svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
[blender.git] / source / blender / windowmanager / intern / wm_init_exit.c
1 /*
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2007 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 /** \file blender/windowmanager/intern/wm_init_exit.c
30  *  \ingroup wm
31  */
32
33
34 #include <stdlib.h>
35 #include <stdio.h>
36 #include <string.h>
37
38 #include "MEM_guardedalloc.h"
39 #include "MEM_CacheLimiterC-Api.h"
40
41 #include "IMB_imbuf_types.h"
42 #include "IMB_imbuf.h"
43
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46 #include "DNA_userdef_types.h"
47 #include "DNA_windowmanager_types.h"
48
49 #include "BKE_blender.h"
50 #include "BKE_context.h"
51 #include "BKE_screen.h"
52 #include "BKE_curve.h"
53 #include "BKE_displist.h"
54 #include "BKE_DerivedMesh.h"
55 #include "BKE_font.h"
56 #include "BKE_global.h"
57 #include "BKE_library.h"
58 #include "BKE_main.h"
59 #include "BKE_mball.h"
60 #include "BKE_report.h"
61
62 #include "BKE_packedFile.h"
63 #include "BKE_sequencer.h" /* free seq clipboard */
64 #include "BKE_material.h" /* clear_matcopybuf */
65
66 #include "BLI_blenlib.h"
67 #include "BLI_cellalloc.h"
68 #include "BLI_winstuff.h"
69
70 #include "RE_pipeline.h"                /* RE_ free stuff */
71
72 #ifdef WITH_PYTHON
73 #include "BPY_extern.h"
74 #endif
75
76 #ifdef WITH_GAMEENGINE
77 #include "BL_System.h"
78 #endif
79 #include "GHOST_Path-api.h"
80 #include "GHOST_C-api.h"
81
82 #include "RNA_define.h"
83
84 #include "WM_api.h"
85 #include "WM_types.h"
86
87 #include "wm_cursors.h"
88 #include "wm_event_system.h"
89 #include "wm.h"
90 #include "wm_files.h"
91 #include "wm_window.h"
92
93 #include "ED_armature.h"
94 #include "ED_keyframing.h"
95 #include "ED_node.h"
96 #include "ED_render.h"
97 #include "ED_space_api.h"
98 #include "ED_screen.h"
99 #include "ED_util.h"
100
101 #include "UI_interface.h"
102 #include "BLF_api.h"
103
104 #include "GPU_buffers.h"
105 #include "GPU_extensions.h"
106 #include "GPU_draw.h"
107
108 #include "BKE_depsgraph.h"
109 #include "BKE_sound.h"
110
111 static void wm_init_reports(bContext *C)
112 {
113         BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
114 }
115 static void wm_free_reports(bContext *C)
116 {
117         BKE_reports_clear(CTX_wm_reports(C));
118 }
119
120 int wm_start_with_console = 0;
121
122 /* only called once, for startup */
123 void WM_init(bContext *C, int argc, const char **argv)
124 {
125         if (!G.background) {
126                 wm_ghost_init(C);       /* note: it assigns C to ghost! */
127                 wm_init_cursor_data();
128         }
129         GHOST_CreateSystemPaths();
130         wm_operatortype_init();
131         
132         set_free_windowmanager_cb(wm_close_and_free);   /* library.c */
133         set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
134         DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
135         
136         ED_spacetypes_init();   /* editors/space_api/spacetype.c */
137         
138         ED_file_init();                 /* for fsmenu */
139         ED_init_node_butfuncs();        
140         
141         BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
142         BLF_lang_init();
143         /* get the default database, plus a wm */
144         WM_read_homefile(C, NULL, G.factory_startup);
145
146         /* note: there is a bug where python needs initializing before loading the
147          * startup.blend because it may contain PyDrivers. It also needs to be after
148          * initializing space types and other internal data.
149          *
150          * However cant redo this at the moment. Solution is to load python
151          * before WM_read_homefile() or make py-drivers check if python is running.
