295b7421017ab0e4b2392ae3188d865d55c9e06a
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
58         row = layout
59         layout.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_DEFAULT'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator("uv.project_from_view")
266         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
267
268         layout.separator()
269
270         layout.operator("uv.reset")
271
272
273 # ********** View menus **********
274
275
276 class VIEW3D_MT_view(Menu):
277     bl_label = "View"
278
279     def draw(self, context):
280         layout = self.layout
281
282         layout.operator("view3d.properties", icon='MENU_PANEL')
283         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
284
285         layout.separator()
286
287         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
288         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
289         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
290         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
291         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
292         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
293         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
294
295         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
296
297         layout.separator()
298
299         layout.operator("view3d.view_persportho")
300
301         layout.separator()
302
303         layout.menu("VIEW3D_MT_view_navigation")
304         layout.menu("VIEW3D_MT_view_align")
305
306         layout.separator()
307
308         layout.operator_context = 'INVOKE_REGION_WIN'
309
310         layout.operator("view3d.clip_border", text="Clipping Border...")
311         layout.operator("view3d.zoom_border", text="Zoom Border...")
312
313         layout.separator()
314
315         layout.operator("view3d.layers", text="Show All Layers").nr = 0
316
317         layout.separator()
318
319         layout.operator("view3d.localview", text="View Global/Local")
320         layout.operator("view3d.view_selected")
321         layout.operator("view3d.view_all")
322
323         layout.separator()
324
325         layout.operator("screen.animation_play", text="Playback Animation")
326
327         layout.separator()
328
329         layout.operator("screen.area_dupli")
330         layout.operator("screen.region_quadview")
331         layout.operator("screen.screen_full_area")
332
333
334 class VIEW3D_MT_view_navigation(Menu):
335     bl_label = "Navigation"
336
337     def draw(self, context):
338         layout = self.layout
339
340         layout.operator_enum("view3d.view_orbit", "type")
341
342         layout.separator()
343
344         layout.operator_enum("view3d.view_pan", "type")
345
346         layout.separator()
347
348         layout.operator("view3d.zoom", text="Zoom In").delta = 1
349         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
350         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
351
352         layout.separator()
353
354         layout.operator("view3d.fly")
355
356
357 class VIEW3D_MT_view_align(Menu):
358     bl_label = "Align View"
359
360     def draw(self, context):
361         layout = self.layout
362
363         layout.menu("VIEW3D_MT_view_align_selected")
364
365         layout.separator()
366
367         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
368         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
369         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
370         layout.operator("view3d.view_selected")
371         layout.operator("view3d.view_center_cursor")
372
373
374 class VIEW3D_MT_view_align_selected(Menu):
375     bl_label = "Align View to Selected"
376
377     def draw(self, context):
378         layout = self.layout
379
380         props = layout.operator("view3d.viewnumpad", text="Top")
381         props.align_active = True
382         props.type = 'TOP'
383         props = layout.operator("view3d.viewnumpad", text="Bottom")
384         props.align_active = True
385         props.type = 'BOTTOM'
386         props = layout.operator("view3d.viewnumpad", text="Front")
387         props.align_active = True
388         props.type = 'FRONT'
389         props = layout.operator("view3d.viewnumpad", text="Back")
390         props.align_active = True
391         props.type = 'BACK'
392         props = layout.operator("view3d.viewnumpad", text="Right")
393         props.align_active = True
394         props.type = 'RIGHT'
395         props = layout.operator("view3d.viewnumpad", text="Left")
396         props.align_active = True
397         props.type = 'LEFT'
398
399
400 class VIEW3D_MT_view_cameras(Menu):
401     bl_label = "Cameras"
402
403     def draw(self, context):
404         layout = self.layout
405
406         layout.operator("view3d.object_as_camera")
407         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
408
409 # ********** Select menus, suffix from context.mode **********
410
411
412 class VIEW3D_MT_select_object(Menu):
413     bl_label = "Select"
414
415     def draw(self, context):
416         layout = self.layout
417
418         layout.operator("view3d.select_border")
419         layout.operator("view3d.select_circle")
420
421         layout.separator()
422
423         layout.operator("object.select_all", text="Select/Deselect All")
424         layout.operator("object.select_inverse", text="Inverse")
425         layout.operator("object.select_random", text="Random")
426         layout.operator("object.select_mirror", text="Mirror")
427         layout.operator("object.select_by_layer", text="Select All by Layer")
428         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
429         layout.operator("object.select_camera", text="Select Camera")
430
431         layout.separator()
432
433         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
434         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
435         layout.operator("object.select_pattern", text="Select Pattern...")
436
437
438 class VIEW3D_MT_select_pose(Menu):
439     bl_label = "Select"
440
441     def draw(self, context):
442         layout = self.layout
443
444         layout.operator("view3d.select_border")
445
446         layout.separator()
447
448         layout.operator("pose.select_all", text="Select/Deselect All")
449         layout.operator("pose.select_inverse", text="Inverse")
450         layout.operator("pose.select_flip_active", text="Flip Active")
451         layout.operator("pose.select_constraint_target", text="Constraint Target")
452         layout.operator("pose.select_linked", text="Linked")
453
454         layout.separator()
455
456         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
457         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
458
459         layout.separator()
460
461         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
462         props.extend = True
463         props.direction = 'PARENT'
464
465         props = layout.operator("pose.select_hierarchy", text="Extend Child")
466         props.extend = True
467         props.direction = 'CHILD'
468
469         layout.separator()
470
471         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
472         layout.operator("object.select_pattern", text="Select Pattern...")
473
474
475 class VIEW3D_MT_select_particle(Menu):
476     bl_label = "Select"
477
478     def draw(self, context):
479         layout = self.layout
480
481         layout.operator("view3d.select_border")
482
483         layout.separator()
484
485         layout.operator("particle.select_all", text="Select/Deselect All")
486         layout.operator("particle.select_linked")
487         layout.operator("particle.select_inverse")
488
489         layout.separator()
490
491         layout.operator("particle.select_more")
492         layout.operator("particle.select_less")
493
494         layout.separator()
495
496         layout.operator("particle.select_roots", text="Roots")
497         layout.operator("particle.select_tips", text="Tips")
498
499
500 class VIEW3D_MT_select_edit_mesh(Menu):
501     bl_label = "Select"
502
503     def draw(self, context):
504         layout = self.layout
505
506         layout.operator("view3d.select_border")
507         layout.operator("view3d.select_circle")
508
509         layout.separator()
510
511         layout.operator("mesh.select_all", text="Select/Deselect All")
512         layout.operator("mesh.select_inverse", text="Inverse")
513
514         layout.separator()
515
516         layout.operator("mesh.select_random", text="Random")
517         layout.operator("mesh.select_nth", text="Every N Number of Verts")
518         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
519         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
520         layout.operator("mesh.faces_select_interior", text="Interior Faces")
521         layout.operator("mesh.select_axis", text="Side of Active")
522
523         layout.separator()
524
525         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
526         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
527         if context.scene.tool_settings.mesh_select_mode[2] == False:
528             layout.operator("mesh.select_non_manifold", text="Non Manifold")
529         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
530         layout.operator("mesh.select_similar", text="Similar")
531
532         layout.separator()
533
534         layout.operator("mesh.select_less", text="Less")
535         layout.operator("mesh.select_more", text="More")
536
537         layout.separator()
538
539         layout.operator("mesh.select_mirror", text="Mirror")
540
541         layout.operator("mesh.select_linked", text="Linked")
542         layout.operator("mesh.select_vertex_path", text="Vertex Path")
543         layout.operator("mesh.loop_multi_select", text="Edge Loop")
544         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
545
546         layout.separator()
547
548         layout.operator("mesh.loop_to_region")
549         layout.operator("mesh.region_to_loop")
550
551
552 class VIEW3D_MT_select_edit_curve(Menu):
553     bl_label = "Select"
554
