFlag=1;
1942         Py_FrozenFlag=1;
1943
1944         setSandbox(level);
1945         initPyTypes();
1946         
1947         bpy_import_main_set(maggie);
1948         
1949         initPySysObjects(maggie);
1950
1951         PyObjectPlus::NullDeprecationWarning();
1952         
1953         PyObject* moduleobj = PyImport_AddModule("__main__");
1954         return PyModule_GetDict(moduleobj);
1955 }
1956
1957 void exitGamePythonScripting()
1958 {
1959         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1960         bpy_import_main_set(NULL);
1961         PyObjectPlus::ClearDeprecationWarning();
1962 }
1963
1964 /* similar to the above functions except it sets up the namespace
1965  * and other more general things */
1966 void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
1967 {
1968         PyObject* dictionaryobject;
1969
1970         if(argv) /* player only */
1971                 dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
1972         else
1973                 dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
1974
1975         ketsjiengine->SetPyNamespace(dictionaryobject);
1976         initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
1977         *gameLogic = initGameLogic(ketsjiengine, startscene);
1978
1979         /* is set in initGameLogic so only set here if we want it to persist between scenes */
1980         if(pyGlobalDict)
1981                 PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
1982
1983         *gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
1984         PyDict_SetItemString(dictionaryobject, "GameLogic", *gameLogic); // Same as importing the module.
1985
1986         initGameKeys();
1987         initPythonConstraintBinding();
1988         initMathutils();
1989         initGeometry();
1990         initBGL();
1991         initBLF();
1992         initVideoTexture();
1993
1994         /* could be done a lot more nicely, but for now a quick way to get bge.* working */
1995         PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]");
1996 }
1997
1998 static struct PyModuleDef Rasterizer_module_def = {
1999         {}, /* m_base */
2000         "Rasterizer",  /* m_name */
2001         Rasterizer_module_documentation,  /* m_doc */
2002         0,  /* m_size */
2003         rasterizer_methods,  /* m_methods */
2004         0,  /* m_reload */
2005         0,  /* m_traverse */
2006         0,  /* m_clear */
2007         0,  /* m_free */
2008 };
2009
2010 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
2011 {
2012         gp_Canvas = canvas;
2013         gp_Rasterizer = rasty;
2014
2015
2016   PyObject* m;
2017   PyObject* d;
2018   PyObject* item;
2019
2020         /* Use existing module where possible
2021          * be careful not to init any runtime vars after this */
2022         m = PyImport_ImportModule( "Rasterizer" );
2023         if(m) {
2024                 Py_DECREF(m);
2025                 return m;
2026         }
2027         else {
2028                 PyErr_Clear();
2029         
2030                 // Create the module and add the functions
2031                 m = PyModule_Create(&Rasterizer_module_def);
2032                 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
2033         }
2034
2035   // Add some symbolic constants to the module
2036   d = PyModule_GetDict(m);
2037   ErrorObject = PyUnicode_FromString("Rasterizer.error");
2038   PyDict_SetItemString(d, "error", ErrorObject);
2039   Py_DECREF(ErrorObject);
2040
2041   /* needed for get/setMaterialType */
2042   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
2043   KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
2044   KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
2045
2046   // XXXX Add constants here
2047
2048   // Check for errors
2049   if (PyErr_Occurred())
2050     {
2051       Py_FatalError("can't initialize module Rasterizer");
2052     }
2053
2054   return d;
2055 }
2056
2057
2058
2059 /* ------------------------------------------------------------------------- */
2060 /* GameKeys: symbolic constants for key mapping                              */
2061 /* ------------------------------------------------------------------------- */
2062
2063 static char GameKeys_module_documentation[] =
2064 "This modules provides defines for key-codes"
2065 ;
2066
2067 static char gPyEventToString_doc[] =
2068 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
2069 ;
2070
2071 static PyObject* gPyEventToString(PyObject*, PyObject* value)
2072 {
2073         PyObject* mod, *dict, *key, *val, *ret = NULL;
2074         Py_ssize_t pos = 0;
2075         
2076         mod = PyImport_ImportModule( "GameKeys" );
2077         if (!mod)
2078                 return NULL;
2079         
2080         dict = PyModule_GetDict(mod);
2081         
2082         while (PyDict_Next(dict, &pos, &key, &val)) {
2083                 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
2084                         ret = key;
2085                         break;
2086                 }
2087         }
2088         
2089         PyErr_Clear(); // incase there was an error clearing
2090         Py_DECREF(mod);
2091         if (!ret)       PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
2092         else            Py_INCREF(ret);
2093         
2094         return ret;
2095 }
2096
2097 static char gPyEventToCharacter_doc[] =
2098 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
2099 ;
2100
2101 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
2102 {
2103         int event, shift;
2104         if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
2105                 return NULL;
2106         
2107         if(IsPrintable(event)) {
2108                 char ch[2] = {'\0', '\0'};
2109                 ch[0] = ToCharacter(event, (bool)shift);
2110                 return PyUnicode_FromString(ch);
2111         }
2112         else {
2113                 return PyUnicode_FromString("");
2114         }
2115 }
2116
2117
2118 static struct PyMethodDef gamekeys_methods[] = {
2119         {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
2120         {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
2121         { NULL, (PyCFunction) NULL, 0, NULL }
2122 };
2123
2124 static struct PyModuleDef GameKeys_module_def = {
2125         {}, /* m_base */
2126         "GameKeys",  /* m_name */
2127         GameKeys_module_documentation,  /* m_doc */
2128         0,  /* m_size */
2129         gamekeys_methods,  /* m_methods */
2130         0,  /* m_reload */
2131         0,  /* m_traverse */
2132         0,  /* m_clear */
2133         0,  /* m_free */
2134 };
2135
2136 PyObject* initGameKeys()
2137 {
2138         PyObject* m;
2139         PyObject* d;
2140         PyObject* item;
2141         
2142         /* Use existing module where possible */
2143         m = PyImport_ImportModule( "GameKeys" );
2144         if(m) {
2145                 Py_DECREF(m);
2146                 return m;