152          * Will try fix when the crash can be repeated. - campbell. */
153
154 #ifdef WITH_PYTHON
155         BPY_context_set(C); /* necessary evil */
156         BPY_python_start(argc, argv);
157
158         BPY_driver_reset();
159         BPY_app_handlers_reset();
160         BPY_modules_load_user(C);
161 #else
162         (void)argc; /* unused */
163         (void)argv; /* unused */
164 #endif
165
166         if (!G.background && !wm_start_with_console)
167                 GHOST_toggleConsole(3);
168
169         wm_init_reports(C); /* reports cant be initialized before the wm */
170
171         if (!G.background) {
172                 GPU_extensions_init();
173                 GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
174                 GPU_set_anisotropic(U.anisotropic_filter);
175         
176                 UI_init();
177         }
178         
179         clear_matcopybuf();
180         ED_render_clear_mtex_copybuf();
181
182         //      glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
183                 
184         ED_preview_init_dbase();
185         
186         G.ndofdevice = -1;      /* XXX bad initializer, needs set otherwise buttons show! */
187         
188         WM_read_history();
189
190         /* allow a path of "", this is what happens when making a new file */
191         /*
192         if(G.main->name[0] == 0)
193                 BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
194         */
195
196         BLI_strncpy(G.lib, G.main->name, FILE_MAX);
197 }
198
199 void WM_init_splash(bContext *C)
200 {
201         if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
202                 wmWindowManager *wm= CTX_wm_manager(C);
203                 wmWindow *prevwin= CTX_wm_window(C);
204         
205                 if(wm->windows.first) {
206                         CTX_wm_window_set(C, wm->windows.first);
207                         WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
208                         CTX_wm_window_set(C, prevwin);
209                 }
210         }
211 }
212
213 static ScrArea *biggest_view3d(bContext *C)
214 {
215         bScreen *sc= CTX_wm_screen(C);
216         ScrArea *sa, *big= NULL;
217         int size, maxsize= 0;
218
219         for(sa= sc->areabase.first; sa; sa= sa->next) {
220                 if(sa->spacetype==SPACE_VIEW3D) {
221                         size= sa->winx * sa->winy;
222                         if(size > maxsize) {
223                                 maxsize= size;
224                                 big= sa;
225                         }
226                 }
227         }
228         return big;
229 }
230
231 int WM_init_game(bContext *C)
232 {
233         wmWindowManager *wm= CTX_wm_manager(C);
234         wmWindow* win;
235
236         ScrArea *sa;
237         ARegion *ar= NULL;
238
239         Scene *scene= CTX_data_scene(C);
240
241         if (!scene) {
242                 // XXX, this should not be needed.
243                 Main *bmain = CTX_data_main(C);
244                 scene= bmain->scene.first;
245         }
246
247         win = wm->windows.first;
248
249         //first to get a valid window
250         if(win)
251                 CTX_wm_window_set(C, win);
252
253         sa = biggest_view3d(C);
254         ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
255
256         // if we have a valid 3D view
257         if (sa && ar) {
258                 ARegion *arhide;
259
260                 CTX_wm_area_set(C, sa);
261                 CTX_wm_region_set(C, ar);
262
263                 /* disable quad view */
264                 if(ar->alignment == RGN_ALIGN_QSPLIT)
265                         WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
266
267                 /* toolbox, properties panel and header are hidden */
268                 for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
269                         if(arhide->regiontype != RGN_TYPE_WINDOW) {
270                                 if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
271                                         ED_region_toggle_hidden(C, arhide);
272                                 }
273                         }
274                 }
275
276                 /* full screen the area */
277                 if(!sa->full) {
278                         ED_screen_full_toggle(C, win, sa);
279                 }
280
281                 /* Fullscreen */
282                 if(scene->gm.fullscreen) {
283                         WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
284                         wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
285                         ar->winx = ar->winrct.xmax + 1;
286                         ar->winy = ar->winrct.ymax + 1;
287                 }
288                 else
289                 {
290                         GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
291                         ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
292                         ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
293                         ar->winx = ar->winrct.xmax + 1;
294                         ar->winy = ar->winrct.ymax + 1;
295                         GHOST_DisposeRectangle(rect);
296                 }
297
298                 WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
299
300                 return 1;
301         }
302         else
303         {
304                 ReportTimerInfo *rti;
305
306                 BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
307
308                 /* After adding the report to the global list, reset the report timer. */
309                 WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
310
311                 /* Records time since last report was added */
312                 wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
313
314                 rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
315                 wm->reports.reporttimer->customdata = rti;
316         }
317         return 0;
318 }
319
320 /* free strings of open recent files */
321 static void free_openrecent(void)
322 {
323         struct RecentFile *recent;
324         
325         for(recent = G.recent_files.first; recent; recent=recent->next)
326                 MEM_freeN(recent->filepath);
327         
328         BLI_freelistN(&(G.recent_files));
329 }
330
331
332 /* bad stuff*/
333
334 extern wchar_t *copybuf;
335 extern wchar_t *copybufinfo;
336
337         // XXX copy/paste buffer stuff...
