Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build...
[blender.git] / source / gameengine / Converter / SConscript
1 #!/usr/bin/python
2 Import ('user_options_dict')
3 Import ('library_env')
4
5 kx_converter_env = library_env.Copy ()
6
7 source_files = ['KX_IpoConvert.cpp',
8                 'KX_ConvertSensors.cpp',
9                 'KX_ConvertProperties.cpp',
10                 'KX_ConvertControllers.cpp',
11                 'KX_ConvertActuators.cpp',
12                 'KX_BlenderSceneConverter.cpp',
13                 'KX_BlenderScalarInterpolator.cpp',
14                 'BlenderWorldInfo.cpp',
15                 'BL_SkinMeshObject.cpp',
16                 'BL_SkinDeformer.cpp',
17                 'BL_MeshDeformer.cpp',
18                 'BL_DeformableGameObject.cpp',
19                 'BL_BlenderDataConversion.cpp',
20                 'BL_ArmatureObject.cpp',
21                 'BL_ActionActuator.cpp',
22                 'BL_Material.cpp',
23                 'BL_Texture.cpp',
24                 'BL_Shader.cpp'
25                 ]
26
27 kx_converter_env.Append (CPPPATH = ['.',
28                                     '#source/kernel/gen_system',
29                                     '#intern/string',
30                                     '#intern/guardedalloc',
31                                     '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
32                                     '#intern/bmfont',
33                                     '#intern/SoundSystem',
34                                     '#intern/SoundSystem/include',
35                                     '#intern/SoundSystem/openal',
36                                     '#intern/SoundSystem/dummy',
37                                     '#intern/SoundSystem/intern',
38                                     '#source/gameengine/Converter',
39                                     '#source/gameengine/BlenderRoutines',
40                                     '#source/blender/imbuf',
41                                     '#intern/moto/include',
42                                     '#source/gameengine/Ketsji',
43                                     '#source/gameengine/Ketsji/KXNetwork',
44                                     '#source/blender/blenlib',
45                                     '#source/blender/blenkernel',
46                                     '#source/blender',
47                                     '#source/blender/include',
48                                     '#source/blender/makesdna',
49                                     '#source/gameengine/Rasterizer',
50                                     '#source/gameengine/GameLogic',
51                                     '#source/gameengine/Expressions',
52                                     '#source/gameengine/Network',
53                                     '#source/gameengine/SceneGraph',
54                                     '#source/gameengine/Physics/common',
55                                     '#source/gameengine/Physics/Bullet',
56                                     '#source/gameengine/Physics/BlOde',
57                                     '#source/gameengine/Physics/Dummy',
58                                     '#source/gameengine/Physics/Sumo',
59                                     '#source/gameengine/Physics/Sumo/Fuzzics/include',
60                                     '#source/gameengine/Network/LoopBackNetwork',
61                                     '#source/blender/misc',
62                                     '#source/blender/blenloader'
63                                     ])
64
65 kx_converter_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
66 kx_converter_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
67 kx_converter_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
68
69 kx_converter_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_converter', source=source_files)