2 * This program is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU General Public License
4 * as published by the Free Software Foundation; either version 2
5 * of the License, or (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software Foundation,
14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 * Copyright 2016, Blender Foundation.
19 /** \file \ingroup draw
22 #include "DRW_engine.h"
23 #include "DRW_render.h"
25 #include "DNA_curve_types.h"
26 #include "DNA_view3d_types.h"
28 #include "BKE_object.h"
30 /* If builtin shaders are needed */
31 #include "GPU_shader.h"
33 #include "draw_common.h"
36 /* If needed, contains all global/Theme colors
37 * Add needed theme colors / values to DRW_globals_update() and update UBO
38 * Not needed for constant color. */
40 extern char datatoc_common_globals_lib_glsl[];
41 extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
42 extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
43 extern char datatoc_edit_curve_overlay_normals_vert_glsl[];
44 extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
45 extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
47 extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
48 extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
49 extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
51 /* *********** LISTS *********** */
52 /* All lists are per viewport specific datas.
53 * They are all free when viewport changes engines
54 * or is free itself. Use EDIT_CURVE_engine_init() to
55 * initialize most of them and EDIT_CURVE_cache_init()
56 * for EDIT_CURVE_PassList */
58 typedef struct EDIT_CURVE_PassList {
59 struct DRWPass *wire_pass;
60 struct DRWPass *overlay_edge_pass;
61 struct DRWPass *overlay_vert_pass;
62 } EDIT_CURVE_PassList;
64 typedef struct EDIT_CURVE_StorageList {
65 struct CustomStruct *block;
66 struct EDIT_CURVE_PrivateData *g_data;
67 } EDIT_CURVE_StorageList;
69 typedef struct EDIT_CURVE_Data {
70 void *engine_type; /* Required */
71 DRWViewportEmptyList *fbl;
72 DRWViewportEmptyList *txl;
73 EDIT_CURVE_PassList *psl;
74 EDIT_CURVE_StorageList *stl;
77 /* *********** STATIC *********** */
80 typedef struct EDIT_CURVE_Shaders {
82 GPUShader *wire_normals_sh;
83 GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
84 GPUShader *overlay_vert_sh;
88 EDIT_CURVE_Shaders sh_data[GPU_SHADER_CFG_LEN];
89 } e_data = {NULL}; /* Engine data */
91 typedef struct EDIT_CURVE_PrivateData {
92 /* resulting curve as 'wire' for curves (and optionally normals) */
93 DRWShadingGroup *wire_shgrp;
94 DRWShadingGroup *wire_normals_shgrp;
96 DRWShadingGroup *overlay_edge_shgrp;
97 DRWShadingGroup *overlay_vert_shgrp;
100 } EDIT_CURVE_PrivateData; /* Transient data */
102 /* *********** FUNCTIONS *********** */
104 /* Init Textures, Framebuffers, Storage and Shaders.
105 * It is called for every frames.
107 static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
109 const DRWContextState *draw_ctx = DRW_context_state_get();
110 EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
111 const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
114 DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
117 const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
118 const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
120 if (!sh_data->wire_sh) {
121 sh_data->wire_sh = GPU_shader_get_builtin_shader_with_config(
122 GPU_SHADER_3D_UNIFORM_COLOR, draw_ctx->sh_cfg);
125 if (!sh_data->wire_normals_sh) {
126 sh_data->wire_normals_sh = GPU_shader_create_from_arrays({
127 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_normals_vert_glsl, NULL},
128 .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
129 .defs = (const char *[]){world_clip_def_or_empty, NULL},
133 if (!sh_data->overlay_edge_sh) {
134 sh_data->overlay_edge_sh = GPU_shader_create_from_arrays({
135 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_handle_vert_glsl, NULL},
136 .geom = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_handle_geom_glsl, NULL},
137 .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
138 .defs = (const char *[]){world_clip_def_or_empty, NULL},
142 if (!sh_data->overlay_vert_sh) {
143 sh_data->overlay_vert_sh = GPU_shader_create_from_arrays({
144 .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL},
145 .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
146 .defs = (const char *[]){world_clip_def_or_empty, NULL},
152 /* Here init all passes and shading groups
153 * Assume that all Passes are NULL */
154 static void EDIT_CURVE_cache_init(void *vedata)
156 EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
157 EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
158 const DRWContextState *draw_ctx = DRW_context_state_get();
159 View3D *v3d = draw_ctx->v3d;
160 const RegionView3D *rv3d = draw_ctx->rv3d;
161 EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
