_.NET projectfiles update_
[blender.git] / projectfiles_vc7 / gameengine / gameplayer / common / GP_common.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>
2 <VisualStudioProject
3         ProjectType="Visual C++"
4         Version="7.0"
5         Name="GP_common"
6         SccProjectName=""
7         SccLocalPath="">
8         <Platforms>
9                 <Platform
10                         Name="Win32"/>
11         </Platforms>
12         <Configurations>
13                 <Configuration
14                         Name="3D Plugin Release|Win32"
15                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
16                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
17                         ConfigurationType="4"
18                         UseOfMFC="0"
19                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
20                         CharacterSet="2">
21                         <Tool
22                                 Name="VCCLCompilerTool"
23                                 InlineFunctionExpansion="1"
24                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
25                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
26                                 StringPooling="TRUE"
27                                 RuntimeLibrary="2"
28                                 EnableFunctionLevelLinking="TRUE"
29                                 DefaultCharIsUnsigned="TRUE"
30                                 UsePrecompiledHeader="2"
31                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
32                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
33                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
34                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
35                                 WarningLevel="2"
36                                 SuppressStartupBanner="TRUE"
37                                 CompileAs="0"/>
38                         <Tool
39                                 Name="VCCustomBuildTool"/>
40                         <Tool
41                                 Name="VCLibrarianTool"
42                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\GP_common.lib"
43                                 SuppressStartupBanner="TRUE"/>
44                         <Tool
45                                 Name="VCMIDLTool"/>
46                         <Tool
47                                 Name="VCPostBuildEventTool"/>
48                         <Tool
49                                 Name="VCPreBuildEventTool"/>
50                         <Tool
51                                 Name="VCPreLinkEventTool"/>
52                         <Tool
53                                 Name="VCResourceCompilerTool"
54                                 PreprocessorDefinitions="NDEBUG"
55                                 Culture="1033"/>
56                         <Tool
57                                 Name="VCWebServiceProxyGeneratorTool"/>
58                         <Tool
59                                 Name="VCXMLDataGeneratorTool"/>
60                         <Tool
61                                 Name="VCManagedWrapperGeneratorTool"/>
62                         <Tool
63                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
64                 </Configuration>
65                 <Configuration
66                         Name="3D Plugin Debug|Win32"
67                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
68                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
69                         ConfigurationType="4"
70                         UseOfMFC="0"
71                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
72                         CharacterSet="2">
73                         <Tool
74                                 Name="VCCLCompilerTool"
75                                 Optimization="0"
76                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
77                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
78                                 BasicRuntimeChecks="3"
79                                 RuntimeLibrary="3"
80                                 UsePrecompiledHeader="2"
81                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"
82                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
83                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
84                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
85                                 WarningLevel="2"
86                                 SuppressStartupBanner="TRUE"
87                                 DebugInformationFormat="3"
88                                 CompileAs="0"/>
89                         <Tool
90                                 Name="VCCustomBuildTool"/>
91                         <Tool
92                                 Name="VCLibrarianTool"
93                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\GP_common.lib"
94                                 SuppressStartupBanner="TRUE"/>
95                         <Tool
96                                 Name="VCMIDLTool"/>
97                         <Tool
98                                 Name="VCPostBuildEventTool"/>
99                         <Tool
100                                 Name="VCPreBuildEventTool"/>
101                         <Tool
102                                 Name="VCPreLinkEventTool"/>
103                         <Tool
104                                 Name="VCResourceCompilerTool"
105                                 PreprocessorDefinitions="_DEBUG"
106                                 Culture="1033"/>
107                         <Tool
108                                 Name="VCWebServiceProxyGeneratorTool"/>
109                         <Tool
110                                 Name="VCXMLDataGeneratorTool"/>
111                         <Tool
112                                 Name="VCManagedWrapperGeneratorTool"/>
113                         <Tool
114                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
115                 </Configuration>
116                 <Configuration
117                         Name="BlenderPlayer Debug|Win32"
118                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug"
119                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug"
120                         ConfigurationType="4"
121                         UseOfMFC="0"
122                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
123                         CharacterSet="2">
124                         <Tool
125                                 Name="VCCLCompilerTool"
126                                 Optimization="0"
127                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
128                                 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
129                                 BasicRuntimeChecks="3"
130                                 RuntimeLibrary="1"
131                                 UsePrecompiledHeader="2"
132                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\GP_common.pch"
133                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
134                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
135                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
136                                 WarningLevel="2"
137                                 SuppressStartupBanner="TRUE"
138                                 DebugInformationFormat="3"
139                                 CompileAs="0"/>
140                         <Tool
141                                 Name="VCCustomBuildTool"/>
142                         <Tool
143                                 Name="VCLibrarianTool"
144                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\GP_common.lib"
145                                 SuppressStartupBanner="TRUE"/>
146                         <Tool
147                                 Name="VCMIDLTool"/>
148                         <Tool
149                                 Name="VCPostBuildEventTool"/>
150                         <Tool
