fix [#33442] Units
[blender.git] / release / scripts / startup / bl_ui / space_info.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
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14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu
22
23
24 class INFO_HT_header(Header):
25     bl_space_type = 'INFO'
26
27     def draw(self, context):
28         layout = self.layout
29
30         window = context.window
31         scene = context.scene
32         rd = scene.render
33
34         row = layout.row(align=True)
35         row.template_header()
36
37         if context.area.show_menus:
38             sub = row.row(align=True)
39             sub.menu("INFO_MT_file")
40             sub.menu("INFO_MT_add")
41             if rd.use_game_engine:
42                 sub.menu("INFO_MT_game")
43             else:
44                 sub.menu("INFO_MT_render")
45             sub.menu("INFO_MT_window")
46             sub.menu("INFO_MT_help")
47
48         if window.screen.show_fullscreen:
49             layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
50             layout.separator()
51         else:
52             layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
53             layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
54
55         layout.separator()
56
57         if rd.has_multiple_engines:
58             layout.prop(rd, "engine", text="")
59
60         layout.separator()
61
62         layout.template_running_jobs()
63
64         layout.template_reports_banner()
65
66         row = layout.row(align=True)
67         row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
68         row.label(text=scene.statistics())
69
70         # XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
71         """
72         sinfo = context.space_data
73         row = layout.row(align=True)
74         row.prop(sinfo, "show_report_debug", text="Debug")
75         row.prop(sinfo, "show_report_info", text="Info")
76         row.prop(sinfo, "show_report_operator", text="Operators")
77         row.prop(sinfo, "show_report_warning", text="Warnings")
78         row.prop(sinfo, "show_report_error", text="Errors")
79
80         row = layout.row()
81         row.enabled = sinfo.show_report_operator
82         row.operator("info.report_replay")
83
84         row.menu("INFO_MT_report")
85         """
86
87
88 class INFO_MT_report(Menu):
89     bl_label = "Report"
90
91     def draw(self, context):
92         layout = self.layout
93
94         layout.operator("console.select_all_toggle")
95         layout.operator("console.select_border")
96         layout.operator("console.report_delete")
97         layout.operator("console.report_copy")
98
99
100 class INFO_MT_file(Menu):
101     bl_label = "File"
102
103     def draw(self, context):
104         layout = self.layout
105
106         layout.operator_context = 'INVOKE_AREA'
107         layout.operator("wm.read_homefile", text="New", icon='NEW')
108         layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
109         layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
110         layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
111         layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
112
113         layout.separator()
114
115         layout.operator_context = 'EXEC_AREA' if  context.blend_data.is_saved else 'INVOKE_AREA'
116         layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
117
118         layout.operator_context = 'INVOKE_AREA'
119         layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
120         layout.operator_context = 'INVOKE_AREA'
121         layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
122
123         layout.separator()
124
125         layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
126
127         layout.operator_context = 'EXEC_AREA'
128         layout.operator("wm.save_homefile", icon='SAVE_PREFS')
129         layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
130
131         layout.separator()
132
133         layout.operator_context = 'INVOKE_AREA'
134         layout.operator("wm.link_append", text="Link", icon='LINK_BLEND')
135         props = layout.operator("wm.link_append", text="Append", icon='APPEND_BLEND')
136         props.link = False
137         props.instance_groups = False
138
139         layout.separator()
140
141         layout.menu("INFO_MT_file_import", icon='IMPORT')
142         layout.menu("INFO_MT_file_export", icon='EXPORT')
143
144         layout.separator()
145
146         layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
147
148         layout.separator()
149
150         layout.operator_context = 'EXEC_AREA'
151         layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
152
153
154 class INFO_MT_file_import(Menu):
155     bl_idname = "INFO_MT_file_import"
156     bl_label = "Import"
157
158     def draw(self, context):
159         if hasattr(bpy.types, "WM_OT_collada_import"):
160             self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
161
162
163 class INFO_MT_file_export(Menu):
164     bl_idname = "INFO_MT_file_export"
165     bl_label = "Export"
166
167     def draw(self, context):
168         if hasattr(bpy.types, "WM_OT_collada_export"):
169             self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
170
171
172 class INFO_MT_file_external_data(Menu):
173     bl_label = "External Data"
174
175     def draw(self, context):
176         layout = self.layout
177
178         layout.operator("file.pack_all", text="Pack into .blend file")
179         layout.operator("file.unpack_all", text="Unpack into Files")
180
181         layout.separator()
182
183         layout.operator("file.make_paths_relative")
184         layout.operator("file.make_paths_absolute")
185         layout.operator("file.report_missing_files")
186         layout.operator("file.find_missing_files")
187
188
189 class INFO_MT_mesh_add(Menu):
190     bl_idname = "INFO_MT_mesh_add"
191     bl_label = "Mesh"
192
193     def draw(self, context):
194         layout = self.layout
195
196         layout.operator_context = 'INVOKE_REGION_WIN'
197         layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
198         layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
199         layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
200         layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
201         layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
202         layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
203         layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
204         layout.separator()
205         layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
206         layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
207         layout.operator("mesh.primitive_torus_add", icon='MESH_TORUS', text="Torus")
208
209
210 class INFO_MT_curve_add(Menu):
211     bl_idname = "INFO_MT_curve_add"
212     bl_label = "Curve"
213
214     def draw(self, context):