555     def draw(self, context):
556         layout = self.layout
557
558         layout.operator("view3d.select_border")
559         layout.operator("view3d.select_circle")
560
561         layout.separator()
562
563         layout.operator("curve.select_all", text="Select/Deselect All")
564         layout.operator("curve.select_inverse")
565         layout.operator("curve.select_random")
566         layout.operator("curve.select_nth", text="Every Nth Number of Points")
567
568         layout.separator()
569
570         layout.operator("curve.de_select_first")
571         layout.operator("curve.de_select_last")
572         layout.operator("curve.select_next")
573         layout.operator("curve.select_previous")
574
575         layout.separator()
576
577         layout.operator("curve.select_more")
578         layout.operator("curve.select_less")
579
580
581 class VIEW3D_MT_select_edit_surface(Menu):
582     bl_label = "Select"
583
584     def draw(self, context):
585         layout = self.layout
586
587         layout.operator("view3d.select_border")
588         layout.operator("view3d.select_circle")
589
590         layout.separator()
591
592         layout.operator("curve.select_all", text="Select/Deselect All")
593         layout.operator("curve.select_inverse")
594         layout.operator("curve.select_random")
595         layout.operator("curve.select_nth", text="Every Nth Number of Points")
596
597         layout.separator()
598
599         layout.operator("curve.select_row")
600
601         layout.separator()
602
603         layout.operator("curve.select_more")
604         layout.operator("curve.select_less")
605
606
607 class VIEW3D_MT_select_edit_metaball(Menu):
608     bl_label = "Select"
609
610     def draw(self, context):
611         layout = self.layout
612
613         layout.operator("view3d.select_border")
614
615         layout.separator()
616
617         layout.operator("mball.select_all").action = 'TOGGLE'
618         layout.operator("mball.select_inverse_metaelems")
619
620         layout.separator()
621
622         layout.operator("mball.select_random_metaelems")
623
624
625 class VIEW3D_MT_select_edit_lattice(Menu):
626     bl_label = "Select"
627
628     def draw(self, context):
629         layout = self.layout
630
631         layout.operator("view3d.select_border")
632
633         layout.separator()
634
635         layout.operator("lattice.select_all", text="Select/Deselect All")
636
637
638 class VIEW3D_MT_select_edit_armature(Menu):
639     bl_label = "Select"
640
641     def draw(self, context):
642         layout = self.layout
643
644         layout.operator("view3d.select_border")
645
646         layout.separator()
647
648         layout.operator("armature.select_all", text="Select/Deselect All")
649         layout.operator("armature.select_inverse", text="Inverse")
650
651         layout.separator()
652
653         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
654         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
655
656         layout.separator()
657
658         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
659         props.extend = True
660         props.direction = 'PARENT'
661
662         props = layout.operator("armature.select_hierarchy", text="Extend Child")
663         props.extend = True
664         props.direction = 'CHILD'
665
666         layout.operator("object.select_pattern", text="Select Pattern...")
667
668
669 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
670     bl_label = "Select"
671
672     def draw(self, context):
673         # layout = self.layout
674
675         # TODO
676         # see view3d_select_faceselmenu
677         pass
678
679 # ********** Object menu **********
680
681
682 class VIEW3D_MT_object(Menu):
683     bl_context = "objectmode"
684     bl_label = "Object"
685
686     def draw(self, context):
687         layout = self.layout
688
689         layout.operator("ed.undo")
690         layout.operator("ed.redo")
691         layout.operator("ed.undo_history")
692
693         layout.separator()
694
695         layout.menu("VIEW3D_MT_transform")
696         layout.menu("VIEW3D_MT_mirror")
697         layout.menu("VIEW3D_MT_object_clear")
698         layout.menu("VIEW3D_MT_object_apply")
699         layout.menu("VIEW3D_MT_snap")
700
701         layout.separator()
702
703         layout.menu("VIEW3D_MT_object_animation")
704
705         layout.separator()
706
707         layout.operator("object.duplicate_move")
708         layout.operator("object.duplicate_move_linked")
709         layout.operator("object.delete", text="Delete...")
710         layout.operator("object.proxy_make", text="Make Proxy...")
711         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
712         layout.operator("object.make_dupli_face")
713         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
714         layout.menu("VIEW3D_MT_make_single_user")
715
716         layout.separator()
717
718         layout.menu("VIEW3D_MT_object_parent")
719         layout.menu("VIEW3D_MT_object_track")
720         layout.menu("VIEW3D_MT_object_group")
721         layout.menu("VIEW3D_MT_object_constraints")
722
723         layout.separator()
724
725         layout.menu("VIEW3D_MT_object_quick_effects")
726
727         layout.separator()
728
729         layout.menu("VIEW3D_MT_object_game")
730
731         layout.separator()
732
733         layout.operator("object.join")
734
735         layout.separator()
736
737         layout.operator("object.move_to_layer", text="Move to Layer...")
738         layout.menu("VIEW3D_MT_object_showhide")
739
740         layout.operator_menu_enum("object.convert", "target")
741
742
743 class VIEW3D_MT_object_animation(Menu):
744     bl_label = "Animation"
745
746     def draw(self, context):
747         layout = self.layout
748
749         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
750         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
751         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
752
753
754 class VIEW3D_MT_object_clear(Menu):
755     bl_label = "Clear"
756
757     def draw(self, context):
758         layout = self.layout
759
760         layout.operator("object.location_clear", text="Location")
761         layout.operator("object.rotation_clear", text="Rotation")
762         layout.operator("object.scale_clear", text="Scale")
763         layout.operator("object.origin_clear", text="Origin")
764
765
766 class VIEW3D_MT_object_specials(Menu):
767     bl_label = "Specials"
768
769     @classmethod
770     def poll(cls, context):
771         # add more special types
772         return context.object
773
774     def draw(self, context):
775         layout = self.layout
776
777         obj = context.object
778         if obj.type == 'CAMERA':
779             layout.operator_context = 'INVOKE_REGION_WIN'
780
781             if obj.data.type == 'PERSP':
782                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
783                 props.data_path_iter = "selected_editable_objects"
784                 props.data_path_item = "data.lens"
785                 props.input_scale = 0.1
786             else:
787                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
788                 props.data_path_iter = "selected_editable_objects"
789                 props.data_path_item = "data.ortho_scale"
790                 props.input_scale = 0.01
791
792             if not obj.data.dof_object:
793                 #layout.label(text="Test Has DOF obj");
794                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
795                 props.data_path_iter = "selected_editable_objects"
796                 props.data_path_item = "data.dof_distance"
797                 props.input_scale = 0.02
798
799         if obj.type in {'CURVE', 'FONT'}:
800             layout.operator_context = 'INVOKE_REGION_WIN'
801
802             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
803             props.data_path_iter = "selected_editable_objects"
804             props.data_path_item = "data.extrude"
805             props.input_scale = 0.01
806
807             props = layout.operator("wm.context_modal_mouse", text="Width Size")
808             props.data_path_iter = "selected_editable_objects"
809             props.data_path_item = "data.offset"
810             props.input_scale = 0.01
811
812         if obj.type == 'EMPTY':
813             layout.operator_context = 'INVOKE_REGION_WIN'
814
815             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
816             props.data_path_iter = "selected_editable_objects"
817             props.data_path_item = "empty_draw_size"
818             props.input_scale = 0.01
819
820         if obj.type == 'LAMP':
821             layout.operator_context = 'INVOKE_REGION_WIN'
822
823             props = layout.operator("wm.context_modal_mouse", text="Energy")
824             props.data_path_iter = "selected_editable_objects"
825             props.data_path_item = "data.energy"
826
827             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
828                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
829                 props.data_path_iter = "selected_editable_objects"
830                 props.data_path_item = "data.distance"
831                 props.input_scale = 0.1
832
833             if obj.data.type == 'SPOT':
834                 layout.separator()
835                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
836                 props.data_path_iter = "selected_editable_objects"
837                 props.data_path_item = "data.spot_size"
838                 props.input_scale = 0.01
839
840                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
841                 props.data_path_iter = "selected_editable_objects"
842                 props.data_path_item = "data.spot_blend"
843                 props.input_scale = -0.01
844
845                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
846                 props.data_path_iter = "selected_editable_objects"
847                 props.data_path_item = "data.shadow_buffer_clip_start"
848                 props.input_scale = 0.05
849
