Merge branch 'master' into blender2.8
[blender.git] / intern / opencolorio / gpu_shader_display_transform_vertex.glsl
1
2 uniform mat4 ModelViewProjectionMatrix;
3
4 in vec2 texCoord;
5 in vec2 pos;
6 out vec2 texCoord_interp;
7
8 void main()
9 {
10         gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
11         texCoord_interp = texCoord;
12 }