1 # ***** BEGIN GPL LICENSE BLOCK *****
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # The Original Code is Copyright (C) 2006, Blender Foundation
18 # All rights reserved.
20 # The Original Code is: all of this file.
22 # Contributor(s): Jacques Beaurain.
24 # ***** END GPL LICENSE BLOCK *****
39 ../render/extern/include
40 ../../../intern/guardedalloc
41 ../../../intern/glew-mx
49 composite/nodes/node_composite_alphaOver.c
50 composite/nodes/node_composite_bilateralblur.c
51 composite/nodes/node_composite_blur.c
52 composite/nodes/node_composite_brightness.c
53 composite/nodes/node_composite_channelMatte.c
54 composite/nodes/node_composite_chromaMatte.c
55 composite/nodes/node_composite_colorMatte.c
56 composite/nodes/node_composite_colorSpill.c
57 composite/nodes/node_composite_colorbalance.c
58 composite/nodes/node_composite_common.c
59 composite/nodes/node_composite_composite.c
60 composite/nodes/node_composite_cornerpin.c
61 composite/nodes/node_composite_crop.c
62 composite/nodes/node_composite_curves.c
63 composite/nodes/node_composite_despeckle.c
64 composite/nodes/node_composite_doubleEdgeMask.c
65 composite/nodes/node_composite_defocus.c
66 composite/nodes/node_composite_diffMatte.c
67 composite/nodes/node_composite_dilate.c
68 composite/nodes/node_composite_directionalblur.c
69 composite/nodes/node_composite_displace.c
70 composite/nodes/node_composite_distanceMatte.c
71 composite/nodes/node_composite_filter.c
72 composite/nodes/node_composite_flip.c
73 composite/nodes/node_composite_gamma.c
74 composite/nodes/node_composite_glare.c
75 composite/nodes/node_composite_hueSatVal.c
76 composite/nodes/node_composite_huecorrect.c
77 composite/nodes/node_composite_idMask.c
78 composite/nodes/node_composite_image.c
79 composite/nodes/node_composite_inpaint.c
80 composite/nodes/node_composite_invert.c
81 composite/nodes/node_composite_keyingscreen.c
82 composite/nodes/node_composite_keying.c
83 composite/nodes/node_composite_lensdist.c
84 composite/nodes/node_composite_levels.c
85 composite/nodes/node_composite_lummaMatte.c
86 composite/nodes/node_composite_mapUV.c
87 composite/nodes/node_composite_mapValue.c
88 composite/nodes/node_composite_mapRange.c
89 composite/nodes/node_composite_math.c
90 composite/nodes/node_composite_mask.c
91 composite/nodes/node_composite_mixrgb.c
92 composite/nodes/node_composite_movieclip.c
93 composite/nodes/node_composite_moviedistortion.c
94 composite/nodes/node_composite_normal.c
95 composite/nodes/node_composite_normalize.c
96 composite/nodes/node_composite_outputFile.c
97 composite/nodes/node_composite_planetrackdeform.c
98 composite/nodes/node_composite_premulkey.c
99 composite/nodes/node_composite_rgb.c
100 composite/nodes/node_composite_rotate.c
101 composite/nodes/node_composite_scale.c
102 composite/nodes/node_composite_sepcombHSVA.c
103 composite/nodes/node_composite_sepcombRGBA.c
104 composite/nodes/node_composite_sepcombYCCA.c
105 composite/nodes/node_composite_sepcombYUVA.c
106 composite/nodes/node_composite_setalpha.c
107 composite/nodes/node_composite_splitViewer.c
108 composite/nodes/node_composite_stabilize2d.c
109 composite/nodes/node_composite_sunbeams.c
110 composite/nodes/node_composite_texture.c
111 composite/nodes/node_composite_tonemap.c
112 composite/nodes/node_composite_trackpos.c
113 composite/nodes/node_composite_transform.c
114 composite/nodes/node_composite_translate.c
115 composite/nodes/node_composite_valToRgb.c
116 composite/nodes/node_composite_value.c
117 composite/nodes/node_composite_vecBlur.c
118 composite/nodes/node_composite_viewer.c
119 composite/nodes/node_composite_zcombine.c
120 composite/nodes/node_composite_bokehblur.c
121 composite/nodes/node_composite_bokehimage.c
122 composite/nodes/node_composite_boxmask.c
123 composite/nodes/node_composite_ellipsemask.c
124 composite/nodes/node_composite_switch.c
125 composite/nodes/node_composite_switchview.c
126 composite/nodes/node_composite_colorcorrection.c
127 composite/nodes/node_composite_pixelate.c
129 composite/node_composite_tree.c
130 composite/node_composite_util.c
132 shader/nodes/node_shader_camera.c
133 shader/nodes/node_shader_common.c
134 shader/nodes/node_shader_curves.c
135 shader/nodes/node_shader_gamma.c
136 shader/nodes/node_shader_brightness.c
137 shader/nodes/node_shader_geom.c
138 shader/nodes/node_shader_hueSatVal.c
139 shader/nodes/node_shader_invert.c
140 shader/nodes/node_shader_lamp.c
141 shader/nodes/node_shader_mapping.c
142 shader/nodes/node_shader_material.c