850                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
851                 props.data_path_iter = "selected_editable_objects"
852                 props.data_path_item = "data.shadow_buffer_clip_end"
853                 props.input_scale = 0.05
854
855         layout.separator()
856
857         props = layout.operator("object.isolate_type_render")
858         props = layout.operator("object.hide_render_clear_all")
859
860
861 class VIEW3D_MT_object_apply(Menu):
862     bl_label = "Apply"
863
864     def draw(self, context):
865         layout = self.layout
866
867         layout.operator("object.transform_apply", text="Location").location = True
868         layout.operator("object.transform_apply", text="Rotation").rotation = True
869         layout.operator("object.transform_apply", text="Scale").scale = True
870         props = layout.operator("object.transform_apply", text="Rotation & Scale")
871         props.scale = True
872         props.rotation = True
873
874         layout.separator()
875
876         layout.operator("object.visual_transform_apply", text="Visual Transform")
877         layout.operator("object.duplicates_make_real")
878
879
880 class VIEW3D_MT_object_parent(Menu):
881     bl_label = "Parent"
882
883     def draw(self, context):
884         layout = self.layout
885
886         layout.operator_menu_enum("object.parent_set", "type", text="Set")
887         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
888
889
890 class VIEW3D_MT_object_track(Menu):
891     bl_label = "Track"
892
893     def draw(self, context):
894         layout = self.layout
895
896         layout.operator_menu_enum("object.track_set", "type", text="Set")
897         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
898
899
900 class VIEW3D_MT_object_group(Menu):
901     bl_label = "Group"
902
903     def draw(self, context):
904         layout = self.layout
905
906         layout.operator("group.create")
907         layout.operator("group.objects_remove")
908
909         layout.separator()
910
911         layout.operator("group.objects_add_active")
912         layout.operator("group.objects_remove_active")
913
914
915 class VIEW3D_MT_object_constraints(Menu):
916     bl_label = "Constraints"
917
918     def draw(self, context):
919         layout = self.layout
920
921         layout.operator("object.constraint_add_with_targets")
922         layout.operator("object.constraints_copy")
923         layout.operator("object.constraints_clear")
924
925
926 class VIEW3D_MT_object_quick_effects(Menu):
927     bl_label = "Quick Effects"
928
929     def draw(self, context):
930         layout = self.layout
931
932         layout.operator("object.quick_fur")
933         layout.operator("object.quick_explode")
934         layout.operator("object.quick_smoke")
935         layout.operator("object.quick_fluid")
936
937
938 class VIEW3D_MT_object_showhide(Menu):
939     bl_label = "Show/Hide"
940
941     def draw(self, context):
942         layout = self.layout
943
944         layout.operator("object.hide_view_clear", text="Show Hidden")
945         layout.operator("object.hide_view_set", text="Hide Selected")
946         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
947
948
949 class VIEW3D_MT_make_single_user(Menu):
950     bl_label = "Make Single User"
951
952     def draw(self, context):
953         layout = self.layout
954
955         props = layout.operator("object.make_single_user", text="Object")
956         props.object = True
957
958         props = layout.operator("object.make_single_user", text="Object & Data")
959         props.object = props.obdata = True
960
961         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
962         props.object = props.obdata = props.material = props.texture = True
963
964         props = layout.operator("object.make_single_user", text="Materials+Tex")
965         props.material = props.texture = True
966
967         props = layout.operator("object.make_single_user", text="Object Animation")
968         props.animation = True
969
970
971 class VIEW3D_MT_make_links(Menu):
972     bl_label = "Make Links"
973
974     def draw(self, context):
975         layout = self.layout
976
977         if(len(bpy.data.scenes) > 10):
978             layout.operator_context = 'INVOKE_DEFAULT'
979             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
980         else:
981             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
982
983         layout.operator_enum("object.make_links_data", "type")  # inline
984
985         layout.operator("object.join_uvs")  # stupid place to add this!
986
987
988 class VIEW3D_MT_object_game(Menu):
989     bl_label = "Game"
990
991     def draw(self, context):
992         layout = self.layout
993
994         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
995
996         layout.separator()
997
998         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
999         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1000         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1001
1002         layout.separator()
1003
1004         layout.operator("object.game_property_clear")
1005
1006
1007 # ********** Vertex paint menu **********
1008
1009
1010 class VIEW3D_MT_paint_vertex(Menu):
1011     bl_label = "Paint"
1012
1013     def draw(self, context):
1014         layout = self.layout
1015
1016         layout.operator("ed.undo")
1017         layout.operator("ed.redo")
1018
1019         layout.separator()
1020
1021         layout.operator("paint.vertex_color_set")
1022         layout.operator("paint.vertex_color_dirt")
1023
1024
1025 class VIEW3D_MT_hook(Menu):
1026     bl_label = "Hooks"
1027
1028     def draw(self, context):
1029         layout = self.layout
1030         layout.operator_context = 'EXEC_AREA'
1031         layout.operator("object.hook_add_newob")
1032         layout.operator("object.hook_add_selob")
1033
1034         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1035             layout.separator()
1036             layout.operator_menu_enum("object.hook_assign", "modifier")
1037             layout.operator_menu_enum("object.hook_remove", "modifier")
1038             layout.separator()
1039             layout.operator_menu_enum("object.hook_select", "modifier")
1040             layout.operator_menu_enum("object.hook_reset", "modifier")
1041             layout.operator_menu_enum("object.hook_recenter", "modifier")
1042
1043
1044 class VIEW3D_MT_vertex_group(Menu):
1045     bl_label = "Vertex Groups"
1046
1047     def draw(self, context):
1048         layout = self.layout
1049         layout.operator_context = 'EXEC_AREA'
1050         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1051
1052         ob = context.active_object
1053         if ob.mode == 'EDIT':
1054             if ob.vertex_groups.active:
1055                 layout.separator()
1056                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1057                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1058                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1059                 layout.separator()
1060
1061         if ob.vertex_groups.active:
1062             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1063             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1064             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1065
1066 # ********** Weight paint menu **********
1067
1068
1069 class VIEW3D_MT_paint_weight(Menu):
1070     bl_label = "Weights"
1071
1072     def draw(self, context):
1073         layout = self.layout
1074
1075         layout.operator("ed.undo")
1076         layout.operator("ed.redo")
1077         layout.operator("ed.undo_history")
1078
1079         layout.separator()
1080
1081         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1082         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1083
1084         layout.separator()
1085
1086         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1087         layout.operator("object.vertex_group_normalize", text="Normalize")
1088         layout.operator("object.vertex_group_mirror", text="Mirror")
1089         layout.operator("object.vertex_group_invert", text="Invert")
1090         layout.operator("object.vertex_group_clean", text="Clean")
1091         layout.operator("object.vertex_group_levels", text="Levels")
1092         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1093
1094         layout.separator()
1095
1096         layout.operator("paint.weight_set")
1097
1098 # ********** Sculpt menu **********
1099
1100
1101 class VIEW3D_MT_sculpt(Menu):
1102     bl_label = "Sculpt"
1103
1104     def draw(self, context):
1105         layout = self.layout
1106
1107         tool_settings = context.tool_settings
1108         sculpt = tool_settings.sculpt
1109         brush = tool_settings.sculpt.brush
1110
1111         layout.operator("ed.undo")
1112         layout.operator("ed.redo")
1113
1114         layout.separator()
1115
1116         layout.prop(sculpt, "use_symmetry_x")
1117         layout.prop(sculpt, "use_symmetry_y")
1118         layout.prop(sculpt, "use_symmetry_z")
1119         layout.separator()
1120         layout.prop(sculpt, "lock_x")
1121         layout.prop(sculpt, "lock_y")
1122         layout.prop(sculpt, "lock_z")
1123         layout.separator()
1124         layout.operator_menu_enum("brush.curve_preset", "shape")
1125         layout.separator()
1126
1127         if brush is not None:  # unlikely but can happen
1128             sculpt_tool = brush.sculpt_tool
1129
1130             if sculpt_tool != 'GRAB':
1131                 layout.prop_menu_enum(brush, "stroke_method")
1132
1133                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1134                     layout.prop_menu_enum(brush, "direction")
1135
1136                 if sculpt_tool == 'LAYER':
1137                     layout.prop(brush, "use_persistent")
1138                     layout.operator("sculpt.set_persistent_base")
1139
1140         layout.separator()
1141         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1142         layout.prop(sculpt, "show_brush")
1143
1144         # TODO, make available from paint menu!
