== Sequencer ==
[blender.git] / source / blender / src / buttons_scene.c
1 /**
2  * $Id$ 
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  */
32
33 #include <time.h>
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "DNA_node_types.h"
40 #include "DNA_screen_types.h"
41 #include "DNA_space_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sound_types.h"
44 #include "DNA_sequence_types.h"
45 #include "DNA_userdef_types.h"
46 #include "DNA_packedFile_types.h"
47
48 #include "BKE_global.h"
49 #include "BKE_main.h"
50 #include "BKE_node.h"
51 #include "BKE_library.h"
52 #include "BKE_scene.h"
53 #include "BKE_sound.h"
54 #include "BKE_packedFile.h"
55 #include "BKE_utildefines.h"
56
57 #include "BLI_blenlib.h"
58
59 #include "BSE_filesel.h"
60
61 #include "BIF_gl.h"
62 #include "BIF_graphics.h"
63 #include "BIF_glutil.h"
64 #include "BIF_interface.h"
65 #include "BIF_imasel.h"
66 #include "BIF_keyval.h"
67 #include "BIF_mainqueue.h"
68 #include "BIF_mywindow.h"
69 #include "BIF_meshtools.h"
70 #include "BIF_resources.h"
71 #include "BIF_renderwin.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_editseq.h"
76
77 #include "BIF_butspace.h"
78
79 #include "mydevice.h"
80 #include "blendef.h"
81
82 /* -----includes for this file specific----- */
83
84 #include "DNA_image_types.h"
85
86 #include "BKE_writeavi.h"
87 #include "BKE_writeffmpeg.h"
88 #include "BKE_image.h"
89 #include "BKE_plugin_types.h"
90
91 #include "BLI_threads.h"
92
93 #include "BIF_editsound.h"
94 #include "BIF_writeimage.h"
95 #include "BIF_writeavicodec.h"
96
97 #include "BSE_headerbuttons.h"
98 #include "BSE_sequence.h"
99 #include "BSE_seqeffects.h"
100 #include "BSE_seqscopes.h"
101 #include "BSE_seqaudio.h"
102
103 #include "RE_pipeline.h"
104
105 #include "butspace.h" // own module
106
107 #ifdef WITH_QUICKTIME
108 #include "quicktime_export.h"
109 #endif
110
111 #ifdef WITH_FFMPEG
112
113 #include <ffmpeg/avcodec.h> /* for PIX_FMT_* and CODEC_ID_* */
114 #include <ffmpeg/avformat.h>
115
116 static int ffmpeg_preset_sel = 0;
117
118 extern int is_container(int);
119
120 extern void makeffmpegstring(char* string);
121
122 #endif
123
124 /* here the calls for scene buttons
125    - render
126    - world
127    - anim settings, audio
128 */
129
130 /* prototypes */
131 void playback_anim(void);
132
133 /* ************************ SOUND *************************** */
134 static void load_new_sample(char *str)  /* called from fileselect */
135 {
136         char name[FILE_MAX];
137         bSound *sound;
138         bSample *sample, *newsample;
139
140         sound = G.buts->lockpoin;
141
142         if (sound) {
143                 // save values
144                 sample = sound->sample;
145                 strcpy(name, sound->sample->name);
146
147                 strcpy(sound->name, str);
148                 sound_set_sample(sound, NULL);
149                 sound_initialize_sample(sound);
150
151                 if (sound->sample->type == SAMPLE_INVALID) {
152                         error("Not a valid sample: %s", str);
153
154                         newsample = sound->sample;
155
156                         // restore values
157                         strcpy(sound->name, name);
158                         sound_set_sample(sound, sample);
159
160                         // remove invalid sample
161
162                         sound_free_sample(newsample);
163                         BLI_remlink(samples, newsample);
164                         MEM_freeN(newsample);
165                 }
166         }
167
168         BIF_undo_push("Load new audio file");
169         allqueue(REDRAWBUTSSCENE, 0);
170
171 }
172
173
174 void do_soundbuts(unsigned short event)
175 {
176         char name[FILE_MAX];
177         bSound *sound;
178         bSample *sample;
179         bSound* tempsound;
180         ID *id;
181         
182         sound = G.buts->lockpoin;
183         
184         switch(event) {
185         case B_SOUND_REDRAW:
186                 allqueue(REDRAWBUTSSCENE, 0);
187                 break;
188
189         case B_SOUND_LOAD_SAMPLE:
190                 if (sound) strcpy(name, sound->name);
191                 else strcpy(name, U.sounddir);
192                         
193                 activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
194                 break;
195
196         case B_SOUND_PLAY_SAMPLE:
197                 if (sound) {
198                         if (sound->sample->type != SAMPLE_INVALID) {
199                                 sound_play_sound(sound);
200                                 allqueue(REDRAWBUTSSCENE, 0);
201                         }
202                 }
203                 break;
204
205         case B_SOUND_MENU_SAMPLE:
206                 if (G.buts->menunr > 0) {
207                         sample = BLI_findlink(samples, G.buts->menunr - 1);
208                         if (sample && sound) {
209                                 BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
210                                 sound_set_sample(sound, sample);
211                                 do_soundbuts(B_SOUND_REDRAW);
212                         }
213                 }
214                         
215                 break;
216         case B_SOUND_NAME_SAMPLE:
217                 load_new_sample(sound->name);
218                 break;
219         
220         case B_SOUND_UNPACK_SAMPLE:
221                 if(sound && sound->sample) {
222                         sample = sound->sample;
223                         
224                         if (sample->packedfile) {
225                                 if (G.fileflags & G_AUTOPACK) {
226                                         if (okee("Disable AutoPack ?")) {
227                                                 G.fileflags &= ~G_AUTOPACK;
228                                         }
229                                 }
230                                 
231                                 if ((G.fileflags & G_AUTOPACK) == 0) {
232                                         unpackSample(sample, PF_ASK);
233                                 }
234                         } else {
235                                 sound_set_packedfile(sample, newPackedFile(sample->name));
236                         }
237                         allqueue(REDRAWHEADERS, 0);
238                         do_soundbuts(B_SOUND_REDRAW);
239                 }
240                 break;
241
242         case B_SOUND_COPY_SOUND:
243                 if (sound) {
244                         tempsound = sound_make_copy(sound);
245                         sound = tempsound;
246                         id = &sound->id;
247                         G.buts->lockpoin = (bSound*)id;
248                         BIF_undo_push("Copy sound");
249                         do_soundbuts(B_SOUND_REDRAW);
250                 }
251                 break;
252
253         case B_SOUND_RECALC:
254                 waitcursor(1);
255                 sound = G.main->sound.first;
256                 while (sound) {
257                         free(sound->stream);
258                         sound->stream = 0;
259                         audio_makestream(sound);
260                         sound = (bSound *) sound->id.next;
261                 }
262                 waitcursor(0);
263                 allqueue(REDRAWSEQ, 0);
264                 break;
265
266         case B_SOUND_RATECHANGED:
267
268                 allqueue(REDRAWBUTSSCENE, 0);
269                 allqueue(REDRAWSEQ, 0);
270                 break;
271
272         case B_SOUND_MIXDOWN:
273                 audio_mixdown();
274                 break;
275
276         default: 
277                 if (G.f & G_DEBUG) {
278                         printf("do_soundbuts: unhandled event %d\n", event);
279                 }
280         }
281 }
282
283
284 static void sound_panel_listener(void)
285 {
286         uiBlock *block;
287         int xco= 100, yco=100, mixrate;
288         char mixrateinfo[256];
289         
290         block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
291         if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
292
293         mixrate = sound_get_mixrate();
294         sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
295         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
296
297         yco -= 30;
298         uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
299
300         yco -= 30;
301         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
302                 xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
303         
304         yco -= 30;
305         uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
306
307         yco -= 30;
308         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
309         xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
310         
311         yco -=30;
312         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
313         xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
314
315         
316 }
317
318 static void sound_panel_sequencer(void)
319 {
320         uiBlock *block;
321         short xco, yco;
322         char mixrateinfo[256];
323         
324         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
325         if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
326
327         /* audio sequence engine settings ------------------------------------------------------------------ */
328
329         xco = 1010;
330         yco = 195;
331
332         uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
333
334         yco -= 25;
335         sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
336         uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
337
338         yco -= 25;              
339         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz",  xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
340         uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz",          xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
341         uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc",          xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
342
343         yco -= 25;
344         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",   xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
345         uiDefButBitS(block, TOG, AUDIO_SCRUB, B_SOUND_CHANGED, "Scrub",         xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
346
347         yco -= 25;
348         uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
349
350         yco -= 25;              
351         uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
352                 xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
353
354         yco -= 25;
355         uiDefButBitS(block, TOG, AUDIO_MUTE, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");         
356         
357         yco -= 35;
358         uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN",        xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio (output goes to render output dir)");
359         
360 }
361
362 static char *make_sample_menu(void)
363 {
364         int len= BLI_countlist(samples);        /* BKE_sound.h */
365         
366         if(len) {
367                 bSample *sample;
368                 char *str;
369                 int nr, a=0;
370                 
371                 str= MEM_callocN(32*len, "menu");
372                 
373                 for(nr=1, sample= samples->first; sample; sample= sample->id.next, nr++) {
374                         a+= sprintf(str+a, "|%s %%x%d", sample->id.name+2, nr);
375                 }
376                 return str;
377         }
378         return NULL;
379 }
380
381 static void sound_panel_sound(bSound *sound)
382 {
383         static int packdummy=0;
384         ID *id, *idfrom;
385         uiBlock *block;
386         bSample *sample;
387         char *strp, ch[256];
388
389         block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
390         if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
391         
392         uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
393         
394         // warning: abuse of texnr here! (ton didnt code!)
395         buttons_active_id(&id, &idfrom);
396         std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, ID_SO, 0, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
397
398         if (sound) {
399         
400                 uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
401
402                 uiSetButLock(sound->id.lib!=0, ERROR_LIBDATA_MESSAGE);
403                 sound_initialize_sample(sound);
404                 sample = sound->sample;
405
406                 /* info string */
407                 if (sound->sample && sound->sample->len) {
408                         char *tmp;
409                         if (sound->sample->channels == 1) tmp= "Mono";
410                         else if (sound->sample->channels == 2) tmp= "Stereo";
411                         else tmp= "Unknown";
412                         
413                         sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
414                         uiDefBut(block, LABEL, 0, ch,                   35,140,225,20, 0, 0, 0, 0, 0, "");
415                 }
416                 else {
417                         uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
418                 }
419
420                 /* sample browse buttons */
421                 uiBlockBeginAlign(block);
422                 strp= make_sample_menu();
423                 if (strp) {
424                         uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
425                         MEM_freeN(strp);
426                 }
427                 uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",           35,120,250,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
428                 
429                 if (sound->sample->packedfile) packdummy = 1;
430                 else packdummy = 0;
431                 
432                 uiDefIconButBitI(block, TOG, 1, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
433                         285, 120,25,20, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
434                 
435                 uiBlockBeginAlign(block);
436                 uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
437
438                 uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play",       160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
439                 
440                 uiBlockBeginAlign(block);
441                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
442                         10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
443
444                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
445                         160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
446
447                 /* looping */
448                 uiBlockBeginAlign(block);
449                 uiDefButBitI(block, TOG, SOUND_FLAGS_LOOP, B_SOUND_REDRAW, "Loop",
450                         10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
451
452                 if (sound->flags & SOUND_FLAGS_LOOP) {
453                         uiDefButBitI(block, TOG, SOUND_FLAGS_BIDIRECTIONAL_LOOP, B_SOUND_REDRAW, "Ping Pong",
454                                 105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
455                         
456                 }
457         
458
459                 /* 3D settings ------------------------------------------------------------------ */
460                 uiBlockBeginAlign(block);
461
462                 if (sound->sample->channels == 1) {
463                         uiDefButBitI(block, TOG, SOUND_FLAGS_3D, B_SOUND_REDRAW, "3D Sound",
464                                 10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
465                         
466                         if (sound->flags & SOUND_FLAGS_3D) {
467                                 uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
468                                         100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
469                                 
470                         }
471                 }
472         }
473 }
474
475 /* ************************* Sequencer *********************** */
476
477 #define SEQ_PANEL_EDITING 1
478 #define SEQ_PANEL_INPUT   2
479 #define SEQ_PANEL_FILTER  4
480 #define SEQ_PANEL_EFFECT  8
481 #define SEQ_PANEL_PROXY   16
482
483 static char* seq_panel_blend_modes()
484 {
485         static char string[2048];
486         char formatstring[2048];
487
488        strcpy(formatstring, "Blend mode: %%t|%s %%x%d|%s %%x%d");
489        sprintf(string, formatstring,
490                "REPLACE", SEQ_BLEND_REPLACE,
491                "TODO: ALPHA OVER", SEQ_BLEND_ALPHA_OVER);
492        return string;
493
494 }
495
496 static void seq_panel_editing()
497 {
498         Sequence *last_seq = get_last_seq();
499         char * seq_names[] = { "Image", "Meta", "Scene", "Movie",
500                                "Snd RAM", "Snd HD",
501                                "", "Effect" };
502         uiBlock *block;
503
504         block = uiNewBlock(&curarea->uiblocks, "seq_panel_editing", 
505                            UI_EMBOSS, UI_HELV, curarea->win);
506
507         if(uiNewPanel(curarea, block, "Edit", "Sequencer", 
508                       10, 230, 318, 204) == 0) return;
509
510         uiDefBut(block, LABEL, 
511                  0, (last_seq->type >= SEQ_EFFECT) ? 
