3 # ***** BEGIN GPL LICENSE BLOCK *****
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 # The Original Code is Copyright (C) 2006, Blender Foundation
20 # All rights reserved.
22 # The Original Code is: all of this file.
24 # Contributor(s): Nathan Letwory.
26 # ***** END GPL LICENSE BLOCK *****
28 # Main entry-point for the SCons building system
29 # Set up some custom actions and target/argument handling
30 # Then read all SConscripts and build
32 # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
33 # TODO: directory copy functions are far too complicated, see:
34 # http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
36 import platform as pltfrm
38 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
39 if pltfrm.architecture()[0] == '64bit':
51 from tempfile import mkdtemp
54 toolpath=os.path.join(".", "build_files", "scons", "tools")
56 # needed for importing tools
57 sys.path.append(toolpath)
63 EnsureSConsVersion(1,0,0)
65 # Before we do anything, let's check if we have a sane os.environ
66 if not btools.check_environ():
69 BlenderEnvironment = Blender.BlenderEnvironment
72 VERSION = btools.VERSION # This is used in creating the local config directories
73 VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
76 platform = sys.platform
80 ##### BEGIN SETUP #####
82 B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
84 B.binarykind = ['blender' , 'blenderplayer']
85 ##################################
86 # target and argument validation #
87 ##################################
88 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
89 use_color = ARGUMENTS.get('BF_FANCY', '1')
93 if not use_color=='1':
96 #on defaut white Os X terminal, some colors are totally unlegible
97 if platform=='darwin':
98 B.bc.OKGREEN = '\033[34m'
99 B.bc.WARNING = '\033[36m'
102 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
103 B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
104 btools.print_arguments(B.arguments, B.bc)
107 print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
108 B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
109 btools.print_targets(B.targets, B.bc)
111 ##########################
112 # setting up environment #
113 ##########################
115 # handling cmd line arguments & config file
118 tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
119 if tempbitness in (32, 64): # only set if 32 or 64 has been given
120 bitness = int(tempbitness)
125 B.bitness = tempbitness
128 # first check cmdline for toolset and we create env to work on
129 quickie = B.arguments.get('BF_QUICK', None)
130 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
133 B.quickdebug=string.split(quickdebug, ',')
138 B.quickie=string.split(quickie,',')
142 toolset = B.arguments.get('BF_TOOLSET', None)
144 print "Using " + toolset
145 if toolset=='mstoolkit':
146 env = BlenderEnvironment(ENV = os.environ)
147 env.Tool('mstoolkit', [toolpath])
149 env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
150 # xxx commented out, as was supressing warnings under mingw..
152 # btools.SetupSpawn(env)
154 if bitness==64 and platform=='win32':
155 env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
157 env = BlenderEnvironment(ENV = os.environ)
160 print "Could not create a build environment"
163 cc = B.arguments.get('CC', None)
164 cxx = B.arguments.get('CXX', None)
170 if sys.platform=='win32':
171 if env['CC'] in ['cl', 'cl.exe']:
172 platform = 'win64-vc' if bitness == 64 else 'win32-vc'
173 elif env['CC'] in ['gcc']:
174 platform = 'win32-mingw'
176 env.SConscriptChdir(0)
178 # Remove major kernel version from linux platform.
179 # After Linus switched kernel to new version model this major version
180 # shouldn't take much sense for building rules.
182 if re.match('linux[0-9]+', platform):
185 crossbuild = B.arguments.get('BF_CROSS', None)
186 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
187 platform = 'linuxcross'
189 env['OURPLATFORM'] = platform
191 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
193 if os.path.exists(configfile):
194 print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
196 print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
198 if crossbuild and env['PLATFORM'] != 'win32':
199 print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
200 env.Tool('crossmingw', [toolpath])
201 # todo: determine proper libs/includes etc.
202 # Needed for gui programs, console programs should do without it
204 # Now we don't need this option to have console window
205 # env.Append(LINKFLAGS=['-mwindows'])
207 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
208 # first read platform config. B.arguments will override
209 optfiles = [configfile]
210 if os.path.exists(userconfig):
211 print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
212 optfiles += [userconfig]
214 print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
216 opts = btools.read_opts(env, optfiles, B.arguments)
219 if sys.platform=='win32':
221 env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
223 if not env['BF_FANCY']:
227 # remove install dir so old and new files are not mixed.
228 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
229 # TODO: perhaps we need an option (off by default) to not do this altogether...
