4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2005 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
30 /** \file blender/blenkernel/intern/DerivedMesh.c
38 #include "MEM_guardedalloc.h"
40 #include "DNA_cloth_types.h"
41 #include "DNA_key_types.h"
42 #include "DNA_meshdata_types.h"
44 #include "DNA_armature_types.h"
46 #include "DNA_object_types.h"
47 #include "DNA_scene_types.h" // N_T
49 #include "BLI_blenlib.h"
50 #include "BLI_editVert.h"
52 #include "BLI_memarena.h"
54 #include "BLI_utildefines.h"
56 #include "BKE_cdderivedmesh.h"
57 #include "BKE_displist.h"
59 #include "BKE_modifier.h"
61 #include "BKE_object.h"
62 #include "BKE_paint.h"
63 #include "BKE_texture.h"
64 #include "BKE_multires.h"
65 #include "BKE_armature.h"
67 #include "BLO_sys_types.h" // for intptr_t support
71 #include "GPU_buffers.h"
73 #include "GPU_extensions.h"
74 #include "GPU_material.h"
76 extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
78 ///////////////////////////////////
79 ///////////////////////////////////
81 static MVert *dm_getVertArray(DerivedMesh *dm)
83 MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
86 mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
88 CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
89 dm->copyVertArray(dm, mvert);
95 static MEdge *dm_getEdgeArray(DerivedMesh *dm)
97 MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
100 medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
101 dm->getNumEdges(dm));
102 CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
103 dm->copyEdgeArray(dm, medge);
109 static MFace *dm_getFaceArray(DerivedMesh *dm)
111 MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
114 mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
115 dm->getNumFaces(dm));
116 CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
117 dm->copyFaceArray(dm, mface);
123 static MVert *dm_dupVertArray(DerivedMesh *dm)
125 MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
126 "dm_dupVertArray tmp");
128 if(tmp) dm->copyVertArray(dm, tmp);
133 static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
135 MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
136 "dm_dupEdgeArray tmp");
138 if(tmp) dm->copyEdgeArray(dm, tmp);
143 static MFace *dm_dupFaceArray(DerivedMesh *dm)
145 MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
146 "dm_dupFaceArray tmp");
148 if(tmp) dm->copyFaceArray(dm, tmp);
153 void DM_init_funcs(DerivedMesh *dm)
155 /* default function implementations */
156 dm->getVertArray = dm_getVertArray;
157 dm->getEdgeArray = dm_getEdgeArray;
158 dm->getFaceArray = dm_getFaceArray;
159 dm->dupVertArray = dm_dupVertArray;
160 dm->dupEdgeArray = dm_dupEdgeArray;
161 dm->dupFaceArray = dm_dupFaceArray;
163 dm->getVertData = DM_get_vert_data;
164 dm->getEdgeData = DM_get_edge_data;
165 dm->getFaceData = DM_get_face_data;
166 dm->getVertDataArray = DM_get_vert_data_layer;
167 dm->getEdgeDataArray = DM_get_edge_data_layer;
168 dm->getFaceDataArray = DM_get_face_data_layer;
170 bvhcache_init(&dm->bvhCache);
173 void DM_init(DerivedMesh *dm, DerivedMeshType type,
174 int numVerts, int numEdges, int numFaces)
177 dm->numVertData = numVerts;
178 dm->numEdgeData = numEdges;
179 dm->numFaceData = numFaces;
186 void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
187 int numVerts, int numEdges, int numFaces)
189 CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
190 CD_CALLOC, numVerts);
191 CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
192 CD_CALLOC, numEdges);
193 CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
194 CD_CALLOC, numFaces);
197 dm->numVertData = numVerts;
198 dm->numEdgeData = numEdges;
199 dm->numFaceData = numFaces;
206 int DM_release(DerivedMesh *dm)
209 bvhcache_free(&dm->bvhCache);
210 GPU_drawobject_free( dm );
211 CustomData_free(&dm->vertData, dm->numVertData);
212 CustomData_free(&dm->edgeData, dm->numEdgeData);
213 CustomData_free(&dm->faceData, dm->numFaceData);
218 CustomData_free_temporary(&dm->vertData, dm->numVertData);
219 CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
220 CustomData_free_temporary(&dm->faceData, dm->numFaceData);
226 void DM_to_mesh(DerivedMesh *dm, Mesh *me)
228 /* dm might depend on me, so we need to do everything with a local copy */
230 int totvert, totedge, totface;
232 memset(&tmp.vdata, 0, sizeof(tmp.vdata));
233 memset(&tmp.edata, 0, sizeof(tmp.edata));
234 memset(&tmp.fdata, 0, sizeof(tmp.fdata));
236 totvert = tmp.totvert = dm->getNumVerts(dm);
237 totedge = tmp.totedge = dm->getNumEdges(dm);
238 totface = tmp.totface = dm->getNumFaces(dm);
240 CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
241 CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
242 CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
244 /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
245 we set them here in case they are missing */
246 if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
247 CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
248 if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
249 CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
250 if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
251 CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
253 /* object had got displacement layer, should copy this layer to save sculpted data */
254 /* NOTE: maybe some other layers should be copied? nazgul */
255 if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
256 if (totface == me->totface) {
257 MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
258 CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
262 mesh_update_customdata_pointers(&tmp);
264 CustomData_free(&me->vdata, me->totvert);
265 CustomData_free(&me->edata, me->totedge);
266 CustomData_free(&me->fdata, me->totface);
268 /* if the number of verts has changed, remove invalid data */
269 if(tmp.totvert != me->totvert) {
270 if(tmp.key) tmp.key->id.us--;
277 void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
279 int a, totvert = dm->getNumVerts(dm);
283 if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
285 if(kb->data) MEM_freeN(kb->data);
286 kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
287 kb->totelem= totvert;
290 mvert=dm->getVertDataArray(dm, CD_MVERT);
292 for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
293 VECCOPY(fp, mvert->co);
297 void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
299 CustomData_set_only_copy(&dm->vertData, mask);
300 CustomData_set_only_copy(&dm->edgeData, mask);
301 CustomData_set_only_copy(&dm->faceData, mask);
304 void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
306 CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
309 void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
311 CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
314 void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
316 CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
319 void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
321 return CustomData_get(&dm->vertData, index, type);
324 void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
326 return CustomData_get(&dm->edgeData, index, type);
329 void *DM_get_face_data(DerivedMesh *dm, int index, int type)
331 return CustomData_get(&dm->faceData, index, type);
334 void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
337 return dm->getVertArray(dm);
339 return CustomData_get_layer(&dm->vertData, type);
342 void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
345 return dm->getEdgeArray(dm);
347 return CustomData_get_layer(&dm->edgeData, type);
350 void *DM_get_face_data_layer(DerivedMesh *dm, int type)
353 return dm->getFaceArray(dm);
355 return CustomData_get_layer(&dm->faceData, type);
358 void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
360 CustomData_set(&dm->vertData, index, type, data);
363 void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
365 CustomData_set(&dm->edgeData, index, type, data);
368 void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
370 CustomData_set(&dm->faceData, index, type, data);
373 void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
374 int source_index, int dest_index, int count)
376 CustomData_copy_data(&source->vertData, &dest->vertData,
377 source_index, dest_index, count);
380 void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
381 int source_index, int dest_index, int count)
383 CustomData_copy_data(&source->edgeData, &dest->edgeData,
384 source_index, dest_index, count);
387 void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
388 int source_index, int dest_index, int count)
390 CustomData_copy_data(&source->faceData, &dest->faceData,
391 source_index, dest_index, count);
394 void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
396 CustomData_free_elem(&dm->vertData, index, count);
399 void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
401 CustomData_free_elem(&dm->edgeData, index, count);
404 void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
406 CustomData_free_elem(&dm->faceData, index, count);
409 void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
410 int *src_indices, float *weights,
411 int count, int dest_index)