512                  "Effect" : seq_names[last_seq->type], 
513                  10,140,60,19, 0, 
514                  0, 0, 0, 0, "");
515
516         uiDefBut(block, TEX, 
517                  B_NOP, "Name: ", 
518                  70,140,180,19, last_seq->name+2, 
519                  0.0, 21.0, 100, 0, "");
520
521         uiDefButI(block, MENU, B_SEQ_BUT_RELOAD, seq_panel_blend_modes(), 
522                   10, 120, 120, 19, &last_seq->blend_mode, 
523                   0,0,0,0, "Strip Blend Mode");
524
525         if (last_seq->blend_mode > 0) {
526                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Blend:",
527                           130, 120, 120, 19, &last_seq->blend_opacity, 
528                           0.0, 100.0, 100.0, 0, 
529                           "Blend opacity");
530         }
531
532         uiDefButBitI(block, TOG, SEQ_MUTE,
533                      B_SEQ_BUT_RELOAD_ALL, "Mute",
534                      10,100,60,19, &last_seq->flag,
535                      0.0, 1.0, 0, 0,
536                      "Mute the current strip.");
537
538         uiDefButBitI(block, TOG, SEQ_LOCK,
539                      B_NOP, "Lock",
540                      70,100,60,19, &last_seq->flag,
541                      0.0, 1.0, 0, 0,
542                      "Lock strip, so that it can't be transformed.");
543         
544         uiDefButBitI(block, TOG, SEQ_IPO_FRAME_LOCKED,
545                      B_SEQ_BUT_RELOAD_ALL, "IPO Frame locked",
546                      130,100,120,19, &last_seq->flag,
547                      0.0, 1.0, 0, 0,
548                      "Lock the IPO coordinates to the "
549                      "global frame counter.");
550         
551         if (!(last_seq->flag & SEQ_LOCK)) {
552                 uiDefButI(block, NUM, 
553                           B_SEQ_BUT_TRANSFORM, "Start", 
554                           10, 80, 120, 20, &last_seq->start, 
555                           0.0, MAXFRAMEF, 0.0, 0.0, "Start of strip");
556                 uiDefButI(block, NUM, 
557                           B_SEQ_BUT_TRANSFORM, "Chan", 
558                           130, 80, 120, 20, &last_seq->machine, 
559                           0.0, MAXSEQ, 0.0, 0.0, "Channel used (Y position)");
560
561                 if (last_seq->type == SEQ_IMAGE) {
562                         uiDefButI(block, NUM, 
563                                   B_SEQ_BUT_TRANSFORM, "Start-Still", 
564                                   10, 60, 120, 20, &last_seq->startstill, 
565                                   0.0, MAXFRAMEF, 0.0, 0.0, "Start still");
566                         uiDefButI(block, NUM, 
567                                   B_SEQ_BUT_TRANSFORM, "End-Still", 
568                                   130, 60, 120, 19, &last_seq->endstill, 
569                                   0.0, MAXFRAMEF, 0.0, 0.0, "End still");
570                 } else {
571                         uiDefButI(block, NUM, 
572                                   B_SEQ_BUT_TRANSFORM, "Start-Ofs", 
573                                   10, 60, 120, 20, &last_seq->startofs, 
574                                   0.0, last_seq->len, 0.0, 0.0, "Start offset");
575                         uiDefButI(block, NUM, 
576                                   B_SEQ_BUT_TRANSFORM, "End-Ofs", 
577                                   130, 60, 120, 19, &last_seq->endofs, 
578                                   0.0, last_seq->len, 0.0, 0.0, "End offset");
579                 }
580         }
581 }
582
583 static void seq_panel_input()
584 {
585         Sequence *last_seq = get_last_seq();
586         uiBlock *block;
587         block = uiNewBlock(&curarea->uiblocks, "seq_panel_input", 
588                            UI_EMBOSS, UI_HELV, curarea->win);
589
590         if(uiNewPanel(curarea, block, "Input", "Sequencer", 
591                       10, 230, 318, 204) == 0) return;
592
593         
594         uiDefButBitI(block, TOG, SEQ_USE_CROP,
595                      B_SEQ_BUT_RELOAD, "Use Crop",
596                      10,100,240,19, &last_seq->flag,
597                      0.0, 1.0, 0, 0,
598                      "Crop image before processing.");
599
600         if (last_seq->flag & SEQ_USE_CROP) {
601                 if (!last_seq->strip->crop) {
602                         last_seq->strip->crop = 
603                                 MEM_callocN(sizeof(struct StripCrop), 
604                                             "StripCrop");
605                 }
606                 uiDefButI(block, NUM, 
607                           B_SEQ_BUT_RELOAD, "Top", 
608                           10, 80, 120, 20, &last_seq->strip->crop->top, 
609                           0.0, 4096, 0.0, 0.0, "Top of source image");
610                 uiDefButI(block, NUM, 
611                           B_SEQ_BUT_RELOAD, "Bottom", 
612                           130, 80, 120, 20, &last_seq->strip->crop->bottom, 
613                           0.0, 4096, 0.0, 0.0, "Bottom of source image");
614
615                 uiDefButI(block, NUM, 
616                           B_SEQ_BUT_RELOAD, "Left", 
617                           10, 60, 120, 20, &last_seq->strip->crop->left, 
618                           0.0, 4096, 0.0, 0.0, "Left");
619                 uiDefButI(block, NUM, 
620                           B_SEQ_BUT_RELOAD, "Right", 
621                           130, 60, 120, 19, &last_seq->strip->crop->right, 
622                           0.0, 4096, 0.0, 0.0, "Right");
623         }
624
625         uiDefButBitI(block, TOG, SEQ_USE_TRANSFORM,
626                      B_SEQ_BUT_RELOAD, "Use Translate",
627                      10,40,240,19, &last_seq->flag,
628                      0.0, 1.0, 0, 0,
629                      "Translate image before processing.");
630
631         if (last_seq->flag & SEQ_USE_TRANSFORM) {
632                 if (!last_seq->strip->transform) {
633                         last_seq->strip->transform = 
634                                 MEM_callocN(sizeof(struct StripTransform), 
635                                             "StripTransform");
636                 }
637                 uiDefButI(block, NUM, 
638                           B_SEQ_BUT_RELOAD, "X-Ofs", 
639                           10, 20, 120, 20, &last_seq->strip->transform->xofs, 
640                           0.0, 4096, 0.0, 0.0, "X Offset");
641                 uiDefButI(block, NUM, 
642                           B_SEQ_BUT_RELOAD, "Y-Ofs", 
643                           130, 20, 120, 20, &last_seq->strip->transform->yofs, 
644                           0.0, 4096, 0.0, 0.0, "Y Offset");
645         }
646
647         
648         uiDefButI(block, NUM, B_SEQ_BUT_RELOAD, "Preseek:",
649                   10,0,150,19, &last_seq->anim_preseek, 
650                   0.0, 50.0, 100,0,"On MPEG-seeking preseek this many frames");
651
652 }
653
654 static void seq_panel_filter_video()
655 {
656         Sequence *last_seq = get_last_seq();
657         uiBlock *block;
658         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
659                            UI_EMBOSS, UI_HELV, curarea->win);
660
661         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
662                       10, 230, 318, 204) == 0) return;
663
664
665         uiBlockBeginAlign(block);
666
667
668         uiDefButBitI(block, TOG, SEQ_MAKE_PREMUL, 
669                      B_SEQ_BUT_RELOAD, "Convert to Premul", 
670                      10,110,150,19, &last_seq->flag, 
671                      0.0, 21.0, 100, 0, 
672                      "Converts RGB values to become premultiplied with Alpha");
673
674         uiDefButBitI(block, TOG, SEQ_FILTERY, 
675                      B_SEQ_BUT_RELOAD, "FilterY",       
676                      10,90,75,19, &last_seq->flag, 
677                      0.0, 21.0, 100, 0, 
678                      "For video movies to remove fields");
679
680         uiDefButBitI(block, TOG, SEQ_MAKE_FLOAT, 
681                      B_SEQ_BUT_RELOAD, "Make Float",    
682                      85,90,75,19, &last_seq->flag, 
683                      0.0, 21.0, 100, 0, 
684                      "Convert input to float data");
685                 
686         uiDefButBitI(block, TOG, SEQ_FLIPX, 
687                      B_SEQ_BUT_RELOAD, "FlipX", 
688                      10,70,75,19, &last_seq->flag, 
689                      0.0, 21.0, 100, 0, 
690                      "Flip on the X axis");
691         uiDefButBitI(block, TOG, SEQ_FLIPY, 
692                      B_SEQ_BUT_RELOAD, "FlipY", 
693                      85,70,75,19, &last_seq->flag, 
694                      0.0, 21.0, 100, 0, 
695                      "Flip on the Y axis");
696                 
697         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Mul:",
698                   10,50,150,19, &last_seq->mul, 
699                   0.001, 5.0, 100, 0, 
700                   "Multiply colors");
701
702         uiDefButBitI(block, TOG, SEQ_REVERSE_FRAMES,
703                      B_SEQ_BUT_RELOAD, "Reverse Frames", 
704                      10,30,150,19, &last_seq->flag, 
705                      0.0, 21.0, 100, 0, 
706                      "Reverse frame order");
707
708         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Strobe:",
709                   10,10,150,19, &last_seq->strobe, 
710                   1.0, 30.0, 100, 0, 
711                   "Only display every nth frame");
712
713         uiBlockEndAlign(block);
714
715 }
716
717
718 static void seq_panel_filter_audio()
719 {
720         Sequence *last_seq = get_last_seq();
721         uiBlock *block;
722         block = uiNewBlock(&curarea->uiblocks, "seq_panel_filter", 
723                            UI_EMBOSS, UI_HELV, curarea->win);
724
725         if(uiNewPanel(curarea, block, "Filter", "Sequencer", 
726                       10, 230, 318, 204) == 0) return;
727
728         uiBlockBeginAlign(block);
729         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Gain (dB):", 10,50,150,19, &last_seq->level, -96.0, 6.0, 100, 0, "");
730         uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Pan:",         10,30,150,19, &last_seq->pan, -1.0, 1.0, 100, 0, "");
731         uiBlockEndAlign(block);
732 }
733
734 static void seq_panel_effect()
735 {
736         Sequence *last_seq = get_last_seq();
737         uiBlock *block;
738         block = uiNewBlock(&curarea->uiblocks, "seq_panel_effect", 
739                            UI_EMBOSS, UI_HELV, curarea->win);
740
741         if(uiNewPanel(curarea, block, "Effect", "Sequencer", 
742                       10, 230, 318, 204) == 0) return;
743
744         if(last_seq->type == SEQ_PLUGIN) {
745                 PluginSeq *pis;
746                 VarStruct *varstr;
747                 int a, xco, yco;
748
749                 get_sequence_effect(last_seq);/* make sure, plugin is loaded */
750
751                 pis= last_seq->plugin;
752                 if(pis->vars==0) return;
753
754                 varstr= pis->varstr;
755                 if(varstr) {
756                         for(a=0; a<pis->vars; a++, varstr++) {
757                                 xco= 150*(a/6)+10;
758                                 yco= 125 - 20*(a % 6)+1;
759                                 uiDefBut(block, varstr->type, B_SEQ_BUT_PLUGIN, varstr->name, xco,yco,150,19, &(pis->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
760
761                         }
762                 }
763                 return;
764         } 
765
766         uiBlockBeginAlign(block);
767
768         if(last_seq->type==SEQ_WIPE){
769                 WipeVars *wipe = (WipeVars *)last_seq->effectdata;
770                 char formatstring[256];
771                         
772                 strncpy(formatstring, "Transition Type %t|Single Wipe%x0|Double Wipe %x1|Iris Wipe %x4|Clock Wipe %x5", 255);
773                 uiDefButS(block, MENU,B_SEQ_BUT_EFFECT, formatstring,   10,65,220,22, &wipe->wipetype, 0, 0, 0, 0, "What type of wipe should be performed");
774                 uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Blur:",  10,40,220,22, &wipe->edgeWidth,0.0,1.0, 1, 2, "The percent width of the blur edge");
775                 switch(wipe->wipetype){ /*Skip Types that do not require angle*/
776                 case DO_IRIS_WIPE:
777                 case DO_CLOCK_WIPE:
778                         break;
779                         
780                 default:
781                         uiDefButF(block, NUM,B_SEQ_BUT_EFFECT,"Angle:", 10,15,220,22, &wipe->angle,-90.0,90.0, 1, 2, "The Angle of the Edge");
782                 }
783                 uiDefButS(block, TOG,B_SEQ_BUT_EFFECT,"Wipe In",  10,-10,220,22, &wipe->forward,0,0, 0, 0, "Controls Primary Direction of Wipe");                               
784         } else if(last_seq->type==SEQ_GLOW){
785                 GlowVars *glow = (GlowVars *)last_seq->effectdata;
786
787                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Threshold:",   10,70,150,19, &glow->fMini, 0.0, 1.0, 0, 0, "Trigger Intensity");
788                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Clamp:",                       10,50,150,19, &glow->fClamp, 0.0, 1.0, 0, 0, "Brightness limit of intensity");
789                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Boost factor:",        10,30,150,19, &glow->fBoost, 0.0, 10.0, 0, 0, "Brightness multiplier");
790                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "Blur distance:",       10,10,150,19, &glow->dDist, 0.5, 20.0, 0, 0, "Radius of glow effect");
791                 uiDefButI(block, NUM, B_NOP, "Quality:", 10,-5,150,19, &glow->dQuality, 1.0, 5.0, 0, 0, "Accuracy of the blur effect");
792                 uiDefButI(block, TOG, B_NOP, "Only boost", 10,-25,150,19, &glow->bNoComp, 0.0, 0.0, 0, 0, "Show the glow buffer only");
793         }
794         else if(last_seq->type==SEQ_TRANSFORM){
795                 TransformVars *transform = (TransformVars *)last_seq->effectdata;
796
797                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale Start:",        10,70,150,19, &transform->ScalexIni, 0.0, 10.0, 0, 0, "X Scale Start");
798                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "xScale End:",  160,70,150,19, &transform->ScalexFin, 0.0, 10.0, 0, 0, "X Scale End");
799                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale Start:",        10,50,150,19, &transform->ScaleyIni, 0.0, 10.0, 0, 0, "Y Scale Start");
800                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "yScale End:",  160,50,150,19, &transform->ScaleyFin, 0.0, 10.0, 0, 0, "Y Scale End");