230 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
231 scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
232 if os.path.isdir(scriptsDir):
233 print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
234 shutil.rmtree(scriptsDir)
237 SetOption('num_jobs', int(env['BF_NUMJOBS']))
238 print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
239 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
241 if 'blenderlite' in B.targets:
243 target_env_defs['WITH_BF_GAMEENGINE'] = False
244 target_env_defs['WITH_BF_OPENAL'] = False
245 target_env_defs['WITH_BF_OPENEXR'] = False
246 target_env_defs['WITH_BF_OPENMP'] = False
247 target_env_defs['WITH_BF_ICONV'] = False
248 target_env_defs['WITH_BF_INTERNATIONAL'] = False
249 target_env_defs['WITH_BF_OPENJPEG'] = False
250 target_env_defs['WITH_BF_FFMPEG'] = False
251 target_env_defs['WITH_BF_QUICKTIME'] = False
252 target_env_defs['WITH_BF_REDCODE'] = False
253 target_env_defs['WITH_BF_DDS'] = False
254 target_env_defs['WITH_BF_CINEON'] = False
255 target_env_defs['WITH_BF_HDR'] = False
256 target_env_defs['WITH_BF_ZLIB'] = False
257 target_env_defs['WITH_BF_SDL'] = False
258 target_env_defs['WITH_BF_JPEG'] = False
259 target_env_defs['WITH_BF_PNG'] = False
260 target_env_defs['WITH_BF_BULLET'] = False
261 target_env_defs['WITH_BF_BINRELOC'] = False
262 target_env_defs['BF_BUILDINFO'] = False
263 target_env_defs['WITH_BF_FLUID'] = False
264 target_env_defs['WITH_BF_OCEANSIM'] = False
265 target_env_defs['WITH_BF_DECIMATE'] = False
266 target_env_defs['WITH_BF_BOOLEAN'] = False
267 target_env_defs['WITH_BF_PYTHON'] = False
268 target_env_defs['WITH_BF_3DMOUSE'] = False
270 # Merge blenderlite, let command line to override
271 for k,v in target_env_defs.iteritems():
272 if k not in B.arguments:
275 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
276 if env['OURPLATFORM']=='darwin':
277 print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'][:9] + " --"
278 print "Available " + env['MACOSX_SDK_CHECK']
279 if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
280 print B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"
282 print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
284 # for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
285 # necessary header file lives here when installed:
286 # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
287 if env['WITH_BF_3DMOUSE'] == 1:
288 if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
289 print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
290 env['WITH_BF_3DMOUSE'] = 0
292 env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
294 # for now, Mac builders must download and install the JackOSX framework
295 # necessary header file lives here when installed:
296 # /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h
297 if env['WITH_BF_JACK'] == 1:
298 if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
299 print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
300 env['WITH_BF_JACK'] = 0
302 env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','Jackmp'])
304 if env['WITH_BF_OPENMP'] == 1:
305 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
306 env['CCFLAGS'].append('/openmp')
308 if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
309 env.Append(LINKFLAGS=['-openmp', '-static-intel'])
310 env['CCFLAGS'].append('-openmp')
312 env.Append(CCFLAGS=['-fopenmp'])
314 if env['WITH_GHOST_COCOA'] == True:
315 env.Append(CPPFLAGS=['-DGHOST_COCOA'])
317 if env['USE_QTKIT'] == True:
318 env.Append(CPPFLAGS=['-DUSE_QTKIT'])
320 #check for additional debug libnames
322 if env.has_key('BF_DEBUG_LIBS'):
323 B.quickdebug += env['BF_DEBUG_LIBS']
325 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
327 if len(B.quickdebug) > 0 and printdebug != 0:
328 print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
329 for l in B.quickdebug:
332 # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
333 if env['WITH_BF_STATICCXX']:
334 if 'stdc++' in env['LLIBS']:
335 env['LLIBS'].remove('stdc++')
337 print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
339 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
340 if 'blenderplayer' in B.targets:
341 env['WITH_BF_PLAYER'] = True
343 if 'blendernogame' in B.targets:
344 env['WITH_BF_GAMEENGINE'] = False
346 # build without elbeem (fluidsim)?
347 if env['WITH_BF_FLUID'] == 1:
348 env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
350 # build with ocean sim?
