1 # ***** BEGIN GPL LICENSE BLOCK *****
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # The Original Code is Copyright (C) 2006, Blender Foundation
18 # All rights reserved.
20 # The Original Code is: all of this file.
22 # Contributor(s): Jacques Beaurain.
24 # ***** END GPL LICENSE BLOCK *****
40 ../render/extern/include
41 ../../../intern/guardedalloc
49 composite/nodes/node_composite_alphaOver.c
50 composite/nodes/node_composite_bilateralblur.c
51 composite/nodes/node_composite_blur.c
52 composite/nodes/node_composite_brightness.c
53 composite/nodes/node_composite_channelMatte.c
54 composite/nodes/node_composite_chromaMatte.c
55 composite/nodes/node_composite_colorMatte.c
56 composite/nodes/node_composite_colorSpill.c
57 composite/nodes/node_composite_colorbalance.c
58 composite/nodes/node_composite_common.c
59 composite/nodes/node_composite_composite.c
60 composite/nodes/node_composite_crop.c
61 composite/nodes/node_composite_curves.c
62 composite/nodes/node_composite_despeckle.c
63 composite/nodes/node_composite_doubleEdgeMask.c
64 composite/nodes/node_composite_defocus.c
65 composite/nodes/node_composite_diffMatte.c
66 composite/nodes/node_composite_dilate.c
67 composite/nodes/node_composite_directionalblur.c
68 composite/nodes/node_composite_displace.c
69 composite/nodes/node_composite_distanceMatte.c
70 composite/nodes/node_composite_filter.c
71 composite/nodes/node_composite_flip.c
72 composite/nodes/node_composite_gamma.c
73 composite/nodes/node_composite_glare.c
74 composite/nodes/node_composite_hueSatVal.c
75 composite/nodes/node_composite_huecorrect.c
76 composite/nodes/node_composite_idMask.c
77 composite/nodes/node_composite_image.c
78 composite/nodes/node_composite_inpaint.c
79 composite/nodes/node_composite_invert.c
80 composite/nodes/node_composite_keyingscreen.c
81 composite/nodes/node_composite_keying.c
82 composite/nodes/node_composite_lensdist.c
83 composite/nodes/node_composite_levels.c
84 composite/nodes/node_composite_lummaMatte.c
85 composite/nodes/node_composite_mapUV.c
86 composite/nodes/node_composite_mapValue.c
87 composite/nodes/node_composite_mapRange.c
88 composite/nodes/node_composite_math.c
89 composite/nodes/node_composite_mask.c
90 composite/nodes/node_composite_mixrgb.c
91 composite/nodes/node_composite_movieclip.c
92 composite/nodes/node_composite_moviedistortion.c
93 composite/nodes/node_composite_normal.c
94 composite/nodes/node_composite_normalize.c
95 composite/nodes/node_composite_outputFile.c
96 composite/nodes/node_composite_premulkey.c
97 composite/nodes/node_composite_rgb.c
98 composite/nodes/node_composite_rotate.c
99 composite/nodes/node_composite_scale.c
100 composite/nodes/node_composite_sepcombHSVA.c
101 composite/nodes/node_composite_sepcombRGBA.c
102 composite/nodes/node_composite_sepcombYCCA.c
103 composite/nodes/node_composite_sepcombYUVA.c
104 composite/nodes/node_composite_setalpha.c
105 composite/nodes/node_composite_splitViewer.c
106 composite/nodes/node_composite_stabilize2d.c
107 composite/nodes/node_composite_texture.c
108 composite/nodes/node_composite_tonemap.c
109 composite/nodes/node_composite_trackpos.c
110 composite/nodes/node_composite_transform.c
111 composite/nodes/node_composite_translate.c
112 composite/nodes/node_composite_valToRgb.c
113 composite/nodes/node_composite_value.c
114 composite/nodes/node_composite_vecBlur.c
115 composite/nodes/node_composite_viewer.c
116 composite/nodes/node_composite_zcombine.c
117 composite/nodes/node_composite_bokehblur.c
118 composite/nodes/node_composite_bokehimage.c
119 composite/nodes/node_composite_boxmask.c
120 composite/nodes/node_composite_ellipsemask.c
121 composite/nodes/node_composite_switch.c
122 composite/nodes/node_composite_colorcorrection.c
123 composite/nodes/node_composite_pixelate.c
125 composite/node_composite_tree.c
127 shader/nodes/node_shader_camera.c
128 shader/nodes/node_shader_common.c
129 shader/nodes/node_shader_curves.c
130 shader/nodes/node_shader_gamma.c
131 shader/nodes/node_shader_brightness.c
132 shader/nodes/node_shader_geom.c
