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33 #ifndef __BSDF_MICROFACET_H__
34 #define __BSDF_MICROFACET_H__
38 typedef ccl_addr_space struct MicrofacetExtra {
43 typedef ccl_addr_space struct MicrofacetBsdf {
46 float alpha_x, alpha_y, ior;
47 MicrofacetExtra *extra;
51 /* Beckmann and GGX microfacet importance sampling. */
53 ccl_device_inline void microfacet_beckmann_sample_slopes(
55 const float cos_theta_i, const float sin_theta_i,
56 float randu, float randv, float *slope_x, float *slope_y,
59 /* special case (normal incidence) */
60 if(cos_theta_i >= 0.99999f) {
61 const float r = sqrtf(-logf(randu));
62 const float phi = M_2PI_F * randv;
63 *slope_x = r * cosf(phi);
64 *slope_y = r * sinf(phi);
70 const float tan_theta_i = sin_theta_i/cos_theta_i;
71 const float inv_a = tan_theta_i;
72 const float cot_theta_i = 1.0f/tan_theta_i;
73 const float erf_a = fast_erff(cot_theta_i);
74 const float exp_a2 = expf(-cot_theta_i*cot_theta_i);
75 const float SQRT_PI_INV = 0.56418958354f;
76 const float Lambda = 0.5f*(erf_a - 1.0f) + (0.5f*SQRT_PI_INV)*(exp_a2*inv_a);
77 const float G1 = 1.0f/(1.0f + Lambda); /* masking */
81 #if defined(__KERNEL_GPU__)
82 /* Based on paper from Wenzel Jakob
83 * An Improved Visible Normal Sampling Routine for the Beckmann Distribution
85 * http://www.mitsuba-renderer.org/~wenzel/files/visnormal.pdf
87 * Reformulation from OpenShadingLanguage which avoids using inverse
88 * trigonometric functions.
93 * Compute a coarse approximation using the approximation:
94 * exp(-ierf(x)^2) ~= 1 - x * x
95 * solve y = 1 + b + K * (1 - b * b)
97 float K = tan_theta_i * SQRT_PI_INV;
98 float y_approx = randu * (1.0f + erf_a + K * (1 - erf_a * erf_a));
99 float y_exact = randu * (1.0f + erf_a + K * exp_a2);
100 float b = K > 0 ? (0.5f - sqrtf(K * (K - y_approx + 1.0f) + 0.25f)) / K : y_approx - 1.0f;
102 /* Perform newton step to refine toward the true root. */
103 float inv_erf = fast_ierff(b);
104 float value = 1.0f + b + K * expf(-inv_erf * inv_erf) - y_exact;
105 /* Check if we are close enough already,
106 * this also avoids NaNs as we get close to the root.
108 if(fabsf(value) > 1e-6f) {
109 b -= value / (1.0f - inv_erf * tan_theta_i); /* newton step 1. */
110 inv_erf = fast_ierff(b);
111 value = 1.0f + b + K * expf(-inv_erf * inv_erf) - y_exact;
112 b -= value / (1.0f - inv_erf * tan_theta_i); /* newton step 2. */
113 /* Compute the slope from the refined value. */
114 *slope_x = fast_ierff(b);
117 /* We are close enough already. */
120 *slope_y = fast_ierff(2.0f*randv - 1.0f);
122 /* Use precomputed table on CPU, it gives better perfomance. */
123 int beckmann_table_offset = kernel_data.tables.beckmann_offset;
125 *slope_x = lookup_table_read_2D(kg, randu, cos_theta_i,
126 beckmann_table_offset, BECKMANN_TABLE_SIZE, BECKMANN_TABLE_SIZE);
127 *slope_y = fast_ierff(2.0f*randv - 1.0f);
131 /* GGX microfacet importance sampling from:
133 * Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
134 * E. Heitz and E. d'Eon, EGSR 2014
137 ccl_device_inline void microfacet_ggx_sample_slopes(
138 const float cos_theta_i, const float sin_theta_i,
139 float randu, float randv, float *slope_x, float *slope_y,
142 /* special case (normal incidence) */
143 if(cos_theta_i >= 0.99999f) {
144 const float r = sqrtf(randu/(1.0f - randu));
145 const float phi = M_2PI_F * randv;
146 *slope_x = r * cosf(phi);
147 *slope_y = r * sinf(phi);
153 /* precomputations */
154 const float tan_theta_i = sin_theta_i/cos_theta_i;
155 const float G1_inv = 0.5f * (1.0f + safe_sqrtf(1.0f + tan_theta_i*tan_theta_i));
160 const float A = 2.0f*randu*G1_inv - 1.0f;
161 const float AA = A*A;
162 const float tmp = 1.0f/(AA - 1.0f);
163 const float B = tan_theta_i;
164 const float BB = B*B;