801                 
802                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Percent", 10, 30, 150, 19, &transform->percent, 0.0, 1.0, 0.0, 0.0, "Percent Translate");
803                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Pixels", 160, 30, 150, 19, &transform->percent, 0.0, 0.0, 0.0, 0.0, "Pixels Translate");
804                 if(transform->percent==1){
805                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -500.0, 500.0, 0, 0, "X Position Start");
806                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -500.0, 500.0, 0, 0, "X Position End");
807                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -500.0, 500.0, 0, 0, "Y Position Start");
808                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -500.0, 500.0, 0, 0, "Y Position End");
809                 } else {
810                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x Start:",     10,10,150,19, &transform->xIni, -10000.0, 10000.0, 0, 0, "X Position Start");
811                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "x End:",       160,10,150,19, &transform->xFin, -10000.0, 10000.0, 0, 0, "X Position End");
812                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y Start:",     10,-10,150,19, &transform->yIni, -10000.0, 10000.0, 0, 0, "Y Position Start");
813                         uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "y End:",       160,-10,150,19, &transform->yFin, -10000.0, 10000.0, 0, 0, "Y Position End");
814                         
815                 }
816                 
817                 
818                 
819                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot Start:",10,-30,150,19, &transform->rotIni, 0.0, 360.0, 0, 0, "Rotation Start");
820                 uiDefButF(block, NUM, B_SEQ_BUT_EFFECT, "rot End:",160,-30,150,19, &transform->rotFin, 0.0, 360.0, 0, 0, "Rotation End");
821                 
822                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "No Interpolat", 10, -50, 100, 19, &transform->interpolation, 0.0, 0.0, 0.0, 0.0, "No interpolation");
823                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bilinear", 101, -50, 100, 19, &transform->interpolation, 0.0, 1.0, 0.0, 0.0, "Bilinear interpolation");
824                 uiDefButI(block, ROW, B_SEQ_BUT_EFFECT, "Bicubic", 202, -50, 100, 19, &transform->interpolation, 0.0, 2.0, 0.0, 0.0, "Bicubic interpolation");
825         } else if(last_seq->type==SEQ_COLOR) {
826                 SolidColorVars *colvars = (SolidColorVars *)last_seq->effectdata;
827                 uiDefButF(block, COL, B_SEQ_BUT_RELOAD, "",10,90,150,19, colvars->col, 0, 0, 0, 0, "");
828         } else if(last_seq->type==SEQ_SPEED){
829                 SpeedControlVars *sp = 
830                         (SpeedControlVars *)last_seq->effectdata;
831                 
832                 uiDefButF(block, NUM, B_SEQ_BUT_RELOAD, "Global Speed:",        10,70,150,19, &sp->globalSpeed, 0.0, 100.0, 0, 0, "Global Speed");
833                 
834                 uiDefButBitI(block, TOG, SEQ_SPEED_INTEGRATE,
835                              B_SEQ_BUT_RELOAD, 
836                              "IPO is velocity",
837                              10,50,150,19, &sp->flags, 
838                              0.0, 1.0, 0, 0, 
839                              "Interpret the IPO value as a "
840                              "velocity instead of a frame number");
841
842                 uiDefButBitI(block, TOG, SEQ_SPEED_BLEND,
843                              B_SEQ_BUT_RELOAD, 
844                              "Enable frame blending",
845                              10,30,150,19, &sp->flags, 
846                              0.0, 1.0, 0, 0, 
847                              "Blend two frames into the "
848                              "target for a smoother result");
849                 
850                 uiDefButBitI(block, TOG, SEQ_SPEED_COMPRESS_IPO_Y,
851                              B_SEQ_BUT_RELOAD, 
852                              "IPO value runs from [0..1]",
853                              10,10,150,19, &sp->flags, 
854                              0.0, 1.0, 0, 0, 
855                              "Scale IPO value to get the "
856                              "target frame number.");
857         }
858
859         uiBlockEndAlign(block);
860 }
861
862 static void seq_panel_proxy()
863 {
864         Sequence *last_seq = get_last_seq();
865         uiBlock *block;
866         block = uiNewBlock(&curarea->uiblocks, "seq_panel_proxy", 
867                            UI_EMBOSS, UI_HELV, curarea->win);
868
869         if(uiNewPanel(curarea, block, "Proxy", "Sequencer", 
870                       10, 230, 318, 204) == 0) return;
871
872         uiBlockBeginAlign(block);
873
874         uiDefButBitI(block, TOG, SEQ_USE_PROXY, 
875                      B_SEQ_BUT_RELOAD, "Use Proxy", 
876                      10,140,150,19, &last_seq->flag, 
877                      0.0, 21.0, 100, 0, 
878                      "Use a preview proxy for this strip");
879         
880         if (last_seq->flag & SEQ_USE_PROXY) {
881
882
883         }
884
885         uiBlockEndAlign(block);
886 }
887
888
889 void sequencer_panels()
890 {
891         Sequence *last_seq = get_last_seq();
892         int panels = 0;
893         int type;
894
895         if(last_seq == NULL) {
896                 return;
897         }
898         
899         type = last_seq->type;
900
901         panels = SEQ_PANEL_EDITING;
902
903         if (type == SEQ_MOVIE || type == SEQ_IMAGE || type == SEQ_SCENE
904             || type == SEQ_HD_SOUND) {
905                 panels |= SEQ_PANEL_INPUT | SEQ_PANEL_FILTER | SEQ_PANEL_PROXY;
906         }
907
908         if (type == SEQ_RAM_SOUND) {
909                 panels |= SEQ_PANEL_FILTER;
910         }
911
912         if (type == SEQ_PLUGIN || type >= SEQ_EFFECT) {
913                 panels |= SEQ_PANEL_EFFECT | SEQ_PANEL_PROXY;
914         }
915
916         if (panels & SEQ_PANEL_EDITING) {
917                 seq_panel_editing();
918         }
919
920         if (panels & SEQ_PANEL_INPUT) {
921                 seq_panel_input();
922         }
923
924         if (panels & SEQ_PANEL_FILTER) {
925                 if (type == SEQ_RAM_SOUND || type == SEQ_HD_SOUND) {
926                         seq_panel_filter_audio();
927                 } else {
928                         seq_panel_filter_video();
929                 }
930         }
931
932         if (panels & SEQ_PANEL_EFFECT) {
933                 seq_panel_effect();
934         }
935
936         if (panels & SEQ_PANEL_PROXY) {
937                 seq_panel_proxy();
938         }
939 }
940
941
942 void do_sequencer_panels(unsigned short event)
943 {
944         Sequence *last_seq = get_last_seq();
945
946         switch(event) {
947         case B_SEQ_BUT_PLUGIN:
948         case B_SEQ_BUT_EFFECT:
949                 update_changed_seq_and_deps(last_seq, 0, 1);
950                 break;
951
952         case B_SEQ_BUT_RELOAD:
953         case B_SEQ_BUT_RELOAD_ALL:
954                 update_seq_ipo_rect(last_seq);
955                 update_seq_icu_rects(last_seq);
956
957                 free_imbuf_seq();       // frees all
958
959                 break;
960         case B_SEQ_BUT_TRANSFORM:
961                 calc_sequence(last_seq);
962                 break;
963         }
964
965         if (event == B_SEQ_BUT_RELOAD_ALL) {
966                 allqueue(REDRAWALL, 0);
967         } else {
968                 allqueue(REDRAWSEQ, 0);
969         }
970 }
971
972
973 /* ************************* SCENE *********************** */
974
975
976 static void output_pic(char *name)
977 {
978         strcpy(G.scene->r.pic, name);
979         allqueue(REDRAWBUTSSCENE, 0);
980         BIF_undo_push("Change output picture directory");
981 }
982
983 static void backbuf_pic(char *name)
984 {
985         Image *ima;
986         
987         strcpy(G.scene->r.backbuf, name);
988         allqueue(REDRAWBUTSSCENE, 0);
989
990         ima= BKE_add_image_file(name);
991         if(ima)
992                 BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);
993
994         BIF_undo_push("Change background picture");
995 }
996
997 static void ftype_pic(char *name)
998 {
999         strcpy(G.scene->r.ftype, name);
1000         allqueue(REDRAWBUTSSCENE, 0);
1001 }
1002
1003 static void run_playanim(char *file) 
1004 {
1005         extern char bprogname[];        /* usiblender.c */
1006         char str[FILE_MAX];
1007         int pos[2], size[2];
1008
1009         /* use current settings for defining position of window. it actually should test image size */
1010         calc_renderwin_rectangle((G.scene->r.xsch*G.scene->r.size)/100, 
1011                                                          (G.scene->r.ysch*G.scene->r.size)/100, G.winpos, pos, size);
1012 #ifdef WIN32
1013         sprintf(str, "%s -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1014 #else
1015         sprintf(str, "\"%s\" -a -p %d %d -f %d %g \"%s\"", bprogname, pos[0], pos[1], G.scene->r.frs_sec, G.scene->r.frs_sec_base, file);
1016 #endif
1017         system(str);
1018 }
1019
1020 void playback_anim(void)
1021 {       
1022         char file[FILE_MAX];
1023
1024         if(BKE_imtype_is_movie(G.scene->r.imtype)) {
1025                 switch (G.scene->r.imtype) {
1026 #ifdef WITH_QUICKTIME
1027                         case R_QUICKTIME:
1028                                 makeqtstring(file);
1029                                 break;
1030 #endif
1031 #ifdef WITH_FFMPEG
1032                 case R_FFMPEG:
1033                         makeffmpegstring(file);
1034                         break;
1035 #endif
1036                 default:
1037                         makeavistring(&G.scene->r, file);
1038                         break;
1039                 }
1040                 if(BLI_exist(file)) {
1041                         run_playanim(file);
1042                 }
1043                 else error("Can't find movie: %s", file);
1044         }
1045         else {
1046                 BKE_makepicstring(file, G.scene->r.pic, G.scene->r.sfra, G.scene->r.imtype);
1047                 if(BLI_exist(file)) {
1048                         run_playanim(file);
1049                 }
1050                 else error("Can't find image: %s", file);
1051         }
1052 }
1053
1054 #ifdef WITH_FFMPEG
1055 static void set_ffmpeg_preset(int preset);
1056 #endif
1057
1058 void do_render_panels(unsigned short event)
1059 {
1060         ScrArea *sa;
1061         ID *id;
1062
1063         switch(event) {
1064
1065         case B_DORENDER:
1066                 BIF_do_render(0);
1067                 break;
1068         case B_RTCHANGED:
1069                 allqueue(REDRAWALL, 0);
1070                 break;
1071         case B_SWITCHRENDER:
1072                 /* new panels added, so... */
1073                 G.buts->re_align= 1;
1074                 allqueue(REDRAWBUTSSCENE, 0);
1075                 break;
1076         case B_PLAYANIM:
1077                 playback_anim();
1078                 break;
1079                 
1080         case B_DOANIM:
1081                 BIF_do_render(1);
1082                 break;
1083         
1084         case B_FS_PIC:
1085                 sa= closest_bigger_area();
1086                 areawinset(sa->win);
1087                 if(G.qual == LR_CTRLKEY)
1088                         activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1089                 else
1090                         activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
1091                 break;
1092
1093         case B_FS_BACKBUF:
1094                 sa= closest_bigger_area();
1095                 areawinset(sa->win);
1096                 if(G.qual == LR_CTRLKEY)
1097                         activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1098                 else
1099                         activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
1100                 break;
1101
1102         case B_FS_FTYPE:
1103                 sa= closest_bigger_area();
1104                 areawinset(sa->win);
1105                 if(G.qual == LR_CTRLKEY)
1106                         activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1107                 else
1108                         activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
1109                 break;
1110         
1111         case B_PR_PAL:
1112                 G.scene->r.xsch= 720;
1113                 G.scene->r.ysch= 576;
1114                 G.scene->r.xasp= 54;
1115                 G.scene->r.yasp= 51;
1116                 G.scene->r.size= 100;
1117                 G.scene->r.frs_sec= 25;
1118                 G.scene->r.frs_sec_base= 1;
1119                 G.scene->r.mode &= ~R_PANORAMA;
1120                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1121 #ifdef WITH_FFMPEG
1122                 G.scene->r.ffcodecdata.gop_size = 15;
1123 #endif          
1124                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1125                 BIF_undo_push("Set PAL");
1126                 allqueue(REDRAWBUTSSCENE, 0);
1127                 allqueue(REDRAWVIEWCAM, 0);
1128                 break;
1129
1130         case B_FILETYPEMENU:
1131                 allqueue(REDRAWBUTSSCENE, 0);
1132 #ifdef WITH_FFMPEG
1133                 if (G.scene->r.imtype == R_FFMPEG) {
1134                         if (G.scene->r.ffcodecdata.type <= 0 ||
1135                             G.scene->r.ffcodecdata.codec <= 0 ||
1136                             G.scene->r.ffcodecdata.audio_codec <= 0 ||
1137                             G.scene->r.ffcodecdata.video_bitrate <= 1) {
1138                                 G.scene->r.ffcodecdata.codec 
1139                                         = CODEC_ID_MPEG2VIDEO;
1140                                 set_ffmpeg_preset(FFMPEG_PRESET_DVD);
1141                         }
1142
1143                         if (G.scene->r.ffcodecdata.audio_codec <= 0) {
1144                                 G.scene->r.ffcodecdata.audio_codec 
1145                                         = CODEC_ID_MP2;
1146                                 G.scene->r.ffcodecdata.audio_bitrate = 128;
1147                         }
1148                         break;
1149                 }
1150 #endif
1151 #if defined (_WIN32) || defined (__APPLE__)
1152                 // fall through to codec settings if this is the first
1153                 // time R_AVICODEC is selected for this scene.