413 CustomData_interp(&source->vertData, &dest->vertData, src_indices,
414 weights, NULL, count, dest_index);
417 void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
419 float *weights, EdgeVertWeight *vert_weights,
420 int count, int dest_index)
422 CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
423 weights, (float*)vert_weights, count, dest_index);
426 void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
428 float *weights, FaceVertWeight *vert_weights,
429 int count, int dest_index)
431 CustomData_interp(&source->faceData, &dest->faceData, src_indices,
432 weights, (float*)vert_weights, count, dest_index);
435 void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
437 CustomData_swap(&dm->faceData, index, corner_indices);
442 DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
444 DerivedMesh *dm = CDDM_from_mesh(me, ob);
450 CDDM_apply_vert_coords(dm, vertCos);
452 CDDM_calc_normals(dm);
463 float (*vertexCos)[3];
464 float (*vertexNos)[3];
466 } EditMeshDerivedMesh;
468 static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
470 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
474 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
475 if (emdm->vertexCos) {
476 func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
478 func(userData, i, eve->co, eve->no, NULL);
482 static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
484 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
488 if (emdm->vertexCos) {
491 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
492 eve->tmp.l = (intptr_t) i++;
493 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
494 func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
496 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
497 func(userData, i, eed->v1->co, eed->v2->co);
500 static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
502 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
506 if (emdm->vertexCos) {
509 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
510 eve->tmp.l = (intptr_t) i++;
513 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
514 if(!setDrawOptions || setDrawOptions(userData, i)) {
515 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
516 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
522 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
523 if(!setDrawOptions || setDrawOptions(userData, i)) {
524 glVertex3fv(eed->v1->co);
525 glVertex3fv(eed->v2->co);
531 static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
533 emDM_drawMappedEdges(dm, NULL, NULL);
535 static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
537 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
541 if (emdm->vertexCos) {
544 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
545 eve->tmp.l = (intptr_t) i++;
548 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
549 if(!setDrawOptions || setDrawOptions(userData, i)) {
550 setDrawInterpOptions(userData, i, 0.0);
551 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
552 setDrawInterpOptions(userData, i, 1.0);
553 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
559 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
560 if(!setDrawOptions || setDrawOptions(userData, i)) {
561 setDrawInterpOptions(userData, i, 0.0);
562 glVertex3fv(eed->v1->co);
563 setDrawInterpOptions(userData, i, 1.0);
564 glVertex3fv(eed->v2->co);
571 static void emDM_drawUVEdges(DerivedMesh *dm)
573 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
578 for(efa= emdm->em->faces.first; efa; efa= efa->next) {
579 tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
581 if(tf && !(efa->h)) {
582 glVertex2fv(tf->uv[0]);
583 glVertex2fv(tf->uv[1]);
585 glVertex2fv(tf->uv[1]);
586 glVertex2fv(tf->uv[2]);
589 glVertex2fv(tf->uv[2]);
590 glVertex2fv(tf->uv[0]);
592 glVertex2fv(tf->uv[2]);
593 glVertex2fv(tf->uv[3]);
594 glVertex2fv(tf->uv[3]);
595 glVertex2fv(tf->uv[0]);
602 static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
605 VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
606 add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
607 add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
608 if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
610 VECCOPY(cent, efa->v1->co);
611 add_v3_v3(cent, efa->v2->co);
612 add_v3_v3(cent, efa->v3->co);
613 if (efa->v4) add_v3_v3(cent, efa->v4->co);
617 mul_v3_fl(cent, 0.25f);
619 mul_v3_fl(cent, 0.33333333333f);
622 static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
624 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
630 if (emdm->vertexCos) {
631 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
632 eve->tmp.l = (intptr_t) i++;
635 for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
636 emDM__calcFaceCent(efa, cent, emdm->vertexCos);
637 func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
641 /* note, material function is ignored for now. */
642 static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs),
643 int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
645 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
648 const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
650 /* GL_ZERO is used to detect if drawing has started or not */
651 GLenum poly_prev= GL_ZERO;
652 GLenum shade_prev= GL_ZERO;
654 (void)setMaterial; /* unused */
656 /* currently unused -- each original face is handled separately */
657 (void)compareDrawOptions;
659 if (emdm->vertexCos) {
660 /* add direct access */
661 float (*vertexCos)[3]= emdm->vertexCos;
662 float (*vertexNos)[3]= emdm->vertexNos;
663 float (*faceNos)[3]= emdm->faceNos;
666 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
667 eve->tmp.l = (intptr_t) i++;
669 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
670 int drawSmooth = (efa->flag & ME_SMOOTH);
671 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
673 const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
674 if (draw==2) { /* enabled with stipple */
676 if(poly_prev != GL_ZERO) glEnd();
677 poly_prev= GL_ZERO; /* force glBegin */
679 glEnable(GL_POLYGON_STIPPLE);
680 glPolygonStipple(stipple_quarttone);
684 if(poly_type != poly_prev) {
685 if(poly_prev != GL_ZERO) glEnd();
686 glBegin((poly_prev= poly_type));
688 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
689 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
690 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
691 if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
694 const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
695 if (shade_type != shade_prev) {
696 glShadeModel((shade_prev= shade_type));
698 if(poly_type != poly_prev) {
699 if(poly_prev != GL_ZERO) glEnd();
700 glBegin((poly_prev= poly_type));
704 glNormal3fv(faceNos[i]);
705 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
706 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
707 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
708 if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
710 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
711 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
712 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
713 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
714 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
715 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
716 if(poly_type == GL_QUADS) {
717 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
718 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
726 poly_prev= GL_ZERO; /* force glBegin */
728 glDisable(GL_POLYGON_STIPPLE);
734 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
735 int drawSmooth = (efa->flag & ME_SMOOTH);
736 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
738 const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
739 if (draw==2) { /* enabled with stipple */
741 if(poly_prev != GL_ZERO) glEnd();
742 poly_prev= GL_ZERO; /* force glBegin */
744 glEnable(GL_POLYGON_STIPPLE);
745 glPolygonStipple(stipple_quarttone);
749 if(poly_type != poly_prev) {
750 if(poly_prev != GL_ZERO) glEnd();
751 glBegin((poly_prev= poly_type));
753 glVertex3fv(efa->v1->co);
754 glVertex3fv(efa->v2->co);
755 glVertex3fv(efa->v3->co);
756 if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
759 const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
760 if (shade_type != shade_prev) {
761 glShadeModel((shade_prev= shade_type));
763 if(poly_type != poly_prev) {
764 if(poly_prev != GL_ZERO) glEnd();
765 glBegin((poly_prev= poly_type));
770 glVertex3fv(efa->v1->co);
771 glVertex3fv(efa->v2->co);
772 glVertex3fv(efa->v3->co);
773 if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
775 glNormal3fv(efa->v1->no);
776 glVertex3fv(efa->v1->co);
777 glNormal3fv(efa->v2->no);
778 glVertex3fv(efa->v2->co);
779 glNormal3fv(efa->v3->no);
780 glVertex3fv(efa->v3->co);
781 if(poly_type == GL_QUADS) {
782 glNormal3fv(efa->v4->no);
783 glVertex3fv(efa->v4->co);
793 glDisable(GL_POLYGON_STIPPLE);
799 /* if non zero we know a face was rendered */
800 if(poly_prev != GL_ZERO) glEnd();
803 static void emDM_drawFacesTex_common(DerivedMesh *dm,
804 int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
805 int (*drawParamsMapped)(void *userData, int index),