143 shader/nodes/node_shader_math.c
144 shader/nodes/node_shader_mixRgb.c
145 shader/nodes/node_shader_normal.c
146 shader/nodes/node_shader_output.c
147 shader/nodes/node_shader_rgb.c
148 shader/nodes/node_shader_sepcombRGB.c
149 shader/nodes/node_shader_sepcombHSV.c
150 shader/nodes/node_shader_sepcombXYZ.c
151 shader/nodes/node_shader_squeeze.c
152 shader/nodes/node_shader_texture.c
153 shader/nodes/node_shader_valToRgb.c
154 shader/nodes/node_shader_value.c
155 shader/nodes/node_shader_wireframe.c
156 shader/nodes/node_shader_wavelength.c
157 shader/nodes/node_shader_blackbody.c
158 shader/nodes/node_shader_vectMath.c
159 shader/nodes/node_shader_vectTransform.c
160 shader/nodes/node_shader_add_shader.c
161 shader/nodes/node_shader_ambient_occlusion.c
162 shader/nodes/node_shader_attribute.c
163 shader/nodes/node_shader_background.c
164 shader/nodes/node_shader_bsdf_anisotropic.c
165 shader/nodes/node_shader_bsdf_diffuse.c
166 shader/nodes/node_shader_bsdf_principled.c
167 shader/nodes/node_shader_bsdf_glass.c
168 shader/nodes/node_shader_bsdf_glossy.c
169 shader/nodes/node_shader_bsdf_toon.c
170 shader/nodes/node_shader_bsdf_refraction.c
171 shader/nodes/node_shader_bsdf_translucent.c
172 shader/nodes/node_shader_bsdf_transparent.c
173 shader/nodes/node_shader_bsdf_velvet.c
174 shader/nodes/node_shader_bsdf_hair.c
175 shader/nodes/node_shader_bump.c
176 shader/nodes/node_shader_emission.c
177 shader/nodes/node_shader_fresnel.c
178 shader/nodes/node_shader_geometry.c
179 shader/nodes/node_shader_holdout.c
180 shader/nodes/node_shader_layer_weight.c
181 shader/nodes/node_shader_light_falloff.c
182 shader/nodes/node_shader_light_path.c
183 shader/nodes/node_shader_mix_shader.c
184 shader/nodes/node_shader_normal_map.c
185 shader/nodes/node_shader_object_info.c
186 shader/nodes/node_shader_hair_info.c
187 shader/nodes/node_shader_output_lamp.c
188 shader/nodes/node_shader_output_material.c
189 shader/nodes/node_shader_output_world.c
190 shader/nodes/node_shader_output_linestyle.c
191 shader/nodes/node_shader_particle_info.c
192 shader/nodes/node_shader_script.c
193 shader/nodes/node_shader_subsurface_scattering.c
194 shader/nodes/node_shader_tangent.c
195 shader/nodes/node_shader_bevel.c
196 shader/nodes/node_shader_tex_brick.c
197 shader/nodes/node_shader_tex_checker.c
198 shader/nodes/node_shader_tex_coord.c
199 shader/nodes/node_shader_tex_environment.c
200 shader/nodes/node_shader_tex_gradient.c
201 shader/nodes/node_shader_tex_image.c
202 shader/nodes/node_shader_tex_magic.c
203 shader/nodes/node_shader_tex_musgrave.c
204 shader/nodes/node_shader_tex_noise.c
205 shader/nodes/node_shader_tex_pointdensity.c
206 shader/nodes/node_shader_tex_sky.c
207 shader/nodes/node_shader_tex_voronoi.c
208 shader/nodes/node_shader_tex_wave.c
209 shader/nodes/node_shader_volume_scatter.c
210 shader/nodes/node_shader_volume_absorption.c
211 shader/nodes/node_shader_uvAlongStroke.c
212 shader/nodes/node_shader_uvmap.c
213 shader/node_shader_tree.c
214 shader/node_shader_util.c
216 texture/nodes/node_texture_at.c
217 texture/nodes/node_texture_bricks.c
218 texture/nodes/node_texture_checker.c
219 texture/nodes/node_texture_common.c
220 texture/nodes/node_texture_compose.c
221 texture/nodes/node_texture_coord.c
222 texture/nodes/node_texture_curves.c
223 texture/nodes/node_texture_decompose.c
224 texture/nodes/node_texture_distance.c
225 texture/nodes/node_texture_hueSatVal.c
226 texture/nodes/node_texture_image.c
227 texture/nodes/node_texture_invert.c
228 texture/nodes/node_texture_math.c
229 texture/nodes/node_texture_mixRgb.c
230 texture/nodes/node_texture_output.c
231 texture/nodes/node_texture_proc.c
232 texture/nodes/node_texture_rotate.c
233 texture/nodes/node_texture_scale.c
234 texture/nodes/node_texture_texture.c
235 texture/nodes/node_texture_translate.c
236 texture/nodes/node_texture_valToNor.c
237 texture/nodes/node_texture_valToRgb.c
238 texture/nodes/node_texture_viewer.c
239 texture/node_texture_tree.c
240 texture/node_texture_util.c
247 composite/node_composite_util.h
248 shader/node_shader_util.h
249 texture/node_texture_util.h
267 ${PYTHON_INCLUDE_DIRS}
269 add_definitions(-DWITH_PYTHON)
272 if(WITH_INTERNATIONAL)
273 add_definitions(-DWITH_INTERNATIONAL)
276 if(WITH_IMAGE_OPENEXR)
277 add_definitions(-DWITH_OPENEXR)
284 add_definitions(-DWITH_COMPOSITOR)
287 add_definitions(${GL_DEFINITIONS})
290 add_definitions(-DWITH_FREESTYLE)
293 blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")