1154                 if (((G.scene->r.imtype == R_AVICODEC) 
1155                          && (G.scene->r.avicodecdata == NULL)) ||
1156                         ((G.scene->r.imtype == R_QUICKTIME) 
1157                          && (G.scene->r.qtcodecdata == NULL))) {
1158                 } else {
1159                   break;
1160                 }
1161 #endif /*_WIN32 || __APPLE__ */
1162
1163         case B_SELECTCODEC:
1164 #if defined (_WIN32) || defined (__APPLE__)
1165                 if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
1166 #ifdef WITH_QUICKTIME
1167                         get_qtcodec_settings();
1168 #endif /* WITH_QUICKTIME */
1169                 }
1170 #if defined (_WIN32) && !defined(FREE_WINDOWS)
1171                 else
1172                         get_avicodec_settings();
1173 #endif /* _WIN32 && !FREE_WINDOWS */
1174 #endif /* _WIN32 || __APPLE__ */
1175                 break;
1176
1177         case B_PR_HD:
1178                 G.scene->r.xsch= 1920;
1179                 G.scene->r.ysch= 1080;
1180                 G.scene->r.xasp= 1;
1181                 G.scene->r.yasp= 1;
1182                 G.scene->r.size= 100;
1183                 G.scene->r.mode &= ~R_PANORAMA;
1184                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1185                 
1186                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1187                 BIF_undo_push("Set FULL");
1188                 allqueue(REDRAWBUTSSCENE, 0);
1189                 allqueue(REDRAWVIEWCAM, 0);
1190                 break;
1191         case B_PR_FULL:
1192                 G.scene->r.xsch= 1280;
1193                 G.scene->r.ysch= 1024;
1194                 G.scene->r.xasp= 1;
1195                 G.scene->r.yasp= 1;
1196                 G.scene->r.size= 100;
1197                 G.scene->r.mode &= ~R_PANORAMA;
1198                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1199
1200                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1201                 BIF_undo_push("Set FULL");
1202                 allqueue(REDRAWBUTSSCENE, 0);
1203                 allqueue(REDRAWVIEWCAM, 0);
1204                 break;
1205         case B_PR_PRV:
1206                 G.scene->r.xsch= 640;
1207                 G.scene->r.ysch= 512;
1208                 G.scene->r.xasp= 1;
1209                 G.scene->r.yasp= 1;
1210                 G.scene->r.size= 50;
1211                 G.scene->r.mode &= ~R_PANORAMA;
1212                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1213
1214                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1215                 allqueue(REDRAWVIEWCAM, 0);
1216                 allqueue(REDRAWBUTSSCENE, 0);
1217                 break;
1218         case B_PR_PAL169:
1219                 G.scene->r.xsch= 720;
1220                 G.scene->r.ysch= 576;
1221                 G.scene->r.xasp= 64;
1222                 G.scene->r.yasp= 45;
1223                 G.scene->r.size= 100;
1224                 G.scene->r.frs_sec= 25;
1225                 G.scene->r.frs_sec_base= 1;
1226                 G.scene->r.mode &= ~R_PANORAMA;
1227                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1228 #ifdef WITH_FFMPEG
1229                 G.scene->r.ffcodecdata.gop_size = 15;
1230 #endif          
1231
1232                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1233                 BIF_undo_push("Set PAL 16/9");
1234                 allqueue(REDRAWVIEWCAM, 0);
1235                 allqueue(REDRAWBUTSSCENE, 0);
1236                 break;
1237         case B_PR_PC:
1238                 G.scene->r.xsch= 640;
1239                 G.scene->r.ysch= 480;
1240                 G.scene->r.xasp= 100;
1241                 G.scene->r.yasp= 100;
1242                 G.scene->r.size= 100;
1243                 G.scene->r.mode &= ~R_PANORAMA;
1244                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1245
1246                 BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
1247                 BIF_undo_push("Set PC");
1248                 allqueue(REDRAWVIEWCAM, 0);
1249                 allqueue(REDRAWBUTSSCENE, 0);
1250                 break;
1251         case B_PR_PRESET:
1252                 G.scene->r.xsch= 720;
1253                 G.scene->r.ysch= 576;
1254                 G.scene->r.xasp= 54;
1255                 G.scene->r.yasp= 51;
1256                 G.scene->r.size= 100;
1257                 G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
1258                 G.scene->r.imtype= R_TARGA;
1259                 G.scene->r.xparts=  G.scene->r.yparts= 4;
1260
1261                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1262                 BIF_undo_push("Set Default");
1263                 allqueue(REDRAWVIEWCAM, 0);
1264                 allqueue(REDRAWBUTSSCENE, 0);
1265                 break;
1266         case B_PR_PANO:
1267                 G.scene->r.xsch= 576;
1268                 G.scene->r.ysch= 176;
1269                 G.scene->r.xasp= 115;
1270                 G.scene->r.yasp= 100;
1271                 G.scene->r.size= 100;
1272                 G.scene->r.mode |= R_PANORAMA;
1273                 G.scene->r.xparts=  16;
1274                 G.scene->r.yparts= 1;
1275
1276                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1277                 BIF_undo_push("Set Panorama");
1278                 allqueue(REDRAWVIEWCAM, 0);
1279                 allqueue(REDRAWBUTSSCENE, 0);
1280                 break;
1281         case B_PR_NTSC:
1282                 G.scene->r.xsch= 720;
1283                 G.scene->r.ysch= 480;
1284                 G.scene->r.xasp= 10;
1285                 G.scene->r.yasp= 11;
1286                 G.scene->r.size= 100;
1287                 G.scene->r.frs_sec= 30;
1288                 G.scene->r.frs_sec_base = 1.001;
1289                 G.scene->r.mode &= ~R_PANORAMA;
1290                 G.scene->r.xparts=  G.scene->r.yparts= 2;
1291 #ifdef WITH_FFMPEG
1292                 G.scene->r.ffcodecdata.gop_size = 18;
1293 #endif          
1294                 
1295                 BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
1296                 BIF_undo_push("Set NTSC");
1297                 allqueue(REDRAWBUTSSCENE, 0);
1298                 allqueue(REDRAWVIEWCAM, 0);
1299                 break;
1300
1301         case B_SETBROWSE:
1302                 id= (ID*) G.scene->set;
1303                 
1304                 if (G.buts->menunr==-2) {
1305                          activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
1306                 } 
1307                 else if (G.buts->menunr>0) {
1308                         Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
1309                         
1310                         if (newset==G.scene)
1311                                 error("Can't use the same scene as its own set");
1312                         else if (newset) {
1313                                 G.scene->set= newset;
1314                                 if (scene_check_setscene(G.scene)==0)
1315                                         error("This would create a cycle");
1316
1317                                 allqueue(REDRAWBUTSSCENE, 0);
1318                                 allqueue(REDRAWVIEW3D, 0);
1319                                 BIF_undo_push("Change Set Scene");
1320                         }
1321                 }  
1322                 break;
1323         case B_CLEARSET:
1324                 G.scene->set= NULL;
1325                 allqueue(REDRAWBUTSSCENE, 0);
1326                 allqueue(REDRAWVIEW3D, 0);
1327                 BIF_undo_push("Clear Set Scene");
1328                 
1329                 break;
1330         case B_SET_EDGE:
1331                 allqueue(REDRAWBUTSSCENE, 0);
1332                 break;
1333         case B_SET_ZBLUR:
1334                 G.scene->r.mode &= ~R_EDGE;
1335                 allqueue(REDRAWBUTSSCENE, 0);
1336                 break;
1337         case B_ADD_RENDERLAYER:
1338                 if(G.scene->r.actlay==32767) {
1339                         scene_add_render_layer(G.scene);
1340                         G.scene->r.actlay= BLI_countlist(&G.scene->r.layers) - 1;
1341                 }
1342                 allqueue(REDRAWBUTSSCENE, 0);
1343                 allqueue(REDRAWNODE, 0);
1344                 break;
1345         case B_SET_PASS:
1346                 if(G.scene->nodetree) {
1347                         ntreeCompositForceHidden(G.scene->nodetree);
1348                         allqueue(REDRAWNODE, 0);
1349                 }
1350                 allqueue(REDRAWBUTSSCENE, 0);
1351                 allqueue(REDRAWOOPS, 0);
1352         }
1353 }
1354
1355 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1356 static uiBlock *edge_render_menu(void *arg_unused)
1357 {
1358         uiBlock *block;
1359         
1360         block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
1361                 
1362         /* use this for a fake extra empy space around the buttons */
1363         uiDefBut(block, LABEL, 0, "",  0, 0, 220, 115, NULL,  0, 0, 0, 0, "");
1364         
1365         uiDefButS(block, NUM, 0,"Eint:",        45,75,175,19,  &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
1366                   "Sets edge intensity for Toon shading");
1367
1368         /* color settings for the toon shading */
1369         uiDefButF(block, COL, 0, "",            10, 10,30,60,  &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
1370         
1371         uiBlockBeginAlign(block);
1372         uiDefButF(block, NUMSLI, 0, "R ",   45, 50, 175,19,   &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
1373                   "Color for edges in toon shading mode.");
1374         uiDefButF(block, NUMSLI, 0, "G ",       45, 30, 175,19,  &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
1375                   "Color for edges in toon shading mode.");
1376         uiDefButF(block, NUMSLI, 0, "B ",       45, 10, 175,19,  &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
1377                   "Color for edges in toon shading mode.");
1378
1379         
1380         uiBlockSetDirection(block, UI_TOP);
1381         
1382         return block;
1383 }
1384
1385
1386 /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
1387 static uiBlock *framing_render_menu(void *arg_unused)
1388 {
1389         uiBlock *block;
1390         short yco = 190, xco = 0;
1391         int randomcolorindex = 1234;
1392
1393         block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
1394
1395         /* use this for a fake extra empy space around the buttons */
1396         uiDefBut(block, LABEL, 0, "",                   -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
1397
1398         uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
1399         uiBlockBeginAlign(block);
1400         uiDefButC(block, ROW, 0, "Stretch",     xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
1401         uiDefButC(block, ROW, 0, "Expose",      xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
1402         uiDefButC(block, ROW, 0, "Letterbox",       xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS  , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
1403         uiBlockEndAlign(block);
1404
1405         yco -= 25;
1406         xco = 40;
1407
1408         uiDefButF(block, COL, 0, "",                0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
1409
1410         uiBlockBeginAlign(block);
1411         uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
1412         yco -= 20;
1413         uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
1414         yco -= 20;
1415         uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
1416         uiBlockEndAlign(block);
1417         
1418         xco = 0;
1419         uiDefBut(block, LABEL, 0, "Fullscreen:",                xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
1420         uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
1421         uiBlockBeginAlign(block);
1422         uiDefButS(block, NUM, 0, "X:",          xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
1423         uiDefButS(block, NUM, 0, "Y:",          xco+140, yco, 100, 19, &G.scene->r.yplay,    10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
1424         uiDefButS(block, NUM, 0, "Freq:",       xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
1425         uiDefButS(block, NUM, 0, "Bits:",       xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
1426         uiBlockEndAlign(block);
1427
1428         /* stereo settings */
1429         /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
1430          * RAS_IRasterizer has definitions:
1431          * RAS_STEREO_NOSTEREO           1
1432          * RAS_STEREO_QUADBUFFERED 2
1433          * RAS_STEREO_ABOVEBELOW         3
1434          * RAS_STEREO_INTERLACED         4       future
1435          * RAS_STEREO_ANAGLYPH          5
1436          * RAS_STEREO_SIDEBYSIDE        6
1437          * RAS_STEREO_VINTERLACE        7
1438          */
1439         uiBlockBeginAlign(block);
1440         uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
1441         uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
1442         uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
1443         uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
1444         uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
1445         uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
1446         
1447         uiBlockEndAlign(block);
1448
1449         uiBlockSetDirection(block, UI_TOP);
1450
1451         return block;
1452 }
1453
1454 #ifdef WITH_FFMPEG
1455
1456 static char* ffmpeg_format_pup(void) 
1457 {
1458         static char string[2048];
1459         char formatstring[2048];
1460 #if 0
1461        int i = 0;
1462        int stroffs = 0;
1463        AVOutputFormat* next = first_oformat;
1464        formatstring = "FFMpeg format: %%t";
1465       sprintf(string, formatstring);
1466        formatstring = "|%s %%x%d";
1467        /* FIXME: This should only be generated once */
1468        while (next != NULL) {
1469                if (next->video_codec != CODEC_ID_NONE && !(next->flags & AVFMT_NOFILE)) {
1470                        sprintf(string+stroffs, formatstring, next->name, i++);
1471                        stroffs += strlen(string+stroffs);
1472                }
1473                next = next->next;
1474        }
1475        return string;
1476 #endif
1477        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1478        sprintf(string, formatstring,
1479                "MPEG-1", FFMPEG_MPEG1,
1480                "MPEG-2", FFMPEG_MPEG2,
1481                "MPEG-4", FFMPEG_MPEG4,
1482                "AVI",    FFMPEG_AVI,
1483                "Quicktime", FFMPEG_MOV,
1484                "DV", FFMPEG_DV,
1485                "H264", FFMPEG_H264,
1486                "XVid", FFMPEG_XVID);
1487        return string;
1488 }
1489
1490 static char* ffmpeg_preset_pup(void) 
1491 {
1492         static char string[2048];
1493         char formatstring[2048];
1494
1495        strcpy(formatstring, "FFMpeg preset: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1496        sprintf(string, formatstring,