151                                 Name="VCPreBuildEventTool"/>
152                         <Tool
153                                 Name="VCPreLinkEventTool"/>
154                         <Tool
155                                 Name="VCResourceCompilerTool"
156                                 PreprocessorDefinitions="_DEBUG"
157                                 Culture="1033"/>
158                         <Tool
159                                 Name="VCWebServiceProxyGeneratorTool"/>
160                         <Tool
161                                 Name="VCXMLDataGeneratorTool"/>
162                         <Tool
163                                 Name="VCManagedWrapperGeneratorTool"/>
164                         <Tool
165                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
166                 </Configuration>
167                 <Configuration
168                         Name="BlenderPlayer Release|Win32"
169                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common"
170                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common"
171                         ConfigurationType="4"
172                         UseOfMFC="0"
173                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
174                         CharacterSet="2">
175                         <Tool
176                                 Name="VCCLCompilerTool"
177                                 InlineFunctionExpansion="1"
178                                 AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
179                                 PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
180                                 StringPooling="TRUE"
181                                 RuntimeLibrary="0"
182                                 EnableFunctionLevelLinking="TRUE"
183                                 DefaultCharIsUnsigned="TRUE"
184                                 UsePrecompiledHeader="2"
185                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\GP_common.pch"
186                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
187                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
188                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
189                                 WarningLevel="2"
190                                 SuppressStartupBanner="TRUE"
191                                 CompileAs="0"/>
192                         <Tool
193                                 Name="VCCustomBuildTool"/>
194                         <Tool
195                                 Name="VCLibrarianTool"
196                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\GP_common.lib"
197                                 SuppressStartupBanner="TRUE"/>
198                         <Tool
199                                 Name="VCMIDLTool"/>
200                         <Tool
201                                 Name="VCPostBuildEventTool"/>
202                         <Tool
203                                 Name="VCPreBuildEventTool"/>
204                         <Tool
205                                 Name="VCPreLinkEventTool"/>
206                         <Tool
207                                 Name="VCResourceCompilerTool"
208                                 PreprocessorDefinitions="NDEBUG"
209                                 Culture="1033"/>
210                         <Tool
211                                 Name="VCWebServiceProxyGeneratorTool"/>
212                         <Tool
213                                 Name="VCXMLDataGeneratorTool"/>
214                         <Tool
215                                 Name="VCManagedWrapperGeneratorTool"/>
216                         <Tool
217                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
218                 </Configuration>
219         </Configurations>
220         
221         <Files>
222                 <Filter
223                         Name="Source Files"
224                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
225                         <File
226                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
227                         </File>
228                         <File
229                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
230                         </File>
231                         <File
232                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
233                         </File>
234                         <File
235                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
236                         </File>
237                         <File
238                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
239                         </File>
240                         <File
241                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
242                         </File>
243                         <File
244                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
245                         </File>
246                         <File
247                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
248                         </File>
249                         <File
250                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
251                         </File>
252                         <File
253                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
254                         </File>
255                         <File
256                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
257                         </File>
258                         <File
259                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
260                         </File>
261                         <File
262                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
263                         </File>
264                         <File
265                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
266                         </File>
267                         <File
268                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
269                         </File>
270                 </Filter>
271                 <Filter
272                         Name="Header Files"
273                         Filter="h;hpp;hxx;hm;inl">
274                         <File
275                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
276                         </File>
277                         <File
278                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
279                         </File>
280                         <File
281                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
282                         </File>
283                         <File
284                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
285                         </File>
286                         <File
287                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
288                         </File>
289                         <File
290                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
291                         </File>
292                         <File
293                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
294                         </File>
295                         <File
296                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
297                         </File>
298                         <File
299                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
300                         </File>
301                         <File
302                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
303                         </File>
304                         <File
305                                 RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
306                         </File>
307                 </Filter>
308                 <File
309                         RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
310                 </File>
311         </Files>
312         <Globals>
313         </Globals>
314 </VisualStudioProject>