351 if env['WITH_BF_OCEANSIM'] == 1:
352 env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
353 env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
356 if btools.ENDIAN == "big":
357 env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
359 env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
361 # TODO, make optional
362 env['CPPFLAGS'].append('-DWITH_AUDASPACE')
364 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
365 B.root_build_dir = env['BF_BUILDDIR']
366 B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
367 if not B.root_build_dir[-1]==os.sep:
368 B.root_build_dir += os.sep
369 if not B.doc_build_dir[-1]==os.sep:
370 B.doc_build_dir += os.sep
372 # We do a shortcut for clean when no quicklist is given: just delete
373 # builddir without reading in SConscripts
375 if 'clean' in B.targets:
378 if not quickie and do_clean:
379 if os.path.exists(B.doc_build_dir):
380 print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
381 dirs = os.listdir(B.doc_build_dir)
383 if os.path.isdir(B.doc_build_dir + entry) == 1:
384 print "clean dir %s"%(B.doc_build_dir+entry)
385 shutil.rmtree(B.doc_build_dir+entry)
387 print "remove file %s"%(B.doc_build_dir+entry)
388 os.remove(B.root_build_dir+entry)
389 if os.path.exists(B.root_build_dir):
390 print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
391 dirs = os.listdir(B.root_build_dir)
393 if os.path.isdir(B.root_build_dir + entry) == 1:
394 print "clean dir %s"%(B.root_build_dir+entry)
395 shutil.rmtree(B.root_build_dir+entry)
397 print "remove file %s"%(B.root_build_dir+entry)
398 os.remove(B.root_build_dir+entry)
399 for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
400 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
401 if os.path.exists(confile):
402 print "clean file %s"%confile
403 if os.path.isdir(confile):
404 for root, dirs, files in os.walk(confile):
406 os.remove(os.path.join(root, name))
409 print B.bc.OKGREEN+'...done'+B.bc.ENDC
411 print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
415 # ensure python header is found since detection can fail, this could happen
416 # with _any_ library but since we used a fixed python version this tends to
417 # be most problematic.
418 if env['WITH_BF_PYTHON']:
419 py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h")
421 if not os.path.exists(py_h):
422 print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n"
423 " Set 'BF_PYTHON_INC' to point "
424 "to a valid python include path.\n Containing "
425 "Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"")
431 if not os.path.isdir ( B.root_build_dir):
432 os.makedirs ( B.root_build_dir )
433 os.makedirs ( B.root_build_dir + 'source' )
434 os.makedirs ( B.root_build_dir + 'intern' )
435 os.makedirs ( B.root_build_dir + 'extern' )
436 os.makedirs ( B.root_build_dir + 'lib' )
437 os.makedirs ( B.root_build_dir + 'bin' )
438 # # Docs not working with epy anymore
439 # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
440 # os.makedirs ( B.doc_build_dir )
442 Help(opts.GenerateHelpText(env))
444 # default is new quieter output, but if you need to see the
445 # commands, do 'scons BF_QUIET=0'
446 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
448 B.set_quiet_output(env)
453 print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
454 env.SConsignFile(B.root_build_dir+'scons-signatures')
457 ##### END SETUP ##########
461 BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
462 SConscript(B.root_build_dir+'/source/SConscript')
463 BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
464 SConscript(B.root_build_dir+'/intern/SConscript')
465 BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
466 SConscript(B.root_build_dir+'/extern/SConscript')
468 # now that we have read all SConscripts, we know what
469 # libraries will be built. Create list of
470 # libraries to give as objects to linking phase
472 for tp in B.possible_types:
473 if (not tp == 'player') and (not tp == 'player2'):
474 mainlist += B.create_blender_liblist(env, tp)
476 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
477 B.propose_priorities()
479 dobj = B.buildinfo(env, "dynamic") + B.resources
480 creob = B.creator(env)
481 thestatlibs, thelibincs = B.setup_staticlibs(env)
482 thesyslibs = B.setup_syslibs(env)
484 if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
485 env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
486 if env['WITH_BF_PLAYER']:
487 playerlist = B.create_blender_liblist(env, 'player')
488 playerlist += B.create_blender_liblist(env, 'player2')
489 playerlist += B.create_blender_liblist(env, 'intern')
490 playerlist += B.create_blender_liblist(env, 'extern')
491 env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
493 ##### Now define some targets
496 #------------ INSTALL
500 if env['OURPLATFORM']=='darwin':
501 for prg in B.program_list:
502 bundle = '%s.app' % prg[0]
503 bundledir = os.path.dirname(bundle)
504 for dp, dn, df in os.walk(bundle):
509 dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
510 source=[dp+os.sep+f for f in df]
511 blenderinstall.append(env.Install(dir=dir,source=source))
513 blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
515 #-- local path = config files in install dir: installdir\VERSION
516 #- dont do config and scripts for darwin, it is already in the bundle
519 datafilestargetlist = []
523 if env['OURPLATFORM']!='darwin':
524 dotblenderinstall = []
525 for targetdir,srcfile in zip(dottargetlist, dotblendlist):
526 td, tf = os.path.split(targetdir)
527 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