2147         }
2148         else {
2149                 PyErr_Clear();
2150         
2151                 // Create the module and add the functions
2152                 m = PyModule_Create(&GameKeys_module_def);
2153                 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
2154         }
2155
2156         // Add some symbolic constants to the module
2157         d = PyModule_GetDict(m);
2158
2159         // XXXX Add constants here
2160
2161         KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
2162         KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
2163         KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
2164         KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
2165         KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
2166         KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
2167         KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
2168         KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
2169         KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
2170         KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
2171         KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
2172         KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
2173         KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
2174         KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
2175         KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
2176         KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
2177         KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
2178         KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
2179         KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
2180         KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
2181         KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
2182         KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
2183         KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
2184         KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
2185         KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
2186         KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
2187         
2188         KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);              
2189         KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);                
2190         KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);                
2191         KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
2192         KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);              
2193         KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);              
2194         KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);                
2195         KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
2196         KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
2197         KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);              
2198                 
2199         KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
2200                 
2201         KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);      
2202         KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);                
2203         KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);      
2204         KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);    
2205         KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);  
2206         KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
2207                 
2208         KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
2209         KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
2210         KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
2211         KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
2212         KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);              
2213         KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
2214         KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
2215         KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
2216         KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);          
2217         KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);            
2218         KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);            
2219         KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);        
2220         KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);            
2221         KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);            
2222         KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
2223         KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);            
2224         KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);        
2225         KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);      
2226                 
2227         KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
2228         KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
2229         KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);  
2230         KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);                
2231         
2232         KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
2233         KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
2234         KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
2235         KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
2236                 
2237         KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
2238         KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
2239         KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
2240         KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
2241         KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
2242                 
2243         KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
2244         KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
2245         KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
2246                 
2247                 
2248         KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
2249         KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
2250         KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
2251         KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
2252                 
2253                 
2254         KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
2255         KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
2256         KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
2257         KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
2258         KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
2259         KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
2260         KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