808 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
809 EditMesh *em= emdm->em;
810 float (*vertexCos)[3]= emdm->vertexCos;
811 float (*vertexNos)[3]= emdm->vertexNos;
815 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
816 glShadeModel(GL_SMOOTH);
821 for (i=0,eve=em->verts.first; eve; eve= eve->next)
822 eve->tmp.l = (intptr_t) i++;
824 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
825 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
826 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
827 unsigned char *cp= NULL;
828 int drawSmooth= (efa->flag & ME_SMOOTH);
832 flag= drawParams(tf, mcol, efa->mat_nr);
833 else if(drawParamsMapped)
834 flag= drawParamsMapped(userData, i);
838 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
840 /* we always want smooth here since otherwise vertex colors dont interpolate */
843 cp= (unsigned char*)mcol;
846 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
849 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
851 glNormal3fv(emdm->faceNos[i]);
853 if(tf) glTexCoord2fv(tf->uv[0]);
854 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
855 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
857 if(tf) glTexCoord2fv(tf->uv[1]);
858 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
859 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
861 if(tf) glTexCoord2fv(tf->uv[2]);
862 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
863 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
866 if(tf) glTexCoord2fv(tf->uv[3]);
867 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
868 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
871 if(tf) glTexCoord2fv(tf->uv[0]);
872 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
873 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
874 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
876 if(tf) glTexCoord2fv(tf->uv[1]);
877 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
878 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
879 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
881 if(tf) glTexCoord2fv(tf->uv[2]);
882 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
883 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
884 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
887 if(tf) glTexCoord2fv(tf->uv[3]);
888 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
889 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
890 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
897 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
898 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
899 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
900 unsigned char *cp= NULL;
901 int drawSmooth= (efa->flag & ME_SMOOTH);
905 flag= drawParams(tf, mcol, efa->mat_nr);
906 else if(drawParamsMapped)
907 flag= drawParamsMapped(userData, i);
911 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
912 /* we always want smooth here since otherwise vertex colors dont interpolate */
915 cp= (unsigned char*)mcol;
918 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
921 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
925 if(tf) glTexCoord2fv(tf->uv[0]);
926 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
927 glVertex3fv(efa->v1->co);
929 if(tf) glTexCoord2fv(tf->uv[1]);
930 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
931 glVertex3fv(efa->v2->co);
933 if(tf) glTexCoord2fv(tf->uv[2]);
934 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
935 glVertex3fv(efa->v3->co);
938 if(tf) glTexCoord2fv(tf->uv[3]);
939 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
940 glVertex3fv(efa->v4->co);
943 if(tf) glTexCoord2fv(tf->uv[0]);
944 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
945 glNormal3fv(efa->v1->no);
946 glVertex3fv(efa->v1->co);
948 if(tf) glTexCoord2fv(tf->uv[1]);
949 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
950 glNormal3fv(efa->v2->no);
951 glVertex3fv(efa->v2->co);
953 if(tf) glTexCoord2fv(tf->uv[2]);
954 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
955 glNormal3fv(efa->v3->no);
956 glVertex3fv(efa->v3->co);
959 if(tf) glTexCoord2fv(tf->uv[3]);
960 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
961 glNormal3fv(efa->v4->no);
962 glVertex3fv(efa->v4->co);
971 static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
973 emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
976 static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
978 emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
981 static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
982 int (*setMaterial)(int, void *attribs),
983 int (*setDrawOptions)(void *userData, int index), void *userData)
985 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
986 EditMesh *em= emdm->em;
987 float (*vertexCos)[3]= emdm->vertexCos;
988 float (*vertexNos)[3]= emdm->vertexNos;
991 DMVertexAttribs attribs= {{{0}}};
992 GPUVertexAttribs gattribs;
994 int transp, new_transp, orig_transp, tfoffset;
995 int i, b, matnr, new_matnr, dodraw, layer;
1000 transp = GPU_get_material_blend_mode();
1001 orig_transp = transp;
1002 layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
1003 tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
1005 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
1006 glShadeModel(GL_SMOOTH);
1008 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1009 eve->tmp.l = (intptr_t) i++;
1011 #define PASSATTRIB(efa, eve, vert) { \
1012 if(attribs.totorco) { \
1013 float *orco = attribs.orco.array[eve->tmp.l]; \
1014 glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
1016 for(b = 0; b < attribs.tottface; b++) { \
1017 MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
1018 glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
1020 for(b = 0; b < attribs.totmcol; b++) { \
1021 MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
1023 col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
1024 glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
1026 if(attribs.tottang) { \
1027 float *tang = attribs.tang.array[i*4 + vert]; \
1028 glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
1032 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
1033 int drawSmooth= (efa->flag & ME_SMOOTH);
1035 if(setDrawOptions && !setDrawOptions(userData, i))
1038 new_matnr = efa->mat_nr + 1;
1039 if(new_matnr != matnr) {
1040 dodraw = setMaterial(matnr = new_matnr, &gattribs);
1042 DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
1045 if(tfoffset != -1) {
1046 tf = (MTFace*)((char*)efa->data)+tfoffset;
1047 new_transp = tf->transp;
1049 if(new_transp != transp) {
1050 if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
1051 GPU_set_material_blend_mode(orig_transp);
1053 GPU_set_material_blend_mode(new_transp);
1054 transp = new_transp;
1059 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
1061 if(vertexCos) glNormal3fv(emdm->faceNos[i]);
1062 else glNormal3fv(efa->n);
1064 PASSATTRIB(efa, efa->v1, 0);
1065 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1066 else glVertex3fv(efa->v1->co);
1068 PASSATTRIB(efa, efa->v2, 1);
1069 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1070 else glVertex3fv(efa->v2->co);
1072 PASSATTRIB(efa, efa->v3, 2);
1073 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1074 else glVertex3fv(efa->v3->co);
1077 PASSATTRIB(efa, efa->v4, 3);
1078 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1079 else glVertex3fv(efa->v4->co);
1082 PASSATTRIB(efa, efa->v1, 0);
1084 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
1085 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1088 glNormal3fv(efa->v1->no);
1089 glVertex3fv(efa->v1->co);
1092 PASSATTRIB(efa, efa->v2, 1);
1094 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
1095 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1098 glNormal3fv(efa->v2->no);
1099 glVertex3fv(efa->v2->co);
1102 PASSATTRIB(efa, efa->v3, 2);
1104 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
1105 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1108 glNormal3fv(efa->v3->no);
1109 glVertex3fv(efa->v3->co);
1113 PASSATTRIB(efa, efa->v4, 3);
1115 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
1116 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1119 glNormal3fv(efa->v4->no);
1120 glVertex3fv(efa->v4->co);
1130 static void emDM_drawFacesGLSL(DerivedMesh *dm,
1131 int (*setMaterial)(int, void *attribs))
1133 dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
1136 static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
1138 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1142 if (emdm->em->verts.first) {
1143 for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
1144 if (emdm->vertexCos) {
1145 DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
1147 DO_MINMAX(eve->co, min_r, max_r);
1151 min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
1154 static int emDM_getNumVerts(DerivedMesh *dm)
1156 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1158 return BLI_countlist(&emdm->em->verts);
1161 static int emDM_getNumEdges(DerivedMesh *dm)
1163 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1165 return BLI_countlist(&emdm->em->edges);