1145         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1146         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1147
1148 # ********** Particle menu **********
1149
1150
1151 class VIEW3D_MT_particle(Menu):
1152     bl_label = "Particle"
1153
1154     def draw(self, context):
1155         layout = self.layout
1156
1157         particle_edit = context.tool_settings.particle_edit
1158
1159         layout.operator("ed.undo")
1160         layout.operator("ed.redo")
1161         layout.operator("ed.undo_history")
1162
1163         layout.separator()
1164
1165         layout.operator("particle.mirror")
1166
1167         layout.separator()
1168
1169         layout.operator("particle.remove_doubles")
1170         layout.operator("particle.delete")
1171
1172         if particle_edit.select_mode == 'POINT':
1173             layout.operator("particle.subdivide")
1174
1175         layout.operator("particle.rekey")
1176         layout.operator("particle.weight_set")
1177
1178         layout.separator()
1179
1180         layout.menu("VIEW3D_MT_particle_showhide")
1181
1182
1183 class VIEW3D_MT_particle_specials(Menu):
1184     bl_label = "Specials"
1185
1186     def draw(self, context):
1187         layout = self.layout
1188         particle_edit = context.tool_settings.particle_edit
1189
1190         layout.operator("particle.rekey")
1191
1192         layout.separator()
1193         if particle_edit.select_mode == 'POINT':
1194             layout.operator("particle.subdivide")
1195             layout.operator("particle.select_roots")
1196             layout.operator("particle.select_tips")
1197
1198         layout.operator("particle.remove_doubles")
1199
1200
1201 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1202     _operator_name = "particle"
1203
1204 # ********** Pose Menu **********
1205
1206
1207 class VIEW3D_MT_pose(Menu):
1208     bl_label = "Pose"
1209
1210     def draw(self, context):
1211         layout = self.layout
1212
1213         layout.operator("ed.undo")
1214         layout.operator("ed.redo")
1215         layout.operator("ed.undo_history")
1216
1217         layout.separator()
1218
1219         layout.menu("VIEW3D_MT_transform")
1220
1221         layout.menu("VIEW3D_MT_pose_transform")
1222         layout.menu("VIEW3D_MT_pose_apply")
1223
1224         layout.menu("VIEW3D_MT_snap")
1225
1226         layout.separator()
1227
1228         layout.menu("VIEW3D_MT_object_animation")
1229
1230         layout.separator()
1231
1232         layout.menu("VIEW3D_MT_pose_slide")
1233         layout.menu("VIEW3D_MT_pose_propagate")
1234
1235         layout.separator()
1236
1237         layout.operator("pose.copy")
1238         layout.operator("pose.paste")
1239         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1240
1241         layout.separator()
1242
1243         layout.menu("VIEW3D_MT_pose_library")
1244         layout.menu("VIEW3D_MT_pose_motion")
1245         layout.menu("VIEW3D_MT_pose_group")
1246
1247         layout.separator()
1248
1249         layout.menu("VIEW3D_MT_object_parent")
1250         layout.menu("VIEW3D_MT_pose_ik")
1251         layout.menu("VIEW3D_MT_pose_constraints")
1252
1253         layout.separator()
1254
1255         layout.operator_context = 'EXEC_AREA'
1256         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1257         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1258         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1259
1260         layout.operator("pose.flip_names")
1261
1262         layout.operator("pose.quaternions_flip")
1263
1264         layout.separator()
1265
1266         layout.operator_context = 'INVOKE_AREA'
1267         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1268         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1269
1270         layout.separator()
1271
1272         layout.menu("VIEW3D_MT_pose_showhide")
1273         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1274
1275
1276 class VIEW3D_MT_pose_transform(Menu):
1277     bl_label = "Clear Transform"
1278
1279     def draw(self, context):
1280         layout = self.layout
1281
1282         layout.operator("pose.transforms_clear", text="All")
1283
1284         layout.separator()
1285
1286         layout.operator("pose.loc_clear", text="Location")
1287         layout.operator("pose.rot_clear", text="Rotation")
1288         layout.operator("pose.scale_clear", text="Scale")
1289
1290         layout.separator()
1291
1292         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1293
1294
1295 class VIEW3D_MT_pose_slide(Menu):
1296     bl_label = "In-Betweens"
1297
1298     def draw(self, context):
1299         layout = self.layout
1300
1301         layout.operator("pose.push")
1302         layout.operator("pose.relax")
1303         layout.operator("pose.breakdown")
1304
1305
1306 class VIEW3D_MT_pose_propagate(Menu):
1307     bl_label = "Propagate"
1308
1309     def draw(self, context):
1310         layout = self.layout
1311
1312         layout.operator("pose.propagate")
1313
1314         layout.separator()
1315
1316         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1317         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1318
1319         layout.separator()
1320
1321         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1322
1323
1324 class VIEW3D_MT_pose_library(Menu):
1325     bl_label = "Pose Library"
1326
1327     def draw(self, context):
1328         layout = self.layout
1329
1330         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1331
1332         layout.separator()
1333
1334         layout.operator("poselib.pose_add", text="Add Pose...")
1335         layout.operator("poselib.pose_rename", text="Rename Pose...")
1336         layout.operator("poselib.pose_remove", text="Remove Pose...")
1337
1338
1339 class VIEW3D_MT_pose_motion(Menu):
1340     bl_label = "Motion Paths"
1341
1342     def draw(self, context):
1343         layout = self.layout
1344
1345         layout.operator("pose.paths_calculate", text="Calculate")
1346         layout.operator("pose.paths_clear", text="Clear")
1347
1348
1349 class VIEW3D_MT_pose_group(Menu):
1350     bl_label = "Bone Groups"
1351
1352     def draw(self, context):
1353         layout = self.layout
1354         layout.operator("pose.group_add")
1355         layout.operator("pose.group_remove")
1356
1357         layout.separator()
1358
1359         layout.operator("pose.group_assign")
1360         layout.operator("pose.group_unassign")
1361
1362
1363 class VIEW3D_MT_pose_ik(Menu):
1364     bl_label = "Inverse Kinematics"
1365
1366     def draw(self, context):
1367         layout = self.layout
1368
1369         layout.operator("pose.ik_add")
1370         layout.operator("pose.ik_clear")
1371
1372
1373 class VIEW3D_MT_pose_constraints(Menu):
1374     bl_label = "Constraints"
1375
1376     def draw(self, context):
1377         layout = self.layout
1378
1379         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1380         layout.operator("pose.constraints_copy")
1381         layout.operator("pose.constraints_clear")
1382
1383
1384 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1385     _operator_name = "pose"
1386
1387
1388 class VIEW3D_MT_pose_apply(Menu):
1389     bl_label = "Apply"
1390
1391     def draw(self, context):
1392         layout = self.layout
1393
1394         layout.operator("pose.armature_apply")
1395         layout.operator("pose.visual_transform_apply")
1396
1397
1398 class BoneOptions:
1399     def draw(self, context):
1400         layout = self.layout
1401
1402         options = [
1403             "show_wire",
1404             "use_deform",
1405             "use_envelope_multiply",
1406             "use_inherit_rotation",
1407             "use_inherit_scale",
1408         ]
1409
1410         if context.mode == 'EDIT_ARMATURE':
1411             bone_props = bpy.types.EditBone.bl_rna.properties
1412             data_path_iter = "selected_bones"
1413             opt_suffix = ""
1414             options.append("lock")
1415         else:  # pose-mode
1416             bone_props = bpy.types.Bone.bl_rna.properties
1417             data_path_iter = "selected_pose_bones"
1418             opt_suffix = "bone."