528 for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
529 td, tf = os.path.split(targetdir)
530 dotblenderinstall.append(env.Install(dir=td, source=srcfile))
532 if env['WITH_BF_PYTHON']:
533 #-- local/VERSION/scripts
534 scriptpaths=['release/scripts']
535 for scriptpath in scriptpaths:
536 for dp, dn, df in os.walk(scriptpath):
541 if '__pycache__' in dn: # py3.2 cache dir
542 dn.remove('__pycache__')
544 # only for testing builds
545 if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
546 dn.remove('addons_contrib')
548 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
549 dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
551 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
552 # To ensure empty dirs are created too
554 env.Execute(Mkdir(dir))
555 scriptinstall.append(env.Install(dir=dir,source=source))
556 if env['WITH_BF_CYCLES']:
558 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
559 source=os.listdir('intern/cycles/blender/addon')
560 if '.svn' in source: source.remove('.svn')
561 if '_svn' in source: source.remove('_svn')
562 if '__pycache__' in source: source.remove('__pycache__')
563 source=['intern/cycles/blender/addon/'+s for s in source]
564 scriptinstall.append(env.Install(dir=dir,source=source))
567 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
568 source=os.listdir('intern/cycles/kernel')
569 if '.svn' in source: source.remove('.svn')
570 if '_svn' in source: source.remove('_svn')
571 if '__pycache__' in source: source.remove('__pycache__')
572 source.remove('kernel.cpp')
573 source.remove('CMakeLists.txt')
576 source=['intern/cycles/kernel/'+s for s in source]
577 source.append('intern/cycles/util/util_color.h')
578 source.append('intern/cycles/util/util_math.h')
579 source.append('intern/cycles/util/util_transform.h')
580 source.append('intern/cycles/util/util_types.h')
581 scriptinstall.append(env.Install(dir=dir,source=source))
583 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
584 source=os.listdir('intern/cycles/kernel/svm')
585 if '.svn' in source: source.remove('.svn')
586 if '_svn' in source: source.remove('_svn')
587 if '__pycache__' in source: source.remove('__pycache__')
588 source=['intern/cycles/kernel/svm/'+s for s in source]
589 scriptinstall.append(env.Install(dir=dir,source=source))
592 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
593 source=os.listdir('intern/cycles/doc/license')
594 if '.svn' in source: source.remove('.svn')
595 if '_svn' in source: source.remove('_svn')
596 if '__pycache__' in source: source.remove('__pycache__')
597 source.remove('CMakeLists.txt')
598 source=['intern/cycles/doc/license/'+s for s in source]
599 scriptinstall.append(env.Install(dir=dir,source=source))
602 if env['WITH_BF_CYCLES_CUDA_BINARIES']:
603 dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
604 for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
605 kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
606 cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
607 scriptinstall.append(env.Install(dir=dir,source=cubin_file))
609 if env['WITH_BF_INTERNATIONAL']:
610 internationalpaths=['release' + os.sep + 'datafiles']
612 def check_path(path, member):
613 return (member in path.split(os.sep))
615 for intpath in internationalpaths:
616 for dp, dn, df in os.walk(intpath):
622 # we only care about release/datafiles/fonts, release/datafiles/locales
623 if check_path(dp, "fonts") or check_path(dp, "locale"):
628 dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
629 dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
631 source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
632 # To ensure empty dirs are created too
634 env.Execute(Mkdir(dir))
635 scriptinstall.append(env.Install(dir=dir,source=source))
638 if env['OURPLATFORM']=='linux':
642 for tp, tn, tf in os.walk('release/freedesktop/icons'):
648 iconlist.append(os.path.join(tp, f))
649 icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
652 for targetdir,srcfile in zip(icontargetlist, iconlist):
653 td, tf = os.path.split(targetdir)
654 iconinstall.append(env.Install(dir=td, source=srcfile))
656 # dlls for linuxcross
657 # TODO - add more libs, for now this lets blenderlite run
658 if env['OURPLATFORM']=='linuxcross':
659 dir=env['BF_INSTALLDIR']
662 if env['WITH_BF_OPENMP']:
663 source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
665 scriptinstall.append(env.Install(dir=dir, source=source))
670 for tp, tn, tf in os.walk('release/plugins'):
675 df = tp[8:] # remove 'release/'
677 pluglist.append(os.path.join(tp, f))
678 plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
681 # header files for plugins
682 pluglist.append('source/blender/blenpluginapi/documentation.h')
683 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
684 pluglist.append('source/blender/blenpluginapi/externdef.h')
685 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
686 pluglist.append('source/blender/blenpluginapi/floatpatch.h')
687 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
688 pluglist.append('source/blender/blenpluginapi/iff.h')
689 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
690 pluglist.append('source/blender/blenpluginapi/plugin.h')
691 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
692 pluglist.append('source/blender/blenpluginapi/util.h')
693 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
694 pluglist.append('source/blender/blenpluginapi/plugin.DEF')
695 plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
698 # plugins in blender 2.5 don't work at the moment.