1168 static int emDM_getNumFaces(DerivedMesh *dm)
1170 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1172 return BLI_countlist(&emdm->em->faces);
1175 static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
1177 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1181 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
1182 if (emdm->vertexCos) {
1183 copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
1185 copy_v3_v3(cos_r[i], eve->co);
1190 static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
1192 EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
1195 for(i = 0; i < index; ++i) ev = ev->next;
1197 VECCOPY(vert_r->co, ev->co);
1199 normal_float_to_short_v3(vert_r->no, ev->no);
1201 /* TODO what to do with vert_r->flag? */
1202 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1205 static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
1207 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1208 EditEdge *ee = em->edges.first;
1209 EditVert *ev, *v1, *v2;
1212 for(i = 0; i < index; ++i) ee = ee->next;
1214 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1215 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1216 /* TODO what to do with edge_r->flag? */
1217 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1218 if (ee->seam) edge_r->flag |= ME_SEAM;
1219 if (ee->sharp) edge_r->flag |= ME_SHARP;
1221 /* this needs setup of f2 field */
1222 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1225 /* goddamn, we have to search all verts to find indices */
1228 for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
1240 static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
1242 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1243 EditFace *ef = em->faces.first;
1244 EditVert *ev, *v1, *v2, *v3, *v4;
1247 for(i = 0; i < index; ++i) ef = ef->next;
1249 face_r->mat_nr = ef->mat_nr;
1250 face_r->flag = ef->flag;
1252 /* goddamn, we have to search all verts to find indices */
1257 if(!v4) face_r->v4 = 0;
1259 for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
1260 i++, ev = ev->next) {
1279 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1282 static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
1284 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1285 EditVert *ev = emdm->em->verts.first;
1288 for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
1290 copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
1292 copy_v3_v3(vert_r->co, ev->co);
1294 normal_float_to_short_v3(vert_r->no, ev->no);
1296 /* TODO what to do with vert_r->flag? */
1298 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1302 static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
1304 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1305 EditEdge *ee = em->edges.first;
1309 /* store vertex indices in tmp union */
1310 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1311 ev->tmp.l = (intptr_t) i;
1313 for( ; ee; ee = ee->next, ++edge_r) {
1314 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1315 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1316 /* TODO what to do with edge_r->flag? */
1317 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1318 if (ee->seam) edge_r->flag |= ME_SEAM;
1319 if (ee->sharp) edge_r->flag |= ME_SHARP;
1321 /* this needs setup of f2 field */
1322 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1325 edge_r->v1 = (int)ee->v1->tmp.l;
1326 edge_r->v2 = (int)ee->v2->tmp.l;
1330 static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
1332 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1333 EditFace *ef = em->faces.first;
1337 /* store vertexes indices in tmp union */
1338 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1339 ev->tmp.l = (intptr_t) i;
1341 for( ; ef; ef = ef->next, ++face_r) {
1342 face_r->mat_nr = ef->mat_nr;
1343 face_r->flag = ef->flag;
1345 face_r->v1 = (int)ef->v1->tmp.l;
1346 face_r->v2 = (int)ef->v2->tmp.l;
1347 face_r->v3 = (int)ef->v3->tmp.l;
1348 if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
1349 else face_r->v4 = 0;
1351 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1355 static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
1357 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1358 EditMesh *em= emdm->em;
1360 char *data, *emdata;
1364 datalayer = DM_get_face_data_layer(dm, type);
1368 /* layers are store per face for editmesh, we convert to a temporary
1369 * data layer array in the derivedmesh when these are requested */
1370 if(type == CD_MTFACE || type == CD_MCOL) {
1371 index = CustomData_get_layer_index(&em->fdata, type);
1374 /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
1375 size = CustomData_sizeof(type);
1377 DM_add_face_layer(dm, type, CD_CALLOC, NULL);
1378 index = CustomData_get_layer_index(&dm->faceData, type);
1379 dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
1381 data = datalayer = DM_get_face_data_layer(dm, type);
1382 for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
1383 emdata = CustomData_em_get(&em->fdata, efa->data, type);
1384 memcpy(data, emdata, size);
1392 static void emDM_release(DerivedMesh *dm)
1394 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1396 if (DM_release(dm)) {
1397 if (emdm->vertexCos) {
1398 MEM_freeN(emdm->vertexCos);
1399 MEM_freeN(emdm->vertexNos);
1400 MEM_freeN(emdm->faceNos);
1407 DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
1409 EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
1411 DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
1412 BLI_countlist(&em->edges), BLI_countlist(&em->faces));
1414 emdm->dm.getMinMax = emDM_getMinMax;
1416 emdm->dm.getNumVerts = emDM_getNumVerts;
1417 emdm->dm.getNumEdges = emDM_getNumEdges;
1418 emdm->dm.getNumFaces = emDM_getNumFaces;
1420 emdm->dm.getVertCos = emDM_getVertCos;
1422 emdm->dm.getVert = emDM_getVert;
1423 emdm->dm.getEdge = emDM_getEdge;
1424 emdm->dm.getFace = emDM_getFace;
1425 emdm->dm.copyVertArray = emDM_copyVertArray;
1426 emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
1427 emdm->dm.copyFaceArray = emDM_copyFaceArray;
1428 emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
1430 emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
1431 emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
1432 emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
1434 emdm->dm.drawEdges = emDM_drawEdges;
1435 emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
1436 emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
1437 emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
1438 emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
1439 emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
1440 emdm->dm.drawFacesTex = emDM_drawFacesTex;
1441 emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
1442 emdm->dm.drawUVEdges = emDM_drawUVEdges;
1444 emdm->dm.release = emDM_release;
1447 emdm->vertexCos = vertexCos;
1449 if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
1453 DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
1455 for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
1456 DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
1457 CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
1463 int totface = BLI_countlist(&em->faces);
1466 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1467 eve->tmp.l = (intptr_t) i++;
1469 emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
1470 emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
1472 for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
1473 float *v1 = vertexCos[(int) efa->v1->tmp.l];
1474 float *v2 = vertexCos[(int) efa->v2->tmp.l];
1475 float *v3 = vertexCos[(int) efa->v3->tmp.l];
1476 float *no = emdm->faceNos[i];
1479 float *v4 = vertexCos[(int) efa->v4->tmp.l];
1481 normal_quad_v3( no,v1, v2, v3, v4);
1482 add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
1485 normal_tri_v3( no,v1, v2, v3);
1488 add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
1489 add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
1490 add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
1493 for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
1494 float *no = emdm->vertexNos[i];
1495 /* following Mesh convention; we use vertex coordinate itself
1496 * for normal in this case */
1497 if (normalize_v3(no) == 0.0f) {
1498 normalize_v3_v3(no, vertexCos[i]);
1503 return (DerivedMesh*) emdm;
1508 DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
1510 Mesh *me = ob->data;
1511 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1516 if (!(md->mode&eModifierMode_Realtime)) return NULL;
1517 if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
1519 if (mti->type==eModifierTypeType_OnlyDeform) {
1521 float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
1523 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
1524 dm = mesh_create_derived(me, ob, deformedVerts);
1526 MEM_freeN(deformedVerts);
1528 DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
1529 dm = mti->applyModifier(md, ob, tdm, 0, 0);
1531 if(tdm != dm) tdm->release(tdm);
1537 static float *get_editmesh_orco_verts(EditMesh *em)
1543 /* these may not really be the orco's, but it's only for preview.