1419
1420         for opt in options:
1421             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1422             props.data_path_iter = data_path_iter
1423             props.data_path_item = opt_suffix + opt
1424             props.type = self.type
1425
1426
1427 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1428     bl_label = "Toggle Bone Options"
1429     type = 'TOGGLE'
1430
1431
1432 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1433     bl_label = "Enable Bone Options"
1434     type = 'ENABLE'
1435
1436
1437 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1438     bl_label = "Disable Bone Options"
1439     type = 'DISABLE'
1440
1441 # ********** Edit Menus, suffix from ob.type **********
1442
1443
1444 class VIEW3D_MT_edit_mesh(Menu):
1445     bl_label = "Mesh"
1446
1447     def draw(self, context):
1448         layout = self.layout
1449
1450         settings = context.tool_settings
1451
1452         layout.operator("ed.undo")
1453         layout.operator("ed.redo")
1454         layout.operator("ed.undo_history")
1455
1456         layout.separator()
1457
1458         layout.menu("VIEW3D_MT_transform")
1459         layout.menu("VIEW3D_MT_mirror")
1460         layout.menu("VIEW3D_MT_snap")
1461
1462         layout.separator()
1463
1464         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1465
1466         layout.separator()
1467
1468         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1469         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1470         layout.operator("mesh.duplicate_move")
1471         layout.operator("mesh.delete", text="Delete...")
1472
1473         layout.separator()
1474
1475         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1476         layout.menu("VIEW3D_MT_edit_mesh_edges")
1477         layout.menu("VIEW3D_MT_edit_mesh_faces")
1478         layout.menu("VIEW3D_MT_edit_mesh_normals")
1479
1480         layout.separator()
1481
1482         layout.prop(settings, "use_mesh_automerge")
1483         layout.prop_menu_enum(settings, "proportional_edit")
1484         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1485
1486         layout.separator()
1487
1488         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1489
1490
1491 class VIEW3D_MT_edit_mesh_specials(Menu):
1492     bl_label = "Specials"
1493
1494     def draw(self, context):
1495         layout = self.layout
1496
1497         layout.operator_context = 'INVOKE_REGION_WIN'
1498
1499         layout.operator("mesh.subdivide", text="Subdivide")
1500         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1501         layout.operator("mesh.merge", text="Merge...")
1502         layout.operator("mesh.remove_doubles")
1503         layout.operator("mesh.hide", text="Hide")
1504         layout.operator("mesh.reveal", text="Reveal")
1505         layout.operator("mesh.select_inverse")
1506         layout.operator("mesh.flip_normals")
1507         layout.operator("mesh.vertices_smooth", text="Smooth")
1508         # layout.operator("mesh.bevel", text="Bevel")
1509         layout.operator("mesh.faces_shade_smooth")
1510         layout.operator("mesh.faces_shade_flat")
1511         layout.operator("mesh.blend_from_shape")
1512         layout.operator("mesh.shape_propagate_to_all")
1513         layout.operator("mesh.select_vertex_path")
1514
1515
1516 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1517     bl_label = "Mesh Select Mode"
1518
1519     def draw(self, context):
1520         layout = self.layout
1521
1522         layout.operator_context = 'INVOKE_REGION_WIN'
1523
1524         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1525         prop.value = "(True, False, False)"
1526         prop.data_path = "tool_settings.mesh_select_mode"
1527
1528         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1529         prop.value = "(False, True, False)"
1530         prop.data_path = "tool_settings.mesh_select_mode"
1531
1532         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1533         prop.value = "(False, False, True)"
1534         prop.data_path = "tool_settings.mesh_select_mode"
1535
1536
1537 class VIEW3D_MT_edit_mesh_extrude(Menu):
1538     bl_label = "Extrude"
1539
1540     _extrude_funcs = {
1541         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1542         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1543         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1544         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1545     }
1546
1547     @staticmethod
1548     def extrude_options(context):
1549         mesh = context.object.data
1550         select_mode = context.tool_settings.mesh_select_mode
1551
1552         menu = []
1553         if mesh.total_face_sel:
1554             menu += ['REGION', 'FACE']
1555         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1556             menu += ['EDGE']
1557         if mesh.total_vert_sel and select_mode[0]:
1558             menu += ['VERT']
1559
1560         # should never get here
1561         return menu
1562
1563     def draw(self, context):
1564         layout = self.layout
1565         layout.operator_context = 'INVOKE_REGION_WIN'
1566
1567         for menu_id in self.extrude_options(context):
1568             self._extrude_funcs[menu_id](layout)
1569
1570
1571 class VIEW3D_MT_edit_mesh_vertices(Menu):
1572     bl_label = "Vertices"
1573
1574     def draw(self, context):
1575         layout = self.layout
1576         layout.operator_context = 'INVOKE_REGION_WIN'
1577
1578         layout.operator("mesh.merge")
1579         layout.operator("mesh.rip_move")
1580         layout.operator("mesh.split")
1581         layout.operator("mesh.separate")
1582
1583         layout.separator()
1584
1585         layout.operator("mesh.vertices_smooth")
1586         layout.operator("mesh.remove_doubles")
1587         layout.operator("mesh.vertices_sort")
1588         layout.operator("mesh.vertices_randomize")
1589
1590         layout.operator("mesh.select_vertex_path")
1591
1592         layout.operator("mesh.blend_from_shape")
1593
1594         layout.operator("object.vertex_group_blend")
1595         layout.operator("mesh.shape_propagate_to_all")
1596
1597         layout.separator()
1598
1599         layout.menu("VIEW3D_MT_vertex_group")
1600         layout.menu("VIEW3D_MT_hook")
1601
1602
1603 class VIEW3D_MT_edit_mesh_edges(Menu):
1604     bl_label = "Edges"
1605
1606     def draw(self, context):
1607         layout = self.layout
1608         layout.operator_context = 'INVOKE_REGION_WIN'
1609
1610         layout.operator("mesh.edge_face_add")
1611         layout.operator("mesh.subdivide")
1612
1613         layout.separator()
1614
1615         layout.operator("mesh.mark_seam")
1616         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1617
1618         layout.separator()
1619
1620         layout.operator("mesh.mark_sharp")
1621         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1622
1623         layout.separator()
1624
1625         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1626         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1627
1628         layout.separator()
1629
1630         layout.operator("TRANSFORM_OT_edge_slide")
1631         layout.operator("TRANSFORM_OT_edge_crease")
1632         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1633
1634         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1635         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1636
1637         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1638
1639         layout.operator("mesh.loop_to_region")
1640         layout.operator("mesh.region_to_loop")
1641
1642
1643 class VIEW3D_MT_edit_mesh_faces(Menu):
1644     bl_label = "Faces"
1645     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1646
1647     def draw(self, context):
1648         layout = self.layout
1649         layout.operator_context = 'INVOKE_REGION_WIN'
1650
1651         layout.operator("mesh.flip_normals")
1652         # layout.operator("mesh.bevel")
1653         # layout.operator("mesh.bevel")
1654         layout.operator("mesh.edge_face_add")
1655         layout.operator("mesh.fill")
1656         layout.operator("mesh.beautify_fill")
1657         layout.operator("mesh.solidify")
1658         layout.operator("mesh.sort_faces")
1659
1660         layout.separator()
1661
1662         layout.operator("mesh.fgon_make")
1663         layout.operator("mesh.fgon_clear")
1664
1665         layout.separator()
1666
1667         layout.operator("mesh.quads_convert_to_tris")
1668         layout.operator("mesh.tris_convert_to_quads")
1669         layout.operator("mesh.edge_flip")
1670
1671         layout.separator()
1672
1673         layout.operator("mesh.faces_shade_smooth")
1674         layout.operator("mesh.faces_shade_flat")
1675
1676         layout.separator()
1677
1678         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1679         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1680
1681         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1682
1683         layout.separator()
1684
1685         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1686         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1687         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1688         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1689
1690
1691 class VIEW3D_MT_edit_mesh_normals(Menu):
1692     bl_label = "Normals"
1693
1694     def draw(self, context):
1695         layout = self.layout
1696
1697         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1698         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1699
1700         layout.separator()
1701
1702         layout.operator("mesh.flip_normals")
1703
1704
1705 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1706     _operator_name = "mesh"
1707
1708 # Edit Curve
1709 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1710
1711
1712 def draw_curve(self, context):
1713     layout = self.layout
1714
1715     settings = context.tool_settings
1716
1717     layout.menu("VIEW3D_MT_transform")
1718     layout.menu("VIEW3D_MT_mirror")
1719     layout.menu("VIEW3D_MT_snap")
1720
1721     layout.separator()
1722
1723     layout.operator("curve.extrude")
1724     layout.operator("curve.duplicate")
1725     layout.operator("curve.separate")
1726     layout.operator("curve.make_segment")
1727     layout.operator("curve.cyclic_toggle")
1728     layout.operator("curve.delete", text="Delete...")