165 const float D = safe_sqrtf(BB*(tmp*tmp) - (AA - BB)*tmp);
166 const float slope_x_1 = B*tmp - D;
167 const float slope_x_2 = B*tmp + D;
168 *slope_x = (A < 0.0f || slope_x_2*tan_theta_i > 1.0f)? slope_x_1: slope_x_2;
175 randv = 2.0f*(randv - 0.5f);
179 randv = 2.0f*(0.5f - randv);
182 const float z = (randv*(randv*(randv*0.27385f - 0.73369f) + 0.46341f)) / (randv*(randv*(randv*0.093073f + 0.309420f) - 1.000000f) + 0.597999f);
183 *slope_y = S * z * safe_sqrtf(1.0f + (*slope_x)*(*slope_x));
186 ccl_device_forceinline float3 microfacet_sample_stretched(
187 KernelGlobals *kg, const float3 omega_i,
188 const float alpha_x, const float alpha_y,
189 const float randu, const float randv,
190 bool beckmann, float *G1i)
192 /* 1. stretch omega_i */
193 float3 omega_i_ = make_float3(alpha_x * omega_i.x, alpha_y * omega_i.y, omega_i.z);
194 omega_i_ = normalize(omega_i_);
196 /* get polar coordinates of omega_i_ */
197 float costheta_ = 1.0f;
198 float sintheta_ = 0.0f;
199 float cosphi_ = 1.0f;
200 float sinphi_ = 0.0f;
202 if(omega_i_.z < 0.99999f) {
203 costheta_ = omega_i_.z;
204 sintheta_ = safe_sqrtf(1.0f - costheta_*costheta_);
206 float invlen = 1.0f/sintheta_;
207 cosphi_ = omega_i_.x * invlen;
208 sinphi_ = omega_i_.y * invlen;
211 /* 2. sample P22_{omega_i}(x_slope, y_slope, 1, 1) */
212 float slope_x, slope_y;
215 microfacet_beckmann_sample_slopes(kg, costheta_, sintheta_,
216 randu, randv, &slope_x, &slope_y, G1i);
219 microfacet_ggx_sample_slopes(costheta_, sintheta_,
220 randu, randv, &slope_x, &slope_y, G1i);
224 float tmp = cosphi_*slope_x - sinphi_*slope_y;
225 slope_y = sinphi_*slope_x + cosphi_*slope_y;
229 slope_x = alpha_x * slope_x;
230 slope_y = alpha_y * slope_y;
232 /* 5. compute normal */
233 return normalize(make_float3(-slope_x, -slope_y, 1.0f));
236 /* Calculate the reflection color
238 * If fresnel is used, the color is an interpolation of the F0 color and white
239 * with respect to the fresnel
241 * Else it is simply white
243 ccl_device_forceinline float3 reflection_color(const MicrofacetBsdf *bsdf, float3 L, float3 H) {
244 float3 F = make_float3(1.0f, 1.0f, 1.0f);
245 bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID
246 || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID
247 || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID);
250 float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
252 F = interpolate_fresnel_color(L, H, bsdf->ior, F0, bsdf->extra->cspec0);
258 ccl_device_forceinline float D_GTR1(float NdotH, float alpha)
260 if(alpha >= 1.0f) return M_1_PI_F;
261 float alpha2 = alpha*alpha;
262 float t = 1.0f + (alpha2 - 1.0f) * NdotH*NdotH;
263 return (alpha2 - 1.0f) / (M_PI_F * logf(alpha2) * t);
266 /* GGX microfacet with Smith shadow-masking from:
268 * Microfacet Models for Refraction through Rough Surfaces
269 * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007
273 * Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
274 * E. Heitz, Research Report 2014
276 * Anisotropy is only supported for reflection currently, but adding it for
277 * transmission is just a matter of copying code from reflection if needed. */
279 ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf)
283 bsdf->alpha_x = saturate(bsdf->alpha_x);
284 bsdf->alpha_y = bsdf->alpha_x;
286 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ID;
288 return SD_BSDF|SD_BSDF_HAS_EVAL;
291 ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
293 bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
294 bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
295 bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
297 float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
298 float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));