164 /* Alloc transient pointers */
165 stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
168 stl->g_data->show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
171 DRWShadingGroup *grp;
173 /* Center-Line (wire) */
174 psl->wire_pass = DRW_pass_create(
176 DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
178 grp = DRW_shgroup_create(sh_data->wire_sh, psl->wire_pass);
179 DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
180 if (rv3d->rflag & RV3D_CLIPPING) {
181 DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
183 stl->g_data->wire_shgrp = grp;
186 grp = DRW_shgroup_create(sh_data->wire_normals_sh, psl->wire_pass);
187 DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
188 DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length);
189 if (rv3d->rflag & RV3D_CLIPPING) {
190 DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
192 stl->g_data->wire_normals_shgrp = grp;
194 psl->overlay_edge_pass = DRW_pass_create(
195 "Curve Handle Overlay",
196 DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
198 grp = DRW_shgroup_create(sh_data->overlay_edge_sh, psl->overlay_edge_pass);
199 DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
200 DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
201 DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
202 if (rv3d->rflag & RV3D_CLIPPING) {
203 DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
205 stl->g_data->overlay_edge_shgrp = grp;
208 psl->overlay_vert_pass = DRW_pass_create(
209 "Curve Vert Overlay",
210 DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
212 grp = DRW_shgroup_create(sh_data->overlay_vert_sh, psl->overlay_vert_pass);
213 DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
214 if (rv3d->rflag & RV3D_CLIPPING) {
215 DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
217 stl->g_data->overlay_vert_shgrp = grp;
221 /* Add geometry to shadingGroups. Execute for each objects */
222 static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
224 EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
225 const DRWContextState *draw_ctx = DRW_context_state_get();
226 View3D *v3d = draw_ctx->v3d;
228 if (ob->type == OB_CURVE) {
229 if (BKE_object_is_in_editmode(ob)) {
230 Curve *cu = ob->data;
231 /* Get geometry cache */
232 struct GPUBatch *geom;
234 geom = DRW_cache_curve_edge_wire_get(ob);
235 DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
237 if ((cu->flag & CU_3D) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0) {
238 static uint instance_len = 2;
239 geom = DRW_cache_curve_edge_normal_get(ob);
240 DRW_shgroup_call_instances_add(stl->g_data->wire_normals_shgrp, geom, ob->obmat, &instance_len);
243 geom = DRW_cache_curve_edge_overlay_get(ob);
245 DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
248 geom = DRW_cache_curve_vert_overlay_get(ob, stl->g_data->show_handles);
249 DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
253 if (ob->type == OB_SURF) {
254 if (BKE_object_is_in_editmode(ob)) {
255 struct GPUBatch *geom = DRW_cache_curve_edge_overlay_get(ob);
256 DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
258 geom = DRW_cache_curve_vert_overlay_get(ob, false);
259 DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
264 /* Draw time ! Control rendering pipeline from here */
265 static void EDIT_CURVE_draw_scene(void *vedata)
267 EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
269 /* Default framebuffer and texture */
270 DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
271 DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
273 if (!DRW_pass_is_empty(psl->wire_pass)) {
274 MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
276 DRW_draw_pass(psl->wire_pass);
278 MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
281 /* Thoses passes don't write to depth and are AA'ed using other tricks. */
282 DRW_draw_pass(psl->overlay_edge_pass);
283 DRW_draw_pass(psl->overlay_vert_pass);
285 DRW_state_clip_planes_reset();
288 /* Cleanup when destroying the engine.
289 * This is not per viewport ! only when quitting blender.
290 * Mostly used for freeing shaders */
291 static void EDIT_CURVE_engine_free(void)
293 for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
294 EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
295 /* Don't free builtins. */
296 sh_data->wire_sh = NULL;
297 GPUShader **sh_data_as_array = (GPUShader **)sh_data;
298 for (int i = 0; i < (sizeof(EDIT_CURVE_Shaders) / sizeof(GPUShader *)); i++) {
299 DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
304 static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
306 DrawEngineType draw_engine_edit_curve_type = {
309 &EDIT_CURVE_data_size,
310 &EDIT_CURVE_engine_init,
311 &EDIT_CURVE_engine_free,
312 &EDIT_CURVE_cache_init,
313 &EDIT_CURVE_cache_populate,
315 NULL, /* draw_background but not needed by mode engines */
316 &EDIT_CURVE_draw_scene,