1729
1730     layout.separator()
1731
1732     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1733     layout.menu("VIEW3D_MT_edit_curve_segments")
1734
1735     layout.separator()
1736
1737     layout.prop_menu_enum(settings, "proportional_edit")
1738     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1739
1740     layout.separator()
1741
1742     layout.menu("VIEW3D_MT_edit_curve_showhide")
1743
1744
1745 class VIEW3D_MT_edit_curve(Menu):
1746     bl_label = "Curve"
1747
1748     draw = draw_curve
1749
1750
1751 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1752     bl_label = "Control Points"
1753
1754     def draw(self, context):
1755         layout = self.layout
1756
1757         edit_object = context.edit_object
1758
1759         if edit_object.type == 'CURVE':
1760             layout.operator("transform.transform", text="Tilt").mode = 'TILT'
1761             layout.operator("curve.tilt_clear")
1762             layout.operator("curve.separate")
1763
1764             layout.separator()
1765
1766             layout.operator_menu_enum("curve.handle_type_set", "type")
1767
1768             layout.separator()
1769
1770             layout.menu("VIEW3D_MT_hook")
1771
1772
1773 class VIEW3D_MT_edit_curve_segments(Menu):
1774     bl_label = "Segments"
1775
1776     def draw(self, context):
1777         layout = self.layout
1778
1779         layout.operator("curve.subdivide")
1780         layout.operator("curve.switch_direction")
1781
1782
1783 class VIEW3D_MT_edit_curve_specials(Menu):
1784     bl_label = "Specials"
1785
1786     def draw(self, context):
1787         layout = self.layout
1788
1789         layout.operator("curve.subdivide")
1790         layout.operator("curve.switch_direction")
1791         layout.operator("curve.spline_weight_set")
1792         layout.operator("curve.radius_set")
1793         layout.operator("curve.smooth")
1794         layout.operator("curve.smooth_radius")
1795
1796
1797 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1798     _operator_name = "curve"
1799
1800
1801 class VIEW3D_MT_edit_surface(Menu):
1802     bl_label = "Surface"
1803
1804     draw = draw_curve
1805
1806
1807 class VIEW3D_MT_edit_font(Menu):
1808     bl_label = "Text"
1809
1810     def draw(self, context):
1811         layout = self.layout
1812
1813         layout.operator("font.file_paste")
1814
1815         layout.separator()
1816
1817         layout.menu("VIEW3D_MT_edit_text_chars")
1818
1819         layout.separator()
1820
1821         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1822         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1823         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1824         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1825
1826
1827 class VIEW3D_MT_edit_text_chars(Menu):
1828     bl_label = "Special Characters"
1829
1830     def draw(self, context):
1831         layout = self.layout
1832
1833         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
1834         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
1835
1836         layout.separator()
1837
1838         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
1839         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
1840         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
1841         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
1842         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
1843         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
1844         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
1845         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
1846         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
1847
1848         layout.separator()
1849
1850         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
1851         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
1852         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
1853
1854         layout.separator()
1855
1856         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
1857         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
1858         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
1859
1860
1861 class VIEW3D_MT_edit_meta(Menu):
1862     bl_label = "Metaball"
1863
1864     def draw(self, context):
1865         layout = self.layout
1866
1867         settings = context.tool_settings
1868
1869         layout.operator("ed.undo")
1870         layout.operator("ed.redo")
1871         layout.operator("ed.undo_history")
1872
1873         layout.separator()
1874
1875         layout.menu("VIEW3D_MT_transform")
1876         layout.menu("VIEW3D_MT_mirror")
1877         layout.menu("VIEW3D_MT_snap")
1878
1879         layout.separator()
1880
1881         layout.operator("mball.delete_metaelems", text="Delete...")
1882         layout.operator("mball.duplicate_metaelems")
1883
1884         layout.separator()
1885
1886         layout.prop_menu_enum(settings, "proportional_edit")
1887         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1888
1889         layout.separator()
1890
1891         layout.menu("VIEW3D_MT_edit_meta_showhide")
1892
1893
1894 class VIEW3D_MT_edit_meta_showhide(Menu):
1895     bl_label = "Show/Hide"
1896
1897     def draw(self, context):
1898         layout = self.layout
1899
1900         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1901         layout.operator("mball.hide_metaelems", text="Hide Selected")
1902         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1903
1904
1905 class VIEW3D_MT_edit_lattice(Menu):
1906     bl_label = "Lattice"
1907
1908     def draw(self, context):
1909         layout = self.layout
1910
1911         settings = context.tool_settings
1912
1913         layout.menu("VIEW3D_MT_transform")
1914         layout.menu("VIEW3D_MT_mirror")
1915         layout.menu("VIEW3D_MT_snap")
1916
1917         layout.separator()
1918
1919         layout.operator("lattice.make_regular")
1920
1921         layout.separator()
1922
1923         layout.prop_menu_enum(settings, "proportional_edit")
1924         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1925
1926
1927 class VIEW3D_MT_edit_armature(Menu):
1928     bl_label = "Armature"
1929
1930     def draw(self, context):
1931         layout = self.layout
1932
1933         edit_object = context.edit_object
1934         arm = edit_object.data
1935
1936         layout.menu("VIEW3D_MT_transform")
1937         layout.menu("VIEW3D_MT_mirror")
1938         layout.menu("VIEW3D_MT_snap")
1939         layout.menu("VIEW3D_MT_edit_armature_roll")
1940
1941         layout.separator()
1942
1943         layout.operator("armature.extrude_move")
1944
1945         if arm.use_mirror_x:
1946             layout.operator("armature.extrude_forked")
1947
1948         layout.operator("armature.duplicate_move")
1949         layout.operator("armature.merge")
1950         layout.operator("armature.fill")
1951         layout.operator("armature.delete")
1952         layout.operator("armature.separate")
1953
1954         layout.separator()
1955
1956         layout.operator("armature.subdivide", text="Subdivide")
1957         layout.operator("armature.switch_direction", text="Switch Direction")
1958
1959         layout.separator()
1960
1961         layout.operator_context = 'EXEC_AREA'
1962         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1963         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1964         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1965         layout.operator("armature.flip_names")
1966
1967         layout.separator()
1968
1969         layout.operator_context = 'INVOKE_DEFAULT'
1970         layout.operator("armature.armature_layers")
1971         layout.operator("armature.bone_layers")
1972
1973         layout.separator()
1974
1975         layout.menu("VIEW3D_MT_edit_armature_parent")
1976
1977         layout.separator()
1978
1979         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1980
1981
1982 class VIEW3D_MT_armature_specials(Menu):
1983     bl_label = "Specials"
1984
1985     def draw(self, context):
1986         layout = self.layout
1987
1988         layout.operator_context = 'INVOKE_REGION_WIN'
1989
1990         layout.operator("armature.subdivide", text="Subdivide")
1991         layout.operator("armature.switch_direction", text="Switch Direction")