299 bsdf->sample_weight *= F;
301 bsdf->alpha_x = saturate(bsdf->alpha_x);
302 bsdf->alpha_y = bsdf->alpha_x;
304 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID;
306 return SD_BSDF|SD_BSDF_HAS_EVAL;
309 ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
311 bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
312 bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
313 bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
315 float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
316 float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));
317 bsdf->sample_weight *= 0.25f * bsdf->extra->clearcoat * F;
319 bsdf->alpha_x = saturate(bsdf->alpha_x);
320 bsdf->alpha_y = bsdf->alpha_x;
322 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID;
324 return SD_BSDF|SD_BSDF_HAS_EVAL;
327 ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosure *b)
329 const MicrofacetBsdf *bsdf_a = (const MicrofacetBsdf*)a;
330 const MicrofacetBsdf *bsdf_b = (const MicrofacetBsdf*)b;
332 return (isequal_float3(bsdf_a->N, bsdf_b->N)) &&
333 (bsdf_a->alpha_x == bsdf_b->alpha_x) &&
334 (bsdf_a->alpha_y == bsdf_b->alpha_y) &&
335 (isequal_float3(bsdf_a->T, bsdf_b->T)) &&
336 (bsdf_a->ior == bsdf_b->ior) &&
337 ((bsdf_a->extra == NULL && bsdf_b->extra == NULL) ||
338 ((bsdf_a->extra && bsdf_b->extra) &&
339 (isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color)) &&
340 (isequal_float3(bsdf_a->extra->cspec0, bsdf_b->extra->cspec0)) &&
341 (bsdf_a->extra->clearcoat == bsdf_b->extra->clearcoat)));
344 ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf)
348 bsdf->alpha_x = saturate(bsdf->alpha_x);
349 bsdf->alpha_y = saturate(bsdf->alpha_y);
351 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID;
353 return SD_BSDF|SD_BSDF_HAS_EVAL;
356 ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
358 bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x);
359 bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y);
360 bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z);
362 float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
363 float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0));
364 bsdf->sample_weight *= F;
366 bsdf->alpha_x = saturate(bsdf->alpha_x);
367 bsdf->alpha_y = saturate(bsdf->alpha_y);
369 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID;
371 return SD_BSDF|SD_BSDF_HAS_EVAL;
374 ccl_device int bsdf_microfacet_ggx_refraction_setup(MicrofacetBsdf *bsdf)
378 bsdf->alpha_x = saturate(bsdf->alpha_x);
379 bsdf->alpha_y = bsdf->alpha_x;
381 bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
383 return SD_BSDF|SD_BSDF_HAS_EVAL;
386 ccl_device void bsdf_microfacet_ggx_blur(ShaderClosure *sc, float roughness)
388 MicrofacetBsdf *bsdf = (MicrofacetBsdf*)sc;
390 bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
391 bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
394 ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
396 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
397 float alpha_x = bsdf->alpha_x;
398 float alpha_y = bsdf->alpha_y;
399 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
402 if(m_refractive || alpha_x*alpha_y <= 1e-7f)
403 return make_float3(0.0f, 0.0f, 0.0f);
405 float cosNO = dot(N, I);
406 float cosNI = dot(N, omega_in);
408 if(cosNI > 0 && cosNO > 0) {
409 /* get half vector */
410 float3 m = normalize(omega_in + I);
411 float alpha2 = alpha_x * alpha_y;
414 if(alpha_x == alpha_y) {
416 * eq. 20: (F*G*D)/(4*in*on)
417 * eq. 33: first we calculate D(m) */
418 float cosThetaM = dot(N, m);
419 float cosThetaM2 = cosThetaM * cosThetaM;
420 float cosThetaM4 = cosThetaM2 * cosThetaM2;
421 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
423 if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