1497                "", FFMPEG_PRESET_NONE,
1498                "DVD", FFMPEG_PRESET_DVD,
1499                "SVCD", FFMPEG_PRESET_SVCD,
1500                "VCD", FFMPEG_PRESET_VCD,
1501                "DV", FFMPEG_PRESET_DV);
1502        return string;
1503 }
1504
1505
1506 static char* ffmpeg_codec_pup(void) {
1507        static char string[2048];
1508        char formatstring[2048];
1509        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1510        sprintf(string, formatstring,
1511                "MPEG1", CODEC_ID_MPEG1VIDEO,
1512                "MPEG2", CODEC_ID_MPEG2VIDEO,
1513                "MPEG4(divx)", CODEC_ID_MPEG4,
1514                "HuffYUV", CODEC_ID_HUFFYUV,
1515                "DV", CODEC_ID_DVVIDEO,
1516                "H264", CODEC_ID_H264,
1517                "XVid", CODEC_ID_XVID);
1518        return string;
1519
1520 }
1521
1522 static char* ffmpeg_audio_codec_pup(void) {
1523        static char string[2048];
1524        char formatstring[2048];
1525        strcpy(formatstring, "FFMpeg format: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1526        sprintf(string, formatstring,
1527                "MP2", CODEC_ID_MP2,
1528                "MP3", CODEC_ID_MP3,
1529                "AC3", CODEC_ID_AC3,
1530                "AAC", CODEC_ID_AAC,
1531                "PCM", CODEC_ID_PCM_S16LE);
1532        return string;
1533
1534 }
1535
1536 #endif
1537
1538 static char *imagetype_pup(void)
1539 {
1540         static char string[1024];
1541         char formatstring[1024];
1542         char appendstring[1024];
1543
1544         strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
1545
1546 #ifdef __sgi
1547         strcat(formatstring, "|%s %%x%d");      // add space for Movie
1548 #endif
1549
1550         strcat(formatstring, "|%s %%x%d");      // add space for PNG
1551 /*  Commented out until implemented
1552 #ifdef WITH_DDS
1553         strcat(formatstring, "|%s %%x%d");      // add space for DDS
1554 #endif
1555 */
1556         strcat(formatstring, "|%s %%x%d");      // add space for BMP
1557         strcat(formatstring, "|%s %%x%d");      // add space for Radiance HDR
1558         strcat(formatstring, "|%s %%x%d");      // add space for Cineon
1559         strcat(formatstring, "|%s %%x%d");      // add space for DPX
1560         
1561 #ifdef _WIN32
1562         strcat(formatstring, "|%s %%x%d");      // add space for AVI Codec
1563 #endif
1564
1565 #ifdef WITH_FFMPEG
1566        strcat(formatstring, "|%s %%x%d"); // Add space for ffmpeg
1567 #endif
1568        strcat(formatstring, "|%s %%x%d"); // Add space for frameserver
1569
1570 #ifdef WITH_QUICKTIME
1571         if(G.have_quicktime)
1572                 strcat(formatstring, "|%s %%x%d");      // add space for Quicktime
1573 #endif
1574
1575         if(G.have_quicktime) {
1576                 sprintf(string, formatstring,
1577                         "Frameserver",   R_FRAMESERVER,
1578 #ifdef WITH_FFMPEG
1579                        "FFMpeg",         R_FFMPEG,
1580 #endif
1581                         "AVI Raw",        R_AVIRAW,
1582                         "AVI Jpeg",       R_AVIJPEG,
1583 #ifdef _WIN32
1584                         "AVI Codec",      R_AVICODEC,
1585 #endif
1586 #ifdef WITH_QUICKTIME
1587                         "QuickTime",      R_QUICKTIME,
1588 #endif
1589                         "Targa",          R_TARGA,
1590                         "Targa Raw",      R_RAWTGA,
1591                         "PNG",            R_PNG,
1592 /* commented out until implemented 
1593 #ifdef WITH_DDS
1594                         "DDS",            R_DDS,
1595 #endif
1596 */
1597                         "BMP",            R_BMP,
1598                         "Jpeg",           R_JPEG90,
1599                         "HamX",           R_HAMX,
1600                         "Iris",           R_IRIS,
1601                         "Radiance HDR",   R_RADHDR,
1602                         "Cineon",                 R_CINEON,
1603                         "DPX",                    R_DPX
1604 #ifdef __sgi
1605                         ,"Movie",          R_MOVIE
1606 #endif
1607                 );
1608         } else {
1609                 sprintf(string, formatstring,
1610                         "Frameserver",   R_FRAMESERVER,
1611 #ifdef WITH_FFMPEG
1612                        "FFMpeg",         R_FFMPEG,
1613 #endif
1614                         "AVI Raw",        R_AVIRAW,
1615                         "AVI Jpeg",       R_AVIJPEG,
1616 #ifdef _WIN32
1617                         "AVI Codec",      R_AVICODEC,
1618 #endif
1619                         "Targa",          R_TARGA,
1620                         "Targa Raw",      R_RAWTGA,
1621                         "PNG",            R_PNG,
1622 #ifdef WITH_DDS
1623                         "DDS",            R_DDS,
1624 #endif
1625                         "BMP",            R_BMP,
1626                         "Jpeg",           R_JPEG90,
1627                         "HamX",           R_HAMX,
1628                         "Iris",           R_IRIS,
1629                         "Radiance HDR",   R_RADHDR,
1630                         "Cineon",                 R_CINEON,
1631                         "DPX",                    R_DPX
1632 #ifdef __sgi
1633                         ,"Movie",          R_MOVIE
1634 #endif
1635                 );
1636         }
1637
1638 #ifdef WITH_OPENEXR
1639         strcpy(formatstring, "|%s %%x%d");
1640         sprintf(appendstring, formatstring, "OpenEXR", R_OPENEXR);
1641         strcat(string, appendstring);
1642         sprintf(appendstring, formatstring, "MultiLayer", R_MULTILAYER);
1643         strcat(string, appendstring);
1644 #endif
1645         
1646         if (G.have_libtiff) {
1647                 strcpy(formatstring, "|%s %%x%d");
1648                 sprintf(appendstring, formatstring, "TIFF", R_TIFF);
1649                 strcat(string, appendstring);
1650         }
1651
1652         return (string);
1653 }
1654
1655 #ifdef _WIN32
1656 static char *avicodec_str(void)
1657 {
1658         static char string[1024];
1659
1660         sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
1661
1662         return string;
1663 }
1664 #endif
1665
1666 static void render_panel_output(void)
1667 {
1668         ID *id;
1669         int a,b;
1670         uiBlock *block;
1671         char *strp;
1672
1673
1674         block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
1675         if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
1676         
1677         uiBlockBeginAlign(block);
1678         uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL,        10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
1679         uiDefBut(block, TEX,0,"",                                                       31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
1680         uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
1681         uiDefBut(block, TEX,0,"",                                                       31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
1682         uiDefIconBut(block, BUT,B_FS_FTYPE, ICON_FILESEL,       10, 146, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
1683         uiDefBut(block, TEX,0,"",                                                       31, 146, 279, 20,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type");
1684         uiBlockEndAlign(block);
1685         
1686         
1687         /* SET BUTTON */
1688         uiBlockBeginAlign(block);
1689         id= (ID *)G.scene->set;
1690         IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
1691         if(strp[0])
1692                 uiDefButS(block, MENU, B_SETBROWSE, strp, 10, 120, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
1693         MEM_freeN(strp);
1694
1695         if(G.scene->set) {
1696                 uiSetButLock(1, NULL);
1697                 uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, B_NOP, "",    31, 120, 100, 20, &(G.scene->set), "Name of the Set");
1698                 uiClearButLock();
1699                 uiDefIconBut(block, BUT, B_CLEARSET, ICON_X,            132, 120, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
1700         }
1701         uiBlockEndAlign(block);
1702
1703         uiBlockSetCol(block, TH_BUT_SETTING1);
1704         uiDefButBitS(block, TOG, R_BACKBUF, B_NOP,"Backbuf",    10, 94, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");        
1705         uiDefButS(block, NUM, B_NOP, "Threads:",                                10, 68, 100, 20, &G.scene->r.threads, 1, BLENDER_MAX_THREADS, 0, 0, "Amount of threads for render");    
1706         uiBlockSetCol(block, TH_AUTO);
1707                 
1708         uiBlockBeginAlign(block);
1709         for(b=2; b>=0; b--)
1710                 for(a=0; a<3; a++)
1711                         uiDefButBitS(block, TOG, 1<<(3*b+a), 800,"",    (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
1712         uiBlockEndAlign(block);
1713
1714         uiDefButBitS(block, TOG, R_EXR_TILE_FILE, B_NOP, "Save Buffers", 72, 31, 120, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Save the tiles for all RenderLayers and used SceneNodes to files, to save memory");
1715         
1716         uiDefButS(block, MENU, B_REDR, "Render Display %t|Render Window %x1|Image Editor %x0|Full Screen %x2",  
1717                                         72, 10, 120, 19, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output display");
1718
1719         uiDefButBitS(block, TOG, R_EXTENSION, B_NOP, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds extensions to the output when rendering animations");
1720
1721         /* Dither control */
1722         uiDefButF(block, NUM,B_DIFF, "Dither:",         205,31,105,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
1723         
1724         /* Toon shading buttons */
1725         uiBlockBeginAlign(block);
1726         uiDefButBitI(block, TOG, R_EDGE, B_NOP,"Edge",   100, 94, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon Edge-enhance");
1727         uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 170, 94, 140, 20, "Display Edge settings");
1728         uiBlockEndAlign(block);
1729         
1730         uiBlockBeginAlign(block);
1731         uiDefButBitS(block, TOG, R_NO_TEX, B_NOP, "Disable Tex", 115, 68, 70, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Disables Textures for render");
1732         uiDefButBitS(block, TOG, R_FREE_IMAGE, B_NOP, "Free Tex Images", 205, 68, 100, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Frees all Images used by Textures after each render");
1733         uiBlockEndAlign(block);
1734 }
1735
1736 static void do_bake_func(void *unused_v, void *unused_p)
1737 {
1738         objects_bake_render(0);
1739 }
1740
1741 static void render_panel_bake(void)
1742 {
1743         uiBlock *block;
1744         uiBut *but;
1745         
1746         block= uiNewBlock(&curarea->uiblocks, "render_panel_bake", UI_EMBOSS, UI_HELV, curarea->win);
1747         uiNewPanelTabbed("Anim", "Render");
1748         if(uiNewPanel(curarea, block, "Bake", "Render", 320, 0, 318, 204)==0) return;
1749         
1750         but= uiDefBut(block, BUT, B_NOP, "BAKE",        10, 150, 190,40, 0, 0, 0, 0, 0, "Start the bake render for selected Objects");
1751         uiButSetFunc(but, do_bake_func, NULL, NULL);
1752
1753         uiBlockBeginAlign(block);
1754         uiDefButBitS(block, TOG, R_BAKE_TO_ACTIVE, B_DIFF, "Selected to Active", 10,120,190,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Bake shading on the surface of selected objects to the active object");
1755         uiDefButF(block, NUM, B_DIFF, "Dist:", 10,100,(G.scene->r.bake_mode == RE_BAKE_NORMALS)? 95: 190,20,&G.scene->r.bake_maxdist, 0.0, 10.0, 1, 0, "Maximum distance from active object to other object");
1756
1757         if(G.scene->r.bake_mode == RE_BAKE_NORMALS)
1758                 uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3", 
1759                         105,100,95,20, &G.scene->r.bake_normal_space, 0, 0, 0, 0, "Choose normal space for baking");
1760         uiBlockEndAlign(block);
1761
1762 #if 0   
1763         uiBlockBeginAlign(block);
1764         uiDefButBitS(block, TOG, R_BAKE_OSA, B_DIFF, "OSA",             10,120,190,20, &G.scene->r.bake_flag, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1765         uiDefButS(block, ROW,B_DIFF,"5",                        10,100,50,20,&G.scene->r.bake_osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
1766         uiDefButS(block, ROW,B_DIFF,"8",                        60,100,45,20,&G.scene->r.bake_osa,2.0,8.0, 0, 0, "Sets oversample level to 8");
1767         uiDefButS(block, ROW,B_DIFF,"11",                       105,100,45,20,&G.scene->r.bake_osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
1768         uiDefButS(block, ROW,B_DIFF,"16",                       150,100,50,20,&G.scene->r.bake_osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
1769 #endif  
1770         uiBlockBeginAlign(block);
1771         uiDefButS(block, ROW,B_REDR,"Full Render",              210,170,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_ALL, 0, 0, "");
1772         uiDefButS(block, ROW,B_REDR,"Ambient Occlusion",210,150,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_AO, 0, 0, "");
1773         uiDefButS(block, ROW,B_REDR,"Normals",          210,130,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_NORMALS, 0, 0, "");
1774         uiDefButS(block, ROW,B_REDR,"Textures",         210,110,120,20,&G.scene->r.bake_mode, 1.0, RE_BAKE_TEXTURE, 0, 0, "");
1775         uiBlockEndAlign(block);
1776         
1777         uiDefButBitS(block, TOG, R_BAKE_CLEAR, B_DIFF, "Clear",         210,80,120,20,&G.scene->r.bake_flag, 0.0, 0, 0, 0, "Clear Images before baking");
1778         
1779         uiDefButS(block, NUM, B_DIFF,"Margin:",                         210,50,120,20,&G.scene->r.bake_filter, 0.0, 32.0, 0, 0, "Amount of pixels to extend the baked result with, as post process filter");
1780 }
1781
1782 static void render_panel_render(void)
1783 {
1784         uiBlock *block;
1785         char str[256];
1786
1787         block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
1788         if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
1789
1790         uiBlockBeginAlign(block);
1791         uiDefBut(block, BUT,B_DORENDER,"RENDER",        369, 164, 191,37, 0, 0, 0, 0, 0, "Start the rendering");
1792 #ifndef DISABLE_YAFRAY
1793         /* yafray: on request, render engine menu is back again, and moved to Render panel */
1794         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1", 
1795                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
1796 #else
1797         uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0", 
1798                                                                                                 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");        
1799 #endif /* disable yafray */
1800
1801         uiBlockBeginAlign(block);
1802         uiDefButBitI(block, TOG, R_OSA, B_DIFF, "OSA",  369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
1803         uiDefButS(block, ROW,B_DIFF,"5",                        369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
1804         uiDefButS(block, ROW,B_DIFF,"8",                        400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