2261         KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
2262         KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
2263         KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
2264         KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
2265         KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
2266         KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
2267         KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
2268         KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
2269         KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
2270         KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
2271         KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
2272         KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
2273                 
2274         KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
2275         KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
2276         KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
2277         KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
2278         KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
2279         KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
2280
2281         // MOUSE
2282         KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
2283         KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
2284         KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
2285         KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
2286         KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
2287         KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
2288         KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
2289
2290         // Check for errors
2291         if (PyErr_Occurred())
2292     {
2293                 Py_FatalError("can't initialize module GameKeys");
2294     }
2295
2296         return d;
2297 }
2298
2299 PyObject* initMathutils()
2300 {
2301         return Mathutils_Init();
2302 }
2303
2304 PyObject* initGeometry()
2305 {
2306         return Geometry_Init();
2307 }
2308
2309 PyObject* initBGL()
2310 {
2311         return BGL_Init();
2312 }
2313
2314 PyObject* initBLF()
2315 {
2316         return BLF_Init();
2317 }
2318
2319 // utility function for loading and saving the globalDict
2320 int saveGamePythonConfig( char **marshal_buffer)
2321 {
2322         int marshal_length = 0;
2323         PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2324         if (gameLogic) {
2325                 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
2326                 if (pyGlobalDict) {
2327 #ifdef Py_MARSHAL_VERSION       
2328                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
2329 #else
2330                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict ); 
2331 #endif
2332                         if (pyGlobalDictMarshal) {
2333                                 // for testing only
2334                                 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
2335                                 char *marshal_cstring;
2336                                 
2337                                 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
2338                                 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
2339                                 *marshal_buffer = new char[marshal_length + 1];
2340                                 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
2341                                 Py_DECREF(pyGlobalDictMarshal);
2342                         } else {
2343                                 printf("Error, GameLogic.globalDict could not be marshal'd\n");
2344                         }
2345                 } else {
2346                         printf("Error, GameLogic.globalDict was removed\n");
2347                 }
2348                 Py_DECREF(gameLogic);
2349         } else {
2350                 PyErr_Clear();
2351                 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2352         }
2353         return marshal_length;
2354 }
2355
2356 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
2357 {
2358         /* Restore the dict */
2359         if (marshal_buffer) {
2360                 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2361
2362                 if (gameLogic) {
2363                         PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
2364                         if (pyGlobalDict) {
2365                                 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
2366                                 if (pyGlobalDict_orig) {
2367                                         PyDict_Clear(pyGlobalDict_orig);
2368                                         PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
2369                                 } else {
2370                                         /* this should not happen, but cant find the original globalDict, just assign it then */
2371                                         PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
2372                                 }
2373                                 Py_DECREF(gameLogic);
2374                                 Py_DECREF(pyGlobalDict);
2375                                 return 1;
2376                         } else {
2377                                 Py_DECREF(gameLogic);
2378                                 PyErr_Clear();
2379                                 printf("Error could not marshall string\n");
2380                         }
2381                 } else {
2382                         PyErr_Clear();
2383                         printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2384                 }       
2385         }
2386         return 0;
2387 }
2388
2389 void pathGamePythonConfig( char *path )
2390 {
2391         int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2392         
2393         BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2394
2395         /* replace extension */
2396         if (BLI_testextensie(path, ".blend")) {
2397                 strcpy(path+(len-6), ".bgeconf");
2398         } else {
2399                 strcpy(path+len, ".bgeconf");
2400         }
2401 }
2402
2403 void setGamePythonPath(char *path)
2404 {
2405         BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2406         BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2407         
2408         if (gp_GamePythonPathOrig[0] == '\0')
2409                 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2410 }
2411
2412 // we need this so while blender is open (not blenderplayer)
2413 // loading new blendfiles will reset this on starting the
2414 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2415 void resetGamePythonPath()
2416 {
2417         gp_GamePythonPathOrig[0] = '\0';
2418 }
2419
2420 #endif // DISABLE_PYTHON