338 extern void free_anim_copybuf(void); 
339 extern void free_anim_drivers_copybuf(void); 
340 extern void free_fmodifiers_copybuf(void); 
341 extern void free_posebuf(void); 
342
343 /* called in creator.c even... tsk, split this! */
344 void WM_exit(bContext *C)
345 {
346         wmWindow *win;
347
348         sound_exit();
349
350
351         /* first wrap up running stuff, we assume only the active WM is running */
352         /* modal handlers are on window level freed, others too? */
353         /* note; same code copied in wm_files.c */
354         if(C && CTX_wm_manager(C)) {
355                 
356                 WM_jobs_stop_all(CTX_wm_manager(C));
357                 
358                 for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
359                         
360                         CTX_wm_window_set(C, win);      /* needed by operator close callbacks */
361                         WM_event_remove_handlers(C, &win->handlers);
362                         WM_event_remove_handlers(C, &win->modalhandlers);
363                         ED_screen_exit(C, win, win->screen);
364                 }
365         }
366         wm_operatortype_free();
367         wm_dropbox_free();
368         WM_menutype_free();
369         
370         /* all non-screen and non-space stuff editors did, like editmode */
371         if(C)
372                 ED_editors_exit(C);
373
374 //      XXX     
375 //      BIF_GlobalReebFree();
376 //      BIF_freeRetarget();
377         BIF_freeTemplates(C);
378         
379         free_ttfont(); /* bke_font.h */
380         
381         free_openrecent();
382         
383         BKE_freecubetable();
384         
385         ED_preview_free_dbase();        /* frees a Main dbase, before free_blender! */
386
387         if(C && CTX_wm_manager(C))
388                 wm_free_reports(C);                     /* before free_blender! - since the ListBases get freed there */
389
390         seq_free_clipboard(); /* sequencer.c */
391                 
392         free_blender();                         /* blender.c, does entire library and spacetypes */
393 //      free_matcopybuf();
394         free_anim_copybuf();
395         free_anim_drivers_copybuf();
396         free_fmodifiers_copybuf();
397         free_posebuf();
398
399         BLF_exit();
400         
401         ANIM_keyingset_infos_exit();
402         
403         RE_FreeAllRender();
404         RE_engines_exit();
405         
406 //      free_txt_data();
407         
408
409 #ifdef WITH_PYTHON
410         /* XXX - old note */
411         /* before free_blender so py's gc happens while library still exists */
412         /* needed at least for a rare sigsegv that can happen in pydrivers */
413
414         /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
415          * so decref'ing them after python ends causes bad problems every time
416          * the pyDriver bug can be fixed if it happens again we can deal with it then */
417         BPY_python_end();
418 #endif
419
420         GPU_buffer_pool_free(NULL);
421         GPU_free_unused_buffers();
422         GPU_extensions_exit();
423         
424 //      if (copybuf) MEM_freeN(copybuf);
425 //      if (copybufinfo) MEM_freeN(copybufinfo);
426         if (!G.background) {
427                 BKE_undo_save_quit();   // saves quit.blend if global undo is on
428         }
429         BKE_reset_undo(); 
430         
431         ED_file_exit(); /* for fsmenu */
432
433         UI_exit();
434         BKE_userdef_free();
435
436         RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
437         
438         wm_ghost_exit();
439
440         CTX_free(C);
441 #ifdef WITH_GAMEENGINE
442         SYS_DeleteSystem(SYS_GetSystem());
443 #endif
444         
445         GHOST_DisposeSystemPaths();
446
447         if(MEM_get_memory_blocks_in_use()!=0) {
448                 printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use()+BLI_cellalloc_get_totblock());
449                 MEM_printmemlist();
450                 BLI_cellalloc_printleaks();
451                 BLI_cellalloc_destroy();
452         }
453         wm_autosave_delete();
454         
455         printf("\nBlender quit\n");
456         
457 #ifdef WIN32   
458         /* ask user to press enter when in debug mode */
459         if(G.f & G_DEBUG) {
460                 printf("press enter key to exit...\n\n");
461                 getchar();
462         }
463 #endif 
464         exit(G.afbreek==1);
465 }
466