1805         uiDefButS(block, ROW,B_DIFF,"11",                       431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
1806         uiDefButS(block, ROW,B_DIFF,"16",                       462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
1807         uiBlockEndAlign(block);
1808
1809         uiBlockBeginAlign(block);
1810         uiDefButBitI(block, TOG, R_MBLUR, B_REDR, "MBLUR",      496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
1811         uiDefButF(block, NUM,B_DIFF,"Bf:",                      496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
1812         uiBlockEndAlign(block);
1813
1814         uiBlockBeginAlign(block);
1815         uiDefButS(block, NUM,B_DIFF,"Xparts:",          369,46,95,29,&G.scene->r.xparts,1.0, 512.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
1816         uiDefButS(block, NUM,B_DIFF,"Yparts:",          465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
1817         uiBlockEndAlign(block);
1818
1819         uiBlockBeginAlign(block);
1820         uiDefButS(block, ROW,800,"Sky",         369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
1821         uiDefButS(block, ROW,800,"Premul",      405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
1822         uiDefButS(block, ROW,800,"Key",         456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
1823         uiBlockEndAlign(block);
1824
1825         if(G.scene->r.mode & R_RAYTRACE)
1826                 uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512",     496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
1827
1828         uiBlockBeginAlign(block);
1829         uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow",     565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
1830         uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap",     627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
1831         uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano",     565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
1832         uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
1833         uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio",       647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
1834         uiBlockEndAlign(block);
1835         
1836         uiBlockBeginAlign(block);
1837         uiDefButS(block, ROW,B_DIFF,"100%",                     565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
1838         uiDefButS(block, ROW,B_DIFF,"75%",                      565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
1839         uiDefButS(block, ROW,B_DIFF,"50%",                      606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
1840         uiDefButS(block, ROW,B_DIFF,"25%",                      647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
1841         uiBlockEndAlign(block);
1842
1843         uiBlockBeginAlign(block);
1844         uiDefButBitI(block, TOG, R_FIELDS, B_REDR,"Fields",  565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
1845         uiDefButBitI(block, TOG, R_ODDFIELD, B_REDR,"Odd",      627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
1846         uiDefButBitI(block, TOG, R_FIELDSTILL, B_REDR,"X",              668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
1847         
1848         sprintf(str, "Filter%%t|Box %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
1849         uiDefButS(block, MENU, B_DIFF,str,              565,34,60,20, &G.scene->r.filtertype, 0, 0, 0, 0, "Set sampling filter for antialiasing");
1850         uiDefButF(block, NUM,B_DIFF,"",                 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 10, 2, "Sets the filter size");
1851         
1852         uiDefButBitI(block, TOG, R_BORDER, REDRAWVIEWCAM, "Border",     565,13,122,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
1853         uiBlockEndAlign(block);
1854
1855 }
1856
1857 static void render_panel_anim(void)
1858 {
1859         uiBlock *block;
1860
1861
1862         block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
1863         if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
1864
1865
1866         uiDefBut(block, BUT,B_DOANIM,"ANIM",            692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence");
1867
1868         uiBlockSetCol(block, TH_BUT_SETTING1);
1869         uiBlockBeginAlign(block);
1870         uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
1871         uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composite",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
1872         uiBlockEndAlign(block);
1873
1874         uiBlockSetCol(block, TH_AUTO);
1875         uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,40,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)");
1876         uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,40,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
1877
1878         uiBlockBeginAlign(block);
1879         uiDefButI(block, NUM,REDRAWSEQ,"Sta:",692,10,94,24, &G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "The start frame of the animation");
1880         uiDefButI(block, NUM,REDRAWSEQ,"End:",789,10,95,24, &G.scene->r.efra,SFRA,MAXFRAMEF, 0, 0, "The end  frame of the animation");
1881         uiBlockEndAlign(block);
1882 }
1883
1884 #ifdef WITH_FFMPEG
1885 static void set_ffmpeg_preset(int preset)
1886 {
1887         int isntsc = (G.scene->r.frs_sec != 25);
1888         switch (preset) {
1889         case FFMPEG_PRESET_VCD:
1890                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG1;
1891                 G.scene->r.ffcodecdata.video_bitrate = 1150;
1892                 G.scene->r.xsch = 352;
1893                 G.scene->r.ysch = isntsc ? 240 : 288;
1894                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
1895                 G.scene->r.ffcodecdata.rc_max_rate = 1150;
1896                 G.scene->r.ffcodecdata.rc_min_rate = 1150;
1897                 G.scene->r.ffcodecdata.rc_buffer_size = 40*8;
1898                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
1899                 G.scene->r.ffcodecdata.mux_rate = 2352 * 75 * 8;
1900                 break;
1901         case FFMPEG_PRESET_SVCD:
1902                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
1903                 G.scene->r.ffcodecdata.video_bitrate = 2040;
1904                 G.scene->r.xsch = 480;
1905                 G.scene->r.ysch = isntsc ? 480 : 576;
1906                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
1907                 G.scene->r.ffcodecdata.rc_max_rate = 2516;
1908                 G.scene->r.ffcodecdata.rc_min_rate = 0;
1909                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
1910                 G.scene->r.ffcodecdata.mux_packet_size = 2324;
1911                 G.scene->r.ffcodecdata.mux_rate = 0;
1912                 
1913                 break;
1914         case FFMPEG_PRESET_DVD:
1915                 G.scene->r.ffcodecdata.type = FFMPEG_MPEG2;
1916                 G.scene->r.ffcodecdata.video_bitrate = 6000;
1917                 G.scene->r.xsch = 720;
1918                 G.scene->r.ysch = isntsc ? 480 : 576;
1919                 G.scene->r.ffcodecdata.gop_size = isntsc ? 18 : 15;
1920                 G.scene->r.ffcodecdata.rc_max_rate = 9000;
1921                 G.scene->r.ffcodecdata.rc_min_rate = 0;
1922                 G.scene->r.ffcodecdata.rc_buffer_size = 224*8;
1923                 G.scene->r.ffcodecdata.mux_packet_size = 2048;
1924                 G.scene->r.ffcodecdata.mux_rate = 10080000;
1925                 
1926                 break;
1927         case FFMPEG_PRESET_DV:
1928                 G.scene->r.ffcodecdata.type = FFMPEG_DV;
1929                 G.scene->r.xsch = 720;
1930                 G.scene->r.ysch = isntsc ? 480 : 576;
1931                 break;
1932         }
1933 }
1934
1935 static void render_panel_ffmpeg_video(void)
1936 {
1937         uiBlock *block;
1938         int yofs;
1939         int xcol1;
1940         int xcol2;
1941         
1942         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_video", 
1943                                            UI_EMBOSS, UI_HELV, curarea->win);
1944         
1945         uiNewPanelTabbed("Format", "Render");
1946         if (uiNewPanel(curarea, block, "Video", "Render", 960, 0, 318, 204)== 0) 
1947                 return;
1948         
1949         if (ffmpeg_preset_sel != 0) {
1950                 set_ffmpeg_preset(ffmpeg_preset_sel);
1951                 ffmpeg_preset_sel = 0;
1952                 allqueue(REDRAWBUTSSCENE, 0);
1953         }
1954         
1955         xcol1 = 872;
1956         xcol2 = 1002;
1957         
1958         yofs = 54;
1959         uiDefBut(block, LABEL, B_DIFF, "Format", xcol1, yofs+88, 
1960                          110, 20, 0, 0, 0, 0, 0, "");
1961         uiDefBut(block, LABEL, B_DIFF, "Preset", xcol2, yofs+88, 
1962                          110, 20, 0, 0, 0, 0, 0, "");
1963         uiDefButI(block, MENU, B_DIFF, ffmpeg_format_pup(), 
1964                           xcol1, yofs+66, 110, 20, &G.scene->r.ffcodecdata.type, 
1965                           0,0,0,0, "output file format");
1966         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
1967                           xcol1, yofs+44, 110, 20, 
1968                           &G.scene->r.ffcodecdata.video_bitrate, 
1969                           1, 14000, 0, 0, "Video bitrate(kb/s)");
1970         uiDefButI(block, NUM, B_DIFF, "Min Rate", 
1971                           xcol1, yofs+22, 110, 20, &G.scene->r.ffcodecdata.rc_min_rate, 
1972                           0, 14000, 0, 0, "Rate control: min rate(kb/s)");
1973         uiDefButI(block, NUM, B_DIFF, "Max Rate", 
1974                           xcol1, yofs, 110, 20, &G.scene->r.ffcodecdata.rc_max_rate, 
1975                           1, 14000, 0, 0, "Rate control: max rate(kb/s)");
1976         
1977         uiDefButI(block, NUM, B_DIFF, "Mux Rate", 
1978                           xcol1, yofs-22, 110, 20, 
1979                           &G.scene->r.ffcodecdata.mux_rate, 
1980                           0, 100000000, 0, 0, "Mux rate (bits/s(!))");
1981         
1982         
1983         uiDefButI(block, MENU, B_REDR, ffmpeg_preset_pup(), 
1984                           xcol2, yofs+66, 110, 20, &ffmpeg_preset_sel, 
1985                           0,0,0,0, "Output file format preset selection");
1986         uiDefButI(block, NUM, B_DIFF, "GOP Size", 
1987                           xcol2, yofs+44, 110, 20, &G.scene->r.ffcodecdata.gop_size, 
1988                           0, 100, 0, 0, "Distance between key frames");
1989         uiDefButI(block, NUM, B_DIFF, "Buffersize", 
1990                           xcol2, yofs+22, 110, 20,
1991                           &G.scene->r.ffcodecdata.rc_buffer_size, 
1992                           0, 2000, 0, 0, "Rate control: buffer size (kb)");
1993         uiDefButI(block, NUM, B_DIFF, "Mux PSize", 
1994                           xcol2, yofs, 110, 20, 
1995                           &G.scene->r.ffcodecdata.mux_packet_size, 
1996                           0, 16384, 0, 0, "Mux packet size (byte)");
1997         
1998         uiDefButBitI(block, TOG, FFMPEG_AUTOSPLIT_OUTPUT, B_NOP,
1999                                  "Autosplit Output", 
2000                                  xcol2, yofs-22, 110, 20, 
2001                                  &G.scene->r.ffcodecdata.flags, 
2002                                  0, 1, 0,0, "Autosplit output at 2GB boundary.");
2003         
2004         
2005         if (ELEM(G.scene->r.ffcodecdata.type, FFMPEG_AVI, FFMPEG_MOV)) {
2006                 uiDefBut(block, LABEL, 0, "Codec", 
2007                                 xcol1, yofs-44, 110, 20, 0, 0, 0, 0, 0, "");
2008                 uiDefButI(block, MENU,B_REDR, ffmpeg_codec_pup(), 
2009                                   xcol1, yofs-66, 110, 20, 
2010                                   &G.scene->r.ffcodecdata.codec, 
2011                                   0,0,0,0, "FFMpeg codec to use");
2012         }
2013 }
2014
2015 static void render_panel_ffmpeg_audio(void)
2016 {
2017         uiBlock *block;
2018         int yofs;
2019         int xcol;
2020         
2021         block = uiNewBlock(&curarea->uiblocks, "render_panel_ffmpeg_audio", UI_EMBOSS, UI_HELV, curarea->win);
2022         uiNewPanelTabbed("Format", "Render");
2023         if (uiNewPanel(curarea, block, "Audio", "Render", 960, 0, 318, 204) == 0) return;
2024         
2025         yofs = 54;
2026         xcol = 892;
2027         
2028         uiDefButBitI(block, TOG, FFMPEG_MULTIPLEX_AUDIO, B_NOP,
2029                                  "Multiplex audio", xcol, yofs, 225, 20, 
2030                                  &G.scene->r.ffcodecdata.flags, 
2031                                  0, 1, 0,0, "Interleave audio with the output video");
2032         uiDefBut(block, LABEL, 0, "Codec", 
2033                          xcol, yofs-22, 225, 20, 0, 0, 0, 0, 0, "");
2034         uiDefButI(block, MENU,B_NOP, ffmpeg_audio_codec_pup(), 
2035                           xcol, yofs-44, 225, 20, 
2036                           &G.scene->r.ffcodecdata.audio_codec, 
2037                           0,0,0,0, "FFMpeg codec to use");
2038         uiDefButI(block, NUM, B_DIFF, "Bitrate", 
2039                           xcol, yofs-66, 110, 20, 
2040                           &G.scene->r.ffcodecdata.audio_bitrate, 
2041                           32, 384, 0, 0, "Audio bitrate(kb/s)");
2042 }
2043 #endif
2044
2045 static void render_panel_stamp(void)
2046 {
2047         uiBlock *block;
2048         int yofs=0, xofs=550;
2049
2050         block= uiNewBlock (&curarea->uiblocks, "render_panel_stamp", UI_EMBOSS, UI_HELV, curarea->win);
2051         uiNewPanelTabbed ("Format", "Render");
2052         if(uiNewPanel (curarea, block, "Stamp", "Render", 960, 0, 318, 204)==0) return;
2053
2054         if (G.scene->r.scemode & R_STAMP_INFO) {
2055                 uiBlockBeginAlign(block);
2056                 uiDefButBitI(block, TOG, R_STAMP_NOTE, B_REDR, "Note", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp user data");
2057                 uiDefBut(block, TEX, B_NOP, "", xofs+120, yofs, 180, 19, &G.scene->r.stamp_udata, 0.0, 128.0, 100, 0, "User Note");
2058                 uiBlockEndAlign(block);
2059                 yofs += 30; /* gap */
2060                 
2061                 
2062                 yofs += 80;
2063                 /* Order is important for alligning ... grr */
2064                 uiBlockBeginAlign(block);
2065                 uiDefButBitI(block, TOG, R_STAMP_FILENAME, B_REDR, "Filename", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp blend filename");
2066                 yofs -= 20;
2067                 uiDefButBitI(block, TOG, R_STAMP_SCENE, B_REDR, "Scene", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp scene name");
2068                 uiDefButBitI(block, TOG, R_STAMP_CAMERA, B_REDR, "Camera", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp camera name");
2069                 yofs -= 20;
2070                 uiDefButBitI(block, TOG, R_STAMP_TIME, B_REDR, "Time", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp time (HH:MM:SS)");
2071                 uiDefButBitI(block, TOG, R_STAMP_DATE, B_REDR, "Date", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp date");