1544 * could be solver better once, but isn't simple */
1547 for(eve=em->verts.first; eve; eve=eve->next)
1550 orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
1552 for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
1553 VECCOPY(orco+a, eve->co);
1558 /* orco custom data layer */
1560 static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
1564 if(layer == CD_ORCO) {
1565 /* get original coordinates */
1569 return (float(*)[3])get_editmesh_orco_verts(em);
1571 return (float(*)[3])get_mesh_orco_verts(ob);
1573 else if(layer == CD_CLOTH_ORCO) {
1574 /* apply shape key for cloth, this should really be solved
1575 by a more flexible customdata system, but not simple */
1577 ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
1578 KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
1590 static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
1596 if(em) dm= CDDM_from_editmesh(em, me);
1597 else dm= CDDM_from_mesh(me, ob);
1599 orco= get_orco_coords_dm(ob, em, layer, &free);
1602 CDDM_apply_vert_coords(dm, orco);
1603 if(free) MEM_freeN(orco);
1606 CDDM_calc_normals(dm);
1611 static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
1613 float (*orco)[3], (*layerorco)[3];
1616 totvert= dm->getNumVerts(dm);
1619 orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
1622 if(orcodm->getNumVerts(orcodm) == totvert)
1623 orcodm->getVertCos(orcodm, orco);
1625 dm->getVertCos(dm, orco);
1628 orco= get_orco_coords_dm(ob, em, layer, &free);
1631 if(layer == CD_ORCO)
1632 transform_mesh_orco_verts(ob->data, orco, totvert, 0);
1634 if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
1635 DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
1636 layerorco = DM_get_vert_data_layer(dm, layer);
1639 memcpy(layerorco, orco, sizeof(float)*3*totvert);
1640 if(free) MEM_freeN(orco);
1644 /* weight paint colors */
1646 /* Something of a hack, at the moment deal with weightpaint
1647 * by tucking into colors during modifier eval, only in
1648 * wpaint mode. Works ok but need to make sure recalc
1649 * happens on enter/exit wpaint.
1652 void weight_to_rgb(float input, float *fr, float *fg, float *fb)
1656 blend= ((input/2.0f)+0.5f);
1658 if (input<=0.25f){ // blue->cyan
1660 *fg= blend*input*4.0f;
1663 else if (input<=0.50f){ // cyan->green
1666 *fb= blend*(1.0f-((input-0.25f)*4.0f));
1668 else if (input <= 0.75f){ // green->yellow
1669 *fr= blend * ((input-0.50f)*4.0f);
1673 else if (input <= 1.0f){ // yellow->red
1675 *fg= blend * (1.0f-((input-0.75f)*4.0f));
1680 /* draw_flag's for calc_weightpaint_vert_color */
1682 CALC_WP_MULTIPAINT= (1<<0),
1683 CALC_WP_AUTO_NORMALIZE= (1<<1),
1686 static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
1688 Mesh *me = ob->data;
1689 float colf[4], input = 0.0f;
1693 int make_black= FALSE;
1696 if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
1698 int was_a_nonzero= FALSE;
1699 for (i=0; i<me->dvert[vert].totweight; i++) {
1700 /* in multipaint, get the average if auto normalize is inactive
1701 * get the sum if it is active */
1702 if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
1703 if(me->dvert[vert].dw[i].weight) {
1704 input+= me->dvert[vert].dw[i].weight;
1705 was_a_nonzero= TRUE;
1710 /* make it black if the selected groups have no weight on a vertex */
1711 if(was_a_nonzero == FALSE) {
1714 else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
1715 input /= selected; /* get the average */
1719 /* default, non tricky behavior */
1720 for (i=0; i<me->dvert[vert].totweight; i++) {
1721 if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
1722 input+=me->dvert[vert].dw[i].weight;
1736 CLAMP(input, 0.0f, 1.0f);
1739 do_colorband(coba, input, colf);
1741 weight_to_rgb(input, colf, colf+1, colf+2);
1743 col[3] = (unsigned char)(colf[0] * 255.0f);
1744 col[2] = (unsigned char)(colf[1] * 255.0f);
1745 col[1] = (unsigned char)(colf[2] * 255.0f);
1749 static ColorBand *stored_cb= NULL;
1751 void vDM_ColorBand_store(ColorBand *coba)
1756 static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
1758 Mesh *me = ob->data;
1759 MFace *mf = me->mface;
1760 ColorBand *coba= stored_cb; /* warning, not a local var */
1761 unsigned char *wtcol;
1765 int defbase_len = BLI_countlist(&ob->defbase);
1766 char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
1767 int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
1768 int unselected = defbase_len - selected;
1770 wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
1772 memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
1773 for (i=0; i<me->totface; i++, mf++) {
1774 calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
1775 calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
1776 calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
1778 calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
1781 MEM_freeN(defbase_sel);
1783 CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
1786 /* new value for useDeform -1 (hack for the gameengine):
1787 * - apply only the modifier stack of the object, skipping the virtual modifiers,
1788 * - don't apply the key
1789 * - apply deform modifiers and input vertexco
1791 static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
1792 DerivedMesh **deform_r, DerivedMesh **final_r,
1793 int useRenderParams, int useDeform,
1794 int needMapping, CustomDataMask dataMask, int index, int useCache)
1796 Mesh *me = ob->data;
1797 ModifierData *firstmd, *md;
1798 LinkNode *datamasks, *curr;
1799 CustomDataMask mask, nextmask;
1800 float (*deformedVerts)[3] = NULL;
1801 DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
1802 int numVerts = me->totvert;
1804 int isPrevDeform= FALSE;
1805 int skipVirtualArmature = (useDeform < 0);
1806 MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
1807 int has_multires = mmd != NULL, multires_applied = 0;
1808 int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
1811 int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
1812 (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
1814 if(mmd && !mmd->sculptlvl)
1817 if(!skipVirtualArmature) {
1818 firstmd = modifiers_getVirtualModifierList(ob);
1821 /* game engine exception */
1822 firstmd = ob->modifiers.first;
1823 if(firstmd && firstmd->type == eModifierType_Armature)
1824 firstmd = firstmd->next;
1829 modifiers_clearErrors(ob);
1831 if(useRenderParams) required_mode = eModifierMode_Render;
1832 else required_mode = eModifierMode_Realtime;
1834 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
1837 if(deform_r) *deform_r = NULL;
1842 deformedVerts = inputVertexCos;
1844 /* Apply all leading deforming modifiers */
1845 for(;md; md = md->next, curr = curr->next) {
1846 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1850 if(!modifier_isEnabled(scene, md, required_mode)) continue;
1851 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
1853 if(mti->type == eModifierTypeType_OnlyDeform) {
1855 deformedVerts = mesh_getVertexCos(me, &numVerts);
1857 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
1862 /* grab modifiers until index i */
1863 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
1867 /* Result of all leading deforming modifiers is cached for
1868 * places that wish to use the original mesh but with deformed
1869 * coordinates (vpaint, etc.)