133 shader/nodes/node_shader_hueSatVal.c
134 shader/nodes/node_shader_invert.c
135 shader/nodes/node_shader_mapping.c
136 shader/nodes/node_shader_material.c
137 shader/nodes/node_shader_math.c
138 shader/nodes/node_shader_mixRgb.c
139 shader/nodes/node_shader_normal.c
140 shader/nodes/node_shader_output.c
141 shader/nodes/node_shader_rgb.c
142 shader/nodes/node_shader_sepcombRGB.c
143 shader/nodes/node_shader_squeeze.c
144 shader/nodes/node_shader_texture.c
145 shader/nodes/node_shader_valToRgb.c
146 shader/nodes/node_shader_value.c
147 shader/nodes/node_shader_vectMath.c
148 shader/nodes/node_shader_add_shader.c
149 shader/nodes/node_shader_ambient_occlusion.c
150 shader/nodes/node_shader_attribute.c
151 shader/nodes/node_shader_background.c
152 shader/nodes/node_shader_bsdf_anisotropic.c
153 shader/nodes/node_shader_bsdf_diffuse.c
154 shader/nodes/node_shader_bsdf_glass.c
155 shader/nodes/node_shader_bsdf_glossy.c
156 shader/nodes/node_shader_bsdf_refraction.c
157 shader/nodes/node_shader_bsdf_translucent.c
158 shader/nodes/node_shader_bsdf_transparent.c
159 shader/nodes/node_shader_bsdf_velvet.c
160 shader/nodes/node_shader_bump.c
161 shader/nodes/node_shader_emission.c
162 shader/nodes/node_shader_fresnel.c
163 shader/nodes/node_shader_geometry.c
164 shader/nodes/node_shader_holdout.c
165 shader/nodes/node_shader_layer_weight.c
166 shader/nodes/node_shader_light_falloff.c
167 shader/nodes/node_shader_light_path.c
168 shader/nodes/node_shader_mix_shader.c
169 shader/nodes/node_shader_normal_map.c
170 shader/nodes/node_shader_object_info.c
171 shader/nodes/node_shader_hair_info.c
172 shader/nodes/node_shader_output_lamp.c
173 shader/nodes/node_shader_output_material.c
174 shader/nodes/node_shader_output_world.c
175 shader/nodes/node_shader_particle_info.c
176 shader/nodes/node_shader_script.c
177 shader/nodes/node_shader_tangent.c
178 shader/nodes/node_shader_tex_brick.c
179 shader/nodes/node_shader_tex_checker.c
180 shader/nodes/node_shader_tex_coord.c
181 shader/nodes/node_shader_tex_environment.c
182 shader/nodes/node_shader_tex_gradient.c
183 shader/nodes/node_shader_tex_image.c
184 shader/nodes/node_shader_tex_magic.c
185 shader/nodes/node_shader_tex_musgrave.c
186 shader/nodes/node_shader_tex_noise.c
187 shader/nodes/node_shader_tex_sky.c
188 shader/nodes/node_shader_tex_voronoi.c
189 shader/nodes/node_shader_tex_wave.c
190 shader/nodes/node_shader_volume_isotropic.c
191 shader/nodes/node_shader_volume_transparent.c
192 shader/node_shader_tree.c
193 shader/node_shader_util.c
195 texture/nodes/node_texture_at.c
196 texture/nodes/node_texture_bricks.c
197 texture/nodes/node_texture_checker.c
198 texture/nodes/node_texture_common.c
199 texture/nodes/node_texture_compose.c
200 texture/nodes/node_texture_coord.c
201 texture/nodes/node_texture_curves.c
202 texture/nodes/node_texture_decompose.c
203 texture/nodes/node_texture_distance.c
204 texture/nodes/node_texture_hueSatVal.c
205 texture/nodes/node_texture_image.c
206 texture/nodes/node_texture_invert.c
207 texture/nodes/node_texture_math.c
208 texture/nodes/node_texture_mixRgb.c
209 texture/nodes/node_texture_output.c
210 texture/nodes/node_texture_proc.c
211 texture/nodes/node_texture_rotate.c
212 texture/nodes/node_texture_scale.c
213 texture/nodes/node_texture_texture.c
214 texture/nodes/node_texture_translate.c
215 texture/nodes/node_texture_valToNor.c
216 texture/nodes/node_texture_valToRgb.c
217 texture/nodes/node_texture_viewer.c
218 texture/node_texture_tree.c
219 texture/node_texture_util.c
226 shader/node_shader_util.h
227 texture/node_texture_util.h
238 if(WITH_COMPOSITOR_LEGACY)
240 composite/node_composite_util.h
241 composite/node_composite_util.c
250 ${PYTHON_INCLUDE_DIRS}
252 add_definitions(-DWITH_PYTHON)
255 if(WITH_INTERNATIONAL)
256 add_definitions(-DWITH_INTERNATIONAL)
259 if(WITH_IMAGE_OPENEXR)
260 add_definitions(-DWITH_OPENEXR)
267 add_definitions(-DWITH_COMPOSITOR)
270 if(WITH_COMPOSITOR_LEGACY)
271 add_definitions(-DWITH_COMPOSITOR_LEGACY)
274 blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")