424 /* use GTR1 for clearcoat */
425 D = D_GTR1(cosThetaM, bsdf->alpha_x);
427 /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */
431 /* use GTR2 otherwise */
432 D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
435 /* eq. 34: now calculate G1(i,m) and G1(o,m) */
436 G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
437 G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
442 make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
445 float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
446 float slope_x = -local_m.x/(local_m.z*alpha_x);
447 float slope_y = -local_m.y/(local_m.z*alpha_y);
448 float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
450 float cosThetaM = local_m.z;
451 float cosThetaM2 = cosThetaM * cosThetaM;
452 float cosThetaM4 = cosThetaM2 * cosThetaM2;
454 D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
456 /* G1(i,m) and G1(o,m) */
457 float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
458 float cosPhiO = dot(I, X);
459 float sinPhiO = dot(I, Y);
461 float alphaO2 = (cosPhiO*cosPhiO)*(alpha_x*alpha_x) + (sinPhiO*sinPhiO)*(alpha_y*alpha_y);
462 alphaO2 /= cosPhiO*cosPhiO + sinPhiO*sinPhiO;
464 G1o = 2 / (1 + safe_sqrtf(1 + alphaO2 * tanThetaO2));
466 float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
467 float cosPhiI = dot(omega_in, X);
468 float sinPhiI = dot(omega_in, Y);
470 float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
471 alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
473 G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
479 float common = D * 0.25f / cosNO;
481 float3 F = reflection_color(bsdf, omega_in, m);
482 if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
483 F *= 0.25f * bsdf->extra->clearcoat;
486 float3 out = F * G * common;
488 /* eq. 2 in distribution of visible normals sampling
489 * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
491 /* eq. 38 - but see also:
492 * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
493 * pdf = pm * 0.25 / dot(m, I); */
499 return make_float3(0.0f, 0.0f, 0.0f);
502 ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
504 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
505 float alpha_x = bsdf->alpha_x;
506 float alpha_y = bsdf->alpha_y;
507 float m_eta = bsdf->ior;
508 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
511 if(!m_refractive || alpha_x*alpha_y <= 1e-7f)
512 return make_float3(0.0f, 0.0f, 0.0f);
514 float cosNO = dot(N, I);
515 float cosNI = dot(N, omega_in);
517 if(cosNO <= 0 || cosNI >= 0)
518 return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */
520 /* compute half-vector of the refraction (eq. 16) */
521 float3 ht = -(m_eta * omega_in + I);
522 float3 Ht = normalize(ht);
523 float cosHO = dot(Ht, I);
524 float cosHI = dot(Ht, omega_in);
528 /* eq. 33: first we calculate D(m) with m=Ht: */
529 float alpha2 = alpha_x * alpha_y;
530 float cosThetaM = dot(N, Ht);
531 float cosThetaM2 = cosThetaM * cosThetaM;
532 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
533 float cosThetaM4 = cosThetaM2 * cosThetaM2;
534 D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
536 /* eq. 34: now calculate G1(i,m) and G1(o,m) */
537 G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
538 G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
543 float Ht2 = dot(ht, ht);
545 /* eq. 2 in distribution of visible normals sampling
546 * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
548 /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
549 * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
550 float common = D * (m_eta * m_eta) / (cosNO * Ht2);
551 float out = G * fabsf(cosHI * cosHO) * common;
552 *pdf = G1o * fabsf(cosHO * cosHI) * common;