2072                 yofs -= 20;
2073                 uiDefButBitI(block, TOG, R_STAMP_FRAME, B_REDR, "Frame", xofs, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp frame number");
2074                 uiDefButBitI(block, TOG, R_STAMP_MARKER, B_REDR, "Marker", xofs+60, yofs, 60, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the last marker");
2075                 yofs -= 20;
2076                 uiDefButBitI(block, TOG, R_STAMP_SEQSTRIP, B_REDR, "Sequence Strip", xofs, yofs, 120, 19, &G.scene->r.stamp, 0, 0, 0, 0, "Stamp the forground sequence strip name");
2077                 uiBlockEndAlign(block);
2078                 yofs += 80;
2079                 
2080                 /* draw font selector */
2081                 if (G.scene->r.stamp & R_STAMP_DRAW) {
2082                         uiDefButS(block, MENU, B_REDR, "Stamp Font Size%t|Tiny Text%x1|Small Text%x2|Medium Text%x3|Large Text%x0|Extra Large Text%x4|",
2083                                         xofs+130, yofs, 170, 19, &G.scene->r.stamp_font_id, 0, 0, 0, 0, "Choose stamp text size");
2084                         
2085                         /* draw fg/bg next to the scene */
2086                         yofs -= 25;
2087                         uiDefBut(block, LABEL, B_NOP, "Text Color", xofs+130, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2088                         uiDefBut(block, LABEL, B_NOP, "Background", xofs+215, yofs, 70, 19, 0, 0, 0, 0, 0, "");
2089                         yofs -= 20;
2090                         uiDefButF(block, COL, B_NOP, "", xofs+130, yofs, 80, 19, G.scene->r.fg_stamp, 0, 0, 0, 0, "Foreground text color");
2091                         uiDefButF(block, COL, B_NOP, "", xofs+220, yofs, 80, 19, G.scene->r.bg_stamp, 0, 0, 0, 0, "Background color");
2092                         yofs -= 30;
2093                         uiDefButF(block, NUMSLI, B_NOP, "A ", xofs+130, yofs, 170, 19, &G.scene->r.bg_stamp[3], 0, 1.0, 0, 0, "Alpha for text background");
2094                         yofs += 105;
2095                 } else {
2096                         yofs += 30;
2097                 }
2098                 
2099                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, yofs, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Disable stamp info in images metadata");
2100                 uiDefButBitI(block, TOG, R_STAMP_DRAW, B_REDR, "Draw Stamp", xofs+130, yofs, 170, 20, &G.scene->r.stamp, 0, 0, 0, 0, "Draw the stamp info into each frame");
2101                 yofs += 20;
2102         }
2103         else {
2104                 uiDefButBitS(block, TOG, R_STAMP_INFO, B_REDR, "Enable Stamp", xofs, 142, 120, 20, &G.scene->r.scemode, 0, 0, 0, 0, "Enable stamp info to image metadata");
2105                 yofs += 20;
2106                 uiDefBut(block, LABEL, 0, "", xofs, yofs, 300, 19, 0, 0, 0, 0, 0, "");
2107         }
2108 }
2109
2110 static void render_panel_format(void)
2111 {
2112         uiBlock *block;
2113         int yofs;
2114
2115
2116         block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
2117         if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
2118         uiDefBlockBut(block, framing_render_menu, NULL, 
2119                                   "Game framing settings", 
2120                                   892, 169, 227, 20, "Display game framing settings");
2121         /* uiDefIconTextBlockBut(block, framing_render_menu, NULL, 
2122                                                    ICON_BLOCKBUT_CORNER, 
2123                                                    "Game framing settings", 
2124                                                    892, 169, 227, 20, 
2125                                                    "Display game framing settings"); */
2126
2127         uiBlockBeginAlign(block);
2128         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:",    892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
2129         uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:",    1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
2130         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:",     892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
2131         uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:",     1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
2132         uiBlockEndAlign(block);
2133
2134         yofs = 54;
2135
2136 #ifdef __sgi
2137         yofs = 76;
2138         uiDefButS(block, NUM,B_DIFF,"MaxSize:",                 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
2139         uiDefButBitI(block, TOG, R_COSMO, 0,"Cosmo",    1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
2140 #endif
2141
2142         uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(),   892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
2143         uiDefButBitI(block, TOG, R_CROP, B_DIFF, "Crop",        1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "When Border render, the resulting image gets cropped");
2144
2145         yofs -= 22;
2146
2147         if(G.scene->r.quality==0) G.scene->r.quality= 90;
2148
2149 #ifdef WITH_QUICKTIME
2150         if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
2151 #else /* WITH_QUICKTIME */
2152         if (0) {
2153 #endif
2154                 if(G.scene->r.imtype == R_QUICKTIME) {
2155 #ifdef WITH_QUICKTIME
2156 #if defined (_WIN32) || defined (__APPLE__)
2157                         //glColor3f(0.65, 0.65, 0.7);
2158                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2159                         if(G.scene->r.qtcodecdata == NULL)
2160                                 uiDefBut(block, LABEL, 0, "Codec: not set",  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2161                         else
2162                                 uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname,  892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
2163                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
2164 #endif
2165 #endif /* WITH_QUICKTIME */
2166                 } else {
2167 #ifdef _WIN32
2168                         //glColor3f(0.65, 0.65, 0.7);
2169                         //glRecti(892,yofs+46,892+225,yofs+45+20);
2170                         if(G.scene->r.avicodecdata == NULL)
2171                                 uiDefBut(block, LABEL, 0, "Codec: not set.",  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2172                         else
2173                                 uiDefBut(block, LABEL, 0, avicodec_str(),  892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
2174 #endif
2175                         uiDefBut(block, BUT,B_SELECTCODEC, "Set codec",  892,yofs,74,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
2176                 }
2177 #ifdef WITH_OPENEXR
2178         } 
2179         else if (ELEM(G.scene->r.imtype, R_OPENEXR, R_MULTILAYER)) {
2180                 if (G.scene->r.quality > 5) G.scene->r.quality = 2;
2181                 
2182                 if(G.scene->r.imtype==R_OPENEXR) {
2183                         uiBlockBeginAlign(block);
2184                         uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_NOP,"Half",  892,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Use 16 bit floats instead of 32 bit floats per channel");
2185                         uiDefButBitS(block, TOG, R_OPENEXR_ZBUF, B_NOP,"Zbuf",  952,yofs+44,60,20, &G.scene->r.subimtype, 0, 0, 0, 0, "Save the z-depth per pixel (32 bit unsigned int zbuffer)");
2186                         uiBlockEndAlign(block);
2187                         uiDefButBitS(block, TOG, R_PREVIEW_JPG, B_NOP,"Preview",1027,yofs+44,90,20, &G.scene->r.subimtype, 0, 0, 0, 0, "When animation render, save JPG preview images in same directory");
2188                 }               
2189                 uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",  
2190                                                                                                                         892,yofs,74,20, &G.scene->r.quality, 0, 0, 0, 0, "Set codec settings for OpenEXR");
2191                 
2192 #endif
2193         } else {
2194                 if(G.scene->r.quality < 5) G.scene->r.quality = 90;     /* restore from openexr */
2195                 
2196                 uiDefButS(block, NUM,B_DIFF, "Q:",           892,yofs,74,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
2197         }
2198         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",   968,yofs,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2199         uiDefButF(block, NUM,B_FRAMEMAP,"/",  1043,yofs,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2200
2201
2202         uiBlockBeginAlign(block);
2203         uiDefButS(block, ROW,B_DIFF,"BW",                       892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
2204         uiDefButS(block, ROW,B_DIFF,"RGB",                  968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
2205         uiDefButS(block, ROW,B_DIFF,"RGBA",                1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
2206
2207         uiBlockBeginAlign(block);
2208         uiDefBut(block, BUT,B_PR_PAL, "PAL",            1146,170,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
2209         uiDefBut(block, BUT,B_PR_NTSC, "NTSC",          1146,150,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
2210         uiDefBut(block, BUT,B_PR_PRESET, "Default",     1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
2211         uiDefBut(block, BUT,B_PR_PRV, "Preview",        1146,110,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
2212         uiDefBut(block, BUT,B_PR_PC, "PC",                      1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
2213         uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
2214         uiDefBut(block, BUT,B_PR_PANO, "PANO",          1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
2215         uiDefBut(block, BUT,B_PR_FULL, "FULL",          1146,30,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
2216         uiDefBut(block, BUT,B_PR_HD, "HD",              1146,10,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1920x1080, Aspect ratio - 1x1");
2217         uiBlockEndAlign(block);
2218 }
2219
2220 #ifndef DISABLE_YAFRAY /* disable yafray stuff */
2221 /* yafray: global illumination options panel */
2222 static void render_panel_yafrayGI()
2223 {
2224         uiBlock *block;
2225
2226         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
2227         uiNewPanelTabbed("Render", "Render");
2228         if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
2229
2230         // label to force a boundbox for buttons not to be centered
2231         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2232
2233         uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
2234         uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
2235
2236         uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
2237         uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|Use Blender AO settings %x6", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
2238
2239         if (G.scene->r.GImethod>0) {
2240                 uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
2241                 if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
2242         }
2243
2244         if (G.scene->r.GImethod>0)
2245         {
2246                 if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
2247
2248                 if (G.scene->r.GImethod==2) {
2249                         uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
2250                         uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
2251                         uiDefButBitS(block, TOG, 1,  B_REDR, "Photons",210,125,100,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
2252                 }
2253
2254                 uiDefButBitS(block, TOG, 1, B_REDR, "Cache",6,125,95,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache occlusion/irradiance samples (faster)");
2255                 if (G.scene->r.GIcache) 
2256                 {
2257                         uiDefButBitS(block,TOG, 1, B_REDR, "NoBump",108,125,95,20, &G.scene->r.YF_nobump, 0, 0, 0, 0, "Don't use bumpnormals for cache (faster, but no bumpmapping in total indirectly lit areas)");
2258                         uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
2259                         if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
2260                         uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20,    &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
2261                         if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
2262                         uiDefButI(block, NUM, B_DIFF, "Prec:",  5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
2263                         if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
2264                         uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
2265                 }
2266
2267                 if (G.scene->r.GImethod==2) {
2268                         if (G.scene->r.GIphotons)
2269                         {
2270                                 uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
2271                                 if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
2272                                 uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount, 
2273                                                 0, 10000000, 10, 10, "Number of photons to shoot");
2274                                 if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
2275                                 uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20,       &(G.scene->r.GIphotonradius), 
2276                                                 0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
2277                                 if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
2278                                 uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons, 
2279                                                 0, 1000, 10, 10, "Number of photons to mix");
2280                                 uiDefButBitS(block, TOG, 1, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect, 
2281                                                 0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
2282                         }
2283                 }
2284
2285         }
2286 }
2287
2288 /* yafray: global  options panel */
2289 static void render_panel_yafrayGlobal()
2290 {
2291         uiBlock *block;
2292
2293         block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
2294         uiNewPanelTabbed("Render", "Render");
2295         if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
2296
2297         // label to force a boundbox for buttons not to be centered
2298         uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
2299
2300         uiDefButBitS(block, TOGN, 1, B_REDR, "xml", 5,180,75,20, &G.scene->r.YFexportxml,
2301                                         0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
2302
2303         uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20,     &(G.scene->r.YF_raybias), 