1992
1993         layout.separator()
1994
1995         layout.operator_context = 'EXEC_REGION_WIN'
1996         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1997         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1998         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1999         layout.operator("armature.flip_names", text="Flip Names")
2000
2001
2002 class VIEW3D_MT_edit_armature_parent(Menu):
2003     bl_label = "Parent"
2004
2005     def draw(self, context):
2006         layout = self.layout
2007
2008         layout.operator("armature.parent_set", text="Make")
2009         layout.operator("armature.parent_clear", text="Clear")
2010
2011
2012 class VIEW3D_MT_edit_armature_roll(Menu):
2013     bl_label = "Bone Roll"
2014
2015     def draw(self, context):
2016         layout = self.layout
2017
2018         layout.operator_menu_enum("armature.calculate_roll", "type")
2019
2020         layout.separator()
2021
2022         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2023
2024 # ********** Panel **********
2025
2026
2027 class VIEW3D_PT_view3d_properties(Panel):
2028     bl_space_type = 'VIEW_3D'
2029     bl_region_type = 'UI'
2030     bl_label = "View"
2031
2032     @classmethod
2033     def poll(cls, context):
2034         view = context.space_data
2035         return (view)
2036
2037     def draw(self, context):
2038         layout = self.layout
2039
2040         view = context.space_data
2041
2042         col = layout.column()
2043         col.active = view.region_3d.view_perspective != 'CAMERA'
2044         col.prop(view, "lens")
2045         col.label(text="Lock to Object:")
2046         col.prop(view, "lock_object", text="")
2047         lock_object = view.lock_object
2048         if lock_object:
2049             if lock_object.type == 'ARMATURE':
2050                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2051         else:
2052             col.prop(view, "lock_cursor", text="Lock to Cursor")
2053
2054         col = layout.column()
2055         col.prop(view, "lock_camera")
2056
2057         col = layout.column(align=True)
2058         col.label(text="Clip:")
2059         col.prop(view, "clip_start", text="Start")
2060         col.prop(view, "clip_end", text="End")
2061
2062         subcol = col.column()
2063         subcol.enabled = not view.lock_camera_and_layers
2064         subcol.label(text="Local Camera:")
2065         subcol.prop(view, "camera", text="")
2066
2067
2068 class VIEW3D_PT_view3d_cursor(Panel):
2069     bl_space_type = 'VIEW_3D'
2070     bl_region_type = 'UI'
2071     bl_label = "3D Cursor"
2072
2073     @classmethod
2074     def poll(cls, context):
2075         view = context.space_data
2076         return (view)
2077
2078     def draw(self, context):
2079         layout = self.layout
2080
2081         view = context.space_data
2082         layout.column().prop(view, "cursor_location", text="Location")
2083
2084
2085 class VIEW3D_PT_view3d_name(Panel):
2086     bl_space_type = 'VIEW_3D'
2087     bl_region_type = 'UI'
2088     bl_label = "Item"
2089
2090     @classmethod
2091     def poll(cls, context):
2092         return (context.space_data and context.active_object)
2093
2094     def draw(self, context):
2095         layout = self.layout
2096
2097         ob = context.active_object
2098         row = layout.row()
2099         row.label(text="", icon='OBJECT_DATA')
2100         row.prop(ob, "name", text="")
2101
2102         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2103             bone = context.active_bone
2104             if bone:
2105                 row = layout.row()
2106                 row.label(text="", icon='BONE_DATA')
2107                 row.prop(bone, "name", text="")
2108
2109
2110 class VIEW3D_PT_view3d_display(Panel):
2111     bl_space_type = 'VIEW_3D'
2112     bl_region_type = 'UI'
2113     bl_label = "Display"
2114     bl_options = {'DEFAULT_CLOSED'}
2115
2116     @classmethod
2117     def poll(cls, context):
2118         view = context.space_data
2119         return (view)
2120
2121     def draw(self, context):
2122         layout = self.layout
2123
2124         view = context.space_data
2125         scene = context.scene
2126         gs = scene.game_settings
2127         ob = context.object
2128
2129         col = layout.column()
2130         col.prop(view, "show_only_render")
2131
2132         col = layout.column()
2133         display_all = not view.show_only_render
2134         col.active = display_all
2135         col.prop(view, "show_outline_selected")
2136         col.prop(view, "show_all_objects_origin")
2137         col.prop(view, "show_relationship_lines")
2138         if ob and ob.type == 'MESH':
2139             mesh = ob.data
2140             col.prop(mesh, "show_all_edges")
2141
2142         col = layout.column()
2143         col.active = display_all
2144         split = col.split(percentage=0.55)
2145         split.prop(view, "show_floor", text="Grid Floor")
2146
2147         row = split.row(align=True)
2148         row.prop(view, "show_axis_x", text="X", toggle=True)
2149         row.prop(view, "show_axis_y", text="Y", toggle=True)
2150         row.prop(view, "show_axis_z", text="Z", toggle=True)
2151
2152         sub = col.column(align=True)
2153         sub.active = (display_all and view.show_floor)
2154         sub.prop(view, "grid_lines", text="Lines")
2155         sub.prop(view, "grid_scale", text="Scale")
2156         subsub = sub.column(align=True)
2157         subsub.active = scene.unit_settings.system == 'NONE'
2158         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2159
2160         if not scene.render.use_shading_nodes:
2161             col = layout.column()
2162             col.label(text="Shading:")
2163             col.prop(gs, "material_mode", text="")
2164             col.prop(view, "show_textured_solid")
2165
2166         layout.separator()
2167
2168         region = view.region_quadview
2169
2170         layout.operator("screen.region_quadview", text="Toggle Quad View")
2171
2172         if region:
2173             col = layout.column()
2174             col.prop(region, "lock_rotation")
2175             row = col.row()
2176             row.enabled = region.lock_rotation
2177             row.prop(region, "show_sync_view")
2178             row = col.row()
2179             row.enabled = region.lock_rotation and region.show_sync_view
2180             row.prop(region, "use_box_clip")
2181
2182
2183 class VIEW3D_PT_view3d_motion_tracking(Panel):
2184     bl_space_type = 'VIEW_3D'
2185     bl_region_type = 'UI'
2186     bl_label = "Motion Tracking"
2187     bl_options = {'DEFAULT_CLOSED'}
2188
2189     @classmethod
2190     def poll(cls, context):
2191         view = context.space_data
2192         return (view)
2193
2194     def draw_header(self, context):
2195         view = context.space_data
2196
2197         self.layout.prop(view, "show_reconstruction", text="")
2198
2199     def draw(self, context):
2200         layout = self.layout
2201
2202         view = context.space_data
2203
2204         col = layout.column()
2205         col.active = view.show_reconstruction
2206         col.prop(view, "show_tracks_name")
2207         col.prop(view, "show_camera_path")
2208         col.label(text="Tracks:")
2209         col.prop(view, "tracks_draw_type", text="")
2210         col.prop(view, "tracks_draw_size", text="Size")
2211
2212
2213 class VIEW3D_PT_view3d_meshdisplay(Panel):
2214     bl_space_type = 'VIEW_3D'
2215     bl_region_type = 'UI'
2216     bl_label = "Mesh Display"
2217
2218     @classmethod
2219     def poll(cls, context):
2220         # The active object check is needed because of local-mode
2221         return (context.active_object and (context.mode == 'EDIT_MESH'))
2222
2223     def draw(self, context):
2224         layout = self.layout
2225
2226         mesh = context.active_object.data
2227
2228         col = layout.column()
2229         col.label(text="Overlays:")
2230         col.prop(mesh, "show_edges", text="Edges")
2231         col.prop(mesh, "show_faces", text="Faces")
2232         col.prop(mesh, "show_edge_crease", text="Creases")
2233         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2234         col.prop(mesh, "show_edge_seams", text="Seams")
2235         col.prop(mesh, "show_edge_sharp", text="Sharp")