554 return make_float3(out, out, out);
557 ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
559 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
560 float alpha_x = bsdf->alpha_x;
561 float alpha_y = bsdf->alpha_y;
562 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
566 float cosNO = dot(N, I);
570 if(alpha_x == alpha_y)
571 make_orthonormals(Z, &X, &Y);
573 make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
575 /* importance sampling with distribution of visible normals. vectors are
576 * transformed to local space before and after */
577 float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
581 local_m = microfacet_sample_stretched(kg, local_I, alpha_x, alpha_y,
582 randu, randv, false, &G1o);
584 float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
585 float cosThetaM = local_m.z;
587 /* reflection or refraction? */
589 float cosMO = dot(m, I);
590 label = LABEL_REFLECT | LABEL_GLOSSY;
593 /* eq. 39 - compute actual reflected direction */
594 *omega_in = 2 * cosMO * m - I;
596 if(dot(Ng, *omega_in) > 0) {
597 if(alpha_x*alpha_y <= 1e-7f) {
598 /* some high number for MIS */
600 *eval = make_float3(1e6f, 1e6f, 1e6f);
602 bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID
603 || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID
604 || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID);
606 /* if fresnel is used, calculate the color with reflection_color(...) */
608 *eval *= reflection_color(bsdf, *omega_in, m);
611 label = LABEL_REFLECT | LABEL_SINGULAR;
614 /* microfacet normal is visible to this ray */
616 float alpha2 = alpha_x * alpha_y;
619 if(alpha_x == alpha_y) {
621 float cosThetaM2 = cosThetaM * cosThetaM;
622 float cosThetaM4 = cosThetaM2 * cosThetaM2;
623 float tanThetaM2 = 1/(cosThetaM2) - 1;
625 /* eval BRDF*cosNI */
626 float cosNI = dot(N, *omega_in);
628 if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
629 /* use GTR1 for clearcoat */
630 D = D_GTR1(cosThetaM, bsdf->alpha_x);
632 /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */
635 /* recalculate G1o */
636 G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
639 /* use GTR2 otherwise */
640 D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
643 /* eq. 34: now calculate G1(i,m) */
644 G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
647 /* anisotropic distribution */
648 float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
649 float slope_x = -local_m.x/(local_m.z*alpha_x);
650 float slope_y = -local_m.y/(local_m.z*alpha_y);
651 float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
653 float cosThetaM = local_m.z;
654 float cosThetaM2 = cosThetaM * cosThetaM;
655 float cosThetaM4 = cosThetaM2 * cosThetaM2;
657 D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
659 /* calculate G1(i,m) */
660 float cosNI = dot(N, *omega_in);
662 float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
663 float cosPhiI = dot(*omega_in, X);
664 float sinPhiI = dot(*omega_in, Y);
666 float alphaI2 = (cosPhiI*cosPhiI)*(alpha_x*alpha_x) + (sinPhiI*sinPhiI)*(alpha_y*alpha_y);
667 alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
669 G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
672 /* see eval function for derivation */
673 float common = (G1o * D) * 0.25f / cosNO;
676 float3 F = reflection_color(bsdf, *omega_in, m);
678 *eval = G1i * common * F;
681 if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
682 *eval *= 0.25f * bsdf->extra->clearcoat;
685 #ifdef __RAY_DIFFERENTIALS__
686 *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
687 *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
693 label = LABEL_TRANSMIT | LABEL_GLOSSY;
695 /* CAUTION: the i and o variables are inverted relative to the paper