1872 *deform_r = CDDM_from_mesh(me, ob);
1875 CDDM_apply_vert_coords(*deform_r, deformedVerts);
1876 CDDM_calc_normals(*deform_r);
1880 /* default behaviour for meshes */
1882 deformedVerts = inputVertexCos;
1884 deformedVerts = mesh_getVertexCos(me, &numVerts);
1888 /* Now apply all remaining modifiers. If useDeform is off then skip
1895 for(;md; md = md->next, curr = curr->next) {
1896 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1900 if(!modifier_isEnabled(scene, md, required_mode)) continue;
1901 if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
1902 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
1903 modifier_setError(md, "Modifier requires original data, bad stack position.");
1906 if(sculpt_mode && (!has_multires || multires_applied)) {
1909 if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
1910 unsupported|= mti->type != eModifierTypeType_OnlyDeform;
1912 unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
1913 unsupported|= multires_applied;
1916 modifier_setError(md, "Not supported in sculpt mode.");
1920 if(needMapping && !modifier_supportsMapping(md)) continue;
1921 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
1923 /* add an orco layer if needed by this modifier */
1924 if(mti->requiredDataMask)
1925 mask = mti->requiredDataMask(ob, md);
1929 if(dm && (mask & CD_MASK_ORCO))
1930 add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
1932 /* How to apply modifier depends on (a) what we already have as
1933 * a result of previous modifiers (could be a DerivedMesh or just
1934 * deformed vertices) and (b) what type the modifier is.
1937 if(mti->type == eModifierTypeType_OnlyDeform) {
1938 /* No existing verts to deform, need to build them. */
1939 if(!deformedVerts) {
1941 /* Deforming a derived mesh, read the vertex locations
1942 * out of the mesh and deform them. Once done with this
1943 * run of deformers verts will be written back.
1945 numVerts = dm->getNumVerts(dm);
1947 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
1948 dm->getVertCos(dm, deformedVerts);
1950 deformedVerts = mesh_getVertexCos(me, &numVerts);
1954 /* if this is not the last modifier in the stack then recalculate the normals
1955 * to avoid giving bogus normals to the next modifier see: [#23673] */
1956 if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
1957 /* XXX, this covers bug #23673, but we may need normal calc for other types */
1958 if(dm && dm->type == DM_TYPE_CDDM) {
1959 CDDM_apply_vert_coords(dm, deformedVerts);
1960 CDDM_calc_normals(dm);
1964 mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
1968 /* determine which data layers are needed by following modifiers */
1970 nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
1974 /* apply vertex coordinates or build a DerivedMesh as necessary */
1977 DerivedMesh *tdm = CDDM_copy(dm);
1981 CDDM_apply_vert_coords(dm, deformedVerts);
1982 CDDM_calc_normals(dm);
1985 dm = CDDM_from_mesh(me, ob);
1988 CDDM_apply_vert_coords(dm, deformedVerts);
1989 CDDM_calc_normals(dm);
1992 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
1993 add_weight_mcol_dm(ob, dm, draw_flag); // Jason
1995 /* Constructive modifiers need to have an origindex
1996 * otherwise they wont have anywhere to copy the data from.
1998 * Also create ORIGINDEX data if any of the following modifiers
1999 * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
2000 * data by using generic DM_copy_vert_data() functions.
2002 if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
2004 DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2005 DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2006 DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2008 range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
2009 range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
2010 range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
2015 /* set the DerivedMesh to only copy needed data */
2016 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
2017 /* needMapping check here fixes bug [#28112], otherwise its
2018 * possible that it wont be copied */
2019 DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
2021 /* add cloth rest shape key if need */
2022 if(mask & CD_MASK_CLOTH_ORCO)
2023 add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
2025 /* add an origspace layer if needed */
2026 if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
2027 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
2028 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
2030 ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
2033 /* if the modifier returned a new dm, release the old one */
2034 if(dm && dm != ndm) dm->release(dm);
2039 if(deformedVerts != inputVertexCos)
2040 MEM_freeN(deformedVerts);
2042 deformedVerts = NULL;
2046 /* create an orco derivedmesh in parallel */
2047 if(nextmask & CD_MASK_ORCO) {
2049 orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
2051 nextmask &= ~CD_MASK_ORCO;
2052 DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
2053 ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
2056 /* if the modifier returned a new dm, release the old one */
2057 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
2062 /* create cloth orco derivedmesh in parallel */
2063 if(nextmask & CD_MASK_CLOTH_ORCO) {
2065 clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
2067 nextmask &= ~CD_MASK_CLOTH_ORCO;
2068 DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
2069 ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
2072 /* if the modifier returned a new dm, release the old one */
2073 if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
2079 isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
2081 /* grab modifiers until index i */
2082 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
2085 if(sculpt_mode && md->type == eModifierType_Multires)
2086 multires_applied = 1;
2089 for(md=firstmd; md; md=md->next)
2090 modifier_freeTemporaryData(md);
2092 /* Yay, we are done. If we have a DerivedMesh and deformed vertices
2093 * need to apply these back onto the DerivedMesh. If we have no
2094 * DerivedMesh then we need to build one.
2096 if(dm && deformedVerts) {
2097 finaldm = CDDM_copy(dm);
2101 CDDM_apply_vert_coords(finaldm, deformedVerts);
2102 CDDM_calc_normals(finaldm);
2104 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
2105 add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
2109 finaldm = CDDM_from_mesh(me, ob);
2112 CDDM_apply_vert_coords(finaldm, deformedVerts);
2113 CDDM_calc_normals(finaldm);
2116 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
2117 add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
2120 /* add an orco layer if needed */
2121 if(dataMask & CD_MASK_ORCO) {
2122 add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
2124 if(deform_r && *deform_r)
2125 add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
2131 orcodm->release(orcodm);
2133 clothorcodm->release(clothorcodm);
2135 if(deformedVerts && deformedVerts != inputVertexCos)
2136 MEM_freeN(deformedVerts);
2138 BLI_linklist_free(datamasks, NULL);
2141 float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
2143 int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
2147 cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
2148 for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
2149 VECCOPY(cos[i], eve->co);
2155 int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
2157 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2158 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2160 if(!modifier_isEnabled(scene, md, required_mode)) return 0;
2161 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
2162 modifier_setError(md, "Modifier requires original data, bad stack position.");
2169 static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
2170 DerivedMesh **final_r,
2171 CustomDataMask dataMask)
2174 float (*deformedVerts)[3] = NULL;
2175 CustomDataMask mask;
2176 DerivedMesh *dm, *orcodm = NULL;
2177 int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
2178 LinkNode *datamasks, *curr;
2179 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2181 modifiers_clearErrors(ob);
2183 if(cage_r && cageIndex == -1) {
2184 *cage_r = editmesh_get_derived(em, NULL);
2188 md = modifiers_getVirtualModifierList(ob);
2190 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
2193 for(i = 0; md; i++, md = md->next, curr = curr->next) {
2194 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2198 if(!editmesh_modifier_is_enabled(scene, md, dm))
2201 /* add an orco layer if needed by this modifier */
2202 if(dm && mti->requiredDataMask) {
2203 mask = mti->requiredDataMask(ob, md);
2204 if(mask & CD_MASK_ORCO)
2205 add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
2208 /* How to apply modifier depends on (a) what we already have as
2209 * a result of previous modifiers (could be a DerivedMesh or just
2210 * deformed vertices) and (b) what type the modifier is.
2213 if(mti->type == eModifierTypeType_OnlyDeform) {
2214 /* No existing verts to deform, need to build them. */
2215 if(!deformedVerts) {
2217 /* Deforming a derived mesh, read the vertex locations
2218 * out of the mesh and deform them. Once done with this
2219 * run of deformers verts will be written back.