2236
2237         col.separator()
2238         col.label(text="Normals:")
2239         col.prop(mesh, "show_normal_face", text="Face")
2240         col.prop(mesh, "show_normal_vertex", text="Vertex")
2241         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2242
2243         col.separator()
2244         col.label(text="Numerics:")
2245         col.prop(mesh, "show_extra_edge_length")
2246         col.prop(mesh, "show_extra_face_angle")
2247         col.prop(mesh, "show_extra_face_area")
2248
2249
2250 class VIEW3D_PT_view3d_curvedisplay(Panel):
2251     bl_space_type = 'VIEW_3D'
2252     bl_region_type = 'UI'
2253     bl_label = "Curve Display"
2254
2255     @classmethod
2256     def poll(cls, context):
2257         editmesh = context.mode == 'EDIT_CURVE'
2258         return (editmesh)
2259
2260     def draw(self, context):
2261         layout = self.layout
2262
2263         curve = context.active_object.data
2264
2265         col = layout.column()
2266         col.label(text="Overlays:")
2267         col.prop(curve, "show_handles", text="Handles")
2268         col.prop(curve, "show_normal_face", text="Normals")
2269         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2270
2271
2272 class VIEW3D_PT_background_image(Panel):
2273     bl_space_type = 'VIEW_3D'
2274     bl_region_type = 'UI'
2275     bl_label = "Background Images"
2276     bl_options = {'DEFAULT_CLOSED'}
2277
2278     def draw_header(self, context):
2279         view = context.space_data
2280
2281         self.layout.prop(view, "show_background_images", text="")
2282
2283     def draw(self, context):
2284         layout = self.layout
2285
2286         view = context.space_data
2287
2288         col = layout.column()
2289         col.operator("view3d.background_image_add", text="Add Image")
2290
2291         for i, bg in enumerate(view.background_images):
2292             layout.active = view.show_background_images
2293             box = layout.box()
2294             row = box.row(align=True)
2295             row.prop(bg, "show_expanded", text="", emboss=False)
2296             if bg.source == 'IMAGE' and bg.image:
2297                 row.prop(bg.image, "name", text="", emboss=False)
2298             elif bg.source == 'MOVIE' and bg.clip:
2299                 row.prop(bg.clip, "name", text="", emboss=False)
2300             else:
2301                 row.label(text="Not Set")
2302             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2303
2304             box.prop(bg, "view_axis", text="Axis")
2305
2306             if bg.show_expanded:
2307                 row = box.row()
2308                 row.prop(bg, "source", expand=True)
2309
2310                 has_bg = False
2311                 if bg.source == 'IMAGE':
2312                     row = box.row()
2313                     row.template_ID(bg, "image", open="image.open")
2314                     if (bg.image):
2315                         box.template_image(bg, "image", bg.image_user, compact=True)
2316                         has_bg = True
2317
2318                 elif bg.source == 'MOVIE':
2319                     box.prop(bg, 'use_camera_clip')
2320
2321                     column = box.column()
2322                     column.active = not bg.use_camera_clip
2323                     column.template_ID(bg, "clip", open="clip.open")
2324
2325                     if bg.clip:
2326                         column.template_movieclip(bg, "clip", compact=True)
2327
2328                     if bg.use_camera_clip or bg.clip:
2329                         has_bg = True
2330
2331                     column = box.column()
2332                     column.active = has_bg
2333                     column.prop(bg.clip_user, "proxy_render_size", text="")
2334                     column.prop(bg.clip_user, "use_render_undistorted")
2335
2336                 if has_bg:
2337                     box.prop(bg, "opacity", slider=True)
2338                     if bg.view_axis != 'CAMERA':
2339                         box.prop(bg, "size")
2340                         row = box.row(align=True)
2341                         row.prop(bg, "offset_x", text="X")
2342                         row.prop(bg, "offset_y", text="Y")
2343
2344
2345 class VIEW3D_PT_transform_orientations(Panel):
2346     bl_space_type = 'VIEW_3D'
2347     bl_region_type = 'UI'
2348     bl_label = "Transform Orientations"
2349     bl_options = {'DEFAULT_CLOSED'}
2350
2351     @classmethod
2352     def poll(cls, context):
2353         view = context.space_data
2354         return (view)
2355
2356     def draw(self, context):
2357         layout = self.layout
2358
2359         view = context.space_data
2360         orientation = view.current_orientation
2361
2362         col = layout.column()
2363         col.prop(view, "transform_orientation")
2364         col.operator("transform.create_orientation", text="Create")
2365
2366         if orientation:
2367             col.prop(orientation, "name")
2368             col.operator("transform.delete_orientation", text="Delete")
2369
2370
2371 class VIEW3D_PT_etch_a_ton(Panel):
2372     bl_space_type = 'VIEW_3D'
2373     bl_region_type = 'UI'
2374     bl_label = "Skeleton Sketching"
2375     bl_options = {'DEFAULT_CLOSED'}
2376
2377     @classmethod
2378     def poll(cls, context):
2379         scene = context.space_data
2380         ob = context.active_object
2381         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2382
2383     def draw_header(self, context):
2384         layout = self.layout
2385         toolsettings = context.scene.tool_settings
2386
2387         layout.prop(toolsettings, "use_bone_sketching", text="")
2388
2389     def draw(self, context):
2390         layout = self.layout
2391         toolsettings = context.scene.tool_settings
2392
2393         col = layout.column()
2394
2395         col.prop(toolsettings, "use_etch_quick")
2396         col.prop(toolsettings, "use_etch_overdraw")
2397
2398         col.prop(toolsettings, "etch_convert_mode")
2399
2400         if toolsettings.etch_convert_mode == 'LENGTH':
2401             col.prop(toolsettings, "etch_length_limit")
2402         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2403             col.prop(toolsettings, "etch_adaptive_limit")
2404         elif toolsettings.etch_convert_mode == 'FIXED':
2405             col.prop(toolsettings, "etch_subdivision_number")
2406         elif toolsettings.etch_convert_mode == 'RETARGET':
2407             col.prop(toolsettings, "etch_template")
2408             col.prop(toolsettings, "etch_roll_mode")
2409             col.prop(toolsettings, "use_etch_autoname")
2410             col.prop(toolsettings, "etch_number")
2411             col.prop(toolsettings, "etch_side")
2412
2413         col.operator("sketch.convert", text="Convert")
2414
2415
2416 class VIEW3D_PT_context_properties(Panel):
2417     bl_space_type = 'VIEW_3D'
2418     bl_region_type = 'UI'
2419     bl_label = "Properties"
2420     bl_options = {'DEFAULT_CLOSED'}
2421
2422     def _active_context_member(context):
2423         obj = context.object
2424         if obj:
2425             mode = obj.mode
2426             if mode == 'POSE':
2427                 return "active_pose_bone"
2428             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2429                 return "active_bone"
2430             else:
2431                 return "object"
2432
2433         return ""
2434
2435     @classmethod
2436     def poll(cls, context):
2437         member = cls._active_context_member(context)
2438         if member:
2439             context_member = getattr(context, member)
2440             return context_member and context_member.keys()
2441
2442         return False
2443
2444     def draw(self, context):
2445         import rna_prop_ui
2446         member = VIEW3D_PT_context_properties._active_context_member(context)
2447
2448         if member:
2449             # Draw with no edit button
2450             rna_prop_ui.draw(self.layout, context, member, object, False)
2451
2452
2453 def register():
2454     bpy.utils.register_module(__name__)
2455
2456
2457 def unregister():
2458     bpy.utils.unregister_module(__name__)
2459
2460 if __name__ == "__main__":
2461     register()
2462
2463 if __name__ == "__main__":  # only for live edit.
2464     bpy.utils.register_module(__name__)