696 * eq. 39 - compute actual refractive direction */
698 #ifdef __RAY_DIFFERENTIALS__
699 float3 dRdx, dRdy, dTdx, dTdy;
701 float m_eta = bsdf->ior, fresnel;
704 fresnel = fresnel_dielectric(m_eta, m, I, &R, &T,
705 #ifdef __RAY_DIFFERENTIALS__
706 dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
710 if(!inside && fresnel != 1.0f) {
713 #ifdef __RAY_DIFFERENTIALS__
714 *domega_in_dx = dTdx;
715 *domega_in_dy = dTdy;
718 if(alpha_x*alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
719 /* some high number for MIS */
721 *eval = make_float3(1e6f, 1e6f, 1e6f);
722 label = LABEL_TRANSMIT | LABEL_SINGULAR;
726 float alpha2 = alpha_x * alpha_y;
727 float cosThetaM2 = cosThetaM * cosThetaM;
728 float cosThetaM4 = cosThetaM2 * cosThetaM2;
729 float tanThetaM2 = 1/(cosThetaM2) - 1;
730 float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
732 /* eval BRDF*cosNI */
733 float cosNI = dot(N, *omega_in);
735 /* eq. 34: now calculate G1(i,m) */
736 float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
739 float cosHI = dot(m, *omega_in);
740 float cosHO = dot(m, I);
741 float Ht2 = m_eta * cosHI + cosHO;
744 /* see eval function for derivation */
745 float common = (G1o * D) * (m_eta * m_eta) / (cosNO * Ht2);
746 float out = G1i * fabsf(cosHI * cosHO) * common;
747 *pdf = cosHO * fabsf(cosHI) * common;
749 *eval = make_float3(out, out, out);
755 label = (m_refractive) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
760 /* Beckmann microfacet with Smith shadow-masking from:
762 * Microfacet Models for Refraction through Rough Surfaces
763 * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
765 ccl_device int bsdf_microfacet_beckmann_setup(MicrofacetBsdf *bsdf)
767 bsdf->alpha_x = saturate(bsdf->alpha_x);
768 bsdf->alpha_y = bsdf->alpha_x;
770 bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
771 return SD_BSDF|SD_BSDF_HAS_EVAL;
774 ccl_device int bsdf_microfacet_beckmann_aniso_setup(MicrofacetBsdf *bsdf)
776 bsdf->alpha_x = saturate(bsdf->alpha_x);
777 bsdf->alpha_y = saturate(bsdf->alpha_y);
779 bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID;
780 return SD_BSDF|SD_BSDF_HAS_EVAL;
783 ccl_device int bsdf_microfacet_beckmann_refraction_setup(MicrofacetBsdf *bsdf)
785 bsdf->alpha_x = saturate(bsdf->alpha_x);
786 bsdf->alpha_y = bsdf->alpha_x;
788 bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
789 return SD_BSDF|SD_BSDF_HAS_EVAL;
792 ccl_device void bsdf_microfacet_beckmann_blur(ShaderClosure *sc, float roughness)
794 MicrofacetBsdf *bsdf = (MicrofacetBsdf*)sc;
796 bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
797 bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
800 ccl_device_inline float bsdf_beckmann_G1(float alpha, float cos_n)
803 float invA = alpha * safe_sqrtf((1.0f - cos_n) / cos_n);
808 float a = 1.0f / invA;
809 return ((2.181f*a + 3.535f)*a) / ((2.577f*a + 2.276f)*a + 1.0f);
812 ccl_device_inline float bsdf_beckmann_aniso_G1(float alpha_x, float alpha_y, float cos_n, float cos_phi, float sin_phi)
820 float alphaO2 = (cos_phi*alpha_x + sin_phi*alpha_y) / (cos_phi + sin_phi);
821 float invA = safe_sqrtf(alphaO2 * (1 - cos_n) / cos_n);
826 float a = 1.0f / invA;
827 return ((2.181f*a + 3.535f)*a) / ((2.577f*a + 2.276f)*a + 1.0f);
830 ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
832 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
833 float alpha_x = bsdf->alpha_x;
834 float alpha_y = bsdf->alpha_y;
835 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
838 if(m_refractive || alpha_x*alpha_y <= 1e-7f)
839 return make_float3(0.0f, 0.0f, 0.0f);
841 float cosNO = dot(N, I);
842 float cosNI = dot(N, omega_in);
844 if(cosNO > 0 && cosNI > 0) {
845 /* get half vector */
846 float3 m = normalize(omega_in + I);
