2 * Adapted from Open Shading Language with this license:
4 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
7 * Modifications Copyright 2011, Blender Foundation.
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10 * modification, are permitted provided that the following conditions are
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15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
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19 * this software without specific prior written permission.
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33 #ifndef __BSDF_REFRACTION_H__
34 #define __BSDF_REFRACTION_H__
40 ccl_device int bsdf_refraction_setup(MicrofacetBsdf *bsdf)
42 bsdf->type = CLOSURE_BSDF_REFRACTION_ID;
46 ccl_device float3 bsdf_refraction_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
48 return make_float3(0.0f, 0.0f, 0.0f);
51 ccl_device float3 bsdf_refraction_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
53 return make_float3(0.0f, 0.0f, 0.0f);
56 ccl_device int bsdf_refraction_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
58 const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc;
59 float m_eta = bsdf->ior;
63 #ifdef __RAY_DIFFERENTIALS__
64 float3 dRdx, dRdy, dTdx, dTdy;
68 fresnel = fresnel_dielectric(m_eta, N, I, &R, &T,
69 #ifdef __RAY_DIFFERENTIALS__
70 dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
74 if(!inside && fresnel != 1.0f) {
75 /* Some high number for MIS. */
77 *eval = make_float3(1e6f, 1e6f, 1e6f);
79 #ifdef __RAY_DIFFERENTIALS__
84 return LABEL_TRANSMIT|LABEL_SINGULAR;
89 #endif /* __BSDF_REFRACTION_H__ */