215         layout = self.layout
216
217         layout.operator_context = 'EXEC_REGION_WIN'
218         layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
219         layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
220         layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
221         layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
222         layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
223
224
225 class INFO_MT_surface_add(Menu):
226     bl_idname = "INFO_MT_surface_add"
227     bl_label = "Surface"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator_context = 'EXEC_REGION_WIN'
233         layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
234         layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
235         layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
236         layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
237         layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
238         layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
239
240
241 class INFO_MT_edit_curve_add(Menu):
242     bl_idname = "INFO_MT_edit_curve_add"
243     bl_label = "Add"
244
245     def draw(self, context):
246         is_surf = context.active_object.type == 'SURFACE'
247
248         layout = self.layout
249         layout.operator_context = 'EXEC_REGION_WIN'
250
251         if is_surf:
252             INFO_MT_surface_add.draw(self, context)
253         else:
254             INFO_MT_curve_add.draw(self, context)
255
256
257 class INFO_MT_armature_add(Menu):
258     bl_idname = "INFO_MT_armature_add"
259     bl_label = "Armature"
260
261     def draw(self, context):
262         layout = self.layout
263
264         layout.operator_context = 'EXEC_REGION_WIN'
265         layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
266
267
268 class INFO_MT_add(Menu):
269     bl_label = "Add"
270
271     def draw(self, context):
272         layout = self.layout
273
274         # note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
275
276         # Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents
277         #       "align_view" to work on first call (see [#32719]).
278         layout.operator_context = 'EXEC_REGION_WIN'
279
280         #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
281         layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
282
283         #layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
284         layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
285         #layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
286         layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
287         layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
288         layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
289         layout.separator()
290
291         layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
292         layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
293         layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
294         layout.separator()
295
296         layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
297         layout.separator()
298
299         layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
300         layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
301         layout.separator()
302
303         layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
304         layout.separator()
305
306         if(len(bpy.data.groups) > 10):
307             layout.operator_context = 'INVOKE_REGION_WIN'
308             layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
309         else:
310             layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
311
312
313 class INFO_MT_game(Menu):
314     bl_label = "Game"
315
316     def draw(self, context):
317         layout = self.layout
318
319         gs = context.scene.game_settings
320
321         layout.operator("view3d.game_start")
322
323         layout.separator()
324
325         layout.prop(gs, "show_debug_properties")
326         layout.prop(gs, "show_framerate_profile")
327         layout.prop(gs, "show_physics_visualization")
328         layout.prop(gs, "use_deprecation_warnings")
329         layout.prop(gs, "use_animation_record")
330         layout.separator()
331         layout.prop(gs, "use_auto_start")
332
333
334 class INFO_MT_render(Menu):
335     bl_label = "Render"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
341         layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
342
343         layout.separator()
344
345         layout.operator("render.opengl", text="OpenGL Render Image")
346         layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
347
348         layout.separator()
349
350         layout.operator("render.view_show")
351         layout.operator("render.play_rendered_anim")
352
353
354 class INFO_MT_window(Menu):
355     bl_label = "Window"
356
357     def draw(self, context):
358         import sys
359
360         layout = self.layout
361
362         layout.operator("wm.window_duplicate")
363         layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
364         if sys.platform[:3] == "win":
365             layout.separator()
366             layout.operator("wm.console_toggle", icon='CONSOLE')
367
368
369 class INFO_MT_help(Menu):
370     bl_label = "Help"
371
372     def draw(self, context):
373         layout = self.layout
374
375         layout.operator("wm.url_open", text="Manual", icon='HELP').url = "http://wiki.blender.org/index.php/Doc:2.6/Manual"
376         layout.operator("wm.url_open", text="Release Log", icon='URL').url = "http://www.blender.org/development/release-logs/blender-265"
377         layout.separator()
378
379         layout.operator("wm.url_open", text="Blender Website", icon='URL').url = "http://www.blender.org"
380         layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = "http://www.blender.org/e-shop"
381         layout.operator("wm.url_open", text="Developer Community", icon='URL').url = "http://www.blender.org/community/get-involved"
382         layout.operator("wm.url_open", text="User Community", icon='URL').url = "http://www.blender.org/community/user-community"
383         layout.separator()
384         layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = "http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse"
385         layout.separator()
386
387         layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
388         layout.operator("wm.operator_cheat_sheet", icon='TEXT')
389         layout.operator("wm.sysinfo", icon='TEXT')
390         layout.separator()
391         layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
392         layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
393         layout.separator()
394
395         layout.operator("wm.splash", icon='BLENDER')
396
397 if __name__ == "__main__":  # only for live edit.
398     bpy.utils.register_module(__name__)