848 float alpha2 = alpha_x * alpha_y;
851 if(alpha_x == alpha_y) {
853 * eq. 20: (F*G*D)/(4*in*on)
854 * eq. 25: first we calculate D(m) */
855 float cosThetaM = dot(N, m);
856 float cosThetaM2 = cosThetaM * cosThetaM;
857 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
858 float cosThetaM4 = cosThetaM2 * cosThetaM2;
859 D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
861 /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
862 G1o = bsdf_beckmann_G1(alpha_x, cosNO);
863 G1i = bsdf_beckmann_G1(alpha_x, cosNI);
868 make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
871 float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
872 float slope_x = -local_m.x/(local_m.z*alpha_x);
873 float slope_y = -local_m.y/(local_m.z*alpha_y);
875 float cosThetaM = local_m.z;
876 float cosThetaM2 = cosThetaM * cosThetaM;
877 float cosThetaM4 = cosThetaM2 * cosThetaM2;
879 D = expf(-slope_x*slope_x - slope_y*slope_y) / (M_PI_F * alpha2 * cosThetaM4);
881 /* G1(i,m) and G1(o,m) */
882 G1o = bsdf_beckmann_aniso_G1(alpha_x, alpha_y, cosNO, dot(I, X), dot(I, Y));
883 G1i = bsdf_beckmann_aniso_G1(alpha_x, alpha_y, cosNI, dot(omega_in, X), dot(omega_in, Y));
889 float common = D * 0.25f / cosNO;
890 float out = G * common;
892 /* eq. 2 in distribution of visible normals sampling
893 * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
895 /* eq. 38 - but see also:
896 * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
897 * pdf = pm * 0.25 / dot(m, I); */
900 return make_float3(out, out, out);
903 return make_float3(0.0f, 0.0f, 0.0f);
906 ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
908 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
909 float alpha_x = bsdf->alpha_x;
910 float alpha_y = bsdf->alpha_y;
911 float m_eta = bsdf->ior;
912 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
915 if(!m_refractive || alpha_x*alpha_y <= 1e-7f)
916 return make_float3(0.0f, 0.0f, 0.0f);
918 float cosNO = dot(N, I);
919 float cosNI = dot(N, omega_in);
921 if(cosNO <= 0 || cosNI >= 0)
922 return make_float3(0.0f, 0.0f, 0.0f);
924 /* compute half-vector of the refraction (eq. 16) */
925 float3 ht = -(m_eta * omega_in + I);
926 float3 Ht = normalize(ht);
927 float cosHO = dot(Ht, I);
928 float cosHI = dot(Ht, omega_in);
930 /* eq. 25: first we calculate D(m) with m=Ht: */
931 float alpha2 = alpha_x * alpha_y;
932 float cosThetaM = min(dot(N, Ht), 1.0f);
933 float cosThetaM2 = cosThetaM * cosThetaM;
934 float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
935 float cosThetaM4 = cosThetaM2 * cosThetaM2;
936 float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
938 /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
939 float G1o = bsdf_beckmann_G1(alpha_x, cosNO);
940 float G1i = bsdf_beckmann_G1(alpha_x, cosNI);
944 float Ht2 = dot(ht, ht);
946 /* eq. 2 in distribution of visible normals sampling
947 * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
949 /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
950 * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
951 float common = D * (m_eta * m_eta) / (cosNO * Ht2);
952 float out = G * fabsf(cosHI * cosHO) * common;
953 *pdf = G1o * fabsf(cosHO * cosHI) * common;
955 return make_float3(out, out, out);
958 ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
960 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
961 float alpha_x = bsdf->alpha_x;
962 float alpha_y = bsdf->alpha_y;
963 bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
967 float cosNO = dot(N, I);
971 if(alpha_x == alpha_y)
972 make_orthonormals(Z, &X, &Y);
974 make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
976 /* importance sampling with distribution of visible normals. vectors are
977 * transformed to local space before and after */