2221 numVerts = dm->getNumVerts(dm);
2223 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
2224 dm->getVertCos(dm, deformedVerts);
2226 deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
2230 if (mti->deformVertsEM)
2231 mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
2232 else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
2236 /* apply vertex coordinates or build a DerivedMesh as necessary */
2239 DerivedMesh *tdm = CDDM_copy(dm);
2240 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2243 CDDM_apply_vert_coords(dm, deformedVerts);
2244 CDDM_calc_normals(dm);
2245 } else if(cage_r && dm == *cage_r) {
2246 /* dm may be changed by this modifier, so we need to copy it
2252 dm = CDDM_from_editmesh(em, ob->data);
2255 CDDM_apply_vert_coords(dm, deformedVerts);
2256 CDDM_calc_normals(dm);
2260 /* create an orco derivedmesh in parallel */
2261 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
2262 if(mask & CD_MASK_ORCO) {
2264 orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
2266 mask &= ~CD_MASK_ORCO;
2267 DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
2269 if (mti->applyModifierEM)
2270 ndm = mti->applyModifierEM(md, ob, em, orcodm);
2272 ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
2275 /* if the modifier returned a new dm, release the old one */
2276 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
2281 /* set the DerivedMesh to only copy needed data */
2282 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
2284 DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
2286 if(mask & CD_MASK_ORIGSPACE)
2287 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
2288 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
2290 if (mti->applyModifierEM)
2291 ndm = mti->applyModifierEM(md, ob, em, dm);
2293 ndm = mti->applyModifier(md, ob, dm, 0, 0);
2301 if (deformedVerts) {
2302 MEM_freeN(deformedVerts);
2303 deformedVerts = NULL;
2308 if(cage_r && i == cageIndex) {
2309 if(dm && deformedVerts) {
2310 *cage_r = CDDM_copy(dm);
2311 CDDM_apply_vert_coords(*cage_r, deformedVerts);
2316 editmesh_get_derived(em,
2317 deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
2322 BLI_linklist_free(datamasks, NULL);
2324 /* Yay, we are done. If we have a DerivedMesh and deformed vertices need
2325 * to apply these back onto the DerivedMesh. If we have no DerivedMesh
2326 * then we need to build one.
2328 if(dm && deformedVerts) {
2329 *final_r = CDDM_copy(dm);
2331 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2333 CDDM_apply_vert_coords(*final_r, deformedVerts);
2334 CDDM_calc_normals(*final_r);
2337 } else if (!deformedVerts && cage_r && *cage_r) {
2340 *final_r = editmesh_get_derived(em, deformedVerts);
2341 deformedVerts = NULL;
2344 /* add an orco layer if needed */
2345 if(dataMask & CD_MASK_ORCO)
2346 add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
2349 orcodm->release(orcodm);
2352 MEM_freeN(deformedVerts);
2355 static void clear_mesh_caches(Object *ob)
2359 /* also serves as signal to remake texspace */
2369 freedisplist(&ob->disp);
2371 if (ob->derivedFinal) {
2372 ob->derivedFinal->needsFree = 1;
2373 ob->derivedFinal->release(ob->derivedFinal);
2374 ob->derivedFinal= NULL;
2376 if (ob->derivedDeform) {
2377 ob->derivedDeform->needsFree = 1;
2378 ob->derivedDeform->release(ob->derivedDeform);
2379 ob->derivedDeform= NULL;
2383 object_sculpt_modifiers_changed(ob);
2387 static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
2389 Object *obact = scene->basact?scene->basact->object:NULL;
2390 int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);// Jason: paint_vertsel_test
2391 /* weight paint and face select need original indices because of selection buffer drawing */
2392 int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
2394 clear_mesh_caches(ob);
2396 mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
2397 &ob->derivedFinal, 0, 1,
2398 needMapping, dataMask, -1, 1);
2400 DM_set_object_boundbox (ob, ob->derivedFinal);
2402 ob->derivedFinal->needsFree = 0;
2403 ob->derivedDeform->needsFree = 0;
2404 ob->lastDataMask = dataMask;
2407 static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2409 clear_mesh_caches(obedit);
2411 if (em->derivedFinal) {
2412 if (em->derivedFinal!=em->derivedCage) {
2413 em->derivedFinal->needsFree = 1;
2414 em->derivedFinal->release(em->derivedFinal);
2416 em->derivedFinal = NULL;
2418 if (em->derivedCage) {
2419 em->derivedCage->needsFree = 1;
2420 em->derivedCage->release(em->derivedCage);
2421 em->derivedCage = NULL;
2424 editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
2425 DM_set_object_boundbox (obedit, em->derivedFinal);
2427 em->lastDataMask = dataMask;
2428 em->derivedFinal->needsFree = 0;
2429 em->derivedCage->needsFree = 0;
2432 void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
2435 editmesh_build_data(scene, ob, em, dataMask);
2437 mesh_build_data(scene, ob, dataMask);
2443 DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
2445 /* if there's no derived mesh or the last data mask used doesn't include
2446 * the data we need, rebuild the derived mesh
2448 if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
2449 mesh_build_data(scene, ob, dataMask);
2451 return ob->derivedFinal;
2454 DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
2456 /* if there's no derived mesh or the last data mask used doesn't include
2457 * the data we need, rebuild the derived mesh
2459 if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
2460 mesh_build_data(scene, ob, dataMask);
2462 return ob->derivedDeform;
2465 DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
2469 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
2474 DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
2478 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
2483 DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
2487 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
2492 DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
2493 CustomDataMask dataMask)
2497 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
2502 DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
2503 CustomDataMask dataMask)
2507 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
2512 DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
2513 CustomDataMask dataMask)
2517 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
2522 DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
2523 float (*vertCos)[3],
2524 CustomDataMask dataMask)
2528 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
2535 DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
2536 CustomDataMask dataMask)
2538 /* if there's no derived mesh or the last data mask used doesn't include
2539 * the data we need, rebuild the derived mesh
2541 if(!em->derivedCage ||
2542 (em->lastDataMask & dataMask) != dataMask)
2543 editmesh_build_data(scene, obedit, em, dataMask);
2545 *final_r = em->derivedFinal;
2546 return em->derivedCage;
2549 DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2551 /* if there's no derived mesh or the last data mask used doesn't include
2552 * the data we need, rebuild the derived mesh
2554 if(!em->derivedCage ||
2555 (em->lastDataMask & dataMask) != dataMask)
2556 editmesh_build_data(scene, obedit, em, dataMask);
2558 return em->derivedCage;
2561 DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
2563 return editmesh_get_derived(em, NULL);
2567 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */
2569 static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
2571 float *vec = userData;
2575 /* check if we've been here before (normal should not be 0) */
2576 if(vec[3] || vec[4] || vec[5]) return;
2578 copy_v3_v3(vec, co);
2581 copy_v3_v3(vec, no_f);
2584 normal_short_to_float_v3(vec, no_s);
2588 /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
2589 /* this is needed for all code using vertexgroups (no subsurf support) */
2590 /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
2591 /* in use now by vertex/weight paint and particle generating */
2593 float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
2597 float *vertexcosnos;
2599 /* lets prevent crashing... */
2600 if(ob->type!=OB_MESH || me->totvert==0)
2603 dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
2604 vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
2606 if(dm->foreachMappedVert) {
2607 dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
2610 float *fp= vertexcosnos;
2613 for(a=0; a< me->totvert; a++, fp+=6) {
2614 dm->getVertCo(dm, a, fp);
2615 dm->getVertNo(dm, a, fp+3);
2620 return vertexcosnos;
2623 /* ******************* GLSL ******************** */
2627 float * precomputedFaceNormals;