2304                                 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
2305         uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
2306                                 &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
2307         uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
2308         uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
2309         
2310         uiDefButI(block, NUM, B_DIFF, "Processors:", 160,60,150,20, &G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
2311
2312         /*AA Settings*/
2313         uiDefButBitS(block, TOGN, 1, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA, 
2314                                         0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
2315         uiDefButBitS(block, TOGN, 1, B_DIFF, "Clamp RGB", 160,140,150,20, &G.scene->r.YF_clamprgb, 1.0, 8.0, 10, 10, "For AA on fast high contrast changes. Not advisable for Bokeh! Dulls lens shape detail.");
2316         if(G.scene->r.YF_AA){
2317                 uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
2318                 uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
2319                 uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
2320                 uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
2321         }
2322 }
2323 #endif /* disable yafray stuff */
2324
2325 static void layer_copy_func(void *lay_v, void *lay_p)
2326 {
2327         unsigned int *lay= lay_p;
2328         int laybit= (int)lay_v;
2329
2330         if(G.qual & LR_SHIFTKEY) {
2331                 if(*lay==0) *lay= 1<<laybit;
2332         }
2333         else
2334                 *lay= 1<<laybit;
2335         
2336         copy_view3d_lock(REDRAW);
2337         allqueue(REDRAWBUTSSCENE, 0);
2338 }
2339
2340 static void delete_scene_layer_func(void *srl_v, void *act_i)
2341 {
2342         if(BLI_countlist(&G.scene->r.layers)>1) {
2343                 long act= (long)act_i;
2344                 
2345                 BLI_remlink(&G.scene->r.layers, srl_v);
2346                 MEM_freeN(srl_v);
2347                 G.scene->r.actlay= 0;
2348                 
2349                 if(G.scene->nodetree) {
2350                         bNode *node;
2351                         for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2352                                 if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2353                                         if(node->custom1==act)
2354                                                 node->custom1= 0;
2355                                         else if(node->custom1>act)
2356                                                 node->custom1--;
2357                                 }
2358                         }
2359                 }
2360                 allqueue(REDRAWBUTSSCENE, 0);
2361                 allqueue(REDRAWNODE, 0);
2362         }
2363 }
2364
2365 static void rename_scene_layer_func(void *srl_v, void *unused_v)
2366 {
2367         if(G.scene->nodetree) {
2368                 SceneRenderLayer *srl= srl_v;
2369                 bNode *node;
2370                 for(node= G.scene->nodetree->nodes.first; node; node= node->next) {
2371                         if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
2372                                 if(node->custom1==G.scene->r.actlay)
2373                                         BLI_strncpy(node->name, srl->name, NODE_MAXSTR);
2374                         }
2375                 }
2376         }
2377         allqueue(REDRAWBUTSSCENE, 0);
2378         allqueue(REDRAWOOPS, 0);
2379         allqueue(REDRAWNODE, 0);
2380 }
2381
2382 static char *scene_layer_menu(void)
2383 {
2384         SceneRenderLayer *srl;
2385         int len= 32 + 32*BLI_countlist(&G.scene->r.layers);
2386         short a, nr;
2387         char *str= MEM_callocN(len, "menu layers");
2388         
2389         strcpy(str, "ADD NEW %x32767");
2390         a= strlen(str);
2391         for(nr=0, srl= G.scene->r.layers.first; srl; srl= srl->next, nr++) {
2392                 if(srl->layflag & SCE_LAY_DISABLE)
2393                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_BLANK1, nr);
2394                 else 
2395                         a+= sprintf(str+a, "|%s %%i%d %%x%d", srl->name, ICON_CHECKBOX_HLT, nr);
2396         }
2397         
2398         return str;
2399 }
2400
2401 static void draw_3d_layer_buttons(uiBlock *block, unsigned int *poin, short xco, short yco, short dx, short dy)
2402 {
2403         uiBut *bt;
2404         long a;
2405         
2406         uiBlockBeginAlign(block);
2407         for(a=0; a<5; a++) {
2408                 bt= uiDefButBitI(block, TOG, 1<<a, B_NOP, "",   (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2409                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2410         }
2411         for(a=0; a<5; a++) {
2412                 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "",       (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2413                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2414         }
2415         
2416         xco+= 7;
2417         uiBlockBeginAlign(block);
2418         for(a=5; a<10; a++) {
2419                 bt=uiDefButBitI(block, TOG, 1<<a, B_NOP, "",    (short)(xco+a*(dx/2)), yco+dy/2, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2420                 uiButSetFunc(bt, layer_copy_func, (void *)a, poin);
2421         }
2422         for(a=5; a<10; a++) {
2423                 bt=uiDefButBitI(block, TOG, 1<<(a+10), B_NOP, "",       (short)(xco+a*(dx/2)), yco, (short)(dx/2), (short)(dy/2), (int *)poin, 0, 0, 0, 0, "");
2424                 uiButSetFunc(bt, layer_copy_func, (void *)(a+10), poin);
2425         }
2426         
2427         uiBlockEndAlign(block);
2428 }
2429
2430 static void render_panel_layers(void)
2431 {
2432         uiBlock *block;
2433         uiBut *bt;
2434         SceneRenderLayer *srl= BLI_findlink(&G.scene->r.layers, G.scene->r.actlay);
2435         char *strp;
2436         
2437         if(srl==NULL) {
2438                 G.scene->r.actlay= 0;
2439                 srl= G.scene->r.layers.first;
2440         }
2441         
2442         block= uiNewBlock(&curarea->uiblocks, "render_panel_layers", UI_EMBOSS, UI_HELV, curarea->win);
2443         uiNewPanelTabbed("Output", "Render");
2444         if(uiNewPanel(curarea, block, "Render Layers", "Render", 320, 0, 318, 204)==0) return;
2445         
2446         /* first, as reminder, the scene layers */
2447         uiDefBut(block, LABEL, 0, "Scene:",                             10,170,100,20, NULL, 0, 0, 0, 0, "");
2448         draw_3d_layer_buttons(block, &G.scene->lay,             130, 170, 35, 30);
2449         
2450         /* layer disable, menu, name, delete button */
2451         uiBlockBeginAlign(block);
2452         uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, B_REDR, ICON_CHECKBOX_HLT-1, 10, 145, 20, 20, &srl->layflag, 0.0, 0.0, 0, 0, "Disable or enable this RenderLayer");
2453         strp= scene_layer_menu();
2454         uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 30,145,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
2455         MEM_freeN(strp);
2456         
2457         /* name max 20, exr format limit... */
2458         bt= uiDefBut(block, TEX, REDRAWNODE, "",  53,145,172,20, srl->name, 0.0, 20.0, 0, 0, "");
2459         uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
2460         
2461         uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single",       230,145,60,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");      
2462         bt=uiDefIconBut(block, BUT, B_NOP, ICON_X,      285, 145, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
2463         uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);
2464         uiBlockEndAlign(block);
2465
2466         /* RenderLayer visible-layers */
2467         uiDefBut(block, LABEL, 0, "Layer:",                     10,110,100,20, NULL, 0, 0, 0, 0, "");
2468         draw_3d_layer_buttons(block, &srl->lay,         130,110, 35, 30);
2469         
2470         uiBlockBeginAlign(block);
2471         uiDefButBitI(block, TOG, SCE_LAY_ALL_Z, B_NOP,"AllZ",   10, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Fill in Z values for all not-rendered faces, for masking"); 
2472         uiBlockBeginAlign(block);
2473         uiDefButBitI(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid",  50,  85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer");        
2474         uiDefButBitI(block, TOG, SCE_LAY_HALO, B_NOP,"Halo",    95,  85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer (on top of Solid)");    
2475         uiDefButBitI(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra",    135, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer (On top of Solid and Halos)");    
2476         uiDefButBitI(block, TOG, SCE_LAY_SKY, B_NOP,"Sky",              175, 85, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer");  
2477         uiDefButBitI(block, TOG, SCE_LAY_EDGE, B_NOP,"Edge",    215, 85, 45, 20, &srl->layflag, 0, 0, 0, 0, "Render Edge-enhance in this Layer (only works for Solid faces)");  
2478         uiDefButBitI(block, TOG, SCE_LAY_STRAND, B_NOP,"Strand",260, 85, 50, 20, &srl->layflag, 0, 0, 0, 0, "Render Strands in this Layer");    
2479         
2480         uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_SET_PASS, "Light:",  10, 65, 150, 20, &(srl->light_override), "Name of Group to use as Lamps instead");
2481         uiDefIDPoinBut(block, test_matpoin_but, ID_MA, B_SET_PASS, "Mat:",      160, 65, 150, 20, &(srl->mat_override), "Name of Material to use as Materials instead");
2482         uiBlockEndAlign(block);
2483
2484         uiBlockBeginAlign(block);
2485         uiDefButBitI(block, TOG, SCE_PASS_COMBINED, B_SET_PASS,"Combined",      10, 30, 80, 20, &srl->passflag, 0, 0, 0, 0, "Deliver full combined RGBA buffer");       
2486         uiDefButBitI(block, TOG, SCE_PASS_Z, B_SET_PASS,"Z",                    90, 30, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Z values pass");   
2487         uiDefButBitI(block, TOG, SCE_PASS_VECTOR, B_SET_PASS,"Vec",             120, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Speed Vector pass");      
2488         uiDefButBitI(block, TOG, SCE_PASS_NORMAL, B_SET_PASS,"Nor",             160, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Normal pass");    
2489         uiDefButBitI(block, TOG, SCE_PASS_UV, B_SET_PASS,"UV",                  200, 30, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Texture UV pass");        
2490         uiDefButBitI(block, TOG, SCE_PASS_INDEXOB, B_SET_PASS,"IndexOb",240, 30, 70, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Object Index pass");      
2491         
2492         uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col",                               10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");   
2493         uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff",                   45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");    
2494         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec",              80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass");   
2495         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad",    120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass");    
2496         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO",                  160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass");        
2497         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl",   190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass");      
2498         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr",   230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass");      
2499         uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad",              270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass"); 
2500 }       
2501
2502 void render_panels()
2503 {
2504
2505         render_panel_output();
2506         render_panel_layers();
2507         render_panel_render();
2508         render_panel_anim();
2509         render_panel_bake();
2510
2511         render_panel_format();
2512         render_panel_stamp();
2513 #ifdef WITH_FFMPEG
2514        if (G.scene->r.imtype == R_FFMPEG) {
2515                    render_panel_ffmpeg_video();
2516                render_panel_ffmpeg_audio();
2517        }
2518 #endif
2519
2520 #ifndef DISABLE_YAFRAY
2521         /* yafray: GI & Global panel, only available when yafray enabled for rendering */
2522         if (G.scene->r.renderer==R_YAFRAY) {
2523                 if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
2524                 if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
2525                 if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
2526                 if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
2527                 if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
2528                 if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
2529                 if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
2530                 render_panel_yafrayGlobal();
2531                 render_panel_yafrayGI();
2532         }
2533 #endif
2534
2535 }
2536
2537 /* --------------------------------------------- */
2538
2539 void anim_panels()
2540 {
2541         uiBlock *block;
2542
2543         block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
2544         if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
2545
2546         uiBlockBeginAlign(block);
2547         uiDefButI(block, NUM,B_FRAMEMAP,"Map Old:",     10,160,150,20,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old mapping value in frames");
2548         uiDefButI(block, NUM,B_FRAMEMAP,"Map New:",     160,160,150,20,&G.scene->r.images,1.0,900.0, 0, 0, "Specify how many frames the Map Old will last");
2549
2550         uiBlockBeginAlign(block);
2551         uiDefButS(block, NUM,B_FRAMEMAP,"FPS:",  10,130,75,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
2552         uiDefButF(block, NUM,B_FRAMEMAP,"/",  85,130,75,20, &G.scene->r.frs_sec_base, 1.0, 120.0, 0.1, 3, "Frames per second base");
2553
2554         uiDefButBitS(block, TOG, AUDIO_SYNC, B_SOUND_CHANGED, "Sync",160,130,150,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
2555         
2556         uiBlockBeginAlign(block);
2557         uiDefButI(block, NUM,REDRAWALL,"Sta:",  10,100,150,20,&G.scene->r.sfra,1.0,MAXFRAMEF, 0, 0, "Specify the start frame of the animation");
2558         uiDefButI(block, NUM,REDRAWALL,"End:",  160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
2559
2560         uiBlockBeginAlign(block);
2561         uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
2562
2563
2564 }
2565
2566 /* --------------------------------------------- */
2567
2568 void sound_panels()
2569 {
2570         bSound *sound;
2571
2572         /* paranoia check */
2573         sound = G.buts->lockpoin;
2574         if(sound && GS(sound->id.name)!=ID_SO) {
2575                 sound= NULL;
2576                 G.buts->lockpoin= NULL;
2577         }
2578         
2579         sound_panel_sound(sound);
2580         sound_panel_listener();
2581         sound_panel_sequencer();
2582 }
2583
2584
2585