978 float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
982 local_m = microfacet_sample_stretched(kg, local_I, alpha_x, alpha_x,
983 randu, randv, true, &G1o);
985 float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
986 float cosThetaM = local_m.z;
988 /* reflection or refraction? */
990 label = LABEL_REFLECT | LABEL_GLOSSY;
991 float cosMO = dot(m, I);
994 /* eq. 39 - compute actual reflected direction */
995 *omega_in = 2 * cosMO * m - I;
997 if(dot(Ng, *omega_in) > 0) {
998 if(alpha_x*alpha_y <= 1e-7f) {
999 /* some high number for MIS */
1001 *eval = make_float3(1e6f, 1e6f, 1e6f);
1002 label = LABEL_REFLECT | LABEL_SINGULAR;
1005 /* microfacet normal is visible to this ray
1007 float alpha2 = alpha_x * alpha_y;
1010 if(alpha_x == alpha_y) {
1011 /* istropic distribution */
1012 float cosThetaM2 = cosThetaM * cosThetaM;
1013 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1014 float tanThetaM2 = 1/(cosThetaM2) - 1;
1015 D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
1017 /* eval BRDF*cosNI */
1018 float cosNI = dot(N, *omega_in);
1020 /* eq. 26, 27: now calculate G1(i,m) */
1021 G1i = bsdf_beckmann_G1(alpha_x, cosNI);
1024 /* anisotropic distribution */
1025 float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
1026 float slope_x = -local_m.x/(local_m.z*alpha_x);
1027 float slope_y = -local_m.y/(local_m.z*alpha_y);
1029 float cosThetaM = local_m.z;
1030 float cosThetaM2 = cosThetaM * cosThetaM;
1031 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1033 D = expf(-slope_x*slope_x - slope_y*slope_y) / (M_PI_F * alpha2 * cosThetaM4);
1036 G1i = bsdf_beckmann_aniso_G1(alpha_x, alpha_y, dot(*omega_in, N), dot(*omega_in, X), dot(*omega_in, Y));
1039 float G = G1o * G1i;
1041 /* see eval function for derivation */
1042 float common = D * 0.25f / cosNO;
1043 float out = G * common;
1044 *pdf = G1o * common;
1046 *eval = make_float3(out, out, out);
1049 #ifdef __RAY_DIFFERENTIALS__
1050 *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
1051 *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
1057 label = LABEL_TRANSMIT | LABEL_GLOSSY;
1059 /* CAUTION: the i and o variables are inverted relative to the paper
1060 * eq. 39 - compute actual refractive direction */
1062 #ifdef __RAY_DIFFERENTIALS__
1063 float3 dRdx, dRdy, dTdx, dTdy;
1065 float m_eta = bsdf->ior, fresnel;
1068 fresnel = fresnel_dielectric(m_eta, m, I, &R, &T,
1069 #ifdef __RAY_DIFFERENTIALS__
1070 dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
1074 if(!inside && fresnel != 1.0f) {
1077 #ifdef __RAY_DIFFERENTIALS__
1078 *domega_in_dx = dTdx;
1079 *domega_in_dy = dTdy;
1082 if(alpha_x*alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
1083 /* some high number for MIS */
1085 *eval = make_float3(1e6f, 1e6f, 1e6f);
1086 label = LABEL_TRANSMIT | LABEL_SINGULAR;
1090 float alpha2 = alpha_x * alpha_y;
1091 float cosThetaM2 = cosThetaM * cosThetaM;
1092 float cosThetaM4 = cosThetaM2 * cosThetaM2;
1093 float tanThetaM2 = 1/(cosThetaM2) - 1;
1094 float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
1096 /* eval BRDF*cosNI */
1097 float cosNI = dot(N, *omega_in);
1099 /* eq. 26, 27: now calculate G1(i,m) */
1100 float G1i = bsdf_beckmann_G1(alpha_x, cosNI);
1101 float G = G1o * G1i;
1104 float cosHI = dot(m, *omega_in);
1105 float cosHO = dot(m, I);
1106 float Ht2 = m_eta * cosHI + cosHO;
1109 /* see eval function for derivation */
1110 float common = D * (m_eta * m_eta) / (cosNO * Ht2);
1111 float out = G * fabsf(cosHI * cosHO) * common;
1112 *pdf = G1o * cosHO * fabsf(cosHI) * common;
1114 *eval = make_float3(out, out, out);
1120 label = (m_refractive) ? LABEL_TRANSMIT|LABEL_GLOSSY : LABEL_REFLECT|LABEL_GLOSSY;
1127 #endif /* __BSDF_MICROFACET_H__ */