699 #for targetdir,srcfile in zip(plugtargetlist, pluglist):
700 # td, tf = os.path.split(targetdir)
701 # plugininstall.append(env.Install(dir=td, source=srcfile))
705 for tp, tn, tf in os.walk('release/text'):
711 textlist.append(tp+os.sep+f)
713 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
715 if env['OURPLATFORM']=='darwin':
716 allinstall = [blenderinstall, plugininstall, textinstall]
717 elif env['OURPLATFORM']=='linux':
718 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
720 allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
722 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
725 if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
726 # For MinGW and linuxcross static linking will be used
727 dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
729 dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
730 # Used when linking to libtiff was dynamic
731 # keep it here until compilation on all platform would be ok
732 # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
734 if env['OURPLATFORM'] != 'linuxcross':
735 # pthreads library is already added
736 dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
738 if env['WITH_BF_SDL']:
739 if env['OURPLATFORM'] == 'win64-vc':
740 pass # we link statically already to SDL on win64
742 dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
744 if env['WITH_BF_PYTHON']:
746 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
748 dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
750 if env['WITH_BF_ICONV']:
751 if env['OURPLATFORM'] == 'win64-vc':
752 pass # we link statically to iconv on win64
753 elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
754 #gettext for MinGW and cross-compilation is compiled staticly
755 dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
757 if env['WITH_BF_OPENAL']:
758 dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
759 dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
761 if env['WITH_BF_SNDFILE']:
762 dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
764 if env['WITH_BF_FFMPEG']:
765 dllsources += env['BF_FFMPEG_DLL'].split()
767 # Since the thumb handler is loaded by Explorer, architecture is
768 # strict: the x86 build fails on x64 Windows. We need to ship
769 # both builds in x86 packages.
771 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
772 dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
774 if env['WITH_BF_OIIO']:
775 dllsources.append('${LCGDIR}/openimageio/bin/OpenImageIO.dll')
777 dllsources.append('#source/icons/blender.exe.manifest')
779 windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
780 allinstall += windlls
782 installtarget = env.Alias('install', allinstall)
783 bininstalltarget = env.Alias('install-bin', blenderinstall)
785 nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
786 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
787 nsisalias = env.Alias('nsis', nsiscmd)
789 if 'blender' in B.targets:
790 blenderexe= env.Alias('blender', B.program_list)
791 Depends(blenderexe,installtarget)
793 if env['WITH_BF_PLAYER']:
794 blenderplayer = env.Alias('blenderplayer', B.program_list)
795 Depends(blenderplayer,installtarget)
797 if not env['WITH_BF_GAMEENGINE']:
798 blendernogame = env.Alias('blendernogame', B.program_list)
799 Depends(blendernogame,installtarget)
801 if 'blenderlite' in B.targets:
802 blenderlite = env.Alias('blenderlite', B.program_list)
803 Depends(blenderlite,installtarget)
805 Depends(nsiscmd, allinstall)
807 buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
808 buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
809 buildslave_alias = env.Alias('buildslave', buildslave_cmd)
811 Depends(buildslave_cmd, allinstall)
813 Default(B.program_list)
815 if not env['WITHOUT_BF_INSTALL']:
816 Default(installtarget)