2628 MTFace * mtface; // texture coordinates
2629 MFace * mface; // indices
2630 MVert * mvert; // vertices & normals
2632 float (*tangent)[4]; // destination
2635 } SGLSLMeshToTangent;
2638 #include "mikktspace.h"
2640 static int GetNumFaces(const SMikkTSpaceContext * pContext)
2642 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2643 return pMesh->numFaces;
2646 static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
2648 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2649 return pMesh->mface[face_num].v4!=0 ? 4 : 3;
2652 static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
2654 //assert(vert_index>=0 && vert_index<4);
2655 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2656 const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
2660 static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
2662 //assert(vert_index>=0 && vert_index<4);
2663 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2665 if(pMesh->mtface!=NULL) {
2666 float * uv = pMesh->mtface[face_num].uv[vert_index];
2667 fUV[0]=uv[0]; fUV[1]=uv[1];
2670 const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
2671 map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
2675 static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
2677 //assert(vert_index>=0 && vert_index<4);
2678 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2680 const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
2681 if(!smoothnormal) { // flat
2682 if(pMesh->precomputedFaceNormals) {
2683 VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
2686 MFace *mf= &pMesh->mface[face_num];
2687 float *p0= pMesh->mvert[mf->v1].co;
2688 float *p1= pMesh->mvert[mf->v2].co;
2689 float *p2= pMesh->mvert[mf->v3].co;
2692 float *p3 = pMesh->mvert[mf->v4].co;
2693 normal_quad_v3(fNorm, p0, p1, p2, p3);
2696 normal_tri_v3(fNorm, p0, p1, p2);
2701 const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
2702 normal_short_to_float_v3(fNorm, no);
2705 static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
2707 //assert(vert_index>=0 && vert_index<4);
2708 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2709 float * pRes = pMesh->tangent[4*face_num+iVert];
2710 VECCOPY(pRes, fvTangent);
2715 void DM_add_tangent_layer(DerivedMesh *dm)
2718 MTFace *mtface, *tf;
2720 MVert *mvert, *v1, *v2, *v3, *v4;
2721 MemArena *arena= NULL;
2722 VertexTangent **vtangents= NULL;
2723 float (*orco)[3]= NULL, (*tangent)[4];
2724 float *uv1, *uv2, *uv3, *uv4, *vtang;
2725 float fno[3], tang[3], uv[4][2];
2726 int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
2729 if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
2732 nors = dm->getFaceDataArray(dm, CD_NORMAL);
2734 /* check we have all the needed layers */
2735 totvert= dm->getNumVerts(dm);
2736 totface= dm->getNumFaces(dm);
2738 mvert= dm->getVertArray(dm);
2739 mface= dm->getFaceArray(dm);
2740 mtface= dm->getFaceDataArray(dm, CD_MTFACE);
2743 orco= dm->getVertDataArray(dm, CD_ORCO);
2748 /* create tangent layer */
2749 DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
2750 tangent= DM_get_face_data_layer(dm, CD_TANGENT);
2752 /* allocate some space */
2753 arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
2754 BLI_memarena_use_calloc(arena);
2755 vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
2757 // new computation method
2759 if(iCalcNewMethod != 0) {
2760 SGLSLMeshToTangent mesh2tangent= {0};
2761 SMikkTSpaceContext sContext= {0};
2762 SMikkTSpaceInterface sInterface= {0};
2764 mesh2tangent.precomputedFaceNormals = nors;
2765 mesh2tangent.mtface = mtface;
2766 mesh2tangent.mface = mface;
2767 mesh2tangent.mvert = mvert;
2768 mesh2tangent.orco = orco;
2769 mesh2tangent.tangent = tangent;
2770 mesh2tangent.numFaces = totface;
2772 sContext.m_pUserData = &mesh2tangent;
2773 sContext.m_pInterface = &sInterface;
2774 sInterface.m_getNumFaces = GetNumFaces;
2775 sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
2776 sInterface.m_getPosition = GetPosition;
2777 sInterface.m_getTexCoord = GetTextureCoordinate;
2778 sInterface.m_getNormal = GetNormal;
2779 sInterface.m_setTSpaceBasic = SetTSpace;
2782 iCalcNewMethod = genTangSpaceDefault(&sContext);
2785 if(!iCalcNewMethod) {
2786 /* sum tangents at connected vertices */
2787 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
2794 normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
2798 normal_tri_v3( fno,v3->co, v2->co, v1->co);
2808 uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
2809 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
2810 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
2811 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
2813 map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
2816 tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
2817 sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
2818 sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
2819 sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
2824 tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
2825 sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
2826 sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
2827 sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
2831 /* write tangent to layer */
2832 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
2833 len= (mf->v4)? 4 : 3;
2835 if(mtface == NULL) {
2836 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
2837 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
2838 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
2840 map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
2848 for(j=0; j<len; j++) {
2849 vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
2850 normalize_v3_v3(tangent[j], vtang);
2851 ((float *) tangent[j])[3]=1.0f;
2856 BLI_memarena_free(arena);
2857 MEM_freeN(vtangents);
2860 void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
2862 CustomData *vdata, *fdata, *tfdata = NULL;
2865 /* From the layers requested by the GLSL shader, figure out which ones are
2866 * actually available for this derivedmesh, and retrieve the pointers */
2868 memset(attribs, 0, sizeof(DMVertexAttribs));
2870 vdata = &dm->vertData;
2871 fdata = &dm->faceData;
2873 /* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
2874 * can use offsets instead */
2875 if(dm->release == emDM_release)
2876 tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
2880 /* add a tangent layer if necessary */
2881 for(b = 0; b < gattribs->totlayer; b++)
2882 if(gattribs->layer[b].type == CD_TANGENT)
2883 if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
2884 DM_add_tangent_layer(dm);
2886 for(b = 0; b < gattribs->totlayer; b++) {
2887 if(gattribs->layer[b].type == CD_MTFACE) {
2888 /* uv coordinates */
2889 if(gattribs->layer[b].name[0])
2890 layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
2891 gattribs->layer[b].name);
2893 layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
2896 a = attribs->tottface++;
2898 attribs->tface[a].array = tfdata->layers[layer].data;
2899 attribs->tface[a].emOffset = tfdata->layers[layer].offset;
2900 attribs->tface[a].glIndex = gattribs->layer[b].glindex;
2901 attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
2904 else if(gattribs->layer[b].type == CD_MCOL) {
2906 if(gattribs->layer[b].name[0])
2907 layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
2908 gattribs->layer[b].name);
2910 layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
2913 a = attribs->totmcol++;
2915 attribs->mcol[a].array = tfdata->layers[layer].data;
2916 attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
2917 attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
2920 else if(gattribs->layer[b].type == CD_TANGENT) {
2922 layer = CustomData_get_layer_index(fdata, CD_TANGENT);
2925 attribs->tottang = 1;
2927 attribs->tang.array = fdata->layers[layer].data;
2928 attribs->tang.emOffset = fdata->layers[layer].offset;
2929 attribs->tang.glIndex = gattribs->layer[b].glindex;
2932 else if(gattribs->layer[b].type == CD_ORCO) {
2933 /* original coordinates */
2934 layer = CustomData_get_layer_index(vdata, CD_ORCO);
2937 attribs->totorco = 1;
2939 attribs->orco.array = vdata->layers[layer].data;
2940 attribs->orco.emOffset = vdata->layers[layer].offset;
2941 attribs->orco.glIndex = gattribs->layer[b].glindex;
2942 attribs->orco.glTexco = gattribs->layer[b].gltexco;
2948 /* Set object's bounding box based on DerivedMesh min/max data */
2949 void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
2951 float min[3], max[3];
2953 INIT_MINMAX(min, max);
2955 dm->getMinMax(dm, min, max);
2958 ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
2960 boundbox_set_from_min_max(ob->bb, min, max);